PSPgo: New firmware, new connections
You can bin your old cables, it seems.
Sony's PSPgo is set to launch with a firmware upgrade featuring new options and tweakables. Expect a full video reveal in a forthcoming Eurogamer TV show, along with fuller hands-on, but in the meantime, check out this complete technical readout of the new, fully armed and operational PlayStation Portable.
The pre-release sample of the new hardware arrived with an unreleased firmware revision: 5.70. This may or may not be the system software that ships with the retail unit coming on 1st October, but either way it seems certain new firmware is part of the launch. Regardless, 5.70 does feature a number of changes over the current 5.51 operating system, albeit somewhat slight.
Not surprisingly, it's the Settings area of the XMB that gets the lion's share of the changes:
- Network Update is now listed as System Update, but, curiously, has the same options.
- Video Settings obviously doesn't have the first four UMD-related toggles.
- System Settings now has a "Your Birth Date" option (second from top), and a "Display Panel Close Option" toggle, which allows you to set it to either "Standard" (goes to a clock graphic) or "Enter Sleep Mode". Also "Battery Information" seems to be gone, as do UMD-related options, but there's a "Format System Storage" option in addition to the usual Memory Stick format option.
- Power Save Settings loses the "Backlight Auto-Adjust" option for some reason.
- There's a new "Bluetooth Device Settings" entry, which consists of a toggle for switching Bluetooth on and off and a "Manage Bluetooth Devices" entry.
All other elements of the XMB are identical to the current 5.51 firmware, aside from a new "System Storage" folder similar to the "Memory Stick" one, which, as you might imagine, allows access to the PSPgo's internal flash storage. Hooking up the PSPgo to a Mac via USB, we find that the total available storage available to the user is 14.74GB, formatted in the FAT32 configuration (hence introducing a 4GB file-size limit - unlikely to be a concern to any PSP user). All this gives the PSPgo a marginal memory edge over a 16GB iPod Touch (mine comes in at 14.64GB total capacity).
We also measured file transfer times via USB, to the internal flash memory and also to the M2 memory card, using a 699MB file (715,647KB). The M2 transfer came in at 93 seconds, while the copy to the internal flash drive took 95 seconds, so effectively there's next to nothing in it.
What is intriguing is that Sony has opted out of using a conventional USB cable format on the new handheld. The PSPgo itself uses a wider, thinner connector for the console, terminating in the standard USB connector. So, similar to the iPhone and iPod Touch, it's proprietary cable time. It also appears as though Sony has moved away from the old AV port that debuted on the PSP-2000 - there's a common-or-garden 3.5mm stereo jack connection for headphones only, not the more traditional extended interface with its support for external remotes and the like.
Since the video output settings are still on the XMB, our guess is that Sony is indeed following Apple's lead by consolidating all connections into that new wider, thinner interface, which we strongly suspect will form the basis for an iPod-style dock. All very nice, but it once again emphasises that this is something of a clean break from the old PSP hardware - not only will your UMDs not work, but your component cables are now obsolete in the new order, as are your Memory Sticks: PSPgo uses the newer, smaller, M2 format as found in a number of the Sony Ericsson mobile phones.
In terms of other interesting information we picked up... well, we're going to assume that the final production PSPgo hardware won't allow you to flash the firmware with a system update designed for the older handhelds. Bizarrely, the sample apparently does, which resulted in a rather snazzy-looking brick once the PSPgo's previous trustees (who shall remain nameless) had finished with it - a side effect of which is that the rather intriguing-looking Gran Turismo demo included on the flash drive didn't work by the time the unit arrived in our possession, which - as you can imagine - we were really happy about...
On the plus side, the hard disk was loaded with a number of other demos, including office favourites WipEout Pulse and Ridge Racer 2, and we'll be commenting on how those feel on the new hardware, and doing our usual tour around and impressions of its exterior and how it works, in next week's hands-on and EGTV Show.
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Comments (35) Latest comment 3 years ago
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Being Sony though... They do like their proprietary standards...
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If its all digital distribution, why would video game stores choose to sell these machines? once the console has been sold, the game shop will no longer see that customer. If anything, this will increase second hand sales of the other models, and Sony will end up getting hardly any money at all!
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Why so keen? Having several games on the in-built drive is attractive, rather than carrying around several UMDs. The possibility of portable FFVII (plus all the other PS1 games currently in the PlayStation store - fairly cheap too) is extremely appealing. My biggest concern is battery life... shame that's not higher.
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Plus there is no word on how I play my existing UMD games. What a pain.
And they have changed the memory stick format, so I have to buy new bloody memory for this machine. What a pain.
All in all, the PSPGo is very, very painful.
Still buy one probably, when the inevitable firmware exploit is found and I can run emulators on it like my old PSP 1000 with a broken nub
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My PSP-1000 has loads of games on it without me having to carry around any UMDs, plus the whole of FFVII (and FFVIII, and MGS), and has a very good battery life. And you can have the same for less than £80, and be able to resell games when you're done with them, and not be forced into paying inflated PSN prices (I guarantee the majority of games will be at least a tenner more than Play are doing them for). And none of it is pirated.
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spot on. it really irks me when current psp and ds owners and in this case eurogamer, have digs about the new models of existing platforms either not offering them enough or causing pain in doing so, as if being some kind of 'given' upgrade path.
sony are clearly keeping up with the times for new owners to jump on board. obviously many will exchange old for new, for various reasons
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However, I understand some 'home' players still prefer umds for various reasons, but there's still the 3000 then.
So my conclusion is, sony will probably get a small share of psp users like me upgrading their models (mainly 1000), and for the rest like Avaloner said, it is certainly aimed at a new audience.
edit:
As for the cables, I don't see many people having an av cable. Those from the 1000 era like me don't have one anyway. Having to buy a custom usb cable is a pain, unless they provide a cable or adapter with the console.
I'm curious to know what the new blutooth is about exactly but I would bet on the ability to use a sixaxis/dualshock3 in combination with AV cable to make it a mini home console, which is nice. Bluetooh headset support for multiplayer would be nice too.
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Are you sure you aren't thinking of Nintendo?
It is suprising that Sony have taken this decision but it is possible that they want more connectivity than can be provided by mini-USB. Unless it's just a bit of poor reporting by EG, and it is in fact a micro-USB connection (about half as thin as mini-USB, but the same width).
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And is it just me or would it make more sense to call it a PSgo rather thana PSPgo?
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No because PSP stands for PlayStation Portable and this is still a portable device (not a home console), so PSPgo is correct.
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Yeah, I take your point. It just seems that the "Go" could replace the "Portable" and still get across the idea that this is a PlayStation that you can take out and about with you. "Portable Go" seems to be overegging the point somewhat. Not that I'm actually bothered you understand, just saying.
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Have people that actually played on the PSPGo ever stated that actually?
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We'll only get to know from going hands on I guess.
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No, it's not the answer. Until they give out the details of how you're going to be able to do it, it's no answer at all. In fact it looks very much like a Sony exec being asked the question and thinking 'oh christ if we just say tough luck we'll get lynched so I'll just say something vague and hope they go away'. All the statements I've seen by Sony execs give no suggestion they'd even considered it until the PSPGo was officially launched.
Jon
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They don't care about existing PSP UMD owners.
You already have a PSP and your UMD's.
This is not for you.
If you want one then its for games you download from PSN.
They don't have to convert your existing UMD's to work with it.
And any new releases won't come on UMD you just download them on your old PSP's from PSN.
Thats it UMD is dead.
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my question wasn't suggesting you were trolling - really was just wondering.
As others have said already, there's only one way to find out how it handles. In October.
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I'd say they're no better and no worse than the existing PSP.
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One of the writers over at Destructoid had a similar experience. He was tearing it to bits from the pictures then loved it after getting to try it at E3.
[link url=http://www.destructoid.com/e3-09-hands-on- with-the-psp-go-134707.phtml
]http://ww w.destructoid.com/e3-09-hands-o...[/link]
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I don't see the value in paying money for something that you do not physically own especially when games are priced similar to their physical copies.
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Are they similar in price? Generally, from the games I've checked, they're far more expensive on PSN than buying the UMD. They're generally full retail price, whereas you can normally get the UMD for much less. I can't imagine why anybody would be willing to lock themselves to a single, overpriced retailer for their games.
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o_0
Regarding the PSN games - I believe that all retailers should be able to stock PSN game download codes. That way Play.com could offer games at their usual discounts, and could also make the codes availble instantly upon purchase.
High street retailers should also be able to offer such codes in a similar fashion to mobile top-up cards, except with album artwork, screenshots and a blurb.
@light&shadow
The bluetooth should allow the functionality you stated, plus should also allow access to the PSN and Intranet via a mobile phone if they know what's good for them.
What's missing now, is the ability to stay logged into PSN on the PSP, and recieve messages and game invites, as well as using voice and video chat on the move...
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the old psp will drop price
and im gana go out n buy like 3 and customize em how i want hah
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I also think the EU will frown upon such a monopoly, so their hand may be forced sooner rather than later.