The Future of PlayStation Move
Sony tech demos reveal rich potential for motion control gaming.
During E3 2010, Digital Foundry had the chance to sit down and talk in-depth with Dr Richard Marks, one of the creative minds behind EyeToy and the new PlayStation Move. It was a great opportunity to learn more about Move and the creation process behind the project, and the conversation left us hugely enthused about the potential of the new controller.
This week Marks was in the UK to talk in more depth about PlayStation Move and to showcase some of the superb technical demos his team has created. These demonstrations are used by Sony itself to give game-makers some idea of the sheer diversity and flexibility of the new controller - and it's fair to say that the scale and scope of what we saw here far eclipses anything we have seen in any of the launch titles.
Thanks to a superb assist from Eurogamer TV, we're able to bring you Richard Marks' entire presentation, complete with direct feed video of the demos in action. Put simply, this is brilliant stuff.
Witness Sony's behind-the-scenes Move tech demos.
First impressions of Move - especially from the initial GDC showing - revealed a gameplay experience not a million miles away from what you see on Wii: with a range mostly consisting of fun, bite-sized, mini-game style titles, designed to appeal to a certain type of audience. Titles like Move: Start the Party, Sports Champions and TV Superstar are clearly targeted at the same sort of audience that has lapped up the Wii style of gaming.
But what Richard Marks' presentation shows is that clearly, obviously, Move offers so much more - and the games we've seen to date only hint at the potential. Sure, the utilisation of PlayStation Eye does make its way into the launch titles, working best in Move: Start the Party. Here, the 60FPS camera feed is used in-game, with 3D rendered objects convincingly added into the video in a technique Sony calls "augmented reality" - a unique selling point in the battle of the motion controllers.
But in terms of the gameplay experience itself in these launch titles, the ultra-precision of Move isn't really a major factor in how these games actually play. What Marks' presentation focuses on is how that precision can be factored directly into producing control systems and gameplay we've never experienced before, and how PlayStation Move is capable of things that neither Wii nor Kinect are physically able to replicate.
The tech is there, the libraries are there, the broad concepts are there and the raw potential shown in these demos is startling. The question remains whether the will is there amongst developers and publishers to create Move-exclusive titles that fully utilise the outstanding potential of the technology...
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Comments (145) Latest comment 2 years ago
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I guess I'm not exactly riding a wave of public approval. But how many of the controller-configurations he demonstates are ones we'll actually be using for the next few years in our games? A sword hitting a manequin, a fairly boring RTS control system, an indirectly measured head-cam. I'm not saying Kinect or the Wii are any better... but is this the future? Really?
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First of all, if you remember Sports Champions has most of the demoes shown last year already incorporated. The gladiator duel was in there, control of an object like the ping-pong bat is in there, the archery was a demo and is in there, etc. The second big launch title, Start the Party, has most of the first augmented reality stuff shown, but also the new update to EyePet uses this too (and that team added 3D display support even before Richard's team had their first 3D tv set-up). Also stuff like painting on the screen which was also one of the first tech demoes is in Start the Party and in EyePet, but there's also apparently a more dedicated game for it called 'Beat Sketcher'.
Some lesser known games that however have been announced at E3 but don't all make it to launch have more of the tech demo goodness in them. The game Tumble is what started out as the 'stack colored blocks' tech demo, and is already a full game announced for this year, and supports 3D as well incidentally (of which you can see the use for this particular game more than any other I think). Looking at the use a flashlight to highlight stuff demo, Echochrome 2 uses this for its main 'shadow' gameplay, and although it is not clear if they'll be using the latest RTS selection demo, Ubisoft announced and demoed support for their R.U.S.E. RTS game at their latest presentation of the game a few weeks ago. Also, while saying that they didn't actually talk with Ubisoft about R.U.S.E., Anton mentions in a hip-hop gamer interview that the latest RTS demo was actually commissioned.
I could go on for a bit more about the pointing etc and games that demo this, but my little one is calling me to the breakfast table.
echochrome 2, September 2010 [url][link url=http://www .youtube.com/watch?v=Usn6eo9FeTM[/url]
]http://ww w.youtube.com/watch?v=Usn6eo9Fe...[/link]
Interview with additional footage:
[url][link url=http://blog.eu.playstation.com/2010/06/30/in troducing-echochrome-ii/[/url]
]http://bl og.eu.playstation.com/2010/06/3...[/link]
Sports Champions™, September 2010 [url][link url=http://www .youtube.com/watch?v=3gpI_iC_55Y[/url]
]http://ww w.youtube.com/watch?v=3gpI_iC_5...[/link]
Eye Pet™, September 2010 [url][link url=http://www .youtube.com/watch?v=Z0_cpXVKq9E[/url]
]http://ww w.youtube.com/watch?v=Z0_cpXVKq...[/link]
Kung Fu Rider™, September 2010 [url][link url=http://www .youtube.com/watch?v=kVhjIwWcnA4[/url]
]http://ww w.youtube.com/watch?v=kVhjIwWcn...[/link]
Start the Party! ™, September 2010 [url][link url=http://www .youtube.com/watch?v=k8FG8D-QgGM[/url]
]http://ww w.youtube.com/watch?v=k8FG8D-Qg...[/link]
Tumble (PSN), September 2010 [url][link url=http://www .youtube.com/watch?v=0glv0LG1cu8[/url]
]http://ww w.youtube.com/watch?v=0glv0LG1c...[/link]
This is based on another of the tech-demoes, and actually looks pretty good. I particularly like that you can play it in 3D, as this was one game where I thought 3D would be a big help.
Toy Story 3: The Video Game (Disney Interactive Studios), September 2010
The Lord of the Rings: Aragorn's Quest (WB Games Inc.), September 2010
Brunswick Pro Bowling (Crave), September 2010
Resident Evil®5 Gold Edition (Capcom), September 2010
Time Crisis: Razing Storm (Bandai Namco), September 2010 [url][link url=http://www .youtube.com/watch?v=3OTLASzsbFQ[/url]
]http://ww w.youtube.com/watch?v=3OTLASzsb...[/link]
Contains 3 games in one (Razing Storm, Time Crisis 4 and a Zombie Pirates themed game)
Hustle Kings, October 2010 [url][link url=http://www .youtube.com/watch?v=fBPEz4jmh94[/url]]http://ww w.youtube.com/watch?v=fBPEz4jmh...[/link]
PAIN (PSN), October 2010
TV Superstars™, October 2010 [url][link url=http://www .youtube.com/watch?v=uyB6P1qbfeA[/url]
]http://ww w.youtube.com/watch?v=uyB6P1qbf...[/link]
The Fight: Lights Out™, October 2010 [url][link url=http://www .youtube.com/watch?v=zERFT2RXsk0[/url]
]http://ww w.youtube.com/watch?v=zERFT2RXs...[/link]
What I've seen from the footage indicates that the game has developed to 1-to-1 motion tracking, from the gesture recognition it seemed to be doing earlier.
The Shoot™, October 2010 [url][link url=http://www .youtube.com/watch?v=06uHTJk9dws[/url]
]http://ww w.youtube.com/watch?v=06uHTJk9d...[/link]
High Velocity Bowling (PSN) October 2010
Heavy Rain®, October 2010 [url][link url=http://www .youtube.com/watch?v=hLbI-AqDPao[/url]]http://ww w.youtube.com/watch?v=hLbI-AqDP...[/link]
Hiphop gamer is playing, but don't worry, during the actual gameplay he's just about speechless.
Sly Collection, November 2010 [url][link url=http://www .youtube.com/watch?v=W1OaTM5YoA0[/url]
]http://ww w.youtube.com/watch?v=W1OaTM5Yo...[/link]
Just has some added party/mini games, like slicing bamboo and stuff (very brief glimpse in this trailer)
LittleBigPlanet™ 2, November 2010
Michael Jackson: The Experience November 2010
Beat Sketcher (PSN), Fall 2010
SOCOM 4, Fall 2010 [url][link url=http://www .youtube.com/watch?v=SkHwaXcXumo[/url]
]http://ww w.youtube.com/watch?v=SkHwaXcXu...[/link]
Tiger Woods PGA TOUR® 11 (Electronic Arts), September 2010 [url][link url=http://www .youtube.com/watch?v=xlCHW3nZfrI[/url]
]http://ww w.youtube.com/watch?v=xlCHW3nZf...[/link]
NBA® 2K11 (2K Sports), October 2010
John Daly's ProStroke Golf (OG International), Fall 2010 [url][link url=http://www.youtube.com/watch?v=FOgdmk60JAI&feature=rel ated[/url]
]http://ww w.youtube.com/watch?v=FOgdmk60J...[/link]
Racquet Sports (Ubisoft), Fall 2010
R.U.S.E. (Ubisoft), September 2010
This is a Real-Time Strategy game
Kung Fu LIVE (Virtual Air Guitar Company), October 2010
SingStar® Dance, November 2010 [url][link url=http://www .youtube.com/watch?v=QdF2gLMeWZE[/url]
]http://ww w.youtube.com/watch?v=QdF2gLMeW...[/link]
Deadliest Catch: Sea of Chaos™ (Crave), November 2010
Disney Tron Evolution the Video Game (Disney Interactive Studios), November 2010
Buzz Music Quiz, Fall 2010?
2011
Dead Space 2 with Dead Space Extraction using the Move controller (on rails shooter) as an 'extra': Tuesday 25 January 2011
Heroes on the Move, 2011 [url][link url=http://www .youtube.com/watch?v=rPilZPmqb6Q[/url]
]http://ww w.youtube.com/watch?v=rPilZPmqb...[/link]
Sorcery, 2011
Killzone 3, 2011
Plain Sight, 2011? [url][link url=http://www .youtube.com/watch?v=7x4MHlpQayM[/url]
]http://ww w.youtube.com/watch?v=7x4MHlpQa...[/link]
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This video actually had me really hoping that the Move becomes the standard controller for the next Playstation - it can't initially be a lucrative market for most developers to get behind, but if it becomes a standard then we'll definitely start seeing a lot of great games come out of it. I've got to say, the 3D sculpting/painting has pretty much sold me on it by itself.
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Although I still think the PS Eye camera is the weak link in the set. What does it give you - 15 - 20 FPS?
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if you are talking about the wii controls. People aren't bored of it are they. Look at the recent sales figures for the wii it's still destroying the 360 and PS3.
And let's face it this really is a step up compared to the wii controls...
All the talk about the wii being able to put you in the shoes of Luke skywalker has never happened to the level most wanted. With move this will happen and will I expect meet our expectations, looking at what we have seen so far.
So my point is, you can really do a 1:1 comparison of the wii & move. Although if you did the move would clearly come out a little ahead.
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Read the article, the demos are running at 60 fps.
Showing the sword cutting off limbs and heads with precision, thats a gameplay differentiator that makes a difference, and would be good for hardcore games.
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TC : Razing storm and Heavy Rain ftw
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Price is one issue, but for me the main concern (especially for playing anything other than party games) is the reflection of the glowing balls becoming a distraction on the TV screen. Can you imagine playing Killzone 3 and seeing a purple reflection on the screen as you run'n'gun?
An example of the issue is seen in the vids in this Kotaku post (especially the 2nd vid onwards)
http://ko taku.com/5592953/four-fantastic...
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Err MS showed off that in their natal teaser vid, it will not be unique as can be done with both move and kinect as they both have cameras.
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(In fact there are a lot of things in that original teaser that have turned out to be hard to deliver on by Microsoft, like more than 2 player, playing when sitting down, etc.
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Let's hope devs will indeed pick up the tech and utilize them in a more advanced way than just gestures and Wiimoteish waggle-controls!
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And there in lies the biggest problem that both Move and Kinect have. Why should a major dev/publisher bother to make a top flight AAA game that uses one of these new controllers, and therefore is only available to one system, when they can keep making multiplatform games for traditional controllers and sell twice as many?
Lets face it, despite all the fabulous potential for games that both Move and Kinect possess, the vast majority of stuff we'll see will be cheap unimaginative party games. I mean look at all the creative potential the Wii controller offered when it first hit the market. I remember seeing some pretty exciting tech demo's for that too, and yet apart from some first party Nintendo efforts no one has bothered to do anything remotely different or exciting with the controller.
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the wii has random waggling detection and kinect throws in compulsory standing and lag, though. Don't be so partial, EG.
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(cool tech though)
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"It's in the games, stupid... "
"Let's hope devs will indeed pick up the tech and utilize them in a more advanced way than just gestures and Wiimoteish waggle-controls!"
etc.
It's almost as if I never posted the second post ... And it's being neg-repped at that. Boy oh boy.
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How many games are going to use or need two move controllers? It's not very clear at the moment but seems to add a lot to the potential.
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I was burnt once by the wii's small number of games that used it's tech, I won't be burnt a second time.
But still, I hope this works out. I really do.
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Get over it.
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One hand for the sword, one with the analouge stick to move. You could fight yourself, cast spells, repair stuff and customise all by yourself.
and then theres even just picking things up, being a theif and acrually having to get items yourself or having your own map to get out. Even things like melee, picking up and throwing smaller enemies.
Fortunately though if third parties dont, its always guaranteed that something imaginative will come out of sonys own studios. Theyve already done easy stuff with it like socom and KZ3, and that wizard game. But they have some really creative minds in there putting this in LBP and hopefully some more new ip's
probably wont happen, but a game like that which is all about being immersed in a whole new world, its a perfect match.
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Sony will have to make sure Move sticks around long enough that we see the possibilities realised though. It is a big shame they didn't have this ready to roll a couple of years ago. We'll see what they do now though.
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The nail in the Wii coffin for me was when they announced motion plus; admitting the standard tech was flawed.
It should have been motion plus at launch, but they held back probably to make the peripheral money twice; even though they knew the problems with the standard tech that people would notice after the initial impressions faded.
That is why I've pre-ordered Move; the other half has missed her party game fix, and the showcase of Socom in action with Move gives me confidence that it will get used properly in core games to improve the experience like in a golf game, rather than have it artificially forced into games like Mario Kart, Twilight Princess & Mario Galaxy that are far more compelling on a classic cube pad imo.
I would really like to hear an announcement about an improved Super Monkeyball Banablitz for Move. The Wii version had an excellent rendition of Super Monkeyball target, that only needed a consistently accurate motion controller(in 4P) and more than one map to be great.
I think these tech videos are most useful in showing the reliability, sensitivity and accuracy of the Move controller, rather than what games are currently in development.
The question remains whether the will is there amongst developers and publishers to create Move-exclusive titles that fully utilise the outstanding potential of the technology...
Change the word Move to PS3 and then look at Sony's first party line up; whether developers get behind Move won't stop the Sony exclusives being good, Modnation Racers is the only game, other than trying demos that I've played since May.
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Don't let me down!
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Long time since I've actually said "WOW" looking at game tech, but when he made the windows and started bending them in augmented reality that was brilliant.
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It has taken a year to get through MS smoke and mirrors presentation of 2009 but now most people are realizing this.
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Dizzy - "Motion controls will only sell as party games. Hardcore players will always use their pad/mouse. In the end Move won't do anything more than the Wiimote."
If this turns out to be advantageous for shooters (and it looks like it will), particularly in online multi-player then this will sell to the 'hardcore', just look at the modded controller fiasco with the last two CoD games on 360. People will pay for the advantage.
Then of course we have the prospect of decent RTS games on console now.
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I don't think it'll replace the pad, but i think it will become a useful bit of kit for every ps3 owner.
And i can't tell you how pleased i am that sony are putting it in proper games, Heavy Rain, Killzone, Tiger Woods, LBP, RUSE etc etc etc.
I just hope to god that when we get the next uncharted game, it uses this tech.
Oh and i also swore outloud when showing the 'scrolls' demo
Can't wait
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The ability to grab and push/pull button on the move are what sets it apart from Kenict.
And the 1:1 mapping of the move compared to the Wii controller (not counting wmp)
Keniect has shown us nothing core related, no Halo, gears not even a nuts and bolt demo...
Move has shown us Killzone, socom, sorcerer (?) etc... No matter how well they turn out these aren't casual game by any strech of the imagination.
Move has taken the clearly enjoyed and popular wii controls and added to it...
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I want Move to succeed cause I think it can actually bring motion controls to the hardcore in a way the Wii has only really hinted at, but I'm not sure it's been handled as well as it could have been.
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It's now not 'if' but 'when' something irresistible comes along that uses it that I simply cannot resist.
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MS have done an absolutely terrible job of selling Kinect to me this year after the initial promise of the first tech demos and seem to be intent on selling it to anyone but me. Sony have shown the potential with Move after a shaky unveiling last year and now, with the announced prices, it looks like they've made my choice for me.
Now my only concern is the amount of space I'll need.
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Seems like something that would've been worth elaborating on."
With Wii you wouldn't be able to do the stuff that requires the camera, the skeletal tracking demo for example would be a definite no-no. I also think the general quality of the tracking is beyond what the Wiimote has shown, even with Motion Plus. If you watch the AILive videos demonstrating Motion Plus you'll notice that the demo constantly resets every few seconds. I have not seen the same level of continuous motion tracking that is evident in the Move demos.
As for Kinect, you wouldn't be able to do all the stuff that requires the fast recognition and unambiguity that buttons allow, or things that require fast and precise tracking. Compare pointing with wiimote or Move to the kind of cursor interface shown on Kinect. With Kinect you seem to more float the cursor into position rather than simply point and click. Kinect's tracking is full body, but it seems slower and less precise, and far more prone to noise and mess-ups, so you can't really design something that requires a lot of precision and small margins of error. Unfortunately for MS, a lot of games do require that. Which is why I think the Kinect games that have been shown so far seem to gravitate towards a very small subset of genres where Kinect can be applied. It's why I said earlier that I think Kinect isn't best suited to gaming. When it comes to games, Kinect seems to be a solution looking for problems.
The more I think about, the more I think Move occupies a sweet spot between the two solutions. Move + a depth sensing camera would be the ideal solution, no one is going to argue that that ability on Kinect wouldn't be welcome, but in the absence of that ideal Move + Eye seems the closest substitute.
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So for me, i am going to pick this up, and I hope Sony continue to include games that will support it from the back catalog. As for Kinect, I still think the americans will lap it up, but i really dont think its going to do anything for the tech savy, more hardcore gamers (e.g the ones that dont buy a console for non casual stuff).
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Every video shows zombie like people that look bored as hell,like they are catching flies or something...Sony has learned nothing from Nintendo
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Raving 360 fanboy much?
Move is clearly leagues ahead of what the Wii is capable of and as makeamazing says, I too was led to believe/assume the Wii would deliver this great experience, but it just didn't. Re: Tennis, with Move you could play almost like the real thing and have to position the controller precisely to where the ball is going.
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Your problem is that nobody cares about specs,graphics,etc...Wii(DS) has destroyed that myth,people just simply don't care
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Your right those those moms/grannies playing wii fit or those families who will get Kinectimals dont care about tech spec..I only care about my own gaming experiences... and i care what this will give to me as a hardcore gamer... you seem to be getting confused that what other people want is more important to what i want... for me it isnt. Of course Sony need to make a profit and need to continue to make things for the wider audience. So dont get confused that just because more people buy the wii, or perhaps Kinnect will be more successful, that has no bearing on what i want out of games.
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That is perfectly valid and reasonable point but sales will affect the support,low sales--no one will support it
Wii has 70 million userbase and motion control is in every box
Kinect and Move start from zero,motion control is not in every box...tough sale
"It's more likely to sell than kinect des as kinect still hasn't shown a single proper game being played with it."
Just like Wii has sold 70-80 million because of "proper" games,oh wait...
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Chuck in some more head-tracking and develop some (non waggle-fest, non party) games from the ground up to use this tech, and you might just get some money out of me, Sony.
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Kinect and Move start from zero,motion control is not in every box...tough sale"
so much this its unreal. Kinect and Move have an uphill battle to get both user and developer adoption, its almost chicken and egg. Will be interesting to see how well they do.
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I would really like an explanation for this, as it seems like such a strange mistake (?) for a professional business writer.
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Another thing that excites me bout move is that I think all my favourite games, and genres could be used and improved with move (call of duty series, uncharted, killzones, dead space, resident evils, infamous ......I could be here all day). And I really really hope fallout Vegas will make a patch for it. Don't see why not
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I dont doubt thats an issue at all. In fact i totally agree, that if you bundle it you have more chance to sell. Though i am sure both Sony and MS would love for these devices to help them sell more than the Wii in terms of consoles, i think they pretty much know that its too late for that. This is all about making sure their consoles continue to sell and sell as well as they can (ignoring the sales of the other consoles). The MS console was not selling that great recently, and now the new console has come out, its beating the Wii in America at the moment. This is what it is all about, continuing to develop your console so that you can continue to sell more. Especially as neither MS or Sony are looking to release a new console any time soon. Also its probably likely they will include this tech in the next console, so i think its more longer term than, sell an item now.
The wii has done great, but unless they continue to develop that console, it will slowly go stale in terms of sales, while Sony and MS will increase. Though i do think that Nintendo does have a price cut they can use in November.
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I thought Halo was great, but to compare Halo and Gears of War to Zelda and Mario is a crime. Don't do it again.
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It may not outsell Kinect but at least i know i can actually play a game on it from day one and not a bunch of mini games. Kinect was all hype last year and now the smoke is clearing people are seeing that whole it may be a great new way to play games it seem to only be able to be utilised with a certain type of game.
The tech demo with the dummy just shouts out a Star Wars game
[link url=http://www.hiphopg amershow.com/new/sony-reveals-the-truth-about-letting-micros oft-have-kinect/
]http://ww w.hiphopgamershow.com/new/sony-...[/link]
(ignore hip hop gamer and you get some valid points without trashing the rival product)
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This happens both on 360 and PS3 fan bases. It is a disturbing trend.
I'm generally interested in Move as a half-way replacement for a mouse. Analogue sticks are nothing but a compromise, it is about time to bring something like the mouse into console games. Failing that, I hope Move can achieve somewhat of a compromise. It is my believe that Move will live or die by its ability to provide a good shooter experience.
If it doesn't work, it dies. If it works, it dies laters. Why? Because if it works, it'll allow people to dominate those with analogue sticks, more or less. And knowing gamers, they will cry and whine. And eventually, Move users will be on their own servers, which also means Move users will have a way lower player base which causes finding games to be harder and lag more of a problem. Eventually, this causes players to start moving back to analogue reluctantly just to find more quality matchmaking. And from that point on less and less games will support Move. Unless developers stick by it and let Move users dominate (those who cry can go get Move). But then, the idea of paying $100 to get Move just to play shooters with a new control scheme (console gamers are stubborn, and they love their traditional analogue sticks because they never knew PC gaming), is just not going to happen. This would in turn cause the 360 version, which is analogue only, to be even more popular.
Leading to the defeat of PS3.
So I'm not sure if I want Move to work or not. The device may be brilliant, but people are too damn stupid. (by people I mean console gamers; I thought PC gamers crying imbalances was annoying... but then I got into console games. Where rationality takes a back seat to blind fanboyism and brand loyatly, correction, brand religion, reign supreme. Where shit games sells billions and maps costs $15 instead of free and player generated)
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You only require the starter pack for a 3rd/FPS shooters using Move, the (six axis/dualshock3) left hand stick is officially supported as an alternative to the sub controller.
Most good arcade joysticks for fighting games are +Ł110 and they still sell like hotcakes, so a Ł45 initial investment shouldn't result in low adoption rates for Move.
Pad players of fighting games don't complain about losses to stick players; learning stick typically requires a big investment in new gaming skills, as might using Move instead of pad.
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The video showed it being accurate, it showed it working, it showed proper 3d movement, sony have even given it a very good price. The video showed what happens when it loses sight of the ball and how quickly it recalibrates itself once the tracking is lost.
Sony have shown Socom running on it, there even patching it into games that have already been released such as heavy rain also the ability to move something in 3D space combined with the PS3's ability to do 3D games should open some interesting possibilities.
I fail to see what more sony could do they've created an accurate controller, what's more they've priced it at a point that people will buy. They've made games for it that people will buy now despite all that you still get people on here who say it's terrible without saying why they've disregarded all the evidence to the contrary.
It should also be pointed out since move can be patched into already existing games it means the system resources required to get move to work is rather low, that is something that kinect can't claim to do since microsoft decided to cut out it's own processor to cut down the work the xbox 360 has to do in processing data. If kinect was as good as microsoft says why haven't we seen gears or halo using it?
I think it's sad that more people don't congratulate sony for doing something right for once.
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The one concern has to be the cost. Two controllers like that guy had won't come cheap.
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As for the demo, good stuff, every time I see one of these I look forward to Move that little bit more. Not sure how many Move games I'm going to get as many aren't really my thing but the selection of "regular" games that can use Move plus the potential of the device itself is strong enough to convince me to get at least one set of controllers.
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Possible... but I think it is very unlikely it will work better than a pad for shooters. Usually controls requiring big movements (Move, Wiimote and Kinect) are less suited for quick and accurate play than controls that require small movements (mouse/pad).
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"In the end Move won't do anything more than the Wiimote. "
You wish
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Have you never heard of the sensitivity option in games for mouse, or stick control. I'm sure FPS games will work better with Move with fine tuning of control options.
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Just imagine IF the Move is better for FPS than standard controller, how people with std controllers will have to cash up for Move to be competable, or worst for sony would be the other way around.
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That's laughable, did you actually see Microsofts Kinect presentation at E3? If you did then you'd realise it pretty much deviates from anything most 'core' gamers want.
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does this answer your question:
[link url=http://www.kungfulivegame.com/videos/?mov=2_K ung-Fu_Live_E3_Trailer
]http://ww w.kungfulivegame.com/videos/?mo...[/link]
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That's why there is a boxing game for Move that requires you to stand still,because depth info comes from glowing ball not your body."Whole body tracking" can be mimicked but that also means that system can be easily fooled.
Also i love how after years of ignoring and thrashing motion controls and Wii,they are now the future of gaming and articles like this are made,i'm sure that many more will follow...lol
Even Nintendo has realized that motion controls work only for party games,the best "core" Wii games have minimal motion controls incorporated.
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in fact, how does it track your whole body like Kinect? They seem totally different to me. I'm not even sure they're competing now. "
It doesn't. And no it can't match Kinect for body tracking. In fact for the dance game you have to attach one to your hip (WTF!).
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The wii motion controls were rightly made fun of because they didn't work any better than pressing a button and it wasn't until wii motion plus appeared that wii did what nintendo said it would. The reason why the core games on the wii use minimal motion controls is because they've realised that the wii controller motion controls aren't any better than pressing a button.
Sony's move controller still features all the buttons you get on a standard controller and you get motion controls so it will be up to the devs to decide on how they wish to implement motion controls.
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Oh come on...i don't like motion controls but even i wouldn't say something stupid like that
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They could have put an analogue stick where the 'Move' button is, then they could have fully recreated the Dual shock controls regardless of the combination of NavCon and wands.
This would mean that one could hold onto the wand + NavCon during ANY game.
Shame.
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Dance Central is being smart. It focuses your attention on the computer controlled characters on screen and their dancing so that it can smooth over bumps in the tracking in the background. And I'm sure there are lots of bumps.
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And crumpled paper this was posted on the previous page and does show the move leg tracking http://ww w.kungfulivegame.com/videos/?mo...
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You've just made that up, with no reference to the tech being used, haven't you?
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Everyone knows it's the spheres that do the work not the camera!! Even the tech demo shown highlights this
Rest of your rant was pathetic...seriously
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WTF u goin on about u tool. Playstation move, without doubt looks awesome. It's pretty much a universal opinion, from gaming journalists to your bog standard gamer, yet for some reason ass holes like you dismiss it completely as shit, try to rip holes in it in every which way you can, and I bet I know why........it's because you only have an xbox. Just because you don't own a console don't make it shit. I own xbox, and won't be buying kinnect, not cause of all the flaws people talk about, but cause there are no games at all that appeal to me. Not one even announced. Now I think you should stop commenting your bullshit opinions which have no input whatsoever and go back to jerkin off over bill gates.
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Made what up? The dancers Dance Central is showing you aren't mirroring you, they are computer controlled, showing you what to do. There is a tiny little box in the corner that has a silhouette of the player, but it doesn't show the interpreted tracking, just the raw sillouette from the depth data. I am speculating that the reason for that is so they can handle problems with tracking transparently, so the user doesn't notice them. I am speculating that Harmonix isn't quite confident enough in the robustness of the tracking to put a representation of it front and center, and I think that's probably a smart approach. Because other Kinect games that have a raw representation of the skeletal tracking on screen, with an avatar or whatever, do show problems with tracking more often than they should. It looks bad when it happens, it breaks the illusion. Go to youtube and look through the videos of people playing at Macys. Every other video I watched showed problems, and usually it was more with the legs than with the upper body. Harmonix is wisely avoiding those problems. I think they find the tracking to be good enough to make their game around, obviously, but not good enough to show explicitly to the player, warts and all. Just my two cents, can't really think of any more convincing reason to hide the tracking from the player.
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Before seeing that video I had assumed it was just a Sony Wii we would be getting but much more interested and excited about its prospects now.
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Can you imagine how awesome that would be ?
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I'll be waiting on the next Resi as I already played this one to death and probably won't play again for Move controls, I saved myself a couple Heavy Rain playthroughs waiting for the controller though.
I'm keeping an open mind on the Move games library at the moment and hoping that Sony do the smart thing and make a decent show of Full Game Trials and demos when they launch the controller.
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On the other hand if word of mouth spreads that Move is the superior way to control online shooters like Socom and Killzone, than I have no choice but to jump in...
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To have games that are MOVE + Dualshock makes sense.
Still want a good star wars light saber game, really the main interest and what I thought the wii would deliver (but did not).
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"If someone is abandoning the core players, it sure is Sony. Forcing motion controls on people who love playing with the controller...... They try to make their "move" unreplaceable. Just imagine IF the Move is better for FPS than standard controller, how people with std controllers will have to cash up for Move to be competable, or worst for sony would be the other way around. "
Considering you only ever play on the XBox 360, why are you are so worried about Sony's core audience?
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"What kind of fanboy does that make me? I am confused. "
A non-fanboy?
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Not in a good way.
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]http://ww w.gametrailers.com/video/gc-09-...[/link]
@ 1:20 and 1:34
This dark adventure game looks the business.
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If Travellers Tales see this, and don't nick the wand casting and lego building for Lego Harry Potter 2, they're insane. Can't imagine Insomniac won't have something fantastic into the next Ratchet and Clank. A few like that, and get the gun control in KZ3 or SOCOM right, and it will swiftly go from a Eyetoy also-ran to essential core kit.
One for me for Xmas I reckon.
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[link url=http://www .youtube.com/watch?v=OpnvR_j5nBc
]http://www .youtube.com/watch?v=OpnvR_j5nBc
[/link]
PS eye (and therefore Move) can do tracking of legs and feet, see him kick the discs half way through......Its just not a 3D tracking BODY sensor, only 2 D.
Hence, allot of the natal games could be done on move as well as holding a gun !
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It's not tracking legs in the way Kinect does, it's merely tracking movement. It doesn't understand that a leg is a leg, or an arm is an arm. Kung Fu Live is capturing the movement in the video and any sharp movements will cause it 'attack' the NCPs.
Essentially, it is performing the same function as that god awful game that MS released on the Xbox camera about a year or so ago.
I'm not agruing whether Kinect is better than Move, but if Kinect were to have the same game (which it won't), it would be able to map the movements onto an ingame character and alleviating the need to kick or punch sideways and therefore look away from the screen. Different technology.
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go and die you waste of spunk
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It's tracking your body in 2d. The developers of the freemotion technology used in the game have not only said so, but have shown it. Kinect uses it's depth sensors to do the same thing in 3d via software. It's not an x-ray camera, so therefore it can't actually track your joints. What it does is capture your movement with the RGB camera, like the Pseye, but with the help of the depth sensors to judge depth and translate that in reference to a 3d virtual skeleton created via software.
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I can track your joints and I don't need x-ray. Your message is confused and partially inaccurate. Kinect really only is slightly similar to the PS-Eye; in that they both contain an RGB camera, that is it. I'd be more than happy to explain further if i had the time.
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These are the specs I see for both cameras.
PSEye
Camera:
640×480 pixels @ 60 Hz
320×240 pixels @ 120 Hz
75° maximum viewing angle
Microphone:
Four-module array
16-bit audio
48khz sampling rate
Active noise control (background cancellation)
Voice recognition
Kinect
Camera:
640×480 pixels @ 30 Hz (main camera)
320×240 (depth-sensor IR camera)
57° maximum viewing angle
Microphone:
Four-module array
16-bit audio
16khz sampling rate
Active noise control (background cancellation)
Voice recognition
What does Kinect have aside from its depth sensors that isn't in the Pseye, that isn't done via software? You can always link me info if you don't have time to explain.
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I never stated it wasn't through software. Now I ask you; is your Sky HD box the same as your PC? Is a homosapien the same as a monkey?
Yes, both the PS-Eye and Kinect contain a camera and microphone - as you state there's also a depth sensor in Kinect. But, as I'm sure you already know, they really are completely different beasts.
There do seem to be rather a lot of PS owners that state Kinect is the same as the PS-Eye and you seem to be perpetuating that. Most probably you know better, too. You can keep playing the fool, that's fine - I'm happy to continue stating my opinion on both pieces of hardware without bias.
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Look at this video and tell me if you see a 3d object moving in 3d, with video that's being captured by a 2d camera.
<a href="http://www .youtube.com/watch?v=gOtPVof2K94
">http://www .youtube.com/watch?v=gOtPVof2K94
</a>
I'm not saying both are the same, I'm saying they can do the same thing. Just that one device will have a harder time doing so.
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Your video contains software derived from a digital camera, with a 3d overlay. What's special?
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Just going by what I see, what's special is the 3d object (a head) being moved and manipulated in 3d with the person's head. Couldn't they remove the person from the background and maybe even flip the 3d object? And couldn't they do the same thing with the rest of the body? Maybe they could even create a virtual skeleton that restricts the movement of the 3d object (in this case the body).
As a matter of fact that reminds me. At one time I asked one of the developers of kung fu live if it was possible to use their freemotion technology (the 2d body tracking software) with a 3d object. He said yeah they could, but it would be difficult to do with a 2d camera. He didn't say it wasn't possible.
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I suspect you work for Sony, right?
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Anyway, Kinect's ability to track full body motion in 3D space is far superior to anything you could attain with a normal camera, let there be no doubt about that. The camera isn't actually infrared, it contains an infrared projector that projects a grid of light on the scene which it reads back using a 16bit greyscale CMOS camera with a resolution of 320x240 to determine the distance between objects and the camera, which while having a low resolution, has very high quailty intensity data. (Some argue its monochrome camera is 640x480, but because of the projected grid, but we know the end result is a depth map with a resolution of 320x240 so it matters little).
This grid is mapped to a simulated model of a human skeleton. The model has 19-20 joints and the depth map is heuristically combined with knowledge about what kind of movement is possible with the human body to determine its current position (as well as provide developers predictions on active movement).
Infrared is not perfect for this purpose, but it is far superior than regular light. Kinect should basically work in very dark lighting conditions and its only real weakness in terms of image detection is that some fabric can absorb or diffuse infrared light (a leather jacket for instance causes problems, but not necessarily black clothing per se (someone tested this at one of the Macy's demoes in the U.S.). It's also less likely to be thrown off by other light sources.
You can argue all you like, but this kind of functionality cannot be replicated by the PS Eye to nearly the same extent.
What you could argue, is that at least for upper-body tracking, if combined with two Move controllers the Eye can do at least a very similar job. If lighting conditions are good enough the PS Eye (as has been shown) can track the eyes and mouth, and using that can triangulate the distance and orientation of a face from the screen. Combined with the exact position of the Move controllers (which in precision movement and orientation detection far exceed Kinect), you can fairly well extrapolate where the head, arms, and therefore body is in space, and what their orientation is. I think The Fight: Lights Out is probably the best example of this, showing a fairly accurate representation of the complete upper body movement.
However, Kinect's prowess comes at a cost, and for me, that's the capability to really enhance games. If you look at what you do in your daily activities, your limbs are used the most starting with your fingers and going up from there. The stuff that you use your legs for outside of walking and running is far more limited. Contrast this with the amount of useful input methods like pointing, squeezing, pressing buttons and turning your wrist and far better and lag-free precision of movement in space, and Kinect's ability to be able to point only with your whole arm, or need to add affect to a bowling ball by moving your arm to the left or right at the end of the throw rather than emulating the wrist action of real life seems rather poor. I don't know if superior dancing, fitness and other games that actually benefit from full body tracking are going to be able to make up for that (or maybe I do know ... ).
Which is not to say that Kinect could get some really brilliant experiences regardless, but I expect them to be few and far inbetween, certainly compared to what Move is already doing. I think Kinect may still sell really well as a superior fitness device or dancing instruction, etc., but for gaming in general, Move is going to be the tech to beat for the next few years. Less than two months, can't wait!
(ok, Sony, now where's that cheque!
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I'd be interested to see how The Fight: Lights Out works when you're holding the wands the boxing defence position, as the glowing balls are likely to be obscured by the hands.
I absolutely agree that in practice implementation of both devices will be different. I honestly don't see my two-year-old son being able to play Move for a few years, but I can definitely see him playing on Kinect games. For me personally, that's quite exciting.
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That video is very poor. It in no way demonstrates the Eye-toy is anything like Kinect.
I just checked a The Fight: Lights Out video and it looks as if defence is controlled by a button press (as opposed to performing the actual move); because the character does the action whereas the player does not. It also doesn't look like it's one-to-one tracking of movements. Looks interesting, but I think Move is capable of more.
[link url=http://www .youtube.com/watch?v=tYCyurpCuds
]http://www .youtube.com/watch?v=tYCyurpCuds
[/link]
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Here's a more recent demo being played by someone (who is obviously a trained fighter, albeit maybe not a boxer
http://ww w.youtube.com/watch?v=jA90Lf78n...
Though he's wiping the floor with the AI opponent, so no defense visible.
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[link url=http://www .youtube.com/watch?v=1S0wWoDz9nQ
]http://www .youtube.com/watch?v=1S0wWoDz9nQ
[/link]
The video was taken last month at E3.
It appears to be using the same demo that Richard uses (is it him in the background?). Obviously, you can disregard the first few seconds (resizing), but it does highlight that Move definitely does NOT track anything other than the user's face and the wands, so it's only ever a vague approximation- (as the arm position is only guessed from the position/angle of the wands. Actually a bit disappointing.
I think Move is VERY good at tracking two objects in space (being the wands), incredibly accurately, but it is misleading to state that it's capable of doing the same as Kinect.
I don't believe The Fight video you link to is tracking one-to-one.
BUT I would like to own Move.
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Nope, I'm not working for sony. I was posting what I thought was possible based on what a developer said. Which from the looks of it, I may have misunderstood. Here is the link where a few of us were asking questions about the game I mentioned and someone posted a video of, kung fu live.
<a href="http://tinyurl. com/kungfuliveblogpost
">http://tinyurl. com/kungfuliveblogpost
</a>
Here's two quick quotes of what he was talking about:
" Teemu Maki-Patola | May 27th, 2010 at 3:21 am
Using the move sticks with the full-body image this would be no problem. Without them, there are moments when the mapping is e.g. ambiguous in 3D based on what the camera sees in 2D."
" Teemu Maki-Patola | May 27th, 2010 at 3:37 am
Using the Move sticks in addition, this will work. Without them, an always right & completely working one-to-one mapping is hard to achieve from a 2D camera frame. We also wanted to go for the experience of a personal Kung-Fu adventure, where the player is empowered and can do things that he/she cannot in real life."
I thought he was saying its not completely impossible, just that its difficult to get working perfectly.
"I absolutely agree that in practice implementation of both devices will be different."
That's actually what I was trying to get at. That both devices would have different ways of achieving the same or at the least similar results. Doesn't both devices have to feed information of what they "see" to their respective console? And doesn't each console have to interpret and match whats "seen" to a 3d or 2d object in a 3d or 2d environment? I thought one would of course have a MUCH easier time doing so, then the other.
"I honestly don't see my two-year-old son being able to play Move for a few years, but I can definitely see him playing on Kinect games. For me personally, that's quite exciting. "
Well, that's all that matters right? If you perceive kinect to offer you the best value then by all means enjoy. Just as I see move to be the better value for me.
@Arwin
Thanks for the info!
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You're misreading what he's saying - it is difficult to impossible without the wands. I can hypothesize what the likely result will be too.
Assuming there's a 3D character representing you in the game and you're being viewed by the Eye-Toy. You're facing the camera (which is a requirement) and punch sideways; it's possible the result will be the character punching as expected. However, if you punch towards the camera it will have no effect, as there are no limbs moving away from the moving body. I suspect if you kick towards the camera, the character's leg will simply get shorter.
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I honestly don't see any difference between Kinect and Move for kids of his age in anything other than details. Every once in a while I let him try things like Home (which for some reason he seems to love) and he got pretty close to understanding the analog sticks, knowing what to do to make the character turn. Kids are extremely clever and dextrous that way. The biggest downside for Move I think would be that he could be tempted to hit the TV with it or throw it somewhere if the wrist-strap doesn't hold on his tiny hand, but fortunately the ball on the Move is squishy and the controller very light.
In all other aspects, though, the biggest barrier will be grasping the abstraction of holding something in your hand that controls something in the screen. He's been absolutely brilliant with the iPod Touch since I got that last christmas - this kind of interfacing is by far the easiest for him, as it resembles moving things in real life just about one-to-one. Kinect and Move will be a bit more difficult, but I predict it won't be long before one of the games out there will suit him just fine. An advantage that the Move has is that it can act better as a 'magic mirror', as you see in games like Start the Party or EyePet, where you see yourself along with the game in the TV.
Why don't we come back here or somewhere else in the near future and post the things our kids successfully interact with to compare?
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He absolutely LOVES the iPhone; some of the applications for toddlers are great.
Re: posting comments – I’m game.
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I'm looking at my son and his arms look quite distinct from his body to me. Actually, I'd say his arm/leg length to torso ratio is the same as mine. His head is larger compared to his body, but that's it.
I would imagine Kinect could pick him up, it's be like looking at an adult that's a bit further away.