Face-Off: Duke Nukem Forever
Sub atomic.
| - | Xbox 360 | PlayStation 3 |
|---|---|---|
| Disc Size | 5.7GB | 4.6GB |
| Install | 5.7GB (optional) | 4427MB (mandatory) |
| Surround Support | Dolby Digital | Dolby Digital, 7.1LPCM, 5.1LPCM, DTS |
There's nothing quite so welcome in the retro community as the release - or leak - of a hitherto unpublished game, the chance to check out a slice of gaming history that, for whatever reason, was never released. Duke Nukem Forever in its final form is not a good game, and yet it is one that should be played for precisely the same reason that retro addicts crave those unreleased Mega Drive and Saturn titles: it's a fascinating episode of our gaming heritage, and it's a miracle that we're playing it at all.
The story of Duke Nukem's resurrection in the wake of 3D Realms' demise in 2009 is remarkable in itself. In the wake of 3DR's implosion, eight developers began work piecing together the existing assets into something approaching an actual game. That outfit named themselves Triptych Games, who then relocated to the offices of Gearbox Software and worked with Randy Pitchford's team in finishing the game, farming out console duties to Piranha Games, previously credited with Transformers: Revenge of the Fallen.
Bearing in mind the decade-plus development cycle, it's perhaps not surprising that Duke Nukem Forever looks and to a large extent plays like a game from long ago. Overall quality of the art often seems as if it hails from the late PlayStation 2 period, although we occasionally see a level of complexity akin to a year-two Xbox 360 title. Texture quality is often extremely low, suggesting that even the target PC spec for the game is somewhat ancient.
In terms of gameplay, there's a range of hit and miss "one hit wonder" ideas peppered throughout the campaign, which at least keeps things interesting, but the more magpie elements in the design aren't quite so welcome. The notion of being able to wield just two weapons (patently and obviously nicked from Halo) just doesn't sit right in the overall scheme of the game.
Perhaps it is best to view Duke Nukem Forever almost as a retro piece, and at a stretch you might even call it an HD remaster of a game that never came out. Unfortunately though, despite the simplistic graphics, this game doesn't actually run in a high-definition resolution on either console platform.
Duke Nukem Forever compared on 360 and PS3 - use the full-screen button for 720p resolution, or click on the link below for a larger window.
What we're seeing here looks like an 1152x640 framebuffer on both console versions, without the benefit of any kind of anti-aliasing whatsoever. The game is a mess of shimmering jaggies and high-contrast edges and there's very little in the way of post-processing (for example, motion blur or bloom) that would help to mitigate the very visible aliasing, which is only exaggerated as the game is upscaled by the consoles to a 720p output.
In truth, there is very little to separate the two versions of the game in terms of artwork and effects - as you might hope, bearing in mind the overall antiquity of the visuals. The biggest difference seems to be in the implementation of the shadows - in many places, there's a feeling that they are missing on the Xbox 360 version of the game. It takes a bit of effort, but you can see that they are there, albeit very faintly, suggesting that there is an offset bias issue at work, similar to what we think is happening with Final Fantasy XIII where the shadows are pushed back into the surface they should be cast onto.
Differences between the two console versions are minimal. In these shots, the 360 seems to be having shadow offset bias issues, hence the very faint shadows on the speakers, which are fully realised on PlayStation 3.
In the Duke Nukem Forever comparison gallery, the biggest point of differentiation seems to centre around texture quality. However, these isolated snapshots of the game don't tell the full story: the game seems to have serious issues in streaming textures, to the point where sometimes it seems as if the code gives up, leaving ugly low-res artwork on-screen instead. It even happens on the PC version, albeit very rarely.
Overall, the games appear to be fairly evenly matched on console in terms of imagery, but it's a whole different ballgame when it comes to performance. The Xbox 360 version of Duke Nukem Forever is nothing short of unmitigated disaster in this area, and easily one of the ugliest and most poorly performing shooting games we've tested in quite some time.
The frame-rate analysis tells the full story.
While overall image quality is much the same on both platforms, the PS3 dominates in terms of performance with a relatively consistent 30FPS frame-rate and minimal screen-tear. The 360 game suffers somewhat in comparison.
It's a night-and-day difference between the two consoles. The Microsoft platform runs the game with an uncapped frame-rate, presenting some of the worst screen-tear we've seen in recent times. It seems that the people in charge of the conversion could only manage to get any semblance of a 30 frames-per-second refresh by updating the framebuffer as soon as a frame was rendered, and even then we still see some alarming drops in overall performance. The result is an unwelcome assault on both the look of the game and the way it plays.
The contrast with the PlayStation 3's showing is remarkable. In an interview with the PlayStation Blog, Randy Pitchford talked about "amazing optimisations" for the PS3 version courtesy of Piranha. The PlayStation 3's ability to run at what is effectively a locked 30FPS with only very minor outbreaks of screen-tear creates a remarkable difference to the experience of actually playing the game. While it's still objectionably ugly in many ways (hardly "amazing" bearing in mind the standard of the average FPS these days), at least the game provides a consistent level of visual feedback to the gameplay experience, with controls that feel solid and dependable.
In Eurogamer's damning Duke Nukem Forever review, Dan Whitehead points out that the game does have its moments, and that there are sections where interesting concepts provide a kind of experience very distinct from the usual FPS offerings. The PlayStation 3 version of the game makes these sections more fun to play, and even the meat-and-drink gunplay basics just feel better in comparison with the unfortunate 360 version. Performance is the key difference here, and the PC game is better still.
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Comments (97) Latest comment 11 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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TomNook only looked at one of the pictures and didn't actually read the words.
Edit - sorry for double post!
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As for the other guy: The PlayStation 3 version of the game makes these sections more fun to play, and even the meat-and-drink gunplay basics just feel better in comparison with the unfortunate 360 version. Performance is the key difference here, and the PC game is better still.
If you'd read, you'd know, pro_interesting!
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No...
Also, it's the cycloid emperor! Show some respect!
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But obviously I cannot continue to say anything positive because that's never how the comments section in these articles work. Therefore:
Blah blah blah stop fueling flame-wars blah blah blah console fanboys.
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Probably best not to bother on any platform. If you need to play DNF, you may as well wait a month - it'll be £5 by then.
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Except 'fun'.
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I'd rather buy Duke Nukem 3D off XBLA 50 times over than buy this once, at least that game is playable and brings back memories.
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Because I have it on PC where it isn't shit, it's actually quite good fun and a great homage to the original game.
Nothing to forgive, in fact I'd like to thank Gearbox for their hard work in tying up the loose ends and actually letting us see the game at all.
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The critical press? Is that what you're calling yourselves.
Eurogamer is a joke - a collection of advertisements and flamewar noise - with reviewers that look like they're retaking their first year over in Uni again, so come over all superior. If you guys were gamers back in the day, you've certainly lost your way.
It's a shame because I used to prefer you over Gamespot - now I can't tell the difference.
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First a serious question. Is there any technical impediment of running the FXAA on the SPUs?
Second, are you sure of what you're saying? You mention earlier it's a proprietary Nvidia AA method, while X360 has an ATI GPU. So... Am I missing something?
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When it comes to Duke Nukem Forever (3/10) it sounds like no platform 'wins'...
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No doubt being a slightly older gamer my enjoyment is enhanced because of nostalgia but i'm finding some of the old school mechanics quite refreshing.
The game is hardly a looker but neither is it terribly ugly and in my opinion no way in hell is it a 3 out of 10 game. I'd give it 6 out of 10 for younger gamers but a solid 8 for nostalgic gamers like me.
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You might want to read the article, he goes into quite a lot of detail about the PC version.
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Seriously, what is the point of comparing a game running on the latest ever-evolving, up-to-date PC hardware with a console port of the same game running on 6 year old console hardware?
I understand games sometimes just 'work' better on consoles, especially games ported from console to PC, but Digital Foundary's focus is all on graphical quality and performance. Nothing else. Not controller preference, not ease of use of the multiplayer features, or anything else. DF may as well declare the PC version of all games the best version from here to eternity.
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If there's a sequel coming, they should give Croteam a shot at it...
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Anyway, I'd like to know why even though it looks like a current gen console launch title at best, it runs at 1152x640 with no AA, what a joke.
To add insult to injury performance on the 360 version is atrocious, when in reality the machine shouldn't have any problem whatsoever in running it with a solid frame-rate.
Epic fail.
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Sounds like they've really messed up the 360 version but you just know it's going to sell well(for once i really hope it doesn't).
360 owners just seem to buy anything at times.
The ps3 version seems better, a slightly more polished turd as they say.
I spose the pc one is the only real sensible choice if you need to play this game.
Maybe the sensible choice is to buy something else instead.
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Then again you have the numbers of readers and ad views.
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I have a Core i7-920 running at 3.2 GHz and a GTX 580 and I've been playing the game at 1920x1200 with maxed settings and FXAA (far preferable to the ugly edge-based FSAA to my eyes). I've never once seen the framerate dip below 60 fps. I do have triple buffering enabled through D3DOverrider though but the game is so undemanding of modern PCs that even without v-sync the game runs at well over 100 fps so it doesn't really need triple buffering at all!!!
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Isn't that because developers insist on using the ancient DirectX 9 and not the newer DirectX 10/11 which both allow for deferring rendering *and* multi-sampled anti-aliasing? Gears of War on the PC for example, which uses Unreal Engine 3, has a DX10 mode that allows anti-aliasing that isn't available in the DX9 version. Another example is Two Worlds II on the PC which is bereft of AA support when ran under DX9 but has it when you run the DX10 version?
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Ok, first, i agree with Darren, Eg gave this game a 3/10, whats the point in slating a gameto high heaven, and then doing a face off to say which version is best one to buy, when your review indicates that it shouldnt be bought at all.
Its also interesting that DF chooses to give this game such a hard time about frame rates, but yet Crysis 2 seemed to be given a relatively easy time, whilst its frame rate was easily as bad as this across both consoles, with the 360 version dropping lower than ps3 version overall in intense battles, whilst ps3 version maintained higher frame rate in battles, but generally dipped all over the place.
admittedly Crysis was much better looking(although I dont think this game is as ugly as its being made out to be), but frame rates are frame rates, and making a comment about it on onbe game should be reflective of what you have said about other games. Theres no point having beautiful image quality that tanks as soon as it has to move.
i had little interest in this game in first place, and have even less after general feedback on it in media, but I think the disparity in DF face off comments , is at times, just too obvious and needs adressing
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I've heard that's the version to get, the game originally being developed for the Dreamcast hardware.
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I spose the pc one is the only real sensible choice if you need to play this game."
What, the sensible choice is to spend £500 on a gaming PC to play a game, rather than the games console most people already have, or can be bought for £100?
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What about games like FIFA, PES, GTA IV etc.? But yeah, recently the PC versions are usually the best, and probably will be till the end of this generation...
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If that's the case, this face off will be useful to pc owners who have both consoles as well(me included).
If i were to buy this game it would be on pc for sure.
Judging by the face off results, the pc is the only real decent choice if you want this game(unless you want to play it at a washed out low res that the console versions suffer from).
No thanks!
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13/06/11 @ 16:08
"Again, I'm not seeing the framerate issues mentioned on 360, and the tearing really isn't all that bad, I haven't been distracted by it once. "
Clearly it drops more than ps3, but as I said, its not as low as Crysis 2 at times and probably not as often
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Yeah, I think this game is going to polarise a lot of a people because some will have a huge nostalgia for the character and appreciate it more.
At the same time, though, games like Mario and Zelda can have a nostalgic edge to them and still be a good game for someone new to it.
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Maybe that score wasn't the totality of their selection criteria. The point that they wanted to play and enjoy the game could have been more prominent.
As for "no love whatsoever for the IP" - rubbish. Gearbox showed the highest regard for the IP, and the work put in to it. It will probably remain unknown of what kind of set of parts 3DR left for them to start from, but I do appreciate that they've supported the game, as has the publisher, and at the end of it, everyone got to play this. There's no demand that you play or endorse it, so you don't lose out by its release.
It's great that that occured! A good number of competent and strong IPs are currently on different degree of extended hiatus. But then, you do mention XBLA in your post, so if your sole option to play the game is on that platform, then maybe you weren't left with the best impression.
@zerobob: The point is to show how and why those differences appear, and speculate maybe at improvements, consider other titles in relation, perhaps - lying beyond the scope of a traditional review - not merely, to acknowledge that the differences exist.
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Dare I say this game looks like a lot of fun to me but the review scores mean I will wait for the cliff edge style price drop to come shortly.
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Obviously the PC is going to be the best looking graphics to play any game on because it depends on your system, so the PC shouldn't even be part of these face-offs.
I prefer to game on consoles and since console owners don't have any choices when it comes to adjusting graphics and settings to their liking, you have to do face-offs to see which console the developer favored the most.
PS3 has been winning a lot lately with third party games. I'm shocked and pleased at the same time. PS3 owners have been getting the shaft for way too long and now the 360 owners are beginning to see how it feels to have the crappy port. Welcome to our world 360 owners!
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"What, the sensible choice is to spend £500 on a gaming PC to play a game, rather than the games console most people already have, or can be bought for £100? "
Since when were either the 360 or the PS3 available for £100?
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What an appropriate username.
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I think Gearbox need to do something great with the franchise if they want it to succeed in the future, Duke needs to move ahead with the time. If not then I REALLY think they should leave him be now and let him go and be remembered for DN3D. Hopefully this steaming pile is done now Gearbox will work on their great new franchise Borderlands and also Furious Four.
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Your thing is not games.
PS3 owners may have high standards but it only takes a 360 to lower them.
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Too bad for the PS3 that their winning the face offs comes when the games have crappy graphics =)
Also, soon is nextgen, shouldnt the PS3 shine and outclass the PC and 360 sometime soon?
Let the clicking begin! =)
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It must be asked though, what in the fuck were Gear Box and 2K thinking in sending out the 360 version review copies.
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Crap game is crap. Just imagine if Duke wasn't in this game would you even bother with it ?
Its mediocre at best and the only redeeming factor is nostalgia which really isn't worth £40.
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Sounds to me like some people are enjoying it. Clearly, it's not as simple as 'crap game is crap'.
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Also, good work on that FXAA filter DF, that's pretty impressive looking stuff.
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And it actually seems like the PS3 version is the 'best' of all three relatively speaking. PS3 gets "amazing optimizations" vs poor optimizations on PC and virtually none for 360? lol
Even the shadow offset rears it's ugly head again, seems like there's some idiosyncrasy (more likely in the API) with rescaled resolutions on 360 that needs to be accounted for differently. The other instances that come to mind are FFXIII and Vanquish, which both lead on PS3, and kind of suggests to me that they put all their focus on the PS3 version, assuming it'd port over without any effort. Then just ran out of time? And I have agree it's bizarre they would then send out the 360 version for reviews. Going by initial sales they also basically maximized the negative response potential as well. Just a weird one all 'round.
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I have it on PC, and I'd give it something in the 5-6 range, but I can see now how shitty DNF must be on consoles, especially the X360 version with those awful performance issues. If a mediocre game (which has a few fun moments) runs well, you may pick it up once in a while (usually after three beer). If it runs that badly, it turns into agony, and you'll play it only if you really hate yourself.
After all those face-offs that see a minor advantage for the X360, I'm quite surprised that the Box lost this one so badly. Even more so in a game that was designed for PC, which is closer to Xbox than to PS3. Maybe that's exactly what they thought, and maybe they decided to let some people put some effort in the PS3 port while no one gave a shit about the X360 version.
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When was that? As far as I can remember, the PC version has always been the winner (when it took part). I'm tired of all these reproaches calling DF biased towards the X360, or towards the PS3 when it wins once in a while. Just because I have a PS3 doesn't mean I have to claim it's faster and better than the X360, I only do that when I've drunk a lot too much and feel like saying something stupid.
Face it, the X360 seems to have a very slight performance advantage. One strong indication for that is that most games seem to run at slightly lower resolution on PS3. Then again, some games perform better on the PS3, so they can't be far apart. In the end, they're so close it doesn't really matter in most games. Compared with a good gaming PC, their performance is equally worse. Compared with the Wii, their performance is equally superior. The real difference lies in exclusive titles, or in using it as a Blu-Ray player, or in having Kinect.
This whole fanboy war is like two guys constantly re-measuring their penises to see whose is one millimeter longer. It's ridiculous.
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PC: 76
PS3: 62
X360: 50
Quite striking, I think.
[link url=http://www.metacritic.com/search/all/duke+nukem+forever/results
]http://www.metacritic.com/search/all/duk...[/link]
edit: link added.
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I don't think it's case of giving the game a "free pass" because of its development history but rather of assessing the game on its own merits, as a mechanically solid - if unpolished - shooter, with a varied and imaginative single campaign that feels worlds apart from current shooters.
There's some space between great (9/10) and broken on every conceivable level (3/10). Personally, I found myself a having lot of fun driving a monster truck, being miniaturized, operating machinery to solve puzzles, riding in minecarts and running over enemies in forklift truck, playing airhockey (!), and fighting in several of the boss encounters. Should I discount all the fun moments I had because this is really a 3/10 game, of which no enjoyment can be derived?
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It seems that Gearbox may have used the time-honoured "get it on the shelves before the bad reviews start rolling in" approach, which may have slightly backfired on them on this occasion. Not much though, if the sales are anything to go by...
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A PC outdoing 6 year old console? Very fair, what was the point?
Save yourself loads of time doing these multiplat head to heads, WE ALL KNOW PC WILL WIN EVERY SINGLE ONE FOREVER!
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They got the review copy from 2K on the day before release iirc (think it's mentioned in the Pitchford interview)
Still can't get over what a shonky port the 360 version is - it's a DX9 game running on a PC ffs, how hard can it be to port it properly!!!!?!?!?!
Glad that I got it for the PC anyway, it'd feel wrong playing it on anything else...
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hey i have an idea, if the ps3 version is superior to the xbox version then we must include the pc version.
but yes its a crap game (according to the EG review) but its kinda funny how we never get the final statement that the ps3 version is superior to the xbox version and that console gamers should go for that.
(if you compare this article to the Crysis 2 faceoff u'll see what i mean..)
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So the mystery remains: WTF is up with 2K supplying the 360 version?
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To the fanboy part of this face off:
I ve been supportive of PS3 because multies usually are inferior to exclusives thus giving nagging rights to ps3 owners
however here its such a mess and everybody knows 360 can do better so i ll go to say its a meaningless face-off ?win?
also i see little to no effort put for actual optimization for any console just some filters and techniques turned on and thats all its not a game for ps3 owners could say that x360 owner are supposed to feel short sticked over this much of crap.
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Except it's not crap. It's fun. And the fact that Duke is in it makes it more fun. Lowbrow yes, sexist definitely, but still entertaining because of it.
Also; what subtlesnake said.
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If that's the case, this face off will be useful to pc owners who have both consoles as well(me included)."
technicianTed, that's exactly my point. This article isn't useful to PC owners becuase they already know games will run at a much higher resolution with higher res textures, and will run much smoother due to the massive amount of resources available on PC.
"The point is to show how and why those differences appear, and speculate maybe at improvements, consider other titles in relation, perhaps - lying beyond the scope of a traditional review - not merely, to acknowledge that the differences exist."
Machetazo, good point. I think you're the only person who understood my point and offered a valid argument. I didn't consider that DF goes into a bit of detail about why certain things weren't implemented on console versions when they were on PC. I guess this is of interest to some people.
"Since when were either the 360 or the PS3 available for £100? "
Well I got my 360 for £118 roughly 3 years ago. I just assumed you could maybe pick one up for £18 less now, 3 years later. I think I was also being quite conservative pricing a gaming PC at £500. Considering a sufficient GPU and CPU would be a fair proportion of that price a gaming PC would probably end up costing a bit more.
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Surely its more average than awful (on ps3).
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(if you compare this article to the Crysis 2 faceoff u'll see what i mean..)"
OK, you piqued my curiosity enough to do just what you suggested and...
On balance, 360 has the edge in terms of visuals and general performance, but PS3 more than holds its own, bettering the Microsoft platform in some areas.
That's the most definitive recommendation in the article, hardly a "go for that version" in the first place. But you oddly miss (or ignore) the fact that the PC version of Crysis 2 is NOT EVEN INCLUDED as a part of that face-off, it gets it's own article a couple days later. But then what, RL calling the 360 version of DNF an "unmitigated disaster" still doesn't get the point across well enough for you? Keep reaching for that imaginary cross to bear guys...
Not trying to group all of you with General_Ironfist or anything (ahem) but seriously; after seeing too much of this fine grain sifting for snubs, I start to think some of you must somehow enjoy this belief that you're getting buggered all the time?
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yes you are indeed correct and i know how he said it was a disaster on the x360(screentearing etc) but it certainly never comes out who won what and which version really is the best, as in like it was done in the past with a summary of some sort.
just to have it said, i am not a troll just trying to make it clear that these 3 versions of DNF is so far from each other that it should be 100% clear in a summary of sorts with the ups and downs of every version.
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It's slightly less naff on PC than PS3 or Xbox 360 though.
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TomNook, you're a bit of a cock really aren't you?
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The PS3 version is definitely better than the 360 version, but they both suffer from being sub-HD, and having screen tearing and no anti-aliasing. Way too many games on consoles suffer from such issues.
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An absolute waste of time, no matter which version you burn your hard earned money on.
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