Xbox 360 vs. PlayStation 3: Round 29

Marvel vs. Capcom 3, Test Drive Unlimited 2, Fight Night Champion, Stacking, de Blob 2.

All killer, no filler - there are five top-rated titles in this instalment of our ongoing Xbox 360 vs. PlayStation 3 comparison comparison, covering off the cream of the crop from the latest cross-platform releases.

It's a huge article backed up by hundreds of supplementary screenshots alongside 11 high-definition videos, so let's move swiftly along to the line-up, complete with handy links to get you to the right page and the right game as quickly as possible.

Coming up soon on Digital Foundry, we'll be taking a look at Dragon Age II on console and PC formats before moving on to THQ's Homefront.

Many thanks to David Bierton and Alex Goh for their contributions to this piece.

Marvel vs. Capcom 3: Fate of Two Worlds

Xbox 360 PlayStation 3
Disc Size 2.8GB 3.16GB
Install 2.8GB 1497MB (mandatory)
Surround Support Dolby Digital Dolby Digital, 5.1LPCM

It's been a 10-year wait for Marvel vs. Capcom 3: Fate of the Worlds to finally arrive, but thankfully it's been worth it. Capcom's latest may well have a simplified control system and a reduced (though still plentiful) cast of heroes and villains, but beneath the accessible veneer is the kind of depth we would expect from a top-tier fighting game by the acknowledged masters of the genre.

As with Street Fighter IV, MVC's return demonstrates that fighting games can still be relevant and popular. However, unlike SFIV, outside of the core gameplay this release isn't quite as impressive in terms of the complete package on offer. It lacks much in the way of the extra modes and additional options which came as standard in both vanilla and Super versions of SFIV, and as such sometimes feels a little empty in comparison.

It's fair to say that Capcom has done a great, if not completely exceptional job with the actual game as a whole, but how does the game stack up as a multi-platform release?

As with Super Street Fighter IV, there's not a whole lot in it, with only a few, very minor graphical differences separating the Xbox 360 and PlayStation 3 releases. The jump from Street Fighter's custom engine to the use of the MT Framework setup has tangible benefits for the graphical make-up of the game, while also unifying the development toolset across a even greater range of titles for the developer.

Marvel vs Capcom 3: Xbox 360 vs. PS3. Use the full-screen button for 720p res, or click on the link below for a larger window.

MVC3 renders in 720p on both platforms, but neither exhibits any form of anti-aliasing. Previously, for both iterations of Street Fighter IV, the 360 game benefited from the use of 2xMSAA, while the PS3 version had no anti-aliasing at all. Due to the make-up of the artwork, combined with the way that the human eye blends high frame-rate action, the difference was negligible and the omission wasn't such a big deal. In the case of MVC3, aliasing is only apparent in higher-contrast areas, or in stages with plentiful amounts of more finely detailed structures.

During pre-fight sequences and the execution of hyper combos, we also see that the 720p rendering resolution is maintained on both platforms no less (in contrast to the original Street Fighter IV). However, given the heavier requirements on memory consumption and bandwidth, something else besides anti-aliasing had to give.

With MVC3, Capcom has chosen to render some of the game's visual effects in a lower resolution. The main elements that seem to be affected are the various fire effects used in explosions, and on some of the various pyrotechnics when special moves collide with their intended target. As you can see below, the result is that there is some artifacting around the characters when the effects overlap with the higher-resolution character models - an inevitable consequence of blending with a low-res alpha buffer.

Other effects also are pared back in this way, but not all. Many still seem to be rendering at full res, or at least close to that, for the most part, with some looking poorer due to being upscaled at various points. In any case, the game's smooth 60FPS update and fast-paced nature makes these small instances fly by without impacting on the look of the game.

So far, in terms of the whole graphical make-up of the game, everything has been built around carefully achieving, and indeed constantly keeping a 60FPS update. The lightning-fast controller response time that such a frame-rate provides is absolutely paramount to the experience. The question is, can the developer sustain that all-important 16ms refresh on both platforms?

It's virtually impossible to demonstrate anything resembling like-for-like gameplay in a fighting game of this nature, so instead of the usual head-to-head performance analysis video we've taken a different approach. Here we have a series of matches taken from our initial fumblings in Arcade Mode, giving you an impression of how the game performs across the run of play. We'll kick off with the Xbox 360 version.

Performance analysis of the Xbox 360 version of Marvel vs. Capcom 3 demonstrates how v-sync is lost when 60FPS cannot be sustained.

As with the previous MT Framework titles we've seen on the Microsoft console, Capcom has adopted a double-buffered approach. The renderer displays one frame while calculating the next, then flips the framebuffer. If a frame runs over budget, the switch in buffers occurs during refresh, resulting in screen-tear. As you can see, only the insane Hyper moves and occasional team attack cause any kind of issue for the Xbox 360 version of the game; otherwise we see a full-fat 60FPS experience.

For the PlayStation 3 version of Marvel vs. Capcom 3, we also see similarities with previous MT Framework titles in the way the framebuffer is handled, resulting in a different performance profile.

Frame-rate drops are much more pronounced on the PlayStation 3 version of the game, but the good news is that there is no tearing whatsoever.

MVC3 is v-synced on the PS3 - frame-rate is lower in busy areas, but there is no tearing whatsoever. Hyper moves and tag-team crossovers are the common cause for frame-rate dips and the drops in the intro scenes are especially noticeable.

The implementation of v-sync sees tearing completely removed from the experience, but it comes at a cost. On 360, the framebuffer flips mid-refresh, resulting in screen-tear, but it does ensure that the latest action to be processed internally is displayed as quickly as possible. With PS3, the game waits until the refresh is complete before updating the screen, resulting in the game effectively stalling in the mean time.

Comments (77) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • nazzyq #1 1 year ago

    Round 29? Overkill, much?
  • antikewl #2 1 year ago

    So, "they're all about the same" then?
  • Dismiss #3 1 year ago

    Well, IF I was interested in TDU2 I'd get it for the 360 (don't really like racers on PC) and IF I was to get de Blob 2, I'd get it on PS3. Other than that, it all seems to be pretty balanced.
  • mcmonkeyplc #4 1 year ago

    We fucking get the idea after 29 rounds.

    Jesus.
  • andromeda #5 1 year ago

  • agparrot #6 1 year ago

    TDU2 should have an article all to itself, and not one necessarily dedicated to its technical 'accomplishments'. Fundamentally a month from the release date, and neither of the console versions has any functionality in the Clubs (disabled to stop people glitching free money), co-op multiplayer, MyTDULife or TDU Friends, and the game and the Casino DLC (parts of which have also been disabled to prevent people glitching free money) are both riddled with bugs, a distinct lack of network stability and savegame corruption, as the DF article briefly alludes to.

    Which is a shame, given that if it did what it says on the box, it'd be great.
  • George-Roper #7 1 year ago

    We fucking get the idea after 29 rounds.

    Jesus.


    No we fucking don't. I still want to know what the best version of a multiplat is and actually, given I detest tearing it looks like i'll plump for MVC3 on the PS3 when it hits that sweet price spot.

    So, all in all its very fucking useful. Keep it up, EG.
  • SvennoJ #8 1 year ago

    Still no patch for TDU2 then? Oh well no hurry, DA2 is turning out to be pretty good.
  • excelexcel #9 1 year ago

    wow you'd think some of you were forced to read these the way your complaining. De Blob 2's one was interesting.
  • RodHull #10 1 year ago

    So an overall win for the PS3 and about time too! Have to disagree with the comment about the DS3 being the better pad for fighters is down to personal preference, I'm loving my transforming 360 d-pad for arcade action.
  • mumblyjoe #11 1 year ago

    And not a single fuck was given.
  • darc #12 1 year ago

    Didn't realize deBlob2 supported 3D. Will have to look into this. Anyone know if there's a PSN demo?
  • GamesConnoisseur #13 1 year ago

    I too detest tearings but as this darn head to head arrives too late, I already got MvC3 on X360 due to friends list, but I hardly notice tearings much, thankfully. Still this article is useful as was thinking of getting DeBlob second hand and will go for PS3 version due to the bonus of Move functionality as well as other advantages mentioned.

    Overall both consoles are closer with minor variances, and anyone owning either version wouldnt feel ashamed really.
  • FreakyZoid #14 1 year ago

    it takes noticeably longer for your commands to be registered

    You might want to read this - the controls are still sampling at 60Hz
    http://c0de517e.blogspot.com/2011/03/tel...
  • theonlyix #15 1 year ago

    So the 360 has been in lead for this whole generation...still owners of the PS3 whine that SOON, our console will prove to be worth the high price we have paid in cash and emotional investment....

    I can actually say that graphically, im ready to invest in NEXT gen soon now(nearest 1-2 years). Its that or get a new PC (which would get expensive if im out for a solution that can last for 5-6 years).



  • technicianTed #16 1 year ago

    Not the best series of face off games i've ever read.

    A beat em up, a boxing game, some wii game, an xbl/psn title and the only real star of the show being tdu2(in terms of being a bit more advanced than the rest).

    Looking forward to the dragon age 2 face off though.
    Edited by technicianTed at 10/03/11 @ 15:19
  • Widge #17 1 year ago

    I would love to see a TDU2 PC analysis please!
  • Darren #18 1 year ago

    de Blob 2 is an awesome game but it's a bit of a shock to read that it's yet *another* sub-HD game on the Xbox 360; you'd think that such a graphically simple yet pleasant game, one that the Wii handled with aplomb, would have no problems at all running on the faster machines. Apparently not...

    ... not that it really matters I guess as I wouldn't have even known it wasn't HD if I hadn't read this face-off! So a PS3 win then...? ;)
  • Darren #19 1 year ago

    @chau-li - I have the 360 version of MvC3 and detest screen tearing but I can honestly say that I've barely seen it at all as it usually occurs when the screen is packed with over-the-top effects and there's so much going on that it's hard to focus on anything nevermind notice screen tearing!
  • caligari #20 1 year ago

    Crysis 2, please.
  • Widge #21 1 year ago

    I remember reading that on some 360 games there is tearing but it is limited to the overscan area of the picture, meaning you don’t see it. Can you actually define where tearing happens like that? I’ve got no idea.
  • kirankara #22 1 year ago

    without having read it, shall i guess at, more or less the same, slight 360 win?

    or for fan boys:

    360 fuuck yeah!!!
    ps3 multiport blah blah, ue3, exclusives are better than 360 can do etc etc, carry on ad infinitum
  • slickster #23 1 year ago

    Who gives a shit, ps3 got best games this year and FREE online. SONY all the way :o)
  • rogueJT #24 1 year ago

    Anyone else want a "winner: Xbox 360 (or ps3)" after each game just for people who want to browse through it?

    Would make sense imo.
    Edited by rogueJT at 10/03/11 @ 15:55
  • technicianTed #25 1 year ago

    Anyone else want a "winner: Xbox 360 (or ps3)" after each game just for people who want to browse through it?

    Yep that would make it easier.

    Going on what's written in the face off it looks like:

    Slight 360 winners:
    Marvel vs. Capcom 3
    Tdu2
    Fight night champion

    Slight ps3 winners:
    De-blob2
    Stacking

    That's how it read anyway, pretty even set of boring games.
    Edited by technicianTed at 10/03/11 @ 16:03
  • Mister-Wario #26 1 year ago

    I will probably get a game on PS3 simply because it's the console I use predominantly now. Unless it's heavily local-multiplayer, in which case I'll get it on 360 since I have 2 controllers for that console.
  • wizlon #27 1 year ago

    Hear that THQ, De Blob for the 3DS please.
  • TheLittlestHobo #28 1 year ago

    technicianTed: Yeah a little tl;dr summary at the end would be very handy.

    Can't believe Face Off is on round 29 and still fuckwits are saying the same shit as when round 1 appeared.
  • telboy007 #29 1 year ago

    @RodHull - does the transforming D pad work well then? I've not really given it much thought having forgotten all about the new pad!
  • kirankara #30 1 year ago

  • FuzzyDuck #31 1 year ago

    So we're looking at near parity across the two formats. Goes to show that only lazy dev work is the cause of there being such massive differences.

    Might check out some reviews of De Blob 2, it wasn't on my radar at all, but it looks interesting.
  • TRUTH #32 1 year ago

    Slight 360 winners:
    Marvel vs. Capcom 3
    Tdu2
    Fight night champion

    Slight ps3 winners:
    De-blob2
    Stacking

    ...Just accept it!
  • Aretak #33 1 year ago

    "Biased face off 29 is biased again!"

    Raging PS3 fanboys are raging again?
  • HokutoNoKen #34 1 year ago

    Marvel vs Capcom 3 Lens of Truth Analysis

    [link url=http://www.lensoftruth.com/head2head/verdictps3/head2head-marvel-vs-capcom-3-analysis/
    ]http://www.lensoftruth.com/head2head/ver...[/link]

    All three editors choosed PS3 version.

    Their review of the game:
    [link url=http://www.lensoftruth.com/reviews/ps3-reviews/infocus-marvel-vs-capcom-3-review/
    ]http://www.lensoftruth.com/reviews/ps3-r...[/link]

    EDGE review
    PS3 version tested ( 7 / 10 )

    Awesome game by the way...

    / Ken
    Edited by HokutoNoKen at 11/03/11 @ 07:06
  • TRUTH #35 1 year ago

    The 2 most important games here not only play better on 360 ,but, are actually are cheaper too!.
  • Monkey_Punch #36 1 year ago

    On the subject of MvC3 I have a mate who has been complaining a little about the frame rate on the PS3 during DHTs and I noticed the same being mentioned during Winter Brawl on a bunch of occasions.

    http://www.youtube.com/view_play_list?p=...

    Also, you guys needed to have more going on the screen during the MvC3 test, because that was all fairly tame compared to a full-on match where Multiple supers are filling the screen and multiple characters are flying in and out of the screen. (Again watch Winter Brawl to see what I mean)
    It's when there are multiple characters and multiple specials going off that it slows down obviously.
    Edited by Monkey_Punch at 10/03/11 @ 18:49
  • bladdard #37 1 year ago

    @Monkey_Punch

    I've got a mate who hates all games on the PS3 and loves all games on his 360 he's called Chris, what's your mate called?
    Edited by bladdard at 10/03/11 @ 18:50
  • Monkey_Punch #38 1 year ago

    @bladdard - Just saying is all, as I only have the 360 version at the moment and really haven't played the PS3 version much so I can't say from personal experience :p
  • davidov92 #39 1 year ago

    Meh, just analyze Crysis 2 when it comes out on all three platforms. This PS3 vs. Xbox 360 thing, is pointless, they're both old and have been holding back gaming ever since they were released since most devs can't be bothered to develop things on PC properly unless the devs we're talking about are from DICE. Even Crytek went full-on console port with Crysis 2.
  • bladdard #40 1 year ago

    @Monkey_Punch

    I thought you were showing off that you had a friend, is he Chris? ;)

    Face offs are getting very subjective these days but I still use them when deciding which version of a game to buy.
  • BinarySplit #41 1 year ago

    The shift from 60FPS to 30FPS with motion blur in Fight Night Champion was done based on feedback from testers, not technical reasons. The game still internally runs at 60FPS, but people felt that the motion blur made the punches "feel" more powerful.

    This guy has a full explanation: http://c0de517e.blogspot.com/2011/03/tel...
  • Malek86 #42 1 year ago

    I still don't understand how the PS3 games can have LPCM and yet the same disc size as the 360.

    Is there some reason for that? Like, maybe these games don't actually have an uncompressed LPCM track, but simply a DD track getting processed into LPCM by the console? That wouldn't make much sense though.

    Also the games that we know for sure to have a proper LPCM track (eg. pretty much all the first party ones) are tipically bigger.

    Or maybe there's something I don't know about game audio and size.
    Edited by Malek86 at 10/03/11 @ 20:02
  • secombe #43 1 year ago

    I second an 'investigation' into the appalling release of TDU2, in this gen there have been some pretty poor efforts in terms of bugs and glitches, but TDU2 is beating them all hands down.

    An MMO with the vast majority of online functions broken and/or disabled, and DLC which they have suspended 25% of the content from within a few weeks.
  • anss123 #44 1 year ago

    I still don't understand how the PS3 games can have LPCM and yet the same disc size as the 360.
    Bigger audio files takes longer to load. PS3 devs probably use compressed audio tracks for that reason, then decompress them to whatever format you want.

    As long as the right light lights up on the receiver most folks are happy.
  • technicianTed #45 1 year ago

    This and the fact "expert players" play on PS3 just makes the claim in this article that ... "The less impactful frame-rate drops probably make the Xbox 360 version the game of choice for the top-tier MVC3 players". Honestly that's the biggest pack of bullshit writeen by someone who has not got a fucking clue about "the top-tier MVC3 players".

    But speedy, he's only going on what he's seen on the game during his testing. He's saying the ps3 version drops more frames than the 360 version does(i've heard other people say that as well). The ps3 version keeps vsync on throughout though so you don't see tearing during the frame drops.
    The 360 uses the other method of doing it by turning vsync off when it starts to drop frames.

    It's something that happens a lot on games across both systems, as long as the tearing isn't noticible(some say it is on the 360 version)i actually don't mind the 360 way of doing things.
    It'll certainly give you the most responsive controls when things are slowing down if vsync is turned off at certain times.

    If it's mafia 2 type tearing though then you can forget it. That was too much.

  • Jim_Lahey #46 1 year ago

    Fight night champion is a major step back from round 4. Controls feel so sluggish and unresponsive , compared to round 4 its like night and day. Sure it looks superb but for me the controls are awful. I
  • Monkeyspoon #47 1 year ago

    3 ties and 2 PS3 wins.
  • GreyBeard #48 1 year ago

    Frame-rate is not intrinsically linked to responsiveness. Two separate phenomena.

    Especially on multi-core hardware there's no reason rasterization should be occurring on the same thread as the rest of the simulation.

    You could argue that the actual visual cue is the most important part when triggering a response from the player in a videogame, but you can't say its the totality of it. Because that would imply observation = reaction.
  • coldfoot #49 1 year ago

    I'd say one overwhelming win for the PS3 in de Blob, the rest are close enough to call it even.
  • kirankara #50 1 year ago

    my eyesight must be awful or summat, cause de blob looks sharper on 360 vid to me lol

    have they accidentally named the videos wrong
    ???

    all the rest i can see differences perfectly though

  • BlinkeredAxis #51 1 year ago

    There's more-or less parity between PS3 and 360 now. The real use for these face-offs is to enjoy the technical side of the analyses, and to peer more closely into games that you may be undecided about buying.

    The fanboy thing died months ago, but its headless corpse is still marching on, unaware of the change.
  • BAM! #52 1 year ago

    It's curious how when 360 'wins' these comparisons we get about three times as many comments. This time the Xbros seem to be either strangely absent or telling us that face-offs are boring now. LOL.
  • brod #53 1 year ago

    "In the case of MVC3, aliasing is only apparent in higher-contrast areas, or in stages with plentiful amounts of more finely detailed structures."

    I don't think that blanket statements like this should be made, given that eyesight, screen sizes and viewing distances are variable. What *you* can't see might be highly visible to others.
  • womble #54 1 year ago

    @brod

    the reports are from Richard's perspective.

    It's not particularly useful to anyone to litter a review with all sorts of caveats and excuses for every kind of possibility.

    e.g. "I found that the level of aliasing was minimal due to the low levels of contrast, but those individuals with blue eyes may notice increased aliasing due to their native level of light sensitivity".

    I mean, what's the point?

    Of course something things are going to be subjective. I can hardly be otherwise. Doesn't mean that all range of views need be accommodated. It's a face-off "by Richard Leadbetter" after all, not a "face off by everyone".
  • 32768Colours #55 1 year ago

    Now that I finally own both a 360 and PS3, I can actually take advantage of these face off results. Interesting that for once, the PS3 has fared marginally better.

    MvC3 was the most interesting for me though. I hate tearing, so MvC3 is definitely a PS3 purchase; I can live with a couple of milliseconds delay in the screen updating if it means the image is stable. I'd go so far to say that if the next gen consoles achieve only one thing, it'd be to rid games of tearing for good. I find it strange that a lack of anti-aliasing is generally seen as a really big deal but the image getting torn in two right through the centre of the screen is somehow more acceptable if it gives you a fraction of a second less delay.

    I suppose its personal preference, but I think tearing is far more distracting and unsightly than the odd jagged polygon.
  • Dave52 #56 1 year ago

    Well, developers are finally getting there. More or less equal across platforms (although the PS3 gets the 3D nod, but to be fair - that has been one of Sony's "focus" points over the last year or so, so you'd expect that).

    deBlob looks like a lot of fun.

    EDIT: I agree with the above post, sound rarely gets discussed - but PS3 usually has the advantage...
    Edited by Dave52 at 11/03/11 @ 06:53
  • Power_n_Glory #57 1 year ago

    No mention of the slow down and frame rate issue for Fight Night Champion on the PS3. Downloaded both demos and the PS3 version has some slow down issues. Sometimes it freezes for a moment and it slows down everytime one of your friends logs into the PS3 Network and their name pops up on the screen.

    This doesn't happen on the 360 verision. Thought it might have been a demo problem but when playing the finished PS3 game, the same problem occurs with the slow down. Poor game anyway. Very sluggish and unrepsonsive. Worst Fight Night of the series and another lazy EA attempt.
  • Sodding_Gamer #58 1 year ago

    To be honest I don't get this fanboyism anymore. If your that much of a gamer just buy both the freaking consoles. You can get an arcade 360 for like 100 quid or less. and a fat ps3 for just over a 100 quid.

    So STOPPP WHINING!!!! Get both and experience the brilliant exclusives on both consoles xD Then just check the face offs for the multiplats!

    Makes sense to me!
  • Loghorn #59 1 year ago

    @HokutoNoKen:

    Digital Foundry & B3D >>> Lens of Truth & IGN.
  • Zerobob #60 1 year ago

    I was going to say this yesterday but thought I'd be accused of trolling or being a fanboy, but what the hell. In a fast paced fighter where split second gameplay decisions are crucial, surely maintaining a constant 60fps framerate with a bit of tearing is infinitely more important than the game stuttering now and again.
  • Widge #61 1 year ago

    Again, a call for a look into the PC version of TDU2. Not from a perspective of a consolelol breakdown, mainly because I read comments about stuttering framerates that lurch about, rather than giving a smooth experience.
  • UkHardcore23 #62 1 year ago

    It's good to see the PS3 is finally catching up to the Xbox hopefully we'l see it on an even par before the nxt-Box.
  • Uncle_Fishboy #63 1 year ago

    WHO THE FUCK CARES

    Seriously Eurogamer just stop it. It's embarrassing. Gaming is supposed to be growing up.
    Edited by Uncle_Fishboy at 11/03/11 @ 12:34
  • kirankara #64 1 year ago

    believe it or not, i find these articles interesting, so am fine with them continuing to do face offs. I dont really like all the fan boy bitching that goes with them, but the article itself is usually interesting and informative.Usually I learn more from users in the comments section, than article itself , so although these articles arent ultimately going to change my life in any way, they are interesting
    Edited by kirankara at 11/03/11 @ 12:48
  • TonyHarrison #65 1 year ago

    @wizlon "Hear that THQ, De Blob for the 3DS please."

    I'd say that there's a great chance of that happening judging from initial sales. They'll want to get it out on as many platforms as possible to desperately get a bit of a return from the game after how poorly it's sold on 360 and PS3 (less than 3,000 between them in the first week, with the 360 version selling in the three figure range), with the Wii version faring little better.
  • agparrot #66 1 year ago

    @Widge

    Again, a call for a look into the PC version of TDU2. Not from a perspective of a consolelol breakdown, mainly because I read comments about stuttering framerates that lurch about, rather than giving a smooth experience.

    There certainly do seem to have been reports of PC having a higher detail level, but also stuttering where the consoles run more smoothly. Whether these are true reports would be the sort of thing DF could confirm or deny.

    As for your 'consolelol breakdown' - the fact is that all three versions of the game are horribly, horribly broken, regardless of format.
  • kirankara #67 1 year ago

    @speedy, oh well lifes a bitch mate, man up and take it on the chin.

    ps3 users had to deal with shite ports for years, the odd slight disadvantage on 360 not going to kill u mate.

  • Retroid #68 1 year ago

    @pinkyrocks: "Why the concentration on visuals?"

    Digital Foundry work with video capture hardware & software. The audio is mentioned in the form of output support, so at least you can see if 7.1 etc. is there.
  • Widge #69 1 year ago

    Oh yeah, I just didn't want it to be taken as wanting to have the PC breakdown purely to have it on paper that it is better than what consoles have, I have concerns about how it performs on a technical level. I'd love to play a big open world game like this with as high a detail as I can get, which would mean moving to PC. Usually that works a treat on some games but juddering video would just be an instant no.
  • Spider-Dan #70 1 year ago

    It's one thing to play the MVC3 against the CPU or complete the missions; in that mode, frame rate is not much of a problem.

    When you are playing against humans (particularly: good humans), if your assist hits their point+assist with something that causes an prolonged effect (e.g. fire, ice, lightning, etc.), or if you use a hyper combo that does the same, the framerate on PS3 drops significantly (20-30 range) and for an extended time (2 seconds or more, depending). It's far more conspicuous than the tearing on 360 (which generally tends to happen when at least one of you can't actually do anything, anyway) and a far bigger impact on gameplay.

    Seeing ~3 setups of both systems run on a weekly basis at tournaments, the PS3 version has a lot more framerate drops than this article implies, but unless you are a tournament-level player at the game, you'll probably never see it, so there really isn't much to worry about.
  • Bluetooth #71 1 year ago

    Why not just do a short bullet point list at the end of each multiplatform review underlying the major differences? Doing comprehensive rounds on small antialiasing and resolution differences is not something the average gamer cares about.
  • edhe #72 1 year ago

    "Doing comprehensive rounds on small antialiasing and resolution differences is not something the average gamer cares about."
    The average gamer is not a digital foundry reader. Please kindly fkoff and let people who appreciate this appreciate it.
  • kirankara #73 1 year ago

    doomed_soul89
    13/03/11 @ 09:49
    ignore poster | #76
    -1
    Why the hell do people pay attention to this stuff, the only multiplat with noticeable differences released in the last 2 years was bayonetta


    Did u miss red dead redemption and black ops ? And theyre just off top of my head. There's been quite a few woeful and at best below average ports over last few years
  • SaberEdge #74 1 year ago

    I can't say I am looking forward to playing any of these games. I appreciate the face-off but I wish he could have found some more relevant games to compare. A lot of these games are like Wii quality games and shouldn't be pushing either console at all.
  • riseer #75 1 year ago

    Speedy1982, You are more then right man,it seems when the ps3 has a slight advantage they downplay it everytime.When the 360 has lil to no advantage yet it win.Really stupid
  • Inflatable #76 1 year ago

    Who cares? Both are about the same and both are obsolete in terms of graphical power.. The PC is the only way to go if you want the best looking games etc.. Only problem is that some games are console exclusive.. That's the reason why I also own a console (Xbox 360)..
    Edited by Inflatable at 26/03/11 @ 02:10
  • RKOwned #77 1 year ago

    So MVC 3 was a tie, De blob 2 was PS3 win, Test Drive was pick your poison, I think Stacking was a either or, and im not sure about Fight Night. Sound right?