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Diablo III Preview

PC Preview by Oli Welsh

4 July, 2008

Page 3 of 3. <- Page 2

Alongside the Barbarian, Blizzard showed off the Witch Doctor, an all-new class. As with all the other classes, it will be available in both male and female models - a first for the series - but without character customisation, Blizzard remaining focused on instantaneous action with this sequel. The Witch Doctor is a colourful voodoo necromancer who can summon mongrels (those "zombie dogs") out of the ground to do his bidding before detonating them, hurl explosive skulls, belch poisonous locust swarms, scatter enemies in fear, and raise walls of zombies to defend him. He's almost a one-man RTS blitzkrieg tearing through the action-RPG fracas. "We focused on making the characters as over-the-top as possible," says Wilson. No kidding.

"I would say the biggest thing [that will surprise players] is our emphasis on the RPG and the story," says Pardo, however. "That's something that people haven't expected out of the Diablo series, they've kind of palmed it off as a light RPG at best, and I think there's an opportunity to bring a lot more story and RPG elements - without slowing down the action, which is essential."

It's not an easy balance to find. Blizzard is adding a conversation system, and voice to the player characters; key exchanges happen in crisply-defined, inset windows with the participants looming large, similar to comic-book panels. Lead world designer Leonard Boyarsky - previously a creator of the Fallout series at Interplay - says he wants Diablo III's story to be an "opt-in" experience, as it is in other Blizzard games: rich and detailed if you look for it, unobtrusive if you don't.

'Diablo III' Screenshot 5

Blood spatter mingled with autumn leaves; that's Diablo III's kind of lyrical.

Diablo III begins 20 years after Diablo II, in New Tristram. Hell's invasion of the world, as prophesied by the series' star NPC Deckard Cain, never happened, and the horrific events of the first two games are regarded as legend by a young population that never experienced them; for psychological and political reasons, the world of Sanctuary, which has built a new capital in the trade centre Caldeum, is in a collective state of denial. Apart from Cain himself, naturally, who, driven by guilt, has been researching the war between heaven and hell, and who kicks the adventure off once more. We know that the rogue angel Tyrael, who helps man against heaven's wishes, will be involved, but we don't know how.

Wilson promises that there are some major new systems that we don't know about yet that will come as "really big surprises". "I'd have to say the coolest feature, we didn't show," he says, and his huge grins and pregnant silences when asked about talent trees and the rune system make us think these might have something to do with it. On top of the mountain of things we don't know about Diablo III, we have to heap what we don't know about Blizzard's online gaming platform, battle.net, which is due a major revamp alongside the launch of StarCraft II and will certainly have a major impact on Diablo III as well.

There are, however, a few more details to hoover up. Co-op play will be drop-in, drop-out. The skills hotbar combines with mouse-wheel selection to make much more tactically diverse play much simpler. All loot that drops will be for the player that sees it, so no more squabbling. There will be some form of new trading system, including easier ways to trade between your own characters, Blizzard recognising that the ad-hoc system in Diablo II wasn't really good enough. There will be "something like" World of Warcraft's Armory, an online database for items, characters and equipment. There will be several difficulty levels, although there's no decision on a permanent-death "hardcore" mode yet. It will be similar in length to Diablo II.

'Diablo III' Screenshot 6

There seem to be a lot of these bridges. Presumably so you can make a lot of monsters fall off them.

And it won't be appearing on consoles. Well, it's not planned. When asked, Pardo stops well short of slamming the door. "I think it's theoretically possible. It would have some control changes that I think you'd have to make... You'd need to think about a lot of the point-and-click spells, like point to area-of-effect, or things like line-damage in this direction. Target selection is something you're going to lose on console, you're really going to be able to do targeting direction, but not specific targeting." So it would need a complete redesign? "Oh, I don't think it would be a redesigned game," he says firmly. "Out of StarCraft, Warcraft or WOW, Diablo would be the easiest game to translate. But it would still take a bit of work."

Four years into development, in the greatest secrecy, far from its original home in the now-closed Blizzard North studio, with many of its leading lights long gone, Diablo III can't help but be a different game, no matter how similar it looks. It's more, alright: more logical, more sophisticated, more physical, more accessible, more instantly appealing, more like Diablo than either previous Diablo game, if that's possible. And - dare we say it? - it's already looking a whole lot better.

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UncleLou
04/07/08 @ 13:04
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Art director Bryan Morrisroe isn't equivocal: "Isometric was the best decision we could have made," he says.

Yes. Yes. Yes. Yes.

YES.
bengray66
04/07/08 @ 13:09
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Wow 4 years in development, I foresee Chrimbo / New Years release, can't see why they would release it in competition with the WoW Expansion.
Xerx3s
04/07/08 @ 13:09
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I would sell your mother to play this game.
koji_m
04/07/08 @ 13:13
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so this was a preview?

hmm...

read more like an interview imo, calling it preview generates more sitehits tho, gogo EG...
Edited 1 times, most recently on 04/07/08 @ 14:14
Agent_Orange
04/07/08 @ 13:16
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Love the way the enemies have glowing weapons too :D
Dirtbox
04/07/08 @ 13:20
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Bleh, onward with 2 more years of waiting.
Killerbee
04/07/08 @ 13:34
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I very much like the look of this, despite never having played any of the previous games. Shame release is most probably a year or two away... :(

Nice preview though.
robg
04/07/08 @ 13:36
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/Age of Conan/ take note that male and female characters have the same stats - you want to be telling the LTA, FIFA, and anyone else who dares say that men and women are different physically! Damn their rampant sexism.
sneetch
04/07/08 @ 13:58
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@bengray66
"Wow 4 years in development, I foresee Chrimbo / New Years release, can't see why they would release it in competition with the WoW Expansion."

Well Starcraft II has been in development for 5 years, so I'd guess sometime next year. It would be odd if they released SC2, Diablo 3 and Wrath of the Lich King... 1 (erm, sorta) at the same time.
UncleLou
04/07/08 @ 13:59
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Yeah, late 2009 at the earliest, I 'd guess.
Bangaioh
04/07/08 @ 14:01
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Can't wait... in my 2008 top ten for sure...
Ajay
04/07/08 @ 14:03
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The moves away from relying on potions sound promising. It was always a bugbear of mine that potions sometimes became a staple rather than an emergency resource.
Quint2020
04/07/08 @ 14:11
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Tyrael is in it, yay!
penhalion
04/07/08 @ 14:11
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I must be one of the few people who didn't bother with blizzard after Diablo 2. Their mega release delays had me vowing never to buy anything from them again. They tend to announce stuff years before releasing it and by then it may be polished but, it's hardly new or inovative. I suspect that two years from now (going by the usual blizzard delay pattern) I'll have forgotten this is even coming out let alone want to buy it.

Still for all the blizzard fans. If it's as good as Diablo 1, it will be an excellent play experience.
Bitkari
04/07/08 @ 14:13
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Is 'more of the same' really all there is to it?

My main concern.
Ajay
04/07/08 @ 14:32
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Is 'more of the same' really all there is to it?

My main concern.


Fair comment, but I suppose it really depends on how much you enjoy the core concept. For me, more of the same but somewhat refined and expanded is exactly what I'm after since unnecessary additions are only going to dilute the experience and cause frustration. It's probably fair to say as much about Diablo as much as any series, but I can't see this third installment winning over anyone who didn't like the previous ones.
Edited 2 times, most recently on 04/07/08 @ 15:33
space ace
04/07/08 @ 14:52
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8/10, you know it

but will they release a demo?
Krelle
04/07/08 @ 14:56
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Its hard to name direct sequels that are NOT more of the same (with a few innovations/twists).
I havnt played much D1-2, but we shouldnt worry about it being more of the same really.

After all, no one complains about Zelda being the same game all over again. Or Halo (ok, a few did complain about that).
TheMoonRat
04/07/08 @ 15:09
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Blizzard have never innovated, and always have their games delayed by ages

But at the end result you get a highly polished and fun game. Seems to work for em!
Fusey
04/07/08 @ 15:19
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Titan Quest was the last Diablo clone I can remember that was any good. I started replaying it when I heard about Diablo 3.

I hope they come up with something interesting for the inventory.

I really get annoyed playing RPGs when I have to stop and sell after killing 5 mobs because my inv is full.

UncleLou
04/07/08 @ 15:23
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The trick is not to grab everything. :)

Titan Quest was indeed great. Some nice ideas, too, that I hope Blizzard take into consideration - like mobs only dropping what they actually wear (and you can even spot if they wear one of the gazillions of uniqe items of TQ before you kill them.)
TheBoyChris
04/07/08 @ 15:24
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Cannot. Wait.
Fusey
04/07/08 @ 15:42
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@ UncleLou

Correct, in Titan Quest you quickly learn that all "grey" rated items are only worth 1 gold whereas the "white" items are worth around 30+. Hence you quickly ignore all the grey items from that point on.

Why they bother putting in the grey items I do not know. :D

Although I played and finished the original TQ, I have yet to play the expansion. So I'm looking forward to that :)

MaxiSleep
04/07/08 @ 15:50
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Restarted Diablo II after the recent no cd patch. And it is sill insanely addictive.

As long as you can get a integer scaling on your lcd the graphics are acceptable, but the core gameplay is still perfection.

It is hard to understand what the magic sauce is that blizard use. It looks simple yet noone has come close to it. Titan quest was a fine game but fell well short of DII

I cannot wait.
cnlfailure
04/07/08 @ 17:32
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This can't arrive soon enough.

Getting my current Diablo fix from Hellgate, which is fine and dandy apart from the way the missions are constructed (too many repetitions) and to be applauded for doing it differently. I hope for a sequel.

In the meantime, D3, asap.
Ryuken
04/07/08 @ 18:08
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"Suddenly, Diablo III is starting to look a little less traditional."

I know it's not entirely the same as the adventure thing perhaps but Diablo 1 also had loads of randomised quests. That's not to say Diablo III doesn't look new, it really does, it's just all in the many details.
benjamin
04/07/08 @ 20:37
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"I know it's not entirely the same as the adventure thing perhaps but Diablo 1 also had loads of randomised quests."

Well, it had four ;) But they were sorely missed in DII, and I can't wait to see them done on a much grander scale and, I assume, with more 'randomness' than either appearing or not.

Emth
04/07/08 @ 22:00
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@bengray66

That's optimistic. I'd love it if you were right but like others I'm guessing a 2009 release.

So is Titan Quest really comparable to D2?
UncleLou
04/07/08 @ 22:27
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So is Titan Quest really comparable to D2?

Yes. I loved it, and it's the only game since Diablo 2 even deserving the tag "Diablo-clone". Brilliant flow, nice setting, an incredible amount of unique items (that actually look unique), and it's set up as a long, epic journey across continents. It looks the business, too. I honestly can't understand anyone looking forward to Diablo 3 who hasn't tried Titan Quest.
Wildsleven
05/07/08 @ 01:37
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4 years... this game better be epic! hope this will be another great diablo game!
David_Snakes
05/07/08 @ 03:25
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Please no more shitty "fires of hell" levels.
Nill
05/07/08 @ 04:51
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@MaxiSleep

Integer scaling sounds interesting. How would one go about that? I've googled for it without finding anything particularly helpful other than explaining what it is.
makeamazing
05/07/08 @ 07:14
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@UncleLou

Never came across Titan Quest before, sure I've probably heard the name somewhere in the depths of my brain, but didnt know it was a diablo clone, will give it a look now :D
RandomTerrain
05/07/08 @ 09:23
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Sounds like a 9/10 to me.

Hey Blizzard, us console owners can use a mouse if we want to these days, so keep that in mind!
VMerken
05/07/08 @ 10:11
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Looking forward to breaking the classes at every new patch :).
barnard666
05/07/08 @ 10:18
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console...console....console! Do It!!!
thebuzzard
05/07/08 @ 11:15
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This wont arrive before 2010 anyway.
ChthonicEcho
05/07/08 @ 12:56
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Hah, it's about time console players feel what it's like to be left out.

I've never played a Diablo game before, but since Diablo III looks interesting, I'll be replaying both Diablos and the expansion pack.
Orange
05/07/08 @ 13:58
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so this is the game Leonard Boyarsky ended up working on after Troika.
MaxiSleep
05/07/08 @ 14:26
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@nil

Unfortunately its pot luck, but if your monitor supports (say)1920x1200 then 800x600 will directly map with no interpolation assuming you dont stretch horizontal. And that really makes a diff to color reproduction. unfortunately if your monitor is 1680x1050 there is nothing you can do even though a doubled 640x480 would fit pretty well.

Its a pity it is not an option on drivers because it does make a difference for old games.
darc
05/07/08 @ 17:35
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" more like Diablo than either previous Diablo game"

What could this possibly mean??
Krelle
05/07/08 @ 19:17
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Its just put there as bait for boys like you, darc.

They must laugh now, at EG HQ, as you swallowed it whole.
Drogul
05/07/08 @ 21:38
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Great news, I guess that as Warcraft 3, Diablo 3 its a prequel to an mmorpg.
Krelle
06/07/08 @ 04:03
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WoW is basically a Diablo MMO, set in the Warcraft universe.
TitusCrow
06/07/08 @ 04:54
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so this is the game Leonard Boyarsky ended up working on after Troika.

ToEE was a under rated classic! released to buggy and to soon took the shine of it unfortunatly, however at the http://www.co8.org/forum/forumdisplay.ph... circle of eight forums the guys who made the game unofficially continued to suport it and update it.
even today still worth a blast - specially if your old school d&d as i think no finer pc implimentation of the turn based gameplay has ever been done, its that pure!

ps - cant wait for D3 o/
ChthonicEcho
06/07/08 @ 08:00
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I played ToEE. It was horrible. Unintuitive, uninspired, and an all around horrible RPG. Perhaps others can enjoy it - and I envy these people - but I can't.
karstux
06/07/08 @ 14:48
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"I played ToEE. It was horrible. Unintuitive, uninspired, and an all around horrible RPG. Perhaps others can enjoy it - and I envy these people - but I can't."

You've got to realize that ToEE wasn't an RPG - but rather a tactical combat game which happens to reproduce the D&D 3.0 ruleset very well. Quests and story were rather rubbish, but combat was the heart of the game, and executed very well.
Krelle
06/07/08 @ 15:29
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One thing is for sure; the name ToEE is fukken horrible. Who thought that sounded "cool", I wonder?
ChthonicEcho
07/07/08 @ 08:14
#49
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You've got to realize that ToEE wasn't an RPG - but rather a tactical combat game which happens to reproduce the D&D 3.0 ruleset very well. Quests and story were rather rubbish...
Which is why I hated it. ;)
bonker
12/07/08 @ 09:03
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Bring it to the 360 please.

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