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Diablo III Preview

PC Preview by Oli Welsh

4 July, 2008

Page 2 of 3. <- Page 1Page 3 ->

You've seen it in a hundred action games and platformers before, enemies dropping little red blobs that recharge your health. Simple, right? But think about the context, and the implications. Diablo's health system previously relied on potions that you could trigger at any time, and used up slots in your inventory and your action bar: gone, meaning more items and skills available, and a cleaner interface with more utility. The game now controls when you can recover health, and you don't. The pace, if anything, is even faster, the rhythm altered. Every fight in the scrambling thousands of them you'll have to do has the chance of going down to the wire, but the lower your health, the more you're going to want to fight.

"We kind of took cues from Halo and Call of Duty and first-person shooter games that do this all the time, they've gotten away from the med-pack concept but they both keep the pace high," says Pardo. "So if shooters can do that, it seems like we should be able to do the same thing, because we have the same goals."

It doesn't stop there. The trickle-down impact of health globes reaches into the very core of the game, changing balance, deepening the design the classes, and therefore the enemies they fight, and the situations they fight them in.

"Ultimately, if someone can always replenish their mana and replenish their health, then game balance kind of goes out the window," admits Pardo of the old potion system. "So it also allowed us to do more interesting things with the classes themselves. If you can't always just save yourself with a potion, then it makes other skills suddenly crucial for combat, like escape skills or crowd-control skills or things like that, which didn't really matter in the Diablo series previously."

'Diablo III' Screenshot 3

You'll sometimes stumble across enemies ignoring you to scrap amongst themselves.

"I would never put something like [health globes] on the back of the box," Pardo continues. "But I do think it's one of those features that's going to have a larger impact than some of the back-of-the-box features, for sure. The way we handled our death penalty in WOW is an example of that, because out of that decision came PVP being fun for more casual players, more casual players wanting to play and not lose experience when they die. A lot of things that came out of that kind of small decision ended up really having a large impact across the game. I definitely think this is in that category."

Health globes are even being used as a dynamic in the online co-operative play that Diablo III is designed around (although it will be solo-able in its entirety too, of course). When picked up, globes recharge the health of nearby party-members too, encouraging players to stick together and fight as a unit. A simple, brilliant touch, and just the beginning: Wilson promises "more elaborate" party dynamics will be revealed later. As for party size, it's undecided: "technically [the limit is] about eight, but we actually feel the game plays better with slightly fewer than that". Organised player-versus-player combat systems will be introduced later, too.

The more you hear and talk about it, the more it becomes apparent that there isn't a single aspect of Diablo III that isn't both deeper and more accessible than the previous games. That's an incredible design achievement by any yardstick. Wilson is particularly enthusiastic about the monster and boss design, which he promises will be a huge leap forward on what Diablo fans expect. "You will certainly see more complex bosses - we use games like Zelda and World of Warcraft as references for monster design and boss design. We definitely wanted to improve on that from Diablo II. We've made a lot of action-game improvements."

'Diablo III' Screenshot 4

The Witch Doctor's "zombie wall" in action.

Zelda and Halo are two unexpected references that crop up several times over the weekend. "What I've learned as a designer over the years is it's just as important to play games outside the genre that you're making as it is to play games within it," says Pardo. "A lot of times within a genre, you kind of get in this insular thinking I think. You have to break out of that... I even came up with a little design tweak in StarCraft II that came from Rock Band."

You don't need to take their word for it. Watch the gameplay footage closely. Note how important positioning is, the extreme physicality of the skills: the way the Barbarian class, returning from Diablo II, strings his monstrous slams, whirlwinds and dashes together in criss-crossing combos that intricately, surgically dissect the crowds that overwhelm him.

Look at how ragdoll has been implemented so piles of zombie corpses slip off the edge of bridges in a tangle of flopping limbs. See that environmental destructibility is already more spectacularly and usefully implemented that it has been in a hundred shooters. Watch the ludicrous critical-hit explosions of chunks of monster flesh, straight from a console brawler. Diablo III isn't just Diablo II perfected, it's God of War redefined to boot.

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UncleLou
04/07/08 @ 13:04
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Art director Bryan Morrisroe isn't equivocal: "Isometric was the best decision we could have made," he says.

Yes. Yes. Yes. Yes.

YES.
bengray66
04/07/08 @ 13:09
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Wow 4 years in development, I foresee Chrimbo / New Years release, can't see why they would release it in competition with the WoW Expansion.
Xerx3s
04/07/08 @ 13:09
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I would sell your mother to play this game.
koji_m
04/07/08 @ 13:13
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so this was a preview?

hmm...

read more like an interview imo, calling it preview generates more sitehits tho, gogo EG...
Edited 1 times, most recently on 04/07/08 @ 14:14
Agent_Orange
04/07/08 @ 13:16
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Love the way the enemies have glowing weapons too :D
Dirtbox
04/07/08 @ 13:20
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Bleh, onward with 2 more years of waiting.
Killerbee
04/07/08 @ 13:34
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I very much like the look of this, despite never having played any of the previous games. Shame release is most probably a year or two away... :(

Nice preview though.
robg
04/07/08 @ 13:36
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/Age of Conan/ take note that male and female characters have the same stats - you want to be telling the LTA, FIFA, and anyone else who dares say that men and women are different physically! Damn their rampant sexism.
sneetch
04/07/08 @ 13:58
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@bengray66
"Wow 4 years in development, I foresee Chrimbo / New Years release, can't see why they would release it in competition with the WoW Expansion."

Well Starcraft II has been in development for 5 years, so I'd guess sometime next year. It would be odd if they released SC2, Diablo 3 and Wrath of the Lich King... 1 (erm, sorta) at the same time.
UncleLou
04/07/08 @ 13:59
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Yeah, late 2009 at the earliest, I 'd guess.
Bangaioh
04/07/08 @ 14:01
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Can't wait... in my 2008 top ten for sure...
Ajay
04/07/08 @ 14:03
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The moves away from relying on potions sound promising. It was always a bugbear of mine that potions sometimes became a staple rather than an emergency resource.
Quint2020
04/07/08 @ 14:11
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Tyrael is in it, yay!
penhalion
04/07/08 @ 14:11
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I must be one of the few people who didn't bother with blizzard after Diablo 2. Their mega release delays had me vowing never to buy anything from them again. They tend to announce stuff years before releasing it and by then it may be polished but, it's hardly new or inovative. I suspect that two years from now (going by the usual blizzard delay pattern) I'll have forgotten this is even coming out let alone want to buy it.

Still for all the blizzard fans. If it's as good as Diablo 1, it will be an excellent play experience.
Bitkari
04/07/08 @ 14:13
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Is 'more of the same' really all there is to it?

My main concern.
Ajay
04/07/08 @ 14:32
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Is 'more of the same' really all there is to it?

My main concern.


Fair comment, but I suppose it really depends on how much you enjoy the core concept. For me, more of the same but somewhat refined and expanded is exactly what I'm after since unnecessary additions are only going to dilute the experience and cause frustration. It's probably fair to say as much about Diablo as much as any series, but I can't see this third installment winning over anyone who didn't like the previous ones.
Edited 2 times, most recently on 04/07/08 @ 15:33
space ace
04/07/08 @ 14:52
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8/10, you know it

but will they release a demo?
Krelle
04/07/08 @ 14:56
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Its hard to name direct sequels that are NOT more of the same (with a few innovations/twists).
I havnt played much D1-2, but we shouldnt worry about it being more of the same really.

After all, no one complains about Zelda being the same game all over again. Or Halo (ok, a few did complain about that).
TheMoonRat
04/07/08 @ 15:09
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Blizzard have never innovated, and always have their games delayed by ages

But at the end result you get a highly polished and fun game. Seems to work for em!
Fusey
04/07/08 @ 15:19
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Titan Quest was the last Diablo clone I can remember that was any good. I started replaying it when I heard about Diablo 3.

I hope they come up with something interesting for the inventory.

I really get annoyed playing RPGs when I have to stop and sell after killing 5 mobs because my inv is full.

UncleLou
04/07/08 @ 15:23
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The trick is not to grab everything. :)

Titan Quest was indeed great. Some nice ideas, too, that I hope Blizzard take into consideration - like mobs only dropping what they actually wear (and you can even spot if they wear one of the gazillions of uniqe items of TQ before you kill them.)
TheBoyChris
04/07/08 @ 15:24
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Cannot. Wait.
Fusey
04/07/08 @ 15:42
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@ UncleLou

Correct, in Titan Quest you quickly learn that all "grey" rated items are only worth 1 gold whereas the "white" items are worth around 30+. Hence you quickly ignore all the grey items from that point on.

Why they bother putting in the grey items I do not know. :D

Although I played and finished the original TQ, I have yet to play the expansion. So I'm looking forward to that :)

MaxiSleep
04/07/08 @ 15:50
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Restarted Diablo II after the recent no cd patch. And it is sill insanely addictive.

As long as you can get a integer scaling on your lcd the graphics are acceptable, but the core gameplay is still perfection.

It is hard to understand what the magic sauce is that blizard use. It looks simple yet noone has come close to it. Titan quest was a fine game but fell well short of DII

I cannot wait.
cnlfailure
04/07/08 @ 17:32
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This can't arrive soon enough.

Getting my current Diablo fix from Hellgate, which is fine and dandy apart from the way the missions are constructed (too many repetitions) and to be applauded for doing it differently. I hope for a sequel.

In the meantime, D3, asap.
Ryuken
04/07/08 @ 18:08
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"Suddenly, Diablo III is starting to look a little less traditional."

I know it's not entirely the same as the adventure thing perhaps but Diablo 1 also had loads of randomised quests. That's not to say Diablo III doesn't look new, it really does, it's just all in the many details.
benjamin
04/07/08 @ 20:37
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"I know it's not entirely the same as the adventure thing perhaps but Diablo 1 also had loads of randomised quests."

Well, it had four ;) But they were sorely missed in DII, and I can't wait to see them done on a much grander scale and, I assume, with more 'randomness' than either appearing or not.

Emth
04/07/08 @ 22:00
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@bengray66

That's optimistic. I'd love it if you were right but like others I'm guessing a 2009 release.

So is Titan Quest really comparable to D2?
UncleLou
04/07/08 @ 22:27
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So is Titan Quest really comparable to D2?

Yes. I loved it, and it's the only game since Diablo 2 even deserving the tag "Diablo-clone". Brilliant flow, nice setting, an incredible amount of unique items (that actually look unique), and it's set up as a long, epic journey across continents. It looks the business, too. I honestly can't understand anyone looking forward to Diablo 3 who hasn't tried Titan Quest.
Wildsleven
05/07/08 @ 01:37
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4 years... this game better be epic! hope this will be another great diablo game!
David_Snakes
05/07/08 @ 03:25
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Please no more shitty "fires of hell" levels.
Nill
05/07/08 @ 04:51
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@MaxiSleep

Integer scaling sounds interesting. How would one go about that? I've googled for it without finding anything particularly helpful other than explaining what it is.
makeamazing
05/07/08 @ 07:14
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@UncleLou

Never came across Titan Quest before, sure I've probably heard the name somewhere in the depths of my brain, but didnt know it was a diablo clone, will give it a look now :D
RandomTerrain
05/07/08 @ 09:23
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Sounds like a 9/10 to me.

Hey Blizzard, us console owners can use a mouse if we want to these days, so keep that in mind!
VMerken
05/07/08 @ 10:11
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Looking forward to breaking the classes at every new patch :).
barnard666
05/07/08 @ 10:18
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console...console....console! Do It!!!
thebuzzard
05/07/08 @ 11:15
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This wont arrive before 2010 anyway.
ChthonicEcho
05/07/08 @ 12:56
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Hah, it's about time console players feel what it's like to be left out.

I've never played a Diablo game before, but since Diablo III looks interesting, I'll be replaying both Diablos and the expansion pack.
Orange
05/07/08 @ 13:58
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so this is the game Leonard Boyarsky ended up working on after Troika.
MaxiSleep
05/07/08 @ 14:26
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@nil

Unfortunately its pot luck, but if your monitor supports (say)1920x1200 then 800x600 will directly map with no interpolation assuming you dont stretch horizontal. And that really makes a diff to color reproduction. unfortunately if your monitor is 1680x1050 there is nothing you can do even though a doubled 640x480 would fit pretty well.

Its a pity it is not an option on drivers because it does make a difference for old games.
darc
05/07/08 @ 17:35
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" more like Diablo than either previous Diablo game"

What could this possibly mean??
Krelle
05/07/08 @ 19:17
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Its just put there as bait for boys like you, darc.

They must laugh now, at EG HQ, as you swallowed it whole.
Drogul
05/07/08 @ 21:38
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Great news, I guess that as Warcraft 3, Diablo 3 its a prequel to an mmorpg.
Krelle
06/07/08 @ 04:03
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WoW is basically a Diablo MMO, set in the Warcraft universe.
TitusCrow
06/07/08 @ 04:54
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so this is the game Leonard Boyarsky ended up working on after Troika.

ToEE was a under rated classic! released to buggy and to soon took the shine of it unfortunatly, however at the http://www.co8.org/forum/forumdisplay.ph... circle of eight forums the guys who made the game unofficially continued to suport it and update it.
even today still worth a blast - specially if your old school d&d as i think no finer pc implimentation of the turn based gameplay has ever been done, its that pure!

ps - cant wait for D3 o/
ChthonicEcho
06/07/08 @ 08:00
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I played ToEE. It was horrible. Unintuitive, uninspired, and an all around horrible RPG. Perhaps others can enjoy it - and I envy these people - but I can't.
karstux
06/07/08 @ 14:48
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"I played ToEE. It was horrible. Unintuitive, uninspired, and an all around horrible RPG. Perhaps others can enjoy it - and I envy these people - but I can't."

You've got to realize that ToEE wasn't an RPG - but rather a tactical combat game which happens to reproduce the D&D 3.0 ruleset very well. Quests and story were rather rubbish, but combat was the heart of the game, and executed very well.
Krelle
06/07/08 @ 15:29
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One thing is for sure; the name ToEE is fukken horrible. Who thought that sounded "cool", I wonder?
ChthonicEcho
07/07/08 @ 08:14
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You've got to realize that ToEE wasn't an RPG - but rather a tactical combat game which happens to reproduce the D&D 3.0 ruleset very well. Quests and story were rather rubbish...
Which is why I hated it. ;)
bonker
12/07/08 @ 09:03
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Bring it to the 360 please.

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