Alan Wake: the sub-HD debate
Remedy vs. the pixel counters.
Remedy has responded to online claims that upcoming Xbox 360 exclusive Alan Wake runs with a sub-HD resolution, releasing a statement saying that "modern renderers don't work by rendering everything to a certain final on-screen resolution".
Despite a review version of Alan Wake being sent out by Microsoft to the games media with a strict embargo that expires in early May, some websites have run videos and taken screenshots from which pixel counters reckon that the game's native resolution is 960x540. This appears to be a somewhat different state of affairs when compared with early Wake footage we took a look at back in August last year, which was definitely a native 720p.
Initial comments from Remedy expressed dissatisfaction with unauthorised movies, which it said were captured at 960x540, suggesting that they made the game look worse than it actually is. However, it's clear that the resolution analysis was actually performed on shots from German website videogameszone.de and the screens themselves were clearly taken at 720p settings. These shots have now been removed.
Posting on the Alan Wake community forums, Remedy's Markus Maki says that today's renderers use "a combination of techniques and buffers to compose the final detail-rich frames, optimising to improve the visual experience and game performance. Alan Wake's renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, colour depths and anti-alias settings for different purposes."
Maki points out that the component parts of the image, including "cascaded shadow maps from sun and moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers" are all individual elements with their own individual resolutions which are then combined into one 720p image.
So, who is right - Remedy or the pixel counters? Perhaps the most crucial thing is that there is nothing in Maki's carefully worded statement that is at odds with what the pixel counters are saying. Native resolution of the actual framebuffer is never mentioned. That metric is indeed just one element in overall image quality, but it is also one of the most important. Remedy's argument is very similar to the one put forward by Bungie in the wake of Halo 3 being revealed as running at 640p. The bottom line there is that there's little doubt that the Master Chief epic is sub-HD, and would look significantly improved running at native 720p - indeed, the team's own shots confirm that.
Maki is quite right to point out that individual elements of the image operate at their own individual resolutions, but in most cases the opaque geometry usually operates at 720p. Killzone 2 has a 640x360-sized buffer for particles. Conversely, some of the textures on Kratos in God of War III are 2048x2048 in size, but both games are obviously 720p: no-one claims that these games are 360p or 2048p.
Moving on from that, when we select custom resolutions in PC titles, opaque geometry is the key metric being used to define the size of the framebuffer. It's the amount of pixels used to create the image: higher-resolution shadowmaps or textures can't change that, although they do of course play their own part in overall image quality. Regardless, it's also the case that going lower than 720p usually results in scaling artifacts (most noticeable on high detail and edges) and a blurrier image overall.
While the size of the framebuffer is pretty crucial, it is fair to say that there are a host of other factors that come into play - and this is the point that Remedy is putting across. In Tekken 6 on Xbox 360, players actually have the chance to play the game at sub-HD resolutions with motion blur enabled, or else at 1365x768, scaled down to 720p (with the blur removed).
1024x576 up against 1365x768 in Tekken 6. Despite the high-contrast image, aliasing artifacts are not that different between the two shots and textures actually look sharper in the sub-HD interation.
In this case, Namco is using the additional power available with the lower resolution not just to calculate the extremely realistic per-object motion blur. It is also implementing more texture-filtering. Amazingly, despite the huge resolution gulf, Tekken 6 is resolving noticeably more detail running at its 1024x576 default.
Of course, it can also be argued that if Tekken 6 used the same quality of filtering at native 720p, it would offer the best of both worlds and would look better still, but working with consoles requires an acceptance of the reality that there is a finite level of resources available.
If, as the pixel counters say, Alan Wake is running at 960x540 with 4x multisampling anti-aliasing, we do have an existing example of how this looks. Sony's Siren Blood Curse remake on PS3 runs with exactly the same framebuffer set-up. It's another example of how overall image quality still looks very good, and it's pretty impressive just how much the 4xMSAA contributes to reducing the scope of the edge-aliasing. Look beyond the over-bearing grain filter and edge aliasing is virtually non-existent.
Siren runs at 960x540, 4xMSAA and possesses a distinct visual set-up - edge aliasing is extremely difficult to locate throughout the game.
In short then, while native resolution is a defining factor, it is not the be-all and end-all of image quality. Where we have cross-format games and a direct comparison, usually the extra resolution we get from native 720p does make a difference. In the case of Alan Wake, there will be no such comparison, and bearing in mind the extended development time, you would hope that we would see something of the "Tekken effect", whereby any shortcoming in resolution there would be mitigated by processing being carried out elsewhere.
Look out for Digital Foundry's analysis of Alan Wake at review time.
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Comments (141) Latest comment 2 years ago
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Decent framerate is far more important. (E.G. MW2, SF4).
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Last time I checked, SFIV runs at full 720p on the 360; Can't remember about the PS3 though...
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Really?
Stunning, you say. It looks "stunning", does it? A resolution that was passé in 1998, looks "stunning"!
Okay, then. Some people are just easily pleased, I guess. Here is a ball of yarn, perhaps you'd like to play with it.
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Basically I don't give a rat's ass, as long as it plays well then surely that's all anyone should care about.
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[link url=http://farm5.static.flickr.com/4043/4525496756_74ea8ef468_o.jpg
]http://farm5.static.flickr.com/4043/4525...[/link]
and then this:
[link url=http://farm5.static.flickr.com/4028/4528213062_65eb316792_o.jpg
]http://farm5.static.flickr.com/4028/4528...[/link]
surfacing.
You've got to be careful when selling your product as a graphical benchmark.
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Yet, concerning the R&C series, there has been an effort to have the games running at 60fps... Most of the time.
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Also it has ben built up by the press as the next visual tour de force, maybe unfairly, so they can then knock it back down with articles like this.
Agree with everyone else, as long as its a good game with a long and deep single player (nice for a change from all the 4 hour stuff we seem to get)
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Bungie (just about) got away with 1152x640 @ 30fps for Halo 3, but that's only a little lower than the promised "minimum of 720p" this gen.
Ninja Gaiden II was 1120x585 @ 60fps. Call of Duty 4 (and WaW and MW2) was 1024x600 @ 60fps.
But 960x540? At 30fps? That's shit! Really, that's bad! That's "Ghostbusters on the PS3" bad....
Not only that, but Alan Wake is strongly rumoured to feature some extensive screen tearing...
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/flippency
Seriously though, more proof - if more were needed - that there is far more to making a good looking game than so-called 'pixel-counting' could ever give credit for.
Pixel-counting: just say no, kids.
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Stupid pixel counters.
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I can't think of a single game type where a sub HD resolution would adversely effect the gaming experience...
Decent framerate is far more important. (E.G. MW2, SF4).
I dunno, for the most part I think you're right but in FPS games I think it matters: in BFBC2 high resolution means you're able to identify that that's an enemy helmet rather than a piece of debris at range.
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Good thing if you want to troll some game,hard number is good..lol
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However, that is not a full story in itself, as recall Rockstar CEO who claims he preferred PS3 GTAIV looks over X360, even though in actuality PS3's renders at lower resolution than X360.
So when resolution are appropiately used in conjuction with suitable effects its can look better than higher resolution without effects.
Sure I ll hope that next gen consoles would be far able to keep to HD res with 60 fps at all times as a minimum, but the truth is current HD gens inc PS3 and X360 couldnt do that with certain level of processings being reached.
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That's the point that needs to be made. Who cares about 720p when there's not enough processing power left to apply all the filters that are needed to give the game the visuals it was intended to have? What point is there in having a higher resolution overall plus 2048x2048 textures when there isn't enough GPU power there to apply anisotropic filtering? You lose significantly more details if you artificially try to keep the resolution higher. Higher resolution does not automatically mean more detail.
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Most PS3 games are sub HD actually. Its true.
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The game will play and look fine, but it won't look like those 720p PR shots, nor does it have the exact high details from those shots. Every game this gen has its flaws, be it jaggies, screen tearing, slowdowns, shitty animations, ugly textures, bad draw distance, and people are going to point them out. DEAL WITH IT.
If it's not for the butt hurt defensive people this debate wouldn't have lasted that long. ICO on the ps2 ran at a lower resolution than normal ps2 games, no one gave a fuck back then, now I bet everyone would make a big deal out of it and there would be butt hurt fanboys trying to defend it if team ico makes a sub HD game.
There are legitimate people who are disappointed with sub HD games, because we've all been seeing high resolution screenshots and the final game WON'T look like that, it is that simple, I don't even game on pc but I'm pretty sure it's a slap in the face for pc gamers who could've played this game at a higher resolution but resort to buying a 360 because it's canceled on PC.
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I'll wait for the reviews of course but this is pretty disappointing.
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Huh?
.
.
.
.
Oh.
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Is this why the PC version was canned? Because the higher res and gfx power would make the console versions look shonky as well as take away sales from the xbox?
I'd say the PC version will still come out in about 6 months, they won't announce it until about three months after the 360 launch, at that stage they won't lose all that many Xbox sales. That's what I'm hoping for and what I'm saving my cash for.
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Even a moderately decent PC would be able to run this game at 1080p no problem. I realize a new generation of hardware comes with its own vast set of problems, but this sort of thing is not going away. There will be more and more games going lower and lower as the years go on.
But of course, MS and Sony in their infinite wisdom have determined people don't care about that anymore.
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Thus far, I fail to see what's so special about this game, at least visually, that could possibly compromise a 720p resolution... Also, have you played any console games this generation by any chance...?! I mean the ones who are visually astonishing, such as Uncharted 2, Gears of War and that sort of thing...?! Just curious really, since your comment by itself is a major paradox.
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"No more suspense, Alan Wake astonished us from its production to the atmosphere that's been created, but above and beyond all, its technical mastery. Remedy used to be known for its top-notch rendering engines, and they prove again they are worthy of their fame. To be clear, none of the existing Xbox 360 games even compares to it, and even on PS3, which have more real exclusive titles, it's hard to find an equivalent. Killzone 2, Uncharted 2, Crysis, these are the few games which can compete with it. Whether it's the real-time projected shadows produced by the essential flashlight, the total absence of aliasing, the breathtaking realistic lighting effects, the huge size of certain levels, SSAO, the atmospheric effects, the humongous size of some moving objects, the vegetation which interacts with characters and wind, or the largely satisfying framerate and many other physical and graphical effects, Alan Wake never ceases to amaze you with relative ease."
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I hope it will dethrone GTAIV as highest scoring game this gen. 98% is hard to beat though.
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Let's see. I guess some of that time was spent also on developing plot, character, atmosphere, design of the location, control method, synching voice acting properly and the like.
Scarabaeus on the C64 has got more atmosphere than some of the games today. Probably.
This better get a 10
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Recently ive been playing GTA IV and Fallout, and they are not great lookers to be honest, but great games. From what ive seen (and remember none of us have seen the final game), Alan Wake looks pretty nice... so its all about the game/tearing etc... thats key.
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Its the press and preview hype that make this a story. Read your preview write up explains why this is a story.
Maybe its just the mystery surrounding wake, its being going on for years.....Just wait till wake was many a comment when users commented on Uncharted 2 outstanding graphics....
Next up Crysis 2 as the next second coming........
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Yeah. Killzone 2 was a painful affair indeed.
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In 2010, the game with the lowest resolution is being released, and it's a high-profile, AAA game to boot...
So, are we going backwards this gen or something? In 2006/2007 games ran at 1280x720. In 2010 games run at 960x540 (Alan Wake) or 1024x576 (Splinter Cell Conviction) while remaining at 30fps. With an extra large helping of screen tearing, for your pleasure...
Aren't console games supposed to get better throughout the generation?
Oh, and don't ever expect this to come out on PC. Microsoft Game Studios haven't released anything on the PC since 2007.
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This is, I assume, a rhetorical question. Because it really should be.
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I'm going to put this bluntly, are you terminally stupid? I mean that literally, are you incompetent to a degree that could actually be detrimental to your health and that of those around you?
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Noughts and Crosses 1080p at 60fps and no screen tear what so ever!
Come on that must be the best game idea ever!
[Just to make it clear, that was sarcasm]
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Was playing GTA IV on the PS3 for 90+ hours ruined by its sub HD res? Nope. When i get around to picking up a 360 for the likes of AW it won't bother me then either.
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But judging from the video footage I've seen, ol' Alan don't half run funny.
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It all boils down to one thing. It's a 360 exclusive game. Because Red Dead Running on the Rage engine does actually look fugly around every single edge going, but we can appreciate that it looks a really great game regardless....But this one...any flaws and the SDF are all over it like a rash. This will continue regardless of review scores, regardless of what it's actually like. See Metacritic, the game is over a month away yet it already has 56 user ratings averaging 1.9 metascore.
So, all you can do with exclusive games is look at a few videos and screens, and make up your own mind.
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Seriously, though, it's pretty pathetic that people are crying foul over this. I mean, can anyone actually tell if it's sub-HD when playing the thing? No. Thought so. Get over it.
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Not encouraging that we aren't going to see a new generation of consoles for a long time when this kind of thing keeps happening years after developers have started working on this hardware.
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Wow! Some people are pretty pathetic aren't they?
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Other things are far more important when it comes to judging how good a games graphics are. Stuff like art direction, effects, animation, quality of models etc
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I wonder if people really care or if it's just a way for the "other team" to say, "na, na, na, na, na, naaaaa - your game runs in subHD!" as if it's supposed to matter? I guess if it runs in subHD the thinking is that it simply can't look good? Well, we've already had plenty of games this gen which would say otherwise, so I'm not sure what the point of continuously arguing about it is anymore.
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Or it might've been Jason Bradbury, they both look the same from behind.
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High-profile titles running in "sub-HD" include Grand Theft Auto IV, the original Bioshock, and all of the Call of Duty games.
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No way i will be buying this game if the image quality is going be sub-hd.
As it is no way story and atmosphere driven, i will leave it on the shelves until it is in the discount bin.
At least my life is still full-HD. Only wish my girlfriend was HD aswell and antialiased.
*sarcasm off*
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Native 906 x 704 and 60 FPS with 2 x AA reconstructed to 720P
A few comments about Ratchet CIT, a great game in hard mode, one of my favs last year and really
good graphics for 60 FPS and large maps. If only more games could be this good, very under rated
Whats that got to do with the engine used for Alan Wake ?
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And it has nothing to do with fanboyism - I couldn't care less if the game was being released on everything including the DS and the PS2...
The fact is, that 960x540 is missing almost half the detail and clarity of 1280x720 (aka 720p, the lowest HD resolution)...
It's like people saying "I don't see the point of blu-rays, upscaled dvds look just as good to me"...
This game has all the hallmarks of aging technology, due to its protracted development schedule. It's like STALKER on the PC (when that came out 5 years after it was unveiled), half the time the game looks amazing, and half the time it looks like a game from 10 years ago...
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Get over it, dude.
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Art, Animation, Textures, Lighting/Shadows, Particle Effects, Framerate, Anti Aliasing are all more important than resolution all things being equal.
It makes me laugh that you bought your consoles BECAUSE they were HD. Didn't you buy them to play next gen games? Most ARE next gen games regardless of some of them running lower than 720p.
Grow up a bit, you're showing yourselves up.
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Played Rachet & Clank too, some great display of graphics that look sharp as any native 720p. Though the game is running at a lower resolution; it still looks better then most PS3 games - even now!. Again thanks to various effects to compaste resolution - not that anyone noticed it was running at a lower resolution (I certainly diidn't).
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So please can we be liberal and respectful ? and respect those pixel counters ? they have all the right to count the pixels and they have all the right to think that more pixels are better and important to their gaming experience. So please do not treat them with words like : stupid...and shut the ****up and I dont know what...
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The next-gen-ness was just prettiness.
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I actually thing people should wait and see before slating the game, as i previously said both Fallout and GTA are not the prettiest of games, but they are great to play.
One thing is certain though the long development of a game would certainly not help, certainly in the case of a game with a small team which i think alan wake has/had for trying to keep up with the changes in games/tech.
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Been waiting for Alan Wake for a few years now. Remember picking up a 360 mag (back when I used to buy mags!) at launch and it had a preview on the demo disc.
Only cancelled my pre-order that I made back in 2007 (I think?) to pre-order the SE...
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Thats all got to say after yesterday!
Well might just say...
Upscale
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... then show some foggy, screen tearing footage of Alan Wake getting hit by a combine harvester and he doesn't even fall over :-/ and even the new footage shows some pretty stiff animation (look at the arms)... Looks ok but if you're going to slag off your competition you'd better have a game that can stack up.
Just sayin'
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No 720p no buy. After playing Mass Effect 2 and Metro 2033 at max, 1650x1080, i couldn't go back to the xbox360, it seems dated now! (just as dated as ps3 if you ask me).
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Almost is the resolution from Wii.
Alan Wake graphics are the biggest disappointment of the year.
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No. People making comments like that are the biggest disappointment of the year.
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For me Alan Wake graphics are the biggest disapointig of the year, because I was hoping, at least, a native resolution of 1280x720p@60fps like remedy promissed, and not just 960x540 with 60fps being a mirage.
I actually like the pré-rendered videos of this game, but the graphic quality of the ingame is very behind of those pré-rendered videos.
It is my opinion and I hope that you respect the opinion of other people.
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Things change during development of games. They would have been aiming for 1280x720p@60fps and I'm sure they are fairly disappointed themselves that they have not managed to achieve it. They have not reduced it just for the sake of it, but have had to to allow them to make the final game itself better. Surely you should be happy that the game itself will be better because of the resolution drop?
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This review got it right imo.
http://xbox360.ign.com/articles/934/9340...
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EDIT: Not sure why I just got marked down. That was a serious question?
Did they actually state that they would be running in HD at some point?
If not, then why are people picking on this game when the vast majority of games have done the exact same thing?
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That's why games like Oblivion and Call of Duty: MW never bothered me being sub-720p but games like Halo 3 and the new Splinter Cell game do, the latter having screen tearing despite the low resolution and the former being completely devoid of any AA making it look an absolute eye-sore at times. Last time I saw Alan Wake, it was looking a bit rough at 720p with lots of noticeable screen tearing so as long as this drop in resolution completely fixes that and the AA compensates for the reduced number of pixels then I'm absolutely fine with that.
Would have liked a PC version instead though...
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Sadly, the Xbox 360 and PS3 just do not have the hardware to run all their games at 720p with highly detailed graphics and 60 fps so developers have had to be more creative with making the most of the limited resources available whilst still pushing the games technically (SSAO, HDR, deferred lighting, etc., etc.). If sub-720p gaming annoys people then they should consider buying a mid-range PC which can easily handle 1280x720 in all games, many at 60 fps too.
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All I ever expected of the Xbox 360 and Playstation 3 is a higher resolution than their predecessors, and that's exactly what I got. The specific resolution is a trade-off that developers make among a host of other qualities, e.g. framerate, anti-aliasing, shaders, etc. Depending the on the particular game, different trade-offs are appropriate.
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Anti aliasing is way more important than resolution. Especially with things that are moving. Aliasing effects stand out a lot, but lower resolution will turn to superresolution once it is moving, so it is not that bad. Bad aliasing gets worse in movement.
Example: Wall-E on DVD (720x576) looks better upscaled than any game in 1080p.And it's not just because they have global illumination and all that. It is the anti-aliasing. If they had rendered it with all bells and whistles but had turned of anti-aliasing then Wall-E would look really bad.
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If this was on the PS3 of course, it would be shite and DF would happily point out their disappointment.
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This comments thread would have about 600 posts about how resolution is the most important thing in games.
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Probably true, but PS3 exclusives generate more comments than any other comments sections, on here especially, and are usually full of all sorts of rubbish.
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So perhaps now is the time to stop giving a shit and focus on the games themselves, too much emphasis on the best graphics = the most powerful console = the best console. If we keep thinking like that, we'll get technically wonderful things like Crysis keep appearing that actually have about as fascinating as Beigewatch 2011.
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Absolutely, I can just imagine what a train wreck this thread would be if Alan Wake was a PS3 exclusive, I suspect resolution would matter very much indeed accompanied by lots of PS3LOL comments.
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This game is only on 360 though, so there is not that issue. If it were on the PS3 it would also be in the same resolution and so wouldn't be marked as "vastly inferior".
The whole point of the face-offs is to help people who have neither console (or both) to see the differences between the games and decide which console (or version of the game) they should purchase. If you just have one console and don't plan on getting another, then the articles are pretty much pointless to you but they are not pointless to everyone and hence the reason they exist.
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It sounds like maybe the day and night levels in Alan Wake are entirely seperate, and simply render at different resolutions, which would probably make sense with a light / shadow intensive game engine.
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The thing that matters is the end result.
As another guy said, you PS3 fanboys are transparent. You just look idiotic, give it up.
It makes me laugh, remember last gen? What happened to having the best graphics not mattering? Hmmm, funny that one, eh?
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"The 720p image is pretty damn blurry"
"PS3 exclusives rarely run below HD. If the game really is subHD it would be the fault of the eDRAM but at the same time the eDRAM will allow the 4xaa and all the effects they want on the screen to be included well. Meh Lets just stick to "subHD sucks"
you guys hide user comments without telling them. That is pretty bad, especially considering your rating system is completely retarded with all the fanboys and half-wits who can't stand anyone elses opinions.
Also, if you are here saying pixel counting is pointless and you don't care about resolution, you really should not be here. THAT is trolling unless u have no idea why DF is here and why the articles are posted. Read reviews/previews if you care about the other stuff
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If the 360 is ancient, so is the PS3. Plus there was really no "rule" about graphics in 720p being mandatory for all games on the 360, especially when there was already Sub-HD games like Halo 3 from the Get-Go, as well as in between from that so-called "rule." Not to mention that there are still games being put out on 720p such as Assassin's Creed 2, Mass Effect 2, & Bayonetta afterwards, as well as AA.
PS3 fanboys needs to just shut up.
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It will be a real shame if one obscure and arbitrary technical issue overshadows the game itself though, since the technical priorities of the AW are quite unprecedented overall. If anything it indicates to me that Remedy has their priorities straight, making the choices they need to to deliver the game they want.
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"You must be new to Eurogamer. It will get 10/10. mark my words
I totally agree with you. Everybody knows that in Eurogamer (like Digital Foundry) is normal give huge scores to Xbox360 "exclusives"… even if they are bad games, or have poor tech specs or poor resolutions (like 960x540).
The only thing that makes me confused in this story, is the name of this site, because if we take into account that the xbox 360 has been losing more and more strength in Europe, and if we consider, the only European market where the 360 still has some strength is the UK, it is very funny that the name of this site remains “EURO”gamer.
Maybe it's time to rename this site to UKgamer, but if people from UK loves so much the American products, maybe they dont bother to pass the name to USgamer.
Do not get me wrong. This was only a statement of a fact… nothing more.
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http://www.metacritic.com/games/platform...
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“… they clearly know that they bought the console with less exciting exclusives…”
Are you serious??
What about this exclusives:
>Uncharted: Drake’s Fortune
>Uncharted 2: Among Thieves
>Metal Gear Solid 4
>Killzone 2
>Resistance: Fall of Man
>Resistance 2
>Warhawk
>M.A.G. - Massive Action Game [256 players online]
>LitleBIGPlanet
>Heavenly Sword
>Ratchet & Clank Future: Tools of Destruction
>Ratchet & Clank Future: Quest for Booty
>Ratchet & Clank Future: A Crack in Time
>Demon's Souls
>Yakuza 3
>inFamous
>Heavy Rain
>God of War 3
>MBL 10: The Show
>Time Crisis 4 [includes 'Guncon3']
>Wipeout HD
>Wipeout HD Fury
>Formula 1 – Championship Edition
>Supercar Challenge
>MotorStorm 1
>MotorStorm 2
>>Gran Turismo 5
>>The Last Guardian
"less exciting exclusives" you said??
Are you sure??
And I only gave you 10 percent of the PS3 Exclusives list.
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I'm actually surprised the game is capable of such good resolutions, if they have indeed implemented cascaded shadow maps. It is extremely difficult to generate robust real-time shadows in out door scenes for this generation, without heavily confining the camera's freedom. Metal gear 4's engine is still quite spectacular on these grounds alone, even if the single player game isn't at MG3's level.
Provided a game was fun/compelling, I'd happily take a game at 320x240 resolution in this generation; provided it used highly tessellated geometry with ray-tracing.
The next generation will likely be the first generation to become practical for real-time ray-tracing at 480p/720p; so provided AW doesn't fail like Outcast http://en.wikipedia.org/wiki/Outcast_%28... did for playability, there is no reason why lower pixel counts == a bad game. If the game does get marked down in the review, hopefully it won't be for this reason.
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7 is not a bad score
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I can't see how xbox or ps3 fans can claim one is better than the other for graphics. They seem to be about the same. I think it really comes down to art direction. Visually a lot of the games this gen have not lived up to the hype. HD or not they really should focus on making innovative or interesting games like Alan Wake, Mass Effect, Yakuza, Demon's Souls etc. rather than all this graphics willy waving!
Original aimless post below, but if someone can answer my GT5: P question I'd be grateful!
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Have just acquired a PS3 to play blu ray and exclusives after reading how games like KillZone 2, God of War 3, Uncharted 2 are truly amazing. I got hold of a few games including Killzone 2. Now I must say that while the first level felt epic (as far as I've gotten), it was visually underwhelming and I felt a bit cheated, though I did only pay £8 for it. Pop in was a problem, textures were not good, particles not so good, shadows not so good and the physics is a con! How can I use a gun emplacement to ignite and bring down a building but can't use an rpg to blow up some sandbags!!! It's also blurry and when I melee an enemy it doesn't seem weighty. A lot of the Sony exclusives have incredible art direction (apart from KZ2). I saw Siren: Blood Curse in computer exchange for £12 and will probably pick that up as it looks really good.
I think this whole visual debate is a moot point for me so far. I'm going down to Game and picking up God of War 3 (£25!) and Ninja Gaiden Sigma 2 (£15!). I think that decent gameplay wins out over graphics every time, although graphics can help sometimes such as Monster Hunter Tri (I love it!). Might Pick up GT5: Prologue so I can compare to PGR4 and Forza 3. Is GT5 going to really have proper physics? Does Prologue and is it worth £15?
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PS3 Sub-HD game: Eurogamer rant about how shocking it is.
Xbotch Sub-HD game: Eurogamer make excuses.
I'm pretty sure Microsoft were on the phone to Eurogamer this morning, asking them to publish this article/PR.