Face-Off: Castlevania: Lords of Shadow
Platform parity?
| - | Xbox 360 | PlayStation 3 |
|---|---|---|
| Disc Size | 6.5GB (disc one), 6.1GB (disc two) | 11.9GB |
| Install | 6.5GB (disc one), 6.1GB (disc two) | - |
| Surround Support | Dolby Digital | Dolby Digital, 7.1LPCM, 5.1LPCM, DTS |
There's something of an aura - a level of profound expectation - surrounding Castlevania: Lords of Shadow. Maybe because it's been so long since the last truly classic game in the series. Perhaps because the pre-release trailers and screenshots have looked so pretty, and the game features some seriously impressive engine tech. Or maybe it's the curiosity factor of a Western developer taking on the epoch-making series under the watchful eye of Kojima Productions.
More pertinently for this feature, this is a cross-platform project where Konami and developer Mercury Steam haven't been afraid to use the strengths of the PlayStation 3. The game ships on one Blu-ray disc, but requires two DVDs to get the job done on Xbox 360. Producer Dave Cox is on the record as saying that PS3 is the lead platform for Castlevania, but also promises the game will be "identical" on the 360. Now's the time to put these claims to the test.
Let's get straight onto the initial comparison. As per the norm, there's a well-stocked 720p comparison gallery to mull over, and of course the requisite head-to-head video.
All of our split-screen vids are hand-encoded directly from the lossless source to ensure optimum quality, but Castlevania gave us real headaches. The game is so detail-rich that even the x264 compressor has real issues in retaining quality in a streaming video without the bandwidth requirement going stratospheric. We had to slow the video down to one-third speed, and really go to town on the encoding itself to get the full quality retained in the final presentation. Hopefully the effort has been worth it.
Retaining as much of the detail as possible is a must for a couple of reasons. First of all, if you've not played the demo, you've really got to see it to believe it. Even if you're not particularly interested in the comparison aspect, we really want to showcase the quality of the visuals being pumped out by this engine.
Secondly, hopefully the video will accurately represent the stunning quality of the cross-platform achievement: it really is exceptionally close between both platforms and we wanted to make sure that every pixel was represented, so be sure to use the full-screen button to get full HD resolution.
Castlevania: Lords of Shadow PS3/360 comparison video.
Castlevania: Lords of Shadow operates at native 720p on both systems, but neither uses any anti-aliasing. This level of parity extends to all aspects of the game's visual make-up: lighting is effectively identical, shadowing is exactly like-for-like right down to the filtering technique used, and the texture quality and filtering are the same.
Developer Mercury Steam appears to have opted for a zero-compromise approach to its work here: it's basically impossible to find fault with either version as they truly are almost completely identical. The fact that the team has managed to achieve this while creating an engine technology that is state of the art in so many ways is even more impressive, and that's something we hope to look at in more depth in the near future.
Visually, this is one of the closest cross-platform games we've ever looked at. Art and effects are a complete match. Even minor effects where we would expect some variance (such as shadow filtering) are the same on both systems.
Happy that the game looks the same, the next set of tests are all about performance. If you've played the Lords of Shadow demo you'll know that the game has a somewhat changeable frame-rate. Our initial impression was that the PS3 demo offered marginally superior performance compared to its 360 sibling, but more prolonged testing with the full game was required.
First up, we stress-test the game tech by comparing a range of engine-driven cut-scenes - these seem to feature a wildly variable frame-rate so it would curious to see how the tech manages to perform on both platforms when asked to produce exactly the same visuals.
Castlevania: Lords of Shadow engine performance tests.
The results are intriguing, and somewhat unique. It's usually the case that even in the best cross-platform projects there are specific effects, levels or scenarios that favour one console's architecture over the other's. What we find in Castlevania is something different - almost identical frame-rate graph lines, with almost equal variances in the same scenes at the same times. Where the readouts do separate it is without exception in favour of the PS3 version of the game.
It's also apparent that Mercury Steam values image integrity, because Castlevania: Lords of Shadow is completely v-synced on both platforms, without a single torn frame in sight. On the one hand, when you have visuals on the level that the developer has achieved here, you don't really want to see them blighted with screen-tear. On the other, you do have to wonder if running with a soft v-sync could have produced a smoother look - there's no doubt that Castlevania is often noticeably jerky, and not just in the cut-scenes.
Frame-rate in these cut-scenes is somewhat variable to say the least, and it's clear that Mercury Steam pushed the visuals to the limit often at the expense of frame-rate (15FPS at certain points is something we never like to see in-game). So next up we took a series of like-for-like gameplay scenes from the first couple chapters, and compared overall performance levels.
Castlevania: Lords of Shadow PS3/360 gameplay performance.
We don't see the same extreme performance lows in actual gameplay that we occasionally find in the cut-scenes, but the shifting frame-rate is still a problem - changing between anything from the low 20s to the low 30s. There doesn't seem to be any kind of frame-rate capping going on with either platform, but any journeys above the usual 30FPS console threshold are few and far between, although there is a nice section in chapter four where frame-rate goes through the roof in comparison to the rest of the game.
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Comments (156) Latest comment 1 year ago
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Edit: sorry there it is...finally. Thank you DF!!! Now i can go buy it...
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2 conclusions for me :
1. the ps3 wins this time but with a slight margin (logical it wins, it is the leading platform and the engine plays rather to its strenghs)
2. this is maybe the game where the parity between the 2 graphics engines is almost 100%, impressive work from konami
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We will, when the next Xbox comes.
oh wait you mean we should get a PS3? BWAHAHAHAHAHAHAHAHAHAHAHA
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The cost of two dvds comes out around the same as the cost for one blu-ray in mass replication, so they wouldn't have really lost out there. Perhaps the box would have cost a little more though.
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Well obviously.
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Well, disc swapping doesn't bother me and neither does the odd framerate drop (as long as it isn't consistently jerky I can live with it). It is interesting though about the video encoding. So basically they could have actually fitted the game on a single Xbox disc if they had used a more efficient codec? Bit bizarre that they didn't, really.
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2 discs on 360 are the real issue.
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Regardless, I'm a little surprised to see DF gushing so much about the visuals. Yes, they're very high quality but they're absolutely ruined for me by the lack of AA, depth of field effects, etc. Everything's so sharp and jaggy and nasty that it just ends up looking cheap. Plus their 'wet' effect makes everything look like it's made out of rubber.
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Good face/off Richard. But I would've liked to see some loading comparisons. Apparently LoS doesn't require a mandatory install on PS3 thus I'd like to know how much of an impact the slower disc speed has on loading times.
Regarding the manufacturing costs Richard's right: MS charges devs more for each additional game disc, because it makes the 360 version look more inconvenient to play than its PS3 counterpart.
Looking forward to my PS3 copy, should arrive any minute =)
cheers fellas
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Castlevania seems to be a nice game,Ill most certainly pick it up. When I tried it at a conference a couple of weeks ago it did not look like it could outclass GOW3 though...
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]http://twitter.com/#!/CastlevaniaLOS/sta...[/link]
"The games are identical. The 360 review code had some issues with frame rates but not major and they are not in the final"
Apparently DF used the review version in the face-off, so the slight frame-rate advantage of the PS3 is probably not in the final copies you buy. As for the disc swapping they wanted to put in so you could install and simply run from one disc, but Microsoft guidelines didn't allow it.
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If they bring out some new uber console with amazing specs, you'll get games with full hd and blinding frame rates for a while, but then developers will start to find new ways of taxing the system, and before you know it resolutions and performance will start creeping downwards again.
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"The game is not locked to 24fps. It runs almost identical between versions and looks same and both have triple buffering."
The 360 doesn't use triple buffering because the 10MB of eDRAM isn't big enough to hold the frame buffer, unless the native resolution for the game is very, very low (much lower than Alan Wake's native res).
Maybe you should look up what MLAA is before you start spouting even more nonesense.
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Harder is where online element involved as my mates are on XBL, but easy one this game as SP is what this game about.
Can't understand why Bink is still used as proven irrelevant and an issue for X360, Publishers are in it to make money, and more games would be rated/sells better with different video compression used?
PS3 edges it as the led platform again, visually very close, but DVD swapping is the major issue. Not a problem for me with ME2 but MS needs to sort themselves out for ME3!
Re PS3 having more power as Lord Gremlin said, it's may be so in grunt processing, but not always meant got the best version, look at Dead Rising 2 a very recent big multi platform title. Rival consoles are much closer in actual multi platform games performance than it was last gen!
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if i remember correctly, WMV9 is already "standart" on XDK.
<strong>
Perhaps it's an issue with the review code we had (highly unlikely), but it seems to be that the 360 itself is doing a hardware check before it allows you to access the data. Certainly, once the disk has been inserted the game continues to run from HDD as per normal. It's not exactly a game-breaker but it is a bit strange. Both discs can be booted to run the code, so perhaps Konami didn't want friends going halves on buying the game?</strong>
Its not konami, the disc check is designed to be like that by MS. The only way to bypass it is by jtagging the xbox
But if doing Jtag, LIVE wont be able to be used (will be instant banned in a few hours). Ugh..
or wait until MS release it on GoD..
i wish MS change this dvd check behavior on the next NXE, but i tried the NXE Kinect beta, and it is still need the correct DVD number in drive even i have installed the other discs. (SO TLH)
if MS willing to just tie the authorization in our Profile with LIVE, it will be good. No DVD needed, just like GoD games.
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"The 360 doesn't use triple buffering because the 10MB of eDRAM isn't big enough to hold the frame buffer, unless the native resolution for the game is very, very low (much lower than Alan Wake's native res).
Maybe you should look up what MLAA is before you start spouting even more nonesense."
But it doesn have AA so it is enough. It is not enough when it does AA but this game has no AA. So stop spouting nonsense becosue that guy is right and see that it has changing framerate beyond 20 or 30fps.
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That's reminded me - didn't the devs say that framerate issues in the demo and review code had been ironed out for retail copies?
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Developers should be ashamed...what a travesty
But the game sucks anyway so it doesn't matter...i will finish it anyway...chapter 6 and i'm fighting a spider,lol
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Enslaved's gonna win on 360 'coz NT slapped their PS3 fans in the face by going with UE3 despite not having any experience on it.
I'm still waiting for my CE - should arrive tomorrow - because I love good stories in games and Andy (Serkis) is fu***n' awesome in each game he's performing.
Nevertheless I'm kinda pissed at NT and Enslaved's the last Ninja Theory game I'm buying.
I'm a PS3/PC gamer and I don't wanna play a fast paced action game like DmC with 18-30 fps with screen tearing, which will most likely be the case on the PS3 version. Our 360 playing friends will receive a mint, stable, v-synced action experience whereas we get a gimped port -_-.
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It's probably not a port but that they make stuff on ps 3 and then they can implement it easier on the 360.
Now Mercury Steam release a No Vsync option like bioshock or a softvsync option.
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Makes no sense that I would buy the 360 version this time. It's the same price, but has a generally poorer frame-rate and requires disc swapping. Why would I? Achievements/Trophies certainly don't affect my purchasing choices, and I'm comfortable with both controllers so, I'm sticking with the PS3 version here.
All of my PS3 games have been exclusives so far, can't believe I'm getting a multi-plat on it to be honest. Hopefully we can expect more games in the future to be as close as this across the board.
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The vanquish face off will be exactly the same as this, nigh on identicle. "
Yes because it's easier to port on the 360 than the ps3.FFXIII says hi though,it had some major cutbacks on the 360 even gameplay wise.Still when you hear a developer say they're going with the ps3 as the lead platfrom for their multiplatform titles don't expect uncharted2 or GoW 3 level of quality.they restrict the game for both consoles.Some mention that LoS has better graphics than GoW3,which isn't the case,the game has very good art design but the textures are of lower quality than of GoW3.
Ps3 can handle 360 ports easily the drawback is the lack of skill and extra time from the developer doing the porting job
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Where did they say that you insecure cunt?
They have exclusives that overshadow the entire 360 library graphically.
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On the subject of the face-off, nice getting a multiformat game I want on the PS3 for once. My X360 is nice and all, but it's nice to have support for sound formats that don't drown everything in a sea of bass.
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As you thought? It was only a couple of days ago that you said the PS3 was going to be "slaughtered" by the 360 in this faceoff.
Revisionist history, eh?
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Considering the ps3 was the lead machine in development of this game, i'd say that's a pretty decent port to 360(especially with nothing cut out graphics wise).
Compare it to 360 > ps3 ports when the ps3 version possibly has to run at a lower res, may have missing effects(usually does)and still runs at a worse framerate sometimes."
its easier to port the game to the 360 due to its simple architecture and harder to port to ps3 since they have to work harder to distribute all the tasks properly. They usually dont put in the effort and ends up inferior on the PS3.
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Why, oh why...
Fuck me....
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Buy Enslaved,it's far better designed game and it runs much better than this travesty...on both platforms
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Castlevania is the new graphic king!
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I really enjoyed GoW3, but the best boss fights ever? Really? A load of QTE sequences and one stupidly long, drawn-out crappy "learn the pattern and dodge a lot" final battle against Zeus? Which again culminates in a cutscene?
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I will have the PC version thank you.
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in areas and could have done with more playtesting. The developers seem to give you advice for dealing with the
obvious things, but then leave you high and dry when you can really use the help. Something akin to the hint
system in Uncharted 2 would have made a hell of a lot of difference.
It also seems that the developers are intent on performing many cruel and unusual punishments on the player, often taking you around in circles rather than subtly guiding you where to go next, or putting you back at the beginning of a puzzle and making you repeat a range of time-consuming activities to get back to where you were.."
There is already some pretty heavy hand holding in this game and the possibility to have the solution to all
puzzles given to you at a small experience penalty. what exactly are you asking for? to be told the solution to everything without even having to ask? for every puzzle complex enough that there is a possibility that someone gets stuck for more than five minutes to disappear from the game?
I understand DF work would be much easier if every game played itself like Batman, Uncharted or Enslaved. But a game doesn't automatically need more playtesting or 'polishing' just because you got 'frustrated' at some point. It's nice to play a game a game that gives you pause and presents you with a situation that isn't entirely obvious every now and then as some of us play for fun, not in order to encode and analyze every last drop of video output and be done with it.
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Developers should be ashamed...what a travesty"
Why is this getting negged? Castlevania has the worst framerate of every commercial fighting game I know of. How low do they have to go for people to start complaining?
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Do not forget you have to pay MS a fiver for each disk included. Ok maybe not a fiver but I do remember ID saying that you have to pay a cost to MS for each included disk.
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Just another game to add to my theory that when you lead on the PS3, games look much better on both consoles.
But although it sounds like they used many of the strengths of the PS3, it still seems like the 360 held this game back. *sigh*
At least they didn't use the Unreal Engine 3 like a certain other game did that supposedly led on the PS3.
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You missed the point. The article says that the 7+GB is a lot for just over an hour of video. There are much better technology that allows you to keep the same fidelity in the image with much better compression. VC-1 and h.264 with the later probably the better come to mind and both the PS3 and 360 supports both.
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To the person asking about the difference in sound quality between platforms, I found on the demo that the LPCM track on the PS3 to be deeper, had more impact and had a greater dynamic range than the DD 5.1 track on 360.
So the slight performance increase, the greater sound quality and the lack of disc swapping means I'm going for the PS3 version. I also prefer the pad for this type of game too.
As for the review/retail copies difference, I'm not putting too much stock in it. Judging from the amount of bitching over at Neogaf retail copies seem on par with the demo.
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Nice, very nice. Hats off to the developers. Seems like they really took their work on the PS3 code very seriously and did a fantastic job.
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"This game looks greatly superior to GOW3. Undeniable the best looking console game to this date."
that's wrong. I've only played the LOS demo, but what I saw were graphics, that whilst good, had an odd rubbery sheen to them. This deadens the visuals in comparison to the much more vibrant GoW3 & Uncharted2
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/Banhammer
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@Micheal-myers
"best looking multiplat games...MW2"
Man... I can't take anyone seriously who thinks MW2 is one of the "best looking multiplat games on any console." And no, I'm not being facetious.
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But who knows; perhaps that was a special arrangement since Microsoft own Turn10...
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"that's wrong. I've only played the LOS demo, but what I saw were graphics, that whilst good, had an odd rubbery sheen to them. This deadens the visuals in comparison to the much more vibrant GoW3 & Uncharted2 "
I see no problem with colors LOS has. Just take a look at the rain and wet effect and lighting for some stunning visuals.
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The disc swapping wouldn't be an issue if you only had to do it once but the game encourages backtracking to unlock new areas with the powers you get later in the game so it sucks, no way around it.
Also, though the game isn't as impressive as uncharted 2 or GoW 3 you can't expect a third party developer to create something that surpasses sony's first party efforts, those guys get all the resources they need to make the PS3 shine as much as it can, it's not really fair to compare them.
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I'm sure I shall regret wading back in to this, but what the hell, it's the internet.
* I only have an Xbox 360. I will buy the Xbox 360 version.
* I only have a PS3. I will buy the PS3 version.
* I have both an Xbox 360 and a PS3. I will buy whichever version is best. Or cheapest. Or whatever, nobody gives a shit.
Delete as applicable.
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On to the game, the demo was fun, not sure if i am going to get it yet... difficult decisions
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There is already some pretty heavy hand holding in this game and the possibility to have the solution to all
puzzles given to you at a small experience penalty. what exactly are you asking for? to be told the solution to everything without even having to ask? for every puzzle complex enough that there is a possibility that someone gets stuck for more than five minutes to disappear from the game?
Read what he says FFS. It's not that the puzzles are too complex, it's that they're needlessly laborious. That you have to endlessly redo stuff you already know the solution to before you get to the part where you failed before. That there's control issues that shouldn't be there, that running around in circles is plain not fun because you've already been there. These are not difficulty issues, they are usability issues. They frustrate, instead of challenge.
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All games are required to run on units without a HDD or large flash storage.
Installing a big part of the game as Forza 3 does is not possible for a game like Castlevania.
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/ Ken
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edit: richard, can you give us an explanation?
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what? It's exactly the same except for the timewasting cut scenes?
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]http://img522.imageshack.us/img522/6397/...[/link]
Also since this is based on the review build and since Castlevania's producer said that the framerate of the 360 version would be improved in retail (which was in response to IGN's mention of a lower 360 framerate which was also based on.. yep you guessed it: the review build) then I think it would be best to wait for someone to do a more relevant analysis such as lens of truth who I don't think even get review builds in the first place.
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Oh, and the framerate is nothing to worry about. It plays wonderfully.
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That being said, LoS is a very impressive game and the art is amazing, probably even more than in the GoW series and there's a bigger variety of environments too.
Just enjoy this game people, it's definitely worth your time.
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I have a 720p LCD monitor connected via DVI to the ps3. Castlevania produces some judder as we now know and as i have seen myself. Since me and my father (whos almost 60) play often videogames together lately, i'd like to know if someone knows if it helps getting an hdtv with motion blur or some special technique that hides the judder/stutter ( i know hdtv shouldnt blur normally but its just about the "watchability"
I wonder if its my monitor that even pushes the stuttery image even more in that direction...maybe just a new tv would help. But seriously this is not enjoyable for someone who is watching.
I hope someone knows what could help.
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about the forza second disc "DLC" install.
Just curious, Can that second disc be used as a boot disc? or it is only for install disc?
thanks
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Pretty sure the second disk is just an 'installer' disk. I think the deal was that the game could be played without those extra tracks, events etc. but would use them if they installed to the HDD. A work-around to the whole requirement of working without an HDD present on the 360.
Whether that rule and HDD-less (or, in this day and age, large storage-less) 360s should ever have been given the go-ahead is a different matter entirely
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so maybe thats the reason why castlevania need the correct disc inserted even if both disc installed.
if Caslevania 2nd disc is set as a DLC mode, we only need 1st disc to play. But the 4GB and arcade xbox owner wont be able to play the game at all because the 2nd disc cant be used as a boot disc.
MS really need to re evaluate the rules for this "disc check" thing.....
or maybe at a later time the developer will come to a workarounds, able to make the 2nd disc can act as "DLC install" and also boot
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Shhh... don't mention the audio. We all know the PS3 is superior here, but we're not allowed to talk about it.
Badassbab: "Despite being lead on PS3 it's virtually identical."
Swap out "PS3" for "Xbox" and you have a statement that I see a lot from PS3 owners (including myself). I can hardly ever see much of a difference between the consoles. Only on shit games that have shit ports, but I care not for GI Joe et al...
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maybe because so many gamer just use Stereo built-in on the TV?
(maybe its not like that in your country, but in my country most gamer just use starndart or very bad 2.0 speaker/headphone....)
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@Dave52
Well, Orange Box & Bayonetta (et al...) are not shit games but have shit PS3 ports...so your point is...?
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2 Games. Well done. Go look back at the face offs. The good games get good ports (granted Bayonetta was shocking, but hey). All the good ports are practically identical, with minor performance or screen tearing problems that you would only see if you ran them next to each other.
The shoe is only the other foot today, and I'm actually attempting to back you Xbox boys up by agreeing, the differences are very minor which is good as the PS3 is the lead platform. More often than not it's the other way round, I can hardly ever see a difference.
That was my point. If you'd rather me be a twat and say that Xbox sucks - I can, but that would be disingenuous...
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@Dave52
You only mentioned 1 game et al....
And you do know your statement is either false or redundant depending on how one reads it. "All the "good" ports are practically identical"?? That would make sense if you've already labeled them as "good" ports. There are more than 2 quality multi-console games that have bad PS3 ports.
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*shrugs* At least I know I'm enjoying the hell out of both consoles and their exclusives instead of bitching about pixels on a website. The only time a DF article has influenced my purchasing decision is with Bayonetta. Even before the DF article was published I knew it was terrible as I played the demo from the Japanese store. Apart from that one game, every other supposedly inferior game I've bought on my PS3 has been an absolute blast to play.
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Which ones...
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/Detects slight paranoia
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It's hardly ever mentioned though is it...?
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Sound is very important fo me (sometimes more important than graphics especially when you attain a certain minimum quality of image in movies), I spent a lot of money to build my impressive 7.1 system, and HD soundtracks of blu rays make a huge difference when I watch movies...
Killzone 2 impressive 7.1 system is incredible (the best 7.1 sound on ps3) ! it added a lit to gameplay immersion ! you can hear where enemies are coming from and shoot without even looking to the screen (which is a 1080p projected toa big screen, so yes anti aliasing and higher res are also important)
Maybe leadbetter just doesent have a 7.1 system to test the difference in sound quality between ps3 and xbox360 ? or he does have a good sound system but its not a priority for him to test sound (this takes time ? its a subjective experience ? or he needs some new microphones or hardware to test objectively the quality of sound and analyse the waves ?
Hopefully richard will listen to us and test sound in future face offs...
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Actually, you missed the whole point. The interesting thing was the fact that the Xbox Fanboys said they could hardly see the difference. Something the PS boys always say when the Xbox "comes out on top". And that was the point I was trying to make - these ports are so close (with the exception of some shit games that no-one cares about). Your best bet is to go for the console you prefer (either because of sound, joy pad preference, on-line preference) etc...
These things are always too close to call when you're sat in your living room.
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Sometimes I feel like I am the only one that actually thought the graphics in GoW3 were deeply "meh". Stiff character animation, generic art design, and the so-called "zipper tech" wasn't impressive.
Great game, I just don't understand why it's held in such high regard when it comes to graphics.
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I beg to differ. The only advantage it has is Blu-ray, which doesn't directly mean it is capable of better graphics.
EDIT
Lol at the negs. Anything negative towards any console labels one as a fanboy apparently. And my post wasn't even negative.
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Actually I beg to differ,and I own both consoles and a kickass Samsung LED.
I'm not going to say that one console is better than the other,but isolating graphics I'd certainly say the PS3 has undoubtedly proven itself to be the more capable in that department.Just look at the 5 star exclusives on both consoles,unless you believe that devs are holding back on tapping into the true power of the 360 (and have been holding out on doing so for 5 plus years).
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I just don't see what the hype is about though. Bla Bla can't be done on X360, how do we actually know that? We aren't professional game developers.. That's all I meant by it, sorry if I came off as an Xbox fanboy or something.
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"/Detects slight paranoia "
Detects slight defensiveness from staunch 360 and Leadbetter supporter.
The ONLY time Leadbetter has EVER made a song and dance about the audio is for the Enslaved Face-off when the lack of Dolby Digital 5.1 put the PS3 at a disadvantage, otherwise it only gets a slight forgetful mention, easy to miss.
I DARE you to prove me wrong by pointing out ONE face-off where Leadbetter has PROMINENTLY mentioned superior audio on the PS3, the way he did for 360 for Enslaved. I know you will avoid this by shifting goalposts and talking about something else.
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The big 3 I described in my previous post were UC2, KZ2 and GOW3 and by big 3 I meant the best graphical gaming examples on the PS3. I also wasn't comparing them to anything on the Xbox, I was simply comparing them to this game on the PS3 which I own and have been playing extensively. I think since I've played and seen this game on the PS3 and I've completed all the "big 3" I know which looks best and Castlevania looks great and plays great it still isn't quite up there. I'd compare it far more favourably to Batman AA on the PS3 which is also a great looking game that utilises the UE3 engine.
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"The problem isnt about if he lies or no, you hardly catch him in a lie, its more how he tells the story. With words you can change a victory in defeat and viceversa: you can reinforce strong points, weaken weak points, avoid sensitive issues, etc... Ritchie does this often. "
Exactly - Rich Leadbetter NEVER lies, but he ALWAYS spins his sentences in favor of the 360. Most people never understand how powerful words can be, and how they can be used or abused.
People like Retroid, because of their preference for the 360, never seem to notice this, always dashing in to vehemently try to prove people wrong when they question Richard's motivations. I've questioned him about this in the past, and at one point, when he ran out of answers, he just basically said "Ask Richard, I'm not him". But then in the following posts he started up again with somebody else who dared to question Leadbetter's motives. I've given up on having a debate with him, when he has already decided Leadbetter's words are gospel BECAUSE of the spin in 360's favor, or (in the case of FFXIII) BECAUSE Leadbetter basically acted like a 360 apologist.
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I never understood why it seems to be so hard for those whom swear by the xbox 360 to admit to the PS3's superior graphical capabilities...I mean,better graphics doesn't translate into better console.
Even back when my PS3 was mostly used as a dedicated Blu-ray player and I did 99% of my gaming on my 360 I still understood and acknowledged that the PS3 was capable of superior visuals,but perhaps that's due to being a tech junkie thus actually understanding what's going on under the hood.
Halo: REACH,Ninja Gaiden 2,Fable 2,and Forza Motorsport 3are perfect examples of xbox 360 exclusives that use game engines build from the ground up exclusively for said title running exclusively on the xbox 360 console,not middleware like UE3.So why is it that these titles can't hold a candle to the visuals found within Playstation 3's top exclusives?
Also:The claim that one can only speculate that the PS3 is capable of better visuals is like saying one could only speculate that a Ferrari 599 GTB is faster than a Toyota Corolla...we know the Ferrari is faster because it's benchmarking at 0-60 in 3.7 seconds and the Toyota isn't even coming close.Same thing with PS3 graphics vs 360 graphics.We're 5 years into the 360's lifespan,even multi-platform titles have been designed with the 360's architecture in mind for the better part of this generation,and 1st party devs with 1st party engines for 1st party titles have been unable to pull this off. If the 360 could do this (what the PS3 has done visually in titles like Killzone 2,Heavy Rain,Ninja Gaiden Sigma 2,Uncharted,Uncharted 2,GOW 3,Gran Turismo prologue,and even Heavenly Sword despite excessive screen tearing ) then it would have already done it.
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"Undeniable the best looking console game to this date. "
True, but ONLY as far as the XBox 360 is concerned.
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"Castlevania is the new graphic king! "
Yes, on the 360
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360 FANBOYS: YAY 360 wins!
RICHARD LEADBETTER on Face-off for Game B: Yes, better shading and blur for 360, mumble-mumble hope-you-don't-notice-this better framerate , better textures and sound on PS3 not important, 360 wins!
360 FANBOYS: YAY 360 wins!
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Why is this guy allways bad mouthing 360? Reach is full 720p with 2xAA (when stressed turned off) the ghosting issue is really pared back since beta but is still evident AND IT DOESNT TEAR AT ALL its triple buffered but reach engine can drop frames when it is tasked, only one really significant issue with the engine and funny you were mentioning ME2 because its coming ps3 as well...
I just cant believe this guy, why is talking this kind of crap?
And to everyone else, I think castlevania is looking great and in my opinion frame rate level isnt so much different on 360 but the 2 disc set is kinda downer. Did anyone else notice the gamma difference betweeb platforms?
btw Halo:Reach is engine something really to be proud of!
EDIT: heh.. lol at the negs but seriously? why? i just straighten words here, and umbriel was incorrect on his statement! if i say uncharted 2 was 640p would you give + for me? its not true and i like uc2 but just to point it out..
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