Face-Off: Dead Rising 2
Undead reckoning.
| - | Xbox 360 | PlayStation 3 |
|---|---|---|
| Disc Size | 6.1GB | 5.91GB |
| Install | 6.1GB (optional) | 2840MB (mandatory) |
| Surround Support | Dolby Digital | Dolby Digital, 5.1LPCM, DTS |
And... relax. Following the controversial announcement of a reboot of Devil May Cry with a western developer at the helm, many were concerned that the Dead Rising sequel, developed in Canada, would lack the style and spirit of the Japanese original. Dead Rising 2 manages to honour that spirit while doing just enough to stand apart as a true sequel with its own distinct identity.
In the case of Dead Rising 2, a new studio also means a new engine: only recently, with the development of Marvel vs. Capcom 3, has the publisher allowed the use of its prized Framework MT technology outside of its Japanese HQ, so Blue Castle Games utilised its own technology for this release. The result is pretty impressive: the tech manages to process the requisite multitudes of zombies rather well and the draw distance and LOD transitions are fairly smooth with only minimal amounts of pop-up.
Disadvantages arrive in the form of sometimes-basic environments and lighting, along with some low-poly characters, but the overall effect is impressive. The question is, does the technical accomplishment translate over to the PS3 version of the game?
As is customary for these features, let's begin with the basic comparison assets. First up, there's a nice, meaty 720p comparison gallery to supplement the requisite head-to-head movie. Remember to use the full-screen button to get full 720p resolution.
Dead Rising 2: Xbox 360 vs. PlayStation 3 comparison.
Framebuffer measurements give us our first indication of the quality of this multi-platform project. The Xbox 360 version of Dead Rising 2 runs at native 720p resolution with the bonus addition of 2x multi-sampling anti-aliasing. The edge-smoothing is welcome: the engine concentrates on handling huge numbers of zombies with plenty of draw distance, so the actual levels of geometry in the environments are fairly basic. In short, there are plenty of large edges to smooth!
The PS3 version of the game shares the 2x MSAA of its 360 counterpart, but the unfortunate reality is that resolution has been compromised. There's little doubt that Dead Rising 2 on the Sony platform is running sub-HD, with 1024x576 appearing to be the game's native resolution. On the plus side, the quality of the upscaling to 720p isn't that bad, and while the edges still look a bit rough as a result, the overall impression is fine.
However, such a big resolution drop is clear evidence that Blue Castle had issues bringing the game to the PlayStation 3, and this is born out in other elements of the game's look and feel, most notably the overall performance level.
If there was one big issue with the original Dead Rising it was undoubtedly the pretty horrific screen-tear. Utilising the earliest example of Capcom's Framework MT engine, the scope of the game undoubtedly pushed the tech - as it was back then - to its limits. The sequel manages to resolve this unfortunate condition completely or not improve on it at all depending on which version you're playing.
Let's break out the performance analysis to find out more.
Dead Rising 2 performance tests.
First up, there's some good news for Xbox 360 owners. Probably the most immediately apparent upgrade over the first game is that the developer is running with v-sync active, meaning that there is absolutely no screen-tear at all - so all tear graph indicators on the video refer to the PS3 version of the game.
For the most part, Dead Rising 2 on 360 does a fairly decent job of maintaining its capped 30FPS, but there are clearly some "gotchas" that can send performance plummeting. In particular, the outdoor scenes with the huge view distance seem to cause a problem, with consecutive frames running over-budget, resulting in occasional, jarring drops to a sustained, jerky 20FPS.
The usual solution developers employ is to disengage v-sync when running under 30FPS - image coherency will diminish, but response from the controls isn't impacted quite so much. Blue Castle Games appear to have chosen image quality over controller lag in these difficult scenes, and the drop in response is so pronounced that you can't help but wonder if this was the right decision to make.
The PS3 rendition of Dead Rising 2 appears to be using an entirely different approach to the rendering. V-sync is disengaged completely, as is the 30FPS frame-rate cap. What this means is screen-tear is an ever-present element of the image, even when the game is exceeding 30FPS.
Quite why frame-rate has been completely unlocked in the first place is something of a mystery, as it actually introduces more tearing with no appreciable increase in controller response and only very minimal increases in the amount of full frames being output from the console. Just about the only advantages it has over the 360's solution is that those zombie-packed outdoor scenes that occasionally cause the Microsoft console to chug operate with a higher frame-rate on PS3.
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Comments (187) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Also, as a PS3 owner, I think I'm going to have to skip on Dead Rising 2. I'm sure it's still a riot like the original (which I have had the pleasure of playing) but the missing DLC the 360 owners are getting is a bit of a let-down. Also, the performance issues are typical Capcom. Lost Planet 2 shows almost the exact same problems this is having and it's a real shame the developers don't give PS3 owners the same love. Sad face.
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Much far worse than I had expected, as the past year we see PS3 and X360 gets much more closer together compared to the first or second wave of multi platform titles.
There were some claims in gamesfaq forum that PS3 is the better one!
Still a fun game even if the damn final boss fight is a pain in the neck (still attempting at moment).
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With the recent games I would agree with you. However, with DR2 it is really, really obvious where the visual differences are, you don't even have to click on the thumbnails to notice most of them.
All in all pretty irrelevant though as the DLC is the single most important reason to get this on the 360. A shame because I'm not a big fan of console exclusives and now it turns out the port does not do the game much justice either.
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Anyway, great news that the 360 is fully v-synced as it means that I'd have been happy with that version had the cheaper PC version not existed. Personally, I'd take a few framerate drops here and there over screen tearing any day but I know others will disagree. Is there any chance of updating this comparison once the PC version is released this Friday?
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Clarification: What I meant is that the style is exactly the same, not that the graphics haven't improved...
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Anyway, poor show Capcom, poor show.
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Sony should seriously consider offering free lectures or sending code ninjas to 3rd party studios to unlock their machine's full potential.
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You say its missing 'allot' of detail but fk me I'm looking and can't see a difference.
Are you just bs'ing?
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I was thinking the same thing. Spent ages looking at that one. I did notice a difference in the writing on the jacket.
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Can only agree, the RE5 experience on Xbox 360 has made me wonder whether one should run all games at 720p for less tearing, or if this problem was game specific.
I've asked before, and I'll ask again, can DF please do an article about comparing output resolutions and performance? (i.e. should ones set one's 360 or PS3 to 720p or 1080p for optimal performance).
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Key word = port.
Multiplatform = optimized for both consoles.
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But then but when a game is produced by a middle of the road developer favouring neither console in particular, I would bet every time the 360 gets the slightly more optimised game, or rather the PS3 gets a slightly scaled down game in terms of resolution and graphical effects & processing. I thought these days would be behind us by now being nearly 2011 and most games would be running at a native 720p regardless of the game or console.
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Can someone tell me what I'm looking at in this image (the one where he's talking to the reporter)...? The background on the Xbox version looks blury, the PS3 one doesn't. Is that depth of field...? I'm confused.
Gameplay looks the same on both consoles. Buy whichever one you fancy (although, obvously the PS3 one if you want superior sound).
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I did love the DF tech comparion of LBP versus LBP2 so nice to see thats even better this time so I look forward to that, but hardly the same as these platform comparisons haha.
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Surely the above is due any second now
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"Can someone tell me what I'm looking at in this image (the one where he's talking to the reporter)...? The background on the Xbox version looks blury, the PS3 one doesn't. Is that depth of field...? I'm confused. "
Yes that indeed is the depth of field effect, which makes your eyes focus on the objects in a scene which are... well, in focus
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If you have ever said anything along the lines of '360 always has better multiplat versions' or 'yeah but PS3 has better looking exclusives', you are fucking pathetic.
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Seriously, we all know the 360 and PS3 are virtually identical when it comes to power, with slightly different advantages and disadvantages for each machine.
Clearly Sony just made it harder/more expensive to develop for the PS3 so most devs don't bother so they just port them over, which ALWAYS results in it being inferior.
Anyway, I just wish the fanboy bollocks would end on both sides.
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I'm sorry but could you take your C word out of here, it's only allowed in Bobby Kotick related articles.
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From the article:
"the PC version of Dead Rising 2 launches on 1st October."
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"Shadows are computationally expensive and we can see them pared back a little on the PS3 version of Dead Rising 2"
"The PS3 rendition of Dead Rising 2 appears to be using an entirely different approach to the rendering. V-sync is disengaged completely"
Ok I am really sick of those developers and multiplatform engines...after more than 4 years of PS3 development we still get this crap....
use properly the CELL SPEs please....is it too much demanding ?!!!!!!!!!!!!!!!!!
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Not sure but TVR is doing a rather convincing impression.
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And then go and make a list about it.
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So third parties generally do better on 360. Sony first party are generally a class apart, and Microsoft first party have been struggling with technical limits this year.
*head pops*
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Anyway, like el_pollo_diablo, I only own 1 system, and I don't cry myself asleep at night worrying that the 360 has won 127 of these. Most of the time there's not much difference, its rare to get a botch job like Bayonetta or Ghostbusters.
There was a big deal made about the PS3 version of Red Dead being much worse, but you know what? It didn't stop me loving the game.
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So, did you buy all 128 titles...?
I don't own an XBox. I don't sweat over these face-offs because the multi-platform games I'm interested in all look pretty much identicle (including this one). Personally (and I will get negged for it I'm sure), I prefer the list of PS3 exclusives over the Xbox ones, so I'm pretty happy with my console choice.
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Oh how I loathe to get involved in these petty arguments but when someone clearly spouts complete bollocks it has to be challenged.
I assume you are referring to this analysis where the framerate doesn't dip below 23 fps? Edit, sorry, very briefly dips to 17 fps, and it must be very briefly as I didn't notice it in the demo.
I've played the demo and it's smooth, with zero screen tear and looks great, that'll do for me.
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Running at 1080p,4xAA,rock solid 60fps+, with textures far nicer than any console can manage......
And my Pc only cost Ł400 to build 12mths ago.......
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I agree, Reach is a fantastic game, I was less enamored with Alan Wake though. I was just commenting on technical matters such frame rates & screen tear etc.
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I've just gone through your list, of the "Better on Xbox" ones, these are the only ones that I own, or interest me:
Army of Two: The 40th Day
Batman: Arkham Asylum
Bioshock
Bioshock 2
Borderlands
Call of Duty: Modern Warfare 2
Call of Duty: World at War
Colin McRae: Dirt 2
Dead Space
Fallout 3
Of those, I disagreed with these face offs at the time:
Borderlands
Call of Duty: Modern Warfare 2
Call of Duty: World at War
Dead Space
Fallout 3
These are the "Better on PS3" ones that I care about:
Colin McRae: Dirt
Final Fantasy XIII
Oblivion: The Elder Scrolls IV
So, as you can see - no sweat...
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The reason I haven't bought a 360 is because I don't need to, I can play all the games I want on PS3. If I wanted a 360 I'd go out and get one but what's the point in wasting money having 2 consoles. Just cos the 360 has slightly better ports on multi-format games doesn't make me want to get one. As I said before, its rare nowadays for ports to be as bad as Bayonetta.
As noface pointed out, MW2 maybe on the 360's list of wins, but you know what, unless you're some sort of cyborg you're not going to notice the difference.
And if you're ignoring the "PS3 fanboys", why are you replying to everyone spouting your bollox.
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Why discussing "DLC" as an advantage on xbox 360....
i agree the other points are valid though. There are many things/elements looks better on xbox 360 than PS3. But its not noticable in normal play.
looks like a good port for me.
yes its sub-HD on ps3. But the upsampling looks decent.
here hoping the PC version will be lightweight. My xbox dead, and i can't have PS3 (my monitor not supported). So my only choice is the PC version. (im with radeon 4770)
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and if you re a PC user you brag that your 1000$ machine that you bought a year ago can do more than 400$ one that was released 4 years ago .... Yipeeeee .....
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Is there some news I missed???
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The difference is time and money. Sony First party can concentrate on one machine, probably share technology and have taken longer to get their games done. Multiplate do not have the luxury. They work within the time they have and if a particular system takes a lot of time to get little issues resolved the budget might not support it. We all know that the PS3 can shine, the problem is the time that it takes to make it shine.
As seen with mature engines, they have closed the gap between the PS3 and 360 but when a developer creates their own engine, you see the same pattern again. It's really not that surprising since this is a pattern that has happen since the PS3 first showed up on the market. Unless a developer use the PS3 as the lead system and have a good background coding for the PS3 things even out between both systems. In a multiplate game, developers usually struggle to get up to speed with the PS3. Coding to all the SPUs instead of using the GPU takes time, which cost money and if your time line is 24 months then something has to get left behind.
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Why were all your mouths shut last gen? Why didn't you boast about superior multiplats/online on the Xbox? Was it because it was being dominated by the PS2 in both hardware and software sales? You're not gamers. You're pretend shareholders who only care which console sells more.
Hey TVR, here's a fact that I'd like for you to spin. TechnoBuffalo declared the PS3 as the winner of this generation's console war.
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i dont understand. Why people still have a stigma that PC = expensive 1000$ thing.
dont use PC from alienware (ir any other branded PC) as PRICE point please. It is overpriced.
Just tell the local PC store what you need a PC to do. And they will happily think what the spec for you, with good prices.
and <strong>dont</strong> INCLUDE the LCD Monitor price with the PC price....
if i remember correctly, my 300USD PC is bought a year ago. And today, still can play multiplat games in all HIGH @ 1440x900.
so if you only want to play multiplat games on PC with Console-quality (1280x720, mixed medium-high setting). It should be cheaper than 300USD.
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I can agree that his etiquette could be improved though
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Commenting about getting negs... that's soooo not insecure ^_^
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That's psytrance
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this for me was the most important piece of information that would impact the game for me...
' On the other hand, the technical compromises do at least mean that the PS3 version is in the same ballpark in terms of playability, and as mentioned earlier, there are occasional areas in-game where the 360's v-sync implementation can impact controller response '
that's it. 2 pages of graphical comparison of details that won't really spoil the game for me, and this which potentially could gets barely 3 lines.
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Ooooooooo I was so so close to starting a flame war about music tastes with you! Then I remembered we get enough of those here already
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CernaML = angry internet person with a God complex
Astro-creature = angry internet person
To all of the above : Gentleboys (putting"men" in the same word would do it injustice), there are always places like N4G to preach your Gospel and spread so much hate and bile over a fucking videogame/plastic piece of machinery that is a console...
For all the other gentlemen : Enjoy your games whichever platform you buy them for , after all , it's your money at the end of the day
Cheerio
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I don't think anyone's saying there aren't differences between the 360 & PS3 versions of this game. But the point people like myself & noface are trying to make is that most of the times the differences are barely noticeable & don't warrant people splashing out hundreds on 2 consoles.
eg, Modern Warfare 2 was on the list of 360 wins. If anyone can notice the difference between the 360 & PS3 versions with the naked eye, then they must be some sort of futuristic cyborg.
There are obviously some examples where the differences are clearly noticeable & where the PS3 version is much worse (like Bayonetta), but this hardly happens anymore & most of the time the 360's advantages are so minor it doesn't warrant someone going out and spending more money on a second console.
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]http://ww w.youtube.com/watch?v=0RTc32qBp...[/link]
noface today : [link url=http://www.youtube.com/watch?v=IOC-hDULX1c&feature=rel ated
]http://ww w.youtube.com/watch?v=IOC-hDULX...[/link]
Seriously now , you're going to have a stroke mate and judging by the tone of your posts, well , let me just say that having a stroke at the age of 15-16 is not something that you'd like to experience...
...unless of course you're above that age - in that case , i'll have lost faith in humankind once more by reading the usual bile-infested comments sections over "the internets"..
It really is a shame and i'm not even being sarcastic , so much hate and for what ?
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I'm genuinely curious, that's all.
PS : You really sound like a fantastic individual , i actually like people like you
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GeOW2 : Smallish, contained enviroments with limited numbers of enemies, well designed environments with highly detailed textures.
KZ2: Smallish, contained enviroments with limited numbers of enemies, well designed environments with highly blurred textures.
There you go.
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Edit- All whilst earning 50 grands a year. Fantastic.
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You must be a very selective individual then...
A for me , i make 10 drachmas a day (i can buy a whole pack of chewing gum).
Also , i just bought my first donkey+ cart to get me to work everyday, so...
/is also bored to death at work (plus, i'm better than you , not only i have taken my shoes off but my socks too)
/stares at flip-flops
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@Negotiator
The final few levels of KZ2 have some massive environments fully populated with dozens of Helghast. Your comment about PS3 limtations doesn't hold water.
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Retroid, get your hammer ready. ;-D.
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Am I right?
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The draw distance in U2 is immense. Really mate, what are you talking about.
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lol. +1 sir, +1.
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In U2 it's not "draw distance" like in, for example, GTA4 where it's actually scenery the player can visit. Some of the Gears 2 levels appear to be huge, but like U2 most of it is just "window dressing" and you as a player are still forced down a fairly narrow corridor.
So he's right to say U2 has smaller, enclosed environments because the actual play area is relatively small. It's just that the pretty scenery gives the appearance of a larger world.
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TVR has the number 127 on his side, but noface has 50 grands in his back pocket.
I'm not sure who to give this round to.
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Precisely. Uncharted 2 is an amazing game, no doubt about it, but to suggest it's open-world is complete fallacy. Half the stuff you see won't even be fully rendered, as you never visit it.
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We're disputing facts now? http://www. bluecastlegames.com/#pageId,29
EDIT: I got my answer. Enough negative ratings will move them to California I'm sure.
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I wonder if and when development practices and libraries on PS3 will be mature enought to permit developers to produce in a cost-effective way competent software
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I totally disagree each game has the same budget why should they soend more t on the ps3 version its sonys fault its hard to program for
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I take it TVR has been banned again then?
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Can you just confirm something to me - if people are banned from posting comments, can they still post them and the just don't appear? I've noticed this with someone banned who has "posted" a comment in another article, but it hasn't actually shown up.
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What makes you think they even spent the same amount of manpower on both versions of the game? It is painfully obvious that the PS3 version is a port and likely consisted of a skeleton crew. The fact that the "Prologue" and "Epilogue" DLC is 360 exclusive as well should tell you how the general make up of the development team is like.
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Well done that man.
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Why the hell would anyone actually admit to being a fanboy? Not just admit, but be openly proud of the fact? Is it like Chavs who are proud to be called yobs or something?
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I am sure if a developer had all the time in the world, then yes, they could spend that time getting the PS3 closer to the 360. The problem is that developers do not have infinite time. They are on a budget and they have millstones where they need to meet. Development cost money and time is a very precious resource. I am a developer and we have to estimate our time to the last dollar for projects we do. There is only so much time in a day where you can be productive and anything that delays you put you behind from meeting your millstones. 24 months sound a lot but in development time that can be very minimum if you have to create the game engine and the content.
Some blame has to be passed back to Sony instead of it always being shifted to the developer. If you are a developer you understand you live and die by the tools, resources and libraries. If those are not up to par, then you must create them yourself which delay projects and cost more money. One of the primary issues that I heard concerning Sony is that their tools, libraries and resources they provide isn't even close to the support that MS provide.
For most of the PS3 generation, Sony had the same attitude as they had with the PS2. Build it and they will come. Providing the resources, tools and libraries were up to the developers. That worked for Sony for the PS2 because of the PS1 and the year head start on their competitors. As we see with the PS3, you ratchet up the complexity and forget you have competitors not to mention come out a year later and the table get reverse.
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What a weird world!
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So this is how low it goes, is it? Accusing anyone who owns a PS3 of being a "brainwashed Nazi"?
Idiocy aside, I think you will find that the Nazi party ceased to exist in 1945. A whole 65 years ago. They teach it in school, though perhaps you haven't got to that stage of the curriculum yet.
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Someone want to tell this guy it's 2010, not 2006?
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You can get medication for that you know. You might want to look into it, premature ejaculation ruins relationships.
EDIT: Although clearly you are just some spotty teenage virgin posting on EG when you should be doing your homework.
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It would seem if a game is made from the ground up for either console the other will suffer.
Still waiting to see how this looks in 1080p at 60fps
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But all in all, considering they made it from scratch, not a bad attempt on the PS3, i have seen alot worse to be honest. To be honest, putting a halloween mask on a zombie doesnt get boring on any platform
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I don't play as much PC games as I used to, only Starcraft II and Left 4 Dead 2 at the moment, but my ageing 3 year old PC which I built myself does a grand job of displaying both games at max settings with v-sync enabled.
There's nothing I dislike more than screen tear in games. You'd think the consoles, as a consistant platform, would have completely eradicated it by now, how hard can it be? but clearly they can't.
Still, at least the forthcoming Castlevania: Lords of Shadow has zero screen tear, from the PS3 demo I played. Good stuff.
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I can't bloody wait for Castlevania. Had it on preorder for ages, and the GamesTM review has just made me want it more (Especially when it said 20 hours for a playthrough, double for all the secrets).
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Wot? No Civilisation? Sacrilege!
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Also, for those that bring up games like Uncharted 2, let's keep in mind that both the 360 & PS3 are running off of 2004-2005 hardware & that they have pretty much equal specs. The 360 also has the power to make games look better as well; it's just that Microsoft & their developers don't put forth the effort into making graphics look very superior on exclusives like Sony does it within their developers. Also, most people like myself plays more multiplats than exclusives, anyway (even though that there's great exclusives like Halo: Reach that gets plenty of more playtime than most PS3 exclusives out there).
I know that there are some of these PS3 fanboys out here that are marking me down, because they can't handle the truth. If the PS3 was much more easier to develop, then we've would've seen most multiplats being the same between each console.
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I love your stuff usually, but for guys that get serious over the details you overlooked a serious one. Dead Rising 2 was made by Blue Castle Games which is a Canadian company. Not from USA like you wrote at the beginning of the article. Canada is pretty proud of the select developers it has so give credit where it's due, don't roll north america into a USA ball. It's like calling britain and ireland the same place. Or Worse, the UK and France.
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On the one hand, I'd rather put up with tearing on PS3 than with slowdowns on 360. On the other hand, prologue and epilogue are 360 exclusive. Verdict: I won't buy this game at all.
Capcom is just so... Capcom.
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Oh yeah, I've had Castlevania pre-ordered for ages now too and counting the days now. Reviews so far (magazines only) are really positive, all of them 90% plus, with the exception of Edge who gave it an 8/10, apparently.
20 hours play time too, that's more than I could have hoped for, awesome, can't wait.
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GamesTM gave it an 8 as well. Not picked up the new EDGE, will do so later on in the week.
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While there are some framerate problems on the 360 version, they're not gamebreaking by any means. Considering how many zombies are on screen, animated, in most scenes to be honest it's pretty damn impressive it runs at all.
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I have to admit, I love my PS3 but I'm the same. 99% of my multiplatform games are 360. It doesn't help that I like achievements (but am meh about trophies).
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Whenever I got the choice, I chose the PC version. for fairly obvious reasons.
Also, I hate that Blurr effect, I turned it off, game looks far better.
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I'm not mad I'm happy you silly sausage, I just wish you were funnier.
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What I mean though is that it really isn't that frequent. I've only noticed it when I've had multiple survivors with me in open, outdoor areas with loads of zombies.
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Yes it's brilliant, he's wearing his dads darth vader suit.
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Ah, that makes sense - they're Sith!
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Question, do the zombies continually spawn, or can you actually clear out an area?
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They continually spawn, but not right in front of you. I think the game spawns them off-camera.
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Possibly, but then it would sort of spoil the experience. After all, everything in the game is there specifically for the purpose of killing zombies. Half the fun comes from seeing what effect everything has in the zombies - like making them slip on shampoo, toppling them like skittles with a bowling ball, etc. Take that away and I'm not sure the game would have any sense of fun or what-if-I-try-this appeal.
Maybe a God mode though, with time limits turned off. If they released a keys-to-the-city mode like Crackdown then I dont think the game would ever leave my disc tray!
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Yeah, what I said
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And every other release, which makes these comparisons so boring and predictable.
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Saying that PS3 fans are bought the wrong console and shit like that (yes, you said this at one point) is idiotic because how do you know how they feel about the console and whoa re you to say they bought the wrong console. I know many people who only own a PS3 and they are quite happy with it. You need to wake and see the reality that people outside here dont give a crap about the usual small differences.
So please, dont feel sorry for them because theres nothing to feel sorry for. Truth hurts.
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Couldn't have put it better myself RKOwned, also the rest of your post is spot on.
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The GamesTM review stated 360 as the platform reviewed, and didn't highlight any technical issues and slapped it with a solid 8/10 (only complaints being some QTE-reliant boss battles) so I am pretty confident.
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I think it's past your bedtime, lad.
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No, perish the thought. You need to be up and at 'em, there's only so many hours in a day. Quick, jump around your favourite Forums and Comments pages and act like a twat...
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Plus I love how people think SPU's can magically solve every problem the devs may come across when developing a game for the PS3. SPU's do nothing for RAM, and while they can help out the GPU, they still can't do certain GPU specific tasks, especially when the GPU itself is too outdated to support certain things.
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Look, it's simple: buy both consoles. If you can afford a PS3 and games, frankly, you can afford a freaking 360.
Get a 360 for the range of games and performance. Get a PS3 for its exclusives. SIMPLE.
Oh, and those people who say they're not going to buy the game because it doesn't perform well enough on their pet platform? YOUR LOSS.
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Visually, I think this game is a huge disappointment on both machines. The first was OK for its time, but this is barely better. Far from cutting edge. And the polys, oh, man. Some of the models are PS2 level.
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Just accept that the Xbox exclusives look better on the Xbox, PS3 exclusives look better on the PS3 and multis generally look a tiny bit better on the Xbox.
Whether you like it or not that is how it is. Endless bitching how evil corporations like to downgrade the PS3 visual because THEY ARE THE MAN and THEY ARE DOING IT ON PURPOSE and THEY SHOULD BE ABLE TO PROGRAM THE CELL BETTER. Can you really imagine the meeting.....
'So boys we're designing Left for Duty Modern Farts Part 16, who wants what job?'
'Hey can I have the slightly muddier textures on the PS3 o npurpose because I like my work looking a bit crapper! Also as I went to University to do a course on Deliberately Programming Cell a Bit Worse Than I Know How To Annoy Fanbois'
'Ok Who wants crisper Xbox graphics?'
Do you really think if they could get absolute parity they wouldn't?
Apart from a couple of games looking horrific on the PS3 it doesn't effect the game at all so play your box of choice and remember, without this site you'd never know!!
I want a Head to Head... I know lets do Uncharted 2 against Pacman on the 2600, that'll give a result I like, Ooooh my PCs better anyway
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