DICE details Mirror's Edge
Set to change first-person rules.
Electronic Arts' studio Digital Illusions has revealed to GamesIndustry.biz details of how its new property hopes to revolutionise the way players experience games in the first-person perspective.
New title Mirror's Edge is part of the studio's concerted effort to expand its output beyond its leading Battlefield franchise.
"At this time, we are not revealing anything more than the fact that we are changing the way that players are able to move in first person," said a representative for DICE.
"No more restrictions, no more being blocked by simple barriers such as walls and fences. We want to enable the player to move like a real person, with the ability to run, jump, vault and slide in a way that has never been seen before in a first-person game."
The game went under the working title of Project Faith before being renamed, and is believed to be in development for next-generation consoles.
"This is a game currently in development at DICE. EA has not formally announced the game but we are excited by the innovation being demonstrated by the team and are looking forward to seeing a real evolution in the first-person genre," said Electronic Arts.
"[It] gives an indication of the kind of high quality development that is being nurtured by EA not only in Sweden but across the globe," added the publisher.
Read GamesIndustry.biz. Just don't put the name in italics or the CMS will get confused.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Sony confirms PS Vita 1st Party digital only game prices
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Mass Effect 3 Demo: The First 20 Minutes
-
3DS Ambassador Super Mario Bros. game updated
-
Rockstar mulling LA Noire 2 development
-
DICE working on multiple Battlefield 3 fixes
-
EGTV: Eurogamer playtests PlayStation Vita
-
Mojang: no plans for Minecraft on Vita
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Halo 4 Master Chief action figure flaunts new suit design
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: Final Fantasy 13-2
-
App of the Day: Monkey Bump
-
Who Killed Rare?
-
Kingdoms of Amalur: Reckoning Review
-
Retrospective: Star Wars Episode I Racer
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart









Comments (17) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Excellent, I've been waiting for a game that's not limited by such contrived barriers for ages, this sounds like one to watch.
Comment below viewing threshold Show
Comment below viewing threshold Show
Dice and EA are easy to hate, but they were seriously innovative with the original Battlefield, introducing vehicles, relevant, dynamic objectives and useful classes to a pretty stale genre of games. All the stuff they did in BF 1942 are now standard features in most games of this sort; they practically own the genre.
So it will be interesting to see what happens when they push the envelope further - 'cause the last installments in the battlefield franchise have been pretty hum-drum. Are they able to work magic again?
Funding should not be a problem, anyway...
Comment below viewing threshold Show
Good times ahead i hope.
Comment below viewing threshold Show
And it would be great for some 'hot coffee'-style minigames, too.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It's good to see DICE tackling one of them.
Comment below viewing threshold Show
Without more information on what the game actually is, they're basically just saying "zOMG we can has complex movement model!" and as such I'm far from excited.
Comment below viewing threshold Show
Oh, thank Allah, I have been waiting so long for a game that will finally make me able to pass through walls and vibrate through fences, just like in real life. Thank you, kind people of DICE.
Comment below viewing threshold Show