PS3: Hacked
Digital Foundry on the first true assault on PS3 security.
News over the weekend that iPhone hacker George Hotz has "hacked the PS3" has been met with shock, surprise and incredulity. Sony's console is undisputedly the most secure games machine ever made, yet Hotz claims to have achieved a full hack in just five weeks. PS3's security fail is generating incredible interest both inside and outside of the games industry, to the point where an interview he gave to the BBC became the most popular news story on the site last night.
However, despite the level of publicity, it remains unclear what the ramifications of the hack actually are: whether homebrew coding can actually be enabled, whether the deliberately hobbled implementation of Linux can be improved and - crucially - whether Hotz's work will open the door to piracy. It is interesting to note that despite the many claims, right now there has been no "hello world" homebrew code executed that typically demonstrates that the hacker actually has full control over the system.
What Hotz (hacker alias: Geohot) claims to have achieved is clearly important though. Posts on his blog put it blankly, revealing that he has "read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3".
In older systems, like the PSP, reverse-engineering code contained within that memory map was enough to find the decryption keys to game security and system software updates, and so the concepts of ISO loaders and custom firmware emerged.
"Basically, I used hardware to open a small hole and then used software to make the hole the size of the system to get full read/write access," Hotz told The Register. "Right now, although the system is broken, I have great power. I can make the system do whatever I want."
The HV in question is the so-called Hypervisor - low-level code that no-one outside of IBM and Sony should have access to. It controls access to the hardware and monitors the operating system running on it. It's also a key component of the security of both PlayStation 3 and Xbox 360. In theory, during run-time it can detect hacker attacks on the system - for example, the TIFF image exploits that have brought down some firmware revisions of the PSP. These typically worked by overrunning memory buffers, allowing hackers to implant code in memory where it really shouldn't be, where it would then be executed. The implementation of the Hypervisor makes such attacks almost certain to fail.
Hotz reckons that his control over the Hypervisor is so complete that when it attempts to run code designed to secure the system, he can simply stop the call from ever happening. More than that, he can create his own calls designed to access the system at the very lowest levels. He claims to have created two new calls so far, one to read from any point in system memory (Peek) and the other to write (Poke). As the code injection is happening at pretty much the lowest level, the only way Sony can effectively defeat it is to redesign the hardware - although firmware updates can seek to circumvent whatever brand of code he chooses to inject into the system.
Making matters difficult is the fact that Sony and IBM's security protocols were created to anticipate a worst-case scenario, and assumed that at some point someone like Geohot would gain access in this way. So even more layers of security were added to the design.
First up there's the matter of the all-important decryption keys. The PS3 has eight SPUs circling its PowerPC core. One of those is disabled (to improve yields in fabricating the expensive CELL chip - more "faulty" ones can be used if the defective element of the chip is disabled). Another SPU handles security, processing encrypted code, leaving six purely for game developer usage. While the hack gives access to the entire system memory, the all-important decryption keys are held entirely in the SPU and can't be read by Hotz's new Hypervisor calls.
The other security element is the so-called root key within the CELL itself. It's the master key to everything the PS3 processes at the very lowest level, and according to publicly available IBM documentation, it is never copied into main RAM, again making its retrieval challenging. While there is no evidence that Hotz has this, his BBC interview does make for alarming reading for Sony, particularly when he talks about publishing "details of the console's 'root key', a master code that once known would make it easier for others to decipher and hack other security features on the console".
Once the root key is available, it's essentially game over for the system's security for all-time, but it's here that some of the claims being made for the hack don't really add up. PSP has been compromised on many levels again and again, but its root key apparently remains unknown. The BBC report also quotes Hotz as saying that the hack opens up the PS3 to allow all models to run PS2 software: unless the original Graphics Synthesizer chip from the old console is in there, or a software emulator exists, this is almost certainly not the case. While elements of the story don't add up, it is clear that what Geohot has achieved is significant, leaving many commentators to wonder what happens next.
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Comments (105) 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Its a bit premature to announce the PS3 is haxxored coz it isn't fully yet.
Its actually amazing it hasn't been done by now but so far its tsill just hanging on.
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Considering this I cannot understand why the design of the PSP was so off regarding security.
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based on the slow responce of MS to hacking i can imagine SCE will be swifter and harsher. Also as they are in a more delicate position in general
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Best analogy I've read is that what Hotz has done is like getting past the guards outside of a bank, but has still got the secure vault to crack.
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Then again what is likely to happen is that any poor sales performance on a game which doesn't quite cut it would be blamed on Piracy.
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That being said, I doubt this hack will be fully realised for a while...
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It sort of means that piracy isn't that big a factor for low sales.
There really should be an article about this as its the only system that can't blame poor sales on piracy. (at the moment)
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Then I read this story and realise I don't have a clue. What a very clever chap.
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I think, although piracy is possible on the 360, a lot of people don't do it. For one it is harder to do than on the PSP or the PC. And there is always the danger to get your console banned from Xbox Live.
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From the sounds of it there's so many layers of security to the system that piracy may indeed be impossible, we'll have to wait on further developments, though it is interesting that he mentions the Slim. The hack must be rooted in either running Linux software or in the hardware of the Linux enabling chip that was omitted from the Slim version. I certainly don't believe that all non-slim PS3 can be made backwards compatible via a hack, unless he's alluding some homebrew software emulator. It's all very interesting stuff, but I think it's a long way off from being applicable as yet.
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Ooooh. You're starting up the debate now. Increasing hardware sales at the expense of software sales.
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I think, the hardware sales will increase if it is easy to play pirated games on it. Look at the number of units the PSP has sold, about 50 Million units, if I recall correctly. But the games for the PSP do not sell at all.
But this does not help Sony, because the software sales bring in the money, not the hardware itself.
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Sony will probably just buy this guy out and make sure he doesn't release it.
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No it does not:
"....Yet the Copyright Act's protection of computer software goes well beyond the question of whether you've copied anything. In fact, you don't need to copy any code at all to run afoul of U.S. copyright law. The anti-circumvention provision of the DMCA, 17 U.S.C. 1201, prohibits the circumvention of any technological measures that control access to any part of the work. It also prevents the distribution of software that enables circumvention of an access control..."
[link url=http://www.gamasutra.com/view/n ews/26845/Analysis_Reverse_Engineering_and_You.php
]http://ww w.gamasutra.com/view/news/26845...[/link]
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he stands to make very large amounts of money if he can pull of a full "successful" hack and then sell this to mod-chip manufacturers. but personally, i hope he gets hit by a bus before it comes to this.
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As for this story - even if the PS3 was completely hacked, it would still be difficult for people to download a lot of the games because of the amount of data thats stored on the BluRay discs. Its also still quite expensive for blank BluRays and a BluRay burner isnt exactly cheap at the moment.
I think, for a little while longer anyway, the PS3 is still safe...
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I think any PS3 hack will probably involve dismantling the ps3 and lots of soldering, I wouldn't risk it. If I can't afford a game I'd just wait a month and buy a cheap 2nd hand copy.
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Better watch - some people around here think that buying 2nd hand is as bad as piracy these days...
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Given that second hand sales across eBay, game stores and the like tend to be new price minus £2, if that (sometimes more than new), if industry success is a concern then there's no good reason to buy 2nd hand really. Morally of course it's not as bad as piracy, but it is ultimately damaging to the industry.
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Yes, that was true that it was easy to brick a PSP. Nowadays it has become as simple as changing the mode of your battery with a cheap tool to unbrick / flash the thing.
On 360 there still is the fear of being banned and ironically the Rrod-problem is helping MS, too. If your console breaks you can't get it replaced if you tinkered with it.
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lol was thinking the exact same thing as I was reading the article!
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I can't agree with that statement.. when people sell a game they've completed they more often than not put that money toward buying another game. Or they will trade that game in against another game, so another purchase. If someone bought Gears Of War as an example for £9 second hand and enjoyed it then there's every chance they would have bought Gears Of War 2 as soon as it came out.
Buying second hand games has happened since gaming began and the games industry is still here going strong. Yes some devs have gone to the wall but that's due to the spiralling costs of game development and sometimes a lack of quality or bad decisions when deciding what game to make, see Haze as a perfect example.
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I couldn't even make a game run on my C64 most've time!
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The USA are trying hard but not every country copied their strange laws.
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I remember typing out pokes from magazines, goodtimes.
My mate had the multiface on his zx +2, I'd never seen anything like it before. amazing.
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If that applies here, why don't Apple, Nintendo, etc. start suing?
"wants to hack things and tell people how to do it, but not take the responsibilty of his actions"
You mean take the responsibilty of other people's actions? Hacking does not equal piracy.
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Buying pre-owned games is OK. Blatent theft of software is a CRIME and morally wrong, it should also be resisted by true gaming fans world wode.
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This appears to be something that you have made up out of magical fairy dust.
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do a barrel roll then! xDDD
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I completely agree. Their only approach would be to mirror MS and ban accounts.
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More like some guy who Sony should really give a job to...
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Or Microsoft.
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Although I have been there and done that so to speak I would NEVER recommend flashing/chipping consoles to anyone and I sure as hell won't be getting into it ever again, I learned my lesson the hard way but at least it made me see sense!
I snapped and chucked all my copied games and I'm now a happy 360 owner with a proper 360 which has never been opened (and never will) and a small selection of games I bought from the store, now that I have a smaller selection of games I have actually bought I spend a lot longer playing and enjoying them!
All i'm trying to say is support the games industry whenever you can!
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I agree totally. If I was Sony this is the guy I would want consultation from when designing security on the PS4.
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I would like to see how you would act if your IP was pirated and your hard work went down the drain.
@ malexous
And who should they exactly sue?
Nintendo does everything possible against the R4:
[link url=http://www.google.com/search?cl ient=safari&rls=en&q=r4+arrested&ie=UTF-8&oe=UTF-8
]http://ww w.google.com/search?client=safa...[/link]
Microsoft bans hacked consoles and pirated games.
I won't deny, there is a specific symbiosis between hackers and manufacturers,
but if it gets out of control manufacturers will act and take off their gloves.
Remember DarkAlex? Where is he now?
He left the stage because it became a little bit too hot.
Not every hacker enjoys the media circus like Geohot.
For gods sake, there are even pictures of him on the net...
Hacking does not equal piracy, but it leads to piracy and Geohot is opening the way to it.
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True, after raping their system and possibly damaging them finacially they should reward him :-/
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Homebrew had games on the memory stick - now PSP games are DLC for regular users.
Homebrew had document readers - now the PSP has the comic reader.
The PS3 is a different beast for sure, and its more prominent 'always online' nature makes it easyer for Sony to scan and verify all machines connecting to PSN as legit. I know a lot of people who hacked their 360's, only to ditch them later on and buy another non-hacked one because loosing Live! access was too big a loss even when getting £40 games for nothing. (I also know a few people who have un-hacked their PSP's, but errr.. thats another story).
Anyway, if some brave soul can come up with a fully working software-only PS2 emulator, then it will put pressure on Sony to provide one of their own, if only to stop users hacking their systems for it.
But I strongly doubt that thing exists. I mean, Sony only just about has the PSP emulated!
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Apple could start with Geohot.
Nintendo could start with bushing. They could probably find him at the next 24C3 and if they want to know what he looks like they could take a peek at Youtube.
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]http://en.wi kipedia.org/wiki/George_Hotz
[/link]
The guy is 20 years old, he looks like he never used a comb... yet he is a genius, he hacked one of the most secure hardware platforms ever. He is just doing plain old hacking: looking for security holes, gaining control of the device. Guys like him drive computer security forward.
Of course, the hack could lead to piracy, but he is on a different level, he won't be doing the piracy himself. You wouldn't blame the inventor of the knife for other people's stabbings, would you?
Any big company should aspire to hire people like him, but it ain't easy... Once someone is used to the challenge of beating somebody else's security, it's hard for him to switch sides and finding pleasure in securing systems. Appealing the dark side is.
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Joy and such.
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You can't sue him for that. Reverse engineering is legal. Publicly stating what he has done is legal. You're right that everybody knows this will directly lead to piracy . . . but technically he isn't responsible for that. If I publish a book explaining how combination locks work and discussing their flaws, the fact that almost certainly somebody will use that knowledge to illegally open a lock doesn't make me liable.
The theory is to favor the progression of knowledge for all people rather than protect the individual. That's why patents work the way they do: you can have exclusive rights to the product of your genius . . . but you have to disclose to everybody exactly how it works so that when your timed window expires everybody else can build off of that. Its better for everybody if knowledge builds off of knowledge, rather than having everybody have to re-invent the wheel.
Not saying that's the right or wrong set of rules . . . but it is the way things stand now.
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he would be driving security forward if he provided details of the hack to Sony. Instead he is withholding information incase they put a block on him.
I'm all for open platforms but they should be made/broken open when the system is at the end of its lifecycle. That way the industry doesn't get hit by piracy, Everyone eventually gets an open system no harm done.
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Anyway, I doubt the guys at IBM or Sony don't know how the hack is done (if they don't, they are now working at 200% to find out and are within hours or days of discovering it). I don't believe this guy is so good that he has found a way to go in that nobody at IBM or Sony (the designers of the system) can think of. It's likely that they even knew that weakness from the very beginning and just were praying to Good God that nobody discovered...
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NO IT FUCKING ISN'T YOU STUPID HALFWITTED FUCKING CUNT.
Every games platform ever made since 1982 has been massively subject to piracy. Tell me - compared to 1982, is the industry in 2010:
(a) dangerously unsustainable?
or
(b) growing bigger every single year, generating more money every single year, making more profit every single year?
Do the fucking maths, you hopelessly stupid fucking cockwit. And here's some help.
DS and Wii: easy to pirate. Sales of hardware and software: huge. Nintendo's profits: off the scale.
PS3: impossible to pirate. Sales of hardware and software: from massive 1st place in the previous generation to distant last place this generation. Sony's profits: down the toilet.
Jesus fucking Christ, it's not difficult.
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calm down angry man
The fact the industry has continued to grow in spite of piracy is due to the fact gaming is an industry in its infancy compared to other mediums and is in the growth phase. It is enjoying a STUNTED growth. It is also in no small part due to the efforts of legislation and law enforcement that the problem has been minimised.
To illustrate this point look at countries in the third world where piracy taken to its unabated logical conclusion has completely destroyed the market for genuine software. How many copies of windows do you think MS sells in Pakistan? yet i bet everyone with a computer will be running it. MS survives off sales to the first world because here it can guarantee its products stand a chance.
To answer your further point about system/software sales: piracy tends to ravage the "core" market, it takes people who are fairly savvy to acquire or modify a console for piracy. In other words look at the sort of DS games in the chart: Casual crap, the sort parents buy for their tweenage children, the market for hardcore titles has collapsed. GTA China Town is a perfect example of a widely played game that tanked at retail.
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An excellent point, if not for the fact that you have absolutely no fucking idea whether it was "widely played" or not. Where are these statistics published?
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What, like the poor struggling 360, you mean?
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Also, I like that he claims he doesn't support piracy, yet is going to post on his blog about how to hack a PS3, so you can pirate games. If he didn't support piracy and was doing it for his own enjoyment he wouldn't be posting the details.
A hacked PS3 won't be able to do anything you can't already do on a PC, so what 'fun' does he intend other people to have with the console?
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"An excellent point, if not for the fact that you have absolutely no fucking idea whether it was "widely played" or not. Where are these statistics published?"
Pirates dont tend to put their hand up do they reverend
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Presumably the reason the DS and Wii have been the fastest-selling consoles in history, despite being the easiest-to-pirate formats for 20 years. Still, I'm sure you're right - without piracy, consumers would suddenly have found billions of extra pounds in their pockets to spend.
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Ah, righty-ho. You can furnish us with those, can you?
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Then maybe you should have said so.
"Isn't it strange how the biggest selling most pirated console enjoys a much smaller percentage share of the software market than its hardware share size? "
Not necessarily, not by a long chalk. What specific figures are you basing that claim on, for a start?
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Clearly he's a criminal and anti gaming supporter, but maybe Sony can take not and improve their service so some good can come of this.
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Dude, you really shouldn't still be shitting on the bus at your age.
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Its not my job to collect stats for you the facts are out there. It is not unknown for developers to complain torrent downloads for their games exceed unit sales. Rest assured if i did have Chinatown wars download figures to hand you would be duly embarrassed. Its a crying shame that we'll probably never see a ds exclusive GTA title again (10/10 on eurogamer) because of piracy,
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In other words, you've just made up a load of unsupported bullshit off the top of your head. Next please.
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http://en .wikipedia.org/wiki/PlayStation...
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if it is your contention that unit sales of Chinatown wars exceeded download numbers then i'd wager my reputation you are wrong.
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I never said anything remotely close to that, because unlike you, when I don't have the first clue what the relevant numbers are I don't start making up bullshit claims about them and stating them as facts.
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Besides, it's a waste of time talking about pirated games on the PS3 while the Blu-Ray drive remains secure, sure we have a kid who's broken into the very base level of the PS3's hardware, but there's a long way to go before he'll be able to do anything useful with it and even longer before anyone successfully adapts his work for the purposes of committing software piracy.
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i thought you wouldnt be able to cash the cheques your mouth writes. It suits you not to bother presenting any figures either since your argument thrives on ignorance and denial of common sense. the less known about the damage piracy causes the less damage to the cause of piracy. isnt that right shipmate
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I'm sorry, I'm confused. Was I the one who started quoting a load of totally made-up "facts" as basis for his argument, and then panicking and having a big strop when someone asked me to back them up? I was really quite sure that was you.
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"Considering this I cannot understand why the design of the PSP was so off regarding security. "
Or maybe it was because of the PSP that Sony possibly acted "once bitten, twice shy"?
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piracy can make a game like GTA Chinatown wars unviable. That to me is what is meant by damage to the industry. A product of uk culture will not be given a second chance to shine. You portray a world in which piracy has no impact, well it does. You are calling me out for not producing figures but you know full well it is not in your interest these figures are known since they will counter your argument. Hence you are afraid to the take the bet. I am only making known what is common sense while you are taking the easy defence of denial. It is no better the argument. The assertion software development is impacted by torrent downloads are not "made up" facts but widely held industry opinion. Unless pirates are honest and put their hand up every time they download a game illegally we will never know the full figures but honesty is not a criminal trait.
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The iPhone hack was a (relatively) good thing in general, as it was virtually all aimed at ridiculous restrictions Apple placed on the phone to needlessly force folks into spending money (like the Google Voice fiasco) and dictate what programmes could be run on your own machine. This, on the other hand, is just c*ck waving vandalism. There's nothing PS3 users are losing out on, except the ability to steal folks hard work (please, no-one trot out the "backup your games" argument - it's bullsh*t and always has been) and cheat at online games.
If it's the technical challenge he's after, then by all means show a "Hello World" then STFU. Publishing codes and methods, so that others can "join the fun", just shows he's being an ar$e and happy to f**k up people for his own sh*ts and giggles.
Very smart guy, but a tw@t.
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Oh come on! PS2 B/C? Saving your games to HDD? Homebrew? Old emulators?
A hacked PS3 could work wonders without touching pirating games, just like a hacked PSP did. Good luck to this guy, if it gives me a better product like hacking the PSP did I'm all for it.
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(a) dangerously unsustainable?
or
(b) growing bigger every single year, generating more money every single year, making more profit every single year?"
OK, I'll have a go mr. Campbell.
I think it's none of the above.
It's not (a) because an industry that's been around for decades now can hardly be qualified as unsustainable, let alone dangerously so.
It's not (b) because of p.e. this and this.
Am I right? Am I?
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It can? You've got figures to back that up, of course? You know how much GTACW cost to develop for the DS, and how much money it made? Well heavens above, Deirdre, don't keep us in suspense - let's hear them.
"You portray a world in which piracy has no impact, well it does."
Prove that, can you?
"You are calling me out for not producing figures but you know full well it is not in your interest these figures are known since they will counter your argument."
Then why are you playing into my hands by not producing them? I keep asking, so if they'd make me look foolish why don't you produce them? Man, that'd show me!
"Hence you are afraid to the take the bet."
Hang on - there's a bet? As far as I can see, I keep asking and asking for you to come up with stats supporting the idiotic bollocks you're spouting, and you keep failing. Somehow this makes ME afraid, apparently. Have you put your brain in the wrong way round this morning?
"The assertion software development is impacted by torrent downloads are not "made up" facts but widely held industry opinion."
Ooh, there's another fantastic totally spurious "widely" from you. Done a survey, have you? Do please share its results with us.
Opinions aren't facts, you hapless fucking dolt. That's why they're called by a different name - because they're NOT accepted to be definitively true.
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Sure, being able to play backups of PS3 games would also be fine, I dropped my copy of BlazBlue BluRay the other day and was scared shitless that it will break. I never play originals on my Xbox 360, always using backups just in case. On my Wii, I even just chuck them all onto the USB harddrive.
But as for the silly discussion about piracy: as someone else mentioned and i will repeat: PS3 was unbroken for three years and it still suffers no piracy. Have the sales of PS3 games been noticeably higher than for hacked consoles like Xbox 360 and Wii? No. Not really. So, can you tell me, how did the "no piracy" situation actually help PS3???
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But it would be cool if hacking the PS3 would open up a fully fledged version of linux to turn your PS3 into a proper media centre with the ability to play any video/audio and to access all website on a fully functioning web browser.
add in a little bit of homebrew ... and i'm totally sold on the idea ...
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For a man of the cloth you certainly use inappropriate language. I'd love to hear one of your services, it'd probably have lots of "you betta do whah god fuckin' tells yah" and things like that. Think American child evangelist meets Rambo and you're probably there.
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As far as flaming GeoHot for what he has done, well you can't accuse someone that works in a gun making factory of murder because he knows what the gun might be used for (just realised similar analogy has been used several times, but i'll keep it to push the point - but also point out if his intention is that he likes making guns knowing they will kill people, so what, if he doesnt build it someone else likely will). If you have an iPhone you'll understand how fantastic this guy and his work is - i was very dissapointed with the phone until i ran blackra1n and opened up so many options that should of been there to start off with. Having jailbroken my iPhone although it opened up so very many fantastic things it has also opened up the option to download and install pirated applications and games through a third party piece of software.
I hate paying for overpriced software and games and rarely do, except on the 360, probably only because to do otherwise it would mean bricking my XBox for XBL, i'm sure Sony will setup a similar system and the majority of people will opt to pay for games. When you consider though that you can pay AU $50-60 for a new game on ebay, generally a multi region, OR pay $120 in the stores it's pretty clear that games are massively overpriced. If companies are ok with raping peoples wallet i don't see why i should be too concerned if there are people out there raping the companies back - and to suggest the prices are what they are to make up for piracy would be very naive, they charge what people pay.
Personally, if i had a PS3 i wouldnt hack it because i would play games online, as i do with the 360 - i have hacked my mums and sisters Wii though, and my brother has hacked his, because really who plays that online? I rarely play PC games (Dragon Age at the moment though), and wouldnt pay for any if i did, thus downloading a PC game and playing it instead of not paying for it and thus not playing it, i, and people like me, have no impact on game sales. I guarantee the majority of people out there downloading games do so with having no impact on game sales because they would not of otherwise bought the game. So really, you can't look at torrent downloads and then say that using these stats we can see why the game didnt sell very well.
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"NO IT FUCKING ISN'T YOU STUPID HALFWITTED FUCKING CUNT."
See the incisive intellect at work? I'm constantly amazed he isn't more widely appreciated.
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And this is why there is a problem with the world, its called not taking responsibility for your actions...and saying... "Well someone else will make a machine gun that will kill people, so we should".
Of course this is only a PS3 hack, but the guy who has done it, knows full well that 99.9% of the people wont do it (we dont want to mess with the internals of our PS3), but the small minority will, and the majority of those messing will want to hack the ps3.
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And despite what the inet commies say: It might kill the industry in the long run. Look what happened to Commodore and Amiga.
Look what happened to the DS. Sure, the sales figures are still up, despite massive piracy. But it is obvious that the system gets more and more spongebob/disney/identikit-toddler-bullshit because those are the only titles that still get bought.
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What a completely specious argument that is. Leaving aside the issues of PS3 hacking and even gun manufacture for a moment, what about the novel concept of personal fucking responsibility?
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I wouldnt be suprised if half of the people complaining about piracy do infact watch pirated movies, nice to have a high moral stance when you really shouldnt be taking it. Regardless, i think to suggest that what this guy has done or is going to do is piracy is unfair, and certainly incorrect. He is only providing something that other people will take and use to create other things, however some of these things could possibly be piracy related, and then other people will take these and partake in piracy. There will be many things not related to piracy that this will open up, how far back do you really go to place blame on the end user partaking in piracy? The blokes working at Sony writing the software didn't write it to help the end user partake in pirating games, but their part is no less pertinent than GeoHot's.
Next thing we should go flame the creator of Nero, the burning software, for enabling people to put pirated software, music, movies, etc, onto a disc, or the companies that release CD/DVD/BluRay Burners (which ironically would include Sony). Or it can even be pointed out that piracy is destroying the TV industry, among other things, Sony sell TV recorders which can then be used to share such recorded TV, so the bloke in the Sony factory making a TV recorder or DVD burner should be taking responsibility for supporting the piracy industry?
I think the word 'hack' is too easily equated to piracy and that people should stay their hand and mouth before they jump to that conclusion.
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Prefer if they use it to make the games run better no ?
Sounds like they have enough anti piracy without using SPE's
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Not quite so, according to another PS3 hacker going by the name of Streetskater.
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