GT5 damage model lacks impact

gamescom show-floor report.

Conspicuously absent from the Sony press conference, Polyphony Digital's Gran Turismo 5 appeared on the show floor in a specially prepared demo build that showcased the game's damage model for the first time.

The demo itself gives you an HD version of an old track – Toyko R246 – and a Subaru Impreza WRC rally car to drive, and initial impressions are that the core technology that powers GT5 hasn't been that much improved over what we've seen in the Prologue. It's still 60FPS, with a 30FPS replay mode, and the level of tearing is again approximate with what we're used to in the existing GT5 preview.

The damage model itself is an obviously welcome addition, but somewhat limited. There is no actual deformation of the cars taking place – body panels remain totally pristine. Instead the Sabura is outfitted with a number of removable parts: front and rear bumpers, doors, the bonnet – these are the elements of the vehicle that work loose then fly away leaving just the barebones of the car. In this sense it is somewhat "last gen", very similar to Burnout 3 if you're looking for a direct comparison.

Some off-screen replay action from the gamescom GT5 demo, showing off the damage model.

It also means that smaller collisions, such as side-swiping scenery or other cars, leave your motor completely unscathed with no scratches to the paintwork or any kind of subtle indication that your vehicle has seen "action". It wasn't until I saw a flapping driver's side door in-game that I realised that the technology behind the demo build had progressed at all from Prologue. Right now there's no debris, no impact damage, and no breaking glass. Combined, this says to me that the implementation is on its early stages.

Another telltale sign is that it appears that your car is the only one to sustain damage. On the plus side, the consequences of a shunt aren't only graphical – the car's usual top speed of around 200kph on this circuit dropped down to a pathetic 115kph after a series of impacts, but even here, there was no indication that location-centred damage causes any specific effects.

So, in all, an interesting demo, but far too little was shown to allow for any kind of feeling on just how much more advanced the final game will be and as such, it was probably a wise decision not to include this in the original press conference.

By contrast, the PSP version of Gran Turismo, running alongside the monster-sized PS3 pods, was nothing short of glorious – looking and feeling similar to GT4 on PS2. Just one track in this one, but it was one that counts: the legendary Nurburgring. I had the chance to take it on with two wildly different cars: an almost uncontrollably fast Audi A8 Race Car, and at the bottom end of the scale, a Peugeot 206 (!). Impressions here are hugely positive. It's locked at 60FPS (both in-game and in the replays) and while there has clearly been a drop in resolution and texture detail (not to mention a reduction from six track cars to four), the fact is that finally Polyphony Digital is making good on its promises of bringing a credible Gran Turismo to the handheld.

The only negative element in the demo was actually nothing to do with Polyphony's code at all. Sony is choosing to demo the game on the PSP-3000 (actually the first time I've used one) and the interlacing/scan line issue is very problematic. On fast action, particularly panning, it definitely looks like the 480x136 resolution you would expect from interlacing the native 480x272 display. Play it on a non-3000 model though and all will be well. Great stuff.

Comments (75) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • lcmnick #1 3 years ago

    The E3 trailer shows (albeit briefly) the bonnet getting dented...so either this is an early build, or damage in Arcade mode is set to simple or something.

    But there's no doubt that PD could have done a better job communicating with fans that damage wouldn't be on all cars.

    Indeed, it's pretty weird that they chose a mixute of damagable and non damagable cars for the demo, because I don't think I've seen so many hostile comments toward GT and PD, for some cars having damage and others not. Maybe this was their way of just getting all the bad comments out the way before they show all the other features?

    Still, graphically, it's off the scale of gorgeous. Camera video off the TV looks amazing, so here's hoping we get some direct feed stuff soon.
  • Scimarad #2 3 years ago

    TBH I really don't see the big deal when it comes to damage. You are only going to see the results if you seriously screw up!
  • sonsonate #3 3 years ago

    Boy, thank god this is not Joystiq. Folks over there are going berserk, downranking anyone that says anything about the damage model being pathetic.

    To me, it looks pretty bad. After all these years, I would hope to God that they've added damage and a challenging AI. The world has moved onto bigger, better things since the last GT, so I would hope they at least get on par with other racers on those two things.
    Edited by 1 at 20/08/09 @ 19:43
  • Stormflood #4 3 years ago

    @SHARXTREME

    I'm glad I'm not the only one slightly confused by what DF were looking at, because I too have seen debris, deformation and damaged paintwork in various videos doing the rounds.

    What gives DF?
  • Huffman_D #5 3 years ago

    considering the subaru t-bones a car in the first few seconds of the video, i'd expect something to fly off there. i doubt that gt5 would actually run at 60fps if they actually put in a physics model required for these collisions to work, however. i wouldn't be surprised if their current damage model is canned.
  • Metalmurphy #6 3 years ago

    Actually I've seen videos with dents in the car. It just seems that you REALLY need to trash your car for them to start to appear. Or it could just be a simple case of hitting it in the right place for certain dent to appear (it not being dynamic ala Burnout).

    I've also seen alot of scratched paint...

    Not usual for a Digital Foundry article to go up like this with very little research... This will do more harm then good and should be updated.
  • ILOVEU #7 3 years ago

    I'll never understand why people are so desperate for crash damage, its hardly realistic no matter how they do it. Its very simple: if you crash a car into a wall at 150mph you'll more than likely die-never mind crash damage!!!
  • Bazfrag #8 3 years ago

  • flanker22 #9 3 years ago

    the dents that you saw were normal maps not actual change in geometry what DF is talking about.

    also the e3 trailer was what DF talked about earlier, media BULLshots.
    Edited by 1 at 20/08/09 @ 23:25
  • sonsonate #10 3 years ago

    So, where are the videos?
  • womble #11 3 years ago

    "you should also watch few videos then decide to post and think before you post such stupidity. "

    Another day, another troll session from the Shark. Is there any DF topic you won't criticize?

  • juuken #12 3 years ago

    Eurofailure strikes again!
  • ukgamer #13 3 years ago

    Sorry to break it to you DF but race cars don't dent like coke cans when they crash. This is still better than scratch damage seen on other games.

    I guess when you're the best, you tend to get scrutinized more.
  • secombe #14 3 years ago

    In all honesty, GT does not need damage. It's sold 50 million games without it.

    In all honesty, GT does not need half decent AI. It's sold 50 million games without it. However, that doesn't mean I wouldn't welcome some actual updates in that area. The market can always be expanded, as it is, your average GT Legends fan isn't exactly falling over himself to buy GT games at the moment.

    Personally, I think AI is waaaay more important than damage, even in these days of online play. The fact that Polyphony can't keep up with guys building PC games in a shed in this area is a bit worrying.
    Edited by 1 at 21/08/09 @ 07:59
  • Bazfrag #15 3 years ago

    Coming soon: Digital Bazfrag. Where i will compare the ps4 and xbox next based on assumptions and a couple of sketches my mate drew while drunk. (xbox wins)

    Too early for satire?? –noun
    1. the use of irony, sarcasm, ridicule, or the like, in exposing, denouncing, or deriding vice, folly, etc.
    2. a literary composition, in verse or prose, in which human folly and vice are held up to scorn, derision, or ridicule.
    Edited by 1 at 21/08/09 @ 08:51
  • Arwin #16 3 years ago

    I'm not going to comment much on this analysis, except that in a French interview Kaz said that this build was their very first damage build, and they are currently finding out about how far people wanted damage to go (or something like that, my French is a little rusty and that was in turn translated from Japanese). I did see there is also wheel alignment damange, which seems very accurate in that its mostly felt at certain speeds (I used to have a car with such problems, only happening around two speeds).

    More interestingly, it appears that the PSP GT has a cockpit mode. I didn't see that one coming!
    Edited by 1 at 21/08/09 @ 08:11
  • Caimbeul #17 3 years ago

    Its certainly a beautiful game and i am a big fan of all of the games up until GT4 (which was not all that) but i am growing increasingly worried that all they have done is tart the visuals up and throw in some token dmage features. one of the vids stil shows the cars bouncing off of the wall on Tokyo R246
  • crazyhorse174 #18 3 years ago

    Wow - I've got to get me one of those new Sabaru's! Sounds awesome! :p
  • berelain #19 3 years ago

    @ Secombe - I agree totally. Damage is all well and good, but the GT5 AI is woefully bad. As it stands now, implementing the damage model would result in a lot of trashed cars, simply because the CPU cars tend to barge you out of the way if you're on their preset racing line. Until the AI is actually capable of making its own mind up and reacting to you, rather than just racing along a preset course like it has been doing since the days of GT1, GT5 will continue to feel as sterile as it already does. Forza, on the other hand, offers much more robust AI. Time Polyphony Digital took a leaf out of Turn 10's book, methinks.
  • UncleLou #20 3 years ago

    Wow, reading the desparately defensive comments here, you'd think the damage looks even worse than it actually does.
  • homerramone #21 3 years ago

    So what if the AI is bad. Theyve spent the last 3 years making the cars EVEN SHINIER.. .surely thats what matters ?

    No really - its going to be great... A mate at work told me so.

  • SeesThroughAll #22 3 years ago

    I really disagree with a lot of the claims here.

    The damage model itself is an obviously welcome addition, but somewhat limited. There is no actual deformation of the cars taking place – body panels remain totally pristine. Instead the Sabura is outfitted with a number of removable parts: front and rear bumpers, doors, the bonnet – these are the elements of the vehicle that work loose then fly away leaving just the barebones of the car.

    I noticed the rest of the car getting scratched. If you really want the car to get completely deformed, I suggest you actually let it gain enough momentum before hitting the track walls?

    In this sense it is somewhat "last gen", very similar to Burnout 3 if you're looking for a direct comparison.

    Aaaaaah... So you were expecting the damage to be like in Burnout Paradise? Yep, sure, very realistic...

    Right now there's no debris, no impact damage, and no breaking glass.

    While I agree that I didn't see the flashlights getting broken (which do break easily in real life), I saw plenty of debris on the track.

    Another telltale sign is that it appears that your car is the only one to sustain damage.

    I suggest to anyone who is not blind to look closely at the video at 00:08. You'll see AI cars crashing to eachother and parts falling off.
  • gmmonkey #23 3 years ago

    Gfx looks awesome.
  • Arwin #24 3 years ago

    The AI may not be great, but a car banging into a crash situation isn't exactly the highlight of what's important when it comes to AI you race against. Under normal conditions the race would be pretty much over after such a crash. If you're driving half decent however, GT5 Prologue showed big improvements over AI being aware of you, both when overtaking on a straight and when driving together in a turn, the latter which isn't done right by very many other games (Forza 2 really got on my nerves with AI tipping my side-rear in a turn all the time causing me to spin out). So there have been some major steps taken on the AI front already versus GT4.

    And talking about vs GT4, surely I don't have to make a complete list of features that we all wanted in GT4 that are now in GT5, making GT5 one of the most forward looking versions in the series? Are the sixteen cars on track, the cockpit views, the online, the improved physics (ABS can be fully off too) and so on and so forth already so taken for granted? :D And now there's damage too, and any damage (http://i30.tinypic .com/2qmzreb.gif is already a fair bit of damage) is more than GT4, after all ;). Combine that with the game's ability to update itself, and my only problem with GT5 remains still that it's not out yet.
  • berelain #25 3 years ago

    @ Arwin

    They are leaps forward for the GT series in many ways, yes, but other developers have made much greater strides in racing game technology and Polyphony seem to be playing catchup, rather than trying to set a new bar.
  • Bennicus #26 3 years ago

  • Petulant_Radish #27 3 years ago

    That linked photo wasn’t photoshopped at all!
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #28 3 years ago

    It still looks to me like the damage model is more limited than TOCA or Colin McRae on PS1.
  • photoboy #29 3 years ago

    Graphically, I do think that looks really incredible (although it is replay mode rather than in-game mode). But the end of that video has the car hitting every wall it can and nothing happens to the body work at all. Hopefully it's just early days and there is more to come because at present that doesn't come close to matching Forza 2's damage modelling.
  • Huffman_D #30 3 years ago

    all I"M saying is that perhaps these vehicles shouldn't look and behave like bumper cars during a collision.

    every other game seems to have this figured out. posters here say that a(lack of) damage model doesn't matter for this game... i didn't know this game was held to such low standards
  • Darren #31 3 years ago

    @evilfoxhound - "When I play GT games I never crash anyway. The feature means nothing to me LOL."

    Yeah riiiiiiiiiiiight... and that's because real life racing events never ever, EVER have accidents or crashes in them, not even F1, NASCAR and rally events, all of which feature in this game? :p

    Any game that claims to be a simulation needs to accurately reflect reality as much as possible and since accidents DO happen in racing (no, really they do!) then logically damage modelling needs to be included along with its effects to complete the feature list. It doesn't matter whether you're a careful driver or not, people have accidents for real through no fault of their own, e.g. a tyre blows, the engine fails, someone else takes a corner badly and hits them, etc., etc.. ;)
  • Spekingur #32 3 years ago

    The video says replay action. If you guys are basing stuff from that then.. too bad. The replays are prettied up.

    Also, with a car game like Gran Turismo - that is to say, with all their shiny and pretty realistic looking cars one would actually want everything else to be believable as well. Such as damage, and crashing. It has to be believable - maybe not realistic, since you can almost never get that in a computer game.
  • SliderNL #33 3 years ago

    The Biggest problem of the GT-series is the terrible AI code which can be translated into a single line: Drive on Ideal Line where max speed is determined by difficulty-level. There is no real racing going on in the GT-games it's just driving. (It took me 5 GT-games and countless hours to realise that).
  • GreyBeard #34 3 years ago

    I think its pretty poor form to be so critical of an upcoming title on the basis of a limited-exposure demo.

    Making "technical" judgements on non-final code is pointless in the first place, but to use it as an excuse for an article that is so negative is inexcusable.
  • Widge #35 3 years ago

    Yeah, I'd want AI over damage. I found GT4 a bit soulless after a while.
  • Mordum #36 3 years ago

    From the looks of things I would think (or hope!) that this is a long way from completion. At least it looks nice.
  • Bloodhunter #37 3 years ago

    I think it could be because of the number of cars that the damage models arent so detailed, the reason that GRID could afford to have such detailed models for every car, was that there was only 58 cars.

    Anyway, they still have time...
  • des #38 3 years ago

    AI in GT series doesn't exist,"AI" in GT series is intelligent as engine piston.GT is more like lone-wolf driving simulator and many people like it that way.

    GT5 damage is more like... look look we have damage now

  • urban #39 3 years ago

    sounds very disappointing
  • chris_ace #40 3 years ago

    Post deleted at 11:55:13 13-12-2011
  • berelain #41 3 years ago

    @ Nick_581

    Or perhaps some of us already own both consoles and are able to come to our own opinions on the games, rather than 'picking sides' as you put it. And I don't really understand how you can call Forza bland looking when Gran Turismo is hardly a model for artistic brilliance.
  • Milk #42 3 years ago

    Heh, this is like sonic V Mario for 20 and 30 year old men. Great!

    /facepalm
  • Razz #43 3 years ago

    the only game I've played with decent damamge model is DiRT.

    DiRt, seemingly, isn't beautiful as GT5 but there's something a bit too perfect and sterile about this game that makes me prefer the look and feel of games like BoP, DiRT and hell... even Midnight Club.
  • propellerhead #44 3 years ago

  • davisorle #45 3 years ago

    It was too obviou that the dmg system of the game is poor and like i said its not excused after all this time of development... Doesn'ttakea sientist to see it just not to be fanboy or dumb :p

    I just hope they give to their audience a way beter version han what we saw for having them wait THAT long cause I know id be way too dissapointed if I was in their shoes. Thankfully I dont like racing games neither I got a PS3 im just a hardcore gamer and I check everything. Speciallyfor their graphs, details, new features and gamplay. Well this is just bad at what it has so far than the graphics since half the game shows on the dmg model which is bad at the momment.. :/

    I know a friend of mine will start swearing big time :p ( no racing game out there that he hasn't bought and played o.O )
  • GamesConnoisseur #46 3 years ago

    What better way to attract senseless rabid fanboys than an article that frowns a little at MIGHTY GT5?!! Cool down! I loved GT and peaked with GT3 but was more keen with Forza as at least they are moving on and adding new features. I had a lot of hopes for GT5 but AI and limited last gen crash and by extension physics modelling concerned me.

    However others said it's a work in progress so hoping PD will use the remaining months well or the honest petrol heads will judge that the competitor dev are doing their love much better justice than PD.

    That justice making time IS not HERE or NOW but after the games are actually released!!

    I have to say GT5p doesn't give me an indication that it is a better real driving sim!!!
  • davisorle #47 3 years ago

    @GamesConnoisseur

    "I have to say GT5p doesn't give me an indication that it is a better real driving sim!!! "

    I'll agree with half your post but you can't hide the fact ou re oo bvious in just avoiding some minus ratings.. lol Can you please tell me out of this article or from what have you seen that shows you that GT5 will be a better driving Sim? I have no problem accepting what you say secially since im not going to buy neither GT5 nor Foza Im just a gamer that loves checking whats new and comparing even what wont be a buy for me just to have in mind whats out there... But I'm also too curious some times ya know :)
  • milky_09 #48 3 years ago


    granted im a bit dissapointed with the lack of full damage throughout all models in gt5. but im more than happy with gt prologue. the added features/rumoured features of gt5 will still make me go out and buy it. because its a genuinly great racing sim with a great selection of steering wheel.

    i did own a 360 and to be totally honest forza just didnt engage me at all. gt on the other hand does.
  • whywhywhy19 #49 3 years ago

    Nick_581 be careful, that blood vessel is about to burst. Real 'grown ups' don't have massive hissy fits over games. I own both consoles and still find myself prefering forza. Therefore my dislike for GT does not stem from me being too poor to own it or from me being too young to comprehend it.
  • Xerx3s #50 3 years ago

    "Keep marking my posts down, just proves I'm right and the truth hurts. "

    "lot of jealous 36- fanboys floating around a ps3 game article, nice. let the hate burn you up, mark my post down too, give in to your hate and prove my point you lemmings"

    No it proves that people think that you're an idiot and don't want to read your stupidity.
    Edited by 2 at 21/08/09 @ 12:55
  • LiamK #51 3 years ago

    But I know Creationism is correct and everything else is wrong because God told me that only people who believe in evolution crash cars.

    Or something.

    What were we talking about again?
  • Numbat #52 3 years ago

    Can't racing games ever be discussed without fanboy rantings? Like MS or Sony or anybody cares about anything other than your money!!!

    I don't have a PS3 yet, but with the price drop, was thinking of getting one if it's bundled with GT5. I quite liked GT4 but was really disappointed by GT5P. I'm interested to see if GT5 will be worth it though, and the video of the Imprezza made me think it was not - damage model did seem rubbish, AI seemed like a procession, and graphics looked - well a bit like Forza 3 videos.

    Personally I thought Forza 2 was great in lots of aspects, and did eventually complete the game, but I'd agree it was a dull game progression. Don't know why people slag off Forza 3 as dull though as none of us have played it yet.

    Oh well, back to try the Dirt 2 demo again, this time with a steering wheel!
    Edited by 1 at 21/08/09 @ 13:01
  • SpaceMidget75 Verified Senior Software Developer, Minerva Computer Services #53 3 years ago

    "Keep marking my posts down, just proves I'm right and the truth hurts."

    No, it proves you're a fucking idiot.

    Roll-on the end of the school holidays.
  • ebony69 #54 3 years ago

  • KillerMonkey #55 3 years ago

    Kinda missing tyre deformation here, the cars look so floaty without it. Live For Speed did it nearly 500 years ago, why can't GT5 do it?
  • seasidebaz #56 3 years ago

    Can't be bothered to read any of the comments, so here's my reply:

    Dear Mr. Leadbetter,

    Please look at this article, in particular the image that is displayed for the embedded video (before play is clicked), and also the frame at about 26.25seconds. There is a DENT in the BONNET.

    Yours observantly,

    seasidebaz.
  • Lukus #57 3 years ago

    The cars look very floaty... There's no real sense of weight to them.
  • Enkeixpress #58 3 years ago

    Lucky, I've got myself a PSP-2003 model then.. =)
  • EuroStalker #59 3 years ago

    Having played all GTs and Forzas, I can say that GT is definitely the better of the two. Forza is dull. The online aspect is grander but I could never get used to the way the cars turn or the progression through the game. I've always felt playing the game that Forza just wasn't GT. May be that's a good thing for some.

    GT5P is great. The screeching of the tyres as you realise that you have sped into the turn too quickly still gives me a buzz. I do not want my cars to dent and deform otherwise I would buy Burnout. GT is all about fantasy driving, as you imagine what it would be like to drive a real super car. I sure as hell don't dream of banging and crashing my super car.

    It seems bizzarre that Eurogamer would criticise GT5 which is still in development. I would be interested to see an article on Eurogamer being critical of a Xbox 360 game still in development.

    I think it's safe to say GT5 will get a 7 or 8 out of 10 on Eurogamer. They seem to have already made up their mind.
  • GreyBeard #60 3 years ago

    @evilfoxhound

    Not at all. This site has cultivated a horribly fanboyish attitude amongst its readership.

    I post regularly on a lot of gaming sites, and this place is by far the most hostile and combative of them all.

    Right now for example its impossible to make an observation without having it lumped into either the pro-MS, or pro-Sony ghetto. Because that's the mindset that the editorial policy of this site has encouraged.

    Its rather sad actually.
  • El-Dev #61 3 years ago

    Has anyone actually ever watched a car race?
  • Collymilad #62 3 years ago

    "LOL, Nick_581 keeps getting voted down for telling the truith.

    It's odd that the only people who hate GT5's physics are 360 owners. Does anyone else find that really strange?"

    Hmm, who's the fanboy here?

    The pricing argument was BS before, and is invalid after the recent price drop. Damn, what are PS3 fanboys going to use now when someone has a differing opinion to them?
    Edited by 1 at 21/08/09 @ 15:57
  • Darren #63 3 years ago

    @EuroStalker - This article is a tech analysis, it's not a preview or review. Richard Leadbetter's views and opinions are totally independent of the main Eurogamer staff writers so just because he's not impressed now doesn't mean they or even he won't be when the final game is released. ;)
  • Darren #64 3 years ago

    @Nick_581 - "And Richard is the king Xbot around here..."

    That's quite an odd thing to say considering Richard Leadbetter is a self-confessed fan of Uncharted and has praised what he's seen of the sequel. Both are PS3 games.

    GreyBeard hit the nail on the head when he said that people, such as yourself, see any criticism of a game as being a sign that you hate the console itself, which then makes you a *gasp* fanboy. That's a very narrow-minded not to mention immature view and one that, IMO, typically comes from insecure single console owners anyway. I might be wrong but I'm guessing you only own a PS3. ;)
  • cyber_nicco #65 3 years ago

    Everyone keeps commenting on damage in the video, or in pictures they've seen elsewhere. I thought the article was about what was seen while watching the game demo'd.

    Those are entirely different things...
  • cyber_nicco #66 3 years ago

    Also, location specific damage is very important, in my opinion. I don't want damage to just start to lower my top speed or acceleration in some arbitrary manner.
  • db3 #67 3 years ago

    Damage aside, that replay looks sterile. The cars don't appear to behave like real cars in any kind of impact.
    Edited by 1 at 21/08/09 @ 17:13
  • secombe #68 3 years ago

    The irony is, I can't see too much in the way of "rabid fanboy" action here, in fact much of the conversation has been fairly grown up until the "Team GT5 Defence Squad" jumped into action.

    I don't own a 360 and never have, maybe I should tag all my posts with that disclaimer before I make a reasonable, reasoned criticism of a game - that if I'm perfectly honest - should be the greatest driving game on the planet by a long way considering it's essentially been in continual development by a dedicated team for 13+ years.

    The obsession with graphical prowess is what is hurting the game the most, no doubt fuelled by 'rabid fanboys' clawing at every screenshot year after year. Sadly 'good AI' doesn't sell a game 3 years before it comes out, which is a shame, because with the resources PD have, we could easily have the most advanced racing simulator going by now.

    Edited by 1 at 21/08/09 @ 19:02
  • Bazfrag #69 3 years ago

    @Nick_581 - "Kinda odd though how they all mark your post down whenever you mention anything postive about the game"

    ...or just maybe its your increasingly mad fanboy rants that are encouraging them?

    @Darren - "This article is a tech analysis"

    BS. Its a guy playing it on an hd tv who gives his opinion on what he saw. Its no more technical than you or I posting our impressions of a game we play at home, based on what we see. Thats what's winding people up. It's a fookin blog.

    **Edited for stupid spelling :)
    Edited by 2 at 21/08/09 @ 19:06
  • Darren #70 3 years ago

    Well OK, fair enough, it isn't an indepth tech analysis per se, I couldn't think what else to call something that clearly isn't a preview nor a review. It's a blog I suppose, some tech guy's take on what he's seen complete some technical facts, like in the second paragraph. I don't see what everyone is getting so upset about to be honest, it's just one person's opinion.

    I get the sense that had this feature been 100% complimentary then no-one would have been complaining even if it had contained more or less the same information. I know how overprotective some people can be toward their beloved franchises.
  • Numbat #71 3 years ago

    @ SHARXTREME - "Every single post that says something positive about GT5 gets minus points."

    I give +ve to thought out, objective responses, whether they like the game overall or not. I give -ve to fanboy rants. I gave your post a -ve!

    I thought the Eurogamer report was okay but really just confirmed my own disappointment at what I saw in the video. I'd like to see brilliant racing games on 360 & PS3. So far, Wipeout is the only game that really makes me want a PS3, but if GT5 proves really good, I could be persuaded.

    Be confident. I'm sure GT5 will sell in huge numbers whatever, and could be key to turning PS3 fortunes, especially now they've dropped the price, If you want to have sensible discussions about a game you are clearly interested in, try to be balanced. Then, people will be more likely to respect your posts and give you +ve,.
  • womble #72 3 years ago

    The sharktroll writes:

    "Only on Eurogamer."

    Then stop reading it. The only reason you come here every day is to sling mud at DF.

    You're an obvious troll mate. You have no interest in the technical discussion, only bitterness.
  • milky_09 #73 3 years ago

    i read that kazunori yamauchi said in an interview damage will have far more visual effects, and its basically down to the user. so does that mean damage is user controlled i.e visual damage, medium damage, full damage. apparently mechanical failures are also included.

    still day one purchase
  • rotmm #74 3 years ago

    @CELL09, ""The game code we bring at gamescon is only the first step of what we want to achieve for damage."

    Well, that quote kinda shows that the recent statement from Polyphony that the GT5 could be released right now is something of a lie.
  • Rens11 #75 3 years ago

    @evilfoxhound

    Not at all. This site has cultivated a horribly fanboyish attitude amongst its readership.

    I post regularly on a lot of gaming sites, and this place is by far the most hostile and combative of them all.

    Right now for example its impossible to make an observation without having it lumped into either the pro-MS, or pro-Sony ghetto. Because that's the mindset that the editorial policy of this site has encouraged.

    Its rather sad actually.


    +1 why do so many people like only 1 console and bitch about the others?! all of them have at least a handfull of ace games!!!