Slick performance in new Forza 3 vid

Game gold, demo coming 24th September.

Turn 10 Studios has announced that the hugely anticipated Forza Motorsport 3 has "gone gold", meaning that the codebase has been locked down and the final disc image has been dispatched for duplication. To celebrate, the developer has released details of the forthcoming playable demo along with a 60FPS gameplay capture, showing a 2004 "Yellow Hat" racing Toyota Supra in action on the Sedona Raceway Park circuit.

Having played the demo at gamescom, I know that this is a beautiful-looking game, and a worthy rival for the forthcoming Gran Turismo 5. However, the new video released by Turn 10 features a very significant performance upgrade over the previous GC sampler: sustained 60FPS gameplay, no matter which viewpoint you choose to use. At gamescom, all of the external views ran at a beautifully smooth frame rate, but the in-car dashboard view was savagely cut-down to a mere 30FPS. The look was different, the feel was different; it just didn't work. It wasn't quite Forza any more.

Frame rate analysis of the gameplay sections of Turn 10's new video confirms the good news: in-car gameplay with no performance penalty. In fact, the only dropped frames we see occur when the player changes the viewpoint, so hardly intrusive on the gameplay. It's interesting to note that the same thing happens in Forza 2 as well.

The gameplay section of this new Forza 3 video gets the full frame rate analysis treatment, revealing only good things...

Analysis of compressed video like this sometimes introduces a small element of error. In a pure digital HDMI capture direct from the console, a dropped frame is zero per cent different from the previous one. Compression artifacts in an internet download skew the threshold much higher than the usual baseline, meaning that "potential" dropped frames need to be double-checked by eye. However, with assets like this one where the whole screen is updated so quickly with so much new information, the dropped frames stick out like sore thumbs and are easy to isolate. Not only that but there are so few of them here that they can easily be double-checked manually too. This is the real deal: Forza 3 is butter-smooth.

Over and above the frame rate, the intro scenes and the dashboard view give us some clean edges to look at, and it seems that native 720p with 2x multi-sampling anti-aliasing is confirmed. Based on both my gameplay experiences, and this new video, the game also appears to be v-synced too.

In short, the evidence of the gamescom demo, combined with the new video, suggests that Turn 10 has extracted excellent performance and some stunning visuals from the Xbox 360. We'll be able to see for ourselves when the demo hits the Xbox Live Marketplace on September 24, bringing with it the full, unabridged Camino Viejo circuit and five cars:

  • 2007 Porsche #80 Flying Lizard 911 GT3-RSR
  • 2010 Audi R8 5.2 FSI quattro
  • 2009 Ferrari California
  • 2008 Mitsubishi Lancer Evolution X GSR
  • 2009 Mini John Cooper Works

The full game arrives at retail almost a month later, on October 23.

Comments (101) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • uglygamer #1 2 years ago

    This is the track they intend to release for the demo

    <a href="http://www .youtube.com/watch?v=M8R4ZkdHHJc
    ">http://www .youtube.com/watch?v=M8R4ZkdHHJc
    </a>

    http://ww w.giantbomb.com/giant-bomb-at-p...

    The giantbomb video is pretty good.
    Edited by 3 at 12/09/09 @ 11:15
  • Emth #2 2 years ago

    Impressive. As a PS3 only owner Forza is one of the few series I regret not having access to.

    PD need to figure out how the Forza devs seem to do everything so much faster :)
  • Dop #3 2 years ago

    zsxdfcghvkjbljknu;koim
    Sorry - I just had to wipe drool off the keyboard after watching that video.
    It certainly looks like they've upped the graphics from FM2!
  • Tiger_Walts #4 2 years ago

    One thing I would have liked you to check was how the frame rate fared when there are a lot of transparencies on screen like when a car kicks up a lot of dust. I've noticed that racing games in the past often suffer visibly under such circumstances.
  • Xerx3s #5 2 years ago

    "PD need to figure out how the Forza devs seem to do everything so much faster "

    It's the simple things. Deadlines. Management. Feature locks. etc. ;)
  • coojam #6 2 years ago

    It looks a bit ropey around the edges in HD, but then I suppose that's the compromise for 60fps.
  • davisorle #7 2 years ago

    That shit is literally locked on 60fps. Nice... Like i said before those kind of games arent my kind of games too much but this darn game looks too tempting and sweet to let go and not add to the collection.. Haven't bought a racing game since Dirt ( 1 ).
  • lavalant #8 2 years ago

    It's very impressive, the graphics and the framerate as well as the huge physics engine running in the background. Really looking forward to this.
  • Bazfrag #9 2 years ago

    Reg Giant bomb vid: How did he induce a sideways roll from a head on collision? @13.20 ish.

    Looking good though nonetheless.
    Edited by 1 at 12/09/09 @ 12:35
  • IneptPercy #10 2 years ago

    I really don't mean to be bias but isn't this what GT5 should have been?
  • americorloliveira #11 2 years ago

    where are the meters from the dashboard?!!!!!!
  • uglygamer #12 2 years ago

    I really don't mean to be bias but isn't this what GT5 should have been?

    Maybe. Its hard to tell with Gran Turismo so far.

    Could be an awesome competition this year, for fanboys but more importantly gamers who just want to enjoy both games
    Edited by 1 at 12/09/09 @ 12:49
  • busboy33 #13 2 years ago

    Oddly this replay capture looks worse (to me, at least) than the intro video . . .

    [link url=http://www.gamersyde.com/news_forza_3_intro_video- 8506_en.html
    ]http://ww w.gamersyde.com/news_forza_3_in...[/link]

    Which according to T10 isn't CG but in-game footage, made by making the cam adjustable. I'd have expected the replay footage to be equal or nicer.

    The more I see of this, the more pissed I get that the States is getting their retail copies 3 days after y'all. The demo may send me into full-on bigot mode.
  • JasonB81 #14 2 years ago

    Can't wait... I knew Turn10 were holding everything close, but they did warn us that most of the stuff coming out was from a previous build made just for demoing.... This game is gonna be freakin' awesome. and they have the Bugatti Veyron 16.4..... this game is gonna rock.
  • phleg #15 2 years ago

    I was always under the impression this game was using 4xAA.
  • linea #16 2 years ago

    I really really want them to release some uncompressed video of this. It looks amazing as it is but there really are a LOT of compression artefacts on that video.
  • makeamazing #17 2 years ago

    Its difficult to judge these things, its never as exciting watching a car go round a track than actually racing yourself :) Cant believe the number of racing games coming out this year.

    Just got Dirt2, then theres Need for Speed, Forza, Blur, GT, and there are a few more i believe. Getting a bit crowded.
  • Alkeno #18 2 years ago

    Rock solid performance, no doubt. It does look like v-sync is on, which is great news.

    Anyway we should wait to see the Forza3 engine put through tougher challenges (cars crashing, particle effects everywhere, transparencies as Tiger_Walts says, that sort of performance killers).
  • Xerx3s #19 2 years ago

    "Who cares, GT5 is coming at the end of the year. It takes so long to develop because its so good. "

    Must really hurt that T10 proves that it doesn't take that long to make a good racer. What's the score now? 3 genre pushing race games from T10 in the time that it took to make GT5?

    /gt troll mode off
  • Rodchenko #20 2 years ago

    Must really hurt that T10 proves that it doesn't take that long to make a good racer. What's the score now? 3 genre pushing race games from T10 in the time that it took to make GT5?

    And once again: your point being?
  • makeamazing #21 2 years ago

    the ps3 must be really hard to get good results from

    No it isnt. Amazing how you make sweeping statements about the PS3 without actually having any basis for it. You seem to forget they released a GT a couple of years ago, so its not like in 5 years or however long they have been developing it they havent released something. Try to use alittle common sense.
  • Avaloner #22 2 years ago

    I never played Forza 2 but pre-ordered Forza 3 cause it looks totally mind blowing. GT is a good series but this seems to me like it will be better.
  • des #23 2 years ago

    "gt4 came out in 2005... not quite 5 years is it? I dont really think the time is long at all. better to not have it rushed out considering a game that big will last quite a while. This is no fifa or nba that comes out every year... "

    I think that insane_cobra has GT PSP on his mind...
  • The-Bodybuilder #24 2 years ago

    I'm amazed people are actually defending PDs development cycle.
    It's one thing to be a fanboy and maybe defend the GT series, but come on now, defending the cycle? Why? It'd not like you get anything out of it (you certainly don't get a game on time, that's for sure).

    Anyways, I'm babbling. This place is about Forza 3.
  • WinterSnowblind #25 2 years ago

    @evilfoxhound
    By having good gameplay? I also have to give Forza points for its online community and customisation, something that GT5 will never be able to match. Personally, I think both games offer something the other doesn't have.

    But the way you're listing off features just makes you sound like a Sony PR guy. 1000 cars? Come on, look at the PSP list and you'll see that over half of them are the same thing, just different models. They all look exactly the same, just have different stats. Does anyone really need 50 Skylines? In Forza we only need one, and that can be customised and tuned anyway you want it :p
  • Zomoniac #26 2 years ago

    I'm amazed people are actually defending PDs development cycle.

    It doesn't really matter, since the time needed to finish one of PD's games is longer than their cycle :)
  • Zomoniac #27 2 years ago

    1000 cars? Come on, look at the PSP list and you'll see that over half of them are the same thing, just different models. They all look exactly the same, just have different stats. Does anyone really need 50 Skylines? In Forza we only need one, and that can be customised and tuned anyway you want it :p

    If Forza only needs one Skyline, how come Forza 2 has 9? Or 17 911s? Or 8 Evos? Or 12 Vipers? The copy-and-pasting of cars to boost the numbers is by no means something Turn 10 don't do as well. Indeed, 47 of the 310 cars in Forza 2, which is more than 15%, are made up of just those four models.
  • StooMonster #28 2 years ago

    I haven't bought a racing car game since PS1 days, but have taken a punt on this.

    We don't still have sprites for trees and crowds in these 'next gen' days do we?
  • PhilHarrison #29 2 years ago

    @SHARKXTREME

    wow, those are some amazing resolutions! GT5 definitely won't be the same tired dull old game if it has that many pixels in its menu screens!
  • womble #30 2 years ago

    "No it isnt. Amazing how you make sweeping statements about the PS3 without actually having any basis for it. "

    Actually it is. Unless you're calling Sony a pack of liars? ;-)

    Sony have publicly said that the PS3 is "hard" to develop for. They boasted about it in fact.

    Those games which have been really impressive on the PS3, were designed specifically for the PS3's advantages and limitations, usually with huge budgets and three year development cycles.

    For the average developer, with limited funds and time, the PS3 is indeed technically challenging. Just ask Sony.
  • womble #31 2 years ago

    "We don't still have sprites for trees and crowds in these 'next gen' days do we?"

    PROPERLY used, sprites are still an EXCELLENT way to realistically render people and trees. They save hugely on performance, and produce better results at a range of distances.

    Of course, most "sprites" these days are texture renders, not pre-composed.
  • lukaz #32 2 years ago

    I wish GT5 had the stable framerate of Forza2. GT5P has serious tearing and slowdowns.
  • Spekingur #33 2 years ago

    Damage is still a bit silly, but then again, these are RL manufacturerer marked cars. Perhaps with the fifth (or tenth) iteration of the game we shall see more trust between racing game developers and car manufacturers with the damage.
    I just think it should be in some kind of laws, racing games must include accurate and realistic damage behaviour on the automobiles they display to show the actuality of crashing (and possibly deter those who might be likely to drive so madly after a game session).

    Everything for the "coolness" of in-game crashes :D
  • Calgon #34 2 years ago

    Anyone think evilfoxhound needs to take a look at the giantbomb video, before boasting about feature lists?

    The amount of customisation options you can do with the cars and game options and the community features they have there, is immense.

    Also talk about 1080p and the number of cars on track all you like... lets wait and compare what comprimises were made to get that resolution(honestly when I hear some of the PS3 fanboy opinions on screen res... it sounds like they've never played a PC game in their life) and whether it was worth it in the end when both games are out. This goes for the online aspect too, lets see if Turn10 were right about 8 players being the sweet spot in terms of network performance and playability.

    To be fair to Polyphony even when they cut corners they do it well enough to keep the realism in tact. To just focus on the "realism" aspect where graphics are concerned though is an innacurrate means of comparison. It sounds like "realism" and "1080p" is all some of the GT fanboys have looked at.... oh yeah the "amazing" GT lighting model. To say the same people were praising it back on the PS2 means its not all that costly in terms of processing but may well be one of the reasons it takes them so long perhaps?

    I remember noobs comparing the lighting of GT4 to Forza... completely ignoring shadowing(evironments and self showing) and reflections and the fact that forza's backgrounds(and car models too) had far more geometry in them, which is probably even more costly on shadowing and lighting.

    I can already see the backgrounds in Forza3 are head and shoulders above the most recent GT5 vids, which I see someone has already touched upon here. This was the same the first time GT and Forza went head to head(discounting Forza2 and GT5:p because both were stepping stones to the real head to head IMO) but they are especially good in this new forza engine IMO(I suspect this maybe where the roumers of 360s first example of hardware tesselation came from). The physics are also something that will be compared and something that turn10 have often come out on top with.

    I predict those of us who respect both teams will find that GT5 and Forza3 have unique strengths, which will make it hard to pick a "winner" and in the end it may come down to personal choice, over which is more impressive to you.
  • Calgon #35 2 years ago

    @ Semitope you are the one trolling on a Forza3 article son, I will ignore most of what you've said... you wouldn't know complex scenery if it hit you in the face by the sounds of it lol. As for not caring about how packed full of content Forza3 is going to be... I only mentioned that to show just how much Turn10 have done in such a short space of time compared to Polyphony which was brought up because someone was trying to claim there's less game in Forza3 by simply comparing the number of cars and tracks(which is another innaccurate means of comparison) when they haven't taken a look at the rest of it(typical GT fanboy... only has the information that you can find on the back covers of the games... number of cars, number of tracks... screen res ect), Turn10 have simply chosen to spend more time fleshing out other parts of the game, than on just the number of cars and tracks(which theres plenty of anyway). Again if you are going to bother comparing... do it properly. ;)

    You can speak of compromises all you want, but its pretty standard for PS3 exclusives to trump 360 exclusives in graphics and even in gameplay

    There's very few head to heads that can be fairly made(taking in to account budgets, man hours spent on the projects ect...), MS haven't been nearly as agressive on 1st party this gen. There hasn't even been a new Halo engine yet, most of 360s visually impressive games have been built on a 3rd party multiformat engine by the name of UE3 infact. Halo Reach(which will be built on a new engine) might be something worth comparing in the same way the "GT5 vs F3" comparison is, it is one of the rare few even worth doing and even these projects have glaring differences between them. As for your gameplay comment... No! lol... just no, stop talking out of your ass, it's completely subjective for one and even the review data doesn't support that claim.

    In the end, which is better is not about which is technically better.

    I wonder if you are aware of the fact that you are basically saying you would rather leave everything to the subjective nature of what "looks bests" to *you personally*. I did pretty much say that in my closing paragraph. See the difference between me and those I was mocking, is that Im not stupid enough or uninformed enough atleast(they are one or the other), to claim either of these games will be unimpressive next to the other as they are both technically very strong in their own ways.
    Edited by 3 at 13/09/09 @ 05:24
  • Calgon #36 2 years ago

    @semitope you sound totally clueless to be frank, try watching the video...
    [link url=/
    ]http://ww w.giantbomb.com/giant-bomb-at-p...[/link]

    I was talking about more than just the paintshop itself, yet you are adamant on insisting thats all there is to it. To quote the interviewer at the end of that video --who is a big Sony fan btw-- "wow... that sounds like alot".

    How much has turn10 done is such a short space of time? Are you saying nothing from forza 1 and 2 is being used in forza 3?

    No Im saying they've improved on what was there by a large amount(the amount of thought and effort they've put into every feature is pretty evident)and expanded on it too. They already had more features aside from the basics (that GT didnt have) to begin with... all of this eats up lots of dev time too, which was the whole point in mentioning them, theres much much more to Forza than the number of tracks and cars to think about(so yes just focussing on them alone *is* a poor means of comparison... but this usually suits GT fanboys better and it's always from those that don't bother to take a closer look). Theres plenty of tracks and cars in Forza now anyway IMO, so it's no longer a weak point if it ever was.

    Forza 3 will be a good game, and you will likely find that I have only been responding to comments others have made here about GT5 and the ps3 in general. A troll starts it, I didnt. I mentioned exclusives to prove that the ps3 is not lacking as many like to imply. Gameplay is subjective and so is graphics. BUT the ps3 is the one that has its exclusives drooled over because of how good they look to most people; i certainly dont get any wows when I show people xbox360 games

    First off this is a Forza3 article for the 360... you are bringing PS3 and GT5 into it(or atleast of the opinion you should join the discussion to simply defend your precious PS3/GT with fanboy nonsense) so yes you are rightly having the word fanboy or troll thrown your way. Second you are completely deluded as to how people see PS3 compared to 360... so I can safely say you are a fanboy because your bias is too obvious to ignore.

    About first party games: I would think there is quite a bit of difference in making games for the 2 hardware. They arent relearning how to code for the 360 and its not like they havent made several games that use the same methods of programming. From halo 3 till now one would expect SOMETHING to stand out. I would really love to see how forza 3 is analyzed because from what I have seen, the 360 is tapped and wont be bringing forth anything that would wildly impress

    You see that's the type of uninformed nonesense I hate having to read because you are making complete and utter uneducated guesses on pretty much everything. No the 360 isn't a PC, it's no more "tapped" than the PS3, infact since Uncharted2 has apparently "tapped the PS3" according to Sony's top developers, untill I hear of an engine built for 360 that takes full advantage of VMX128, 6 hardware threads, XPS/Cache locking, hardware tesselation, innovative use of the EDRAM and memExport, then I'd say it's 360 that has more "untapped potential". The only custom/new part in the PS3 is the CPU(which granted is probably the most custom part you'll find in either console and certainly the major contributer to the difficulty of PS3 development), to take full of advantage of everything the 360 CPU and GPU have to offer devs *will* actually have to "relearn" alot because they are both custom parts with custom features and alot of it will be new to them.

    Subjective opinion can be shared amongst a large group of people. Even if its not technically better, the majority can still think it looks better.

    You seem to be the type of person who beleives everyone agree's with them when they dont and Im not sure where you are going with it to be honest. Is there really much point in arguing over the subjective parts of it? Since there really is nothing to gain from it... you will go away with your opinion, the same as when you came into the discussion and so will the other person.

    This is an article on performance, in subjects like this, console power often comes up and some people dont understand that the subjectives have no place there, this is why it's important to distinguish artiscally impressive from technically impressive. Both games are technically impressive in their own ways(both talented developers no doubt about it) but the devs have different values which we've known since Forza1 and alot of people just focus on the "realism" aspect, then go on to make a poor amateurish technical comparison based on that alone and a whole lot of guess work.
    Edited by 1 at 13/09/09 @ 06:48
  • Bazfrag #37 2 years ago

    I think people who only own 1 console should stfu about the "other game" to avoid looking silly. Do turn10 or pd pay some of you to spout rubbish?
  • Bazfrag #38 2 years ago

    Calgon spewed:

    "First off this is a Forza3 article for the 360... you are bringing PS3 and GT5 into it"

    "is all some of the GT fanboys have looked at."

    "(honestly when I hear some of the PS3 fanboy opinions on screen res... it sounds like they've never played a PC game in their life) "

    "defend your precious PS3/GT with fanboy nonsense"

    "but this usually suits GT fanboys better"

    "typical GT fanboy."

    "I can already see the backgrounds in Forza3 are head and shoulders above the most recent GT5 vids, which I see someone has already touched upon here."

    "untill I hear of an engine built for 360 that takes full advantage of VMX128, 6 hardware threads, XPS/Cache locking, hardware tesselation, innovative use of the EDRAM and memExport, then I'd say it's 360 that has more "untapped potential".

    "You see that's the type of uninformed nonesense I hate having to read because you are making complete and utter uneducated guesses on pretty much everything."

    Oh dear.
    Edited by 2 at 13/09/09 @ 08:47
  • AtomicBanana #39 2 years ago

    They are both as bad as each other :p
  • Bazfrag #40 2 years ago

    There are going to be some shit hot paint jobs available. Some of the Fm2 ones were depressingly well made compared to my appalling efforts. The new marketplace is a great addition. Its kind of the next step from dl ghost lap times. Now you can also dl the car and all its upgrades complete with tuning. Turn10 have got the community aspects spot on.
  • milky_09 #41 2 years ago

    visually gt5 stiJl has the edge imo. theres still something about gt which makes ya come back for more. theres some nice features in each.forza just doesnt engage me in the slightest. im interested in racing not rewinding (isnt it a sim. grid and dirt 2 are kinda sim /arcade. dont see races on telly. a driver crashes. and then decides to rewind time )or sitting there like some asshole for 3 weeks ?painting? a car. sad but true this is the thing xbox fans harp on about.

    gt psp has more cars and tracks than this.

    interestingly sales of forza 2 and gt 5p are pretty similar. not bad for a demo vs a game heavily bundled with 360.

    im actually more interested in gt psp
  • ukBoodhunter #42 2 years ago

    I don't care about gt5, I just want this :(

    (btw i only have a ps3 D:)
  • zztopp #43 2 years ago

    Forza 3 looks stunning...at the very least, it will trump GT5's textures and lighting. Turn 10 have certainly eradicated the aura of 'best racing gamez evah!' that used to surround the GT series since the PS1 days.

    Regarding graphics wars: No PS3 exclusive can come close to Xbox360 quality textures except for Uncharted (which as we all know streams textures off the blu-ray disc, hence the heavy tearing).
  • 43n1m4 #44 2 years ago

    I like the namecalling here. Really brings forth the best in men.

    Anyway, before people get too excited about Gran Turismo and 1080p, the please remember the trick used to get there - actually GT5P used a 1280x1080 (w/2xAA) resolution in-game, and full 1920x1080 (no AA) in the menus only. This is not a pure 1080p in-game, and I guess the picture will only be slightly sharper than 720p (Forza 3 will be 720p 4xAA in the selection screens, and 720p 2xaa in-game AFAIK) - and I don't think it will make any perceivable difference compared to all the other visual tricks on-screen as High Dynamic range lighting, geometry, textures and shaders (with the quality of the upscalers today, resolution isn't the biggest question as to the final quality of the graphics, though too low a resolution, like sub-640p, will probably be 'stretching' it too far.. sorry about the pun)

    So, in other words, if we are talking about which game will be the 'prettiest', I guess only time will tell. When we have the games in hand, and we try to be as objective as possible about it, then we will know. But as we all have seen, its hard to be objective about anything if you have any preference on beforehand - in other words, we will probably see just a polarized a battle between the followers of each brand as we have seen before.

    As for the subject at hand, Forza 3 looks great and the steady framerate looks nice. As both consoles are being used more efficiently now, as the developers has had time to learn the different strengths and weaknesses of the consoles, I guess we, as gamers, has yet to see the best they can offer. Forza 3 definitely looks like an improvement (visually) to the last game, and if the gameplay is still at the same high level (dare we hope for an improvement there as well?) the addition of more content will surely lead to a better game overall than its predecessor.

    That being said, however, I'm not too excited about the addition of drag (feels a bit out of place imo) and drifting (ditto), but on the other hand I don't expect them to be in the way of my enjoyment of the game. We'll see.
  • o_ci2007 #45 2 years ago

    1080p is overated. here is proof http://re views.cnet.com/720p-vs-1080p-hdtv/ . so if your surname is not Rooney, Gerrard, Lampard or Cole you probably have at the very most a 42 inch tv, meaning a Forza 3 game running at 720p and a GT5 running at 1080p virtually look the same. It comes down to gameplay and preference really.
  • Darren #46 2 years ago

    Forza 3 looks good enough and better than the last game but not exactly gob-smackingly drop-dead gorgeous like some other racers out there in my opinion such as Colin McRae DiRT 2, Race Driver GRID and next week's Need for Speed SHIFT. Those are 30 fps games though so it's to be expected they'll have more detailed visuals as that's what the framerate has been compromised for. Still Forza 3 runs at 60 fps, ideal for a simulation, with advanced physics and no screen tearing so I'm satisfied even if it means I won't be as wowwed as I'd hoped by the in-game graphics.

    Anti-aliasing and texture filtering look a bit weak in Forza 3 - there's noticeable shimmering/flickering detail on the track edges and backgrounds for example - and the lighting, although much improved from the last game, still looks a little flat and unrealistic. There doesn't appear to be any glass in the windscreen either in the dashboard/cockpit view and it doesn't look anywhere near as immersive or realistic as the one seen in the Need for Speed SHIFT gameplay videos.
  • StooMonster #47 2 years ago

    1080p is overated

    Not it isn't, it might be overrated for small screens like 42-inch but for larger displays it's far superior than 720p.
  • o_ci2007 #48 2 years ago

    @Stoomonster.

    Thats what I said. You obviously just comment for the sake of commenting.
  • GamerG #49 2 years ago

    I'm willing to bet that Forza is the better game, Metacritic will prove me right
  • Stormflood #50 2 years ago

    Looks more 'videogamey' than I expected. I guess that's because I've seen nothing but photomode renders until now. Still... looking forward to it.
  • makeamazing #51 2 years ago

    I'm willing to bet that Forza is the better game, Metacritic will prove me right

    Ah so rather than just buy a game and enjoy it for what it is, its not about that but metacritic :)

    Seriously if you like Forza, buy that, if you like GT, buy that. For me, having played a bit of GT prologue, I think I would rather stick with Grid and Dirt, but I am sure others might not agree, its not a problem, its just a game.
  • Spekingur #52 2 years ago

    Don't mind me, I have just gone bonkers.
    Edited by 1 at 13/09/09 @ 12:59
  • WinterSnowblind #53 2 years ago

    @evilfoxhound
    The difference being that nobody is hyping up the amount of cars Forza has, the focus is instead on the customisation and gameplay, instead of numbers. When all the GT fans can boast over Forza is "more" then something is wrong. Out of everything you listed, the whether effects and NASCAR elements are the only thing of real importance.

    I also have to point out that although Forza 2 did the same thing with multiple cars, it was nowhere near as bad as what GT PSP is doing. The amount of *unique* cars in it, is well under half of what they're advertising.
  • spatss #54 2 years ago

    Looks like a solid racer, but the lighting is really subpar.
  • kendoji #55 2 years ago

    Good lord, these fanboy wars make me want to eat my own head.
  • o_ci2007 #56 2 years ago

    @sharxtreme
    lets see you are complaining about pc gamers on an xbox topic that has been overun by ps3 gamers. nice!!
  • ronuds #57 2 years ago

    Doesn't Forza have more tracks, anyway?

    I thought the counts were 100 and 60 (or 80), but I could very well be wrong.
  • chronom4n #58 2 years ago

    On a slightly different note i.e. not to do with tech specs, I am glad that they seem to have removed the stupid penalty clock from F1 and F2 that used to penalise you every time you put 4 wheels off the track. What made it worse was that the Forza2 version, the clock wasn't even accurate. if you went off for 3 secs it would read as 6 secs. Utterly ballsed it up in F2. Just don't give me the penalty clock to begin with.
  • rodpad #59 2 years ago

  • The-Bodybuilder #60 2 years ago

    >Is there some standard cycle that needs to be adhered to? Is every game supposed to have a sequel in 1.5 years or its no good?"

    No but if a dev says they're gonna release a game come 2005, and 4 years later, it still isn't out, I certainly don't expect its fanboys to try and justify poor management.
    GT-PSP ofcourse.
    Edited by 1 at 13/09/09 @ 16:26
  • Rens11 #61 2 years ago

    video looks great but why have unlimited rewinding no matter the difficulty level! would have been better if they took grid's idea and maybe give no rewind for hardest difficulty maybe 20secs for medium and 1minute for easy
  • Calgon #62 2 years ago

    Brazfrag... erm??? Your point is? Do you have a problem with anything I said there on the technical aspects because I think you'll find I can actually back it all up(regarding the 360). So don't be so smug as to quote things you don't even understand and close with "oh dear" and think thats enough to say there's anything wrong with it.

    You didn't do a good job there at all anyway, I do favour the 360 and this is an article on a 360 game so your quotes are a bit, eh?, semitope seems to beleive because someone mentioned GT5 that *he* has full trolling rights... I wouldnt mind but most of the trolls are completely wrong on their "facts" that they bring into the discussion. It's all well and good having an opinion on what looks nicer to you but when you start pulling facts out of your behind, expect someone to clear up the mess and stink you made.

    I do on occasion totally ignore troll posts like that because I beleive most of the time it's obvious enough to see they are talking out of their behinds, infact if I'd have read that this morning instead of last night I may have not even bothered at all.

    SHARXTREME no whats stupid is using screen resolution alone as the means of comparison... I never mentioned PC gaming as a means to bring the more powerfull hardware into it(mr strawman), I bought it up because anyone who's played a PC game will know that this is a STUPID way to compare because on it's own screen resolution doesn't tell you how much the engine is pushing.
  • uglygamer #63 2 years ago

    So, with the addition of Sunset to the track list, what we have confirmed looks like this:

    Amalfi Coast (Italy)
    TBA

    Autodromo Internazionale del Mugello (Italy)
    Mugello Grand Prix Circuit
    Mugello Short Circuit

    Circuit de Catalunya (Spain)
    Circuit de Catalunya Grand Prix Track
    Circuit de Catalunya National Track

    Fujimi Kaido (Japan)
    TBA

    Le Mans - Circuit de 24 Heures (France)
    Circuit de La Sarthe
    Circuit de La Sarthe without chicanes
    Circuit Bugatti

    Maple Valley Raceway (USA)
    Maple Valley Raceway
    Maple Valley Raceway Reverse
    Maple Valley Short
    Maple Valley Short Reverse

    Mazda Raceway Laguna Seca (USA)
    Mazda Raceway Laguna Seca

    Montserrat (Spain)
    Camino Viejo de Montserrat Circuit
    Camino Viejo de Montserrat Circuit Reverse
    Camino Viejo de Montserrat Short Circuit
    Camino Viejo de Montserrat Short Circuit Reverse
    Camino Viejo de Montserrat Club Circuit
    Camino Viejo de Montserrat Club Circuit Reverse
    Iberian International Circuit
    Iberian International Circuit Reverse
    Ladera Test Track
    Ladera Test Track Reverse
    Ladera Test Track Config 2
    Ladera Test Track Config 2 Reverse
    Ladera Test Track Config 3
    Ladera Test Track Config 3 Reverse

    Nürburgring (Germany)
    Nürburgring Nordschleife
    GP-Strecke

    Road America (USA)
    Road America

    Road Atlanta (USA)
    Road Atlanta Grand Prix Course
    Road Atlanta Short Course

    Sebring International Raceway (USA)
    Sebring Grand Prix Course
    Sebring Short Course
    Sebring Club Course

    Sedona Raceway Park (USA)
    Long Road Course
    Long Road Course Reverse
    Short Road Course
    Short Road Course Reverse
    Oval
    Oval Reverse
    Drag Strip (1mile/½mile/¼mile/⅛mile)

    Silverstone (Great Britain)
    Silverstone Grand Prix Circuit
    Silverstone International Circuit
    Silverstone National Circuit

    Sunset Peninsula (USA)
    Sunset Peninsula Infield
    Sunset Peninsula Infield Reverse
    Sunset Peninsula Infield Short
    Sunset Peninsula Infield Short Reverse
    Nissan Speedway
    Nissan Speedway Reverse

    Suzuka Circuit (Japan)
    Suzuka Grand Prix Circuit
    Suzuka East Circuit
    Suzuka West Circuit

    Tsukuba Circuit (Japan)
    Tsukuba Circuit
    Tsukuba Short

    Twin Ring Motegi (Japan)
    Twin Ring Motegi Road Course
    Twin Ring Motegi East Course
    Twin Ring Motegi West Course
    Twin Ring Motegi Super Speedway

    Which means 64 confirmed tracks so far. Assuming we have at least 4 more point to point environments, each having six strings, Rio returns as well as both New York tracks, and the Amalfi Coast has 6 strings (three + reverse) we may have just hit our 100 strings.

    Unless reverse tracks aren't counted as separate strings. In which case, we're about 20 away. But knowing marketing, they're probably counted. Unless I'm missing something.

    From Neogafs.
  • Calgon #64 2 years ago

    Rens11 I think the leaderboards will have an elite board to reward gamers for no assists or rewinds, so they don't force you not to use rewinds but reward you for not using them(if I understood the dev correctly anyway).
    Edited by 1 at 13/09/09 @ 17:00
  • uglygamer #65 2 years ago

  • 43n1m4 #66 2 years ago

    @calgon

    Yes, that was my impression as well. If you used the rewind function, your time will always be placed under the 'non-rewind' score on the leaderboards.

    And although I'm not a big fan of the rewind function, I still believe the inclusion might remove some of the frustration in a 10+ lap race, where you make a bad turn at the end of the race - I'll consider it practise.

    The really great thing would be to reduce winnings, if you use rewinds, but I don't think they did that.
  • WinterSnowblind #67 2 years ago

    I quite like the idea of being able to rewind indefinitely, it gives more casual players the oppertunity to learn from their mistakes, without going through the tedium of having to totally restart. And yes, your time won't be added to the leaderboards if you use it, plus it won't be available online.

    So if you don't like the idea, you don't have to use it. It's only there to make the game more accessable.
  • Calgon #68 2 years ago

    semitope lol try:

    "GT5 videos show more complex scenery than that. "
    ...
    "but its pretty standard for PS3 exclusives to trump 360 exclusives in graphics and even in gameplay."
    ...
    "The livery system is not something I personally care about but if you rather go paint than play the game then go ahead. I havent seen that feature in-game in any way to impress me of its presence."

    This may be opinion but it also suggests you haven't even looked at what it has to offer by suggesting it only offers a livery system.

    "This is no fifa or nba that comes out every year...

    How much of an improvement will forza 3 be over forza 2? "


    Again showing how uninformed you are.

    From halo 3 till now one would expect SOMETHING to stand out. I would really love to see how forza 3 is analyzed because from what I have seen, the 360 is tapped and wont be bringing forth anything that would wildly impress

    I think that about covers the "talking out of your arse" comments nicely.

    Throughout this little discussion, I have said a number of times both of these games will be technically impressive and shown respect to both devs(because it's stupid not to). I've even pointed out that the main difference is the devs have different values, therefore the games will have different strengths on their technical merrits. I haven't come in claiming either game wipes the floor with the other or anything of the sort(to be fair you didnt do that exactly, but you were suggesting that Forza3 isn't a big improvement over Forza2 and you've shown an attitude throughout that says you beleive the PS3 is superior, what did you expect?). I've shown that I am atleast informed enough to be commenting on them too where you haven't(well not in the manner you chose to do it anyway and I wouldnt say Im an expert on either game because I havent been following either dev as closely as some have... who check the Forza/Polyphony/dev forums often but enough to see when someone is talking jibberish).
    Edited by 2 at 13/09/09 @ 17:58
  • Calgon #69 2 years ago

    Thats enough system wars/fanboy chatter for me here anyway, Im bored of it now.

    To get back on topic, this is just the first direct feed footage and it doesnt look like it's been well compressed(the contrast looks off to me too).

    I'm looking forward to seeing some more footage in the coming weeks. It could be they plan on releasing their best footage closer to release, the ingame intro video looks to be of a higher quality all around but there does seem to be confusion as to whether its comprised of replay footage or gameplay footage(which says it all if it is ingame footage, either way it looks like the compression of the video itself was done better there and the contrast looks more natural).

    http://ww w.gamersyde.com/news_forza_3_in...
    Edited by 2 at 13/09/09 @ 18:22
  • fiery_jackass #70 2 years ago

    I just long for the day that one of these games nails the engine sound correctly. I've had the good fortune to find myself inside numerous pieces of exotica this year, and it's always that that stays with me. I don't even know if anyone else thinks it important.


    1000 cars, my fat arse. Just do 50 or a 100 and get them right.
  • Mordum #71 2 years ago

    @evilfoxhound

    BAM! what? There's nothing overly mind blowing about the screen shot you've linked to
  • raion #72 2 years ago

    why would any of you tear each other apart over two games no one have played yet (well, not the gold version anyway)?
    they are driving games, therefore the only important thing is the DRIVING. and we can't compare that as of now, can we?
    graphics, # of cars, all that is secondary. you can have 10k cars in a game and not want to drive any of them because the game stinks, and you can only have a dozen cars and drive them over and over and over because it's so much fun (rfactor players do that :p). you can have the shiniest 3D models around but... again same as above.
    in this respect, the only thing we can really say is that gt5 gains points since the ps3 supports the top of the line logitech wheels.
  • SAH1977 #73 2 years ago

    Forza 3 looks nice, but for me there is too much focus on liveries and tuning rather than trying to push the genre forward.
  • o_ci2007 #74 2 years ago

    For me the controller for the xbox is just a lot better for racing games. The triggers on the xbox controller are easier to hold for longer periods where as with the dual shock you fingers tend to slip off quickly which can be off putting. Obviously when using a wheel controller its a different matter all together. I played GT5 Prologue/Demo and I must say it looked better than Forza 2 but the game play was awful. It lacked the fun factor, call it a sim or what ever but its so painfully boring. I tried different cars, different tracks including the brilliant Skyline GTR and still it felt mechanic and lacking. The graphics are without doubt the best of any game on any platform, too bad the gameplay is not the as good.
  • o_ci2007 #75 2 years ago

    Forza 2 has sold 3.9 million and microsoft has sold less that 400 000 of their wheel controller and just another 500 00 are using other wheel controllers. This means that at least 3 million people use their controllers to play the game. The point being the game has to work on the controller or else 80% of the buyers will be disappointed.
  • StooMonster #76 2 years ago

    o_ci2007: Thats what I said.

    No it is not. You made a statement, which I quoted "1080p is overated. [sic]" and as it ended with a full-stop (period) that means it was the entire point. I disagree, I do not think 1080p is overrated.

    You also said "so if your surname is not Rooney, Gerrard, Lampard or Cole you probably have at the very most a 42 inch tv" which either (a) insults Eurogamer members saying they can only afford 'at the very most a 42-inch tv' (which I think only costs hundreds of quid), or (b) implies that your limits of understanding of anyone earning a half-decent living is professional footballers. I don't see what that's got to do with 1080p being over overrated.

    I believe the point you were trying to make was that pixel density ceases to matter beyond a certain viewing distance from the screen because the human eye cannot resolve the difference in detail.

    However, if like me you have a 1080p 32-inch LCD on a desk simply for gaming then one sits close enough to see the difference between 720p and 1080p; and moreover see that 1080p is a fairly low resolution compared to the two 30-inch 2560x1600 pixel computer monitors that are sat next to it. Furthermore, if you have say a 1080p projector with a 120-inch screen and you don't sit miles away then 720p versus 1080p is vastly different. :) Note: I don't mean 720p scaled to 1080p, I mean 1280x720 physical pixels versus 1920x1080 physical pixels.

    In both my example cases 1080p is not overrated; the only case where 1080p is overrated is if you sit too far away from your smaller display in which case you won't be able to tell the difference between 720p and 1080p; even worse if you've got a crappy 42-inch display that cannot even resolve 720p because it's 1024x768 or suchlike or an older 856x480 plasma.
  • uglygamer #77 2 years ago

    The Xbox 360 wheel is okay. It does its job.
  • WinterSnowblind #78 2 years ago

    @evilfoxhound
    The picture you posted of GT wasn't particularly impressive.

    I don't see how the cars in Forza look "plastic" in comparasion, besides the fact that the ones in this video happened to be plastered in liveries. I do agree that Gran Turismo is the better looking game.. But not by much, I certainly don't see where you're getting this "plastic" arguement from. But to counter that, I'd point out that GT looks jaggy and very choppy in places. Forza is definitely easier on the eye, and looks better in motion.

    I also hate to throw out the term fanboys, but it's interesting, to say the least, that the two people here who are heavily critising the game, don't seem to own 360's.. hm..
  • bad09 #79 2 years ago

    Pretty obvious. Have you ever used the MS Wheel? It's one of the worst built wheels of all time.

    ?

    come on, I know your sony4life but it's a bloody awesome wheel! I've only tried 2 games on mine so far (PGR4 and F2) but it is a great wheel very solid. Can use it on PC to!
  • EuroStalker #80 2 years ago

    Playing a racing game with a controller and not a steering wheel is like wanking using your feet. Do-able but not that great.
  • 43n1m4 #81 2 years ago

    @semitope

    You obviously want to come off as being objective, but knowing a bit about the hardware in both PS3 and Xbox360, I see no point in trying to write one off and declare the other as being 'better'. Both have qualities, and if you count strengths and weaknesses of both consoles, then in the end they would turn out more or less equal. One having a fast (but challenging) CPU/SPE system, the other having more threads available and a more flexible GPU (a much simplified comparison, I know, but it'll do for know)

    I look forward to Forza 3 - Forza 2 wasn't impressive visually (even though that imo the visuals were better than most people give it credit for - especially the car models), but its strength was the gameplay. What makes me look forward to Forza 3 is that the visuals will be much better = a more immersive experience, and it has more content than the second game in the series, which naturally seems to indicate that it will be a better game overall. Only time will tell if thats the case.

    But I also look forward to GT5 - if it turns out to be a great game, then all the better for the competition - and as I plan to buy a PS3 at a point, I'll definitely have the game on my shopping list. But as it is, I see no reason to declare one as the 'winner' over the other game, we simply cannot tell at this point.
    Edited by 1 at 13/09/09 @ 23:15
  • Cider-X #82 2 years ago

    When I saw the 110+ comments count on this article I knew it would be fanboy drivel... I was right. Both sides fighting hard over racing games... So sad.
  • aphexstwin #83 2 years ago

    bad09, the ms wheel, for me has been terrible, it wasnt even put together right, i had to open it up to re-bend a pin on a flat cable so i could get the face buttons to work efficiently, which also cured the problem of the brakes always being on. oh and before that both gear lever springs fucked up and needed removing. my logitech FFex wheel was better made. but i got a dfgt a while back and find it hard to go back from 900 to 270 degrees. and the table mount is wank on the ms effort.

    but the game, yeah its more than worth a punt but i wish that they'd calm down with the livery editor a bit. it was needed in f2 coz the game really had nothing to it, because it had too few circuits. this problem has been addressed, and then some.

    both, f3 and gt5, if you are sane, are must buys imo
  • o_ci2007 #84 2 years ago

    @ Stoomonster

    Did you read the link that I attached to my post? my guess is no. It explained everything. In uk the most bought tv sizes are 32" and 22". It is possible that during this credit crunch eurogamers are buying 50" TV's, but some how I doubt it. Obviously your eyes are better than the professionals who test TV's all day, as they could not see and significant differences in TV's smaller than 50". Apply for a job at cnet and tell them you can see big differences between 1080p and 720p on a 32" TV, thats all you need to mention in your cv and they will be very interested in your superhuman ability.
    Its obvious you are richer than the average person here, with you multiple 2560x1600 screens which I can only assume you are using for pc gaming with a gtx295 or a 4870 x2.
    I used the footballers example to highlight people who are very rich and you took it literally to mean that i was insinuating that only footballers are successfull. The term used to refer to this is "it flew over your head". Since you obviously think in a concrete manner I will explain my point in a concrete manner,

    If you own a screen of 42" or smaller tv and sit 8feet away from it, gt5 running at 1080p and forza running at 720p are going took equally good. I am sure you understand that.
    Edited by 1 at 14/09/09 @ 06:32
  • Dizzy #85 2 years ago

    "If i give you 40million and 5 years to build a house and i give another building company,15 million and 3 years to build house."

    Ha yes.. if only good games could be made that easily. Just throw money and time and them and they will be good. Creativity, ideas and talent obviously have nothing to do with games design.

    This thread turned into a massive handbag fight. Pretty funny.

    Both games are bound to be pretty good. besides the focus of both games seem to be slightly different anyway.
  • JensonJet #86 2 years ago

    Can you imagine any Xbox Forza fan being so sad as to hijack a PS3 GT forum and suggest Forza is the best – Gran Tourismo sucks? Neither can I. As we're all making wild sweeping statements, I'd like to make one... Forza fanboys are far happier than Gran Tourismo fanboys!!!

    Why do these Sony/GT fanboys try to convince us that Gran Tourismo is the best looking game ever. Who cares? They have the worst gamepad on the planet, but do 360 owners continually tell them? They have the worst communication in shooter games because so few have microphones, but do 360 owners feel the need to tell them? They often get poor ports of games developed primarily for the 360, but do we need to tell them? Seriously PS3 fanboys, enjoy your games machine. If you're that paranoid you bought the wrong console, go buy a 360 and do us all a favour and shut the f*ck up!!! 360 owners really don't give a toss what GT looks like or how many cars it has.
  • KreyAtiv #87 2 years ago

    Certainly a nice improvement from the previous game. Definitely looking forward to the full game.
    Quite keen to give the demo a go and the first car I'll be using is the Mini Cooper. :)
    Should be good fun especially now you can roll cars.
  • Calgon #88 2 years ago

    @insane_cobra: It's not really fair to compare titles like Too Human and Alan Wake to first party games(MS had much less to do with the problems/time taken for either of those devs from what I can see).

    What is obvious is MS have been more reliant on 2nd/3rd party than 1st party so far. I'd like to see MS do more 1st party stuff before this gen closes, because most of the stuff coming out of Microsoft Game Studios these days is of a high standard(built up a pretty impressive track record now). They could do with more 1st party teams in their MGS towers IMO, but atleast the ones they have there now are delivering(even Rare are improving with each release this gen IMO) and now they have someone as creative as Peter Molyneux up the chain of command(hopefully he can green light some of the good ideas that a suit just wouldn't have "got" in the past).

    edit: Improper use of "their" hate it when that happens.
    Edited by 2 at 14/09/09 @ 17:31
  • El-Dev #89 2 years ago

    I'll definately be picking this up at some point next year. Just too much comin up in the near future to warrant purchasing it this side of Christmas.
  • 43n1m4 #90 2 years ago

    @semitope

    I see GT fans criticizing Forza in this thread as well.. It seems ironic that you want the Forza fans to shut up about GT and then you start yelling the other way. But just think about it - this article is about Forza, what did you excect to see here?
  • Spekingur #91 2 years ago

    Microsoft Game Studios did make at least one good game, in my opinion - Rallisport Challenge. Motocross Madness was also published through Microsoft, another of the oldies that I really want relaunched.
  • Calgon #92 2 years ago

    Huh? Motocross Madness was one of the games that I thought fell short of 1st party standard(still an ok game but got old pretty quick).

    Anyway read the review scores, I'll get the one and only major flop out of the way and that was brute force(which apparently wasn't terrible but the pressure piled on by the hype of being the next big thing after Halo meant it had to be special to stand a chance of not being torn apart by critics).

    Rallisport, PGR, Forza, Halo, Conker:L&R, Fable, Viva Piniata... all good stuff(even Shadowrun and Crimson Skies were quite well received criticaly and had their cult following and that goes for most of the other titles not mentioned), people like semitope are the funniest kind of fanboys, completely uninformed opinions and deluded perceptions of popular opinion. It's so obvious that they haven't the foggiest idea what they are talking about, that this post was probably not necessary, but its too much fun to resist.
    Edited by 3 at 14/09/09 @ 17:26
  • JensonJet #93 2 years ago

    Semitope, I really don't care about Gran Tourismo at all. I'll never play it and I may never even see it. The only PS3 owner I know said he was fed up with GT after the playing the first one. I have actually recommended he get it though as it'll probably end up as the best racing game on the PS3. The good news for me if he doesn't get it is I won't have to use that terrible 15 year old pad with the worse triggers ever when I go over to my friend's. Regardless of the amount of tracks or cars, or the output resolution, the Gran Tourismo will always be second-rate gaming in my eyes because of that joypad. It's a pad, for sure, but I can think of several words to use instead of 'joy' though! Care to guess at any?
  • milky_09 #94 2 years ago

    the damage model of forza looks pretty poor. crash into a barrier and ur car floats... realism..yay
  • Xerx3s #95 2 years ago

    "Did somebody say Microsoft game studios makes good games? "

    Yes. In fact, MS was making good games before the nes and ps1 where released.
  • Zero Beat #96 2 years ago

    I think people who only own 1 console should stfu about the "other game" to avoid looking silly. Do turn10 or pd pay some of you to spout rubbish?

    PD/SCE no. Turn 10/MGS yes, they bribe people to vote for them on website polls..
  • Zero Beat #97 2 years ago

    Forza 3 looks stunning...at the very least, it will trump GT5's textures and lighting. Turn 10 have certainly eradicated the aura of 'best racing gamez evah!' that used to surround the GT series since the PS1 days.

    Regarding graphics wars: No PS3 exclusive can come close to Xbox360 quality textures except for Uncharted (which as we all know streams textures off the blu-ray disc, hence the heavy tearing).

    I think you'll find GT5P already has superior lighting, resolution, AA, car shading and modeling than Forza 3 and streaming (off Blu-ray and the HDD in EVERY PS3 actually) doesn't directly relate to tearing. The Uncharted 2 (tear-free) Digital Foundry analysis is over that way ^^^
  • Zero Beat #98 2 years ago

    And now we're onto making things up! Apparently GT PSP has been in full development for four/five whole years and was expected every year during that period! It wasn't developed parallel (or even not at all) while Tourist Trophy, GT HD, GT5: Prologue, dress, GT5 and who knows what else were in development. That couldn't possibly be the truth.

    No but if a dev says they're gonna release a game come 2005, and 4 years later, it still isn't out, I certainly don't expect its fanboys to try and justify poor management.
    GT-PSP ofcourse.
  • Zero Beat #99 2 years ago

    And to add my own piece to the Forza 3 visual analysis: only the fantasy track (that's had by far the most coverage, so much in fact I've wondered if Turn 10's worried to show others) comes close to impressive but doesn't look realistic. Lighting looks very flat in the other tracks that don't have blown-out bright light in the open. The lens flare used looks especially 2-dimensional, especially when overlapping the edges of the cockpit interior. Cockpit animation looks quite awkward, especially the gripping of the wheel. Car modelling is excellent but does have a plasticy appearance. Combined with the fantasy track the game at times looks like a colourful arcade game.

    The minimal menu design looks polished but uninspired and dare I say, cheap. More of a Ford Ka brochure than luxury Mercedes catalogue.
  • 43n1m4 #100 2 years ago

    @Zero Beat

    Fair enough, you are not looking forward to Forza 3 - but your points are highly subjective -
    GT5 does not have superior AA; it has 2xAA at 1280*1080 (in-game) and 1920*1080 in the menus (no AA), according to the info we've got at present. Forza 3 is running at 720p 2xAA (in-game) and 720p 4xAA (menus). In short, not the big differences in either AA or resolution - with hardware upscaling I'll bet the resolution differences will seem negligible on screen when playing.

    "Cockpit animation looks quite awkward, especially the gripping of the wheel. Car modelling is excellent but does have a plasticy appearance. Combined with the fantasy track the game at times looks like a colourful arcade game.

    The minimal menu design looks polished but uninspired and dare I say, cheap. More of a Ford Ka brochure than luxury Mercedes catalogue."


    Sounds anything but objective, when looking at your previous post:

    I think you'll find GT5P already has superior lighting, resolution, AA, car shading and modeling than Forza 3 and streaming (off Blu-ray and the HDD in EVERY PS3 actually) doesn't directly relate to tearing. The Uncharted 2 (tear-free) Digital Foundry analysis is over that way ^^^

    You probably wanted to get back at a previous post, but you just come off as a total fanboy in the process. From what I've seen from pictures and movies, the car modellling is superior in Forza 3, but the lighting looks better in GT5 - but thats highly subjective and could change when we get the final releases of the game. Personally I find the menu system in Forza 3 anything but cheap - I would use the word stylish instead - working as a graphic designer I would say I've got some experience in menu design and overall layout. Compared to the crowded menu screen of GT5 (at least from what we have seen), I would imagine the Forza 3 menus are easier to navigate as well, and more pleasing to the eye in the long run. But again, this is highly subjective and IMO there are no definite answers to which game has the best graphics at present, only time will tell.
  • man.the.king #101 2 years ago

    "It's the simple things. Deadlines. Management. Feature locks. etc."

    Exactly. A perfectionist should rarely, if ever, be in charge (as is apparently the case at PD), as they will try to incorporate everything they (and others) can think of, and will never be satisfied. Quality and features are good, but there comes a point when they should be able to say "this is good enough".
    Edited by 2 at 26/09/09 @ 01:52