Slick performance in new Forza 3 vid
Game gold, demo coming 24th September.
Turn 10 Studios has announced that the hugely anticipated Forza Motorsport 3 has "gone gold", meaning that the codebase has been locked down and the final disc image has been dispatched for duplication. To celebrate, the developer has released details of the forthcoming playable demo along with a 60FPS gameplay capture, showing a 2004 "Yellow Hat" racing Toyota Supra in action on the Sedona Raceway Park circuit.
Having played the demo at gamescom, I know that this is a beautiful-looking game, and a worthy rival for the forthcoming Gran Turismo 5. However, the new video released by Turn 10 features a very significant performance upgrade over the previous GC sampler: sustained 60FPS gameplay, no matter which viewpoint you choose to use. At gamescom, all of the external views ran at a beautifully smooth frame rate, but the in-car dashboard view was savagely cut-down to a mere 30FPS. The look was different, the feel was different; it just didn't work. It wasn't quite Forza any more.
Frame rate analysis of the gameplay sections of Turn 10's new video confirms the good news: in-car gameplay with no performance penalty. In fact, the only dropped frames we see occur when the player changes the viewpoint, so hardly intrusive on the gameplay. It's interesting to note that the same thing happens in Forza 2 as well.
The gameplay section of this new Forza 3 video gets the full frame rate analysis treatment, revealing only good things...
Analysis of compressed video like this sometimes introduces a small element of error. In a pure digital HDMI capture direct from the console, a dropped frame is zero per cent different from the previous one. Compression artifacts in an internet download skew the threshold much higher than the usual baseline, meaning that "potential" dropped frames need to be double-checked by eye. However, with assets like this one where the whole screen is updated so quickly with so much new information, the dropped frames stick out like sore thumbs and are easy to isolate. Not only that but there are so few of them here that they can easily be double-checked manually too. This is the real deal: Forza 3 is butter-smooth.
Over and above the frame rate, the intro scenes and the dashboard view give us some clean edges to look at, and it seems that native 720p with 2x multi-sampling anti-aliasing is confirmed. Based on both my gameplay experiences, and this new video, the game also appears to be v-synced too.
In short, the evidence of the gamescom demo, combined with the new video, suggests that Turn 10 has extracted excellent performance and some stunning visuals from the Xbox 360. We'll be able to see for ourselves when the demo hits the Xbox Live Marketplace on September 24, bringing with it the full, unabridged Camino Viejo circuit and five cars:
- 2007 Porsche #80 Flying Lizard 911 GT3-RSR
- 2010 Audi R8 5.2 FSI quattro
- 2009 Ferrari California
- 2008 Mitsubishi Lancer Evolution X GSR
- 2009 Mini John Cooper Works
The full game arrives at retail almost a month later, on October 23.
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Comments (101) Latest comment 2 years ago
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<a href="http://www .youtube.com/watch?v=M8R4ZkdHHJc
">http://www .youtube.com/watch?v=M8R4ZkdHHJc
</a>
http://ww w.giantbomb.com/giant-bomb-at-p...
The giantbomb video is pretty good.
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PD need to figure out how the Forza devs seem to do everything so much faster
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Sorry - I just had to wipe drool off the keyboard after watching that video.
It certainly looks like they've upped the graphics from FM2!
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It's the simple things. Deadlines. Management. Feature locks. etc.
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Looking good though nonetheless.
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Maybe. Its hard to tell with Gran Turismo so far.
Could be an awesome competition this year, for fanboys but more importantly gamers who just want to enjoy both games
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[link url=http://www.gamersyde.com/news_forza_3_intro_video- 8506_en.html
]http://ww w.gamersyde.com/news_forza_3_in...[/link]
Which according to T10 isn't CG but in-game footage, made by making the cam adjustable. I'd have expected the replay footage to be equal or nicer.
The more I see of this, the more pissed I get that the States is getting their retail copies 3 days after y'all. The demo may send me into full-on bigot mode.
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Just got Dirt2, then theres Need for Speed, Forza, Blur, GT, and there are a few more i believe. Getting a bit crowded.
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Anyway we should wait to see the Forza3 engine put through tougher challenges (cars crashing, particle effects everywhere, transparencies as Tiger_Walts says, that sort of performance killers).
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Must really hurt that T10 proves that it doesn't take that long to make a good racer. What's the score now? 3 genre pushing race games from T10 in the time that it took to make GT5?
/gt troll mode off
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And once again: your point being?
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No it isnt. Amazing how you make sweeping statements about the PS3 without actually having any basis for it. You seem to forget they released a GT a couple of years ago, so its not like in 5 years or however long they have been developing it they havent released something. Try to use alittle common sense.
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I think that insane_cobra has GT PSP on his mind...
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It's one thing to be a fanboy and maybe defend the GT series, but come on now, defending the cycle? Why? It'd not like you get anything out of it (you certainly don't get a game on time, that's for sure).
Anyways, I'm babbling. This place is about Forza 3.
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By having good gameplay? I also have to give Forza points for its online community and customisation, something that GT5 will never be able to match. Personally, I think both games offer something the other doesn't have.
But the way you're listing off features just makes you sound like a Sony PR guy. 1000 cars? Come on, look at the PSP list and you'll see that over half of them are the same thing, just different models. They all look exactly the same, just have different stats. Does anyone really need 50 Skylines? In Forza we only need one, and that can be customised and tuned anyway you want it
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It doesn't really matter, since the time needed to finish one of PD's games is longer than their cycle
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If Forza only needs one Skyline, how come Forza 2 has 9? Or 17 911s? Or 8 Evos? Or 12 Vipers? The copy-and-pasting of cars to boost the numbers is by no means something Turn 10 don't do as well. Indeed, 47 of the 310 cars in Forza 2, which is more than 15%, are made up of just those four models.
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We don't still have sprites for trees and crowds in these 'next gen' days do we?
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wow, those are some amazing resolutions! GT5 definitely won't be the same tired dull old game if it has that many pixels in its menu screens!
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Actually it is. Unless you're calling Sony a pack of liars?
Sony have publicly said that the PS3 is "hard" to develop for. They boasted about it in fact.
Those games which have been really impressive on the PS3, were designed specifically for the PS3's advantages and limitations, usually with huge budgets and three year development cycles.
For the average developer, with limited funds and time, the PS3 is indeed technically challenging. Just ask Sony.
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PROPERLY used, sprites are still an EXCELLENT way to realistically render people and trees. They save hugely on performance, and produce better results at a range of distances.
Of course, most "sprites" these days are texture renders, not pre-composed.
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I just think it should be in some kind of laws, racing games must include accurate and realistic damage behaviour on the automobiles they display to show the actuality of crashing (and possibly deter those who might be likely to drive so madly after a game session).
Everything for the "coolness" of in-game crashes
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The amount of customisation options you can do with the cars and game options and the community features they have there, is immense.
Also talk about 1080p and the number of cars on track all you like... lets wait and compare what comprimises were made to get that resolution(honestly when I hear some of the PS3 fanboy opinions on screen res... it sounds like they've never played a PC game in their life) and whether it was worth it in the end when both games are out. This goes for the online aspect too, lets see if Turn10 were right about 8 players being the sweet spot in terms of network performance and playability.
To be fair to Polyphony even when they cut corners they do it well enough to keep the realism in tact. To just focus on the "realism" aspect where graphics are concerned though is an innacurrate means of comparison. It sounds like "realism" and "1080p" is all some of the GT fanboys have looked at.... oh yeah the "amazing" GT lighting model. To say the same people were praising it back on the PS2 means its not all that costly in terms of processing but may well be one of the reasons it takes them so long perhaps?
I remember noobs comparing the lighting of GT4 to Forza... completely ignoring shadowing(evironments and self showing) and reflections and the fact that forza's backgrounds(and car models too) had far more geometry in them, which is probably even more costly on shadowing and lighting.
I can already see the backgrounds in Forza3 are head and shoulders above the most recent GT5 vids, which I see someone has already touched upon here. This was the same the first time GT and Forza went head to head(discounting Forza2 and GT5
I predict those of us who respect both teams will find that GT5 and Forza3 have unique strengths, which will make it hard to pick a "winner" and in the end it may come down to personal choice, over which is more impressive to you.
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You can speak of compromises all you want, but its pretty standard for PS3 exclusives to trump 360 exclusives in graphics and even in gameplay
There's very few head to heads that can be fairly made(taking in to account budgets, man hours spent on the projects ect...), MS haven't been nearly as agressive on 1st party this gen. There hasn't even been a new Halo engine yet, most of 360s visually impressive games have been built on a 3rd party multiformat engine by the name of UE3 infact. Halo Reach(which will be built on a new engine) might be something worth comparing in the same way the "GT5 vs F3" comparison is, it is one of the rare few even worth doing and even these projects have glaring differences between them. As for your gameplay comment... No! lol... just no, stop talking out of your ass, it's completely subjective for one and even the review data doesn't support that claim.
In the end, which is better is not about which is technically better.
I wonder if you are aware of the fact that you are basically saying you would rather leave everything to the subjective nature of what "looks bests" to *you personally*. I did pretty much say that in my closing paragraph. See the difference between me and those I was mocking, is that Im not stupid enough or uninformed enough atleast(they are one or the other), to claim either of these games will be unimpressive next to the other as they are both technically very strong in their own ways.
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[link url=/
]http://ww w.giantbomb.com/giant-bomb-at-p...[/link]
I was talking about more than just the paintshop itself, yet you are adamant on insisting thats all there is to it. To quote the interviewer at the end of that video --who is a big Sony fan btw-- "wow... that sounds like alot".
How much has turn10 done is such a short space of time? Are you saying nothing from forza 1 and 2 is being used in forza 3?
No Im saying they've improved on what was there by a large amount(the amount of thought and effort they've put into every feature is pretty evident)and expanded on it too. They already had more features aside from the basics (that GT didnt have) to begin with... all of this eats up lots of dev time too, which was the whole point in mentioning them, theres much much more to Forza than the number of tracks and cars to think about(so yes just focussing on them alone *is* a poor means of comparison... but this usually suits GT fanboys better and it's always from those that don't bother to take a closer look). Theres plenty of tracks and cars in Forza now anyway IMO, so it's no longer a weak point if it ever was.
Forza 3 will be a good game, and you will likely find that I have only been responding to comments others have made here about GT5 and the ps3 in general. A troll starts it, I didnt. I mentioned exclusives to prove that the ps3 is not lacking as many like to imply. Gameplay is subjective and so is graphics. BUT the ps3 is the one that has its exclusives drooled over because of how good they look to most people; i certainly dont get any wows when I show people xbox360 games
First off this is a Forza3 article for the 360... you are bringing PS3 and GT5 into it(or atleast of the opinion you should join the discussion to simply defend your precious PS3/GT with fanboy nonsense) so yes you are rightly having the word fanboy or troll thrown your way. Second you are completely deluded as to how people see PS3 compared to 360... so I can safely say you are a fanboy because your bias is too obvious to ignore.
About first party games: I would think there is quite a bit of difference in making games for the 2 hardware. They arent relearning how to code for the 360 and its not like they havent made several games that use the same methods of programming. From halo 3 till now one would expect SOMETHING to stand out. I would really love to see how forza 3 is analyzed because from what I have seen, the 360 is tapped and wont be bringing forth anything that would wildly impress
You see that's the type of uninformed nonesense I hate having to read because you are making complete and utter uneducated guesses on pretty much everything. No the 360 isn't a PC, it's no more "tapped" than the PS3, infact since Uncharted2 has apparently "tapped the PS3" according to Sony's top developers, untill I hear of an engine built for 360 that takes full advantage of VMX128, 6 hardware threads, XPS/Cache locking, hardware tesselation, innovative use of the EDRAM and memExport, then I'd say it's 360 that has more "untapped potential". The only custom/new part in the PS3 is the CPU(which granted is probably the most custom part you'll find in either console and certainly the major contributer to the difficulty of PS3 development), to take full of advantage of everything the 360 CPU and GPU have to offer devs *will* actually have to "relearn" alot because they are both custom parts with custom features and alot of it will be new to them.
Subjective opinion can be shared amongst a large group of people. Even if its not technically better, the majority can still think it looks better.
You seem to be the type of person who beleives everyone agree's with them when they dont and Im not sure where you are going with it to be honest. Is there really much point in arguing over the subjective parts of it? Since there really is nothing to gain from it... you will go away with your opinion, the same as when you came into the discussion and so will the other person.
This is an article on performance, in subjects like this, console power often comes up and some people dont understand that the subjectives have no place there, this is why it's important to distinguish artiscally impressive from technically impressive. Both games are technically impressive in their own ways(both talented developers no doubt about it) but the devs have different values which we've known since Forza1 and alot of people just focus on the "realism" aspect, then go on to make a poor amateurish technical comparison based on that alone and a whole lot of guess work.
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"First off this is a Forza3 article for the 360... you are bringing PS3 and GT5 into it"
"is all some of the GT fanboys have looked at."
"(honestly when I hear some of the PS3 fanboy opinions on screen res... it sounds like they've never played a PC game in their life) "
"defend your precious PS3/GT with fanboy nonsense"
"but this usually suits GT fanboys better"
"typical GT fanboy."
"I can already see the backgrounds in Forza3 are head and shoulders above the most recent GT5 vids, which I see someone has already touched upon here."
"untill I hear of an engine built for 360 that takes full advantage of VMX128, 6 hardware threads, XPS/Cache locking, hardware tesselation, innovative use of the EDRAM and memExport, then I'd say it's 360 that has more "untapped potential".
"You see that's the type of uninformed nonesense I hate having to read because you are making complete and utter uneducated guesses on pretty much everything."
Oh dear.
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gt psp has more cars and tracks than this.
interestingly sales of forza 2 and gt 5p are pretty similar. not bad for a demo vs a game heavily bundled with 360.
im actually more interested in gt psp
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(btw i only have a ps3 D
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Regarding graphics wars: No PS3 exclusive can come close to Xbox360 quality textures except for Uncharted (which as we all know streams textures off the blu-ray disc, hence the heavy tearing).
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Anyway, before people get too excited about Gran Turismo and 1080p, the please remember the trick used to get there - actually GT5P used a 1280x1080 (w/2xAA) resolution in-game, and full 1920x1080 (no AA) in the menus only. This is not a pure 1080p in-game, and I guess the picture will only be slightly sharper than 720p (Forza 3 will be 720p 4xAA in the selection screens, and 720p 2xaa in-game AFAIK) - and I don't think it will make any perceivable difference compared to all the other visual tricks on-screen as High Dynamic range lighting, geometry, textures and shaders (with the quality of the upscalers today, resolution isn't the biggest question as to the final quality of the graphics, though too low a resolution, like sub-640p, will probably be 'stretching' it too far.. sorry about the pun)
So, in other words, if we are talking about which game will be the 'prettiest', I guess only time will tell. When we have the games in hand, and we try to be as objective as possible about it, then we will know. But as we all have seen, its hard to be objective about anything if you have any preference on beforehand - in other words, we will probably see just a polarized a battle between the followers of each brand as we have seen before.
As for the subject at hand, Forza 3 looks great and the steady framerate looks nice. As both consoles are being used more efficiently now, as the developers has had time to learn the different strengths and weaknesses of the consoles, I guess we, as gamers, has yet to see the best they can offer. Forza 3 definitely looks like an improvement (visually) to the last game, and if the gameplay is still at the same high level (dare we hope for an improvement there as well?) the addition of more content will surely lead to a better game overall than its predecessor.
That being said, however, I'm not too excited about the addition of drag (feels a bit out of place imo) and drifting (ditto), but on the other hand I don't expect them to be in the way of my enjoyment of the game. We'll see.
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Anti-aliasing and texture filtering look a bit weak in Forza 3 - there's noticeable shimmering/flickering detail on the track edges and backgrounds for example - and the lighting, although much improved from the last game, still looks a little flat and unrealistic. There doesn't appear to be any glass in the windscreen either in the dashboard/cockpit view and it doesn't look anywhere near as immersive or realistic as the one seen in the Need for Speed SHIFT gameplay videos.
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Not it isn't, it might be overrated for small screens like 42-inch but for larger displays it's far superior than 720p.
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Thats what I said. You obviously just comment for the sake of commenting.
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Ah so rather than just buy a game and enjoy it for what it is, its not about that but metacritic
Seriously if you like Forza, buy that, if you like GT, buy that. For me, having played a bit of GT prologue, I think I would rather stick with Grid and Dirt, but I am sure others might not agree, its not a problem, its just a game.
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The difference being that nobody is hyping up the amount of cars Forza has, the focus is instead on the customisation and gameplay, instead of numbers. When all the GT fans can boast over Forza is "more" then something is wrong. Out of everything you listed, the whether effects and NASCAR elements are the only thing of real importance.
I also have to point out that although Forza 2 did the same thing with multiple cars, it was nowhere near as bad as what GT PSP is doing. The amount of *unique* cars in it, is well under half of what they're advertising.
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lets see you are complaining about pc gamers on an xbox topic that has been overun by ps3 gamers. nice!!
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I thought the counts were 100 and 60 (or 80), but I could very well be wrong.
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]http://ww w.gamersyde.com/stream_forza_mo...[/link]
There is the same video but properly encoded in 60fps.
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No but if a dev says they're gonna release a game come 2005, and 4 years later, it still isn't out, I certainly don't expect its fanboys to try and justify poor management.
GT-PSP ofcourse.
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You didn't do a good job there at all anyway, I do favour the 360 and this is an article on a 360 game so your quotes are a bit, eh?, semitope seems to beleive because someone mentioned GT5 that *he* has full trolling rights... I wouldnt mind but most of the trolls are completely wrong on their "facts" that they bring into the discussion. It's all well and good having an opinion on what looks nicer to you but when you start pulling facts out of your behind, expect someone to clear up the mess and stink you made.
I do on occasion totally ignore troll posts like that because I beleive most of the time it's obvious enough to see they are talking out of their behinds, infact if I'd have read that this morning instead of last night I may have not even bothered at all.
SHARXTREME no whats stupid is using screen resolution alone as the means of comparison... I never mentioned PC gaming as a means to bring the more powerfull hardware into it(mr strawman), I bought it up because anyone who's played a PC game will know that this is a STUPID way to compare because on it's own screen resolution doesn't tell you how much the engine is pushing.
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Amalfi Coast (Italy)
TBA
Autodromo Internazionale del Mugello (Italy)
Mugello Grand Prix Circuit
Mugello Short Circuit
Circuit de Catalunya (Spain)
Circuit de Catalunya Grand Prix Track
Circuit de Catalunya National Track
Fujimi Kaido (Japan)
TBA
Le Mans - Circuit de 24 Heures (France)
Circuit de La Sarthe
Circuit de La Sarthe without chicanes
Circuit Bugatti
Maple Valley Raceway (USA)
Maple Valley Raceway
Maple Valley Raceway Reverse
Maple Valley Short
Maple Valley Short Reverse
Mazda Raceway Laguna Seca (USA)
Mazda Raceway Laguna Seca
Montserrat (Spain)
Camino Viejo de Montserrat Circuit
Camino Viejo de Montserrat Circuit Reverse
Camino Viejo de Montserrat Short Circuit
Camino Viejo de Montserrat Short Circuit Reverse
Camino Viejo de Montserrat Club Circuit
Camino Viejo de Montserrat Club Circuit Reverse
Iberian International Circuit
Iberian International Circuit Reverse
Ladera Test Track
Ladera Test Track Reverse
Ladera Test Track Config 2
Ladera Test Track Config 2 Reverse
Ladera Test Track Config 3
Ladera Test Track Config 3 Reverse
Nürburgring (Germany)
Nürburgring Nordschleife
GP-Strecke
Road America (USA)
Road America
Road Atlanta (USA)
Road Atlanta Grand Prix Course
Road Atlanta Short Course
Sebring International Raceway (USA)
Sebring Grand Prix Course
Sebring Short Course
Sebring Club Course
Sedona Raceway Park (USA)
Long Road Course
Long Road Course Reverse
Short Road Course
Short Road Course Reverse
Oval
Oval Reverse
Drag Strip (1mile/½mile/¼mile/⅛mile)
Silverstone (Great Britain)
Silverstone Grand Prix Circuit
Silverstone International Circuit
Silverstone National Circuit
Sunset Peninsula (USA)
Sunset Peninsula Infield
Sunset Peninsula Infield Reverse
Sunset Peninsula Infield Short
Sunset Peninsula Infield Short Reverse
Nissan Speedway
Nissan Speedway Reverse
Suzuka Circuit (Japan)
Suzuka Grand Prix Circuit
Suzuka East Circuit
Suzuka West Circuit
Tsukuba Circuit (Japan)
Tsukuba Circuit
Tsukuba Short
Twin Ring Motegi (Japan)
Twin Ring Motegi Road Course
Twin Ring Motegi East Course
Twin Ring Motegi West Course
Twin Ring Motegi Super Speedway
Which means 64 confirmed tracks so far. Assuming we have at least 4 more point to point environments, each having six strings, Rio returns as well as both New York tracks, and the Amalfi Coast has 6 strings (three + reverse) we may have just hit our 100 strings.
Unless reverse tracks aren't counted as separate strings. In which case, we're about 20 away. But knowing marketing, they're probably counted. Unless I'm missing something.
From Neogafs.
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Yes, that was my impression as well. If you used the rewind function, your time will always be placed under the 'non-rewind' score on the leaderboards.
And although I'm not a big fan of the rewind function, I still believe the inclusion might remove some of the frustration in a 10+ lap race, where you make a bad turn at the end of the race - I'll consider it practise.
The really great thing would be to reduce winnings, if you use rewinds, but I don't think they did that.
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So if you don't like the idea, you don't have to use it. It's only there to make the game more accessable.
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"GT5 videos show more complex scenery than that. "
...
"but its pretty standard for PS3 exclusives to trump 360 exclusives in graphics and even in gameplay."
...
"The livery system is not something I personally care about but if you rather go paint than play the game then go ahead. I havent seen that feature in-game in any way to impress me of its presence."
This may be opinion but it also suggests you haven't even looked at what it has to offer by suggesting it only offers a livery system.
"This is no fifa or nba that comes out every year...
How much of an improvement will forza 3 be over forza 2? "
Again showing how uninformed you are.
From halo 3 till now one would expect SOMETHING to stand out. I would really love to see how forza 3 is analyzed because from what I have seen, the 360 is tapped and wont be bringing forth anything that would wildly impress
I think that about covers the "talking out of your arse" comments nicely.
Throughout this little discussion, I have said a number of times both of these games will be technically impressive and shown respect to both devs(because it's stupid not to). I've even pointed out that the main difference is the devs have different values, therefore the games will have different strengths on their technical merrits. I haven't come in claiming either game wipes the floor with the other or anything of the sort(to be fair you didnt do that exactly, but you were suggesting that Forza3 isn't a big improvement over Forza2 and you've shown an attitude throughout that says you beleive the PS3 is superior, what did you expect?). I've shown that I am atleast informed enough to be commenting on them too where you haven't(well not in the manner you chose to do it anyway and I wouldnt say Im an expert on either game because I havent been following either dev as closely as some have... who check the Forza/Polyphony/dev forums often but enough to see when someone is talking jibberish).
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To get back on topic, this is just the first direct feed footage and it doesnt look like it's been well compressed(the contrast looks off to me too).
I'm looking forward to seeing some more footage in the coming weeks. It could be they plan on releasing their best footage closer to release, the ingame intro video looks to be of a higher quality all around but there does seem to be confusion as to whether its comprised of replay footage or gameplay footage(which says it all if it is ingame footage, either way it looks like the compression of the video itself was done better there and the contrast looks more natural).
http://ww w.gamersyde.com/news_forza_3_in...
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1000 cars, my fat arse. Just do 50 or a 100 and get them right.
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BAM! what? There's nothing overly mind blowing about the screen shot you've linked to
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they are driving games, therefore the only important thing is the DRIVING. and we can't compare that as of now, can we?
graphics, # of cars, all that is secondary. you can have 10k cars in a game and not want to drive any of them because the game stinks, and you can only have a dozen cars and drive them over and over and over because it's so much fun (rfactor players do that
in this respect, the only thing we can really say is that gt5 gains points since the ps3 supports the top of the line logitech wheels.
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No it is not. You made a statement, which I quoted "1080p is overated. [sic]" and as it ended with a full-stop (period) that means it was the entire point. I disagree, I do not think 1080p is overrated.
You also said "so if your surname is not Rooney, Gerrard, Lampard or Cole you probably have at the very most a 42 inch tv" which either (a) insults Eurogamer members saying they can only afford 'at the very most a 42-inch tv' (which I think only costs hundreds of quid), or (b) implies that your limits of understanding of anyone earning a half-decent living is professional footballers. I don't see what that's got to do with 1080p being over overrated.
I believe the point you were trying to make was that pixel density ceases to matter beyond a certain viewing distance from the screen because the human eye cannot resolve the difference in detail.
However, if like me you have a 1080p 32-inch LCD on a desk simply for gaming then one sits close enough to see the difference between 720p and 1080p; and moreover see that 1080p is a fairly low resolution compared to the two 30-inch 2560x1600 pixel computer monitors that are sat next to it. Furthermore, if you have say a 1080p projector with a 120-inch screen and you don't sit miles away then 720p versus 1080p is vastly different.
In both my example cases 1080p is not overrated; the only case where 1080p is overrated is if you sit too far away from your smaller display in which case you won't be able to tell the difference between 720p and 1080p; even worse if you've got a crappy 42-inch display that cannot even resolve 720p because it's 1024x768 or suchlike or an older 856x480 plasma.
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The picture you posted of GT wasn't particularly impressive.
I don't see how the cars in Forza look "plastic" in comparasion, besides the fact that the ones in this video happened to be plastered in liveries. I do agree that Gran Turismo is the better looking game.. But not by much, I certainly don't see where you're getting this "plastic" arguement from. But to counter that, I'd point out that GT looks jaggy and very choppy in places. Forza is definitely easier on the eye, and looks better in motion.
I also hate to throw out the term fanboys, but it's interesting, to say the least, that the two people here who are heavily critising the game, don't seem to own 360's.. hm..
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?
come on, I know your sony4life but it's a bloody awesome wheel! I've only tried 2 games on mine so far (PGR4 and F2) but it is a great wheel very solid. Can use it on PC to!
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You obviously want to come off as being objective, but knowing a bit about the hardware in both PS3 and Xbox360, I see no point in trying to write one off and declare the other as being 'better'. Both have qualities, and if you count strengths and weaknesses of both consoles, then in the end they would turn out more or less equal. One having a fast (but challenging) CPU/SPE system, the other having more threads available and a more flexible GPU (a much simplified comparison, I know, but it'll do for know)
I look forward to Forza 3 - Forza 2 wasn't impressive visually (even though that imo the visuals were better than most people give it credit for - especially the car models), but its strength was the gameplay. What makes me look forward to Forza 3 is that the visuals will be much better = a more immersive experience, and it has more content than the second game in the series, which naturally seems to indicate that it will be a better game overall. Only time will tell if thats the case.
But I also look forward to GT5 - if it turns out to be a great game, then all the better for the competition - and as I plan to buy a PS3 at a point, I'll definitely have the game on my shopping list. But as it is, I see no reason to declare one as the 'winner' over the other game, we simply cannot tell at this point.
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but the game, yeah its more than worth a punt but i wish that they'd calm down with the livery editor a bit. it was needed in f2 coz the game really had nothing to it, because it had too few circuits. this problem has been addressed, and then some.
both, f3 and gt5, if you are sane, are must buys imo
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Did you read the link that I attached to my post? my guess is no. It explained everything. In uk the most bought tv sizes are 32" and 22". It is possible that during this credit crunch eurogamers are buying 50" TV's, but some how I doubt it. Obviously your eyes are better than the professionals who test TV's all day, as they could not see and significant differences in TV's smaller than 50". Apply for a job at cnet and tell them you can see big differences between 1080p and 720p on a 32" TV, thats all you need to mention in your cv and they will be very interested in your superhuman ability.
Its obvious you are richer than the average person here, with you multiple 2560x1600 screens which I can only assume you are using for pc gaming with a gtx295 or a 4870 x2.
I used the footballers example to highlight people who are very rich and you took it literally to mean that i was insinuating that only footballers are successfull. The term used to refer to this is "it flew over your head". Since you obviously think in a concrete manner I will explain my point in a concrete manner,
If you own a screen of 42" or smaller tv and sit 8feet away from it, gt5 running at 1080p and forza running at 720p are going took equally good. I am sure you understand that.
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Ha yes.. if only good games could be made that easily. Just throw money and time and them and they will be good. Creativity, ideas and talent obviously have nothing to do with games design.
This thread turned into a massive handbag fight. Pretty funny.
Both games are bound to be pretty good. besides the focus of both games seem to be slightly different anyway.
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Why do these Sony/GT fanboys try to convince us that Gran Tourismo is the best looking game ever. Who cares? They have the worst gamepad on the planet, but do 360 owners continually tell them? They have the worst communication in shooter games because so few have microphones, but do 360 owners feel the need to tell them? They often get poor ports of games developed primarily for the 360, but do we need to tell them? Seriously PS3 fanboys, enjoy your games machine. If you're that paranoid you bought the wrong console, go buy a 360 and do us all a favour and shut the f*ck up!!! 360 owners really don't give a toss what GT looks like or how many cars it has.
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Quite keen to give the demo a go and the first car I'll be using is the Mini Cooper.
Should be good fun especially now you can roll cars.
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What is obvious is MS have been more reliant on 2nd/3rd party than 1st party so far. I'd like to see MS do more 1st party stuff before this gen closes, because most of the stuff coming out of Microsoft Game Studios these days is of a high standard(built up a pretty impressive track record now). They could do with more 1st party teams in their MGS towers IMO, but atleast the ones they have there now are delivering(even Rare are improving with each release this gen IMO) and now they have someone as creative as Peter Molyneux up the chain of command(hopefully he can green light some of the good ideas that a suit just wouldn't have "got" in the past).
edit: Improper use of "their" hate it when that happens.
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I see GT fans criticizing Forza in this thread as well.. It seems ironic that you want the Forza fans to shut up about GT and then you start yelling the other way. But just think about it - this article is about Forza, what did you excect to see here?
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Anyway read the review scores, I'll get the one and only major flop out of the way and that was brute force(which apparently wasn't terrible but the pressure piled on by the hype of being the next big thing after Halo meant it had to be special to stand a chance of not being torn apart by critics).
Rallisport, PGR, Forza, Halo, Conker:L&R, Fable, Viva Piniata... all good stuff(even Shadowrun and Crimson Skies were quite well received criticaly and had their cult following and that goes for most of the other titles not mentioned), people like semitope are the funniest kind of fanboys, completely uninformed opinions and deluded perceptions of popular opinion. It's so obvious that they haven't the foggiest idea what they are talking about, that this post was probably not necessary, but its too much fun to resist.
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Yes. In fact, MS was making good games before the nes and ps1 where released.
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PD/SCE no. Turn 10/MGS yes, they bribe people to vote for them on website polls..
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Regarding graphics wars: No PS3 exclusive can come close to Xbox360 quality textures except for Uncharted (which as we all know streams textures off the blu-ray disc, hence the heavy tearing).
I think you'll find GT5P already has superior lighting, resolution, AA, car shading and modeling than Forza 3 and streaming (off Blu-ray and the HDD in EVERY PS3 actually) doesn't directly relate to tearing. The Uncharted 2 (tear-free) Digital Foundry analysis is over that way ^^^
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No but if a dev says they're gonna release a game come 2005, and 4 years later, it still isn't out, I certainly don't expect its fanboys to try and justify poor management.
GT-PSP ofcourse.
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The minimal menu design looks polished but uninspired and dare I say, cheap. More of a Ford Ka brochure than luxury Mercedes catalogue.
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Fair enough, you are not looking forward to Forza 3 - but your points are highly subjective -
GT5 does not have superior AA; it has 2xAA at 1280*1080 (in-game) and 1920*1080 in the menus (no AA), according to the info we've got at present. Forza 3 is running at 720p 2xAA (in-game) and 720p 4xAA (menus). In short, not the big differences in either AA or resolution - with hardware upscaling I'll bet the resolution differences will seem negligible on screen when playing.
"Cockpit animation looks quite awkward, especially the gripping of the wheel. Car modelling is excellent but does have a plasticy appearance. Combined with the fantasy track the game at times looks like a colourful arcade game.
The minimal menu design looks polished but uninspired and dare I say, cheap. More of a Ford Ka brochure than luxury Mercedes catalogue."
Sounds anything but objective, when looking at your previous post:
I think you'll find GT5P already has superior lighting, resolution, AA, car shading and modeling than Forza 3 and streaming (off Blu-ray and the HDD in EVERY PS3 actually) doesn't directly relate to tearing. The Uncharted 2 (tear-free) Digital Foundry analysis is over that way ^^^
You probably wanted to get back at a previous post, but you just come off as a total fanboy in the process. From what I've seen from pictures and movies, the car modellling is superior in Forza 3, but the lighting looks better in GT5 - but thats highly subjective and could change when we get the final releases of the game. Personally I find the menu system in Forza 3 anything but cheap - I would use the word stylish instead - working as a graphic designer I would say I've got some experience in menu design and overall layout. Compared to the crowded menu screen of GT5 (at least from what we have seen), I would imagine the Forza 3 menus are easier to navigate as well, and more pleasing to the eye in the long run. But again, this is highly subjective and IMO there are no definite answers to which game has the best graphics at present, only time will tell.
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Exactly. A perfectionist should rarely, if ever, be in charge (as is apparently the case at PD), as they will try to incorporate everything they (and others) can think of, and will never be satisfied. Quality and features are good, but there comes a point when they should be able to say "this is good enough".