GTAIV time-lapse video: 15 days in Liberty City

Time-lapse video of Rockstar's Big Apple.

We've been planning to put this together for ages, but the recent release of Grand Theft Auto IV: Episodes from Liberty City (reviewed today) proved to be as good an excuse as any to finally put the effort in - not just because the additional content is so cool, but also to pay tribute to what remains the finest, most expertly realised open-world environment ever to hit consoles.

Just sitting back and watching the world go by in GTAIV is an experience in itself, and the range of behaviours attributed to the gameworld's pedestrians is absolutely phenomenal. They drink coffee on the way to work, they sit and read on the benches, they warm up before going jogging, they put their brollies or run for cover when the rain comes, they get immensely annoyed if a car runs into them.

Some of them smoke, some of them don't... They'll even pick fights with one another on the odd occasion. Combine this with the realistic movement of each and every vehicle, along with the uncanny lighting system and the superb realisation of multiple weather types and you can't help but appreciate the sheer technical accomplishment.

The player's focus is of course on the game itself, and the cityscape that Rockstar North has created is taken somewhat for granted bearing in mind just how far ahead of the competition this technology is. Creating and coding the make-up of Liberty City must have been a mammoth undertaking, but in the midst of the involving gameplay it's just background detail as Niko's story unfolds - or Johnny Klebitz's, or Luis Lopez'.

The PS3 version of GTAIV was used for this presentation for a couple of reasons: firstly, we had a save-game with the camera-phone! Secondly, the lower resolution and omission of odd texture-dithering compared to the Xbox 360 game helps video compression immensely. Be sure to check out the HD version for all the intricate details.

There are complaints that the game feels laggy and that the frame-rate is somewhat variable and often disappointing, and it's difficult to argue with that, especially when other open-world games sustain their frame-rates more convincingly. However, it's important to remember that in addition to everything we've just described, Liberty City is a creation unlike any other.

Games like Prototype or Crackdown can stream and decompress data relatively easily in comparison thanks to the multitude of repeated graphical assets, shared textures and more basic geometry. Not only that, but the developers can shape the environment as they please to match the limits of their technology. GTAIV on the other hand is attempting a full-on recreation of New York City, with all the challenges that represents.

Speaking of challenges, putting this video presentation together wasn't exactly a walk in the park. First of all, we needed a technique to sustain a first-person viewpoint without the game shifting into spectator mode. This was solved by using the camera-phone you get later on in the story. Next up, the capturing. GTAIV's day-night cycle lasts for about 50 minutes of real time and we captured around 45 different clips at one frame-per-second over the course of 10 days, not all of which made the cut.

While our previous time-lapse videos have simply faded between day-night cycles, for this one we went a little further. Thanks to the on-screen timer on Niko's mobile, we were able to edit together 15 days of game time - complete and unabridged - encompassing 35 different locations from Liberty City.

It's our tribute to a superb technical achievement that no other open-world game has yet to match, and we can but wonder what the team at Rockstar has planned for the inevitable next GTA offering. With the technology in the bag and still essentially unrivalled, will the developers shift the focus to content creation? Or can we expect an even more advanced version of this astonishing engine?

Comments (24) Latest comment 2 years ago

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  • zombies #1 2 years ago

  • Zomoniac #2 2 years ago

    That is astonishing. A few little niggles, like why do all the houses have all their lights on at all times during the night? Does nobody sleep ever? At 1:14, howcome a girl is sitting on a bench playing on her phone for 6 hours straight? There are nowhere near enough pedestrians, but I know that's an unavoidable restriction of the hardware rather than a design problem. But that is so damn cool.

    Now make one for Shenmue :)
  • AbracadaverAK #3 2 years ago

    Amazing video.

    Every now and then I forget how much I love GTA, then I stick it on for 15 minutes and it all comes flooding back.Ace.
  • Widge #4 2 years ago

    I love the immersion of the city. Just taking it in is joy. The only sad thing is that there is not enough in the game compared to last time round to encourage exploration. I spent ages belting around Vice City looking for packages and rampages... I like the fact that the packages led to in game rewardage too.

    For any sequel I would like to see an increase of periphery stuff to do like this but I'd like them to keep with the realism and immersion.
  • mkreku #5 2 years ago

    I actually reinstalled GTAIV not long ago, but really.. Except for the missions, what is there to do in the (admittedly remarkable) game world? I had so much fun just messing about in Vice City and San Andreas.. but in GTAIV there's just.. nothing. Of course, I could hunt for "flying rats", but seeing as there's no reward for finding 199 of them (only 200 count!) and I've only found like.. 12 so far, I'm not particularly eager.

    Wish there was more races. And silly mini games. And character progression (as in San Andreas). And rewards for every 20 birds you shoot (as in Vice City's packages). And owning of property. And mountain climbing, base jumping, jetpacks, aeroplanes, challenges, rampages, shooting yards, truck driving, etc. Mooore!
  • 3william56 #6 2 years ago

    B*gger the resolution and the frame rate - GTA IV is a mind boggling achievement in anyone's money. Nice video DF.

    Reminds me I still haven't finished the damn thing yet...
  • Zephro #7 2 years ago

    I can't believe people have been complaining about the graphics of GTA4. Considering it goes all the way from a simulation of an entire city right down to cut scenes in small rooms with dirty coffee cups and the TV on.... it's an amazing achievement that noone else has really approached.

    Who cares about screen tearing when there's such variety and depth.
  • iago71 #8 2 years ago

    Great Vid. I just dropped a comment over at the review of the Episodes of Liberty City stating how I never can get into GTA as much as I would like to. Watching this vid backs my feelings up exactly. I watch things like this and think - Wow thats so cool. Yet never really get into it when I play. I do still have it and wanna finish it. This may well get me to dust it off as I have time off work and have another go.

    DF - How about a Yakuza version of a vid like this? Tokyo totally kicks ass in that and it would be great to see it stitched together like this one. :)
  • uglygamer #9 2 years ago

    It is brilliant. The interaction between the people and the way they go about their business is first class. The graphics for the next GTA could do with a little work though, maybe then we can appreciate it even more
    Edited by 2 at 04/11/09 @ 12:59
  • bratmandu #10 2 years ago

    Impressive, next GTA though, I'd like to see a better control system. The climbing over stuff/running around in building stairwells/cover system needs some major attention, as does the aiming and collision detection.

    Many times in GTAIV I've found myself clearly shooting out a window or from behind a wall at someone, but the bullets hit off scenery which is nowhere near where I'm aiming.

    If the interactive movement in this game (climbing/getting over obstacles/interior sections/cover system) was a bit slicker I would have enjoyed GTA so much more.
  • funkateer #11 2 years ago

    Wow, fantastic video!
  • kingmong #12 2 years ago

    hypnotising

    must.... buy... eurogamer iphone app....
  • kangarootoo #13 2 years ago

  • kangarootoo #14 2 years ago

    A friend just pointed something out about the shadows.

    They move toward almost directly toward and away from the object casting the shadow, which you would only see if you were very close to the equator.

    If you were in the mid-US, you would see the shadows track around in a much wider circle.

    /geek hour ends ;)
  • IMD1_Pk #15 2 years ago

    That was pretty awesome. I made a clip like this once but it was on a smaller scale and I used my video camera instead :p. This is a lot better lol.
  • davisorle #16 2 years ago

    I used to love GTA but nothing innovating, nothign that new to make me even finish it. I bought the game but I was wy more in the mood to complete a Fallout3 and all its expansions than GTAIV which just didnt .. capture me. And to think i have all the expansions for both games.

    Anyhow, Im not saying GTAIV is a bad game. Just that its making the mistake that Tekken does since Saints Raw from episode 1 to 2 had way more extras and they were a very unexperienced on the genre. Right? :/

    Anyways, I know when I have time ill end up finishing GTAIV as well with all the expansions. The video was alright.
  • kendoji #17 2 years ago

    Yep incredible game. I'll never forget the moment when I was in the park and stumbled into an NPC who was a Dutch tourist (could tell by the voice). Amazing detail. I beat her to death, of course.
  • tyepo #18 2 years ago

    Love it. I wish more people would use the tools that Rockstar gifted us with this game to make this sort of content.
    When I created this video back when GTA IV launched, I expected similar content to flow, but it never really materialized.

    Liberty City Beats

    To get a clean frame, I turned off all HUD elements and used a specific bike (the dirt bike) in first person view. Because the front view includes the front wheel and mudguard in the frame, I had to click in and hold the stick to engage rear view, while simultaneously accelerating and moving the stick ( to move the camera). This would involve slow and steady shots that often exceeded 10 minutes of hand-cramping controller holding positions. The only shot not involving the bike is the ascending shot between the buildings using the helicopter.

    This was all done on the Xbox 360 version which meant no glitches or free-view modes, everything had to be done with the game’s limitations.
  • David_M #19 2 years ago

    Infamous is much more impressive in so many ways.

    More detailed models, better lighting, more effects, better resolution, better frame-rate, etc....
  • bebox2010 #20 2 years ago

    Damn, I forgot how amazingly brilliant this game is! I might go back to it after MW2 and get the trophies.
  • Skire #21 2 years ago

    I think GTA 4 is amazing. I've already finished the game twice and I totally loved it. I've spent ages messing around in Liberty City :D I even love driving around like you should according to the law haha. Waiting for red lights, hearing cars horn when someone crosses the street, hearing people talk to eachother. It's amazing really.
  • BillyBrush #22 2 years ago

    epic video! worth the effort
  • growleroo #23 2 years ago

    Really, really, really good. GTAIV and its DLC really is a defining achievement in game production. My favourite moment in any videogame was an impromptu game of cat-and-mouse in GTAIV online, with my mate in a 4x4 chasing me on a dirt bike through the city. Hilarious; and that the city has such life to it never ceases to amaze me.
  • FmCUK #24 2 years ago

    @tyepo great video, hadn't seen it before, well done.

    @richardleadbetter more of these please :) Superb video.

    I think lots of gamers (myself included) got used to what games couldn't do. I have expectations of where the limitations of games are, where the invisible wall probably starts, how the damage will just be in the general area of the contact.

    GTAIV does a million little things I've always wanted games to do, but they never did, so I end up assuming they're not there.
    Until one day, when you randomly hear a grenade and go around the corner to investigate, you find a car with a quarter of it concaved into the rest, still drivable but with one wheel locked, screeching across the ground, wedged against the chassis.
    Or a car door flying into the air after a broken fire hydrant forces it off, only to land and cause more trouble.