Kinect tech spec finally revealed
Retailer reveals details, implications.
Retailer Play.com has published new specifications for the final Kinect hardware.
While the information is unconfirmed via official channels, Play said that the details are direct from the manufacturer, while specs collected by Digital Foundry but not published to date tie in extremely closely with the new data. The smart money is on this being the real deal.
Perhaps the most interesting information we can glean from this is in how the final production Kinect camera differs from the reference technology designed by Microsoft partner PrimeSense.
The Israeli company, who we interviewed back in April, provided the basic design that Microsoft adapted to create the-then Project Natal. Its camera features much the same viewing characteristics as the final Kinect in terms of field of view, but its depth map is much more detailed: 640x480's worth of resolution up against Microsoft's 320x240.
If the depth map has been scaled back, so has definition of skeletal tracking. The new spec suggests 20 points that make up the human skeleton while our demo of Natal back at gamescom last year revealed that 48 points were used.
Having played the same game in both iterations of the hardware, it has to be said that aside from small "jumps" in the fidelity of the 1:1 skeletal tracking, the overall experience is fairly close despite the spec cut-backs.
Probably the biggest concern is the low-resolution depth map, but again, the cut-back does make sense.
In our gamescom demo, presumably using something closer to the original reference design, Kudo Tsunoda expressed reservations that hand and finger tracking would work consistently with the camera simply because human beings come in all different sorts of shapes and sizes. There would be no way to ensure accurate tracking of a child's fingers, for example.
Therefore, for the sake of reliability, the emphasis would shift to tracking the whole body and at that point the need for the VGA depth map was less apparent, although clearly tracking more subtle movements does become more challenging. The lower-resolution depth map also reduces the amount of data being beamed across USB, and decreases processing overhead too.
The other major difference in the final spec compared to the reference is the inclusion of a motorised tilt function in Kinect, which was never part of the original PrimeSense design. This is powered via a bespoke port on the new Xbox 360S, or via a bundled PSU for the older console.
The purpose of the tilt is fairly straightforward: it allows for a more flexible placement of the camera, allowing it to fit more comfortably in more environments. During gameplay it's never been observed to move dynamically, and it is understood that skeletal tracking functions within the 360 APIs are no longer active when the camera motor is in use.
Here's Play.com's data in full.
Sensor
- Colour and depth-sensing lenses
- Voice microphone array
- Tilt motor for sensor adjustment
Field of View
- Horizontal field of view: 57 degrees
- Vertical field of view: 43 degrees
- Physical tilt range: ± 27 degrees
- Depth sensor range: 1.2m - 3.5m
Data Streams
- 320x240 16-bit depth at 30FPS
- 640x480 32-bit colour at 30FPS
- 16-bit audio @ 16 kHz
Skeletal Tracking System
- Tracks up to 6 people, including 2 active players
- Tracks 20 joints per active player
- Ability to map active players to Xbox LIVE Avatars
Audio System
- Xbox LIVE party chat and in-game voice chat (requires Xbox LIVE Gold Membership)
- Echo cancellation system enhances voice input
- Speech recognition in multiple languages
You may also like...
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
Metal Gear Solid: The "Lost" HD Remasters
-
Face-Off: SoulCalibur 5
-
Eurogamer.net Podcast #99: FF13-2 and Amalur RPG Special
-
Eurogamer.net Podcast #98: Resident Evil and the Circle Pad Pro
-
Why Devs Owe You Nothing
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Who Killed Rare?
-
One Piece: Unlimited Cruise SP Review
-
Kingdoms of Amalur: Reckoning Review
-
Grand Slam Tennis 2 Review
-
Gotham City Impostors Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
The Darkness 2 Review
-
Mass Effect 3 FemShep trailer debuts
-
Skyrim patch 1.4 now live for Xbox 360
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Valve admits hackers accessed Steam transaction log
-
Double Fine Adventure passes Day of the Tentacle budget
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Sony: The Last Guardian is making "slow progress"









Comments (44) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Therefore, for the sake of reliability, the emphasis would shift to tracking the whole body and at that point the need for the VGA depth map was less apparent, although clearly tracking more subtle movements does become more challenging..."
That seems a bit silly, when alot of the promotional "lifestyle" videos we've seen show people navigating and controlling the thing with waves of their hands (while sitting in lovely spacious living spaces). You'd think that better and more precise hand recognition would have been an important thing for this tech?
Comment below viewing threshold Show
Tracks postman walking past the window outside
Tracks baby left unattended behind player
Comment below viewing threshold Show
Comment below viewing threshold Show
If that means that theres no 4-player support then thats a bit of a killer for the party game side of things.
Comment below viewing threshold Show
Even calibrating the Wii Motion + is too much of a chore for some.
Comment below viewing threshold Show
We were all expecting minority report type controls that involved grasping objects and pulling them towards you and pressing buttons .. now waving .. waving at buttons was the eyetoy way.
Kinect really does seem to be a little basic
I think MS have missed a trick here and expect that kinect 2 will be the product that people will want .. but if it works then i would guess that Wiiconect will be the product that everyone buys
Comment below viewing threshold Show
Comment below viewing threshold Show
It's ok dude, I found it funny. It would seem most people on here have had humour bypasses.
Comment below viewing threshold Show
Since the operation I keep mine in a jar
Comment below viewing threshold Show
Comment below viewing threshold Show
Eh? Kinect maps your arms and hands in 3D - nothing is stopping devs from using that to enable the user to push buttons and grab stuff. Just because MS isn't using that (ATM, anyway) doesn't mean it isn't possible.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds about right. It uses the glowing ball for depth-tracking (AFAIK) - but of course lacks the full-body depth-tracking.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I can't remember any trig...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If you want to wave your hands in the air like you just don't care, or play Dance Central, then you will need to stand further back.
edit: Of course if the field of view is the number of degrees from centre then you actually have 86 degrees visible. In which case you would only need to stand about a metre away from the sensor, or the minimum 1.2m for the depth map.
Comment below viewing threshold Show
TBH, PS Move shits all over it from a great height. At least Sony went all out for 1:1 mapping, and minimal lag.
Kinect looks more like the Wii-mote, without the benefit of Wii Motiion Plus.
I reckon it'll be as accurate as swinging the racquet in Wii Sports tennis, back in 2006.
Comment below viewing threshold Show
Damn it Microsoft, this could have been great.
Comment below viewing threshold Show
Now I'd be far more concerned that Dr R0b3rts lives on the 3rd floor and has a peeping tom of a postman with stlits.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
This'll be about as successful as Home was for the PS3.
Errrr... Sony announced they had 14 million Home users the other day.
I'm pretty sure Kinect is never going to get close to that figure.
Comment below viewing threshold Show
Comment below viewing threshold Show
http://ww w.joystiq.com/2010/01/07/natal-...
How will this affect kinect implementation in non-casual party games. Or more importantly, how will this affect triple-A titles that are going to use it?
Comment below viewing threshold Show
*not that I would want to
Comment below viewing threshold Show
Maybe I'm wrong though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
+1s, plox!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
then become need to stand where it cant detect subtle movement : Kinect.....
Comment below viewing threshold Show
Amen! Totally agree with you. I give them about a month or two before they would want to go back to playing real games with a real controller.
Seriously, Kinect is a huge waste of investment (money) & time when they could've used those things to bring out more core 1st party titles, have their exclusive games match the PS3's exclusives in terms of graphics, & to make XBox Live even better than before. I hope that this garbage flops so that MS would look incredibly stupid for abandoning their hardcore gamers in which made them popular for this generation.
Comment below viewing threshold Show
Comment below viewing threshold Show
With a rocket launcher
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Dance Central still looks good, though. Not £130 + game good, mind.
Comment below viewing threshold Show
The game was a cartoony 'driving' game where precise controls weren't required. The hardware itself was rather big and ugly.