Hackers may have cracked PS3
Does "PSJailbreak" herald PS3 piracy?
Rumours are swirling this morning that the PlayStation 3's security has finally been breached and "backup" software now runs on the Sony platform.
A company of unknown origin has created what it calls the PSJailbreak - a combination of software and USB dongle that seemingly allows all makes and model of retail PlayStation 3 to copy and run any kind of game code, even with the latest firmware updates in place.
While it remains to be seen whether it is another in a long line of elaborate fakes, it's understood that multiple modchip resellers were sent anonymous packages from Hong Kong, and one of the recipients - Australia-based OzModChips - has posted two convincing-looking videos on YouTube showing the system in action.
Based on OzModChips' YouTube offerings, the dongle itself appears to be activated when the system is booted by holding down the power followed by the eject button. This might suggest that the USB dongle is an adapted form of debug equipment used by Sony itself in testing production and refurbished PS3s, and several consoles locked into "factory mode" have escaped into the wild before now.
If true, this is a crushing blow for Sony, especially as potential pirates won't even need to buy a Blu-ray burner to acquire copied games: the hack works by streaming game data either from the internal HDD or alternatively via USB flash drives or hard disks.
But is it the real deal? Hacker websites are saying it is, while the publicly available game-dumping tool from the "Jailbreak" site installs without the USB dongle on debug PS3s, and does indeed rip retail games, although they do not boot. There have been many fakes in the past - PSJailbreak looks disturbingly authentic.
We have contacted SCEE and await comment.
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Comments (220) Latest comment 1 year ago
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Anyway hats off to Sony PS3 held out for a while there!
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Well here is to a brave new world..
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I do wonder though if Sony will be able to fix this or if the "vulnerable" code is residing somewhere they either cannot touch or are afraid to touch as they might risk to completely brick the consoles.
All in all though I hope this either does not work or will be fixed by Sony. The confidence by developers and publishers in (home) consoles due to much lower piracy rates compared to other platforms is a huge plus for us gamers and I really don't want to see that go.
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On a side note, although this type of hacking is wrong, the skill required means these guys would have a decent chance of becoming code breakers for some legit hi-tech firms. Although I don't know if "Managed to hack PS3" would be a plus or a negative on their CV
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Good news for dickheads, bad news for honest punters.
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http://im g716.imageshack.us/img716/747/0...
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BTW I'd like to add I think this development is bad for the PS3, the PS3 community and gaming as a whole and I hope Sony can block the crack with a simple firmware update or can boot those with a cracked console off the PSN.
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I made this argument when the PS3's security was first compromised by GeoHot. The general replies I got were that no, just because its my hardware doesn't mean I can do what I like with it. If this ever leads to being able to play PS2 games on the machine you might see a few people change their stance though
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/massive conspiracy theory.
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"Now I am become Death, the destroyer of worlds."
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because it's not a valid argument. yes, the hardware is yours and you can do whatever you want with it, just like my car in my garage. but if i go out and take my car over a dozen senior citizens, it becomes a totally different issue.
same with a console: you can do whatever you want with the console itself, but if you then obtain game discs to rip to hard drive, the console is merely a means to an end. it may be yours, but in no way does it come with a permit to steal from software developers.
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Piracy = less money for dev's, simple as that, Sure the EA's and Activisions of the world might barely notice but the smaller/indie dev's would certainly feel the pain. Imagine this came out before demon souls, i reckon it would have seriously affected the numbers imported/sold and then my favourite game of this generation would prob stand 0 chance of a sequal.
pls don't let this be real, really hope sony is on the case
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I would like a nice version of homebrew XBMC on the PS3 though.
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As I said, theres legal precedent now saying companies are not ALLOWED to legally stop it. They can make it really, really difficult sure, but once its been broken they're not allowed to prevent it.
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To be fair you've never had such a right to do whatever you like with a piece of property you own. You can't add spikes and bullbars to your car, you can't turn bits of your property into bombs and you can't change the house you own without permission from the council.
In fairness this is a matter of contract law between yourself and Sony rather than a criminal case. But nobody has ever had the right to do whatever they wish with their own property.
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I'm pretty sick of this argument to be honest because it does not make sense. It's like saying "I own a gun and I have the right to do whatever I want with it". Well, that's simply not the case. Just because you bought it and it can shoot people that does not mean you have the right to do that just because you feel like it.
As far as I know this product makes use of leaked/stolen code (SDK?) from Sony which is very questionable in itself even if it was for the purpose of homebrew. Every homebrewer will agree that this is not the way things should be done. I know nobody brought up homebrew yet but I just want to re-iterate that I think it's a stupid argument to say "I bought it, I can do whatever I want with it".
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The reason people are against hacking and piracy is NOT because of 'blind defence' of a corporation. It is morally wrong. Think about it. A console is piratted, this news then leaks out to the masses who join in. Conclusion? Higher prices, less games. People will go out of jobs due to low game sales. Why do you think PC game sales are so low? Or PSP game sales? Why does no-one want to develop for those platforms? If they do, they resort to extreme measures. For the PC, they ask you for a constant internet connection and limit the users options to play the game. Playing the game on a laptop on the go is made impossible.
For the PSP, they made the PSPGo and in turn offered games at high prices on the PSN store. Neither of those ideas really benefitted Sony in any way. The real reason there are so few major game releases on the PSP platform is because of piracy. Over the last couple of years, only a handful of games, if that, have ever made it into the top 40 of any given week. In fact, Peace Walker is the only game I can remember entering that chart, and it didn't finish high, nor last long.
Sure, you can hack your console, do what you want with it. It is yours as you say. But in doing so you miss the bigger picture. Thousands will be affected by it should you choose to pirate. It's only a 'benefit' in the short run.
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But actually, they do when it comes to firmware cracking. It's been firmly established in the courts now. Apple got well and truly trounced for banning cracked iphones.
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THAT is how as a platform provider you achieve market dominance.
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Doubt it. It's a contract between apple and the consumer. It depends on the terms of the contract between them.
For instance in the UK DS chipping has been legally banned now so there's the opposite precedence as well.
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THAT is how as a platform provider you achieve market dominance.
No, that is NOT the way you achieve market dominance. Also, since Sony (just as well as Microsoft) makes (or made) no profit at all selling consoles and their profits come from licensing fees their single worst enemy is, in fact, piracy. They lost money selling consoles for the sole purpose to get more game sales in the future. Fewer sales due to piracy and more sold consoles = financial disaster for Sony. Piracy does not help one bit, it ruins the industry. Both the game designers/publishers and the console makers.
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From what I gather here, they are not using stolen authentication code but are circumventing the security to open up the platform, and the law in recent years has been firmly against maintaining closed platforms as stuff like that leads to monopolies. Off the top of my head I can think of half a dozen good reasons why someone would want to open up the PS3, and they are all legitimate.
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It seems the software uses bd_emu features to manage the backups. The HDD to use, should have a modified bd emu format, which sets all backups on first position, so the PS3 detects 'em all. Then you can choose the image to boot via the manager.
To directly copy and boot a game, the software would need to decrypt all layers on the fly. Meaning it decrypts all executables somehow, else it won't run. Even on a debug unit.
The hardware look like a copy of the original PS3 jigstick, used in SONY service centers to repair broken PlayStation3 SKU's. Someone internal leaked or sold a stick, so they had the chance to reverse and clone the hardware.
The stick should boot before the normal firmware does, so it's hard to patch it. Maybe SONY could update the bootcode to prevent it, set it to a revoke list.
By the way, in all videos they use debug PS3's to run the software. There is no video showing the actual process booting on a retail PS3 afaik.
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If this new version of hacking is purely based on a USB stick and requires no additional chips or changes to the console, then I'm sure Sony will resolve this quickly. It has to.
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Aside from the whole legality aspect, I'm perplexed by the logistic aspect of it. PS3 games are not, in general, small amounts of data. Quite a few need a dual-layer BR, meaning they're over 25GB of data. On most domestic broadband services you're not going to be able to download many of them a month before hitting your limits. Plus a 32GB memory stick is about the price of a PS3 game anyway. So you either buy a USB stick for each game, in which case you might as well just buy the game or you have a couple of USB sticks and every time you want to play a different game, you have to copy that 25GB+ of data off the hard drive on your PC onto the USB stick. And most USB sticks aren't quick. By the time you've done the copy, half the time you won't be arsed to play the game any more.
Unless/until you can download the 'images' direct to the HDD on the PS3 (and then maybe copy them off to an external USB HDD) and unless you've got an 'unlimited' internet connection, it's going to be phenomenal pain in the arse to actually play the games in the end. In fact it's going to be less hassle to pay for them. The sheer size of PS3 games is almost a kind of built in copy protection.
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I don't think so. What about PS2, GBA, DS, Wii, Xbox, Xbox360, all of which could be easily modded/used for playing pirated games? Did their sales figures suffer? The problem of the PS3 was its price tag in the beginning. The PSP suffered from a mixture of high prices and hardware design faults (short battery life, too big) and weak software palette. Bad games don't sell. Niche games don't sell (most of the time), even if they're very good. PSP had terrible marketing, PSPGo was a bad move overall. I'm not rooting for piracy, but people shouldn't blame everything on it. The main problem of the video games industry is elsewhere to seek.
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It's NOT true that modifying your hardware is legal, or that companies are powerless to try and stop it:
Almost all forms of modding of consoles are illegal in the US and Europe – although that has not prevented them becoming big business, with online companies promising "simple" and "solderless" installations. Earlier this week the Court of Appeal dismissed an appeal against the conviction of Christopher Gilham, who had been convicted in September 2008 of selling "modchips" – used to modify consoles. http://ww w.guardian.co.uk/technology/200...
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(The hardware will fly off the shelves once people think they can copy the software)
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There's always a market for people not wanting to pay for something, and games are pretty much top of the pile for many people along with videos.
Storage is cheap enough now not to be a deterrant, so I'd imagine this would cut into games sales quite a bit. Of course you'll have the collectors and not every downloaded game equals a real world purchase. But many people will cheat and steal the games.
May even reduce the second hand sales market, so selling your games to purchase a new one will be less viable.
Looks like the micro transaction method of payment and always online device is the future.
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It depends on HOW it circumvents the security though. If it is done by going "through" the security, via the use of stolen authentication software for example, then that would be illegal. If it is done by going "around" the security, via loopholes in the original code, or through clean reverse-engineering, then no laws have been broken in order to get the software to work.
It all depends on how it works.
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PS3 hardware sales will get a boost. And just like Xbox 360 where piracy is rampant and game can be downloaded easily in reasonable size (6GB), Original games still selling well on xbox 360. So i think in PS3 original games also will be still OK.
also that usb thing seems only play game you copy from <strong> Original</strong> game disc. Not from some ISO downloaded on [link url=http://www.]http://www.[/link]
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Though I guess yank connections are a bit faster than ours.
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The problem there is, the device allows for piracy; you could even argue it was exclusively designed for that. Yes, there are valid applications to the device, but the reality of it is that it will be misused by the vast majority of buyers.
You can argue this any way you want, but it's a device that 99% of its owners will use to steal. The remaining 1% don't justify the problems created by the rest.
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Looking back at what has happened in the past, it's safe to say the primary use will be to play copied games. Nintendo DS copy carts etc. If you produce a device to circumvent security, it'll be used to do that.
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that's the argument Apple used, and they failed when it was demonstrated just how many legitimate uses there were, and that by maintaining sole control over the platform they were effectively trying to maintain a monopoly.
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Quote
Due to the fact that PSjailbreak works!
We now have over 40,000 members posting, and viewing threads at ONCE!
With over 100,000 users browsing the forums.
I am in 911 mode, and moving the site to a new 12-core server,
with 16gigs of RAM, and 1terabyte of monthly bandwidth.
This hopefully we be enough.
In the meantime, just keep checking, the 403 and 500 errors will go away soon!
Sorry for the site problems, but that what happens when you have a real PS3 breakthough that works, not some stupid "fake" thing like Geohot, etc.
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Weight the benefits against the drawbacks please?
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This sound familiar
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But if you honestly ask yourself, you know thats what people use them for.
I'd love to be able to add options to my PS3, have 4 ondemand on the XMB navigation along with other channels. Customise my PS3 to be exactly what I want it to be.
But this isn't a case of a minority spoiling it for the majority. Its the majority spoiling it for the minority.
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That is not to say that Piracy Is A Good Thing, but if you can't see that mass availability of a previously expensive hobby to poor people and developing countries contributed significantly to the mainstream success of gaming today, you mighjt simply be in denial because you don't want to believe it.
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Well, now they can use it. Scientists can link machines together and use the Cell to process calculations and sift data far more quickly than otherwise possible. Doctors will be able to perform research faster. Budding programmers wil be able to create games on the system without having to afford exorbitant dev kits, leading to a thriving indie scene. The military will... erm... be able to find more efficient ways of killing things (ok, bad example).
Etc etc.
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do you see how "open platform" completely contradicts the very existence of games consoles?
PC's are open; hardware manufacturers make money of the PC's they sell, so they survive. Software makers then come in and try to make money from software.
Consoles are pieces of hardware sold at a loss, that loss (and all other costs of the platform holder) being compensated by the money made through software sales. If you open the platform, you severely impact that revenue stream and the entire console model is no longer profitable.
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This was never taken away from them. The update was optional. If you're soley using your PS3 for the above, then you have no reason to update.
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No it's just illegal to add spikes to your car or to modify the front of your house without permission. Modifying the front of your house, ie adding a balcony is for no illegal purpose. It's just not allowed.
Also I can add things to my car with no intention of driving it anywhere or hitting anyone. But the act of adding a bull bar to a car is just an illegal act of itself without relation to the potential act it could cause.
Anyhow there is no precedence in the UK that says you can do what you like with a piece of hardware you own. People should stop falling back on their "rights" which just don't exist.
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The vast majority of PS3 games are simply padded to fit a single layer. Most games only use around 3-7GB of actual data. If anything this will require less bandwidth than current 360 piracy since 360 discs must be a perfect 1:1 copy, padding and all, thus resulting in a 7.5GB average download per game.
I don't doubt this hack will only require the data files on the hard drive without the padded dummy files.
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That isn't true, not in the UK at least. The "how" doesn't really come into it - the law triesd to address the "why" (although that is a notoriously difficult question to answer, hence the confusion).
Section 296ZB of the Copyright, Designs and Patents Act 1988 (CDPA) makes it a criminal offence to sell or distribute "any device, product or component which is primarily designed, produce, or adapted for the purpose of enabling or facilitating the circumvention of effective technological measures" (this provision was introduced as part of the EU-wide anti-DRM laws introduced by the EU Copyright Directive of 2001).
So, under English law the sale or distribution or such devices intended to circumvent "effective technological measures" is a criminal offence. Does this apply to modchips? Yes, is the answer. We know this thanks to recent case-law in the English courts.
[link url=http://www.gamerlaw.co.uk/2010/01/are-modchips-illega l.html
]http://ww w.gamerlaw.co.uk/2010/01/are-mo...[/link]
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You actually own the property you have purchased. It is the licence terms of using thier third party services which you are confusing things with. For example xbox live or playstation network - it would have to be a breach of their terms to access online with a "modified" console - the network is what they control.
Sony cannot force a person and/or minor to be tied in within a "contract" (as much as they probably would want to) as these would be a basic infringement of human rights and illegal in the EU.
I agree with you regarding the DS Chipping, however - it is the actual mod chip which is illegal in the uk. The consumer can do with the product what they wish, it is the modchip which is banned.
Sony cannot dictate what the consumer does to a property that the consumer owns. The only agreement you have between you and Sony is that you have a warranty (which would be null and void if the end product was modified from its original state) - which is how Microsoft have managed to ban off xbox live, etc as it is a breach of their terms and conditions.
Any Contract which would stand up in a court of law would have to be signed and dated, or digitally accepted with a verifcation on this. This means that if it was a contract, any person under the age of 18 would not be able to purchase a playstation as they would be classed as a minor and unable to commit to a contract. I am guessing you are confusing a contract with a terms of use statement.
As for the actual goods, the owner can do what they want, otherwise sony could infringe damages claims on any consumer which had burned their ps3 in a blaze of fury after being beaten by a 7 year old for the 15th time....
I think its an amazing technical feat to achieve - however I do agree that it is more for software pirates then has any actual other use. On this basis, I can see this following in the same terms as the DS copier and the actual usb dongle will be banned in the uk.
Saying that, it only increases the price on the black market, and allows the organised gangs to reap a greater profit on such items.
I think you are also confusing a criminal activity with an civiil crime. Both of which have completly different implications.
And for the record I whole heartedly believe the product should be banned as it has been designed purely to circumvent the copyright protection on the device.
I Hope it helps you clear the matter,
Regards,
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like what the economist frederic bastiat have always said : the story of the broken window all over again ! people must think of the consequences of their acts not only on one category but for all categories, and not only think of short run consequences but for long run consequences.
I am sure if someone working on a psp or pc game and than get fired from the software company because of low sales caused by piracy, than this guy will look differently at piracy.
I am sure that one of the main reasons of Dreamcast failure is piracy, and one of the mai reasons why Nintendo gained a lot of money from Nintendo 64 is because of lack of piracy.
If microsoft didnt solve the 360 piracy problem by banning modified consoled from internet, than I am pretty sure the xbox360 software sales would be on a big trouble...
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Well it is, as you were willingly and knowingly buying into a closed platform. I don't see why you would buy a console if you were after an open platform, that makes no sense at all.
As for the business model, tbh I don't think it's shitty. It allows me to play high-end games on hardware that costs much less than a PC playing the same games (disagree - show me a 199$ PC that runs the same games), without any extra fiddling whatsoever. It's extremely convenient, affordable, and only comes with the downside that it's hard to pirate games.
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Nintendo don't take that approach, they make money on their consoles from launch ... they never sell consoles at a loss.
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You cannot do whatever you like with your console. For example, you cannot reverse engineer it and then manufacture a copy of it simply because you bought one hardware unit.
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IIRC quite a lot of the 'padding' is actually duplicated copies of game data to account for the poor seek time of the PS3's BR drive isn't it? Obviously not an issue with USB storage.
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Just because they have a crap business model is not an excuse to try and maintain a closed platform.
I am sure that one of the main reasons of Dreamcast failure is piracy
No, it was a variety of factors including Sega's depleted resources following the failure of the Saturn, the muscle of the Playstation Brand and the PS2 coming to market quite soon into the DCs lifecycle, and the short time between announcement and release of the DC, leading to poor 3rd party support.
Nintendo gained a lot of money from Nintendo 64 is because of lack of piracy.
No, it was because Nintendo sell their machines at a profit, not a loss and it was bundled with one of the greatest games ever made which practically invented the modern 3d platformer. They don't subscribe to said stupid business model of selling hardware at a loss hoping to make a profit on the software (build it and they will come!).
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But the PS3 wasn't initially a closed platform. They made it closed when they removed Linux support. There is an argument that basically this just restores the functionality that the PS3 originally had, and which people paid for in good faith that it would not be removed.
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Nah, it was basically penis envy because they could no longer argue that they had a bigger HDD than the Xbox.
EDIT: A neg? They bloody admitted it at the Gamescom conference!
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A plateform has a great user experience as far as there ISN'T piracy!! Goodby trophies, leaderboards, online play.
And let's face it, who ever finishes their pirated games?
I really think the PS3 was great in part because of its fending off piracy.
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Not necessarily, as the "hardware" is basically just a memory stick used to introduce the software. If they can get around the need to plug in a usb, such as finding a way to make it run as an executable upon download (so you can then download it through the PS3 browser), they're fine. It would be if the hardware used is in itself altering the processes of the machine (such as the DS carts) that it would be a problem. It seems as though the dongle in question here is literally just a standard dongle. Software can't get loaded onto a system by willpower alone.
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Not really. Trophies require online syncing anyway in order to work (as demonstrated by the ApocalyPS3 incident). All they would need to do would be to introduce a form of server-side protection and some sort of security algorithm onto legitimate game discs, rather than relying on the console itself to act as the gatekeeper.
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As already said, the file sizes are only that large due to duplicated data to get around disc seek times - not a problem on USB as they can cut all that crap out.
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How do you mean, XBox was hacked virtually at day 1 of release?
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Ah, missed that.
So, wait a minute. Blu-ray offers significantly higher storage than DVD, but that extra space is mostly being used to counter the reduced load times. Which makes the whole bloody thing obsolete, barring FFXIII's pretty 1080p cutscenes. Seems a little ridiculous.
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Basically, yeah. Most of the time when a dev is ranting saying they have maxed out the disc space on the Blu-Ray, 9 times out of 10 they have actually just duplicated the data all over the disc to try and speed up loading times, or have been lazy and not bothered using any compression. Anyone can fill a space, it's how you use the space that counts (no dodgy sexual pun intended).
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@der_tolle_emil: I have to say that both HD consoles held up quite a while until they got hacked (
How do you mean, XBox was hacked virtually at day 1 of release?
With HD consoles I meant the 360 and the PS3, seeing as the Wii has been completely hacked in pretty much every way possible. Was the 360 hacked the 1st day as well? I thought it took quite some time, and technically speaking the 360 itself still isn't hacked - the disc drive's firmware is but playing images from the hard drive or doing anything to "customize" the OS still is not possible as far as I know. That is all besides the point though
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Just stop clutching at straws man! This (if true) will be exploited by THIEVES predominantly. Don't try to dress it up as anything else! What can you do with your pc that you can't do on your pc in that regard anyway?
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T&Cs aren't legally binding in themselves though; (extreme) example - you agree to T&Cs that state in order to use a product you must kill a human being. You don't kill a human being but continue to use the product, so company X takes you to court for breaching the T&Cs. The case is thrown out as company X has no legal authority to tell you to kill someone.
In other words, T&Cs can say pretty much bloody anything, but if there is legal precedent (or legislation) that runs contrary to them, they are worthless and cannot be enforced.
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Quite a bit, seeing as the architecture of the PC is very different from the architecture of the Cell, which is why it is so widely used for research purposes and processing large amounts of mathematical data - it can do it far more efficiently and faster than regular PCs of the same price.
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Just wanted to say fight the good fight
im impressed so many people are so high on their asses in this topic..
Then again that is what happens if you give people some technology they don't know how to use.
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I thought the EG crowd was better than this.
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Assholes!!! If that chip is real you just told Sony about the existence of this modchip!!! And they will patch it!!!1!!11!!!! Damn you, dammmn yooouuuuuu!!!!!
I kid =D
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Shame they arent very good....
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Oh, get off your high horse. Anyone who thinks closed platforms are a good thing obviously haven't got a clue.
/hugs open source
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I thought the EG crowd was better than this. "
Or maybe you, like the games industry, be ashamed of generalizing about what people want to do with their hardware. Yes this thing quite obviously opens up up piracy issues (that EVERY console has) but not EVERYONE is gonna do that. Personally if this thing allows PS2 emulation and HDD installs of PS1/2/3 I'm all over it.
I buy my games so why on Earth should I be ashamed of opening the potential of my PS3 just like I did with my PSP?
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[link url=http://forum.beyond3d.com/showpost.php?p=1463086&p ostcount=435
]http://fo rum.beyond3d.com/showpost.php?p...[/link]
In other words, it can be fixed via a firmware update.
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If its for PR its going to be a standard memory stick with the code/OS copied to it.
If its for reseting, then you probably only need to put it in during the reformat to test kit status. Thats certainly all you need to do when updating the bios on test kits.
Either way, if its test kit bios based, then some things are a given:
You can play games online, but not against people using standard retail kits, it uses a different network.
Some old games will work, others won't, it seems a bit of a lottery to me from previous experience.
Any game released from today onwards won't work as they will make sure it will require an update to a version later than the one this provides.
In the above scenario's Sony is going to have to be clever about the way it releases firmware updates to developers to stop this happening again, but I don't think the PS3 has been blown wide open just yet.
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I have also spent over £110 on EOJ which is being taken off line, turning to priracy to get my own back and only buy AAA games sounds like a good idea ATM.
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http://ww w.nextgenupdate.com/forums/play...
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Maybe not, but it could be ruled to be unlawful, and indeed has been in the Apple case (and could be further supported if the class-action suits against Sony for the removal of OtherOS - seen as an anti-feature - are found in favor of the claimants). If further precedent in this area is established and cases like this are ruled in this way in regions outside of America, then indeed the "you agree not to modify the software/hardware" T&C Clause will indeed be invalid as it will not be supported by case law.
EDIT: For those not in the know, illegal and unlawful are different things. Illegal is where the law specifically forbids an act. Unlawful is where there is no legislation specifically saying that something is criminal, but where the law does not support it either, or where the law is seen to support an opposing stance.
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Why am I not surprised?
Go and get a GP3X or something and write "homebrew" to your heart's content. If that actually is your real desire. Instead of, you know, leeching off other commercial developers by pirating games...
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But then maybe that should be expected by someone with "fanboi" in their username.
Playstation1 was relatively open (Yaroze, etc) and that didn't exactly suffer for it, did it?
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...oh...wait...bugger.
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Wikis
Firefox
OpenOffice
Linux
Any game developer releasing their source code or editing software to the community, prompting long-term support for the game and eventually growing the industry as talented designers are able to learn their skills through software placed in the public domain. How many times do we see mod scenes collapse due to a developer's refusal to release the tools? And how many times have you ever heard this being discussed as a GOOD THING?
The games industry was bloody born and grown due to the open exchange and access to coding languages and hardware use.
Without openness, people like John Carmack wouldn't exist and its debatable as to whether the computer game would ever have been created, let alone come to dominate the entertainment industry.
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It is still a case of someone pretending that they are entitled to "open" a "closed" device and constructing excuses instead of making the proper choice: To vote with their wallet and buy the open platforms they claim to want in the first place. The people running Linux on the PS3 knew they had a choice when the "OtherOS-removing" firmwre update came along, either stick with Linux and give up PSN and online gaming, or vice versa. To whine instead of standing behind a choice is childish.
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But in reality, they weren't given a choice were they? If they were truly being given the option, Sony would sell the machines with OtherOS support switched on by default and then give you the OPTION of keeping it or removing it. As it stands, they don't give you that choice at purchase and if your console ever breaks down and needs repair or needs to be replaced altogether, then you no longer have that option.
I don't want to get into a long-drawn argument about the removal of otherOS, but the fact does still stand that Sony originally made a huge fuss about how open their console was and how supportive they were of open-source and all the different benedits that it brought, before suddenly doing a massive u-turn.
Open platforms thrive and continue to be used LONG after their "natural" life has ended (often before they have reached their potential). Just look at the humble spectrum - it's still being used today and people are still managing to push it ever forward - they've got the damn thing running DOOM.
Oh, and the Playstation's openness DID help it, as did the early openness of the PS3. Yaroze led to the sales of loads of consoles, and the best homebrew stuff was regularly featured and applauded in the OFFICIAL sony-approved magazines and given away on cover discs. Many people who started off using Yaroze went on to become the talented programmers in the industry today. If I remember correctly, they even held competitions for the best homebrew. Sony made a huge fuss about how universities and the military had bought loads of PS3s to form clusters, using it as "proof" of the "power of playstation".
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This is news that should remain out of the official realms, and remain in the seedy underbelly of the internet and in discussion forums. This is practically advertising by having it as sticky'd front page news.
Bad form Eurogamer.
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To be honest mate, I'd save your breath now. Many of the people in this debate, on either sides, have been very civil and open to the free exchange of ideas and debate. The hardcore closed-platform advocates are, almost ironically, also obviously stuck in a close-minded Daily Mail way of thinking where they are working on generalisations and assumptions that everyone holds the same absolute worldview as their own.
Who'd have thought that close-platform advocates are close-minded?
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"Me want wheel! Me can think of lots of things to do with wheel!"
"NO! You can only do things with wheel that I say you can do! Me don't want you using wheel if wheel means I don't get all credit for it!"
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I understand completely the arguments of the open source people. I own a GP2X. I own a Wiz. I am in the first 1000 for a Pandora (If you've not heard of it google 'OpenPandora'). I love open source gaming. But it must live alongside closed source. The simple fact of the matter is that open source will never pay the wages of as many people as closed source.
Innovative game companies need people to buy their games. To pretend that this will be used for piracy by anything less than 99% of the users is delusional. Yes, the piracy wont bring big evil guns like Activision down, but it might mean that a smaller company doesn't get it's game out. And that might mean we miss a new LBP, or Ico, or Katamari.
And that is not a price I think is worth paying.
Edit for grammar
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Arf. Rather than generalising about anyone who disagrees with you and mocking their intelligence. Nice.
I don't think anyone has advocated closed platforms at all, just that it is up to the discretion of the person/company producing the platform whether they make it open or not. Which is essentially as it should be.
To take the rather patronising wheel example. If I have funded and put my time and resources into producing the wheel then it's up to me how I protect that investment, not anyone else to force it upon me. If you don't like the contingencies I put on "the wheel" then don't buy the freaking wheel.
I think your mistaking Sony Computer Entertainment for a company that takes part in the research community.
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"Me want wheel! Me can think of lots of things to do with wheel!"
"You own wheel now, you do what you want with wheel."
"Good! Me beat wife round head with wheel til she be dead then I can have new mate, I can have Og as mate!"
"Errrrrr...... "
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Welcome!
Out of interest though, what do you think of the argument that open platforms actually develop talent? (the aforementioned Yaroze, for example).
Computer games were created by people taking software meant for something completely different and tinkering with it to make a game (SpaceWar). If that software had been completely closed, then there is an argument that computer games would never have been invented.
I agree that, in the interests of IP protection etc, there needs to be a measure of control. But by maintaining absolute control over new technology, the inventors of that technology are prohibiting more imaginative applications that could benefit people in ways that the creators had not envisaged.
And again, many people in the industry today learned their skills through developing and playing with open software. For people who can't afford university degrees or expensive dev kits, often open software is the only avenue they have to develop and demonstrate their talent (again, Yaroze among others). What say you to this?
Technology should, in my opinion, be for the benefit of all. There will always be uses for technology beyond what the inventor envisioned, and occasionally those uses will be more beneficial than the original purpose.
Look at platforms like the XBox, which was very closed and terminated long before it had the chance to reach its full potential. Now look at the Spectrum, which people have explored enough to get a working port of doom running on it. Imagine the possibilities, the potential that remains untapped in the XBox because Microsoft refused to allow people to explore it. Could the XBox, given sufficient time, actually manage to sustain something on par with current-gen? We don't know, because it's a closed platform. But wouldn't it be great to find out?
Unfortunately the negative applications of open platforms gain far more publicity than the positive ones; EDGE ran a feature a while back that really looked at the homebrew scene and really showed just how amazing and worthy of support that scene is, and how many of the people in that scene are unappreciated geniuses. Surely we should be fostering that talent and that human ideal to explore, rather than stifling it for the benefit of the few?
I'd love to hear your opinions on this
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To be fair dude, it's no more a generalisation than the people going round and saying "the only people who are pro-open-source are dirty pirates who want to steal everything".
The majority of pirates might be pro-open-source, but it does not necessarily follow that the majority of pro-open-source are pirates. I've never pirated a game in my life, and never would (I think people should be rewarded for their hard work, especially devs who already get f*ck all through ruthless deals that favour publishers over the creatives), so I find it frankly offensive that certain people on here have basically labelled me as a Pirate.
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Lol! Amusing.
@Zephro
The wheel example was not meant to be patronising; rather I was trying to simplify the pro argument in a way that made it obvious, with a dash of light-hearted humour. Apologies if you found it insulting as this was not my intent.
The point of it was though that by exerting huge control over technology that could ultimately benefit all simply to protect your bottom line is, ultimately, a bit selfish surely? It just seems short-sighted to me and personally I think knowledge and development should be open to all, not just people who can afford it (yes, I am a dirty liberal - I actually head up a local LibDem sub committee), and the danger of closed platforms is that they may be controlled by people who lack the vision to appreciate or understand the greater applications of the technology. By all means protect your IP, but allow the utilisation of that IP by people with greater vision than your own (nothing stopping Sony introducing a simple not-for-profit clause while making the platform open).
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Also you do end up with things like OpenGL vs DirectX where OpenGL just sat in committee's for years. And how long have we been waiting for the new C++ standard grrrrr. But you also end up with brilliant pieces of software like gcc, which is better than any Visual Studio compiler ever made.
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Just wanted to point out by the way that Sony DO take part in research. They're a technology giant. A vast amount of their money and time is spend performing research to create new tech. But that doesn't mean they have thought through all the possible applications for that tech - in a sense their research is reactive (in that they develop something with a view to providing a solution to a predefined problem) rather than intuitive (inventing something because they can and then seeing what they can do with it).
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I suppose I am looking at it from a different point of view. I feel there are lots of places where coding talent can flourish, like the afore mentioned open source platforms, PS3 Linux (before we lost it), PCs etc. The PS3 would just be one more, and to be honest, from my experience there will be little in the way of 'homebrew' which will come close to stretching the PS3's limits - so in that regard I feel that an open PS3 (beyond what was available under otherOS) would not bring anything new to the table. The technology is just too far in advance of your average home coder.
But what it might take from the table is that which falls in between. The indie software houses who live a dangerous existance between profit and loss. As I said, not the activisions who make millions churning out the same stuff that they know sells to the masses, they will survive but their output doesn't interest me.
Current open source platforms love emulation. The pandora I mentioned can run up to and including PSX and N64 games pretty well already, and it is believed that, during its lifetime, Dreamcast might be attainable. Will people use this machine to run roms they don't legally own? - almost certainly, but the people who created these games have already been paid for their hard work.
I suppose that makes me a hypocrite, but the games that are developed today will be the museum pieces of tomorrow. I guarantee that in 15 years time, you and I will be holding in our hands a piece of technology that we rip our old antiquated blu-rays to, and allow us to play these old classics again.
And allowing people control of the technology is what makes that happen. I pay quite happily to keep these people that create the games I love in their jobs. The less of us out there willing to do that, the less great games there will be.
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However having been around video games programmers they have a really different company culture. Jobs turn over faster, the money is riskier, piracy is an issue unlike the research community etc. Also you'll find video games company programmers and executives often couldn't give a toss about academic arguments.
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As do I - I do not advocate piracy one bit. But I think that by closing everything off just to combat one nefarious aspect, we are also closing off entire oceans of potential. As I said, I believe a simple "feel free to play around with the tech all you want, but don't even think of making a profit out of it" would suffice - the vast majority of the homebrew community aren't doing it for money, they are doing it just because they can, to fulfil that human instinct to explore.
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I said Sony Computer Entertainment not Sony. There's a subtle difference I think.
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Of course, I was just looking at it from a broader sense (SCEE being a component of the larger corporation, etc).
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Perhaps that is exactly the problem - the culture. They are looking at it purely to make money; the open-source movement aren't concerned with money at all but rather with the dissemination of knowledge and its wider benefits. I guess it's a culture clash with wider philosophical leanings.
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Sure, but any PC doesnt have the unique architecture of a PS3. That's what makes it so interesting - the idea that there is all this unlocked potential hidden in a (by Sony's reckoning) system deliberately made difficult to access. Surely you can see how intriguing that is? Sony say it has all this hidden power due to its unique architecture. It's like waving a red flag to a bull - "come and see what you can do with it!"
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If you compare the PSP homebrew scene - admittedly it has been a while since I last checked, but I saw very little that specifically needed the PSP architecture to create. In the time I followed it, there was nothing, for example, that even touched the polygon capabilities of the graphics chip.
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I do agree that removing Linux from the PS3 was a really tossbag-ish thing for Sony to do. But that just shows they don't appreciate the research community that were using it. People should just go get some other things to play with instead.
Eh I just doubt people's intentions as if you really were purely going after knowledge there are avenues open to you other than breaking into a platform there doesn't seem much point of breaking in to. It's just the mystique of graphics and games that draws people to it half the time.
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The counter-argument to that would be that by opening it up to more people to exmaine and explore, you can nurture and increase understanding and this then leads to more people having the skill to maximise the potential.
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I hope you realize that all compilers nowadays are virtually equal since the art of compilers has been fine-tuned 10+ years ago. Gcc produces the same quality code as visual studio and visa versa.
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All other platforms at the moment either have a single thread or the have multiple equally weighted threads (usually phtreads like the ones running on the main CPU of the Cell). So you design an architecture supporting this model and it'll run on an Xbox, a PC, a super computer cluster etc. It will generally have similar properties. People can get the goods from the PS3 it just takes extra effort, where as you do what you already know for minimal effort and target all the other platforms in one swoop.
The main thing DF normally pick up on is just that the GPU has less memory and memory bandwidth for rendering full HD. Which is a bit shrugworthy.
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I think often people just think that they have reached the maximum potential of something because they don't have the vision or ability to push it further (in a sense, they have reached the limit of their own personal potential, not the limit of the technology they are using), or because more advanced tech has come along that can do the same thing more easily (the human desire to embrace somplification). Eventually we will reach a ceiling, and the only way to raise it further will be to continue building on the existing foundations rather than tear the building down and start from scratch again.
Look at the PS2. When it first came out, the stuff being released wasn't that far removed from the generation before it. Then look at the "end" of its lifecycle, and the stuff being released wasn't far behind the generation ahead of it. That's a huge gulf of performance that came through years of exploration. Then we just moved on to tech that did stuff a bit more easily. Where's the limits? How do we know that, given another couple of years on its cycle, we could even now be experiencing PS2 games that manage to squeeze potential out of the machine to the degree that we could be playing stuff equivalent to so-called "current gen"? And who will explore that? Not the commercial sector, because there is no money to be made in it. So why not open it up and just let those with an interest explore those possibilities just because they can?
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Not a matter of quality. I just don't like MS's #pragmas and it annoys me when they don't conform to the standard. new should not return a NULL pointer ever! Bloody C programmers.
Also compilers are still changing and advancing even today, their optimisation routines in the face of threading are pretty shoddy really. I used to work on a JIT compiler. It's also an area which came from academic research largely so that MS could just borrow information from the research community, which is still why gcc is a great example of an open source/community led project which was my point.
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Piracy pretty much ruined the PSP and the games seriously dried up. Do we really want that to happen again?
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Read the arguments over the last couple of pages dude, there's some really good points being made by pro, con and middle-ground advocates. The argument really does go beyond simple piracy.
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Yeah admittedly I've only just skimmed through a few comments so far but I feel there will be people, stupid people imo, who will see this as being 'great news'? Only god knows why.
EDIT -mcwildcard's comment on the first page has pretty much summed it up for me.
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From a personal point of view, this has been the most interesting thread that I have participated in for months.
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It's simply about people playing games for nothing. i.e. piracy, by freeloaders.
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If that's the case then the software developers may as well pack up and go home, so to speak.
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That said, all Sony have to do to fix this is to disable the pre-boot usb loader in firmware updates. It would make repairing units with corrupt firmware much more expensive for them but not as expensive as the widespread piracy this loader could cause.
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I've not seen a single person in this entire thread condoning piracy, so perhaps you should take your ignorant assumptions elsewhere.
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it seems this thing will alow any usigned code to run under Game Privilage. Homebrew once again, will be blooming on PlayStation (3).
Really love the homebrew scene on PS2.
anyone know/remember SMS on ps2? really awesome homebrew allow my PS2 to act as great multimedia player. Can play many kinds of file, from LAN, USB, HDD, CD, etc
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I may well be far too late to this comment but.. wtf?
If you have bought a piece of hardware and it's not l icensed to you then it's yours. You can *MODIFY* that hardware however the hell you want. It's YOURS. That doesn't mean that using the hardware any way you want is legal or correct. If you modify your ps3 to play backups then that's your business. If you make game backups and pirate games then that's the sign of small genitals.
The comparison to a gun is heinously daft in your interpretation but actually does make sense in mine. *But* you can modify a gun any way you like, shoot anything you legally can. But as soon as you start doing things you're not meant to with it that effects others then that's baaaad.
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You miss the point - how many people bought a Saturn or N64 compared to Playstations? I know I was certainly in a minority with my Saturn.
Now look a generation down the line at the PS2: its competitors barely made a dent in the market. Dreamcast had a good shot, but too many were determined to wait for the PS2.
THAT is how your console becomes the "De Facto Purchase"
Once you have a box in every home, piracy levels of 60% won't harm you or third party publishers - since the effective monopoly you have means that your sales are three times what they would be in a market of three competing platforms.
It's very basic economics.
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"The problem there is, the device allows for piracy; you could even argue it was exclusively designed for that. Yes, there are valid applications to the device, but the reality of it is that it will be misused by the vast majority of buyers."
By that definition Toyota should be up in court for manufacturing the default vehicle of choice for guerilla armies. Sure, it has other uses, but the fact remains, it's largely used to shoot soldiers out of the back of...
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If I have a shark and put a laser on it, do I become Dr Evil?
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Cheaper - No need to purchase special licenses or expensive development kits.
Faster - Easier access to larger amounts of information, making it a lot easier to get up to speed with the platform. Also, bugs and development problems are solved much faster as more people will have encountered something and worked on a solution. Open software tends to contain far fewer bugs and is maintained much more frequently than proprietary software. It also means that there is potentially a much greater labour pool to draw from when recruiting staff, as people are able to develop their skills at home with little to no cost.
Thus the cost and time it takes to develop a title or programme is reduced dramatically, enabling people to take more creative risks as the potential loss is lessened but the potential profit margin is increased. Because of that increase in profit margin and lower cost, you can afford to actually absorb some of the potential increase in piracy due to a more open platform; your increased profit margin will more than offset the losses incurred by piracy, and people following this model have so far found themselves to be making far more money than by utilising closed business models.
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completely different scenario. One is of manipulation of software which is licensed to consumers, the other is a hardware exploit. the Apple case was about competition and locked-in software ecosystems. you couldn't run that argument here
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Perhaps you should read a bit of the thread, educate yourself before posting next time.
e.g. "I personally don't see Sony's issue with piracy. They owe most of the original PS1's success to it. I don't know a single PS owner who didn't have at least a 70% pirate game collection. Everyone I knew bought it precisely BECAUSE you could get all the games you ever wanted off a guy on the market for a fiver each. "
But please, don't let the facts get in the way...
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I did find it odd that he told me to go and read the thread, completely ignoring the fact that I have been one of the biggest contributors to it (or maybe he just hasn't read it himself).
And yeah, the example he gave was one guy (when he used the plural "pirates"
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If you want to play a ps3 exclusive game then buy a ps3 and the game.
btw- impressive stuff from sony on making it so difficult to hack!
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I was under the impression that apple had to allow this because it allows people to use there iphones on a different network. It still voids your warrenty anyway.
Anyways this "crack" can only lead to more bad news for the honest gamer.
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I do, and will continue to do so. But as has been established, this goes well beyond the playing of pirated games. This could easily reintroduce OtherOS (and without the restrictions Sony placed on the feature on the first place. It is also theoretically possible that it could reintroduce Backwards-Compatibility. It could also lead to the machine's viable use as a server or media centre, and once again open the machine up for use by research groups and people wanting to create clusters.
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Of course they call the PS3 crack a 'JailBreak', because that would imply the same legal status as the iPhone jailbreak (which is excluded from DMCA), but in fact it's not the same thing: This PS3 hack is specifically designed to bypass copy-protection and is therefore illegal (look up Anti-Circumvention laws).
The iPhone JailBreak otoh is just designed to run third-party code, and to give your root access. Not the same thing.
If the PS3 crack would not enable streaming copied games through USB, than maybe you might class it as a JailBreak. But if this crack is real, it's most certainly illegal.
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about the backwards compatibility, im not sure this hack will help. as far as i know, the ps3 needs a chip (emotion engine) in order to play PS2 software... which costs money, which is why is was taken out of the ps3, to cut costs.
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No it's not, it just activates the PS3s debug mode, a software state that is already present in the machine at retail. It's really no different from getting into the test menu of your Skybox or router in that regard.
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Nope. The original models used the Emotion chip, but the later models scrapped the chip and used emulation instead. It's possible that emulation software has always been present in the machine and was just activated/deactivated through software patching instead of being added later.
Plus, last year the minutes of a meeting were leaked that confirmed BC was actually just removed because Sony wanted to start selling your existing PS2 collection back to you as upscaled "remasters" - and as we know, that is already happening (GOW Collection, Sly collection, etc).
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"Nope. The original models used the Emotion chip, but the later models scrapped the chip and used emulation instead. It's possible that emulation software has always been present in the machine and was just activated/deactivated through software patching instead of being added later. "
never heard about the possibility of the PS3 playing PS2 games only trough emulation. you'll have to prove your claims with links, considering that i made some extensive research in the past, and all the info pointed out to an dedicated chip. Plus, why would sony scrap a feature, if it did not cost them money??? at the time they were struggling to fight the X360, and the loss of the backwards compatibility didnt help, for sure.
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They scrapped the embedded emotion engine chip because it did cost them money - both in terms of the component itself and making the main board more complicated and therefore more expensive to manufacture. They scrapped the software emulation partly because it never actually worked that well and, as has been suggested, partly because it stood in the way of a market opportunity.
Jon
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[link url=http://www.hardcoreware.net/pl aystation-3-80gbs-ps2-backwards-compatibility-sucks/
]http://ww w.hardcoreware.net/playstation-...[/link]
As I said, the original PS3 provided backwards compatibility through the emotion engine chip. Sony later removed the chip in the 80gb and subsequent SKUs and backwards compatibility was instead catered for through emulation (hence why the later BC SKUs have a much lower compatibility rate than the original models). The emulation was either switched off via a firmware upgrade in later models or removed entirely from the software architecture of the machine (which I find unlikely personally, as it would be a lot of work for little benefit). As such, there is a high possibility that the code still exists within the machine and that this hack could lead to it being reactivated - something Sony won't be happy with, because it suddenly makes their "remastered" editions look a lot more cynical.
With regards to money issue, the expense of including backwards compatibility through the chip wasn't an issue at all (at that stage, the inclusion of a single, decade-old microchip would have cost mere pence), and certainly there was no cost at all in providing it through emulation (it's not like they have to manufacture anything physical for each machine). This leads back to the aforementioned leaked meeting notes (I believe they were actually leaked from SEGA, as Im sure I recall they also mentioned Alpha Protocol development and how SEGA didn't think it was "rpg"-enough) that mention how Sony dropped BC because it wanted to start re-releasing old PS2 games so that people would buy them again, rather than use their existing library.
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I believe you are slightly wrong there - the original 60gb unit in the EU had the chip. It was one of the reasons I originally bought the machine.
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jon is right and it's one of the reasons I didn't buy the PS3 at launch
Euro PS3 limited due to costs
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Your analogy with a router doesn't work. The menus in a router are public and meant to be used by the public; they don't enable breaking copyright laws.
What is shown in the video is a device that enables game copies to run on a PS3, which is something that Sony has prevented for many years. Whether that's using a (protected by Sony for a reason!) debug mode or not is irrelevant, the point is that this device circumvents copy protection, which is illegal.
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You are both wrong, the EU 60gb ps3 has the GPU (Graphics Synthesizer) but not the CPU from the ps2, so half of the backwards compatibility was through hardware and the cpu (emotion engine) is emulated in software.
The original Japanese and American ps3's had both the CPU+GPU so they provide full hardware backwards compatibility.
(Look it up on wikipedia)
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Get a job.
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I'm sure electrical engineers/hackers could easily remove the ps3 hypervisor/hardware mapper and have a bricked system, that needed a new bios (written/installed by them) to access the ps3's full hardware capabilities.
But I'm guessing the reality of true openness isn't actually what most people who want an open system mean; instead they really want to exploit Sony's expensive proprietary R&D for free; so they can just add features to a consumer console that makes it a professional development tool that was sold at a loss of +£10,000 originally.
I personally think my launch ps3 (still with OtherOS 3.15) was great value for money, and my 250gb slim at £230 is equally good value without that feature.
Would I like the ability to upgrade my old fat system for £200 to a legal devkit with RSX support? Yes of course.
Do I wish GeoHot hadn't cost me £230 to buy a 2nd system? Yes of course.
And if someone can develop a method to remove all sony's bios/hypervisor and replace it with an original open source bios to run linux/open source software then I'm fine with that.
But I don't believe hacking/illegal workarounds still using Sony R&D supports a games industry model I really like; or helps loss leading innovation in hardware when Sony have already removed gaming restrictions like region locks.
As for the iphone, I'm sure I read in the bill amendment that is was to allow iPhone users their free-market consumer rights to move to other 3G enable network services, which justified the reverse s/w engineering; and nothing to do with people having a right to openness on hardware platforms.
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That's what I was trying to get at; kudos for putting it more elequently than I could have.
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Unfortunately there's always bloody piracy, which is what this will mostly be used for if it's true :/
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IIRC Sony said those models were using emulation but (so far as I know) never stated to what extent, so everyone seemed to think it was entirely in emulation and Sony never bothered correcting them. That's where the near-constant rumours of PS2 BC returning seemed to come from.
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It doesn't seem that much different to finding a bank card/pin number and using it to empty someone's account without permission; I assume that is an illegal act in UK, just like unforced entry and robbing is.
On the UK PS3's (PS2) b/c I remember reading that Sony couldn't convince Toshiba to lower the cost of the chip needed; iirc it was previously costing +£20 extra per console.
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I always presumed (wanted) Sony to basically have a PS2-on-a-chip and slap that chip in both PSTwos and PS3s. Bah.
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Unfortunately, it is all but impossible to gain any sort of conviction in these cases and the police will very, very rarely even arrest someone for it, let alone prosecute them. It all comes down to the "unforced" part. You cannot prove that someone broke into your property because there is no evidence; because of this, you cannot prove that you have been robbed unless you have an independent witness who saw it taking place (and even then the police will argue that you could be falsely reporting a robbery in order to make a fraudulent insurance claim).
In cases where someone is found to be on the premises by the police, if they have not forced entry and they have a set of keys (let's say that they are a former housemate who secretly made a copy of the keys before they moved out, then decided to return and take your stuff) then all they need to do is claim that the property they are removing belongs to them. Unless you can prove that it doesn't, the police will not get involved because it comes down to your word against theirs and it then becomes a civil matter (you will have to sue to get your property back, and that normally fails without a conviction and aforementioned proof of ownership - and let's face it, how many of us really keep our receipts?).
I should know, because unfortunately I have been a victim of this twice in my lifetime.
So yeah, basically it migt be a crime but its practically unenforcable due to loopholes and the placing of the burden of evidence on the victim instead of the criminal.
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I was thinking of XBMC & MKV support when I said that
Also: I still cannot for the life of me work out a decent reason why the PS3 doesn't support grabbing podcasts via RSS feeds like the PSP does. It'd be chuffing excellent.
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I'm not sure about the costs, but Toshiba doesn't have a say in it. Sony owns the IP of the PS2 tech entirely, including the EE which Toshiba was contracted to design, so all cost reduction and manufacturing is up to Sony alone.
Besides, the EE IS emulated on the UK PS3. The culprit is the GS with the eDRAM since you can't really emulate bandwidth (48GB no less), and that was included in every box.
The only exception in console history has been the original Xbox as far as cost control goes. MS didn't own the IP's of any of the tech inside so they literally had to buy the finished components from Intel and Nvidia, so they really couldn't wait to pull the plug out.
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That's interesting regarding the XBox, and goes some way to explaining why they dropped support so suddenly at a point when it was just starting to reach its potential.
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[link url=http://en .wikipedia.org/wiki/Emotion_Engine
]http://en .wikipedia.org/wiki/Emotion_Eng...[/link]
I'll try and find the article regarding toshiba's cut with regards to lowering ps3 manufacturing costs.
edit:
I can't find the article; but I'm sure I read a follow up q&a to the playstation 3 press release for the 40Gb or 80gb.
It might have been a develop mag article or gamesindustry.biz article
but this link I found on the BBC shows more evidence to suggest Toshiba might have more say in the EE than people think
[link url=http: //news.bbc.co.uk/1/hi/business/1216551.stm
]http://ne ws.bbc.co.uk/1/hi/business/1216...[/link]
As for the emulating bandwidth, the ps3 has plenty, the problem is that some advanced techniques on ps2 were so time critical that emulating them is almost impossible, with rewriting
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Personally I am of the opinion that non-copyright-infringing uses of ones own kit should be allowed and protected by law, while being bang alongside the idea of people being able to protect their products (games) from piracy. It's a bugger to find a workable middle ground though.
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cheers for the kudos, and you and I are in complete agreement. Protect their games by all means, but allow people who want to play with and learn from the hardware and have paid several hundred quid for it to do so.
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Yes, the EE was almost entirely designed by Toshiba but Sony owns the IP so the onus on cost reduction falls on them. Besides, the emulation issue lies on the GS chip, which was designed by Sony themselves (that subsidiary is also shut down now). Perhaps that article was referring something relating to the PS3 itself? Toshiba does have more say on Cell and even the manufacturing fabs (since Sony sold them).
Of course, the 60GB and then 80GB (NTSC) units didn't have the EE but retained the GS due to the bandwidth issues. It's hard to emulate bandwidth but not the techniques, but a lot of PS2 games use the 48GB bandwidth on the eDRAM quite a bit. Even emulation through PC miss some of the visual effects (ICO for example). Hence, re-engineering like the GOW collection is needed.
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It should be ok. The psp has gotten harder and harder to crack over time and the ps3 is much more secure than that. i doubt this will last long as its a hardware attatchment, that can be blocked.
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God I miss XBMC...
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Im not too clued up on tech but wasnt the ps3 "impossible" to hack because something to do with the cell chip being disabled, unless running a game.(guessing here a bit) not too sure but i remember some thing in DF about this.
On a personal note about the morality of videogame piracy, i think if i could easily pirate any titles i wanted, it would take a lot of my enjoyment out of gaming and im glad i can't .
I admit, it would be tempting sometimes but id feel dirty/guilty and you would have so many games i wouldnt get that " looking forward to feeling " anymore, that the gap between affording a game brings and maybe some of the the appreciation of what the devs had managed would be lost. ( being glad you bought the game if its excellentand they deserve your money)
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No, they owe most of their success to game sales.
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Lets say only 10,000 pirated copies of Other M have been distributed and played worldwide (probably a very conservative figure). At $53.99 USD per copy, thats over half a million dollars...for ONE game. You dont think Nintendo deserves or could use that money? Look at the PITA that is Valves "Steam" verification system-- all because of thieves and lowlifes stealing their product instead of paying for it. Piracy has crippled the already struggling PC games industry, and will do the same to home systems if it becomes widespread enough.