Standard Def: The Forgotten Generation
Have developers and platform holders neglected most of their userbase?
In an interview on Eurogamer this week, Epic Games' Mark Rein dropped what you might call a technological bombshell: over half of the Xbox 360 owners who played Gears of War 2 did so on a standard-definition television.
Of course, there are certain caveats attached to Rein's information, but if anything, it paints an even bleaker picture of the take-up of high-definition displays. The only way Epic is able to make this determination at all is down to the information relayed back to Microsoft HQ via the Xbox Live connection, which phones home with all manner of intriguing, but apparently non-personal information about how you use your console. The means of this data collection suggests that while the standard-def gamers in questions may be display-challenged, they're not Luddites - they have either the nous to connect up their 360 to the internet via a LAN cable, or else they've invested in Microsoft's supremely expensive wireless dongle.
While no similar information is available about the PlayStation 3, gut feeling tells me that the situation is similar, even assuming that people with more money to spend on a premium console should be more capable of affording an HD display. While the platform holders are making headway into getting their consoles into the living room (where HDTVs are far more likely to be situated), a ton of them are actually being located in the bedroom/office. Gaming remains a mostly solitary experience that ties up a TV for hours at a time - not good when the wife/parents have pencilled in a Coronation Street/Midsomer Murders double-header for the evening.
While I'm fairly confident in suggesting that Eurogamers en masse are most likely HDed up to the max (or at least to 720p), the questions I want to ask consist of the following: how do developers approach the SD modes in the games? And, are there any performance penalties over and above the reduction in detail? More than that, bearing in mind that less than half the resolution needs to be rendered, are there actually any performance benefits in dropping down to SD, or indeed 480p? In short, assuming that SDTV owners are indeed around 50 per cent of the audience, are they getting the attention they deserve?
Let's start by taking a look at the game Mark Rein was talking about: Gears of War 2. In this test (and along with all the others), I'm measuring performance based on progressive scan output. While "classic" 576i or 480i might offer different performance, it is highly unlikely: both PS3 and Xbox 360 render the framebuffer as a progressive image before letting their TV compatibility systems interlace the signal. The same thing holds true for 1080i/1080p - you get the same effective frame-rate even if actually pixel throughput is being halved on the interlaced signal.
Gears of War 2 SD vs HD. The green line and the left FPS indicator follows 720p performance, while the blue line and the right indicator measures 480p. Bottom line: there's not much in it.
As you can see, there is effectively no difference at all in terms of frame-rates, even though the Xbox 360 has fewer than half the pixels to render. The implication is that the console is scaling down the HD framebuffer to provide a "super-scaled" image for SD users. This pretty much always guarantees a superior image than rendering natively, with vastly reduced anti-aliasing issues. However, what it also means is that the same frame-rate issues that affect the HD version impact the SD game too. Just as with PC gaming, there's nothing to stop developers rendering to a smaller resolution and using that to provide superior or more stable frame-rates. In most of my Xbox 360 tests, this didn't happen. There is a disparity in torn frames you'll notice though. This may well be down to the fact that detecting torn frames programmatically on a scaled image is actually bloody hard, or it could actually be a small advantage in SD's favour.
Two more tests then. First up, some Call of Duty: World at War, followed by some Far Cry 2. The idea here was very straightforward. World at War runs at a sub-HD resolution already. I was curious about how much performance might be increased by dropping down to SD. The answer was that in this case, there was no benefit at all. Far Cry 2 was utilised in order to see whether torn frames could be reduced by dropping to SD. Again, no dice, but more about FC2 later as the same game is analysed in its PS3 incarnation.
Call of Duty: World at War and Far Cry 2 performance analysis. Once again, the left indicator and the green line measures 720p frame-rate, while the blue line and the right FPS counter follow 480p.
So, right about now then, we see no evidence whatsoever of any benefits at all for SDTV users. The news is actually about to get a whole lot worse, particularly for PAL PS3 owners, but before we get to that, there is one ray of shining light. Take a look at this Sacred 2: Fallen Angel performance analysis I carried out last month across the range of supported resolutions: 1080p, 720p and 480p. There you'll see that there is a clear advantage in terms of frame-rate and v-sync by playing in standard definition, on Xbox 360 at least. If the will is there, developers could provide some tangible performance advantages to gamers using older display technology and if that market is as massive as Mark Rein's stats say it is, perhaps it is worth some thought?
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Comments (102) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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i dont think any developer would add any extra fx/polish/enemies for sd , its purely reducing the amount of flicker on art and making the font readable.And a few issues with brightness but they also present between different consoles.
changing text sizes can cause a lot of difficulty so its usually 1 size fits all (resolutions/languages etc)..it makes it much easier to test on every console/resolution/language avoiding one off safe frame issues or subtitles overlapping button prompts.
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Fair enough, Sony should make them support PAL60 too, but at least the consumer knows that any PAL game they buy for their PAL PS3 will work on any PAL telly. 360 owners have to check the back of the box each time, and miss out on releases that aren't compatible.
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[link url=http://www.ebuye r.com/product/158731
]http://www.ebuye r.com/product/158731
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Really nice Samsung 19" HDTV for £170. If you've bought an Xbox 360 or PS3 then ur pretty serious about gaming (i would think) so an extra £170 to enjoy gaming in HD for the next 5 years really can't be that much of a tough choice can it?
Anyway, interesting and well argued article. Tbh i totally forgot about the people who still play with SDTV then again if all they are looking for is to play Singstar or Guitar Hero then i guess they don't really need to experience that in HD.
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I know just one such game - Hitman: Blood Money. Good I've got it for PC.As for "others" without PAL 50Hz support - can you name them?
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I'm still on SD though because a) my TV still works and b) I'm still seeing a lot of problems with HD displays that don't make them entirely an upgrade.
I'm not going to just throw away a TV that works perfectly well, it's dead man's boots, I buy a new TV when one breaks unfortunately we haven't had a TV break for so long now the house is full of TVs and I'll get killed if I buy another.
Large, flat screen HD displays look nice at a glance but I'm seeing lots of stuff like artifacting and poor tonal ranges. Worst of all is the unpleasant judder when the camera pans quickly on a horizontal axis. I was watching the latest Bond film in HD, looks lovely but suddenly when somebody walks across the screen from left to right they're juddering along like a sprite in a poorly coded 8-Bit game. I'll stick with what I've got for now, it may be SD but it works in a consistent manner at least.
Some clarification on the NTSC PS3 + SD display issue, yes there are quite a few PAL games that won't work with my launch NTSC PS3 because they default to 576 lines in SD. The opposite doesn't happen though, the PAL PS3 is perfectly capable of displaying 480i and 480p, whilst the PAL games default to 576 lines in SD, backwards compatible games in 60hz mode and NTSC games outputting 480 lines are supported.
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As for "well clearly there's no need to push the envelope on consoles" - what a load of rubbish! Even at SD res there's alot of visual improvement still be had, more AA, better lighting, higher res shadows, even higher res textures will all give better looking games even at SD res. Not to mention that more processing power will allow better AI and Physics, and let you v-lock whilst producing better visuals then we currently have.
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I partially agree with this, but how many PAL TVs don't support PAL60 these days? it most cases having a scart socket will mean you probably have this. My old 15 year old portable supports PAL60 as an example.
Basically if you TV doesn't even support PAL60 go and buy a 28"-32" CRT which nobody wants any more, I got a 32" Toshiba for my parents quite recently for £60 as there old TV died and they have no interest in HD.
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Mind you, sure I'm pretty tech savvy, but the levels of ignorance on HD and how it works is quite surprising. Even DVD was a struggle for some but HD people just don't seem to understand it. So many people still think you buy the TV and that's it HD all the way.
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It must have been my imagination.
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More recently games will have gone through alot more optimisation and it's likly the most studios will have taking the approach of optimising the whole engine to a fix res and then scaling up or down as required, which then results in an equal performance at all res's (with maybe a slight improvement at the engines native res depending on how they handle the scaling)
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So I'd say even calling Rein's statement a bomb-shell is somewhat elitistic.
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PS3 doesn't support Pal60?
...
...
Bloody hell.
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I played VF on my Sega Saturn which came with a RGB Scart cable back in July 95 on my Sony Trinitron. But that's SCE all over; produce the hardware then hamstring the users by supplying RF/Composite cabling..... I guess so they can fleece gamers for the RGB/HDMI cables through the years.
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The difference in quality is enormous, and text in games like Dead Rising is perfectly readable using one, as I found on my old 28" CRT and several of my mates also found when they took this advice. You can get one off Play or Amazon for under a tenner.
In my opinion, the difference between composite and RGB SCART is as noticeable as the difference between SCART and component HD. Less than a tenner! No excuse at all not to do it.
DO IT! DO IT NOW!
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If it dies, I'll just get another second-hand CRT.
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What MS and Sony should really do to support customers is to bundle decent cables with their products since most people don't replace those and it makes a world of difference.
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What you'll find is that there are quite a few people with the last generation of reasonably top-spec CRTs (like Philips or Toshiba) that are capable of 480p/576p and which look pretty nice in SD. For games like Cod4 and the like that aren't rendering natively at 720p and above, the difference is neglible anyway, imo I reckon CoD4 looks worse on my plasma and my mate's LCD than it did in 480p on my CRT.
Anyhoo. I wasn't tempted to upgrade my CRT for years simply because it had cost me so much and most of my games looked really nice, with none of the drawbacks of plasma or LCD. I only upgraded when I bought a PS3 for teh bloo-rayz.
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The whole problem with HD TVs is that most tv channels don't transmit in HD and displaying SD on an HD TV looks pretty bad.
I don't know what cheap ass HD TV's you been looking at, any half decent HDTV has a decent upscaler in it that displays SD broadcasts just fine.
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That's the problem. It's all very well to say HDTVs are dirt cheap these days, but when you've got an old 32" CRT there's not much incentive to spend €200 on a bottom-of-the-range 16" HDTV that'll do a worse job of displaying TV broadcasts and DVDs. Decent HDTVs are still expensive enough that it's really difficult to justify the cost, particularly if you've already got a big TV that works perfectly well.
Anyway, I'd be happy if Microsoft included something in the 360's firmware that automatically increased the brightness for SD displays. You'd be amazed how many games don't let you adjust the brightness manually.
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That'll be me. 37 inches, SD only, weighs more than an elephant. Over seven years old and as good as when first bought.
I always try to play in PAL50. Why? Zimplez....when using PAL50 the 100Hz, pixel plus system kicks in. It interpolates an extra line between each given one, and doubles the refresh rate at the same time. It won't help for games that drop frames but what you get looks MUCH better than PAL60.
I don't own a 360, but I hooked up my PC to it via S-Video and it displays 1028 by 768, meaning I can play PC games at HD resolutions....and many 360 games are available for PC....
...so why would I buy a new TV?
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I feel your light gun pain in the HD world. There is a way round this though. It's called the LCD topgun (I think). Had a blast on Time Crisis 2 on my HDTV, you can even hook it to Xbox and PC. Check out Playasia it's about £25-£30 if I remember correctly.
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Hell, imagine the amount of people with a PS3 that must be using Composite, because Sony didn't think to include a HD cable of any kind.
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Scaling that to whatever res is a different issue.
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Red Alert 3, Battlefield '43 and worst of all Dead Space, I loved the game but couldn't read the text logs for the life of me.
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Needless to say, ordered an HDMI capable within a day, and the difference was night and day. But I'm relatively tech savvy, I wonder what the more "should work out of the box" customer would've thought in the same situ. Seriously, composite PS3 to me - might as well have plugged in the PS2.
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I don't necessaily agree, I don't see it's relevence to the topic in question, but it's hardly intended to be biased fanboyism.
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The amount of memory required (For example) to run a game at 1080p, means that you're left with LESS memory to do something interesting and visually simualting with the textures.
1920×1080 = 2,073,600
For RGBA -> Multiply by 4
Add a second back buffer and depth buffer.. multiply by 3
1920×1080x4x3 = 24 meg.. BEFORE you try to do anything.
Add to that rendertargets for effects and stuff..
And it's no surprise games like halo 3 run at 640p.
Potentially if you ONLY support lower resolutions (say 480p) on a 360, then you could probably make the game look better than its higher def counter part anyhow (Due to having more memory/fill rate to play with).
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I've always thought that the majority of owners plugs their PS3 and 360 into SD displays, moreover, with composite connection too, so this is no surprise to me. However, the lack of decent options for SD support is shocking from reading this article.
In addition, I've always though most regular people incorrectly setup their PS3 and 360 with HDTV sets too -- I've seen composite cables and people thinking it's in HD. HDMI and or component cables or RGB Scart should be free in the box but more importantly the Xbox in particular should be smarter about HDTV set up. Instead of user selecting mode -- because they would have to know what they are doing -- the initial setup should go through a "Can you see this?" Y/N choice and then the console knows which modes it can display; maybe it could even read the EDID over HDMI and pick the best mode?
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teehee
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I also use a PC monitor (a flatscreen TFT) with the official MS VGA cable for my 360. Generally, I'd say I get excellent results - after years of using a CRT TV for me the visual gain was immense - for starters, I could actually read most of the menus on my games. I wouldn't go back to a CRT TV now but refuse to pay the ridiculous prices being asked for high-quality HDTVs, so I bought a good quality PC monitor exclusively for my 360. I'm happy (the monitor came in at just over £100), but I agree that it often seems games developers don't seem to give their VGA users any thought at all. It's just the luck of the draw whether or not your game will be formatted correctly for VGA play.
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This is an entirely hypothetical example right? I mean you have seen the price of PAL PS3 games compared to US ones, haven't you?
Jon
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My brother bought a massive HD flatscreen TV, but he played his 360 in SD. He didn't know how to change the 360's output settings. If I hadn't changed it for him, I bet he would still be playing in SD. One of his friends did the same thing. I think it is very common.
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But pal50 is higher resolution at lower framerates... The HD brigade will tell you therefor it's better!
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With the experience i have gained in the 7 months I do have to stress that HDTV's have moved on since the current gen consoles were released. Most older sets and still some current sets have motion bluring, most sets still can't show "Full HD" and alot of content isn't available to the masses. HD tv's are still in its infancy and evolving. Soon enough they will become cheap enough for all to have. As for me once you game in High Def you just don't go back.
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22" LCD full hd monitor with hdcp cost something like 150 euro.
Even if you don;t want to spend big on your living room tv you can have very nice display for gaming cheaply.
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I can sympathise with people stuck with old tech - but you knew, you wouldn't be getting the entire "picture" when you bought the 360/PS3 home.
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Some people just get bought into marketing hype i guess..
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They didnt.. they all bought wii's...
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What on EARTH is the point of 19-inch computer monitor? Use your SD TV instead and bleed your eyes out trying to read text.
Come on, it wasn't so long ago that people displayed resolutions like 1024 x 768 (not that much different from 720p) even on 15-inch monitors and you definitely could tell the difference between that and using SD TV.
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And with a monitor you sit a hell of a lot closer to it than a tv.
Sure - a 22" hd tv would suit you well if you sit in front of it like a computer monitor. But if you sit 5 or 6 feet away like a normal person does - it'd make f-all difference.
Especially for watching tv/movies... That said, im strange in that i can barely tell difference between bluray and dvd on my tv - that may be because mine upscales lowdef properl, or may be because it's shit at displaying hidef... or maybe there is just little difference?
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Is it really that difficult to understand? How stupid are you? The problem is that you spend however many hundreds of pounds on a console and for the first generation ever, you have to spend e.g. 150 Euro on additional electronics to get the best out of it. The reason concoles took over from home computers in the 90's was their accesibility. Great graphics and could be hooked up to any TV in seconds. However, MS and Sony have gone "fuck logic and precendent, we'll attempt to make people buy HDTV's". The arrogance is mindblowing, but all it's resulted in is the current situation with the Wii battering them both. Idiocy, utter idiocy.
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Do you live in, or even have any way to relate to, the real world? The one where people are losing jobs all over the place, have kids etc.? What on earth is this logic where if you can raise 300 notes for a console you can raise another 200 for a new TV. It's like the antithesis of maths. Like taking the concept of numbers and throwing it out of the window. £300 is not the same as £500 so what is so difficult to understand?
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And VandaleyIndustries, I find your position fairly arrogant. Look at it another way, when consumers are stumping up so much cash for things that use to work out the box, they are being short changed that the likes of Sony don't offer them the best set up. Knowing the cables in the box aren't the best for the machine IS tech savvy. You're average joe consumer wouldn't even consider it.
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True, but I hope this problem is solved with the next generation (which might be a long way away, since the current generation is still "good enough"
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i remember back with the PS1 i imported all my games for it in the end because i got fed up with the terrible PAL conversion we got (that and the 6 month or more wait). they were almost always slow as hell and had nasty boarders top and bottom. i remember playing the PAL tekken 3 when it first came out after owning the jap tekken 3 for like 6 months, it felt like you were fighting in treacle. when they did the platium version they did optimise it a little but still wasn't as good as the 60hz version.
and well there maybe some people out there that dont have 60hz compatible TV's they should be pretty rare. you have to have a really bloody old tv for it not to be 60hz.
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This is really no different than back in the early nineties when to get the most out of your Amiga/imported SNES/whatever it was preferable to have a 60hz TV with a SCART socket...
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Here's the thing though, we're a long way past the 'it works straight out the box' days of N64 or even PS2. When you first turn on the 360/PS3 you're confronted with reams of T&C's, account set up screens, audio visual option lists and screens and numerous other settings. All fairly intimidating if all you're used to is simply plugging in a RF lead and switching it on.
I agree with your point about the the PS3, it should at least come with a component lead, but you are told in the manual that the included lead will not give you a HD image (it also tells you what leads will). If someone blags their way through the setup of these consoles without checking the included information it is their fault.
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I really do not get all the whining - both the 360 and the PS3 work on an SDTV just fine.
Not always. You end up with a murkier picture (often with no way to increase the brightness without fiddling with your TV's settings) and small fonts become illegible. What's the idea with all the tiny writing these days anyway? Even in HD, I find larger text much more comfortable to read.
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It is certainly not in Microsoft or Sony's interests at all to take the approach that consumers should know what to do get the best out their machine. If I was releasing a console, I'd sure as hell want to make that sure that everyone buying it saw the absolute best it had to offer.
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The Microsoft approach may mean that there is a very small minority of players that can`t play particular games, but to me that is far preferable than Sony's approach of forcing a large number of players in to experiencing their game in a substandard fashion.
Worst example of a set-up using semi-decent tech in a woefully poor configuration I've seen wasn`t a television, it was a surround sound system, with all of the speakers arranged on the floor right in front of the television.
@VandelayIndustries: Ironically, my N64 is no longer just plug in and work, at least not in an ideal fashion. It's an NTSC unit modified to output RGB over SCART, and there is something about the signal that my latest television (LE46A656) just doesn`t like. I can get a picture, but it is substandard, I can only assume that something about the mod pushes part of the signal just outside of the official spec and my older televisions were more tolerant of it.
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The problem is that everyone already has a TV. So spending £300 to replace a decent 28-32" CRT with a fairly bad 28-32" HDTV isn't a priority for a lot of people in that situation. Particularly when TV and DVDs look fine in SD.
Even £90 for a bottom of the range HDTV is too much for kids that play on a portable in their bedroom (and who else would want such a piddly screen?). Even if they were to so HARDCORE! that they exclusively spent their money on gaming, the opportunity cost of upgrading their telly would be four or five 360 games.
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I take it you're not in anything sales related from your comments. I find it astounding that you expect "common sense" from all consumers. Such tact really narrows your market.
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Whether you agree with it or not, like anything in life if you pay more for better tech you are entitles to expect better.
I'm not saying that SDTV user should be ignored, and the issues with tiny text etc is not acceptable at all, but specifically trying to give SDTV users pros over HDTV users seems a little dumb to me.
I never had a problem with any 360 games when I used to have an SDTV (which I used till Nov 2008)
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I have yet to find a single game that does not work properly with the VGA-cable (around two years on a CRT and now on a widescreen lcd, both through VGA-cable) or even heard of a game not working correctly.
(To the other guy: I played some Viva Pinata but can't recall any funny business with/while loading screen).
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To be fair, this is the exception rather than the rule. That issue aside, I've never had an issue playing 360 games over VGA @ 1360x768 on my HDTV.
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The CRTs that I and my family have owned over the years have all lasted forever, they were all still working when passed on / replaced.
In fact, I had an Aunt who, when she died about 10 years ago, still had one of the first Sony colour TVs. It was 25+ years old and still going.
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tbh spending £150+ on a new telly ain't happening any time soon.
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As for high-definition... well it's a term that stretched a bit on the current consoles where a good number of games can't even run at 720p nevermind the "true HD" 1080p that Sony was so fond of when they were trying to make their PS3 sound better than the Xbox 360. In that respect I can't help wondering if the HD generation perhaps arrived too soon, a generation to early; that developers would have been better coding their games for 480/576i and using the extra power of the 360 and PS3 to achieve higher framerates without tearing, add AA as standard for all games plus pack in more detail for the enviroments.
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But next gen - microsoft and sony will support 3d tv's.. requiring everyone to upgrade again.. and this time you'll need 1 gig of vram to support the 3d buffer.
Games will run at 10fps... no-one will care because they're "better".
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Ah.. your first mistake was buying sony.. I bet all the SD stuff you watch on it looks like lego!
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+1!
As for the 150 quid tv thing.. as i said earlier.. unless you're sat 6 inches from the screen (like you do with a monitor) you WONT be able to tell anything "hi def" about a cheapo small screen. You may as well buy a big standard def screen.
And lets not forget that the majority of gamers are still teenagers playing games in their bedroom using the "old" tv from the living room to play games on.
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Cheers
Lee
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Seriously though, developers, please please put something in the options to allow bigger text. I couldn't list the number of games that are rendered a complete chore to play because the objectives are unreadable on standard def!
Sure it'll take longer to make sure it fits, but it's no worse than localising german
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I run my PS2/Xbox/Wii on component cables, yes this doesn't make them HD but my HDTV does seem to like being fed properly and they look great.
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I whole-heartedly agree with this!
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That's pretty much what IW did with CoD 4 (slightly higher resolution, I know). Having played the hell out of that game I still struggle to see that much difference between it and a game that just runs at 720p, except that CoD 4 runs at 60fps, whereas many 720p games are a variable 30fps.
IW's method makes some sense I think.
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That doesn't help with Dreamcast, C64, Pioneer Laseractive, Panasonic Q, Supergun, Atari 8-bit, Atari ST, PC Engine, PS1, Atari VCS, Atari Jaguar, NES, SNES, Master System, Mega Drive or N64 unfortunately.
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PS3 - £300
Decent HDTV - £500?
So if you can afford £300 you can afford £800? Doesn't make sense.
It is ridiculous though that such a sophisticated machine can't do 50HZ or even VGA. Sony are losing their collective mind
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My guess is they fear additional support costs. But the price is many unhappy SDTV gamers.
This missing 60Hz SD support is even more outrageous if you see that some games have broken 50Hz modes that stutter. GT5P since Spec III in time trial modes, Soul Calibur IV and others I've forgotten.