Wolfenstein: End of the road for idTech 4?
Digital Foundry analyses Raven's latest.
There's a very real sense that Wolfenstein is something of an old-skool style of shooter, and this extends from the gameplay to the base tech: it's an enhanced version of the classic idTech 4 engine, which dates the core rendering code to 2005 and with it, the release of Doom 3. With that in mind, the game has a somewhat dated look and feel, particularly in the over-high use of glossy texture embellishments; even the character skintones are particularly "plastic". The tech here is older than the Xbox 360 itself.
There are a range of small-scale enhancements to the engine though: shadowing is more advanced, animation is better, some scenery is destructible, and the outdoor environments are detail-rich, although impactful on performance when it comes to screen tear in particular. A lot of the game's improved look and feel is down to the implementation of the Havok physics technology. However, other limitations of Carmack's last-gen code are still in effect: while the game is native 720p, there is no anti-aliasing whatsoever, and the PC enthusiast sites reckon this extends to the home computer version too.
Performance analysis of the Xbox 360 version of Wolfenstein, with excerpts from the single-player mode. Tech annotations provided by Digital Foundry's Alex Goh.
Performance itself is basically acceptable, but not hugely remarkable. There are some ambitious scenes in there, and the old Doom 3 limitation of showing a maximum of three characters on-screen at any given moment is not an issue here: bearing in mind that the old ATI 9800 Pro was state-of-the-art back when idTech 4 was devised, it's interesting to see what the additional horsepower of Xenos does to enhance the old engine.
Combat can be pretty intense, but the fairly solid 30FPS frame-rate takes a remarkable dive when certain special effects are in play. The transition sequence when supernatural weapon "the Veil" is in play is hugely impactful on the smoothness of the game, for example. Screen tear averages out at around 10 per cent of the captured clips in the video, but varies dramatically in any given scene. When it's good, it's good, when it's bad, it's hugely impactful on the image quality.
Overall then, performance here is seemingly as average as the game itself. With idTech 4 seemingly pushed to its limits here, it'll be interesting to see how the engine performs on PS3. Keep a look out for that in the next Face-Off.
You may also like...
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: Final Fantasy 13-2
-
Face-Off: The Darkness 2
-
Metal Gear Solid: The "Lost" HD Remasters
-
Eurogamer.net Podcast #100: Ellie returns! And we filmed it!
-
Eurogamer.net Podcast #99: FF13-2 and Amalur RPG Special
-
Why Can't Games Do Sex?
-
Dear Esther Review
-
Girl Vader stars in Kinect Star Wars trailer
-
UFC Undisputed 3 Review
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Metal Gear Online to be switched off in June
-
Motorola Xoom 2 Tablet Reviews
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer
-
Will there be a PS3 version of The Witcher 2?
-
App of the Day: Candy Train
-
PlayStation Vita trailer launches new Sony campaign
-
Happy Action Theater Review
-
Remedy discusses Alan Wake 2
-
Resistance: Burning Skies PS Vita release date
-
Wii RPG Pandora's Tower release date
-
Only Modern Warfare 3 made more money than Skyrim in 2011
-
Project Draco's final name is Crimson Dragon









Comments (26) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Doom 3 was released in 2004
Comment below viewing threshold Show
Didnt they use 9800 Pro's in the first 360 Dev kits that they sent out in late 04?.....
Until the 360 Gpu was finalised. (Radeon X1800 class)....i think.
Comment below viewing threshold Show
And how are that "last gen" thing and lack of AA connected?
DOOM3 tech is ancient ok, but every game based on it featured antialiasing (at least on PC) be that Quake 4, Prey or ETQW.
Comment below viewing threshold Show
Err no it didnt....back in 2004 i had a Pentium 4 3Ghz and a Radeon 9800pro.....and i could run Doom 3 at 1280x1024 @40-50Fps.
Comment below viewing threshold Show
impossbile. Even with updated drivers from ATi with there wasn't good gameplay above 1024x768 high on R9800. At least with 800x600 framerate was stable enough still far from 40-50! On GF6600 256MB I had 45fps in demo1 with high detail and 1024x768 (the other specs were Athlon XP 2.3GHz (that's more than 3200+ for sure) and 768MB of memory). 1280x1024 was possible only with GF6600GT and Radeon X800.
And I'm not talking AA here, of course. For me only 7900GS gave enough perfomance to enable 4x MSAA (plus C2D ~3GHz and 2 gigs of RAM) at 1280x1024 and get solid 60+ fps. Of course 8800GT was even better - it allowed 16xQ (MSAA8x + CSAA if I remember correctly) and much higher resolution - and good excuse for just one more playthrough.
Comment below viewing threshold Show
Apologies, i was thinking of when i upgraded my 9800pro to a X850XT PE in 2005 for those frame rates.....DOH!!!!
There, a rarity, someone admitting they were worng and apologising on an internet forum.......
Comment below viewing threshold Show
"There, a rarity"
No. Kinda like you are the first one=). I really am awed.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No, no, surely a 4 (5?) year old graphics engine will be *amazingly* well suited to the PS3 hardware!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Id tech 4 is a nice engine and personally like the the way its shaders work to give great shadows, however as with all things times move on . and as others have said its a nice change from unreal 3 which frantically everything looks like plastic on that engine.
Comment below viewing threshold Show
As a mere gamer, a simple statistic in the actual target audience of the product, your opinion is clearly meaningless. After all, you're simply playing the game it is intended to be experienced. If you're not using your eyeballs to analyse captures losslessly derived from the HDMI ports of both consoles at full range 24-bit RGB precision, in 1080p where possible, then how could you possibly contribute a worthwhile opinion??
/sarcasm overload - no dig at you, Donnie =)
Comment below viewing threshold Show
wolfenstein on the pc is a very nice looking game with massive poly counts and draw distances, maybe the 360 port is a little weak but that's because it's a PC game, this is evidence that the consoles are starting to show thier age and are going to see bigger and bigger gaps between thier gameplay experience and the PC's, not that wolfenstein's tech is lacking, it's no better or worse than any other game released this year.
Comment below viewing threshold Show
Comment below viewing threshold Show
And yeah there are some ridiculous errors int hat story, my 9800 pro could only run doom 3 in 800x600 and got about 30fps max. And doom 3 was released in 2004, not 2005. And hello, i have AA turned on in all id4 games like prey, doom 3, quake 4 etc.
Comment below viewing threshold Show
That's HDMI res? Are you playing it on a TV and if so what's it like?
and as others have said its a nice change from unreal 3 which frantically everything looks like plastic on that engine.
Yep, Vaseline smeared plastic. There was a time about two or three years ago when I bought four games in a row that used U3. I didn't buy a fifth because I'd grown so sick of looking at wet plastic.
Comment below viewing threshold Show
If you compare this to the much loved Fallout 3, which I thought looked shambolic ( & was frankly piss boring), it has far greater visual appeal. Animations, particle effects, etc.
I agree with Carmack (& the Crysis dude, Uri Geller or something!) - I think we'lll just see further refining of existing tech for the next while & what's the problem with that? Most quality current stuff looks awesome.
Comment below viewing threshold Show
Comment below viewing threshold Show
please delete 2sw2r 's posts.
these could well be the ramblings of an islamic madman for all we know.
Comment below viewing threshold Show
You're right man. This game looks dated and i agree with you about its design flaws. A dated engine could be improved with good ideas, with imagination... I played a bit of the game, and it looks far older than it seems, more 2001 than 2005
Comment below viewing threshold Show
half life 2(source engine) benefits ati gpu
on that time and with that gpus
i remenber even with my sapphire x1600xt,the gpu had trouble running the game.
Comment below viewing threshold Show