GT5 damage model lacks impact
gamescom show-floor report.
Conspicuously absent from the Sony press conference, Polyphony Digital's Gran Turismo 5 appeared on the show floor in a specially prepared demo build that showcased the game's damage model for the first time.
The demo itself gives you an HD version of an old track – Toyko R246 – and a Subaru Impreza WRC rally car to drive, and initial impressions are that the core technology that powers GT5 hasn't been that much improved over what we've seen in the Prologue. It's still 60FPS, with a 30FPS replay mode, and the level of tearing is again approximate with what we're used to in the existing GT5 preview.
The damage model itself is an obviously welcome addition, but somewhat limited. There is no actual deformation of the cars taking place – body panels remain totally pristine. Instead the Sabura is outfitted with a number of removable parts: front and rear bumpers, doors, the bonnet – these are the elements of the vehicle that work loose then fly away leaving just the barebones of the car. In this sense it is somewhat "last gen", very similar to Burnout 3 if you're looking for a direct comparison.
Some off-screen replay action from the gamescom GT5 demo, showing off the damage model.
It also means that smaller collisions, such as side-swiping scenery or other cars, leave your motor completely unscathed with no scratches to the paintwork or any kind of subtle indication that your vehicle has seen "action". It wasn't until I saw a flapping driver's side door in-game that I realised that the technology behind the demo build had progressed at all from Prologue. Right now there's no debris, no impact damage, and no breaking glass. Combined, this says to me that the implementation is on its early stages.
Another telltale sign is that it appears that your car is the only one to sustain damage. On the plus side, the consequences of a shunt aren't only graphical – the car's usual top speed of around 200kph on this circuit dropped down to a pathetic 115kph after a series of impacts, but even here, there was no indication that location-centred damage causes any specific effects.
So, in all, an interesting demo, but far too little was shown to allow for any kind of feeling on just how much more advanced the final game will be and as such, it was probably a wise decision not to include this in the original press conference.
By contrast, the PSP version of Gran Turismo, running alongside the monster-sized PS3 pods, was nothing short of glorious – looking and feeling similar to GT4 on PS2. Just one track in this one, but it was one that counts: the legendary Nurburgring. I had the chance to take it on with two wildly different cars: an almost uncontrollably fast Audi A8 Race Car, and at the bottom end of the scale, a Peugeot 206 (!). Impressions here are hugely positive. It's locked at 60FPS (both in-game and in the replays) and while there has clearly been a drop in resolution and texture detail (not to mention a reduction from six track cars to four), the fact is that finally Polyphony Digital is making good on its promises of bringing a credible Gran Turismo to the handheld.
The only negative element in the demo was actually nothing to do with Polyphony's code at all. Sony is choosing to demo the game on the PSP-3000 (actually the first time I've used one) and the interlacing/scan line issue is very problematic. On fast action, particularly panning, it definitely looks like the 480x136 resolution you would expect from interlacing the native 480x272 display. Play it on a non-3000 model though and all will be well. Great stuff.
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Comments (75) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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But there's no doubt that PD could have done a better job communicating with fans that damage wouldn't be on all cars.
Indeed, it's pretty weird that they chose a mixute of damagable and non damagable cars for the demo, because I don't think I've seen so many hostile comments toward GT and PD, for some cars having damage and others not. Maybe this was their way of just getting all the bad comments out the way before they show all the other features?
Still, graphically, it's off the scale of gorgeous. Camera video off the TV looks amazing, so here's hoping we get some direct feed stuff soon.
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To me, it looks pretty bad. After all these years, I would hope to God that they've added damage and a challenging AI. The world has moved onto bigger, better things since the last GT, so I would hope they at least get on par with other racers on those two things.
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I'm glad I'm not the only one slightly confused by what DF were looking at, because I too have seen debris, deformation and damaged paintwork in various videos doing the rounds.
What gives DF?
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I've also seen alot of scratched paint...
Not usual for a Digital Foundry article to go up like this with very little research... This will do more harm then good and should be updated.
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also the e3 trailer was what DF talked about earlier, media BULLshots.
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Another day, another troll session from the Shark. Is there any DF topic you won't criticize?
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I guess when you're the best, you tend to get scrutinized more.
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In all honesty, GT does not need half decent AI. It's sold 50 million games without it. However, that doesn't mean I wouldn't welcome some actual updates in that area. The market can always be expanded, as it is, your average GT Legends fan isn't exactly falling over himself to buy GT games at the moment.
Personally, I think AI is waaaay more important than damage, even in these days of online play. The fact that Polyphony can't keep up with guys building PC games in a shed in this area is a bit worrying.
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Too early for satire?? –noun
1. the use of irony, sarcasm, ridicule, or the like, in exposing, denouncing, or deriding vice, folly, etc.
2. a literary composition, in verse or prose, in which human folly and vice are held up to scorn, derision, or ridicule.
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More interestingly, it appears that the PSP GT has a cockpit mode. I didn't see that one coming!
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No really - its going to be great... A mate at work told me so.
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The damage model itself is an obviously welcome addition, but somewhat limited. There is no actual deformation of the cars taking place – body panels remain totally pristine. Instead the Sabura is outfitted with a number of removable parts: front and rear bumpers, doors, the bonnet – these are the elements of the vehicle that work loose then fly away leaving just the barebones of the car.
I noticed the rest of the car getting scratched. If you really want the car to get completely deformed, I suggest you actually let it gain enough momentum before hitting the track walls?
In this sense it is somewhat "last gen", very similar to Burnout 3 if you're looking for a direct comparison.
Aaaaaah... So you were expecting the damage to be like in Burnout Paradise? Yep, sure, very realistic...
Right now there's no debris, no impact damage, and no breaking glass.
While I agree that I didn't see the flashlights getting broken (which do break easily in real life), I saw plenty of debris on the track.
Another telltale sign is that it appears that your car is the only one to sustain damage.
I suggest to anyone who is not blind to look closely at the video at 00:08. You'll see AI cars crashing to eachother and parts falling off.
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And talking about vs GT4, surely I don't have to make a complete list of features that we all wanted in GT4 that are now in GT5, making GT5 one of the most forward looking versions in the series? Are the sixteen cars on track, the cockpit views, the online, the improved physics (ABS can be fully off too) and so on and so forth already so taken for granted?
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They are leaps forward for the GT series in many ways, yes, but other developers have made much greater strides in racing game technology and Polyphony seem to be playing catchup, rather than trying to set a new bar.
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every other game seems to have this figured out. posters here say that a(lack of) damage model doesn't matter for this game... i didn't know this game was held to such low standards
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Yeah riiiiiiiiiiiight... and that's because real life racing events never ever, EVER have accidents or crashes in them, not even F1, NASCAR and rally events, all of which feature in this game?
Any game that claims to be a simulation needs to accurately reflect reality as much as possible and since accidents DO happen in racing (no, really they do!) then logically damage modelling needs to be included along with its effects to complete the feature list. It doesn't matter whether you're a careful driver or not, people have accidents for real through no fault of their own, e.g. a tyre blows, the engine fails, someone else takes a corner badly and hits them, etc., etc..
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Also, with a car game like Gran Turismo - that is to say, with all their shiny and pretty realistic looking cars one would actually want everything else to be believable as well. Such as damage, and crashing. It has to be believable - maybe not realistic, since you can almost never get that in a computer game.
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Making "technical" judgements on non-final code is pointless in the first place, but to use it as an excuse for an article that is so negative is inexcusable.
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Anyway, they still have time...
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GT5 damage is more like... look look we have damage now
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Or perhaps some of us already own both consoles and are able to come to our own opinions on the games, rather than 'picking sides' as you put it. And I don't really understand how you can call Forza bland looking when Gran Turismo is hardly a model for artistic brilliance.
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/facepalm
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DiRt, seemingly, isn't beautiful as GT5 but there's something a bit too perfect and sterile about this game that makes me prefer the look and feel of games like BoP, DiRT and hell... even Midnight Club.
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I just hope they give to their audience a way beter version han what we saw for having them wait THAT long cause I know id be way too dissapointed if I was in their shoes. Thankfully I dont like racing games neither I got a PS3 im just a hardcore gamer and I check everything. Speciallyfor their graphs, details, new features and gamplay. Well this is just bad at what it has so far than the graphics since half the game shows on the dmg model which is bad at the momment.. :/
I know a friend of mine will start swearing big time
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However others said it's a work in progress so hoping PD will use the remaining months well or the honest petrol heads will judge that the competitor dev are doing their love much better justice than PD.
That justice making time IS not HERE or NOW but after the games are actually released!!
I have to say GT5p doesn't give me an indication that it is a better real driving sim!!!
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"I have to say GT5p doesn't give me an indication that it is a better real driving sim!!! "
I'll agree with half your post but you can't hide the fact ou re oo bvious in just avoiding some minus ratings.. lol Can you please tell me out of this article or from what have you seen that shows you that GT5 will be a better driving Sim? I have no problem accepting what you say secially since im not going to buy neither GT5 nor Foza Im just a gamer that loves checking whats new and comparing even what wont be a buy for me just to have in mind whats out there... But I'm also too curious some times ya know
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granted im a bit dissapointed with the lack of full damage throughout all models in gt5. but im more than happy with gt prologue. the added features/rumoured features of gt5 will still make me go out and buy it. because its a genuinly great racing sim with a great selection of steering wheel.
i did own a 360 and to be totally honest forza just didnt engage me at all. gt on the other hand does.
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"lot of jealous 36- fanboys floating around a ps3 game article, nice. let the hate burn you up, mark my post down too, give in to your hate and prove my point you lemmings"
No it proves that people think that you're an idiot and don't want to read your stupidity.
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Or something.
What were we talking about again?
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I don't have a PS3 yet, but with the price drop, was thinking of getting one if it's bundled with GT5. I quite liked GT4 but was really disappointed by GT5P. I'm interested to see if GT5 will be worth it though, and the video of the Imprezza made me think it was not - damage model did seem rubbish, AI seemed like a procession, and graphics looked - well a bit like Forza 3 videos.
Personally I thought Forza 2 was great in lots of aspects, and did eventually complete the game, but I'd agree it was a dull game progression. Don't know why people slag off Forza 3 as dull though as none of us have played it yet.
Oh well, back to try the Dirt 2 demo again, this time with a steering wheel!
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No, it proves you're a fucking idiot.
Roll-on the end of the school holidays.
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Dear Mr. Leadbetter,
Please look at this article, in particular the image that is displayed for the embedded video (before play is clicked), and also the frame at about 26.25seconds. There is a DENT in the BONNET.
Yours observantly,
seasidebaz.
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GT5P is great. The screeching of the tyres as you realise that you have sped into the turn too quickly still gives me a buzz. I do not want my cars to dent and deform otherwise I would buy Burnout. GT is all about fantasy driving, as you imagine what it would be like to drive a real super car. I sure as hell don't dream of banging and crashing my super car.
It seems bizzarre that Eurogamer would criticise GT5 which is still in development. I would be interested to see an article on Eurogamer being critical of a Xbox 360 game still in development.
I think it's safe to say GT5 will get a 7 or 8 out of 10 on Eurogamer. They seem to have already made up their mind.
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Not at all. This site has cultivated a horribly fanboyish attitude amongst its readership.
I post regularly on a lot of gaming sites, and this place is by far the most hostile and combative of them all.
Right now for example its impossible to make an observation without having it lumped into either the pro-MS, or pro-Sony ghetto. Because that's the mindset that the editorial policy of this site has encouraged.
Its rather sad actually.
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It's odd that the only people who hate GT5's physics are 360 owners. Does anyone else find that really strange?"
Hmm, who's the fanboy here?
The pricing argument was BS before, and is invalid after the recent price drop. Damn, what are PS3 fanboys going to use now when someone has a differing opinion to them?
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That's quite an odd thing to say considering Richard Leadbetter is a self-confessed fan of Uncharted and has praised what he's seen of the sequel. Both are PS3 games.
GreyBeard hit the nail on the head when he said that people, such as yourself, see any criticism of a game as being a sign that you hate the console itself, which then makes you a *gasp* fanboy. That's a very narrow-minded not to mention immature view and one that, IMO, typically comes from insecure single console owners anyway. I might be wrong but I'm guessing you only own a PS3.
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Those are entirely different things...
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I don't own a 360 and never have, maybe I should tag all my posts with that disclaimer before I make a reasonable, reasoned criticism of a game - that if I'm perfectly honest - should be the greatest driving game on the planet by a long way considering it's essentially been in continual development by a dedicated team for 13+ years.
The obsession with graphical prowess is what is hurting the game the most, no doubt fuelled by 'rabid fanboys' clawing at every screenshot year after year. Sadly 'good AI' doesn't sell a game 3 years before it comes out, which is a shame, because with the resources PD have, we could easily have the most advanced racing simulator going by now.
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...or just maybe its your increasingly mad fanboy rants that are encouraging them?
@Darren - "This article is a tech analysis"
BS. Its a guy playing it on an hd tv who gives his opinion on what he saw. Its no more technical than you or I posting our impressions of a game we play at home, based on what we see. Thats what's winding people up. It's a fookin blog.
**Edited for stupid spelling
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I get the sense that had this feature been 100% complimentary then no-one would have been complaining even if it had contained more or less the same information. I know how overprotective some people can be toward their beloved franchises.
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I give +ve to thought out, objective responses, whether they like the game overall or not. I give -ve to fanboy rants. I gave your post a -ve!
I thought the Eurogamer report was okay but really just confirmed my own disappointment at what I saw in the video. I'd like to see brilliant racing games on 360 & PS3. So far, Wipeout is the only game that really makes me want a PS3, but if GT5 proves really good, I could be persuaded.
Be confident. I'm sure GT5 will sell in huge numbers whatever, and could be key to turning PS3 fortunes, especially now they've dropped the price, If you want to have sensible discussions about a game you are clearly interested in, try to be balanced. Then, people will be more likely to respect your posts and give you +ve,.
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"Only on Eurogamer."
Then stop reading it. The only reason you come here every day is to sling mud at DF.
You're an obvious troll mate. You have no interest in the technical discussion, only bitterness.
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still day one purchase
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Well, that quote kinda shows that the recent statement from Polyphony that the GT5 could be released right now is something of a lie.
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Not at all. This site has cultivated a horribly fanboyish attitude amongst its readership.
I post regularly on a lot of gaming sites, and this place is by far the most hostile and combative of them all.
Right now for example its impossible to make an observation without having it lumped into either the pro-MS, or pro-Sony ghetto. Because that's the mindset that the editorial policy of this site has encouraged.
Its rather sad actually.
+1 why do so many people like only 1 console and bitch about the others?! all of them have at least a handfull of ace games!!!