Warhammer 40,000: Space Marine demo showdown
Digital Foundry analysis of the PS3/360 demos.
THQ's Warhammer 40,000: Space Marine may well have picked up some bizarre, unflattering press recently for its superficial similarities to Gears of War, but our experience of the recently released playable demo is almost entirely positive with the game offering up an intriguing spin on the established third person shooter formula.
In terms of the core gameplay, Space Marine's approach is almost completely at odds with Epic's franchise: for a start it's not a cover-based shooter, instead melding third person blasting with highly satisfying melee combat a touch reminiscent of Dynasty Warriors. Visually, the game may not have the same level of technical finesse as the Gears of War 3, but it has its own charms - like an unshakably solid in-game frame-rate, a core component in why the game feels so good to play.
The majority of console games target 30 frames per second, but it's safe to say that some are more successful than others. A lot of the time we see screen-tear, dropped frames or both, depending on engine load - fitting the rendering of the frame into a strict 33.33ms window isn't easy.
Edited highlights of Space Marine's first demo level, establishing its rock-solid performance.
Space Marine is remarkable in that in our tests we saw a locked 30FPS with v-sync throughout the entirety of the in-game action. The game doesn't really seem to be too ambitious in terms of environmental detail, but it can throw a hell of a lot of enemies at the player, and there are some pleasing blending effects that kick in during the heat of the melee action. The locked frame-rate remains no matter which console you're playing on: both 360 and PS3 are remarkably solid throughout.
Space Marine's sheer consistency is a great asset: controller response feels good and there's no lag regardless of how much is happening on-screen. The developers understand that the more enemies there are on-screen, the more annoying frame-rate drops can be: when the action is at its most intense, consistency in update and response becomes that much more important to the player.
Another differentiating factor between the various 30FPS games we see on console comes down to the implementation of motion blur. Blending frames together produces a more lifelike, smoother image, mimicking the kind of look we see in TV shows (many of which are shot on film at 24 or 25FPS). In this regards, Space Marine also delivers a smooth, polished presentation with a very nice motion blur implementation.
The jetpack stage suggests that Space Marine has some interesting tricks up its sleeve to add some variety to the gameplay.
The demo offers up two different levels, the second of which sees you equipped with a jetpack-style contrivance you can use to jump, glide and power smash down on opponents, which adds some variety to the gameplay - either pick off enemies from afar or swoop down and annihilate the horde with some gravity-assisted justice. Once again, performance is remarkably solid on both platforms.
We spent a little time comparing the two versions of the game outside of basic performance. We saw some minor lighting differences, and some odd, very minor differences in the way that textures are handled, none of which are in any way noticeable during the run of play. Overall image quality is good, though the post-process anti-aliasing seemed a little old-skool compared to the FXAAs and MLAAs we've been spoiled with recently, and sub-pixel detail didn't look so great in the demo. Resolution-wise, it seems that 360 does have the advantage here - we reckon it's 1200x720 on the Microsoft console, while PS3 seems to be closer to 1152x640. Perhaps it's down to the anti-aliasing which in some ways actually seems to emphasise "jaggies", but in motion both versions do look very similar.
In all, we had a good time with the Space Marine demo on both platforms. The overall experience is as close to like-for-like as we've seen in recent times - a good sign for the final game, which is set for release on September 9.
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Comments (43) Latest comment 9 months ago
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I'd be very surprised if a PS2 could output at 640p
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Same can be actually said of Gears of War but the fun every minute of the game attracted me.
Strangely I prefers Fire Team shooter approach to this, but does look like this may have more to show and so ll keep my eyes on this.
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On topic though: I hope the PS3 version catches up in terms of resolution (though I suppose it is barely noticeable) until final release although I think this is highly unlikely. I cannot thank Digital Foundry enough for this early showdown though because as with Deus Ex I have yet to decide wether to get this for the PC or the 360. Couch + Big TV still beats 1080p60 if you ask me.
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Aren't we better than that?
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I was surprised at how much fun the demo was, and it has a very polished feel to the gameplay. The camera gets wonky when you get cornered by a bunch of enemies though. I just may pick this up.
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It really feels like a better game on PC not just the extra shiny but the fps boost really made the combat more fun and less clunky also despite being a third person game i rather liked the mouse in melee combat.
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Great game nonetheless! Space Marines don't need silly cover! :-D
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edit - running it at 1366x768 on the low spec laptop
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I really loved the Demo, in fact I finished it 3 times... Hope the game is released soon. Must-have for me.
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Did you play it with your Captain Obvious helmet on?
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I tried PC and 360, conclusion; its a console game that has to be played with a joypad but runs better, looks prettier and is cheaper on the PC
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Great demo on PC - different to GoW & more enjoyable imo.
Here come the negs...
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Regarding the game, ecstatic it had a demo, really keen on this title, but felt disappointed playing it. I'll give it another bash, but....just hasn't clicked with me, at least not yet. I can see it's got a lot of strong points so for those who enjoy the feel of it I think it should be good.
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PC nerds have fanboys? Cool.
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Busy month. Deus Ex, Dead Island, Space Marine, Gears 3 and Fifa 2012.
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What I am even more excited about, is that there is such a variety of characters, history, and fantastic stroyline in the 40k universe that if they pull this off and it is successful - we could be witnessing the beginning of a really successful franchise that will only grow and improve over time.
I would still love the idea of a game following the life of one space wolvf/ black templar as he grows from no one to hero to eventually coming close to dying in battle and then being entombed in a dreadnought to fight on. Could be made into a really powerful story about personal sacrifice and would make for natural progression through the game in terms of mechanics (access to different weapons and powers etc as you develop as space marine).
Also - throw is some Grey Knights and Inquisitors, the ability to customise appearance to resemble armies I painted as a kid, battles with Dark Eldar....oh god the options are endless. Imagine, eventually massive sprawling battles with dreadnoughts, titans, chaos daemons, it could be more epic than Epic.
Christ, is it wrong to be 30+ and this excited about a 40k game?
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Let's get the record straight here:
1. Games Workshop has been giving us Space Marines since ages. As a matter of fact, their tabletop 40k-game is more likely to be a source for Epic's Gears of War than vice versa. Check your (release/retail) dates!
2. I don't see any 'superficial' similarities, apart from the fact that the Space Marines in THQ's WH 40k-game are no beefed up soldiers like their counterparts in GoW, rather their Space Marine armour is what makes these characters powerful, not their BMI.
3. Maybe the 'professional' review community should apply a strict minimum age for their employees. It seems some people have no sufficient memory for facts older than 1 generation of hardware.
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The comments section on it was quite good though, I doubt he'll be writing for that site again anytime soon lmao
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I felt the melee aspect was much more comfortable with a gamepad, but the shooting was definitely better with the mouse. But the good thing is both are perfectly fine with either!
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"rather their Space Marine armour is what makes these characters powerful"
Sorry to be a total nerd but W40K Space Marines are supposed to be genetically modified super soldiers. Even without their power armour they would, apparently, be fearsome (about 8' tall, massively powerful, able to spit venom, go without sleep)
Actually if you believed the sum total of all the W40K fluff about them there wouldn't be any point in the other races even turning up at the tabletop. And their BMI must be well over 26.
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@ShovelyJoe: 31/08/11 @ 14:51 You're not the only 30yr old getting excited over this I can assure you.
@hiscore: 31/08/11 @ 16:34 If it were possible to give more than a +1 then you'd be swimming in points! I am constantly consumed with nerd rage whenever articales regarding the WH40K franchise suggest that its content has been poached from other games, certain game mechanics maybe but not the concept/background.
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Also, the sound the chain sword makes is brilliant.
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PS2 can do 1080i.
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