Skyrim Timelapse: World in Motion
Digital Foundry's latest video epic.
An enormous world rich in adventure, The Elder Scrolls 5: Skyrim is remarkable in that its entire game world - meshes, textures, characters, audio, logic - is all contained within a paltry 3.8GB on Xbox 360. In the age of the 50GB Blu-ray, it's amazing that what is arguably the deepest, richest adventure of the year could fit with on a single-layer DVD with space to spare. Even the PC version - with its higher-quality artwork and superior quality settings - still only weighs in at a 5.5GB download via Steam.
In this Digital Foundry World in Motion timelapse, we'll be taking you on an extended video tour of the beautiful world that Bethesda has crafted. In accelerated motion, you can see the vast array of improvements the developers have made to an engine that was clearly showing its age somewhat in Fallout: New Vegas. Cloud cover and lighting has enormously improved, and Bethesda has clearly paid a lot of attention to atmospheric rendering and other additional effects: wispy clouds hug the sheer mountains, visibility is affected by weather-dependent haze, while the Nordic feel of Skyrim itself is emphasised by the frequent Aurora Borealis dominating the night sky.
In creating this video, we've only just begun to scratch the surface of the immense world: we've visited the major capitals, scoped out a range of landmarks, but in truth the scale of the map and the number of locations for you to discover is simply vast. A fully populated map encompasses hundreds of landmarks while we've recorded just 44 scenes.
The enormous world of The Elder Scrolls: Skyrim presented via the wonder of timelapse video, captured from the PC version running with every setting maxed and incorporating a couple of mods.
Any video game timelapse requires a great deal of effort, particularly with the volume of shots we have here. Bethesda provided us with an Xbox 360 version of the game ahead of launch, and while we got some nice footage, a single day-night cycle took a very long time to record, and there was no way to preview the effectiveness of the shots until they were complete.
In the event, we binned that work and went with the PC version at launch. The fact that we captured at 1FPS allowed us to ramp all settings up to Ultra, even though the game itself was borderline unplayable (even on an i7/GTX580 combo). We enabled screen-space ambient occlusion (SSAO) via an NVIDIA tweak and added an improved tree shadowing mod that improved the look of the game still further. As we were running on PC, we were able to ramp up the resolution and use console commands to tweak the passage of time (allowing for faster capture of shots and to preview shifting lighting conditions), turn off enemy combat AI and invoke noclip - meaning we could access shots from any angle we chose.
On this page you'll find hand-encoded video optimised for the best picture quality but for those looking for the best presentation available, there's a native 1080p version to download. It's encoded with the PS3 and Xbox 360 media players in mind, but it should also work just fine on computers with reasonable h.264 decoders too.
Updated: Upon our weekly purge of captured content on the main workstation, we discovered that our 25 hours of Xbox 360 timelapse video was sitting on a secondary drive and hadn't been deleted after all. In a spare moment, we put together this alternative presentation. As you can see, there's quite a lot of difference compared to the PC ultra experience - not just in terms of environmental detail, but also in the update rate of the shadows, and the inconsistent anti-aliasing, which seems to be wiped out by alpha effects. If anything it confirms that we were right to stop work on this version and move over to PC, but the results remain interesting nonetheless.
A montage of timelapse shots captured from the Xbox 360 version of Skyrim. We aborted work on this and concentrated on the PC version so we could enjoy higher resolution, higher quality shots, plus the PC console commands gave us better control over the passing of time. It seemed a shame to waste so much time and effort, so here's a bonus edit of our initial work when putting this article together.
Other games in the Digital Foundry timelapse collection include:
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Comments (77) Latest comment 2 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Its not remarkable if your gonna fit a game of the size and scope of Skyrim into a measily 3.8GB then expect there too be huge tradeoffs/negative consequences for doing so. I mean IMO the fugly graphics, low quality weak audio, horrible extremely compressed look and sound of everything (on consoles 360 & esp PS3 =( ) are definately a negative reflection of that.
Although i agree that yes.... that day-night cycle was very nice, even beautiful to view. Not the best one i've seen though (that goes to RDR) but Skyrim's is far from bad.
So um great stuff ^_^.
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You're wrong about the audio there buddy, especially on the PS3 (DTS and LCM)
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I thought DigitalFoundry's own side by side comparison stated that, apart from a few textures such as those of building rooftops, the textures were pretty much the same between the different versions. Better draw distance and higher resolution changes nothing about game size, so shouldn't that be "even the pc version - with its facilitation of lower-quality settings and artwork - still only weighs.."?
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I'm using 8.0.1, but they didn't work in 8.0.0 either, and I'm pretty sure 7 as well.
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Disgusting.
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Beautiful video, slightly misleading article in my opinion - just seems like an advert (due to the text and lack of disclaimers).
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Kimchibaka - actually the game looks even better ony my PC, runs at 40-60 fps (90% of the time 60). I have pretty good PC, but not extreme highend (gtx560ti, 2500K..).
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Graphically, however, it's as many steps down from the likes of Crysis 2 and Battlefield 3 as it is above the 5 year old Oblivion. I long for the lighting / shadowing of either of those games.
I'm sure the modding community will improve things in time, but I doubt there's much they can do with engine fundamentals such as absence of DX11 lighting. Please Bethesda, an entirely new engine for the next one, if you don't mind.
EDIT @Kimchibaka - this is not a particularly demanding game, especially when compared with the games I mention. Don't know why they were struggling with that setup, it should have monstered it.
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All that talk JUST discount that to multiplies by ten the gamesworld would literally multiples by ten the budget, manpower needed and even so, lengthen the time needed to work on game before releasing it.
What about Killzone 3, Uncharted 3 etc, mostly uncompressed audio and FMV taking up data space, the actual game data still far less than that.
I look forward to the day we get full quality gamesworld on same standard of Skyrim 3.8 gb filling 50 gb BD disk.
Quality not Quantity. That's the main thing.
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Re: the on-disk size: It's worth remembering that more highly-detailed assets would result in longer loading times. It's also worth remembering that the increase in sales from supporting console platforms will have increased the budget available to make the game. I doubt they could have made a PC-only game of that size.
Regarding the graphics, the only thing I don't like is the water, it's too blue, especially when viewed down at an angle - you'd expect to be able to see through the water to an extent, which would look a lot more natural. I wonder if it would be possible to mod the water shader...
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Firefox fine with me.
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Maybe if I was rich, but I'm not so poo!
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That question goes to all the people going on about it being dumbed down to fit on a DVD. Maybe if it was 7Gb or something close to that you might (probably wrongly) make that assumption, but to say that when they weren't anywhere near the limit is just stupid.
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Impressive music.
Impressive game.
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I think the 3.8GB size means that it can fit on a single layer of a DVD disk. Not sure if there is a problem using dual layer DVDs as they have been used before. Could be that they are slower to stream data from or might just be because of the extra cost.
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If not, then stop taking fanboy BS as fact and form your own opinions. Learning a bit about how games work will teach you why the above is incorrect.
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Was wandering about one of the more snowy areas of the map the other night, with a misty snowstorm blowing about the place. Could barely see my virtual hand in front of my pixellated face. Amazing atmosphere.
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"the fugly graphics, low quality weak audio, horrible extremely compressed look and sound of everything"
So lets get this clear. You don't like the graphics, or the sound, or the graphics, or the sound?
I see where you are coming from. A couple of issues might be tolerable, but four?!? Deal breaker.
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I think a Flash player install issue might be responsible. Mine works fine, but I have previously had problems with flash not installing into Firefox properly (leaving a bunch of sites that would only work in IE). Can't recall what I did to solve it - maybe just re-installing flash within FF would be a place to start.
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But... the multiupload site you're using to host the 1080p download is a horrible piece of intentionally misleading click-baiting adware crap that doesn't deserve anyone's traffic. Would yousendit not have worked? Sorry, don't want to moan, it's just that sites like that MAKE ME SO ANGRY RRRRRARRRRRRRRR
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Can anyone tell me what's the name of this song?
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Time lapse videos are great at showing off what goes on at ground level, but to think that you get all this AND the vast, cavernous dungeons that exist below Skyrim's surface is incredible. It's almost as if you could take the Skyrim map and then add another 25% to cater for all the underground exploration possible. Perhaps more.
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Sorry but what???
I have the same i7-920 (@ 3.2 GHz) and a single GTX 580 and play the game at 1920x1200 with Ultra settings, 8xAA/16xAF/FXAA on and Object Detail Fade off using the latest v285.79 beta drivers. I've enabled the very same tweaks in the INI for land and tree shadows plus improved water rendering as well as forcing SSAO on Performance in the game profile.
At those settings the game runs between 45-60 fps for 98% of the time, depending on the time of day, weather and whether I'm outdoors or not. The remaining 2% is where I can experience drops to around 30 fps usually in specific places though where there's lots of shadows (they're rendered on the CPU apparently) or where the draw distance is huge, such as looking down onto Whiterun from Dragonreach for example. I've noticed that the game runs a more consistent 60 fps from the first-person mode rather than my preferred third-person as it doesn't have to render the character shadow (which is cast on other people and objects as you'd expect). The game has never once been 'unplayable' and I've played it in excess of 60 hours.
You didn't make it clear but perhaps you need to elaborate more on the cause if it is the capture process that renders the game unplayable.
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Thanks for re-iterating this mate. I'm really confused as to why they have said this. The spec is more than ample to run this game. Maybe even run the game twice! I thought an i7 with a GTX 580i is quite the monster.
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Game is looking decent now apart from up close, still can't wait for a high res texture overhaul and proper better bodies.
Back to stealing everything
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Very pretty though.
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Odd you aren't getting 60+ fps on ultra. I get that on a lesser gpu (ATI 6970) @ 2560x1440.
Noticed lots of snow in the game. Though only ever seen it rain. :-/
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We've come a heck of a long way since "You are standing at the end of a road outside a small brick building", haven't we.
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I can only imagine what a next gen Elder Scrolls game could look like, hopefully we won't have to wait too long for that.
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[youtube]
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