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Comments (57) Latest comment 3 years ago
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It's still an interesting idea, and it could work, but this first look at the actual game isn't very reassuring.
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I'm not really seeing a dark re-imagining of Mickey Mouse. I'm just seeing Mickey Mouse with a paintbrush and a slight scowl.
It could still be a very good platformer, but I'll hold judgement on whether it is anything more than that for now.
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If graphical fidelity is all that matters to you, the Wii will always come last. Writing it at each new opportunity isn't brining anything new to the table.
What DO you like about what you have seen so far?
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For myself: the concept art, and the tone it conveyed. A tone that's notably absent in these screenshots.
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you might wanna check the word "resolution" in the dictionary. arguably the art style would still look underwhelming on 360/PS3 as well (in comparison to the earlier concept art), but at least the game itself wouldn't look like it's being made for the ps2.
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Mini Ninjas did the same '>.>
I mean now it officially looks like it's aimed at kids.
Perhaps I was asking for too much when I assumed the sinister side of Kingdom Hearts had treacled into Disney Studios.
Still, these are early days, we've yet to see the game in motion, for all we know some of these pictures may not even feature in the final code.
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"you might wanna check the word "resolution" in the dictionary"
That is an odd thing to say, given that nobody had used the word resolution before you wrote it.
varsas make a distinction between graphical style and graphical prowess. Something like resolution would fall within the scope of prowess, which was exactly varsas' point.
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@kangarootoo: Thanks for pointing that out. When referring to graphical prowess I mean high polygon counts, textures, effects and A.I. i.e. what makes something like Gears of War impossible on the Wii and not something as simple a resolution. When referring to graphical style I would point to something like Okami that looks fantastic and continues to do so but does not require a lot of processing power.
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I don't think we can blame Warren. Times have changed, and the stuff he makes (would prefer to make?) just doesn't sell as well as it used to.
I bet he would love to make games like DE for the rest of his days, but he has to stay in business like anyone else. Although on the flip side, maybe he just enjoys the change? Making a different kind of game can be interesting you know.
Either way, his games have given me many hours of fun over the years, so if he wants to do a platformer just for the enjoyment and variety, or because it keeps him in ferarris, I think he has earned that right.
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I think my predictions about the low-production-value wilderness of thirdparty Wii games may be coming true.
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I remember pointing out that there was a good reason this was on the Wii. I mentioned that disney would in no way allow for a dark and brooding mickey mouse game and that the concept art was probably nothing to do with the game. I got a heck of a lot of "You don't know nothing" and "you're wrong it's going to be the best game ever because spector is doing it" nonsense.
I may get rated down but, I've been getting to say "I told you so" to some very prominent posters quite a lot lately so I'm content with that :)
I'll repeat my original point. Stop being hype whores! Don't bloody assume something is the be all and end all just because it's fronted by a name you know. Just like movies, games can be hit or miss regardless of the producer. The fact it was based on Mickey Mouse and was confined to the Wii should have sounded alarm bells in any serious gamer out there immediately!
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One could reasonably argue that Oblivion and Fallout 3 are part of the product of the new era of open design begun by deus Ex. Warren Spector's 'obstacles not tasks' philosophy has also had significant influence in the GTA-clone open world genre, the Hitman games, and a lot of other stuff.
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any graphical style is vastly enhanced by graphical prowess. while okami sure looked great on PS2/Wii, you can't possibly argue that it wouldn't have looked better on any of the two big consoles. and i think the same applies to mickey, if the bland style was at least technically well executed, it might not look as massively disappointing as it does now.
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You do love your "I told you so" don't you ;)
Probably rather better than my own brand of self importance though.
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I take your point that, if all else is the same, a healthy dose of graphical prowess is preferred. I just don't think it is going to amke or break any game. It seems like we all agree that awesome graphic are nice, but the disagreement (if there truly is one) is that a lack of groovy graphics means a game is no good.
I'm not disappointed at what I've seen purely because the graphics look a bit basic (it is early days, so I'm not too worried about that sort of thing). My concern is purely about the style of what I am seeing. If the draw and texture resolutions were higher, I'm still not sure my key concern would be addressed.
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groovy graphics do not make or break a game +1.
BUT: i was very excited for this game when i saw the concept art. then i heard it was for the wii and thought - they can't possibly pull this off. then came the screenshots and everything i anticipated was confirmed. my point is simply that the 360/PS3 would have had the muscle to bring the concept art to life, and as a gamer i'm disappointed they threw a great idea away right when making that first decision.
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Wow. It's true, we really did say things like that 10 years ago didn't we.
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I know what you mean, I guess the two are connected to an extent. I was just thinking of the sweping vistas in Uncharted 2 (or indeed Halo, the first open air level). Sometimes sheer graphical horse power can HELP create an atmosphere that might not otherwise be possible.
I know some of the early concept shots showed a sort of inky monster thing, and realising such a thing effectively would probably require the ability to draw moving liquid in a realistic way.
That said, video games have always been about making the best of what you have at the time. The first Tomb Raider on PC looked incredible the first time I saw it. If you had frozen me there and then, thawed me out today, and showed me the same game I would be just as impressed.... unless, you showed me gears of War or Assassin's Creed first, then I would not be so amazed upon seeing TR again.
The only reason we look down on the Wii graphically is because we have more powerful machines to compare it to. In the end, all that does is harm our experience as gamers. Better to try and force yourself to think "ok, it doesn't look as good as XYZ, but I'm going to purposely forget about that and see what else it is offering me".
Really, far more of the work is done in our imaginations than on screen, but only if we let it happen.
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I don't think that's the case at all. Look at Okami, that's a beautiful game because of the unique art direction, even if it's not technically astounding. Same for Braid, Lucidity, World of Goo, Loco Roco etc etc.
Don't think it would have been impossible to pull off something close to the concept art simply by making it heavily stylised. Going by these screenshots, though, the problem is that the style is so generic (are we certain it isn't Generic 3D Platformer X for the PS2?) the weak visuals really stand out.
Is it worth mentioning also that Deus Ex wasn't all that graphically when it first came out
True, but again, it has a distinctive style and atmosphere that make it very easy to ignore the shonky visuals.
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(basically what Pear said)
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On the other hand if one looks at some of the early concept art then one can imagine those looking better on 360 or PS3. As someone else mentioned these screenshots don't match the concept art; in particular the early concept art doesn't match up at all.
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this looks weak
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Did people REALLY expect Disney would let Spector turn mickey into a dark, twisted fantasy-horror-like game?
The days of Disney making creepy and quite scary (Pinocho, I'm looking at you, you and your giant whale) products are long gone.
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See here: [link url=http://en.wikipedia.org/wiki/Bristol_Stool_Scale
]http://en.wikipedia.org/wiki/Bristol_Sto...[/link]
I'd say it's somewhere between 5 and 6. Any objections?
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OH LISTEN! Is that the sound of xbox owners masturbating furiously at the prospect of being able to tell us all how "kiddie" and "rubbish" it looks?
OH Colour me not surprised in the slightest...
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I’m no graphics whore by any stretch of the imagination, but these screenshots are alarming. Still its early days so I’ll be keeping an eye on its progress.
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Secondly, static screenshots never tells a whole story, how many games that was orginially deemed disappointing was found to be great and vice versa?!
For Wii it's look interesting and mickey would find a better audience with Wii casual crowd anyway as Spector said and I m sure he WOULD not associate his name with something that ll tank!!
I think this game would educate people a bit about the early days of animations, Mickey and could still be quite fun for hardcore HD multi platform gamers. At least that is my best wishes, would get no pleasure to see this and Warren fails!
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How anyone can put down a game they haven't even played (or seen being played) is just plain stupid on their part.
Yes, because not being interested in something you've never seen beeing played is stupid, but looking forward to it is perfectly normal.
Did people REALLY expect Disney would let Spector turn mickey into a dark, twisted fantasy-horror-like game?
Did people expect it to resemble the concept art that Disney greenlighted? Yes.
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In any case, the real point about this game is, as I was saying, production values. Regardless of the Wii's graphical prowess, and we know it can make great looking platform games, see Mario galaxy, and also the marios and Zeldas of the gamecube, it looks as if not much effort has been put into making their world look good (I like the rabbits, though, Mickey is adequate, but the robot thing is a bit naff). If they're not putting enough effort into the graphics to outshine 7 year old competitors, what effort can we be sure they're putting into gameplay or storytelling?
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Epic posting my son, epic.
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Seeing as I will soon be visiting Disneylandparis for the second time this year, I'm a bit disappointed too...