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The Red Faction Tech Interview: Part Two Comments by Richard Leadbetter

1 July, 2009

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Mr_Dodger
02/07/09 @ 16:38
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Really interesting stuff.

The destruction model is obviously way beyond anything done before, and is very impressive. It does have it's problems though. There are plenty of times when I've seen a building held up solely by two thin metal rods that would never work irl. It works more than it doesn't though.

Glad to see there's plenty of good SP dlc coming as well - this is a feature often ignored in todays multiplayer-centric market.

Finally, the one question I'd like to have seen answered is:

Given that everything across the whole landscape can be destroyed or partly destroyed, how does a 1mb save file 'remember' the physical state of everything? Some clever maths going on there!

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