HDMI 1.4 stereo 3D arrives on Xbox 360
Arkham City is first full-res Xbox 360 3D release.
A while back, Eurogamer ran a report revealing that full-resolution stereoscopic 3D using the HDMI 1.4 standard was coming to the Xbox 360. Five months on, Batman: Arkham City is the first shipping game to utilise it.
Previously there has been some confusion as to whether the Xbox 360 hardware is physically capable of carrying the HDMI 1.4 stereoscopic 3D signal. There was some concern that the older HDMI 1.2 standard supported by the Xbox 360 couldn't be extended in the same way that the HDMI 1.3 controller in the PlayStation 3 was repurposed to support the new standard.
However, the release of Batman: Arkham City confirms that from a hardware perspective, any Xbox 360 with an HDMI port can offer the same level of support as the PlayStation 3. Our analysis of the game confirms that the two consoles are both outputting the same 1280x1470 60Hz signal. This comprises of two native 720p images, with 30 lines of blanking information between them.
Here's how Xbox 360 and PlayStation 3 output Batman: Arkham City to 3DTVs. A 1280x1470 framebuffer is utilised, with 720p per eye top and bottom and 30 lines of blanking information between them. This is the first game we've seen to utilise the HDMI 1.4 spec on the Xbox 360.
So how is HDMI 1.4 output possible on older consoles? It turns out that the new standard is rather conservative. A 1280x1470 framebuffer actually requires less bandwidth than native 1080p - and both Xbox 360 and PlayStation 3 have supported that for ages. Even 3D Blu-Ray movies only run at with the equivalent bandwidth of 1080p at 48 frames per second - well below the 1920x1200/60Hz max of the interface. So HDMI 1.4 support on an HDMI 1.2 console boils down to making the hardware output a custom resolution and nothing more.
In terms of Arkham City itself, the game uses the same TriOviz technology as Gears of War 3 - though the Epic title was restricted to the half-res side-by-side functionality we've seen on other 360 stereo 3D games. Curiously though, while both games seem to be operating at native 720p on both platforms - as we would expect - the Xbox 360 version seems to have a one pixel wide blur across the whole image.
Another 3D comparison shot of Batman: Arkham City on the Xbox 360 (left) and PlayStation 3. Despite the HDMI 1.4 display format being the same, the Xbox 360 gets a very strange blur added.
While TriOviz still uses the reprojection technology to extrapolate two images from one main render, the algorithm has advanced significantly since its debut in the GOTY edition of Batman: Arkham Asylum, and has far fewer reprojection artifacts than what we saw in the Enslaved Pigsy's Perfect Ten DLC, which featured an earlier version of the TriOviz tech for 3DTVs. We'll be talking to the creators of TriOviz in more depth shortly, and discussing the 3D effect in our upcoming Batman: Arkham City Face-Off.
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Comments (46) Latest comment 6 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Gave up and demolished it after the 3rd time and just got a elite.
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Unless the 360 firmware has now added 3D auto switching, and been able to ramp up the bandwidth by an extra 5Gbps over the hdmi 1.2 like hdmi 1.3b/1.4 to support 30bit and higher deep colour(for proper HDR ) full 3D audio (7.1) and the Xenos CRT gamma texture correction chip has been disabled so that the software does true gamma correction like Mac, Linux, PS3 and PC(DX10) by using software emulation the article is more wrong than right.
@bander, You realise that hdmi doesn't use analogue lossy transmission like D-sub and component cables don't you?
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When I used to play the 360 version of VF5c in the spare room via VGA on a top end CRT Trinitron monitor (with virtually infinite contrast), and then compare that to either the PS3 version downstairs on my KDL-46X3000 over hdmi the two games looked noticeable different. Even when I'd bring the 360 downstairs for the occasional go on the big screen(but re-calibrated) the difference was still perceivable, as the blacks were crushed by the 360 when adjusting the whites, and vice versa, and regardless of the which option I choose for whites or blacks, the colours were closer to Mario than the subtle tones of VF5b on the PS3
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I'm anxiously waiting to see if Uncharted 3 can help buck the latter trend, although based on the multiplayer beta/headstart it looks like there are some visual cutbacks in 3D mode, while performance remains solid.
Give me a new console generation with more power please
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And that unfortunately goes for many other sites as well in their respective reviews.
I think it's shoddy work when reviewers don't bother testing games with 3D support on 3DTVs/monitors.
I don't expect every reviewer to have a 3DTV at home, but I definitely expect them to have access to at least one at work where they could check out the game in 3D, even if they play most of it in 2D.
Not testing 3D and mentioning how good it looks and whether or not there are any severe drawbacks, is almost as bad as reviewers who only use a gamepad rather than a decent force feedback wheel when they review the likes of GT/Forza and other racing sims or semi-sims.
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A shame you didn't research that properly before your article on PS3 3D where you claimed Sony would have an upper hand in 3D as PS3 supported a newer HDMI standard.
Turns out the 360 can do it just fine, thank you.
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Yes, there's an anaglyph option as well (they're calling it "Inficolor" if I remember correctly). I don't know if it's using the same anaglyph glasses as Arkham Asylum - those weren't the standard red/cyan, were they?
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Not really. The Headline is "HDMI 1.4 stereo 3D arrives on Xbox 360". This is true. HDMI 1.4 is a standard and it is a flexible standard.
One of the standards from the specifications is that they can output a single frame
buffer of 1024 * 1470. The top 720 is used for the left eye, the bottom for the right eye and a black bar is left in the middle (can't remember the reasons why atm). This is exactly what the 360 and PS3 do so they can both claim to have HDMI 1.4 compliant stereo 3D which is what this article headline claims.
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No.
The ability to do one aspect of one specification does not mean a device can claim compliance, go check the Wiki.
The PS3 is hdmi 1.3b compliant with Deep Colour support and 10.2GBps transport, and 3D auto mode switching and lossless 7.1 audio with 2D or lossy 7.1 with Full 3D over hdmi, hence why it is not hdmi 1.4
The 360 is only hdmi 1.2 and still has a CRT based gamma correction chip in the GPU, 3D does not make it hdmi 1.4
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On which platform? As I mentioned in my first post, I've been very impressed with the 3D in Arkham City considering it's only reprojection 3D, but it still falls well short of some of the most impressive proper stereoscopic 3D titles on the PS3.
For me the current benchmark is God of War: Ghost of Sparta. Absolutely astounding depth and with crisp, sharp visuals (as I would expect from a HD remake of a PSP title, though it obviously doesn't have the advanced shaders, lighting and high detail textures of original PS3/360 games) and a rock solid framerate.
The Uncharted 3 beta is also looking very impressive, albeit with some minor visual trade-offs in 3D mode.
Resistance 3 also looks great in 3D, if a bit rough around the edges - but that applies to some degree to 2D mode as well.
Other impressive 3D titles include Motorstorm Apocalypse and WipEout HD, but they are far from the only ones.
Some like eg. Killzone 3 for instance were major disappointments though, with the visual or performance cutbacks in 3D being far too severe to stomach.
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I like analogue because it does sub-pixel rendering automatically. In theory, a well-pressed analogue Laserdisc can offer a sharper picture than a DVD. The Amiga has resolution modes that offered 1280 pixels across, and they would look sharper on standard definition monitors that technically shouldn't be able to support them. I wish the 360 could do that when in its standard definition modes, as it does wonders for small on-screen text.
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Correct 5:4 aspect ratio?
I'm not sure how you can argue that 5:4 is corrrect unless you are talking 2D or orthographic 3D projected arcade game ports; which virtua fighter isn't. It is a 3D perspectively projected game.
If the glFrustum/glViewport configurations on the consoles provide the same character aspect ratios relative to the artist developer's intentions, then the console port have perfect aspect whether the viewport and frustum have changed to show more or less of the arena.
Analogue does have its advantages, but it also loses signal strength, resulting in lower signal to noise ratios; which isn't desirable for colour, and the anti aliasing effect you describe is actually an increase in noise to signal.
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Didn't realise Gears 3 had any 3D will have to have a crack at it next time I play.
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HDMI 1.2 PS3
http://www.avsforum.com/avs-vb/archive/index.php/t-845918.html
http://formatwarcentral.com/2007/05/08/does-the-ps3-really-have-hdmi-13/
FAT PS3 has only Silicon Image HDMI chipset SiI 9132
You NEED:
The SiI 9134 can transmit the new, lossless compressed digital audio formats supported in HDMI 1.3: Dolby® TrueHD and DTS-HD Master Audio(tm). The two chips also handle other HDMI-supported audio formats, including high- bandwidth uncompressed digital audio and compressed formats such as Dolby® Digital and DTS. The SiI 9133 and SiI 9134 also support SACD and DVD audio formats. Both products provide flexible power-down modes.
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I've put around six hours or so into the PS3 version in 3D so far, and while I've seen some tearing now and then, it's been so rare that I've never at any point considered it a detractor.
Personally I'd also much rather take more frequent tearing than I've seen here, over the performance issues (frequent framerate drops into the 20s or even teens) too many other 3D games suffer from.
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Read what was written again. No one is saying the PS3 or 360 is fully HDMI1.4. They are saying it has HDMI1.4 Stereo 3D. That means that it meets the specs layed out in 1.4 for the 3D, which they do.
You say read wiki. I did and see nothing that says otherwise. I say to you, read the HDMI organisations faq page:
http://www.hdmi.org/manufacturer/hdmi_1_4/hdmi_1_4_faq.aspx#3
You will see that it says:
'Are manufacturers required to implement all of the new HDMI 1.4 features?
No. HDMI technology is designed to enable a wide variety of manufacturers in different markets to implement the feature sets that work best for their customers.'
Also, on this page:
http://www.hometoys.com/htinews/dec07/interviews/hdmi/hdmi.htm
Steve Venuti, the Vice President of Marketing for HDMI says:
'Think features rather than HDMI version number.
HDMI is constantly evolving to meet the needs of the marketplace. The standard is constantly adding more and more features that manufacturers can implement if they desire. But HDMI does not require manufacturers to implement everything that HDMI can do. HDMI provides a menu of capabilities and allows the manufacturer to choose which of those features make sense for its product line.'
So I think saying it has HDMI 1.4 stereo 3D is pretty clear and valid.
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Ive yet to get a 3d tv but will be looking in a year or so, ive tried ps3 games in 3d and mostly i think it works great, i dont really understand the "knockers". If you dont like it fine, dont get it but i think its much like surround sound in terms that it offers more immersion but is something you dont always switch on, well i dont anyway.
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Because Leadbetter likes Xboxbetter?
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Bander: “@vizzini are you copying and pasting from random nonsense from somewhere? I said nothing about an anti-aliasing effect, and 3D projection and aspect ratios are not related. “
No, I formally studied signal processing.
But that is a natural form of anti-aliasing you are describing right there. A combination of noise increasing relative to signal in the higher frequencies areas of the picture when transmitted over analogue cables and the analogue encoding of laser disc (that retains traces of all source picture frequencies as a combination of signal and noise like cassette/vinyl that DVD doesn't).
@anonim1979
Ps3 slim audio v FAT
PS3 3D info
All ps3 models are fully hdmi 1.3b compliant since f/w 3.7.
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Just because that video framebuffer format is present in the hdmi 1.4 specification (but with higher colour and sound options) doesn't make its use by Batman anything to do with hdmi 1.4. It was a standard for 3D irrespective of hdmi.
It is great that RockSteady have achieved 720p30 stereoscopic on both systems with the latest Batman in hdmi 1.2 and hdmi 1.3b respectively, but my misleading comment is still valid and no doubt another way to try and flannel DF readers into thinking an ageing piece of DirectX9c hardware is more than it really is.
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This is not confusing. This makes it simple for people with 3DTVs.
A 3DTV does not need to handle everything in the HDMI 1.4 spec (as my last post explained) but if they handle the 3D aspect of it they will be labelled as supporting HDMI 1.4 stereo 3D. If the consoles then say we support a 720p frame-packing 3D standard the customers would be really confused.
I think you are the only person who does not get this and is trying to create confusion when there is none.
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The 360 maybe aging, but is still pulling off things it is not supposed to be capable of doing; moreover, I am constantly amazed that the 360 performs as well as it does. BTW I enjoyed your take on the article from a signal processing viewpoint.
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An update to the 360 that enables something like a 1280*480i resolution mode to be available for standard-def television users, preferably with RGB SCART cables, would have been lovely. Bit late now though, after the cost of HDTVs have plummeted compared to 2005.
Thanks for replying though, as your posts makes sense to me now.
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** Worldwide exclusive - you heard it here first: Like Arkham City, Assassins Creed: Revelations will also support native 3D (and it uses the same 3D reprojection tech from TriOviz) **
@Quack
I doubt if the 360 is capable of 1920x1080p 3D though due to limited video memory on the 360 but it's of limited use due to the low frame rate of 24Hz (30Hz is possible but not well supported). 1080p 3D is only used on the PS3 so far in PlayMemories for 3D photo viewing.
@Miths
Uncharted 3 halves the resolution in 3D and drops some polygons (like some small plants and other minor detail) but it still looks good and frame rate is good. I'll be playing through both in 3D and 2D. Best 3D games to date technically are Gran Turismo 5 and MotorStorm Apocalypse (but unless you have a decent TV there is crosstalk in MSA).
@MattEdWithCheese/Miths
Yes, Arkham City supports the same TriOviz INFICOLOR glasses as Arkham Asylum, Green Lantern, Captain America, etc.
@darm
The 3D in Gears of War 3 is pretty sub-standard. Reprojection wasn't enough and it also uses a trick like the 2D->3D conversion you find in 3DTV's. You'll notice that the ground always seems to swell in front of you, like you're about to climb up a small hill that then flattens out. No matter where you go and which way you turn the hill is always there and it causes eye strain.
@anonim1979
The original FAT PS3's are HDMI 1.3, not 1.2. The audio support you quote is optional in the HDMI specification (and is supported in SLIM PS3's). See:
PS3 HDMI Secrets
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