Bonus Skyrim Xbox 360 Timelapse
Keeping it Tamriel.
Here's a small weekend Digital Foundry bonus. Last week we published our Skyrim: World in Motion timelapse, based on 1080p captures acquired from the PC version of the game running at ultra settings. However, before we began work there, we experimented a great deal on the Xbox 360 version which we received several days ahead of release.
The work we did was abandoned when it became evident that the PC game would offer us improved resolution, superior visuals and greater control over the way time passes - meaning that a single shot which would take around 1.5 hours to capture on 360 could be acquired on PC in around a third of the time.
However, the fact is that we acquired around 25 hours of 360 capture across a number of different shots, and it would have been a shame just empty the recycle bin and say goodbye to all that work, so we spent a few moments editing them together to see what we could come up with.
A montage of timelapse shots captured from the Xbox 360 version of Skyrim. We aborted work on this and concentrated on the PC version so we could enjoy higher resolution, higher quality shots, and other advantages. However, it seemed a shame to waste so much time and effort, so here's a bonus edit of our initial work when putting the article together.
The original captures were acquired at two frames per second, with the video headers tweaked to run the clips at 60FPS, giving us an instant speed-boost. These files were then imported into Adobe Premiere Pro, where we sped up these videos still further by a factor of 500 per cent, giving the fast, dynamic motion we see here.
The decision to go for PC was the right one - we were able to get far more impressive vista shots with a much improved view distance, and the computer version isn't subject to some of the other limitations that we see on console, such as the selective anti-aliasing that seems to be wiped out by the processing of transparency effects. You can also see that even in this hyper-accelerated state, the movement of the dynamic shadows across the environments is significantly choppier than it is on PC.
Overall then, while the results aren't as impressive as what we saw in our final PC video, this Xbox 360 "alternative take" is an interesting companion piece - and in terms of its handling of the passing of time, its atmospheric rendering effects plus the beautiful Aurora Borealis, the console game still delivers some superb visuals and an absolutely compelling game world.
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Comments (40) Latest comment 6 months ago
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No wonder people are calling it an ugly game. They obviously never saw PC version.
With applied few tweaks and mods, it is about a generation ahead of this aliased mess.
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Is it the best looking game on the 360? No. But its the best looking game of this scale and magnitude, and the landscape is sculpted extremely well, the vales and mountains and valleys flow naturally, and different areas are quite distinct, without having jarring transitions.
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Looked great,i love the wind around the mountains
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Because people enjoy seeing what are normally subtle changes in lighting throughout the day blown into grand scale. And even though there are tons of naysayers, Bethesda's engine is one of the best when its taken on a huge scale like this.
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I don't have a high end PC, I'd like to be able to afford one but I can't. The console version is a more than suitable compromise and still looks lovely.
On second thoughts, I'm not sure I do want a high end PC. If the internet and it's infinite wisdom tells me anything, it's that if I own expensive computer hardware then I'm at risk of trolling forums waving my virtual todger around exclaiming how everybody else is inferior. Puh-lease.
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Fair enough, I can only assume other people have different definitions of "subtle" than I do. It's a basic day / night cycle. It gets dark in the night and light in the day, with maybe a hint of red at dawn. It was in Ocarina of Time.
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Lastly, hate to be the one to say it but there's a better timelapse vid than either of Eurogamer's efforts on youtube made by one guy. It's more artistically ambitious with sweeping, yet steady camera movements over the terrain.
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I don't own Skyrim and I probably never will (not enough time), but I still like to watch these vids. Just to see what all the fuzz is about (I think it looks nice btw).
But I didn't neg you though. I don't neg people for having an opinion.
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I understand why some pS3 owners would be angry with the save game bug and hopefully the patch will sort this, but I have not had anything that spoils the experience myself.
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Chill.... the xbox is five years old. I think it's pretty darn impressive you can get a game looking that good on tech that old. I doubt a five year old PC costing £150 quid could run pacman let alone the Xbox version of Skyrim.
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However, I'm really annoyed that I've been playing the game for about 30 hours and STILL havenb't seen any aurora borealis/Northern Lights! Is there a best time or place to see them????
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And nice as these timelapses are, for me it mainly served to highlight the artificial nature of the directional light from the sun. Odd that they would simulate the planet's rotation enough to move the stars and move the moons in arcs, yet not curve the path of the sun.
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On the flip-side , it also highlights some elements that can be improved when more powerful console h/w is available (such as water direction, swaying trees with wind (I didnt see any if there is) ).
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Sure, I can definitely see the point for someone who doesn't have the game already, as they do show off a lot of neat-looking locations.
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I know the money is on the consoles, but this time the joke is also.
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