Face-Off: F1 2010
Constructors championship.
| - | Xbox 360 | PlayStation 3 |
|---|---|---|
| Disc Size | 4.8GB | 4.75GB |
| Install | 4.8GB (optional) | 999MB (mandatory) |
| Surround Support | Dolby Digital | Dolby Digital, 7.1LPCM, 5.1LPCM, DTS |
Not much has been seen of F1 on the HD consoles since Sony's somewhat uninspiring 2007 release, Formula One Championship Edition. Aside from a Ferrari cameo in Gran Turismo 5 Prologue, F1 on console has effectively lain fallow, consumer interest exhausted after years of uninspiring annual updates.
With Sony allowing its licensing agreement to lapse, it was something of a calculated gamble when Codemasters acquired the rights, but it appears to have paid off: in last week's chart, F1 2010 unseated Halo: Reach at the top and actually sold more than the second, third and fourth positions combined.
In applying the graphics and simulation technology from its DiRT and GRID titles, combined with key gameplay mechanics such as the instant replay flashback, Codemasters has succeeded in making a modern, highly playable, challenging but still accessible game on all three major HD platforms. This is a really worthwhile racer on all three platforms, even though there are plenty of factors for those owning multiple gaming systems to consider before deciding which one to buy.
Onto the Face-Off then. As is the custom, there's a raft of assets to wade through for those so inclined, including a PC/PS3/360 comparison gallery and the first of three head-to-head vids. As always, remember to use the full-screen button for proper 720p resolution.
F1 2010: PS3 vs. Xbox 360 comparisons.
There are no real surprises in terms of the basic visual make-up of F1 2010 - it's the traditional EGO set-up, meaning native 720p on both console platforms with full-on 4x multi-sampling anti-aliasing on Xbox 360 and quincunx AA for the PS3. In general terms, this translates directly into a more focused, sharper image on the 360 with the very best edge-smoothing the hardware in the Xenos GPU is capable of producing. Quincunx has the same approximate level of anti-aliasing as MSAA, the difference being that the entire look of the game gets an unwelcome blur added as a consequence.
In the previous EGO release, DiRT 2, this wasn't so much of an issue as the game was very heavily post-processed. Motion blur was utilised effectively, and in this sense the quincunx anti-aliasing fitted in nicely with the overall aesthetic. One of the first things you notice with F1 2010 is that the stylised bloom and motion blur has been pared back significantly, resulting in a cleaner, some might even say quite sterile look to the game. In this situation, the QAA doesn't work so well and the additional blur up against the 360 game isn't exactly welcome.
The 360's 4x MSAA makes for a sharp and pristine look, whereas quincunx on PS3 blurs the image and isn't quite so impressive.
EGO games have also traditionally favoured the Xbox 360 in terms of performance. GRID was considerably smoother and with much lower levels of screen-tear. DiRT 2 redressed the situation somewhat with improved performance on PS3, and what difference remained appeared to be far less apparent to the human eye when the game was in motion.
F1 2010 sees the DiRT 2 situation on PS3 and Xbox 360 effectively reversed. During gameplay they appear to be much the same, but a deeper analysis gives an apparent advantage to the PlayStation 3 release. Let's kick off with five head-to-head tests where we play through the same areas of the same tracks on both consoles.
F1 2010 360/PS3 gameplay performance tests.
Both games target 30FPS, and in common with most other console releases, they'll drop v-sync to maintain controller response and smoother motion when performance falls below that. What we clearly see, however, is that the 360 game is liable to tear more often than the PS3 version, sometimes puzzlingly so as in some areas we see the same area of track being rendered with no CPU cars while the PS3 is offering zero tearing while processing more vehicles.
The light and heavy rain weather conditions with all that extra alpha should be putting an additional load on bandwidth and fill-rate - traditional weaknesses of the RSX compared to the 360's Xenos. However, this doesn't appear to be causing the PS3 much in the way of problems either, and even in these challenging conditions we see sections where the Xbox 360 game is being outperformed. Perhaps the additional burden on the GPU of the 4x MSAA is the differentiating factor here.
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Comments (90) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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ok.....
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I'm very pleased to see this particular article appear, to get a peek behind the F1 2010 curtain, particularly with the PC as a possible choice to additionally get the game on. Good read.
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ps i'm a ps3 owner, but accept that traditionally in these Face/Offs 360 is the winner, I wonder once the update for the various bugs that have been reported (on both consoles) will also resolve some the tearing on the 360...
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BTW: Is that a tear on the PS3 Singapore grid shot? The car is 'duplicated' but the road texture looks to be in one piece.
/shows ignorance on the finer details of 3d rendering.
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What is it good for?
absolutley nothing!
lalala lalalala lalalala
/goes and buys rush hour
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Oh minor geek correction to, 360 pad IS supported on the PC version.
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Good results for everyone, no matter what system you own. Particularly nice for people who like to play games while SAT AT THEIR DESK.
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The 90's called. They want you back.
/ strokes big leather sofa and PC attached to mahoosvie LCD
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but thanks eurogamer for highlighting the alarming disparity between the two consoles regarding peripheral support. if any serious attempts at sim racers come out that arent tied in to a single console, then i would always, regardless of graphical fidelity, buy for ps3, including next years tdu2. ms need to let go of their strings a little and allow the full range of wheels to be supported, or many racers who enjoy racing with wheels will buy elsewhere. the ms wireless wheel is terrible and the fantecs are too pricy and logitechs showing for the 360 doesnt even support true haptics. even a ranton the xbox.com forums doesnt show them the error of their ways!
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/runs
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...Blade Runner?
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152 pages of bugs and counting (bearing in mind that there's a LOT of repetition in the forum) - http://co mmunity.codemasters.com/forum/f...
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"Perhaps the additional burden on the GPU of the 4x MSAA is the differentiating factor here."
?
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It's the same for most face-offs. The difference will not be usually noticable when you are actually playing a game.
But, you know. Pixel-counting fanboys need their fun.
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At least the PS3 version does not suffer from a bad port. Regular frame drops to 20 like we have seen in many other games ruin a racing game.
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there is no Microsoft Sidewinder Force Feedback Wheel compatibility. Doesn't work with Windows 7.
It's currently not supported, as per Microsoft's own website.
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In this case I've picked up the 360 version, I'd prefer the graphical advantage and I'm more than happy with the MS wheel.
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So to me it would be purely about the visuals. Screen tearing like you said Richard indeed wasnt noicable at all. Guess due to the fact its always in the sky or something up top since I like my screen clean and tectures max quality I'll be getting the PC version
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Works != Supported.
Probably just don't want to deal with it if issues surface.
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Erm...
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Congratulations and be happy about it, although as we know that the difference is quite subtle and yet when shoes is on other foot, still get all the bitchings and none of the 'happy for you' kind of comments?!
PC best of all of course as its always going to be, the longer we are post-launch of the HD consoles.
I already got X360 version, as got the MS Wheel (the fire hazard kind!), but would be honoured to get PS3 to join Burnout Paradise and few others multi platform games.
Off the point - Any chance of R.U.S.E. head to head? I got X360 initially but then splashed out PS3 version cos of the MOVE support, but heck the textures pop ups on the PS3 is so bad (after quick zoom round), its pushed me back to the X360 despite the massive advantage of playing with MOVE mouse-like gameplay. Then again PC would have been best too!
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Not to be picky but. Quincunx has the same approximate level of anti-aliasing as 4xMSAA but only eats up as much as memory as 2xMSAA so there must be some sort of trade off and that trade off is an image blur of the whole screen.
However, there are some other differences you can pick up that show that Codemasters did need to conduct the odd bit of nip and tuck. In this shot, for example, the main road texture is clearly of a lower quality compared to the 360 game (which, in turn, isn't quite as sharply defined as it is on PC).
I don't think the PS3 version is using lower qaulity textures. It only looks that way because of QAA as it blurs the image. If they where to turn off the QAA we probably would see the very same texture quality.
Not so with the PS3 version, where the allocation is different and the effect itself appears to be a lower precision (the reflections in the water are almost certainly of a lower resolution).
Again could be a result because of QAA.
Hopefully the next iteration of this game we may see the use of MLAA in the PS3 version...
/ Ken
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PS3 = less tearing
how exactly did ps3 win? did you guys even bother reading the article?
@karooo
"I thought 4x MSAA doesnt affect performance for the 360 because of the powaa of the EDram unlimited bandwith etc etc
Perhaps the additional burden on the GPU of the 4x MSAA is the differentiating factor here."
the 4xmsaa is essentially free however when doing 4xmsaa you have to tile the render frame and if any polygons intersect a tile it needs to calculate that geometry twice
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Why is the PS3 version brighter?
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/waiting
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Ummm, he DID do it in this case. He gives the game to the PS3 for its performance, despite the slightly inferior visuals.
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I know what you mean. As the sane people reading here have pointed out, you're hardly going to notice the differences between either console version. Codies seem to have done a worthy job on both platforms.
The biggest problem with the game at the moment is the amount of bugs.
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You never can in any of these, with the exception of one or two shocking ports in shit games that no-one wants to play anyway. Decide which controller/peripheral you'd prefer to use and go for that.
Nice to see some mention of the sound differences, I have a very nice set up and the sound out of the PS3 is always impressive and important to me.
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But the game so buggy and flawed I only played managed to play it for a few hours anyway - I constantly felt cheated. Maybe F1 2011 willl be the game that the license deserves.
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And what about the annoying pauses and stuttering in the 360 version?
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And regarding F1, you completely ignore the pause/hickups in the game which are not present in the PS3 version.
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FF13. who was holding back then? just ask the metro 2033 developers, you know how they used the ps3 to build there game engine even though it's a 360 exclusive.
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I'll admit I tossed a coin and went with the 360 version, mainly because I find driving games far easier with the bigger and what I find to be more comfortable controller, the position of the left stick and the size/movement of the triggers just works better for me than on the PS3. Loving the game either way (bugs and all).
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maybe.....................
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PS3 = less tearing
how exactly did ps3 win? did you guys even bother reading the article? "
THIIIIIIIIIIIS.
Even the concluding paragraph of the article states :
"In terms of the console versions, it's obvious that there's no clear, outright winner here as each release has its own strengths and weaknesses."
There are some real idiots on here sometimes.
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AND... you again ignore the pauses and stuttering in F1 2010 on 360 in your conclution - I own the 360 version and say it's ruining the experience of me.
See the GameTrailers review here : http://ww w.gametrailers.com/video/review...
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I recall reading that if you optimize the PS3's code and get great performance, then the 360 will suddenly get a great performance increase as well. If the PS3 was really holding back MP games then Blur wouldn't have looked 3x better than the 360 exclusive PGR series. Stop crying that PS3 gamers can actually enjoy the same exact game on our system. It's pathetic.
And yes, the option for superior peripherals is an advantage. I was a hardcore DDR player back in the day. I couldn't stand those god awful plastic fold up mats that came in bundles. I forked out the money for a kick ass arcade styled dance pad for the PS2 which made my performance increase tenfold. Same could happen for hardcore racing fans who want the best driving experience. Tell me, is it the PS3's fault that the 360 is a ridiculously closed system as well? lol
Edit- wtf? dumb website changed the 3 w's into a blank link.
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Anyway, make sure your selective reading doesn't miss this part again. Blur looks better than the 360 exclusive PGR series. Yeah it didn't lead development on the PS3 but they sure as hell took advantage of the PS3's hardware and parallelization processing which helped the 360 version look and perform better compared to their other games. Burnout Paradise led development on the PS3 and looked better than anything else on the market back then. Bad Company 2 led on the PS3 and is one of the most visually impressive FPS games I've played this gen. Batman AA led on the PS3 I believe and is one of the best looking games running on the UE3. Pretty much anything that leads on the PS3 from EA look incredible compared to the stuff that led on the 360 back in 2007. Dead Rising 2 led development on the 360 and looks like crap.
Is the PS3 the reason why Alan Wake and Splinter Cell Conviction are sub HD and screen tear up the ass? Is the PS3 holding back 360 exclusives that have yet to match the best PS3 exclusive out there?
When the PS3 version is inferior to the 360 version, it's the hardware's fault. When the 360 version is inferior, it's the dev's fault. That sounds very familiar.
You 360 fanboys are full of as many excuses as the PS3 fanboys. Your version of "lazy devs" is "the PS3 is holding the 360 back."
Oh hey I just noticed. I'm not the only one thinking you are full of shit. You should have said something about MP differences last gen. Maybe then you'd get agrees. But in the end, no one would really give a shit anyway.
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"Sounds like a deluded fanboy comment to me. "
Such as, "teh PS3 is holding teh 360 back!"?
"2007, blimey comparing modern ps3 led games to 2007 games, nice one!"
Nope, just comparing 360 led games to PS3 led games.
"ratchet and clank a crack in time almost running at the same low res as alan wake. "
But at a much higher frame rate with zero screen tearing.
"What res was metal gear as well? Hmmm."
A lot higher than these 360 exclusives with, once again, ZERO screen tearing! LOL
And comparing DR1 to DR2. Eh. I would point fingers to the team. Just look at CD1 vs CD2. Although none of them are eye candy the first still kinda looked better than the second which was developed by a different team as well.
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Alan Wake has weather effects? All I remember seeing was a thick fog, wind and heavy blur that covered up all that "decent" draw distance. Siren would have been a much better comparison than R&C by the way. lol
"We're talking about one of the biggest companies in the world. "
Oh okay, so Bungie gets a free pass because they're apparently not as big? Right.
RDR? Let's wait for Agent for the final verdict.
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Uhh, I was never the first to bring up Ratchet, dummy. I even stated that Siren would have been a better comparison.
"us 360 owners will enjoy proper games like alan wake
Yeah, I love that game and will be getting the last episode on day 1. But it's a shame no one bought it. Would have been appreciated much more if it came to the PS3.
lmfao. Uh okay, because throwing completely random games from completely different genres is any better. You mentioned Kojima Productions not getting an HD res on the PS3. Why is it so wrong to mention Bungie not being able to do the same on the 360 and yet still have it tear up? Is it the PS3's fault that your arguments are becoming weak now? LOL
I've played Halo Reach. I own it, but still have yet to finish it (don't get what's so good about it). You guys keep throwing around the word scripted when games like Uncharted and God of War are mentioned. Yet all those battles shown in the distance seem like scripted 2D sprites that repeat over and over again. Also, you need to actually own a PS3 and play its games to make a claim that they aren't as "chaotic" as Halo Reach.
RDR? I made that claim because I agreed with you. There are some exceptions to what I originally stated. But what if Agent happens to look better?
"And i include ff13 in that, the game was identicle despite heavily compressed cutscenes. "
Holy crap you cannot be that much of a hypocrite... F1 2010 is practically identical as well besides the different AA. Yet you immediately declare the 360 version the winner. FF13 not only had compressed cut scenes. The entire game ran at a ridiculously low resolution. The game suffered severe framerate drops during the free roam segments. Some foliage was missing and some textures were blurrier than the PS3 version. And to top it all off, it STILL had longer loading times.
Small differences in F1 2010? 360 WINS PS3 FAILS.
Bigger differences in FF13? Meh, they're identical. It's only the cutscenes.
You don't even have the decency to admit that the PS3 version was better. I can smell your hypocrisy from a mile away.
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It really doesn't.
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Also, thnks for your castlevania comparison. Its good to know that from your impressions of it it looks on par with each other. However, I would still like a Faceoff to really know for sure. But then we can make the argument that if you cant tell any difference without a microscope under it, then really they arent a big deal to begin with if there are differences.
And also, I agree about the PS3 ports to 360 and reverse not being the same thing. thats why I think devs should just stear away from leading on 360 and just lead on PS3. That way everyone gets a good version.
Anyway, i have my doubts well get a Castlevania faceoff before release, meaning I got just throw darts at a board and pick a version.
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Uhh...
"But arent you one of the people that always comes in here and trumpets the 360 version when the PS3 version has the tiny screen tears? "
This^
FFXIII graphically is noticeably better on the PS3. You seem to be strangely obsessed with sub HD games.
"But at least we agree that alan wake was good."
A shame that Microsoft probably didn't think so.
@waggy - Yeah it does actually.
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[link url=http://kotaku.com/5460183/final-fantasy-xiii-on- the-ps2/gallery/
]http://ko taku.com/5460183/final-fantasy-...[/link]
Nothing to do with this, just thought it was interesting.
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If you're not interested, DON'T READ. Nobody has a gun to your head.
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...'and here the PS3 commands a clear advantage with some of the best racing hardware supported'
eh?
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[link url=http://misterslimm.wor dpress.com/360-vs-ps3/xbox-360-vs-ps3-head-to-head-face-off- results/
]http://mi sterslimm.wordpress.com/360-vs-...[/link]
Neither version of this game is more superior than the other.