Tech Analysis: Alan Wake
Midnight feast.
As console exclusives for PS3 and Xbox 360 become rarer, the attention from media and gamers on first-party software has become more intense. Multiformat software does and will continue to break new technological barriers (Bad Company 2 anyone?), but the focus is on the exclusives to see the consoles pushing back the boundaries, unencumbered by the need to accommodate the limitations of a competing platform.
Few can argue with the assertion that Sony's mammoth network of first-party games studios has produced astonishing software in recent times. Uncharted 2: Among Thieves and God of War III see the PS3 producing state-of-the-art visuals and gameplay that seem to hurdle the hardware limitations of the console running them almost effortlessly. But what of Xbox 360? Recently the focus from Microsoft has shifted elsewhere (most likely towards a certain camera-based device), with the platform holder seemingly happy to let third parties cater for the core gamer.
The emergence of Halo: Reach and Alan Wake looks set to change things. We took a look at Bungie's latest beta test last week, and today our gaze shifts towards Remedy's five-years-in-the-making survival horror epic, Alan Wake. Digital Foundry's love for Nordic games and their developers is well documented and an initial look at the Remedy game merely reinforces our belief that game-makers in this part of the world seem uniquely equipped to produce stunning titles, each with their own distinctive, impressive tech.
Of course, Alan Wake has not been without its controversies - for example claims that the game falls short in running in "proper" HD on a console designed for the high-definition era. So, to begin with, let's get the resolution issue out of the way once and for all.
Is Alan Wake rendering at 960x540? Is it full-fat 720p? Or is it somewhere in-between? We talked about Remedy's response to the pixel counters in a previous DF blog post. While the developer was implying heavily that the game was running at the standard HD resolution of 1280x720, there was nothing in the text that outright denied what screenshot analysis revealed - that the base resolution of the framebuffer itself was 960x540.
There were initial reservations expressed about the source of the analysis - Remedy talked about downscaled videos, for example. However, the screenshots themselves that were the basis of the discussion emanated from German games site VideoGamesZone.de, and we can attest to the quality of the shots since these guys use Digital Foundry capture gear and have done for three years.
Therefore, perhaps not surprisingly, our own internal analysis matches what the pixel-counters say: Alan Wake's native resolution is indeed 960x540, with 4x multi-sampling anti-aliasing. This is not to discount the very pertinent points Remedy raised in its statement - the framebuffer is put together from a range of different elements each with their own specific technical make-up and resolution and this has a big bearing on the overall image quality.
Alan Wake features some unique rendering technology, and the whole is far greater than the sum of its parts, of which framebuffer resolution is just one. Yes, it's significantly sub-HD, but the visual composition of the game makes this far less of an issue than you'd expect.
A combination of high levels of anti-aliasing and high-quality scaling easily cloaks Alan Wake's 960x540 framebuffer. These shots, with their bright and clear polygon edges, should expose any basic 'gotchas', but image quality remains very high. More pixels is always good, but concentrate rendering resources elsewhere and a low framebuffer need not be an issue.
Now then, scaling can be very good (especially on well anti-aliased images), but inevitably, more pixels is always better. We have some idea of how Alan Wake would have looked at 720p since earlier development footage was indeed running at the native HD resolution. Indeed, you can see it yourself by looking at one of Remedy's earlier developer diaries, which we had a go at analysing back in August last year.
So, resolution dropped since then, but it also appears that anti-aliasing has been bumped up from the more standard 2x MSAA. Why? The footage displayed some performance issues, which is perhaps not so surprising. Alan Wake's heavy use of alpha must surely be a massive drain on the GPU. But bumping up to 4x MSAA means that Remedy can make use of the "cheaper" transparencies afforded by using "alpha to coverage", safe in the knowledge that the sub-pixel multi-sampling offered by the 4x would blend away almost all of the "screen door" effect that you get with this implementation. Look closely and you can see that Remedy even used alpha-to-coverage on Wake's hair.
Let's be frank. Atmosphere is one of the key components in making Alan Wake the game it is. There is no other game quite like it in that regard. Advanced lighting and shadowing and a masterful implementation of volumetric fog are essential elements in building the look and feel of Bright Falls. It's because of that approach that the softness of the image and the relative lack of resolution isn't so much of a big deal. Alan Wake is far from a perfect piece of software, it's definitely not without its faults, but the comparatively low pixel-count has little, if any, negative impact on the final, shipping game - and that has been borne out by the reviews, none of which have mentioned much in the way of visual drawbacks.
Alan Wake's expert use of light, shadow and atmospheric effects is one of the highlights of the game. There's nothing quite like it on any other console game and it's a substantial tech achievement.
The 4x MSAA doesn't just allow Remedy leeway in its transparencies, it smooths off the majority of harsh edges, meaning that the ugliness of upscaled "jaggies" is not an issue. Bearing in mind the extended development time Alan Wake has had, and the fact that no developer is going to run the game at a lower resolution unless they really had to, we have to assume that Remedy's chosen solution here is the right one for what the studio set out to achieve. Upping resolution would have meant a reduction in anti-aliasing and almost certainly in performance. This is not to say that a native 720p framebuffer wouldn't look clearer and better (and it's a real shame that there's no PC build to provide that comparison) but in the context of Alan Wake's visual make-up, it's simply not as much of an issue as it would be on a vast range of other games.
Performance then. Alan Wake is a pretty consistent 30FPS game, as you would hope when the resolution has been reduced from the standard 720p down to 960x540. However, even with this reduction, there are performance issues, and you'll notice them within moments of picking up the joypad.
You may also like...
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
Metal Gear Solid: The "Lost" HD Remasters
-
Face-Off: SoulCalibur 5
-
Retrospective: Star Wars Episode I Racer
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Mobile Controller Group Test
-
Retrospective: Grim Fandango
-
The Story Behind XBLA's Biggest Game
-
Why Devs Owe You Nothing
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
Catherine Review
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Catherine launch trailer is looking saucy
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"













Comments (208) Latest comment 8 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
More like Alan Quake!
Comment below viewing threshold Show
Comment below viewing threshold Show
Thanks got what i needed.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Holy crap i wish i hadnt watched the draw distances video there a pretty big story spolier towards the end regarding alans wife
Thanks eurogamer, fucking morons
Comment below viewing threshold Show
For me this solution is just like saying that a bald man with a wig is no longer a bald man!
Comment below viewing threshold Show
Comment below viewing threshold Show
When I found out about that, I lost interest almost instantly.
Why would they do that?
Comment below viewing threshold Show
It's a shame the PC version was dropped really, I'd have liked to have seen that version as it seems to me that this was a PC game shoehorned and cutdown to fit onto the Xbox 360.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The game is still an open world as before that hasnt changed they just restrict where you can go through design in the environment the whole world is still there as sometimse you still travel right across the map by car
Comment below viewing threshold Show
[link url=http://images.eurogamer.n et/assets/articles//a/1/0/8/6/3/6/1/DynamicShadows_002.jpg.j pg
]http://im ages.eurogamer.net/assets/artic...[/link]
wow O_o
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That said, I'm slightly disappointed that they bent the truth about the teari ng and the resolution. Leave that kind of bullshit to the platform holders and fanboys.
Comment below viewing threshold Show
"The graphics side is pretty well optimised, but I think we can still push for more in the future especially on the CPU side but also on the GPU," Maki writes.
Well you had 5 years, and its just "Pretty Well Optimised" FFS...
Comment below viewing threshold Show
Comment below viewing threshold Show
...And no I won't buy a 360 because of it...
Comment below viewing threshold Show
Comment below viewing threshold Show
Yet when it comes to exclusive titles 360 titles keep falling short of the mark!
Comment below viewing threshold Show
Ah, Richard. You can't even provide the PS3 with a proper compliment without backhanding it, can you?
As for Alan Wake, Remedy did all they could to cover up the embarrassing sub HD resolution, excessive screen tearing and bad shadows, so Richard decides to focus on the quality of the 'gameplay' this time because the technical problems of this 5 year old game are so overwhelming.
While 1st and 2nd party PS3 games are technically evolving to reach new levels of graphic fidelity and performance, Xbox 360 games seem to be stagnating or even going backwards. It's a pity that we may not see the full vision of Remedy's Alan Wake realized on the PC, but thanks to Microsoft that may never happen.
Comment below viewing threshold Show
If you really want to bitch about long dev time, go worry about a large team like Polyphony Digital who is taking 6 years to release their game that has been finished for "90%" for over a year now..
Comment below viewing threshold Show
MS don't really develop there own special 360 engine like PS3, because it's cheaper/easier/quicker for MS to use third party software to produce games... though this game does look pretty it is using more complex effects to a larger extent then many console games inc like GoW 2, GOW III, and Uncharted. Games with simple liner, and smaller characters, simplistic Ai, less shadows-lighting, fixed camera viewing..etc etc; can always look amazing due to less processing needed compared to games that are heavy on physics, lighting, AI, open spaces, shadows, volume effects.. etc etc.
Personally I think Red Dead Demention, and even Assassins Creed II (surpassing UC2 due to complex scale and openness) is one of the best looking games on consoles, due to scale of the game and physics and openness. Even Metro 2033 has some amazing effects as does KZ 2 - though both a liner and simplistic (Metro 2033 is deeper game though) compared to open world games that require alot more memory, and processing to produce - effecting the graphics.
Comment below viewing threshold Show
On a seperate note anyone who thinks ac2 looks better than uncharted 2 is clearly mad.
Comment below viewing threshold Show
Comment below viewing threshold Show
The difference is that PD will exceed expectations yet again on what is capable on the PS3. Like I said, PS3 exclusive games are setting console benchmarks on what can be done.
Comment below viewing threshold Show
you are the first, and only, person to say that Uncharted 2, Killzone 2 and God of War 3 are: "simple liner, with smaller characters, simplistic Ai, less shadows-lighting, etc..." and that they only looks better "due to less processing needed compared to games that are heavy on physics, lighting, AI, open spaces, shadows, volume effects, etc..."
Have you noticed that every developer in the world (Kojima in the first place) is praising these games!
Comment below viewing threshold Show
Comment below viewing threshold Show
"To be honest those videos in the article have made me want to play it more. "
You and me both, Badassbab.
Comment below viewing threshold Show
Comment below viewing threshold Show
Not the games i've seen then...
hack'n'slash haven't evolved too much... but even Bayonetta's effort seems more innovative and "state of the art".
Comment below viewing threshold Show
The graphical fidelity of these games, and also games like Killzone 2 and Heavy Rain begs the question: 'What hardware limitations?'.
I think these games look as good as they do BECAUSE of the PS3 hardware, not despite it.
Comment below viewing threshold Show
Will they? As far as im aware no-ones played a finished GT5 yet. On top of that, pretty graphics arent the be all and end all. How about some original gameplay in those exclusives too?
Also slagging Leadbetter off when your posts are obviously anti 360 is kinda hypocritical.
Comment below viewing threshold Show
I hear it's non liner too.
;P
Comment below viewing threshold Show
Comment below viewing threshold Show
Even that pathetic EG Ellielol review is mentioned.
Meh
Comment below viewing threshold Show
Like the 540p thing, how many of you would have noticed?
With that most of my gaming in on the PC these days as I do like 1080p, I hope this does make an eventual appearance on PC as that engine at a native 1080p could be something else.
Comment below viewing threshold Show
Great PS3 game ,720p,post processing effects ,stable framerate,HDR ,MSAAx2 ,great texture work and animations......Richie looks DESPERATELY to a drop of a millisecond in the controller response to be able to speak about the "compromises" that had to be made and says the game runs "almost perfectly circumventing somehow the hardware problems".
X360 game ....540p,screen tearing ,drops in the framerate,robotic animations ,average textures.....Richie is perfectly comfortable with it and praises shamelessly the few strong points of the game as the draw distance and lighting effects.
Comment below viewing threshold Show
Comment below viewing threshold Show
Consistency is the key when it comes to concise journalism. I think it's very obvious how people perceive this site now.
Let's be frank though Alan Wake will be appearing on other platforms very soon as 360 is just too dated now to handle it.
If I was a 360 owner I wouldn't know what to think about this. All their hopes dashed for a ground breaking, Uncharting 2 matching engine.A Game that plays out like Max Payne with a torch and is about as long game wise.
A good rent that's what I think
Comment below viewing threshold Show
Comment below viewing threshold Show
No harm in trying is there?
Comment below viewing threshold Show
I need to find another hobby this is way too "not a hobby" this is definetly something else.
Comment below viewing threshold Show
Time for new consoles is long overdue....devs are having to make ridiculous sacrifices now in order to put their visions on screen..
Comment below viewing threshold Show
Comment below viewing threshold Show
Red Dead demention? lolol
sigh truth please keep your opinion to yourself.
Comment below viewing threshold Show
Listing the faults of the game is now hypocritical for a tech analysis blog? Had this game been 1280x720p, had no screen tearing, had a stable frame rate, had good textures, had proper animation blending and faces which resembled human beings then there would be no need to be critical of this 5 year old game that just happens to coincide with the technology that existed 5 years ago.
As for slagging LeadBetter, well, he can't even compliment the PS3 without following it with an insult. I've come to the conclusion that insulting the PS3 is a subconscious act that he's not even aware of anymore.
Comment below viewing threshold Show
This game is caught in visual purgatory. Over 400,000 pixels were slaughtered. I can only imagine the horror as those 400,000 pixels landed on the beaches of Iwo Jima only to be cut down.
Comment below viewing threshold Show
This is getting a bit slow, I'll go and play some video-games now, which we all agree, is the least important.
Comment below viewing threshold Show
"Few can argue with the assertion that Sony's mammoth network of first-party games studios has produced astonishing software in recent times. Uncharted 2: Among Thieves and God of War III see the PS3 producing state-of-the-art visuals and gameplay that seem to hurdle the hardware limitations of the console running them almost effortlessly."
Each platform has hardware limitations. They're consoles, of course they do. There's no "insult" in mentioning when they've done something amazing inspite of them - it should be praised.
Comment below viewing threshold Show
Outside.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Other impressions after having completed 4 chapters:
-As I said, the game looks blurry to me
-Lightning effects are stunningly brilliant
-Tearing is evident but it's not horrible.
-Characters' faces look freaky and much worse than say Uncharted 2
-Shooting feels very tight and satisfying
-Many places in the game during daytime feel like they were once part of an open-world game.
-Sound effects are great, especially during nighttime
-Amount of ammo, weapons and batteries is very nicely balanced
-Story is so-so, voice acting ranges from ok to poor.
-Repetition sets in around the middle of chapter 3 (for me at least)
-Eurogamer review is mostly spot on. 7/10
Comment below viewing threshold Show
That's the reason why games like U2 and killzone 2 look as good as they do it's also why you've seen a much bigger jump in graphics of ps3 games than in xbox 360 games. As devs get realise what you can offload and how much you can offload to the cell you will keep seeing the graphics in ps3 games get better.
The fact that the ps3 is harder to program for does mean that you will see much bigger leaps in the visuals on the ps3 than the xbox 360.
Comment below viewing threshold Show
its the 2nd lowest rez game on 360 but its ok....LMAO and you call yourself the elite IQ site.
Comment below viewing threshold Show
My name has a "3" in it simply because other names were taken and I couldn't think of anything else.
I couldn't give a monkies about my name to be honest.
@Dsmx
There are plenty of none exclusives on PS3 that look better it just needs abit of work from a half decent developer to get the most out of.
Xbox is a little bit of a cash cow, not as bad as Wii.
Gone are the days (Amiga days) when dev's were proud to show off the latest code trickery. Now it's slap it in a box and try and make as much cash as possible
Comment below viewing threshold Show
Don't be so hard with yourself: it could be worst! Your name could be...Alan Wake!
I am joking guys so please don't curse me!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The highest percentage are:
90-100...19 reviews
80 to 89... 25 reviews
70 to 79... 2 reviews (this includes 7/10 by Eurogamer)
Comment below viewing threshold Show
WTF!!?
So how exactly do developers do more with the machine than it's technically capable of?
Nonsense I tell ya... and smells of a mindset not fit for an objective analysis.
I still enjoy the articles because no one on the Internet does this level of article on the subject but the favoritism for 360 is jarring.
Comment below viewing threshold Show
Vide0gamer/IGN/Gamestar:
Much has been made of Alan Wake's less-than HD resolution, but the bottom line is that it's a stunning looking title. No game released so far this generation features lighting effects more impressive, or so much going on. At times, with the wind blowing, smoke in the air, objects flying around, flares alight and enemies coming at you, there'd be an argument for this being one of the most visually striking games ever released. It's that impressive. During certain dramatic moments the game even pauses and pans around Alan, giving you a chance to take it all in.
Comment below viewing threshold Show
Comment below viewing threshold Show
That really is an awful quote, so obviously trying to imply that the ps3 is more limited than the 360. So it must just be amazing developers on ps3 and not more powerful hardware, trying to imply the 360 could do it better.
More than just bias, it's fanboyism.
*Massive facepalm*
Comment below viewing threshold Show
Comment below viewing threshold Show
"So basically, the tech has...
*snip*
...than your average Sony fan."
You do realize that, with that post, you look every bit the fanboy as the people you are having a go at?
Comment below viewing threshold Show
You know whats funny half the people here were defending Ellies review... you all act like children, only happy when you feel you are gettin everything your own way(basically looks like "be more like a PS3/Sony fanboy and bash MS/360 with us"
Comment below viewing threshold Show
sub hd + 4X anti aliasing, honestly i would have preferred a 720p game with only 2x anti aliasing...we are talking here about : a 940*540 resolution, thats unacceptable today....thats half the resolution of uncharted 2, killzone 2, gears of war 2, bayonetta...etc what the hell developers were thinking ?!!!!!!!!!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
thats one of the lowest resolution games this generation of consoles....for a game set to push the 360 to its limits, thats not at all impressive...compare this to the fll 720p 2x AA 60 fps bayonetta...
Comment below viewing threshold Show
Well, at least Ratchet ACIT is triple buffered (no tearing at all) and is running at a much higher resolution (960 x 704) even if it's still sub-hd.
Comment below viewing threshold Show
There is no doubt alan wake is a technical achievement incredible looking game on 360 (unbelivebale atmospheric effects and lighting/shadows never seen on consoles before) but 960*540 with alpha to coverage instead of full resolution transparencies like bayonetta which was running at 60fps ?!!!!!!!!!!!!!!!!!! come on !!!!!!!!!!!!!!!!!!!!!!!!!!!!!they could have done better, maybe 1024*540 ?!!!!!!!!!!!!!!
why the hell they didnt use tiling ?!!!!!!!!!! at least 2 tiles........I just dont understand....how dirt 2 developers achieved that gamewith full 720p 4X AA per pixel motion blur ?!!!!!!!!! and bayonetta at 60 fps ?!!!!!!!!!!
Why they didnt use tiling is beyond my understanding.....
when we see what uncharted 2, god of war 3, killzone 2, heavy rain (and the next motorstorm, resistance 3, GT5 those games will be technically mindblowing this E3) have done with the ps3....
Comment below viewing threshold Show
Comment below viewing threshold Show
- If it wasent for technical scientific analysis, almost no one could say for sure if alan wake is running at 720p or at sub hd + sub hd allowed alan wake to have 4x anti aliasing, consitent 30 fps and a lot more and better visual effects.
Ok thats true, but thats what we see (to use frederic bastiat analogy), what we dont see is : imagine if the game was running at 720p with only 2x anti aliasing ? I am pretty sure the game would be sharper and more defined and better looking. and EVERYONE could notice this if the two versions have been put together (the 720p and the sub hd version)
I prefer the polyphony digital philosophy : no compromise when it comes to image quality and responsiveness and smootheness of the game, always using the highest possible resolution ! (GT4 on ps2 run at 60 fps at 480P resolution !) GT5 runs at 1440*1080 with 2x AA at 60 fps ! thats why GT games have been ALWAYS the best looking driving games on each generation of consoles (GT1 and 2 for ps1, GT3 and 4 for PS2, and GT5 for ps3)
I was hoping if remedy had the same philosophy as polyphony digital : always the highest possible resolution, sharpest possible image, best possible image quality ! than comes textures, particle effects, post processing effects...etc, get the basics right and than see what you can add as visual effects....(same philosophy for gears of war 2, dirt 2, bayonetta, killzone 2, uncharted 2, god of war 3, heavy rain, resistance 3...) NO COMPROMISE for the image quality...720p 2X AA and than we talk about visual effects...
because if they used the resolution 960*540 just to add some visual effects, so why they do not go all the way and use a 640*480 Wii resolution so they could add even more visual effects ?!!!!!!!!!!!!!
that sub hd thing gets me nervous, it doesent make any sense, we bought HD TVs to watch true HD movies and video games resolutions...it is disappointing....
Comment below viewing threshold Show
A third party PC developers' game, becoming an exclusive to 360 after development troubles, and still they pull it off nicely.
But no, that's not nearly enough! Compare it to ALL THESE FIRST PARTY PS3 games and it's shit!
Not like I expect anything else when I open up these comments, but you've all lived up to my expectations so thoroughly!
-
Kudos to Remedy for pulling this game out as well as they did, people who're used to the indefinite resources of PC usually don't.
But shame on Remedy for getting so defensive about it, and overselling expectations a few crucial times.
And to all whiners and cry-babies over perceived bias, I'll ask again: where was the uproar over God of War 3's "unstable framerate" again? Oh that's right... THERE WASN'T ANY.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think we can all agree to forgive God of War 3's unstable framerate (if you can call 40-60 frames unstable)
when you see its utter mind blowing graphic set pieces making it one of the best looking games ever made. Even most PC games struggle to match it. Pretty much why people leave it be.
Alan Wake for shame on thee.
I use to run Quake 1, yes that's 1 at a higher resolution using Scitech Display Doctor in Dos 15 years ago and it hovered around the 20-23 frame mark.
Comment below viewing threshold Show
If you really think that's what he said then I suggest you go back to school.
Comment below viewing threshold Show
Clearly "everyone" has agreed to forgive GoW3's framerate, that's the point. But that sort of forgiveness only seems to land on one side of the divide here, and this particular example is egregious to me, as AW looks so DIFFERENT from anything else around. And as good as GoW3 looks, it's mainly down to production and some sweet custom polish, not any defining technical achievement, or even any distinct technical priority.
Believe me I understand the rules of this whole game, the Sony camp has always had it's sacred cows. But anyone with an iota of objectivity can see which side actually continues to gain the most in the exchange... they're still reaping dividends on the hype, precisely because it's such a religion, and people tend to avoid offending zealots.
Comment below viewing threshold Show
This. Whilst I see no favouritism when it comes to reviews I do take issue with the DF team and especially Richard. He seems incapable of admitting that the PS3 has superior hardware and the so called 'limitations' he speaks of are only present in his beloved 360. Don't get me wrong, I heart my 360 but it's starting to show it's age now. The fact that the original Gears of War still looks better than any other 360 exclusive speaks for itself. The DF team actually published TWO, not one, but TWO apologetic articles regarding the piss poor FF13 conversion. Richard blamed the dev multiple times in both of those whilst trying to undermine every single advantage the PS3 had even though it was superior in every department.
Why didn't he slag the devs off this time? This is an exclusive aswell, so if anything, this game has more reasons for him to slag the devs off. It's not just visuals, the game could not even achieve 60fps and what happened to the almighty v-sync present in all 360 games that cut out tearing? It doesn't matter how many people Remedy had working on the game, it was only on one platform and they had FIVE YEARS to develop. No excuses.
If GT5 ends up having similar problems (even though videos suggest otherwise minus tearing) then I fully expect Richard to rip the game apart in his DF article about it. We'll get loads of rubbish about how supposed technical limitations prevented the game from being as good as it could have been, how it doesn't have the 360's anti-tearing hardware thingy and other reasons as to why it's all the PS3's fault the game isn't what it should have been.
Comment below viewing threshold Show
Either they'll agree with DF, in which case there's (no / MASSSIVE BIAS MS HAS PAID EVERYONE TO HATE SONY) bias, or they won't.
The fact that the other tech comparison websites rarely disagree with eachother (other than barely-any-difference occasions when it comes down to something like controller / friendlist preference), and that no journalists have smelt blood and gone for anyone's throats, makes me think that it's a matter of perception.
Now, if you'll excuse me I'm off to see if the latest HDNation has downloaded on my PS3.
Comment below viewing threshold Show
Don't do it again.
Comment below viewing threshold Show
It is not about who agrees with Df or not. It is about the derogatory comments Richard continually makes regarding the PS3. He is simply incapable of praising it without immediately shooting it down. I couldn't care less which version is better, 90% of my purchases go to the 360 anyway, as my game collection points out, so I'm not part of the mythical band of Sony elitists. My judgement is completely unbiassed and and I read all articles for what they are. But, as a member of EG for over 4 years, I can see a pattern when it exists. Richard simply cannot compliment the PS3, and when he does, it will be a very small mention that appears to be uttered through tightly gritted teeth.
Comment below viewing threshold Show
An article which, I may add, is at least partly responsible for the impending arrival of a copy of Uncharted 2 (shiny art card edition). It came out when my 'phat' 60gb was YLOD but now I've bought myself a new Slim I'm catching up on some stuff. And rather spiffing it is too.
Comment below viewing threshold Show
Just look at all the PC and PS3 whiners here. It's embarrassing to read.
Hey dimbulbs, here's a solution to your problems: (a) get a girlfriend, and (b) buy a 360 as well as a PS3. Then you'll be able to play every game, instead of wanking on about just one particular platform. Oh, also, you might get laid, which would be a first for you.
If you tards can't see value in something like this game, then frankly, that's YOUR problem.
Comment below viewing threshold Show
Why is it that only the Uncharted 2 article is ever brought up when discussing DF and its lack of love for the PS3? That is one game where, technically at least, you could not find significant fault with. I havent seen any article where the PS3 is showered with praise or 'wholeheartedly reccomended' over the 360. Both the FF13 articles were spent doing the same thing - blaming the devs for not porting properly rather than the hardware. It has been pointed out many times that Bayonetta was torn apart in a DF feature and all its shortcomings were blamed on the PS3 hardware. So why then does Alan Wake not get the same treatment?
It is an exclusive sure, but that should be even more reason to blame the hardware surely? Especially after 5 years of dev time? In fact, I would not find these DF articles so irksome in places if Richard did not take a dig at the PS3 for no reason. PS3 exclusives are praised because they cater to the system's strengths. Now a 360 exclusive, which has had more dev time than most PS3 exclusives has so many technical flaws yet the ageing hardware inside the 360 doesn't even get a mention? C'mon Retroid, you cannot deny it.
You are a moderator, and as such, your job is to keep order. But countless times you attempt to defend the articles when many people find fault with them. It is not just Sony fans either as I myself prove. If you believe I am blatantly trolling a 360 thread, I invite to add me to your Xbox friends list and see for yourself that I am not having some kind of rant. I like to see integrity in an article, especially on a professional games site, but with DF, it is not always the case.
The fact that EG had time to review some Facebook games, the L4D2 dlc and MW2 dlc but did not bother reviewing either of the Uncharted 2 MP packs backs up my arguement. Hell they even reviewed a 360 exclsuive that is only available in America and stated that their reason for reviewing it was that American users use this site. Thats fine of course, but how then did they not have time to review a map pack for a game that is available to the whole world? I look forward to your response to that.
Comment below viewing threshold Show
Comment below viewing threshold Show
The FF13 article blamed lazy development and praised the PS3 version, offering up ways the devs could've (but didn't) used to get a more equal version out of the door. It praised the PS3 version and pointed out that while the game engine itself was 720p it upscaled *very* well to match the 1080p of the video cutscenes.
As for editorial and what EG choose to review, that couldn't be further from my purview. I'm not staff and I don't write for them. If I have issue with something they write then I can freely take them to task just as any other poster would - all I've ever done is offer my own personal opinion.
Comment below viewing threshold Show
"The Bayonetta article blamed Platinum games for being too specific with their coding to make it easy to port across in a short time, and Sega for farming the conversion off to a different dev for only a short amount of time."
So they were lazy then right? Then you say this -
"The FF13 article blamed lazy development and praised the PS3 version, offering up ways the devs could've (but didn't) used to get a more equal version out of the door"
Here you openly admit the port was lazy. What is the difference? Also, which other article does DF go to extensive lengths to explain how a dev could have used the PS3 hardware better? There was no such analysis with Bayonetta, which deserved it as much, if not more than FF13 on 360.
"As for editorial and what EG choose to review, that couldn't be further from my purview."
I did not blame you or accuse you of posting format specific news. I simply highlighted a fact, one that has been given no rational explanation and only serves to enhance my arguement
Comment below viewing threshold Show
Comment below viewing threshold Show
the game has excellent scale, free camera, and draw distance, its still very much graphically impressive. and the ppl thinking that somehow this game is being held back by the hardware are full of shit, maybe resolution wise and framerate that doesnt greatly impact a games vision.
Comment below viewing threshold Show
This line seems to be the stick point to a lot of PS3 fanboys and the true bias of Richard. This is one of those statements that clearly shows the bias in the reader more than Richard and I sometimes wonder if such statement was made on purpose for just that effect.
With this statement it actually praises the developers who have mastered the PS3. For all the PS3 glory and power, yes it does have limitations. You have big time developers telling you about the limitations of the PS3 all the time. No one need to list those limations because you can easily find that information on the net. Its interesting that making such a obvious statement is the center point for Fanboys to latch on to. Ohhh you praised the PS3 but had to knock it down. The thing is, Richard did not praised the PS3 at all but praised the developers who are able to leverage the PS3, over come it shortcomings and produce great results.
The thing is, the statement doesn't criticize the PS3 because its common knowledge. Instead what it does is elevate the developers because they can work with limited resources to produce excellent results. Its all about perception and in this case it clearly shows just how people lose site that games are made by developers not the console.
When I first read that statement, I thought nothing about it. Probably because I totally agree with the statement so my perception was totally opposite from people that took issue. One of the main reason I did not see anything wrong about the statement is that I am a developer (enterprise applications not games) and I took the statement to mean that Sony developers have mastered the PS3 and can pull out more power from the system where others cannot. This is true no matter how you look at it because it has been proven. There is no dig in the statement unless your perception is limited by your experience.
Comment below viewing threshold Show
Did you also get up in arms when EG failed to review any Gears of War 2 map packs? They don't even seem to have a review for Dark Corners, which has more than just MP maps. If you're going to make (always self-incriminating) claims about being unbiased, you might at least try to be less transparent in your desperate search for anecdotal slights against just one console.
And your use of false equivalents is truly despicable. The only examples of DF making judgments about something extra a developer could have done is in face-offs. And while I don't wish to beat this horse to death, the parallel is appropriate once more: if you think DF should be "blaming the hardware" in AW's tech analysis... did you also cry foul when they didn't "blame the hardware" for GoW3's inconsistent (and no, never truly 60) framerate?
I could find out, but I think it's safe to say you didn't.
But OK, since this garbage keeps cropping up... to all the people still so upset over the Bayonetta face-off, I'm offering a challenge to defend the honor of your delusions once and for all:
Bayonetta set out to exploit the bandwidth of the 360's eDRAM to it's utmost limits... and beyond actually, it still chugs down to like 20fps in at least one spot. The game dispenses with any and all considerations that stand between it and that one pristine exploitation, such as MSAA. And it's not sophisticated or even subtle about it, it just does one main thing over and over... and over and over...
So if anyone can come up with a clear and verifiable explanation for how a machine with 1/5th the render target bandwidth - a bandwidth that Bayonetta is already taxing to the breaking point - should still have 'no problem' replicating that performance...
Well then, and ONLY THEN, you may have a case against the DF face-off. As things stand, it really is just fact vs fiction.
I myself would prefer a more 'unvarnished truth' approach to these articles. But I also understand the zealots would be even more violent if that were the case. But given the fantasy world the only people bitching about DF so plainly live in, by being RL's enemy, you only prop up his credibility by contrast.
Comment below viewing threshold Show
I just shot my dog because of this statement. NICE try, dude. Nice.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Can't believe all those delicious looking shmups are coming out on 360 :___(
Silly I know but we all have our idiosyncrasies.
Comment below viewing threshold Show
Comment below viewing threshold Show
Who were? You seem eager to jump on that as if it proves something with the next. All it proves is that the conversion of PS3 should've been better planned and given more time.
(Now FF13)
"Here you openly admit the port was lazy. What is the difference? Also, which other article does DF go to extensive lengths to explain how a dev could have used the PS3 hardware better? There was no such analysis with Bayonetta, which deserved it as much, if not more than FF13 on 360."
I've already said it'd be very interesting to read Bayonetta could've been done differently. To me it smacks of Sega wanting a conversion as quickly as possible because they know the 360 version wouldn't sell well in Japan and the PS3 version would.
Comment below viewing threshold Show
BTW, for what its worth, the lighting/shadows/volumetric fog on display in Alan Wake is beyond what the PS3 can handle (due to its limited texture cache, etc).
Comment below viewing threshold Show
]http://ww w.videogameszone.de/Alan-Wake-X...[/link]
[link url=http://images.eurogamer.net/assets/a rticles//a/1/0/8/6/3/6/1/Res_000.jpg.jpg
]http://im ages.eurogamer.net/assets/artic...[/link]
If this is true then for what its worth, lighting/shadows/volumetric fog on display in Alan Wake is actually hiding low rez textures.
Comment below viewing threshold Show
Comment below viewing threshold Show
You think the game looks bad, and fortunately you'll never see anything like it on PS3.
(again, if only for the overdraw required to build an image like that)
Comment below viewing threshold Show
If so, Remedy have done well with what they have got - how can they compete with say a Naughty Dog 2.0 engine, 100 + coders plus sharing engine technology with Killzone 2 and other key devs.
Its hardly a contest. Most of the graphical prowess of sony first party is clever use of the CPU for everything and complex parallel processing, its going to take a company with more resources to stretch the 360 in similarly clever ways. Its a shame MS seem to be fully focussed on camera stuff, they should invest ina first party dev and really push the boundaeries.
Lets see what Cryengine can do on 360, thats allot more interesting. I doubt Cryengine could match some Sony First party on Ps3, but with Xbox being PC grounded in architechture and crytek the experts they 'could' raise the bar, or at leats the most likely to do so.
Comment below viewing threshold Show
The 360 BENEFIT is any dev can do the EDRAM tricks, only sony first party can do the CPU tricks until now.
360 for multiplat, Ps3 for first party. Best of both worlds.
Comment below viewing threshold Show
Comment below viewing threshold Show
There's different considerations for "lighting" though, some elements are more bandwidth intensive than others. In terms of post processing, as you seem to be referring to it, the only "eDRAM trick" likely taking place is the 4x MSAA. Other than that it's simply the bandwidth, which in this case a lot of it's getting soaked up by the higher res rendering for multi-sampling and then of course tiling, but some advantage remains. And the quality and amount of shadow rendering is certainly bandwidth intensive.
However, since PS3's CPU doesn't have any greater render target bandwidth than the RSX, if someone figures out a way to make the Cell accomplish this sort of imaging... that would indeed be a "trick". I'll give em mad props when I see it, but just, don't anyone hold their breath.
@Widge - Yeah but AW still looks how it always looked, maybe not quite as sharp but... I don't think most people care about all this shit. If the game isn't a big hit, it wont have anything to do with the tech (or lack thereof).
Comment below viewing threshold Show
What's the "QQ" , btw? I realy like you, like my own personal clown.
Comment below viewing threshold Show
1280x720 no AA = 7.03125Mb so it fits the 10Mb eDRAM.
Xbox 360 has a problem with 1280x720x2AA = 14Mb which exceeds the 10Mb limit especially when the aim is 60fps. Its the very same reason why Ninja Gaiden 2 is running with suh-HD 1120x585 with 2xAA which fits perfectly in the 10Mb eDRAM.
/ Ken
Comment below viewing threshold Show
Of course they do. It's a big exclusive and shows where the Xbox stands right now + the PC people have not forgiven MS to steal AW from them by buying out Remedy.
Judging by the first trailer that was shown to promoted multi-core CPUs and DX10 on the PC this game looks like a disgrace now and that's why it is attacked by the PC and PS3 crowd.
Simple as that.
Comment below viewing threshold Show
gonna keep it simple
could the 360 run uncharted 2, god of war 3 and killzone 2 at the same level or better than the ps3?
Comment below viewing threshold Show
Why adults with the option to don't own as many games platforms as possible is beyond me.
edit: changed the wording as some people misunderstood what I was trying to say and thought I was having a go at them
Comment below viewing threshold Show
Because not all of us can afford it, many of us are students. Considering you're supposed to be a mod that comment is incredibly ignorant.
Comment below viewing threshold Show
gonna keep it simple
could the 360 run uncharted 2, god of war 3 and killzone 2 at the same level or better than the ps3?"
Probably things very close to them, but lacking chunks of the SPU-specific effects. That's where a lot of the PS3's grunt is.
As I've said before, the formats this generation are much closer than before.
Comment below viewing threshold Show
I'm a social carer for my grandmother. My income is *very* far from average, yet I manage - because I'm careful with money.
Comment below viewing threshold Show
I live off £51 a week, which is probably the best I've had all year, was £18 at one point. A large portion of users here will probably be students on similar budgets, blowing £400-500 on two consoles, more on a gaming pc just isn't possible. And that's not even taking into account the cost of games.
Comment below viewing threshold Show
So what, I blame Sony for this console resolution pissing contest; as they were the ones touting how it isn't HD unless it's in 1080p res. How many retail games on the PS3 are in native 1920x1080 have we played?! The easy answer not very many!
It hasn't lessened my enjoyment of games such as Uncharted 2, God of War 3, Killzone2 or Heavy Rain (that are "only" 720p)
I have watched some the EG vids in HD and i'd say AW looks pretty good imo, all i'd say is enjoy your exclusive game 360 owners!!
Comment below viewing threshold Show
"Probably things very close to them, but lacking chunks of the SPU-specific effects. That's where a lot of the PS3's grunt is.
As I've said before, the formats this generation are much closer than before."
In terms of visual punch I strongly disgaree. If there was ANY exclusive game on the 360 that could outperform a PS3 exclusive it would have come by now. How long are you going to wait? The 360 has been around 5 years already, longer than the PS3 by at least one whole year. Gears of War and its sequel are far and away the best looking games on the 360. No question about it. Forza cannot touch GT5 visually, or in the number of cars it can manage on one track at a time. Halo has awesome gameplay, but again, as Reach has proved, the console is limited with how far it can stretch its graphical capabilities.
It's not just graphics either, but MAG, Resistence 1 and 2 have managed to get an enormous number of players together in one game on an apparantly inferior platform. With no lag. Oh, and its absolutely FREE. Where does all this 'technical limitations' bullshit aimed at the PS3 even come from!?
Also, your comment that everybody should own all platforms was a little ignorant. I am a student myself and could only afford a 360 in 2007. I was very lucky to have got a PS3 for free as a birthday present. Many people do not have a limitless wallet, regardless of what job they have or how well they manage their money.
Comment below viewing threshold Show
Well said, for someone to just say "oh you mustn't manage your money well enough" if you can't afford multiple consoles, pc, games and hdtv is incredibly ignorant and arrogant. It annoys me the more I read that comment. I run a ps3 I got through a phone contract through a 21" sdtv, only getting 2nd hand games through trade ins. I have more important things to spend my money on than a 360, namely eating and paying bills.
Comment below viewing threshold Show
Asking for a bit of cash instead of gifts from friends and family. 360 one year, PS3 the next. First PS3 was pre-owned and I buy most of my games for £10-15 when they hit that price. I only say it's possible because I know it is, and at least I'm preventing my grandmother from having to go into a nursing home.
Comment below viewing threshold Show
"BTW, for what its worth, the lighting/shadows/volumetric fog on display in Alan Wake is beyond what the PS3 can handle (due to its limited texture cache, etc)."
Erm, tell that Killzone 2 which did volumetric fog, smoke and had a silly amount of light sources all in real time in both the campaign and multiplayer at 720p.
Comment below viewing threshold Show
Comment below viewing threshold Show
"Asking for a bit of cash instead of gifts from friends and family. 360 one year, PS3 the next. First PS3 was pre-owned and I buy most of my games for £10-15 when they hit that price. I only say it's possible because I know it is, and at least I'm preventing my grandmother from having to go into a nursing home."
Let's get this stright - I genuinely appreciate what you do for your grandmother. It is touching and refreshing to see someone caring for the elderly when, from my own experience at least, I have had a bunch of dicks to call family. But I do think you are straying off topic here. Instead of explaining how you can afford both consoles, you should be tackling the real questions that have been directed your way. Namely that, as of yet, there is no exclusive game on the 360 that can match a PS3 exclusive in terms of visual performance bar Gears of War. Even online, where the 360 is apparantly better, it does not have a game where more than 32 people can play with one another. The PS3 has a game like that since day one in the original Resistance.
Comment below viewing threshold Show
What point are you trying to make? That I should be ashamed to call myself a gamer or am not welcome on this site because I've not put every last penny I can afford into owning multiple consoles or just pouring as much as possible into gaming? My point is that as a student, as many visitors to this website will be, putting so much money into multiple consoles is just too big an investment. Maybe there is a possibility for me to own multiple consoles, but I would have zero money for anything else. I don't have a problem if thats your choice but I think it's arrogant to look down on others, or put down others opinions just because they haven't done this.
Comment below viewing threshold Show
Good GOD I am not saying any such bloody thing! You're making me sound like a Tory.
Apologies if I touched a nerve or something with what I said, obviously there are always going to be some people having hard times, most of us have been there. There was a time I simply couldn't afford to spare £40 for a replacement Gamecube, so I've been there.
I was, of course, speaking generally, about the people who *could* have both main formats but have chosen not to, and hence miss out on a lot of good games.
Comment below viewing threshold Show
Fair enough if all you meant was about people who could have both, but what you said was "Why we all don't have any many games platforms as possible is beyond me." And after explaining that not all of us could afford it you basically said it must be because I'm not careful with money! I think it's quite obvious why I would get so pissed of with it, I don't like not being able to afford more, I'd have both if I could but to say it must be my fault is just insulting.
Oh and to send me an alert for disagreeing with you *facepalm*
Comment below viewing threshold Show
Probably the Cell being utilised better, along with some of the very, very talented developers like Naughty Dog. Plus, who knows - we know the 360 is capable of Gears of War (obviously) but it's a matter of art direction after that.
As for online play - who knows? There's no technical limitation that I'm aware of, and 360 games can use dedicated servers (a XBLive restriction which was lifted when EA started doing online games on the original Xbox), so who knows - different priorities? No idea.
Comment below viewing threshold Show
And I was talkiing about CONSOLE GAMERS, I know full well that pretty much any PC will kick arse.
God, I'm really not having a go at anyone
Comment below viewing threshold Show
"Probably the Cell being utilised better, along with some of the very, very talented developers like Naughty Dog."
So the 360 isn't utlised properly after 5 years and MS devs are less talented than Sony devs? That's what it sounds like you are saying.
"We know the 360 is capable of Gears of War (obviously) but it's a matter of art direction after that"
Yes, but that is it. You seem to forget Gears of War was released over 3 years ago, and its sequel added some extra effects but kept the general art style the same but not as shiny and fake looking. Also, why can't the MS devs do anything spectacular with the hardware? Turn 10 got Forza 3 to look decent, but it appeared bland overall, especially the tracks and when you used the in-car view. Fable 2 was hardly a looker. Good game it might be, but nothing pushing the boundries of beautiful graphics.
Once again, Halo is a fantastic game but why does it look so cartoony? Bungie has also been an exclusive MS dev for the past decade nearly. Fact is, NO 360 exclusive comes close to matching a PS3 exclusive. Until a 360 exclusive comes along that can at least equal Uncharted 2, Killzone 2 or God of War 3, I will believe that it is technically inferior to the PS3. Similarly, until the 360 gets a game that can manage as many players as MAG in one game without lag, I will believe that the PS3 offers a better online service.
Edit - Spelling
Comment below viewing threshold Show
Sony, Nintendo and Sega did their thing along-side the PC and both didn't compete much in the market due to different genres on those platforms.
This stopped when the Xbox appeared and started to "conquer" the living room.
FPS a stronghold on the PC went to the Xbox step by step and MS only let sloppy ports of them on the PC and finally stopped porting first-party titles at all.
The decline of the PC is mainly due to the popularity and MS's money spent on the platform of their choice and that's why I refuse to buy a Xbox 360.
I have the money to buy it but I won't.
A MS spokesman recently said that AW won't work on the PC because it has to be played on a big screen in the living room from the couch. I can't take MS seriously anymore after that!
Comment below viewing threshold Show
Otherwise I have no particular insight into 360-specific development, I can only speculate.
Comment below viewing threshold Show
Yeah, that was really quite spectacular bullshit of the highest order. I only have a netbook (capable of some of the smaller / older stuff on Steam) but guess what? I can hook it up to my HDTV via VGA!
Comment below viewing threshold Show
Comment below viewing threshold Show
To each its own, I don't measure an online service by how many players a below average game can put on screen.
Comment below viewing threshold Show
Er... http://fo rum.beyond3d.com/showthread.php...
Comment below viewing threshold Show
Comment below viewing threshold Show
I can't believe these DF comments sometimes, why are the PS3 kids even reading this? Surely they aren't so defensive they have to read an article about the graphical deficiencies of a pretty crap game that they can't play to make themselves feel less ripped off with their console of choice?
Comment below viewing threshold Show
So you admit Alan Wake is a below average game since both Alan Wake and MAG got 7/10 on EG. Nice one
Comment below viewing threshold Show
Comment below viewing threshold Show
The technical achievement of MAG is indeed impressive, however let's not ignore how truly dull and uninspiring the game is. Whilst there isn't a game on XBL that allows as many folks as MAG, the likes of Halo 3 that only letsyou have 32 players but its party system, community and out and out level of fun.
As for graphics, give me good art direction over pixel counting any day. For me the most impressive games on the 360 and PS3 graphically would be BK: Nuts and Bolts and Little Big Planet respectively. They may not have the fanciest tricks out of the graphics box, but they sure are purdy.
Comment below viewing threshold Show
ps3 has no games
ps3 graphics are terrible gears of war 2 is the best looking game this generation
psn sucks it cant even do 16 players
ps3 multiplatform games are inferior to the 360 counterpart
ps3 is a waste of money
and then sony started churning out first party games and 360 fanboys went into hiding as the ps3 guys say
xbox has rrod
xbox cant even do 720p
xbox pays for the same online that ps3 has
xbox exclusives are mostly timed exclusive and are multiplat with pc
that is why you see the ps3 more focal now because the 360 guys are getting rediculed in the exact same way that they ridiculed the ps3 2 years ago not to mention that the media was in on it as well bill gates him self ridiculed the ps3
but to me the communites are the same although i do see less arguing on ps3 than i do on 360
Comment below viewing threshold Show
I can't say AW is below average since I haven't played it yet, but I played (and own) MAG (for +20 hours, at least). I like to read EG, but I do my own judgement. That said I think you made some balance posts, but I can't agree with that - Live for me is better than PSN - but as I said, to each its own, I don't think I'll be playing MAG anymore so it's not a positive point of PSN. For me.
The problem with the brand fighters (I'm not saying you are) is that they fail to be a bit balanced, once in a while. Live is fantastic, it is. Uncharted 2 is awesome, it is. Extremism is not cool (or maybe it is and I'm just too old to "dig it"
Comment below viewing threshold Show
You admire that it is a technical feat yet describe it as uninspired? I'm sorry, but I don't recall having 128 player team deathmatch games or countless Capture the Flag games in MAG. MAG is a team game and encourages teamwork. What do you describe as 'inspired' if you think something like MAG, which if anything breaks the mould of FPS games is uninspired? Are you also saying that fellow devs would not want to achieve a similar feat and even surpass it?
MAG is the first of its kind and the devs can learn from its shortcomings. Fact is, nothing like it exists. I would still pick it over rubbish like MW2.
Comment below viewing threshold Show
"As for graphics, give me good art direction over pixel counting any day."
So you prefer games with a movie appeal over visuals and gameplay? I think theres already alot of that this gen.
Comment below viewing threshold Show
[link url=http://www.nowgamer.com/featu res/682/developers-shift-to-leading-on-ps3?o=0#listing ]http://ww w.nowgamer.com/features/682/dev...[/link]
From the article - Final Fantasy XIII producer Yoshinori Kitase
"“When you talk about graphics you can see immediately that the hardware of the PlayStation 3 offers a much higher capacity and is much more powerful,” he told NowGamer, comparing PS3 with Xbox 360. “"
/ Ken
Comment below viewing threshold Show
I think I'm one of the few on EG who can make a balanced arguement. I don't 'hate' MS or my 360. On the contrary, I enjoy it very much. What I do hate is when 'technical limitations' are always mentioned when it comes to the PS3. I don't think anyone can deny that if a miltiplatform game was developed and the devs used both consoles to their maximum, the PS3 could reach heights that the 360 could not.
I'm not just talking about graphics either, I mean things like much more going on screen - Bigger environments and a larger selection of online gamers able to connect one another at the same time. I prefer Xbox Live to PSN because of the cross game invites and party chat, but as an online network, the PSN has far more potential than Xbox Live. The fact that from launch the PS3 could handle upto 40 players in Resistence, and Live still has not matched that achievement backs up my arguement.
Live is more convenient than PSN, but not £40 a year better. I only use cross game invites, and party chat on my 360. The rest is irrelevent to me. I stick with it because there are some excellent games. I regularly play Gears of War, Left 4 Dead, Halo 3 and Battlefield online, as well as Fifa 10 and World cup 2010. Reason being that I have a decent number of friends on both systems. Not to mention the 360 has some awesome exclusives.
I enjoy both consoles, but I do not agree with anyone who claims that as a system, the PS3 is less capable than the 360.
Edit - Spelling
Comment below viewing threshold Show
Me to, and that's why I said I didn't agree with your previous sentence (which contradicts this one): "PS3 offers a better online service", and that led me to believe it was the "brand fighter" in you (maybe a tiny, litle persona) who sudenly spoke.
As a conceptual environement it has the "future capabilities" to be better? I don't know, and to be honest I don't care. This is as good as a topic (maybe not...) as any other to have a discussion, but in reality what you get is what you have.
Comment below viewing threshold Show
Comment below viewing threshold Show
Also, lolololololol @ all of y'all. WhoTF cares about this FFF- game? What next, a tech analysis of Wet? If you are a graphics whore, go buy a gaming PC ffs.
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh boy, I want my last 20 years back. I made a mistake.
Comment below viewing threshold Show
Comment below viewing threshold Show
All it backs up is that those particular developers are PS3 exclusive, and they want to do large battles.
Hello! From what you're saying that'd mean that game was somehow better than a PS3 running Resistance. Which it isn't, obviously - IIRC it wasn't that good. It's just that particular developer wanting to do that particular feature.
Now, if such a game was multiformat and had 40+ players on (for argument's sake) PS3 and a lower number on 360 - then yes, it would lend weight to your argument.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It sounds as though the engine is just crying out for the hardware to really flex its muscles on - with a bit more grunt it'd surely be possible to get the resolution up to 1080p with AA and a superior frame rate and that'd make for a truly stunning looking game.
Come on Remedy / Microsoft... pleeeeeease??
Comment below viewing threshold Show
Comment below viewing threshold Show
For the record, I don't own either console anymore.
Comment below viewing threshold Show
Comment below viewing threshold Show
Good night fellow gamers!
Comment below viewing threshold Show
That may be the single most illuminating assessment on this thread. Continue that line of thought then:
Why would RL be apologetic on the game's behalf? Well, because a whole fuck-ton of haters already made a collective wind about some pixel counting.
Why would he want to apologize anyway? Consider the possibility that he genuinely thinks the game deserves fair consideration for it's own merits. Or if you can't even consider that, then yes, perhaps look to your own soul before all else...
Why wouldn't he just run a more "superlative" and non-apologetic article anyway? Because he is indeed being very "critical" of the game, and I don't understand how anyone could read this as otherwise.
I'll avoid naming any names again, but there's more than enough games ON BOTH SIDES that have received similarly diplomatic treatment. One in particular could have been roundly (and rightly) thrashed for it's most glaring shortcoming, yet it was given a pass, because of it's myriad other virtues. (but also because it's a sacred cow)
-
The root of all of this is a single simple issue: whether or not PS3 outclasses X360
If someone needs to believe it MUST, then of course anything that contradicts that consuming need is anathema.
Again, try to at least consider the possibility that that's simply not the reality? Both consoles have relative advantages, and as many PS3 zealots even love to affirm, 360's advantages are much easier to tap than PS3's. But to always take it a step further and deny even the possibility of 360 having fundamental strengths that PS3 does not... that is just fanaticism.
@sfp_noodle
Since you've decided to carry that particular torch so long, I'll give you the answer no one else seems willing to:
Yes, 360 could pull off Uncharted 2. I'll focus on that example because it's considered the most flawless PS3 exclusive, and because it has the best candidate for comparison. And I'll give you props for your phrasing, Gears of War (2) is indeed the most obvious, and probably best exclusive 360 has to offer against it. And overall I don't think it's even outshined by UC2 on general performance metrics, but as a showpiece there's no real contest there, Gears is severely lacking that 'hitting-the-metal' sheen that UC2 blinds you with.
Now, for argument's sake, I'll even allow that they may have cooked up some post processing that would be impossible for 360 to do as well. And thus dispensing with any need to claim it'd be PERFECT, (if I didn't I'd be no better than the rest of you fanatics) I'm just clearing room for the real contender...
Resident Evil 5 easily stacks up against UC2. It seems to me it's only real shortcomings in comparison are a less ambitious lighting model, no remarkable custom post-processing, and of course that dynamic animation. But in other areas, like more consistent polygon detail in the environments, and generally richer textures, it comes out ahead.
Regardless, for anyone to sit both games side by side, and point to the one and think "that one clearly exhibits 'more power' than the other"... is pure dementia.
Comment below viewing threshold Show
Sub-HD thinggy,
Changing the graphic in the end after promoting it greatly in the beginning is like PS3 promoting linux and taking it out in the end. So it is a big deal for xbox owners to be mad even if it was the dev. rights to change the pixels.
Ps3 limitations vs Xbox Limitations
Lets be honost here also, i do not know what is the limitations of any console(besides reading it from news). But knowing what PS3 can throw is so far is better then any xbox game (minus the multiplatform). But as far as i can see AW is not a taxing game for the xbox cause i know xbox games can be much better. So if you wanna blame, then dev for making the game so lousy.
On the dev side,
It is not easy to make a game. And to make a great game is even harder. But for a game that took 5 years to make (Noted the manpower) it is still a shame. Dev should be proud of what they release for gamers because that is important. eg. Naugty Dog crew was here since PS1 era and thier are still here (starting with only the same amount of manpower). So what does this means?
PS3 vs Xbox
Every gamer likes a good fight. Even better if we can toss our consoles at each other but come on. For the good or for the bad every console has its ups and down and it your choice which you enjoy. In my country xbox owners cant play FFXIII because of region lock. If your trying to blame anything blame 2 things in the gaming industry, the dev and the marketing people.
Comment below viewing threshold Show
There's absolutely nothing "lousy" about Alan Wake as a technical product. But your personal conditioning / taste clearly prevents you from responding to it's visual priorities objectively.
Comment below viewing threshold Show
Sorry my bad. I edited it to sound like it should too. I didnt call the game lousy cause i have no right since i don't own a Xbox. My opinion is that the game could have been made better. Well guess have to see in AW2
Comment below viewing threshold Show
This graphics war has dragged on much too long on the internet. The 360 is 5 years old and non-techies (normal gamers) could care less if God Of War or Gears of War are 720p or 1080p. That's why the 480p console has sold over 70 million this generation ^.^
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
We'll just have to see how other sites like Lense of Truth see them, too. As I've pointed out before, they've broadly agreed with DF.
Comment below viewing threshold Show
xbox has FFXI which supports tons of players as well...
and the whole PS3 as the leading platform is just for good PR. EA has been using the PS3 as the lead platform for awhile now, i guess its good to announce this thing constantly to simply to reassure the fanatical sony fanbase.
Comment below viewing threshold Show
I hav a 360 and ps3, and have played all those games on 1080P 42 inch, and I can tell you its not just about textures.
Try ANIMATIONS, whatch how drake moves, runs, rolls, climbs, turns. There is nothing like it on any console, PC included. To do the animations, lighting SSAO, HDR, and all the levels, it completely fills a 25 GB blu ray, and its not ALL padding and cut scenes.
Every site and reviewer is in awe of the technical feats on display, and I have seen nothing come close.
I dont think anyone will match it, the detail and work involved never mind the game almost runs on SPU's.
Gear of war, putting it up against UC even the first one is embarrassing. RE5 is nice but not in same league. Get real.
UC2 is the only game where after killing I enjoyt just looking at the visual feast.
Comment below viewing threshold Show
you've some how managed to bring racism into consoles grats on your intolerance/ignorance.
Comment below viewing threshold Show
@Geordiemp
I totally agree with you...now can we MOVE on. Talk about beating a dead horse...o.O
The game is 6 months old already. Are you still playing it? Do the great graphics extend its gameplay life...NO!
Comment below viewing threshold Show
"I wonder if all the PS3 console lovers were so vocal about better graphics (producing a better game) when PS2's graphics were ALWAYS inferior to the Xbox, if it was a multi-platform game. It probably didn't matter so much then as it does now."
Back then Im pretty sure they wouldn't be. They know when they're beat. One has shitty texture and the other has smoother ones. But that was then when all three consoles were not lauded as HD consoles and games were designed with that in mind. Same reason why DS games and PSP games can be still be called impressive and beautiful in reviews even though had they been made for PS3/Xbox360 they would have been so much more.
Its the norm of the segment. Portable games get portable level of praise and critisim. HD games gets.... etc.
Take for example Last Rebellion. Im sure you would have heard of it if it didn't suck so much. Its a PS3 game but if you had seen someone play it onscreen you'd think it was a PS2 or PSP game. If it was released as a PSP game things would have been different, namely it would have sold more the 20K. They marketed it as a PS3 game but its actually a better fit for the PS2/PSP. And because of that it suffered both critically and commercially.
Comment below viewing threshold Show
Here are some shots that basically put your argument in the trash bin: U2 has the best textures in the business.
[link url=http://xbox360.ign.com/dor/objects/760880/resident-evi l-5/images/resident-evil-5-20090312100226234.html?page=media Full
]http://xb ox360.ign.com/dor/objects/76088...[/link]
[link url=http://xbox360.ign.com/dor/objects/760880/resident-evi l-5/images/resident-evil-5-20090312100217046.html?page=media Full
]http://xb ox360.ign.com/dor/objects/76088...[/link]
[link url=http://xbox360 media.ign.com/xbox360/image/article/808/808266/resident-evil -5-20070726113942790.jpg
]http://xb ox360media.ign.com/xbox360/imag...[/link]
[link url=http://ps3.ign.com/dor/objects/14225 971/uncharted-2-among-thieves/images/uncharted-2-among-thiev es-20100409091531837.html?page=mediaFull
]http://ps 3.ign.com/dor/objects/14225971/...[/link]
[link url=http://www.gossipgamers.com/anothe r-uncharted-2-graphics-comparison-real-life/
]http://ww w.gossipgamers.com/another-unch...[/link]
Comment below viewing threshold Show
Yes I am still playing UC2, level 42 now, my son is 26 level, the coop arena modes survival and siege are great.
however, the hardest feat is the coop objective, beating those on crushing is just insane. Its great on-line, good matchmaking, sunk probably more hours into it bar Borderlands.
Just to be balanced, we still play Crackdown coop system link and god that was worth every penny. My email was targeted at the silly suggestion that Gears can be spoken in same breath as UC2.
Best 3 games if you like playing with friends coop and longevity, UC2, Borderlands, Crackdown (maybe ODST firefight).
God, EG are really milking the alan wake thing, next article is AW game data is only 2.5 GB. Starts again LOL.
Comment below viewing threshold Show
Would you rather have 720p and normal lighting? O_o.
Comment below viewing threshold Show
1280x720x2xMSAA @ 30fps + HDR + vsync with triple buffering, textures look better then Modern Wareware 2 even more impressive when we take in consideration the massive scale of the maps with 128 vs 128 players.
The frame buffer is 14Mb so it doesn’t fit the xbox 360 10Mb eDRAM so it would require two tiles on 360. The problem then is the lightning which is HDR. Tiling when using a lighting model such as HDR is not recommended. So they would have to lower the resolution to fit it in the eDRAM. Halo 3, Splinter Cell: Conviction, Alan Wake, Final Fantasy XIII, Tekken 6 used this solution. Another solution could be to use simpler lightning but if their aim is 720p with 2xMSAA, tearing would be visible because of the tiling process.
There are no games on 360 that are using triple buffering because it doesn't support it as it seems. So they would have to use double instead which would effect the frame rate. Most people seem to agree that the PS3 CPU is stronger and the amount of data that we need to process when having 256 players most likely requires a strong CPU (Nintendo Wii wouldn't be able to run a 256 player FPS due to its weak CPU), having dedicated servers won't help us if the client side is weak and so on...
/ Ken
Comment below viewing threshold Show
"My point is I'm a weirdo"
We knew that already.
Comment below viewing threshold Show
Have fun convincing yourselves that this game is somehow worse because of something as ridiculous as resolutions. I play games for the gameplay, but unfortunately the importance of that has been lost this generation thanks to idiot fanboys.
If 1 or 2 games didn't exist on the PS3, I suspect we wouldn't have to go through this nonsense so much. 2 games out of a thousand, though, and we never hear the end of it.
Also, I don't think anyone could deny that UC2 is a very good looking game, but nothing about it "blows" me away. It's a good looking game, possibly the best on consoles today - but not next gen technology made possible today or anything. Get over yourselves.
Comment below viewing threshold Show
Oh and by the way: UC2 = better single player
Gears = better multiplayer
Comment below viewing threshold Show
Comment below viewing threshold Show
@Geordiemp
Do you mean the same way that Sony fanboys are still milking UC2's great graphics? God!
If you're still playing Uncharted 2 6 months later, it shows the dearth of quality games on the PS3
Why are we talking about UC2 and MAG when this is a 360 game.....SDF are still defensive to the bitter end...LOL
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
@dmsx
Cool, and I hope you also torment your friends repeatedly about how fantastic your favorite movie, book, music CD & your childhood toy "was and still is to this day" :- p
Comment below viewing threshold Show
@lagoonalight
Wow, how many ways do you need to say the exact same thing in one post? Yes UC2 has great textures, and in many circumstances the Blu-Ray capacity probably does come into play for loading up the more set-piece segments with unique texture data. But in general play areas, my impression was that there can often seem to be more 'filler' grade textures employed than in RE5. And I'm not saying that's a bad thing at all, it's just something. And the water in UC2... I remember seeing some nice water, but I guess it didn't knock my socks off.
But I'll thank you for supplying a great example of your order; someone dares to suggest UC2 might not be the untouchable pinnacle in every possible detail and it's basically... "BLASPHEMY! He's a witch, burn him before he can utter another word!"
-
But in the spirit of full disclosure, I haven't seen all of either UC2 or RE5. A friend lent RE5 to me and I wasn't into it enough to finish at the time. And I got UC1 late and cheap, didn't like it enough for UC2 to be any priority, though I finally rented it just to see what the fuss was about. I've always admired Naughty Dog's craftsmanship, but never really their actual games, every one I've tried has an underlying blandness of gameplay that leaves me cold. UC2 is probably the single most polished and 'finished' console game this gen, and an IQ second to none, but it's hardly flawless. In terms of substance, at least by the two primary performance metrics of geometry and fillrate, there's nothing about it that's suggesting 'more' than RE5.
I'll stand by what I said, to look at both of them side by side and see otherwise is dementia... or at least a lack of understanding. And this whole thread is an object lesson in how people don't understand what they're looking at. It's like someone who decides they like grapefruit, and for the rest of their lives if they taste an orange or a tangerine, all they can do is yell "this is an AWFUL GRAPEFRUIT!" As Richard said, Alan Wake looks like nothing else around right now.
Comment below viewing threshold Show
On my local dimming LED it is honestly, purely, the most gorgeous game on consoles. Where they could improve is their shadows and that is about it bar some more AA or whatever. RE5 environs were just way too samey for me and many of them just didn't have me saying Oh Wow. Hard to when the story is grade D by Hollywood standards. Anyway, KZ2 still has things going that even U2 cannot touch. Wait for the sequels because they will blow some doors wide open. I hate to say it but it seems like the 360 is maxed and that is fine they have a great array of games and much success this generation.
And honestly, you do seem quite biased that is my opinion. If anything is bland it is specifically RE5. I will admit that the first Uncharted while a blast, has many many things I was hoping would be improved. And they did in a massive way. Now calling ND a bland developer I will never agree with that statement. You should maybe be threatened with the stake on that one. The entire Jak series and the original Crash trilogy all were high watermarks for their systems. I enjoyed all of them thoroughly. I also enjoyed RE4 on the WII a heck of a lot. After that RE5 was just not my thing. I had more fun with Siren. Anyway, the only reason I responded is because I felt you hadn't even played the game. That remains true unless you actually want to spend more than 5m with it guy. There is simply no other game still that has melded story, acting, and gameplay as well as that game PC or not. And most of the special moments in that game (there are a ton) will pass by you if you are rushing through it. It might be a sight above the city, crossing a bridge with waterfalls and the ocean, or being chased by a bunch of cars in the jungle, etc. That is the point. Every stage has something new and they use every color and trick in the book.
I will however also admit that multi in U2 is severely lacking. I should know as I quit at a 55 and never came back. You can only go so far with 5 vs 5. And for the record we are still talking about this game because nothing has come close to topping it lol. I play all the systems and most major games and I have seen nothing come close.
Comment below viewing threshold Show
Yes I find MAG uninspiring. You could have 1000 players online and it still couldn't mask the dull map design and gameplay mechanics
@LostGamer
Don't think I mentioned anything about movie appeal. What I meant was I prefer a well designed game to a technical showcase. Killzone 2 is technically a great game but the art direction is uniformally brown. Ditto Gears of War 2. The like of VP, BK:NandB, Little Big Planet and Super Mario Galaxy don't push the boundaries in technical limits but are much more pleasant worlds to spend time in. It goes without saying however that were the gameplay lacking even the greatest art direction would be pointless.
Comment below viewing threshold Show
I don't really care if you find more screenshots, I saw enough cherry picking in the few there already. But just to be clear, I've never claimed, nor will I ever claim, to be unbiased. That's an irrelevant conceit, and a separate concern from objectivity.
Case in point:
"And honestly, you do seem quite biased that is my opinion. If anything is bland it is specifically RE5. I will admit that the first Uncharted while a blast, has many many things I was hoping would be improved. And they did in a massive way. Now calling ND a bland developer I will never agree with that statement. You should maybe be threatened with the stake on that one."
Break down the semantics of that statement, and you literally appear to be saying the reason I'm biased is because I don't share *your* bias. In fact that whole post is rather odd, almost like you're implying the story and acting can't be done on 360 either? I know you're responding to my opinion, but by your manner of trying to override my opinion about the game and ND in general, you basically draw a road map of your own bias, about the game if nothing else. Which I have no problem with, but just, "glass houses" man...
There is one notion you've expressed a couple times, and it always irks me when I see it:
"But you see the CPU is vastly helping the maxed GPU out. That is what the Cell does, it picks up all the deficiencies of the 7800, and if you are a clever programmer you can do some amazing things with it."
For sure people are starting to do some amazing things with the SPUs, but they can't just circumvent the RSX. No matter how much pre-cooking the data is done, the GPU is still what lays down the image, and it's ultimate limitations are still in play. Post processing is another matter, and that's obviously why it's used a lot, and looking better all the time. I am actually still hoping to see something really spiffy with image based effects, but as long as we're mostly confined to the conventional realm of geometry and shaders, RSX is still more efficient than the SPUs, so Cell must always be working AROUND it.
Even if the Cell was doing it's own thing separate from RSX, maybe compositing elements from both processors, at some point they'll still be competing for bandwidth. But I think it'll take something along those lines to completely exhibit '360 can't do this' graphics. I totally wanna see it, and honestly, I bet I'll appreciate it more than most. Since so many people just can't understand 'different'.
Comment below viewing threshold Show
Anyway, I in fact do have a bias with ND. A bias that says don't go there. But let us be honest. There is nothing being done on the 360, which is clearly a year older and much further along with its online code and dev kits than most PS3 games were, (it takes a lot of resources to code online first time) and we already are arguing if any game on the 360 matches any of the exclusives (in reality they simply don't bar Gears 2 which still doesn't measure up) and this is only going to continue my friend. When GG gets KZ3 going on the new enhanced engine you can basically kiss everything goodbye. Mark my words (and not because I am a fanboy just a graphic whore in general without 3k for a PC) and maybe try to actually play the game without goggles, heh. I do this for Fable etc. and will do for Reach so....
We all have our slight biases towards devs but in the end U2 is still Graphics King for the moment linear as it may be. And let us be sure I wasn't saying the 360 cannot do stories like U2 (and U1 was very average) it is that devs are not investing the time. I am not saying quite that it is the BEST story only that it was integrated the best. I still think Soul Reaver has the best story and acting to be honest and the lady that headed that game is the head on U2 lol. Speaks that very few people in the industry have broken through to the script side, something I am going to college for and with hope might change in 10 years or so. Anyway, I don't mean to argue or anything I just wanted to point out a couple facts with U2 bias or not. The game is simply beautiful. It was crazy pretty on my Dell 24" and it is mind boggling for a 720p game on my LG 42". I am quite sure that Gears 3 will also be but again that and KZ3 are too beefy for my tastes when it comes to dialogue and such. I really hope KZ improves this with the sequel as that is where I hope to spend most of my online time barring a starhawk release date.
I mean, hey, I've spent too much time on warhawk and I can say with total clarity that the game is hardly even playable on my TV it looks so bad and tears so much. I am not really that biased. I just see how hard some devs work. And kudos to the devs here for AW they don't exactly have all the help in the world and 50 million dollars and 120 people. But sub HD still bothers me it always will. It bothers me on the Ratchet games to no end but I live with it through gritted teeth, though, Insomniac is going back to 30fps precisely because of what they are seeing done at 30fps (yes, they have been 60fps this whole gen), another reason I almost cannot wait for next generation. (I can because I am broke and tech is going very very slow these days as far as costs going down)
BTW, I was cherry picking nothing! I couldn't even barely find decent picks dude! Every ten minutes there is a scene worth taking a shot from. And stuff like seeing the entire city before you or the island shots as you climb to the top or as I said before the sanctuary are mind blowing at least compared to everything else out on consoles. The inner city detail they have in Nepal is completely spot on to the real cities. A testament to how much wow factor is in that game lol, and how much you have missed. Peace out.
Comment below viewing threshold Show
Alan wake is one of the best looking games of this generation.
In motion it looks absolutely stunning.
The volumetric light dancing trough the swaying trees at night, the motion blur, everything.
No other game uses these effects in the same fashion.
I still think the 360 sucks, big time. The hardware quality sucks, and the fanboys/ community are, in my opinion, total losers.
Alan wake looks great though. It's not the fault of the game, or the developers that it was forced to be an 'exclusive'.
Blame MS for that.
This game had great potential, and it maybe comes short, but technically there is no 360 game out there that can compete.
If they optimize halo 3, it would easily run at native 1920*1080, even on the 360. But in the end, it would still be halo3.
No amount of resolution is ever going to change that.
Comment below viewing threshold Show
@lagoonalight - Way too much off subject crap for me to address there, and I can't say you convinced me that you're not overly biased, but nice anecdotes, B+ for effort. You are perfectly free to continue seeing things as you like, but it's only staving off the inevitable. Or maybe I'm wrong... there are Sony zealots who continue to believe PS2 was really and actually more powerful than XBOX (and in every way) to this very day. And this is certainly an easier delusion to maintain than that.
There's no question PS3 can pull off some things 360 can't, most prominently from the storage capacity. Which seems to be working out great for Sony and their 'it's like playing a movie' focus for all the high budget first party games. But if you all could just accept that there are indeed some areas... at least a FEW little details about the 360, that it has an intrinsic advantage in... then I would rarely even be motivated to get into this shit.
But virtually none of 'you' ever can.
Comment below viewing threshold Show
Fixed it for ya...
Sony have plenty of 1st and 2nd party studios (10x more than Microsoft infact).
Sounds like this game is a turkey. You can't polish a turd, but you can tell people that it's shiney.
Comment below viewing threshold Show
[link url= http://www.edge-online.com/magazine/review-alan-wake
]http://ww w.edge-online.com/magazine/revi...[/link]
7 / 10
/ Ken
Comment below viewing threshold Show
Comment below viewing threshold Show
[link url=http://images.eurogamer.n et/assets/articles//a/1/0/8/6/3/6/1/DynamicShadows_002.jpg.j pg
]http://im ages.eurogamer.net/assets/artic...[/link]
and the way remedy spoke of it with their trailers and the whole alan wake will set the bar
Comment below viewing threshold Show
but still at times its astonishing to look at! and like richard pointed out, details is second to none.
its good looking game but hardly flawless (screen tear would be AW biggest enemy)
I have to give a credit to UC2 too. its a very good looking game (must be the one of the best looking out there) but for my tastes, it lacks some of the degree, if you shoot the water theres just a small dip and explosions are just puff, no bullet holes on walls when fired and sometimes theres just isnt that much action on the screen and when the theres like chopper chasing you or something like that, the textures takes big hit. So the particle effect, for most, lacks some attention and the controls was little turn off for me, i died only a few times in battle but died buttloads in jumping, dropping off from ledge.
All in all both games look great but obviously uc2 takes the cake.
Comment below viewing threshold Show
Really enjoying it.