Digital Foundry vs. HDMI video
£1.50 vs. £100 cable, and PS3/360 outputs put to the test.
This one should be a no-brainer right? Everyone knows that HDMI is a digitally lossless form of transmitting audio and video, so it stands to reason that the cables - no matter how cheap or expensive - should either work or not work. There is no middle ground here.
But has anyone ever actually tested this, by directly capturing the traffic of the HDMI port using multiple cables of varying quality? Is there any actual need for this £655 HDMI cable?
Similarly, as the HDMI format is a purely digital form of transmitting the AV signals, the picture you get should be completely identical to the contents of the console's framebuffer, right? Well, that's something we'll be looking at later on in this feature - whether the promise of a digitally pristine video output is actually realised in the HDMI ports of the PlayStation 3 and Xbox 360.
First up: a bit of history. Just before Christmas, we retweeted this HDMI Truth Bomb "fact sheet" on the Digital Foundry Twitter feed, which led to a curious exchange with The Official PlayStation Magazine's Editor-in-Chief Tim Clark on how their tests seemed to bring up differences in performance of the cables used. A difference in colour depth, perhaps? The HDMI standard does support different colour formats (x.v deep colour, YPrPb 4:2:2, YPrPb 4:4:4, 24-bit RGB) but their test game, Killzone 2 - like all games we're aware of - is RGB only, so we were left a bit puzzled.
Human perception is a funny old thing. As the technology behind our gaming gets ever more complex, so does the make-up of the sound and the images being beamed to our senses. A native 720p console game running at 30FPS is pumping 28,648,000 pixels per second towards our eyes. Uncompressed 7.1 audio consists of 384,000 different samples of sound transmitted in the same period of time (yes, even the .1 channel gets full 48000Hz output just like the other seven channels - we checked with Sony).
It's all insanely cool, of course, but comparisons along the lines of using one screen with two different cables won't really work. Two identical screens, calibrated in precisely the same way, running side by side... Maybe that would be enlightening, but it's still somewhat unscientific. Human perception is obviously important, but it can't be measured or quantified.
Four HDMI cables are amassed for testing: a £1.50 generic cable (top-left) faces off against a Monster cable that costs up to £100 (top-right). In between these extremes are the official Microsoft lead we got with our Xbox 360 Elite (bottom-left) and last but definitely not least, the Sony offering (bottom-right). Photography: Oz Levy.
Frame-rate analysis was one of our answers to the frailties of human perception - a bit of science to give us accurate, fool-proof data on the performance level of the games we play. So can the same thing be done to test the throughput of HDMI cables? Well, the principles of frame-rate testing - analysis of HDMI data - allows us to do exactly that. All we need to do is capture the exact same video output using a range of HDMI cables and use something like a basic MD5 hash checksum to make sure that the image is completely the same.
Our solution? Take a lossless 24-bit RGB screenshot of a 1080p game (Gran Turismo 5 is the obvious choice), then run it through the PlayStation 3's photo viewer. We used our stalwart "fat" 60GB NTSC launch model for reasons that will become clear later.
Initially we tried just pausing the game, in the hope that this would give us the same consistent still image. However, even though pause is in effect, the renderer is still running and producing microscopically different frames: invisible to the human eye, but not to our testing tools - so there is no chance of our mathematically precise checksums working out. XMB photo viewer it is.
But what HDMI cables should we test? Pre-Christmas we bought in a couple of sub-£1.50 cheapo leads from Amazon. The Digital Foundry coffers couldn't quite extend to spending £655 on an HDMI cable, let alone let alone three grand on the 5m version, but we did snaffle a Monster 1000HD 2m cable, which seems to cost anything up to £72 or even £100 (!!) depending on just how crap you are at using Google.
Acting as a bridge between the cheapo cable and the monstrously expensive one, we dropped in the official Microsoft 360 lead - £29.99 with audio dongle - and Sony's equivalent PS3 offering, which will set you back about £18 from numerous sources.
The cheapo Amazon cable certainly feels thinner and of a significantly lower quality than the others, while the Monster cable has some lovely plugs and a reassuring level of thickness and weight to it. The Microsoft product is, well, grey... but otherwise unremarkable. All of these are gold-plated, but Sony hasn't bothered with this for its official cable - and any engineer worth their salt will tell you that the advantages of gold-plating are dubious to begin with and pretty much completely pointless on a digital lead like this. There's a refreshing sense of functionality about the official Sony cable - yes, it's over-priced at £18, but at least it's 3m long, whereas 1.8m or 2m is more often the norm.
Onto the testing: the PlayStation 3 was set to output the same still image and it was duly captured at full 24-bit RGB precision at full 1080p via our TrueHD capture card. The process was repeated with each cable. Random frames from the captured streams were dumped, and hashed using freeware tool HashCalc. Just to be clear here, the XMB Photo Viewer is still outputting 1080p at 60 frames per second (with an uncompressed audio stream) - effectively the maximum throughput you will require for gaming using these cables.
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Comments (182) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Nice one
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Go to display settings on the ps3 and turn the hdmi output range to full from limited. Works a treat. Don't know why its not set to this as standard?
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If your TV is calibrated correctly the PS3 won't look washed out, so my suggestion would be buy yourself a calibration blu ray and calibrate you tv correctly.
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For those people I have some ultra titanium screened network cabling at £100 /m for extra speed from your broadband and gold aerials for your routers for amazing wifi.
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I am also glad for that image, representing poor video output from a HDMI cable on page 2. I have seen that green line from time to time on my games, but always assumed it is my Xbox behaving strangely, or possibly being about to die. Never for a second did I imagine that it would be my £30 (RRP£50) HDMI Cable, which the kind salesman from Curry squeezed into my hand.
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Any chance of doing tests with other modes? (Like 3D & deep colour?) Be interested to know if the increased bandwidth requirements make any difference.
FWIW - I believe the use of gold on connectors is more to do with chemistry than electronics: passing a current between two different metals (e.g. at a connector) can cause corrosion - gold is highly stable and pretty much chemically neutral which reduces this (effectively removing the issue). Or something like that - my memory is not so good, but to the best of my recollection the point is that gold connectors are supposed to be longer lived and avoid corroding equipment.
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I really hate companies that rip people off like this - more so salepeople who haven't got a clue recommend expensive cables that are no better than cheaper ones.
As an aside, do people still use MD5 for checksums?
In this case it doesn't really matter but for anything important I thought SHA256 was the way to go?
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I'm not sure what the max cable length is for HDMI but I have a ten metre cable connected between my TV and PS3 and it works fine, and it's a cheap cable
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Use HDMI on my PS3 but I'm still going through VGA on my Xbox Elite. I've tried it with HDMI, but I was convinced the image seemed better on VGA so I stuck with it.
It would've been nice to get confirmation on that, but never mind.
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whilst some new displays can output these signals there are currently NO games or blurays that use the format (also known as 'deepcolor') so it's a waste of time. i believe only the XMB and the folding home app use it at present. by setting your PS3 to 'FULL RGB' you're actually limiting the output and the blacks will be crushed and the picture will look too dark.
as scorpius45 mentioned, if the display is correctly calibrated the picture will look great and not washed out etc.
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@ scorpius45 - i agree about the (i prusume you are referring to Blu-Ray?) calibration disc for most people but for a proper calibration you need to buy special toolsand know what you are doing + be willing to risk your warranty and TV or hire a specialist to come and calibrate your TV from the service menu. but this however is expensive and generally good results can be achieved with the Blu-Ray calibration discs priced at about £10 - £15. Heck if you have not done any adjustments to your TV and dont want to pay out for a disc, see if you have a DVD that ids THX certified (star wars is a good example) and use this.
General advice would be to start by turning the sets backlight down, reducing sharpness to zero or a low setting and if your set supports it - enable 1:1 pixel mapping (named various thing by deifferent manufacturers) this is the most important thing to do for clarity. Otherwise what is happening is your TV is not displaying exactly everything that the source is sending to it and you will be missing some picture and loosing clarity and fine detail. It is all down to personal preference at the end of the day (witht the exception of the 1:1 pixel mapping) but the point of calibrating is to view the image as the creator intended, whether this be film, television or game. It will likely seem like the image is a little too dark compared to the glaring vivid and vomit inducing settings that the TV comes out of the box with.
A good example of 1:1 pixel mapping or lack of for those that have an HD television source is BBC HD and other Channel logo's in general. On many sets i have seen the logo is very much in the top left corner without much space around , where as with 1:1 mapping enabled it has more room around it and you are getting more image on the screen in finer detail.
Head over to http://www.avforums.com/forums/index.php for more info than i can be bothered to post here and community support for your particular TV - very helpful bunch there on the whole and people often take images to show the differences of things like 1:1 pixel mapping.
One further word of advice for AV in general. Don't pay any attention to a word printed by What Hi-Fi magazine as it is all bollocks and often manufacturer sponsored rubbish they spout.
@ KDR_11k - this banding you refer to may be down to the panel type used in your set. AVforums can clarify for you.
Good article!
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MInd you, I'm not sure if a more expensive cable would prevent this, I just wrapped my £3 cable in tinfoil and all was good.
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If your TV is crushing blacks in Full RGB mode, switch to limited. That's why it's there. Don't be put off by the 'limited' word, you'll get a great picture with detail in the blacks. I have to use limited RGB on my 50" plasma. It took me ages to figure out why my blacks were so crushed until I read up on what the PS3 settings actually did.
Same goes for Xbox users. You may want to check your colour space settings if your picture seems too dark with lost shadow detail. Try switching from RGB to YCbCr709.
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Would be interesting to read if it is the same with TOSLINK cables too
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Perhaps there was something in the build quality of the cheaper cable which caused the failure, but there was no way I was going to follow the guy from Currys £75 cable advice.
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Hopefully this will stop a few more people from getting ripped off in shops. Of course build quality has its price - I killed one HDMI cable once when I was trying to unplug it and was left with the cable in my hand and the rest of the plug in my receiver - but in no way will there ever be a reason to pay so much money for cables.
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Other than that, great article!
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If you got a gold plated USB cable would it make your mouse/camera/keyboard better quality?-.-
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For longer cables, such as one might use for a projector, you do get a difference in performance, but this is not seen in "better" or "worse" picture quality rather it is seen in 'sparklies' which are data transmission errors. One spec of HDMI cable might get you to 10m or 15m with sparklies and not to 20m, whereas a more expensive spec might get to you 15m or 20m with 'sparklies'. Of course one could buy an HDMI repeater and have two shorter cables, but sometimes that's not convenient if one needs to run long HDMI through nooks and crannies of house's construction in an AV install.
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VGA cable - better picture with better anti aliasing (looked nice and smooth)
HDMI cable - slightly worse picture, but some very nice moving shadows caused by clouds moving over the sun started to appear. These were absent with VGA for some reason. DF - could you do a fanatastially expensive full study for me?
Thanks lol
I've stuck to VGA for now. To be honest though, the difference is small.
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Although common sense dictates that a 60 euro HDMI is not going to do a better job than a cheap one, it is about time someone clearly explained it how it really is!
Thank you for an article that will benefit consumers!
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Vice.Destroyer: I have seen that green line from time to time on my games
StooMonster: HDMI sparkles
Does anyone know why HDMI errors are always green?
Same as with DVI and where you get sparkles on long runs, or use that awful and expensive MiniDisplayLink to Dual-DVI Link from Apple that puts green sparkles all over 30-inch monitors. They are all green -- rarely seen blue or red sparkles -- why is that?
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Looks behind computer and smiles at cheap HDMI and DVI cables.
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edit: so accustomed to Minecraft am I that I can play it even when off my delicious perfectly-formed tits. What does this tell you about Notch and his soul and balls? NOTHING AT ALL
edit edit: I apologise from the heart of my bottom
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edit: please don't ban me for violating the one-drunk-post rule I beg of you
edit edit: It appears that inebriation has done nothing to impede the progress of my surreptitious recreation of E1L1 of Wolfenstein 3-D underneath me and my brother's Minecraft city. If nothing else this proves the sheer artlessness of the undertaking
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Good to see it from a reliable source that cheap ones aren't as bad as you might think.
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And on a subject, maybe higher priced cables have better protection of interference?
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I think you'll find that if you are DJing with a laptop eg.Traktor, using a DJ specific usb cable (better shielding etc.) will reduce or eliminate dropouts from an external DJ soundcard. £50 is way too much though DJTechTools do a great one for $15.
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And what about the HDMI 1.4 cables with Ethernet that I've seen on the market? What are they all about?
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]http://community.whathifi.com/forums/t/5...[/link]
Hopefully a sensible conversation will ensue.
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/is happy with his £5 10m cable(s)
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The best settings for the PS3 are 'RGB limited' and the best settings for the 360 are:
- YCbCr709 and
- Colour Space: Expanded?
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RGB limited outputs colors in 15-240 range, which is the same what all movies use and what every tv set expects. Switching to full has the same effect as increasing the contrast setting when you should be lowering the brightness. Now you won't see colors 0-15 and 240-255 on a tv. Loosing dark details and causing white out (extra bloom) Just leave it to limited and adjust brightness and contrast on your tv.
Same with xbox 360. Set the color space to YCbCr709 when using a tv. The reference level setting (normal, intermediate, expanded) has no effect when using YCbCr709 and the output will be in the correct 15-240 range.
The best thing you can do for the 360 for 1080p sets is to set the console to 720p output. Most tvs do a far better job at upscaling to a 1080p display then the 360. You will get a bit of overscan since the tv doesn't do a dot by dot conversion but the result is far clearer (less blurry) then by using the 360s 1080p output. The ps3 already outputs 720p games in 720p so has no issue there.
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Tried it once....but the menu in 1080P looker sharper to my eyes
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Disagree with you. I set my PS3 and 360 to max everything and then change the settings on my TV. The dedicated 360 upscaler is very good, better than cheapo TV upscalers and PS3 GPU based upscaler. Just compare Dead Space 2 on PS3 and 360, the PS3 upscales the game to 1080p but it looks more washed out next to the 360 upscaled 1080p. But when the PS3 version is set to 720p it looks more like the 360 version since the game is native 720p.
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@Mirjamlover - don't give advice so vocally when you don't know what you're talking about. Deep colour refers to a 12-bit signal via HDMI - however this has nothing to do with expanded/limited colour range - they refer to 8-bit images, expanded or full uses all 8bits per channel ie 0-255, limited uses 16-235. Broadcast images are limited but games and bluray can use the full range. Most modern TVs can modify their inputs to take this into account.
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but....whilst games and blurays can use the full rgb signal, they don't at present!! that was my point!
wasn't trying to preach as i used to have my settings on full (wrong) until told otherwise. was just trying to help other PS3 owners like myself.
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Movies are best watched in RGB Limited(16-235) and PS3-games are best
played in RGB Full(0-255) if your TV supports it. Games are native in RGB 0-255
and movies are native in 16-235(below 16 is Blacker than black and above 235 is
Whiter than white).
Edit: Guess I was too slow on explaining that..
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confused tho, are we really supposed to go into the settings menu and change them when watching movies and games? even if your display can output 'full', the PS3 will crush the blacks on the blurays if that's set to 'full'
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What about lag?
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The component is in the YPbPr colourspace whereas VGA is in the RGB colourspace, although YPbPr ("component video"
Any difference is likely caused by the processing of your display which will have a different set of default settings for each input, however it should be simple to adjust them to be identical.
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VGA and component are both analogue.
VGA actually requires higher bandwidth than component, component was developed as a lower bandwidth alternative to VGA.
VGA it contains entire 0-255 colour range for each element (full range), whereas component analogue is 16-235 range (video range or normal range) -- there's something called 'whiter than white' and 'blacker than black' but that's another point.
"Component splits the signal into separate RGB (hence the name)" is wrong, that's what VGA does having separate Red, Green, and Blue elements; component splits the video into Luminance, difference between blue and luma, and difference between red and luma.
"VGA is really a crappy last choice for modern displays, basically" is not true, in fact for computer output it's vastly superior to component, and for video games it's probably better (better colour resolution for one thing) but for video (e.g. DVD or Blu-ray) then component is the way to go.
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Methinks you're referring to galvanic corrosion; where two metals that are in electrical contact experience preferential corrosion of the more anodic metal. While gold is less reactive than silver, silver is still cathodic to the point that it's perfectly acceptable to use in electrical components and that the difference between itself and gold is small enough to not undergo galvanic corrosion, even after prolonged electrical contact between the two.
/notes that it's been some time since chemistry was studied, can't remember exact terms and whatnot.
Tip-top article DF, and one that proves that i was right to go with the 5 euro HDMI lead that's worked perfectly for the 2+ years that i've been using it.
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"Any chance of doing tests with other modes? (Like 3D & deep colour?) Be interested to know if the increased bandwidth requirements make any difference."
I don't think they will. Just as an example - a standard UTP cable wired using the 568-B can trasfer at 1 Gigabit duplex over 100 meters. That is over 80 Megabytes of data per second.So, no - I don't think it will make any difference in the long run. A point in fact - 120 MB at 30 fps is 4 MB per frame including sound. Per FRAME. That is close to DOUBLE the full HD resolution. Coming back to the point - the HDMI cable has what, 14, 16 leads? You can do the math yourself.
D.
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If your TV is calibrated correctly the PS3 won't look washed out, so my suggestion would be buy yourself a calibration blu ray and calibrate you tv correctly.
There's a THX calibration utility on the Star Wars DVDs, hidden away in the languages menu iirc. If you've already got these or can borrow them, that'll save you some cash.
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Colourspace: "Source" (will change from RGB to YPbPr depending on the content... if YPbPr is better for some games or movies it should detect it and switch from RGB automatically, I'm still wondering whether to leave it set at RGB though just incase its not accurate)
Reference Level: "Extended"
Edit: Btw I only paid £12.99 for the official MS HDMI cable off Amazon
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That's not to say all HDMI cables are reliable. Cables can be deficient or faulty. Cables also need to meet the specs and if (for example) you try using an HDMI 1.2 cable with 1080p you might find the shielding inadequate to cope with the higher bandwidth.
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Thanks. I guess it must be my TV's factory preset settings. Visual settings are grey out, i can't adjust at all, tat's why i'm puzzled.
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I guess I'll have to switch the ps3 to 720p mode for Dead space 2 then. Hopefully we'll get rid of all this upscaling nonsense next gen.
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Admittedly this won't affect many household users but the article seems to paint all cheap HDMI cables as the same as more expensive ones, which simply isn't true over long distant transmissions.
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" You all are like the Anandtech of Gaming! "
Erm... Not really. Anandtech is mostly Apple these days... Shame really.
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I used to buy Monster cables but after reading this article, I'll have to rethink my strategy while buying such A/V cables in the future.
Thanks DF!
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"They are all green -- rarely seen blue or red sparkles -- why is that? "
Maybe it's because blue/red artifact is harder to notice as in most normal images greens are not as prominent as blues & reds?
Don't really know - just guessing.
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I guess it's because of the nature of the YCbCr color space
Y′ is the luma component and CB and CR are the blue-difference and red-difference chroma components.
I guess when it screws up you're left with the luma component which is displayed as green.
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Some monster cables even claim to be "faster" for higher bandwith standards. Is there currentl such an HDMI standard that requires higher bandwith, and sturdier cables for the higher information frequency??? (1080p 3d with lossless audio and all those bollocks going through one cable)
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I buy my cables from Neet: [link url=http://www.neetcables.com/
]http://www.neetcables.com/
[/link]
They're cheap, high quality and have great customer support.
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My 360 is connected by VGA -- when i got back into gaming i spent ages calibrating my TV using a guide and reference images from AVForums -- it's been set to a 1:1 mapping and looks grate for dvds and games...i always struggled with the PS3 for some reason (i think i have it connected using my Microsoft HDMI cable!) and it was the pesky colour settings.
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http://www.youtube.com/watch?v=_7AFvgNSSzI
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Nah, if you get them on a black screen then you would be able to easily see any other colour. Also, red is the colour that human eye notices above all others, so you would see red rather than green.
You can see from the DF screenshot that it's a green line.
@ SvennoJ
DVI is RGB colourspace and that has green sparkles too, but that was a good guess.
I am going to email a mate who designs HDMI and other video processing chips for optical disc players / displays / projectors and ask him.
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RGB limited outputs colors in 15-240 range, which is the same what all movies use and what every tv set expects. Switching to full has the same effect as increasing the contrast setting when you should be lowering the brightness. Now you won't see colors 0-15 and 240-255 on a tv. Loosing dark details and causing white out (extra bloom) Just leave it to limited and adjust brightness and contrast on your tv.
Same with xbox 360. Set the color space to YCbCr709 when using a tv. The reference level setting (normal, intermediate, expanded) has no effect when using YCbCr709 and the output will be in the correct 15-240 range.
The best thing you can do for the 360 for 1080p sets is to set the console to 720p output. Most tvs do a far better job at upscaling to a 1080p display then the 360. You will get a bit of overscan since the tv doesn't do a dot by dot conversion but the result is far clearer (less blurry) then by using the 360s 1080p output. The ps3 already outputs 720p games in 720p so has no issue there.
I have just reset my TV game modes back to default & tried your suggested console settings...... I got to say I'm liking the results so far, I've only had chance to try a few demos on my 360 & PS3, the first thing I noticed was on the Dead Space 2 Demo I didn't need to alter the Gamma Slider on either my PS3 or 360 to barely see the game logo it was fine at default. Thanks for the heads up.
Great article Richard thanks, I never bought in to the whole expensive £30 up wards HDMI thing, I just use the official Sony & Microsoft HDMI cables.
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Really, when i adjusted it I didnt really lower the contrast that much from the default factory settings and the only I lowered by a good sum was brightness.
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That's usually a sign of using RGB full on a set that does not support it.
You calibrated the TV using a blu-ray which the ps3 by default displays as YCbCr. If you want to use RGB full for both games and movies you have to go to Video settings, BD/DVD Video Output Format (HDMI) and set that to RGB. Then the ps3 will convert blu-rays from the standard 15-235 range to the full 0-255 RGB range. Then the black level of games and movies will match. (when using RGB full)
If you can't make the darkest logo appear then you should make sure RGB full range (HDMI) is set to limited. (which they should have called pc-monitor (full) and tv (limited) to avoid all this confusion)
Don't bother with super white and deep color as nothing supports it yet.
If you connect your ps3 with hdmi using an amplifier in between it can also be that the amp cuts of the full RGB signal. I had to download a patch for my Yamaha amp to unlock full RGB. The amp truncated the signal to the 15-235 range setting anything below 15 to 15 and anything above 235 to 235.
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It's suprisingly hard to find simple test patterns on the internet to calibrate brightness and contrast. Here's 2 I uploaded I hope that helps.
[link url=http://img80.imageshack.us/img80/7538/test16.gif
]http://img80.imageshack.us/img80/7538/te...[/link]
[link url=http://img522.imageshack.us/img522/350/test8.gif
]http://img522.imageshack.us/img522/350/t...[/link]
2 test patterns with overall medium brightness (to negate dynamic contrast kicking in) to check if your tv can display all the bars. If the tv can't display all bars simultaneously then it's better to loose a few on the bright end of the scale.
Simple test to check if a tv supports full RGB
[link url=http://img823.imageshack.us/img823/3781/blackq.gif
]http://img823.imageshack.us/img823/3781/...[/link]
If you can't make the two rectangles in that picture visible with RGB full (or expanded on 360) then your set doesn't support it. If you can't make it visible with RGB set to limited then no idea what to do
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D*mn you Panasonic..I wonder what the "fix" is?
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"For the record, the HDMI implementations in all the AMD and NVIDIA graphics cards we've used over the last couple of years have been absolutely fine."
Ermm... surely you mean *ATI* and Nvidia graphics cards, right?
Unless AMD have expanded and are now doing GPU's, in which case I'm a total muppet for writing this.
EDIT: Just been on wiki and it would seem that yes, I am indeed a muppet.
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also, I cant see the top 5 even now on my computer. I can only see three rows of sqaures going up from bottom.
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Use a full grey scale test pattern to set the brightness and contrast correctly.
[link url=http://img522.imageshack.us/img522/350/test8.gif
]http://img522.imageshack.us/img522/350/t...[/link]
You want to try to get black at the lowest light output your tv can do and white at the highest while still being able to see all the bars. Higher brightness will band the brightest bars together, lower brightness bands the blackest bars together. Higher contrast separates the bars further, banding both the blackest and whitest bars together. Too low contrast will make black appear grey. It takes some going back and forth between brightness and contrast to get the image to display correctly.
Btw you might even see less squares after you get the full grey scale test pattern to display correctly. That can't be helped, you don't want to loose detail on the other end of the spectrum.
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"I am going to email a mate who designs HDMI and other video processing chips for optical disc players / displays / projectors and ask him.
You've got me interested in this thing now too. Please PM me your mate's response if/when he gets back to you with an answer
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Haha.
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should have compared QED and Van den hull to the budget leads
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The other issue with cheap cables, is factoring in how long they'll last if the build quality is low. If you plug in and out quite regularly, then the cheapest cables may not last too long.
I was reminded of this by an old Maxell USB stick that I bought around '04. It was a great deal price-wise (for the time), but the damn thing came apart within a couple of years.
Do bear in mind build quality in the long term, before grabbing the absolute cheapest cable. As someone else mentioned, there's also the possibility of the signal leaking on cheap cables, affecting other devices. I'm not aware of this, so wont say much about it.
I'd probably spend £10 on a cable, or less if I'm confident of the build quality, or sure that it's just going to sit motionless, plugged into the TV and a single device.
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Just booted up my Mac that has two dual-link monitors, one via DVI and the other with a horrible DisplayPort to Dual-Link DVI connector, the one with digital display data errors has flashing horizontal green lines (and a few tiny red pixel) when screen has a black background.
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HDMI cables carry a digital signal. This means it either works, or doesn't. As you found out, whatever HDMI cable you use, the results will be the same.
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@Dangher - I doubt there would be any difference with 3D other higher bandwidth transfers either, but I'd still like to see the test. I'd guess that if an issue was ever going to show up as an issue it'd be with the high bandwidth stuff. Ideally I'd like to see if fully loading the cables has any effect (i.e. 3D + DTS HD 7.1 all over HDMI) - but really I'm more interested in if the new HDMI supported modes (e.g. 3D) will work properly with cheap older cables. Also would be nice to see if HDCP changes anything. In the end I'm just a completionist
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Which games perform much better at 720p than 1080p upscaled?
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HDMI cables carry a digital signal. This means it either works, or doesn't. As you found out, whatever HDMI cable you use, the results will be the same.
But the digital signal is baseband encode on an analogue wave, which is at the mercy of the properties of the cable. You can safely use an xbox 360 with any hdmi lead that works and experience virtual zero noise, as the hdmi 1.2 specification only requires half the bandwidth(~4GB/s) of hdmi 1.3 compliant cables, but if you have a ps3 with deep colour output enabled in the display options, and have a Deep colour TV with a 10bit, 12bit ,16bit per RGB element (30bit,36bit, 48bit) display panel, then you need a hdmi 1.3 cable, or the two devices will negotiate down to 24bit RGB colour(hdmi 1.2) without telling you. The main difference between Deep colour on the PS3 and standard 24bit RGB will be in the HDR lighting of games. At 24 bit it gets squished into a pseudo HDR instead of full range HDR game lighting.
Expensive cables are mostly overkill to eliminate transmission errors the human eye can barely detect(which hdmi protocols tolerate), but a very cheap cables with terrible build quality and materials are not a good idea either.
I've never paid more than £7 for hdmi cables and used them with Deep colour output on both my PS3 phat and PS3 slim conected to my old KDL-46X3000, but I have bought a cheap cable once that did fail with my hdmi 1.2 FreeSat box.
I'm quite sure that at E3 the platform holders don't use cables that are borderline to the respective hdmi 1.2 and hdmi 1.3 specifications their consoles meet. They might even use the £300 cables to ensure the signal to noise level is optimal and not producing noise that can be seen clearly at cinema projector sizes.
If DF tested all the cables with oscilloscopes they probably find the expensive cables will be scientifically better. But that probably wouldn't translate to a better picture on most HD TVs or the Dell monitor the DF author uses.
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[link url=http://community.whathifi.com/forums/3/556188/ShowThread.aspx
]http://community.whathifi.com/forums/3/5...[/link]
The guy comes across like a bloomin homeopath/faith healer.
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I found the editors apparent lack of understanding quite astonishing, and disappointing that it required an EGer and a couple of others to join that forum to point out his error.
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The thing is, there's very rarely any need for his sarcasm, but he doesn't appear to know any other way. Which for a man who you would think should have a decent grasp of the English language, considering his position, is actually really rather pitiful. Obviously responding courteously is beyond him though, for one reason or another.
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When I set it to YCbCr709 the picture gets dark almost too much contrast.
However when I set it to RGB it seems even. I dont understand since this
article states that the 360 outputs natively YCbCr709.What are the settings
that Digital Foundry uses??
I think they work on Dell ultrasharp monitors for their face offs, no?
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It's a little different on the 360 due to the internal gamma adjustment which will push more of the squares below the RGB 15 brightness level. So on a tv that doesn't support RGB full you might not be able to see any of the 28 squares. (if you set the 360 to RGB expanded reference levels)
@helvetica_bold if you set it to source it will use RGB for the dashboard and games, and switch to YCbCr709 for video. Do you use a tv or a monitor? Best to use RGB expanded for monitors. Maybe your tv/monitor has different settings for the different signal? RGB with reference levels on standard should look the same as YCbCr709
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Sometime I use my computer monitor (Dell Ultrasharp 2408) but most of
the time its connected to my HDTV. When I use expanded it crushes blacks on the
HDTV and even on the monitor to some extent.
if you read the AVS Forums, most people say never use expanded it outputs wrong.
I do agree RGB for games look best though.
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With that in mind it's easy to see why many people are sucked in, there isn't a huge amount of choice to shop around in the real world.
Oddly though, I've always preferred VGA with the 360, technically I'm sure it's inferior, but to my eyes it gives a more pleasing picture quality.
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I used to review HD equipment and can assure you that there are differences when using cheap, medium and high end cables!!
I went from using a £5 cable from Currys on my PS3 to using a QED for PS3 One (RRP about £50) and there was an imediate difference with the color depth. The pictures look richer, and sharper and playback was smoother!!
I have even tried a 15 Meter QED HDMI Cable, and once gain picture had multiple improvements.
Obviously i would not say go buy a £300 quid cable, but get the cables which best suit your budget!!
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I use a 10m HDMI cable through a switch box for both xbox360 and ps3 (they are in a different room for silent playing). Totally fine image, no artefacts etc. cable was cheap-as, only £12.
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Absolute drivel. Embarrassing even - although certainly consistent from someone who works for a publication like What Hi-Fi.
Oh and meant to say in my earlier post, the difference extends beyond cables. Both Bluray and DVD players all produce exactly the same image too via digital outputs. Those who spend thousands on digital sources are daft. Those who review them and purport to see 'differences' are probably best looking for another job.
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]http://www.avreview.co.uk/news/article/m...[/link]
next thing they'll be selling glasses to improve our gaming ability
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It's a digital signal... it's 1s and 0s... they either get there or they do not. You cannot have a higher or lower quality 1 or 0
stop embarassing yourself
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which is cool, but what about when you want to change discs/games?
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not that I'm saying its true....
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not that I'm saying its true.... "
Something along those lines was the initial reaction to the article over at What HiFi - implying that unless the picture is moving, it's not a true scientific test.
Not likely. The only way you'd get better error correction on a still frame is if the TV kept the previous frames in memory and compared them to build up a more reliable image, by looking for differing pixels in each frame. I really doubt that TVs do that.
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stop embarassing yourself
I think if you researched digital communication (not digital electronics working in nanometres) you'd realise that your statement strictly isn't true, in the same way that Digital TV/DAB Radio (Freeview, Freeview HD, Sky, Sky HD, cable and cable HD) all experience errors while working, but have to tolerate them to some degree.
Whether the digital information is modulating an analogue transverse wave, broadcast down a cable or through the air waves makes no difference to the reality that isochronous video/audio data protocols(like hdmi 1.x) have to be layered (like Fourier analysis)so that under error the high frequency details can be (transparently) lost without losing the entire picture or audio. The extent to which this can realistically happen with hdmi 1.x cables is under analysis here.
So this discussion is really about to what extent the errors are meaningful for a customer with a £1 or £300 cable for use with either sub-hdmi 1.3 equipment(8bit panels/sources) or hdmi 1.3 and above; assuming 99% of customers have a cable between 1 and 5 metres, and a native HD (HD Ready/Full HD) TV under 60inchs.
I've already said that I doubt it would mean much for me or most people to have a short £300 cable in stead of a short £10 one; but if the prices fall to £25 for these expensive cables, I'd certainly buy atleast one to check it with my own equipment to compare against my existing £7 cable.
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I haven't read up on how HDMI is encoded, but without breaking the laws of quantum mechanics you'll occasionally get a 1 arriving as a zero and vice versa. So signals have redundancy (extra info to double check with) and error correction (using that extra info to correct where the duff bit has changed). What's been made clear by these articles is that while everyone was assuming that lots of errors are creeping in during transmission, overwhelming the algorithms of the error correction hardware leading to compromised detail/colour in the image, in fact you have to have a very poor cable over a very long distance to produce a signal with so many errors that the error correction cannot use the redundancy in the transmission to correct those errors entirely without compromise.
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i'm not talking about digital tv or radio
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I never said anything about an image or no image, and I'm well aware of HDMI artefacts, however unlikely in 'normal' setups.
Do note that the only mention of artefacts in the whole article is when they bring a cheapo repeater into the equation.
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Transferring data packets for files is different because the terminating device can always ask for the packet to be resent if the CRC check fails, and the transfer won't be unduly affected by the round trip latency this communication adds.
But games are interactive and work with live video/audio, and so adding latency would impede playability; in the same way that TV processing overhead is bad. So the TV has to work with the data it has (which might add small amounts of latency from the predictive error recovery processing).
Maybe the cabling results would show a difference in very noisy electrical environments(mobile phone near cable, Dewalt power tool, washing machine, dishwasher running running, other console wirelessly streaming video close by, etc), but I wouldn't be surprised if this didn't make much difference either, and only very long cable lengths produced meaningful noise or signal propagation problems.
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4 simple steps to calibrate your tv using [link url=http://img522.imageshack.us/img522/350/test8.gif
]http://img522.imageshack.us/img522/350/t...[/link]
Compare what you see to one of these and follow the instructions
[link url=http://img547.imageshack.us/img547/3650/contrasttoohigh.jpg
]http://img547.imageshack.us/img547/3650/...[/link]
[link url=http://img407.imageshack.us/img407/9702/brightnesstoohigh.jpg
]http://img407.imageshack.us/img407/9702/...[/link]
[link url=http://img840.imageshack.us/img840/1593/brightnesstoolow.jpg
]http://img840.imageshack.us/img840/1593/...[/link]
[link url=http://img153.imageshack.us/img153/4804/contrasttoolow.jpg
]http://img153.imageshack.us/img153/4804/...[/link]
Keep repeating these steps until you're happy with the result.
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I was considering buying a more expensive cable at one point to replace a cheap one I got on ebay, but am glad I didn't now!
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That was a great link and nicely covers the physical layer element; were the transmission errors occur and how the 1's and 0's get corrupted at the receiver.
I was wanting to move up to the next ISO Model layer and look at the protocol(hdmi 1.3+ is CEA-861-D and hdmi 1.0-1.2a is CEA-861-B) to see how the protocol handles the errors and how that might alter the picture quality; if at all.
Sadly those documents aren't freely available from the people(http://www.ce.org/) who manage the standards for hdmi, so I guess we are still no clearer to a conclusion on whether better built category 2 hdmi cables(ultrafasts) produce better hdmi picture quality than lesser built ultrafasts when transferring Deep Colour(above 24bit RGB) and 3D from Ps3 and 3D Blu-ray.
Strangely, for the first time ever, I'm now considering buying a cable with better components, just to see if I can notice any difference.
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Yeah, except it won't.
Interesting read though on a theoretical level, reminds me of being at uni.
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Back to cables, overpriced digital cables started with optical toslink cables and dolby digital AC-3 audio cables. A $2 optical toslink cable does the same job as a $100 monster toslink cable. And those come gold plated too, while there isn't even any electrical signal to transmit.
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An old discussion(2006) about hdmi 1.3 cables on hdtvmagazine, with the magazine's technical expert, a engineer who designs/builds hdmi test equipment and input from a hdmi founder's press department (Silicon image). Pretty much says the following.
Cables need to meet a specification and the important manufacturing criteria is that D-,D+ pairs are identical in length(because of the differential signal) which are a source of 0's, 1's error.
Better cables in testing do facilitate cleaner transfers, but at under 5 metres they all work near perfectly, and the most important component is the quality of the TVs hdmi receiver chip to correct errors rather than the cable.
So the only advantage I think better cables might have is lower latency, because error correction will in theory take a few milliseconds more processing than a perfectly clean connection, and even if all chips can error correct the same, they might not do with the same processing latency; thereby adding to any delay the panel has in game mode, and a reason TV manufactures don't give this panel delay information.
Any way, it turns out the new cable I've order is 3m, hdmi 1.4 compliant, 15.2Gbps; complete overkill for 30bit Deep colour (that only needs 10.2Gbps). It is made by Neet; who claim to be a green spin off company of a hdmi founder (Sony), hence the ATC testing; surprisingly it costs just under £10, which is a lot less than the $200 for the pdf of the protocol specification.
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I have a great monitor, Dell 2408 and it still seems to crush blacks.
Anyone else use this monitor?
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It sounds like you've got the same problem I used to have with my old Panasonic projector last gen. It was great for Nintendo's games with bright colours(Windwaker/Sunshine/Double Dash) and reasonable for films and PES mostly due to image size; but for games like Snake Eater with heavy use of light/dark tones, it just didn't have a (dynamic)contrast ratio big enough (1,000:1 iirc) to produce a great balanced image.
I ended up having to increase brightness to allocate some range to the dark shades, leaving the colours looking washed out, and the light shades getting crushing by the same amount as the dark shades, producing a image that was only great in the middle range.
Depending on the game I wanted to play, using a screen with a dynamic contrast ratio of less than ~10,000:1 has been a convincing argument in the past for me to use SD(scart/s-video) on a CRT TV.
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