Face-Off: F1 2010

Constructors championship.

- Xbox 360 PlayStation 3
Disc Size 4.8GB 4.75GB
Install 4.8GB (optional) 999MB (mandatory)
Surround Support Dolby Digital Dolby Digital, 7.1LPCM, 5.1LPCM, DTS

Not much has been seen of F1 on the HD consoles since Sony's somewhat uninspiring 2007 release, Formula One Championship Edition. Aside from a Ferrari cameo in Gran Turismo 5 Prologue, F1 on console has effectively lain fallow, consumer interest exhausted after years of uninspiring annual updates.

With Sony allowing its licensing agreement to lapse, it was something of a calculated gamble when Codemasters acquired the rights, but it appears to have paid off: in last week's chart, F1 2010 unseated Halo: Reach at the top and actually sold more than the second, third and fourth positions combined.

In applying the graphics and simulation technology from its DiRT and GRID titles, combined with key gameplay mechanics such as the instant replay flashback, Codemasters has succeeded in making a modern, highly playable, challenging but still accessible game on all three major HD platforms. This is a really worthwhile racer on all three platforms, even though there are plenty of factors for those owning multiple gaming systems to consider before deciding which one to buy.

Onto the Face-Off then. As is the custom, there's a raft of assets to wade through for those so inclined, including a PC/PS3/360 comparison gallery and the first of three head-to-head vids. As always, remember to use the full-screen button for proper 720p resolution.

F1 2010: PS3 vs. Xbox 360 comparisons.

There are no real surprises in terms of the basic visual make-up of F1 2010 - it's the traditional EGO set-up, meaning native 720p on both console platforms with full-on 4x multi-sampling anti-aliasing on Xbox 360 and quincunx AA for the PS3. In general terms, this translates directly into a more focused, sharper image on the 360 with the very best edge-smoothing the hardware in the Xenos GPU is capable of producing. Quincunx has the same approximate level of anti-aliasing as MSAA, the difference being that the entire look of the game gets an unwelcome blur added as a consequence.

In the previous EGO release, DiRT 2, this wasn't so much of an issue as the game was very heavily post-processed. Motion blur was utilised effectively, and in this sense the quincunx anti-aliasing fitted in nicely with the overall aesthetic. One of the first things you notice with F1 2010 is that the stylised bloom and motion blur has been pared back significantly, resulting in a cleaner, some might even say quite sterile look to the game. In this situation, the QAA doesn't work so well and the additional blur up against the 360 game isn't exactly welcome.

EGO games have also traditionally favoured the Xbox 360 in terms of performance. GRID was considerably smoother and with much lower levels of screen-tear. DiRT 2 redressed the situation somewhat with improved performance on PS3, and what difference remained appeared to be far less apparent to the human eye when the game was in motion.

F1 2010 sees the DiRT 2 situation on PS3 and Xbox 360 effectively reversed. During gameplay they appear to be much the same, but a deeper analysis gives an apparent advantage to the PlayStation 3 release. Let's kick off with five head-to-head tests where we play through the same areas of the same tracks on both consoles.

F1 2010 360/PS3 gameplay performance tests.

Both games target 30FPS, and in common with most other console releases, they'll drop v-sync to maintain controller response and smoother motion when performance falls below that. What we clearly see, however, is that the 360 game is liable to tear more often than the PS3 version, sometimes puzzlingly so as in some areas we see the same area of track being rendered with no CPU cars while the PS3 is offering zero tearing while processing more vehicles.

The light and heavy rain weather conditions with all that extra alpha should be putting an additional load on bandwidth and fill-rate - traditional weaknesses of the RSX compared to the 360's Xenos. However, this doesn't appear to be causing the PS3 much in the way of problems either, and even in these challenging conditions we see sections where the Xbox 360 game is being outperformed. Perhaps the additional burden on the GPU of the 4x MSAA is the differentiating factor here.

Comments (90) Latest comment 1 year ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • dpb135 #1 1 year ago

    Didn't expect that, 99% of the time 360 comes out top.
  • captainrentboy #2 1 year ago

    Yeah, but, Uncharted 2..... Ohh wait, the PS3 had the favourable outcome. Good job guys :)
  • Roland_on_the_Ropes #3 1 year ago

  • Widge #4 1 year ago

    I honestly bet you are going to barely notice the difference...
  • Machetazo #5 1 year ago

    I was surprised, and pleased, to see the official peripherals table presened and arranged like that. It highlighted that there actually, isn't an across-the-board race wheel solution supported, which I hadn't expected, nor realised.
    I'm very pleased to see this particular article appear, to get a peek behind the F1 2010 curtain, particularly with the PC as a possible choice to additionally get the game on. Good read. :)
    Edited by 1 at 30/09/10 @ 15:55
  • aidey6 #6 1 year ago

    OMG I hope everyone's ready for the Sony Defense Force, they've won a Face Off!!!

    ps i'm a ps3 owner, but accept that traditionally in these Face/Offs 360 is the winner, I wonder once the update for the various bugs that have been reported (on both consoles) will also resolve some the tearing on the 360...
  • barchetta #7 1 year ago

    Yeah, I'm still debating which version (PS3/X360) to go for myself and it is the usual argument over the online friends/popularity that's probably going to swing it (XBL most likely).

    BTW: Is that a tear on the PS3 Singapore grid shot? The car is 'duplicated' but the road texture looks to be in one piece.

    /shows ignorance on the finer details of 3d rendering.
  • Tiel #8 1 year ago

    Having got a ps3, 360 and radeon 4890 pc, I have to say that the small gaps between 360 and ps3 are dwarfed by the massive improvement seen on PC. I love codies racers and bought dirt 2 again for my pc (already had it on ps3). What a joy. Sharp and smooth--it really re-awakened my appreciation of pc. Now all cross platform games get played on the pc at HD+
  • cianchristopher #9 1 year ago

    And not just HD+, HD to the power of awesome ;)
  • Big-Swiss #10 1 year ago

    Face Offs since 2010:

    What is it good for?

    absolutley nothing!

    lalala lalalala lalalala

    /goes and buys rush hour
  • bad09 #11 1 year ago

    Glad someone else noticed the PC loading times I actually got bored waiting for it to load! Too spoilt these days can't go back to speccy load times :)

    Oh minor geek correction to, 360 pad IS supported on the PC version.
  • Grievous1976 #12 1 year ago

    I guess that the posts with Negative scoring have been done sneakily by PS3 Owners perhaps. Yes 99% of multi-format games do come out on top on the 360 which just goes to show how much Microsoft heavily invested in the CPU/GPU for the 360 even after 5 years the machine can still manage to out perform the PS3 somewhat bar this games face-off. And Yes i am a 360 Owner.
  • FladgeMangle #13 1 year ago

    So it's finally the PS3's turn to be bitch-slapped into the dirt by the PC version?

    Good results for everyone, no matter what system you own. Particularly nice for people who like to play games while SAT AT THEIR DESK. :o)
  • crlkllr #14 1 year ago

    I have both consoles, I usually buy the multi-platform games on my 360. I decided to buy this on the PS3 so I could use a wheel for this and GT5. Looks like the best option.
  • bad09 #15 1 year ago

    "..Particularly nice for people who like to play games while SAT AT THEIR DESK. :o) "

    The 90's called. They want you back. ;)

    / strokes big leather sofa and PC attached to mahoosvie LCD
  • brseg #16 1 year ago

    Didnt actually notice any tearing on the 360, but I wasnt looking for it either.
  • TopKatt #17 1 year ago

    I'll probably get the PS3 version then. Anyone know if the save corrupting bug has been sorted out yet?
  • mashk #18 1 year ago

    It's too bad it won't live, then again, what does?
  • aphexstwin #19 1 year ago

    im shocked, though the inevitable patch must be iin the works soon, right?

    but thanks eurogamer for highlighting the alarming disparity between the two consoles regarding peripheral support. if any serious attempts at sim racers come out that arent tied in to a single console, then i would always, regardless of graphical fidelity, buy for ps3, including next years tdu2. ms need to let go of their strings a little and allow the full range of wheels to be supported, or many racers who enjoy racing with wheels will buy elsewhere. the ms wireless wheel is terrible and the fantecs are too pricy and logitechs showing for the 360 doesnt even support true haptics. even a ranton the xbox.com forums doesnt show them the error of their ways!
  • RageBoy #20 1 year ago

    Which version has the best AI?

    /runs
  • FuzzyDuck #21 1 year ago

    Console parity? Nice, Codies always were a good studio.
  • DoctorFouad #22 1 year ago

    I was awaiting this face-off ! lol
  • mcmonkeyplc #23 1 year ago

    Anyone else notice how Force India is used alot in the media for this game....I wonder who owns 50% of codies :)
    Edited by 1 at 30/09/10 @ 16:40
  • Retro_ #24 1 year ago

    @Roy Batty

    ...Blade Runner?
  • jackdoe #25 1 year ago

    Richard Leadbetter generally gives higher props for marginally better framerate over marginally better image quality so I was a bit surprised that he didn't do it in this case.
    Edited by 1 at 30/09/10 @ 16:43
  • dr_zoidthrob #26 1 year ago

    To be fair, all this is moot when the game has as many bugs as it has.

    152 pages of bugs and counting (bearing in mind that there's a LOT of repetition in the forum) - http://co mmunity.codemasters.com/forum/f...
  • Astro-Creature #27 1 year ago

    My Driving Force GT works like a dream for F1 2010. I wouldn't play it any other way.
  • karooo #28 1 year ago

    I thought 4x MSAA doesnt affect performance for the 360 because of the powaa of the EDram unlimited bandwith etc etc

    "Perhaps the additional burden on the GPU of the 4x MSAA is the differentiating factor here."

    ?
  • Astro-Creature #29 1 year ago

    "I honestly bet you are going to barely notice the difference... "

    It's the same for most face-offs. The difference will not be usually noticable when you are actually playing a game.

    But, you know. Pixel-counting fanboys need their fun.
  • TheMoonRat #30 1 year ago

    Just like to add, for the PC version, that processor really is the minimum you want. My graphics card is pretty decent (HD4850), but the processor is only a Core 2 Duo 6300, running at 1.9ghz; and as a result I only get 25-35fps no matter what the resolution; the cpu just can't keep up.
  • Der_tolle_Emil #31 1 year ago

    @TheMoonRat: You are right; AI and physics simulations are in general very, very CPU intensive. This is probably also the reason why the 360 version sometimes drops frames even though there is nothing going to on on the screen - it's probably the ai/physics engine that slows everything down once in a while. As karooo pointed out Anti Aliasing should not make that much of a difference.

    At least the PS3 version does not suffer from a bad port. Regular frame drops to 20 like we have seen in many other games ruin a racing game.
  • zoidberg #32 1 year ago

    there's a mistake in the article...

    there is no Microsoft Sidewinder Force Feedback Wheel compatibility. Doesn't work with Windows 7.
    It's currently not supported, as per Microsoft's own website.
  • Bigglesworth #33 1 year ago

    I'm seeing a depressing resurgence of these Face-Off articles. Thought for a while we might be done with them.
  • VandelayIndustries #34 1 year ago

    Are all Codemasters racers made by the same team?
  • mumblyjoe #35 1 year ago

    That wheel/controller chart is bullshit as I can use both my 360 pad and my logitech driving force pro on the pc version. Not tried the PS3 pad yet.
    Edited by 2 at 30/09/10 @ 17:54
  • messiahtj #36 1 year ago

    I'll never understand why the fuck you ppl make those 360 vs PC comparissons. In ALL cases 360 version will look like shit.
  • mumblyjoe #37 1 year ago

    Surely the lack of wheel support on 360 is down to ms more than anything else?
  • dfua #38 1 year ago

    One thing I'd like to know more about is the audio side on the ps3 version. It supports the extra formats yet the disc space is often virtually identical to the 360 version, and in this case less. I'm guessing it's just one format that's then converted on the fly, similar to display resolution support, but what is the format? Surely PCM would require more space.

    In this case I've picked up the 360 version, I'd prefer the graphical advantage and I'm more than happy with the MS wheel.
  • davisorle #39 1 year ago

    I could never use a damn wheel controller to play my games ever since the first one I bought for my PC about 15 years ago ( was from the first ones with vibration too. Remember playing it with the first Need for Speed or something ? Not so sure.. )

    So to me it would be purely about the visuals. Screen tearing like you said Richard indeed wasnt noicable at all. Guess due to the fact its always in the sky or something up top since I like my screen clean and tectures max quality I'll be getting the PC version :p Console I' go for the 360 since it has the edge on those and I cant give a dime for the Wheel feature. I dont know. Its always annoying to me -.-
  • wi11ypig #40 1 year ago

    "Quite clearly bullshit as I can use both my 360 pad and my logitech driving force pro on the pc version. Not tried the PS3 pad yet."

    Works != Supported.

    Probably just don't want to deal with it if issues surface.
  • graysonavich #41 1 year ago

    Microsoft Xbox 360 Controller PC: No

    Erm...
  • Machiavellian #42 1 year ago

    I usually buy all my multiplats for the 360 but the wheel options for the PS3 including GT5 clearly puts the PS3 version above the 360.
  • Subquest #43 1 year ago

    we're at the stage now where faceoffs against the consoles are the only hope for PC gaming to reach a new audience. PC doesn't have a platform holder championing it, no single company selling hardware and taking a slice of every game - it's the perennial underdog. The only hope PC gaming has is by being significantly better than the consoles, and enough people wanting to experience it after reading articles like this.

    Edited by 1 at 30/09/10 @ 18:45
  • GamesConnoisseur #44 1 year ago

    Lets be adult about this, yes PS3 wons clearly and fairly comparing to X360 for this one and odd other handful of titles.

    Congratulations and be happy about it, although as we know that the difference is quite subtle and yet when shoes is on other foot, still get all the bitchings and none of the 'happy for you' kind of comments?!

    PC best of all of course as its always going to be, the longer we are post-launch of the HD consoles.

    I already got X360 version, as got the MS Wheel (the fire hazard kind!), but would be honoured to get PS3 to join Burnout Paradise and few others multi platform games.

    Off the point - Any chance of R.U.S.E. head to head? I got X360 initially but then splashed out PS3 version cos of the MOVE support, but heck the textures pop ups on the PS3 is so bad (after quick zoom round), its pushed me back to the X360 despite the massive advantage of playing with MOVE mouse-like gameplay. Then again PC would have been best too!
  • HokutoNoKen #45 1 year ago

    it's the traditional EGO set-up, meaning native 720p on both console platforms with full-on 4x multi-sampling anti-aliasing on Xbox 360 and quincunx AA for the PS3. In general terms, this translates directly into a more focused, sharper image on the 360 with the very best edge-smoothing the hardware in the Xenos GPU is capable of producing. Quincunx has the same approximate level of anti-aliasing as MSAA, the difference being that the entire look of the game gets an unwelcome blur added as a consequence.

    Not to be picky but. Quincunx has the same approximate level of anti-aliasing as 4xMSAA but only eats up as much as memory as 2xMSAA so there must be some sort of trade off and that trade off is an image blur of the whole screen.

    However, there are some other differences you can pick up that show that Codemasters did need to conduct the odd bit of nip and tuck. In this shot, for example, the main road texture is clearly of a lower quality compared to the 360 game (which, in turn, isn't quite as sharply defined as it is on PC).

    I don't think the PS3 version is using lower qaulity textures. It only looks that way because of QAA as it blurs the image. If they where to turn off the QAA we probably would see the very same texture quality.

    Not so with the PS3 version, where the allocation is different and the effect itself appears to be a lower precision (the reflections in the water are almost certainly of a lower resolution).

    Again could be a result because of QAA.

    Hopefully the next iteration of this game we may see the use of MLAA in the PS3 version...

    / Ken
    Edited by 2 at 30/09/10 @ 20:17
  • flanker22 #46 1 year ago

    X360 = sharper visuals (4xmsaa + select textures)
    PS3 = less tearing

    how exactly did ps3 win? did you guys even bother reading the article?

    @karooo

    "I thought 4x MSAA doesnt affect performance for the 360 because of the powaa of the EDram unlimited bandwith etc etc
    Perhaps the additional burden on the GPU of the 4x MSAA is the differentiating factor here."

    the 4xmsaa is essentially free however when doing 4xmsaa you have to tile the render frame and if any polygons intersect a tile it needs to calculate that geometry twice
    Edited by 1 at 30/09/10 @ 20:27
  • RKOwned #47 1 year ago

    sooo, Ps3 is only a bit more blurry is all? Is that some kind of 360 win or something? lol.
  • RKOwned #48 1 year ago

    Nevermind, read it more and found out it got a PS3 win. And the 360 trolls are nowhere to be found? hmm.
  • jlch #49 1 year ago

    I just hope they use MLAA for Dirt 3.....
    Edited by 1 at 30/09/10 @ 21:30
  • dfua #50 1 year ago

    Its funny the PS3 managed a rare win on the back of Logitech hardware rather than its own.
  • RKOwned #51 1 year ago

    Would rather have a Castlevania Comparison.
  • Faldrath #52 1 year ago

    Regarding PC loading times, turning off Vsync seems to have helped a lot of people.
  • lukaz #53 1 year ago

    Did you install the 360 version? I've seen some reports that the game has performance issues if installed to the HDD.

    Why is the PS3 version brighter?
  • M1chl #54 1 year ago

    Damn Fanoboys, want to share my experience with game, but that's not gonna happend until kids going to bed...

    /waiting
  • womble #55 1 year ago

    @JackDoe "Richard Leadbetter generally gives higher props for marginally better framerate over marginally better image quality so I was a bit surprised that he didn't do it in this case."

    Ummm, he DID do it in this case. He gives the game to the PS3 for its performance, despite the slightly inferior visuals.

  • jtodroc #56 1 year ago

    @ M1chl

    I know what you mean. As the sane people reading here have pointed out, you're hardly going to notice the differences between either console version. Codies seem to have done a worthy job on both platforms.

    The biggest problem with the game at the moment is the amount of bugs.
  • RKOwned #57 1 year ago

    I think I personaly care a bit mroe about visuals then screen tearing.
  • reverandglass #58 1 year ago

    Just my opinion of course but I think the PS3 version looks better. All the screens in the article are brighter so more detail is apparent even if it is slightly blurred compared to the 360 version. I've played about half a season on my PS3 now and haven't experienced any notables bugs besides awful pit strategy / queuing in the pit lane and some over zealous penalties. Hopefully codies will patch them away when they fix the save issue.
  • Dave52 #59 1 year ago

    Widge: "I honestly bet you are going to barely notice the difference..."

    You never can in any of these, with the exception of one or two shocking ports in shit games that no-one wants to play anyway. Decide which controller/peripheral you'd prefer to use and go for that.

    Nice to see some mention of the sound differences, I have a very nice set up and the sound out of the PS3 is always impressive and important to me.
  • Beano #60 1 year ago

    Damn... I bought it for 360. Seems I should have gone for the PS3 version instead :p

    But the game so buggy and flawed I only played managed to play it for a few hours anyway - I constantly felt cheated. Maybe F1 2011 willl be the game that the license deserves.
  • Beano #61 1 year ago

    @android123 : Did you read the article?

    And what about the annoying pauses and stuttering in the 360 version?

    Edited by 1 at 01/10/10 @ 10:03
  • Beano #62 1 year ago

    @android123 : You are talking BS - PS3 holding back 360 and causing tearing? What about 360 exclusives with tearing and framerate issues?

    And regarding F1, you completely ignore the pause/hickups in the game which are not present in the PS3 version.
    Edited by 1 at 01/10/10 @ 10:34
  • jag10 #63 1 year ago

    @ android

    FF13. who was holding back then? just ask the metro 2033 developers, you know how they used the ps3 to build there game engine even though it's a 360 exclusive.
  • twyford #64 1 year ago

    Not to sure why it matters that the PS3 version supports 7.1 and DTS versus plain old Dolby Digital on the 360. Does have the highly annoying engine noise coming from an extra couple of speakers really improve the game? Personal I've turned it right down anyway.

    I'll admit I tossed a coin and went with the 360 version, mainly because I find driving games far easier with the bigger and what I find to be more comfortable controller, the position of the left stick and the size/movement of the triggers just works better for me than on the PS3. Loving the game either way (bugs and all).
  • jag10 #65 1 year ago

    @android 'then maybe that's why it ran so rubbish on 360 lol'

    maybe.....................



  • Zerobob #66 1 year ago

    "X360 = sharper visuals (4xmsaa + select textures)
    PS3 = less tearing

    how exactly did ps3 win? did you guys even bother reading the article? "


    THIIIIIIIIIIIS.

    Even the concluding paragraph of the article states :

    "In terms of the console versions, it's obvious that there's no clear, outright winner here as each release has its own strengths and weaknesses."

    There are some real idiots on here sometimes.
  • Beano #67 1 year ago

    @android123 : Multi-platform games often mean developing for the lowest common denominator - meaning that both platforms are not used to the fullest and both versions basicly suffers... it's not PS3 pulling down 360 as you claim. And since the best looking console games this generation are PS3 exclusives, I would hardly conclude that PS3 is holding down the 360 in terms of quality in multi-platform games.

    AND... you again ignore the pauses and stuttering in F1 2010 on 360 in your conclution - I own the 360 version and say it's ruining the experience of me.

    See the GameTrailers review here : http://ww w.gametrailers.com/video/review...
    Edited by 2 at 01/10/10 @ 11:23
  • aphexstwin #68 1 year ago

    @android. stop being a stupid cunt and realise its not all about 'teh shiny'. you pointed out in post #65 this - 'But if the SDF want to call it a win because of more steering wheel peripherals available then good luck to them lol.' in a racing game of this type the peripherals are THE most important thing, these connect you to the game. and in this department, the 360 is so fucking gimped its untrue. hence why i said in my first post that i would always buy a wheel-type game on the ps3 regardless of 'teh shiny'.
  • CernaML #69 1 year ago

    Aww. Poor little android123 sobbing and spinning. When it's a 360 win it's expected. When it's a tie it's a mistake. When it's a PS3 win it's completely untrue and impossible and yet it somehow means that the PS3 held back the 360. You should be glad developers are pushing themselves for platform parity. Honestly, ever since the PS3 has been leading multiplatform development, games have started to look better. Like what many devs would say, if it works well on the PS3, it will work just as well on the 360.

    I recall reading that if you optimize the PS3's code and get great performance, then the 360 will suddenly get a great performance increase as well. If the PS3 was really holding back MP games then Blur wouldn't have looked 3x better than the 360 exclusive PGR series. Stop crying that PS3 gamers can actually enjoy the same exact game on our system. It's pathetic.

    And yes, the option for superior peripherals is an advantage. I was a hardcore DDR player back in the day. I couldn't stand those god awful plastic fold up mats that came in bundles. I forked out the money for a kick ass arcade styled dance pad for the PS2 which made my performance increase tenfold. Same could happen for hardcore racing fans who want the best driving experience. Tell me, is it the PS3's fault that the 360 is a ridiculously closed system as well? lol

    Edit- wtf? dumb website changed the 3 w's into a blank link.
    Edited by 1 at 01/10/10 @ 16:58
  • Monkeyspoon #70 1 year ago

    Glad I got the PS3 version. I couldnt tell much difference in the visuals when i played them both. I did notice the extra tearing in the 360 version. The sound however was much better on PS3. The DTS is a thing of beauty. It makes the 360 version sound like a wasp.
  • CernaML #71 1 year ago

    I already gave an example, android. But yes, I would say Vanquish is more technically advanced than Bayonetta. :) Much more action on screen compared to Bayonetta. And it actually has some AA that Bayonetta lacked. And it's actually vsynced! (on the PS3 at least lol)

    Anyway, make sure your selective reading doesn't miss this part again. Blur looks better than the 360 exclusive PGR series. Yeah it didn't lead development on the PS3 but they sure as hell took advantage of the PS3's hardware and parallelization processing which helped the 360 version look and perform better compared to their other games. Burnout Paradise led development on the PS3 and looked better than anything else on the market back then. Bad Company 2 led on the PS3 and is one of the most visually impressive FPS games I've played this gen. Batman AA led on the PS3 I believe and is one of the best looking games running on the UE3. Pretty much anything that leads on the PS3 from EA look incredible compared to the stuff that led on the 360 back in 2007. Dead Rising 2 led development on the 360 and looks like crap. :p

    Is the PS3 the reason why Alan Wake and Splinter Cell Conviction are sub HD and screen tear up the ass? Is the PS3 holding back 360 exclusives that have yet to match the best PS3 exclusive out there?

    When the PS3 version is inferior to the 360 version, it's the hardware's fault. When the 360 version is inferior, it's the dev's fault. That sounds very familiar.

    You 360 fanboys are full of as many excuses as the PS3 fanboys. Your version of "lazy devs" is "the PS3 is holding the 360 back."

    Oh hey I just noticed. I'm not the only one thinking you are full of shit. You should have said something about MP differences last gen. Maybe then you'd get agrees. But in the end, no one would really give a shit anyway.
    Edited by 1 at 01/10/10 @ 19:35
  • CernaML #72 1 year ago

    Clearly you haven't played PGR4 or Blur recently. Everything about Blur is visually superior than PGR4.

    "Sounds like a deluded fanboy comment to me. "

    Such as, "teh PS3 is holding teh 360 back!"?

    "2007, blimey comparing modern ps3 led games to 2007 games, nice one!"

    Nope, just comparing 360 led games to PS3 led games. :p

    "ratchet and clank a crack in time almost running at the same low res as alan wake. "

    But at a much higher frame rate with zero screen tearing. :)

    "What res was metal gear as well? Hmmm."

    A lot higher than these 360 exclusives with, once again, ZERO screen tearing! LOL

    And comparing DR1 to DR2. Eh. I would point fingers to the team. Just look at CD1 vs CD2. Although none of them are eye candy the first still kinda looked better than the second which was developed by a different team as well.
  • aphexstwin #73 1 year ago

    android, we get that youre a fanboy, but read this, MOST OF US ARE MORE INTO THE WAY THE GAME PLAYS THAN IT LOOKS. just get off your fucking box, youre making us look bad. if graphics is all you care about then you really have the wrong hobby. how about i start a new debate for you... what type of washing machine does your mum have? oh really? did you know that my machine was gimped because of yours? mine would was more stains out blah blah fucking blah. see how fucking pointless it is?
  • aphexstwin #74 1 year ago

    snap, though mine spins at a faster rate than yours. still, it must be quite galling to need your washing done by your mother.
  • NightAntilli #75 1 year ago

    In the first video, you can also notice that the reflections on the PS3 have a slower refresh rate than on the X360. This can be seen on the cars around 0:48, 2:15 etc. Easiest to see would be around 2:30.
  • RKOwned #76 1 year ago

    Wow, im not the only one that calls Android out on his BS. Awesome.
  • CernaML #77 1 year ago

    I have a feeling that you're implying PGR4 looks good in the first place. :p

    Alan Wake has weather effects? All I remember seeing was a thick fog, wind and heavy blur that covered up all that "decent" draw distance. Siren would have been a much better comparison than R&C by the way. lol

    "We're talking about one of the biggest companies in the world. "

    Oh okay, so Bungie gets a free pass because they're apparently not as big? Right.


    RDR? Let's wait for Agent for the final verdict.
  • RKOwned #78 1 year ago

    Can we please, please get a Castlevania face off before its release? I wanna know which version to get.
  • CernaML #79 1 year ago

    Better lighting, better AA, more post processing, more cars on screen. Yes, even the PS3 version of Blur looked better than the single threaded PGR4.

    Uhh, I was never the first to bring up Ratchet, dummy. I even stated that Siren would have been a better comparison.

    "us 360 owners will enjoy proper games like alan wake ;) "

    Yeah, I love that game and will be getting the last episode on day 1. But it's a shame no one bought it. Would have been appreciated much more if it came to the PS3.

    lmfao. Uh okay, because throwing completely random games from completely different genres is any better. You mentioned Kojima Productions not getting an HD res on the PS3. Why is it so wrong to mention Bungie not being able to do the same on the 360 and yet still have it tear up? Is it the PS3's fault that your arguments are becoming weak now? LOL

    I've played Halo Reach. I own it, but still have yet to finish it (don't get what's so good about it). You guys keep throwing around the word scripted when games like Uncharted and God of War are mentioned. Yet all those battles shown in the distance seem like scripted 2D sprites that repeat over and over again. Also, you need to actually own a PS3 and play its games to make a claim that they aren't as "chaotic" as Halo Reach.

    RDR? I made that claim because I agreed with you. There are some exceptions to what I originally stated. But what if Agent happens to look better?

    "And i include ff13 in that, the game was identicle despite heavily compressed cutscenes. "

    Holy crap you cannot be that much of a hypocrite... F1 2010 is practically identical as well besides the different AA. Yet you immediately declare the 360 version the winner. FF13 not only had compressed cut scenes. The entire game ran at a ridiculously low resolution. The game suffered severe framerate drops during the free roam segments. Some foliage was missing and some textures were blurrier than the PS3 version. And to top it all off, it STILL had longer loading times.

    Small differences in F1 2010? 360 WINS PS3 FAILS.
    Bigger differences in FF13? Meh, they're identical. It's only the cutscenes.

    You don't even have the decency to admit that the PS3 version was better. I can smell your hypocrisy from a mile away.
  • waggy79 #80 1 year ago

    "Blur looks better than the 360 exclusive PGR series."

    It really doesn't.
  • RKOwned #81 1 year ago

    @android123: But arent you one of the people that always comes in here and trumpets the 360 version when the PS3 version has the tiny screen tears?

    Also, thnks for your castlevania comparison. Its good to know that from your impressions of it it looks on par with each other. However, I would still like a Faceoff to really know for sure. But then we can make the argument that if you cant tell any difference without a microscope under it, then really they arent a big deal to begin with if there are differences.

    And also, I agree about the PS3 ports to 360 and reverse not being the same thing. thats why I think devs should just stear away from leading on 360 and just lead on PS3. That way everyone gets a good version.

    Anyway, i have my doubts well get a Castlevania faceoff before release, meaning I got just throw darts at a board and pick a version.
    Edited by 2 at 03/10/10 @ 21:39
  • m0thr4 #82 1 year ago

    The Gametrailers review mentioned that the Xbox 360 version was prone to screen freeze (of a few seconds) during races. I take it this has been fixed for the final release?
  • CernaML #83 1 year ago

    " you are strangely obsessed with tiny bits of screen tearup. "

    Uhh...

    "But arent you one of the people that always comes in here and trumpets the 360 version when the PS3 version has the tiny screen tears? "

    This^

    FFXIII graphically is noticeably better on the PS3. You seem to be strangely obsessed with sub HD games. :)

    "But at least we agree that alan wake was good."

    A shame that Microsoft probably didn't think so.

    @waggy - Yeah it does actually. :p
  • Jlmadyson #84 1 year ago

    The PS3 version is a blurry mess. How could anyone get that over the crystal clear 360 version with 4X MSAA. Not even close on this.
  • Widge #85 1 year ago

    It was in development on PS2 even, you can find screenshots of FFXIII early on the PS2 out there.

    [link url=http://kotaku.com/5460183/final-fantasy-xiii-on- the-ps2/gallery/
    ]http://ko taku.com/5460183/final-fantasy-...[/link]

    Nothing to do with this, just thought it was interesting.
    Edited by 1 at 05/10/10 @ 11:55
  • RKOwned #86 1 year ago

    Question: Did Leadbetter kinda stop giving a crap about comaprisons anymore? He hasnt done a giant Comparison Faceoff Round in a while, hes late on Castlevania/Enslaved ones, and the output ofrelease of these comparisons is to like really slow compared to what they were before. Does he think there is just no point in these anymore?
    Edited by 1 at 07/10/10 @ 05:55
  • womble #87 1 year ago

    @ RKOwned why are you reading if there's no point to it?

    If you're not interested, DON'T READ. Nobody has a gun to your head.
  • RKOwned #88 1 year ago

    @RKOwned. You missunderstood me. I asked if he stopped doing it because HE thought they werent necessary anymore. I edited it to get what I said across better.
    Edited by 1 at 07/10/10 @ 05:56
  • IronCladChicken #89 1 year ago

    'The PC version offers official support for the widest range of steering wheel hardware...
    ...'and here the PS3 commands a clear advantage with some of the best racing hardware supported'

    eh?
  • Loghorn #90 1 year ago

    @Zerobob & @flanker22: I agree. PS3 fanboys are getting too excited. If you were to look at this link below & scroll down, this game really comes at a tie.

    [link url=http://misterslimm.wor dpress.com/360-vs-ps3/xbox-360-vs-ps3-head-to-head-face-off- results/
    ]http://mi sterslimm.wordpress.com/360-vs-...[/link]

    Neither version of this game is more superior than the other.