Tech Interview: PlayStation Move

Digital Foundry vs. Dr Richard Marks.

With Microsoft Kinect and Nintendo 3DS dominating the E3 headlines, it is perhaps too easy to overlook the strong showing of PlayStation Move at the industry's showpiece event.

The launch line-up of games is looking impressive: bespoke Move titles like Start the Party are genuinely great fun, previous hits like Heavy Rain are getting the upgrade treatment with well-realised interface implementations, while forthcoming heavy-hitters from Sony such as Killzone 3, Gran Turismo 5 and LittleBigPlanet 2 are all slated to support the new hardware.

While Move doesn't have the sci-fi allure of Kinect, the foundations of its basic design are extremely strong, and its performance in terms of precision and latency is best-in-class. There's also the device's basic flexibility: Move can "do" gesture-based games similar to Harmonix's excellent Kinect title, Dance Central. The E3 unveiling of the accomplished SingStar Dance proved that while full-body scanning can't be achieved, the overall effect turns out to be much the same.

Moreover, unlike Kinect, core titles can be easily supported. SOCOM 4 demonstrated that Move adds genuine value to a tactical shooter in a way that simply couldn't be implemented on the competing HD motion controller, providing a naturally intuitive interface that we found to be markedly superior to the standard DualShock setup.

However, it's fair to say that reception to PlayStation Move hasn't been uniformly positive. There's a train of thought that suggests perhaps Move doesn't offer enough to differentiate it from the Wii remote, that the accuracy and performance it represents isn't the hook required to bring the casual audience to the PlayStation 3.

So, when Sony offered us the chance to speak one-to-one with R&D Manager of Special Projects, Dr Richard Marks, that was the very first point we put to him...

Digital Foundry: At the Sony media conference, the emphasis with Move was on fidelity and precision. From a design perspective, that's the Holy Grail: ultra-low latency and accuracy. But does that tally with the needs of the audience that Sony needs to attract to the PS3? Would a casual gamer really be attracted to Move because of its precision?

Richard Marks: My colleague Anton [Mikhailov] has a really good way of summarising that actually. The thing that matters to the average person is not how precise it is or how responsive it is at all. Those words don't have much meaning to them, but how well connected you feel to the game matters. They want to feel like their actions matter. They don't care if it's sub-millimetre or anything like that. They want to know that what they're doing is having an effect. That 1:1 feeling of it doing the right thing is all that matters.

The broad numbers aren't so important but the fact that it feels right when you use it, that's what matters. The way we think about it is that there's a data layer and that has to be really good. On top of that you have the interpretation layer: how you choose to interpret that data. We want to give the game developers as much freedom as possible to interpret the game data so if the data is as good as possible they have more freedom to interpret it as they want. They can smooth the heck out of it, make it super-sluggish or super-stable or they can make it super-responsive. We want that creative freedom to be available to the game developer.

If we wanted them to make one kind of game, we would have tuned everything to that one kind of experience. That's all it would do, and that's not what we tried to do.

Digital Foundry: When you began your research, did you look into the z-cams, like Project Natal?

Richard Marks: Yeah, actually we did...

Digital Foundry: You - personally - were doing the precursor work to that before with EyeToy, right?

Richard Marks: Right. I'm still a heavy proponent of 3D cameras. I think they're really interesting technology. We had many different 3D camera prototypes and we had our game teams look into that to evaluate what they could do with it. There are some experiences that it can do that are really neat but there just weren't enough experiences that made it make enough sense as a platform-level controller.

Coming back is that sometimes we need buttons to have certain kinds of experiences. Other times we need more precision than we can get out of those cameras. We need to know exactly what you're doing with your hands, especially in the more hardcore experiences.

Digital Foundry: So you're saying that the technology actually limits the kinds of games you can make?

Richard Marks: If it's just that 3D camera, yeah I guess. That's what we ran into with EyeToy. When you have only the camera, it's a magical feeling but sometimes you just wish you could select something. I don't want to wave to click a button.

Comments (62) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • jamhead #1 2 years ago

    Good article - interesting without any of the usual marketing mud slinging nonsense. He makes some good points - "...we need buttons to have certain kinds of experiences."

    Yeah. I agree.

    I think this could turn out quite well. Almost as though that long term strategy for Sony (media streaming, blu-ray, 3D etc) is actually starting to pay off.
  • kordan11 #2 2 years ago

    Ok... why isn't anyone saying you can actually use a DS3 instead of the sub-controller anywhere else???

    If it's practical it actually saves a lot of money... Great to know!

    Otherwise, great article. I think that Sony, maybe for the first time this generation, got it right. Camera + accurate motion detection + BUTTONS = best motion control out there. Now they need to back it up with games that aren't Wii rip-offs.

    Their 3D isn't looking as good though... 3D TVs are too expensive at the moment I think. And the 3DS with no glasses and better tech than the PSP is looking good.
  • davisorle #3 2 years ago

    @kordan11

    Seriously? Everyone almost knows but REALLY? Are you actually saying thats its a useful thing to know? are you SERIOUSLY telling me that you are thining of waving the Move with one hand and with the other holding half of the DS3 and you are telling me that you find that a good idea?

    wow.. Ok, turn on your PS3, put in there a game. Any game that you wont die within 3 mins and just hold it with the left hand and tell me what you think and how your hand starts feeling fter 5 mins of trying to hold / balance/ use it with just one hand. Its not heavy at all ofc but you should get it. If I get the Move I wont even try something as stupid as using it with a DS3.

    Nice interview but still something missing from the Move. Im probably gonna end up buying it since I tend to waste my money on crap but I hope they release a couple of well worth tittles for it cause Ive avoided buying a Wii for a reason -.-
  • neems #4 2 years ago

    ^ Actually if I'm playing Flower I use the controller one handed, left or right. Granted that uses the motion control, but the analogue stick is situated quite comfortably for one handed use.
  • bladdard #5 2 years ago

    I like FPS's but hate controllers so never play console FPS's. If Move can offer a usuable control scheme that rivals mouse and keyboard I could buy into it.
  • TheApologist #6 2 years ago

    My big disappointment with Wii (which I like very much, I should say) was with the feel of the motions, particularly in FPS. I have never got on with console FPS using controllers.

    I thought I was going to ignore move, but it's reasonably priced, and if there are the games - especially an intuitive control for FPSs - I am totally in. Head tracking for leaning etc in an first person game would be great.
  • jag10 #7 2 years ago

  • riceNpea #8 2 years ago

    @ davisorle,

    you're a condescending prick. do you talk to people like that face to face just because you don't agree, you obnoxious twat? to everyone else i apologise for my language

    i like kordan11 didn't know that fact either and am glad that i have the OPTION should i wish to use the DS3 in that way. some people may not be able to afford the whole package from the off.

    an informative interview that left me feeling really positive about the technology and what it can do to enhance the gaming experience. it seems more versatile the the Wii's which i think has been a wasted opportunity so far and has become stale.

    Sony are spot on about buttons too. whatsmore full gesture control just sounds too exhausting to maintain for the hours a day i play games.
  • RodHull #9 2 years ago

    Interesting and balanced article, although more so from the Sony doc. DF seemed too busy humping his leg to ask any truly probing questions. Shame the comments thread hasn't been quite so measured.
    Edited by 1 at 19/06/10 @ 10:18
  • dominalien #10 2 years ago

    The man said it: the DS3 is fine one-handed if you're sitting down and can prop it against your thigh. Having just done a 5 second test I concur: I can hold it fine as long as I'm not using the analogue stick. Once I do, though, it starts slipping out of my hand. Not a problem when it's resting on my thigh.

    Also: Dr Richard Marks should be doing all the talking for Sony about any topic whatsoever from now on.
  • Emmit_Assassin #11 2 years ago

    Sony Boardroom meeting -

    Right, lads! We want casual gamers, and we want them now. They're stupid enough to buy anything with either 'Sports' or 'Fitness' in the title; get on it!

    We've got something you might like, already sir...We've copied the Wiimote and nunchuck almost exactly, only we changed the colour, made it look like a dodgy vibrator and made up some shite about it being compatible with any games we want.

    Fuckin brilliant! Market it! Get it on the shelves...here's the tag, guys - "What you would rather - Pay £300 for a state of the art PS3 and Move, or £150 for the Wii which, incedentally, does exactly the same thing as Move, has been out a little longer, has plenty more games, is attractive to a casual audience, and only serves a casual audience....."

    Oh, hang on.....maybe this aint such a good idea?...............
  • jag10 #12 2 years ago

    @Emmit_Assassin

    show me where on the Wii you can get killzone 3 in 3D and with motion control.
  • dominalien #13 2 years ago

    @jag10

    Ignore him, he's just trolling.

    Edit: Also, it seems Sony are making a move (heh) for the hardcore at least as much as for the casual with this thing. The game lineup and (especially) Kevin Butler's speech point in that direction.
    Edited by 2 at 19/06/10 @ 10:34
  • bladdard #14 2 years ago

    @Emmit_Assassin

    I bet you were praying for news of the Wii HD at E3, isn't Wii HD exactly what you described Move to be.
  • MaoZedong #15 2 years ago

    Post deleted at 09:40:08 17-12-2011
  • Gambit1977 #16 2 years ago

    Really enjoyed that article. Informative and interesting and also without the 'mine's bigger than yours' mentality.
  • GreyBeard #17 2 years ago

    Another great interview from the Move tech guys. I admire the fact that despite having to deal with a lot of cynicism they've consistently taken the high road, stayed on topic about the benefits of their approach and never descended into mud-slinging or marketing hype.

    Classy guys. I really hope Move does well for them.
  • StooMonster #18 2 years ago

    I would like to see a cross between Motion and Kinect; maybe with two Kinect cameras for better 3D positioning.
  • makeamazing #19 2 years ago

    Good interview, and this guy has been interviewed before and comes across very well.

    One of the problems with Natal is in something DR Marks said indirectly, which is the software has to decide what is a gesture and what is you turning and pointing or just moving around in the case of a normal game. What i noticed when that one guy was doing the Video Natal presentation was how he made sure his arms were at his side and he kept his movements very still. When i play games standing up i dont keep still or rigid, i move around... Natal has to decide in movement recognition, is that me saying i want it to do something or am i just moving around, to me this is one of its biggest faults... but no one is really has mentioned it.
  • Murton #20 2 years ago

    Love the interviews with Marks, no nonsense, just sticks the subject and lets the facts do both the talking and the selling (and this interview really sold Move for me) it's a shame that more people in the industry don't take this approach to selling their product.

    I'm actually starting to get quite excited for Move now. *goes to look at the game demo's again*
  • Markitron #21 2 years ago

    As a gamer this week has been great, as a regular Eurogamer reader it has been brilliant; I have completely filtered out all of the Idiot trolls that comment on this website. This is, literally, the only website I comment on because of the average intelligence of most of the posters. I dont enjoy using the ignore button but im well glad its there!
    Edited by 1 at 19/06/10 @ 13:39
  • Kenshin001 #22 2 years ago

    Can you use Move while sitting down though?
  • himmelsturmerIX #23 2 years ago

    Oceans apart day after day
    And I slowly go insane
    I hear your voice on the line
    But it doesn't stop the pain

    If I see you next to never
    How can we say forever

    Wherever you go
    Whatever you do
    I will be right here waiting for you
    Whatever it takes
    Or how my heart breaks
    I will be right here waiting for you

    I took for granted, all the times
    That I though would last somehow
    I hear the laughter, I taste the tears
    But I can't get near you now

    Oh, can't you see it baby
    You've got me goin' CrAzY

    Wherever you go
    Whatever you do
    I will be right here waiting for you
    Whatever it takes
    Or how my heart breaks
    I will be right here waiting for you

    I wonder how we can survive
    This romance
    But in the end if I'm with you
    I'll take the chance

    Oh, can't you see it baby
    You've got me goin' cRaZy

    Wherever you go
    Whatever you do
    I will be right here waiting for you
    Whatever it takes
    Or how my heart breaks
    I will be right here waiting for you
  • Markitron #24 2 years ago

  • BlinxHDD #25 2 years ago

    Reliably accurate and responsive, buttons and rumble feedback, fully wireless, it's the best of the bunch. I think the glowing sphere looks cool too.
  • captain_Carl #26 2 years ago

    Interesting article. I'm quite interested in Move now after E3. Last E3 i was like everyone else - wow'd by Natal, and disappointed with Move - but now i really am tempted by Move i have to say (and i generally don't like motion controls).

    The Sorcery demo is probably what did it for me...It looks like it uses Move in a way that is fun and immersive without being a Wii rip off. If they can expand that into having a decent story and a good long experience, i would buy Move for it. More games like that would be brilliant.

    The technology behind Move sounds simple but it's quite surprising what it can actually do. It was about the only motion controller at E3 that showed me it was (close to) 1:1 control and virtually lag free (Wii is obviously close to lag free, but looked nowhere near 1:1 during E3 from what i saw; whereas Kinect looked both laggy and nowhere near 1:1).

  • BuckEntropy #27 2 years ago

    I have to agree Richard Marks shows everyone how it's done. And if the response / accuracy is really there this is a clearly better general purpose control option than Kinect - or even Wiimote. But that could set the stage for dilemma, will this ultimately become a replacement for the controllers we all know? It'll be interesting to see how Sony tries to play it.
  • Miths #28 2 years ago

    Great interview. There's absolutely no doubt in my mind that I'll be pre-ordering Move + Navigation Controller (and probably that gun attachment as well, looks like something my wrist would thank me for for extended shooting/pointing sessions) as soon as possible.

    Shame that the 3D TV will probably have to wait a couple of years - they aren't as expensive as I had thought they would be, but too expensive nonetheless.
  • MightyMouse #29 2 years ago

    Interesting article, I buy his line about the need for buttons but depending on how long this console generation lasts would agree with MS about 3D not being mainstream enough to do an awful lot with.

    That said, I'd clearly buy a 3D tv if I had enough disposable income.
  • Dizzy #30 2 years ago

    Tbh casuals don't want more accurate gesture controllers and hardcore people don't want movement controllers. Sony actually got the marketing all wrong by trying to improve the wii mote. The only special thing about move is that you can do some awesome stuff with two controllers, but they got the pricing wrong for that. I predict Kinect is gonna walk all over move for Xmas and the wii casuals won't drop their wii for move unless Sony releases 2move combo games that can't be done on wii.
  • mossychops001 #31 2 years ago

    Just had a 3D Demo of Motorstorm @ the Sony centre in Tottenham court road.

    It does look good enough to me to invest in a 3D TV within the next 12 months.

    I will also be getting Move for Socom 4 and Sorcery.

  • miiiguel #32 2 years ago

    Same old.The comments thread.

    The already converted saying it's the best thing since sliced bread, the never to be saying otherwise; and insults back and forth. What's the point of all this?

    Bai!
    Edited by 1 at 19/06/10 @ 17:41
  • makeamazing #33 2 years ago

    I predict Kinect is gonna walk all over move for Xmas

    Not if its at the price suggested it wont. They need to be sub $100. They need it bundled and cheaply.
  • miiiguel #34 2 years ago

  • Spydy #35 2 years ago

    Great article and a superb insight into Move. I was impressed with the tech from the E3 conference last year and with the addition of casual and core titles I'm on-board.

    MS have blew it with Kinetic. I'm sure it will sell with MS's marketing machine though. Joe Public are generally sheep which believe anything they see advertised. I think they could be in for a bit of a public backlash if the tech is like it was at E3. The fact it can't be used when sitting down is a show stopper imo.
  • Miths #36 2 years ago

    "Tbh casuals don't want more accurate gesture controllers and hardcore people don't want movement controllers."

    I more or less fall within the group of "hardcore gamers" (though there are certainly many days where I actually find myself spending more time reading about games than actually playing them :)), and based on what I've seen so far I definitely want Move.
    I think it's going to be great for shooters - if not for competitive multiplayer (but I only play that casually anyway), then at least to enhance the singleplayer experience. Action adventure games or some types of RPGs might be other genres where Move could work very well with relatively "subtle" implementation (ie. no crazy, constant sword swinging required, but more like the relatively small gestures like the ones in the Sorcery E3 demo).

    Where I'm a lot more skeptical is with games where I need to stand up to properly use a motion controller and/or require me to flail my arms around like a mad man.
  • Zaiz #37 2 years ago

    So wait, does the second controller not have a wrist strap, or is it not present in the pictures? You know one of those things is going to fly through a plasma screen at some point.
  • miiiguel #38 2 years ago

    What I don't realy understand, aside from someone being realy in love with a multinational corporation is how holding a plastic gun with a pink ball will turn a "core" gaming experience into a more imersive one. Not to mention the Kinect.

    I like to play my "core" games with the lights off, I want to be transported into the action, I want to disapear into the virtual world, I don't want the action to come into my living room, I don't want to take cover behind my sofa, I don't want to pertend my house is New York in flames, for the simple fact it will never work, no by means of holding a plastic gun with a pink ball, or standing in front of the tv waving my harms. It's the other way! Me inside the virtual world! Turn the lights off, make me there, don't come here, I'm here all the time!

    On the other hand, I have no doubt that this controlers (?) can and will work when the main thing happening it's happening inside my living room, my friends, my family - the "casual" (as in what's important is the socialing not the games in itself).
  • SilentNinja92 #39 2 years ago

    Good article

    Im really looking forward to move. It seems to be really well thought out. What he said about buttons I completely agree with. There are some actions that without buttong would need complex gestures which creates all sorts of issues with the time it takes. Having buttons means that more complex actions are done instantly.

    I like that the camera can still be used for head tracking and leaning though. A game like socom which you really need to keep to cover for would benefit so much from being able to leen and peak round corners. In confrontation beaing able to quickly shoot and get to cover isnt easy.

    I wonder if theyd make it so i could just use the camera for games like that for the leen and peak? Itd make competitive shooting much easier and more immersive.
  • Lee_Morris #40 2 years ago

    Great interview. It was nice to read someone who has actually really thought and understands motion control in it's various guises interview Dr Marks, who himself is always a great speaker.

    I never thought it would happen but I am genuinely intrigued about the Move. It probably stems from the fact that they showed it with quite a few 'core' games and hardly any casual ones. The opposite of the press conference at GDC really.
  • hahayou #41 2 years ago

    @Dizzy

    You can use two Wii remotes at once though? HOTD Overkill has a dual wield mode (and it's awesome).
  • Lee_Morris #42 2 years ago

    @hahayou

    I should really buy that game. My girlfriend really loves rail shooters on the Wii, for some reason.
    Edited by 1 at 19/06/10 @ 22:10
  • mizcicz #43 2 years ago

    i´m still not so sure if it´s a good thing that move can be integrated easier in hc games or not. maybe it will force you one day to only use the move controller. i´m pretty happy with the 360 pad. i love it actually...so maybe kinect will only add "minor" gameplay variations to hc games like voice commands, puzzles solved with hand movement etc. while i still use the pad for all the basic gameplay stuff...i´d like that...i can´t get used to the dualshock, always hated it since ps1. so maybe it´s not bad at all to play some ps3 games completely with the move stuff....but i´m not convinced. we´ll soon find out i guess.
  • Trigga_Tybalt #44 2 years ago

    this interview has convinced me to get move more than any trailer or advert.
  • himmelsturmerIX #45 2 years ago

    Cool, I haven't played Heavy Rain yet. I played the demo and it's great. Looking forward to playing it with the move. :)

    I hope there's gonna be a lot of arcade shooter on the PSN soon, maybe remake of virtual cop? House of the dead? Point Blank? $10 a piece? I buy that.
  • Geordiemp #46 2 years ago

    The problem with the wii is when I give my 7 year old son the wi mote and he jumps around or moves back and forth the calibration of pointing is CRAP,l you can loose calibration so easily its a RELATIVE mouse rather than a screen pointer.

    Can the Move really calibrate so whereever you are, if you point to the corner of the TV thats where your cursor goes. Th eonly tech with true accuyracy HAS been the old time crysis light gun on RGB TV's.

    If Move is more accurate, maybe the wide angle lens and depth helps keep the calibration, then the light gun games might be more immersive (READ turn off the cursor).

    I Guess to surmise, can move light gun games work without a screen cursor ?
  • Dizzy #47 2 years ago

    "You can use two Wii remotes at once though? HOTD Overkill has a dual wield mode (and it's awesome). "

    Yeah... true. But the better 3D features of Move make this a better option. All IMHO ofc...
  • NorfolkNClue #48 2 years ago

    Could the quality of this be the thing that suddenly convinced valve to release portal 2 on the PS3? If it is sufficiently good, might actually be worth buying on the PS3 instead of PC.

    Exciting!
  • Doctor_What #49 2 years ago

    It's great to read a first-party guy talking sensibly and rationally about the tech available. While he clearly has an interest in making the Move sound good, his points are all very valid, appear backed up by his hardware and game, and importantly his points don't seem to be dismissed by Kinect's software line up.

    At the moment Move seems like a much more convincing long-term proposition for games, but it looks like people on Amazon.co.uk don't necessarily agree, with Kinect sitting much higher on the 'wished for' list: [link url=http://www.amazon.co.uk%2Fgp%2Fmost-wished-for%2Fvideoga mes%3Fie%3DUTF8%26ref_%3Dpd%5Fnr%5Fvg%5Fh%5F%5Fmte&tag=theot hersid0c-21&linkCode=ur2&camp=1634&creative=19450]http://www.amazon.co.uk% 2Fgp%2Fmost-wish...[/link]
  • JediMasterMalik #50 2 years ago

    MS marketing machine is far superior to Sonys. Everywhere you go Kinect has far more interest, positive and negative, than Move does. That deal with CocaCola better be good.
  • Dizzy #51 2 years ago

    >If it is sufficiently good, might actually be worth buying on the PS3 instead of PC.

    What? Start making sense dude.
  • Diomedes #52 2 years ago

    Great article.

    Last year most people got caught in the smoke and mirrors showing of MS and Natal ,and laughed at Move because the tech demo seemed improvised and hadnt any fancy publicity with whole families sitting toghether playing non-existant games.

    Some people ,though ,realized that the Move tech was actually there and offered best of two worlds in motion controls. Then some questions arose ....how do you play a FPS with Natal ,how do you shot for instance?Has everything to be done by gestures?

    Now ,one year later ,one thing seems clear. Move is the better approach out of the two ,and the guys behind it know exactly what they are doing.

    Now ,one
  • makeamazing #53 2 years ago

    Just because people who are in the know (e.g the more experienced gamers like ourselves) foretold the issues with Natal, unfortunately the general public are not so smart....looking at the pre-orders for Natal shows that. And sometimes thats all you need to do is have fancy "product" vision videos to do the job.
  • VandelayIndustries #54 2 years ago

    Great interview. I love this kind of thing :D

    @ Doctor_What
    I remember watching the E3'09 on stage demo of Move and being really impressed with what they came up with live. The presentation wasn't flashy, but they showed that it worked well - They sold me on it there and then.

    As for Kinect topping pre-order charts I can't say as I'm surprised, It's very flashy and certainly has the wow factor about it, but if the rumors about its limitations are true then I think word of mouth will dent its success down the line. For me it doesn't seem practical enough, whereas Move does.

  • BuckEntropy #55 2 years ago

    Or it could just be that many people are less interested in something with the perception as a known quantity; even if it's not purely that simple, there's an element of truth to that perception of move being EyeToy + Wiimote. Early adopters are almost by definition looking for risks, they want something truly unknown.
  • BlinxHDD #56 2 years ago

    What's unknown about Kinect? We've now seen that it only enables a limited set of games just like we've seen with EyeToy, Vision and PS Eye alone. And it's still not very responsive, accurate or reliable.
  • Doctor_What #57 2 years ago

    EG, can we have a 'report post as spam' button please? Maybe only enabled for long term users of the site, or something like that? It would make your moderation job easier.
  • SeesThroughAll #58 2 years ago

    EG, can we have a 'report post as spam' button please? Maybe only enabled for long term users of the site, or something like that? It would make your moderation job easier.

    I second that. I've tried to report spam before, and not only was it a long tedious process, it took a long time before noticing any reaction.
  • SeesThroughAll #59 2 years ago

    As for Kinect topping pre-order charts I can't say as I'm surprised, It's very flashy and certainly has the wow factor about it, but if the rumors about its limitations are true then I think word of mouth will dent its success down the line. For me it doesn't seem practical enough, whereas Move does.

    I don't think Move is that much more practical than Kinect. It's just that its limitations are more obvious, so people will likely starting using it with lower expectations.

    Having said that though, I'm not really into this "motion control" thing. If I was, I would have bought a Wii already.
  • kangarootoo #60 2 years ago

    Stan out quote for me was this,

    "So the click of a button is equally the input, but also the feeling that it actually occurred. That's such an important thing. If you make a gesture to make something happen all the time, you don't have that immediate feeling of knowing that it worked"

    Its one thing to give inpuut, but its another to trust that input has been "heard". We just trust that a button press has been "heard" 100%, every time. Its a foundation of modern gaming. An interesting point in general, regardless of motion control, and one that I'd not considered before. I learned something simple today that will be genuinely useful, and its not even 10am :)
  • Ryze #61 2 years ago

    If the UK pricing is right, then I'll be buying a single Move wand as soon as it is released, and works with RE5 & Heavy Rain.

    I'll use my SIXAXIS as it's light enough to be a NavCon. Already got a Playstation Eye thrown in with my PSP last year.

    Can't wait to try an FPS with it.
    Edited by 1 at 21/06/10 @ 21:57
  • man.the.king #62 2 years ago

    "EG, can we have a 'report post as spam' button please? Maybe only enabled for long term users of the site, or something like that? It would make your moderation job easier. "

    I agree - I have reported a number of these spammers myself, and have always found it exasperating when I have had to go to that user's profile page and then click "Report" and then click spam. It very easily distracts and takes you away from the comments thread. EG, a "Report User" button in the comments thread (with categories - like spam, abuse, etc in a poplist, kind of like Gamespot) with penalties for any user who tries to abuse this facility, would be very much appreciated.
    Edited by 1 at 22/06/10 @ 04:39