Diablo III shows new user interface

Slots. Loot. Talents. Tabs. Oh God.

Blizzard has leaked a little more information on its in-development super-RPG, Diablo III. A fresh batch of screens show a user interface revised over previous versions of the game shown at last year's BlizzCon and Worldwide Invitational events.

You can see the screens, and hear or read more about them, at the page for Blizzard's latest Blizzcast.

A very World of Warcraft-style, three-part talent tree for the Barbarian character class is shown - but since WOW's talent trees are very Diablo-style, that seems fair enough.

Of more interest to Diablo veterans will be the new inventory, since managing your bags has always been one of Diablo's biggest headaches. The one-size-fits-all icons lifted from WOW in the previous builds of the game are gone, bringing back the huge, painterly item icons of classic Diablo.

But rather than go back to a system where players were juggling items of different sizes in their inventory, Blizzard has added a tabbed system for the bags - one for large-icon loot, one for smaller consumable items, and one for quest items, keeping these inventories separate and easily manageable.

"We’ve experimented with a few things and one of the big things that everyone liked from Diablo, as an entity, were the large objects," said senior artist and "UI guy" Mike Nicholson in the podcast.

"While it was more efficient to go with a WOW-style one-size-fits-all icon, which is what most people have seen, we really wanted to see what we could do, and so we went back and re-evaluated the system and we've decided split it into large and small objects.

"That brings up the question of Tetris inventory all over again, and a lot of people are opposed to that, some people like it, some people don't. So we ended up tabbing the inventory," he said.

Elsewhere in the podcast, the game's lead designer Jay Wilson explains that the extent of character customisation possible with runes means that Diablo III will have much more diverse loot at the endgame than the fairly strict class- or role-based equipment sets presented by MMOs like WOW.

"It's definitely diverse, and it's diverse on a lot of different fronts," Wilson said. "When you think about Diablo II, all the different ways you can build your character, we really expanded all the ways you can customize your character by adding in the rune system.

"Not only can you completely customize your skill set, much more so than you can in most MMOs like World of Warcraft, but because of that, the items you want are based upon the skill set that you've chosen or the type of build that you are trying to create," he explained. "It's up to the player on what kind of stats they want on their character, but we're definitely not shooting for a, 'oh here's the barbarian armour', there is a set and when you get the full set you're done. That's just not very Diablo and it's not really the kind of gameplay we're going for. If anything we'd like the item set to be a lot more diverse than it was in Diablo II," he said.

Can't wait. Will have to. Plenty more at the Diablo III gamepage.

Comments (18) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • UncleLou #1 3 years ago

    Waiting for this almost pains me physically.

    But why does the piece of armour in the screenie with the inventory not look like what he's actually wearing?
  • shamblemonkee #2 3 years ago

    oh god, i can already envisage the months of addiction when this hits.
  • w00t #3 3 years ago

    /needs to upgrade

    /can't afford to upgrade

    argh
  • ZuluHero #4 3 years ago

    All looking very good indeed. I can almost hear my future self cry out in anguish because of the amount of time i'll spend playing this.

    I just hope its released sooner rather than later, given the level of polish i've seen in every released snippet about the game :)
    Edited by 1 at 31/03/09 @ 10:53
  • superjag86 #5 3 years ago

  • JahB #6 3 years ago

    i. can't. wait.

    let's hope they give us a release date at blizzcon this year. even though they probably give us a starcraft 2 release date (no complaints there) and D3 will hit somewhere around 2012
  • Venkman90 #7 3 years ago

    I would shoot myself in the hand to get this in 2009, but the fact most people think 2010 is unlikely makes me sadface.
  • Hypercube #8 3 years ago

    I don't mind waiting for this to come out - the longer it takes, the greater the chance that I'll win the lottery and be able to give up my job so that I can dedicate the appropriate amount of time to D3...
  • Scyrenn #9 3 years ago

    Well, at least I still have some time to save up for that new pc I'll be needing then... :)
  • Miths #10 3 years ago

    I just bought a brand new gaming PC, but somehow I have a feeling I'll be going through two or three more before this game is released :p.
    Well, perhaps I should try giving optimism a shot instead and hope for a 2010 release.

    ... Doesn't appear to be working - I still got an annoying little voice in the back of my head repeating "2012, 2012, 2012!" :)
  • penhalion #11 3 years ago

    ......I thought of a few witty remarks but, let's be honest, what's the point in wasting them on a blizzard news story. It's not like anything Blizzard announces actually sees the light of day before it looks dated. I expect some other company will have plenty of time to go out and create a D3 killer long before tha actual D3 comes out.
  • FunkyRenegade #12 3 years ago

    @penhalion
    but it wont happen, that's like saying before Radiohead release another album there'll be loads of other bands releasing albums.
  • ChaK #13 3 years ago

    BRING IT ONNNNNN §!1§§11!


    (can't wait, if you didn't notice)
  • UncleLou #14 3 years ago

    It's not like anything Blizzard announces actually sees the light of day before it looks dated. I expect some other company will have plenty of time to go out and create a D3 killer long before tha actual D3 comes out.

    Yeah, like all the D2 and WoW killers.



    Oh.
  • foamy #15 3 years ago

    lol, wow-copy talent trees. Well, if at least they'd make a Diablo MMORPG..
  • UncleLou #16 3 years ago

    lol, wow-copy talent trees. Well, if at least they'd make a Diablo MMORPG..

    Yeah, because WoW is older than Diablo 2, which didn't have exactly these talent trees at all. :p

    WoW is strongly related to Diablo/Diablo 2.
  • Buran #17 3 years ago

    The new of make a different bag related with the size of the items is a good back step from the initial decision of 1 item = 1 slot. It reveals that the pressure of the players is taking effect. I still see Daiblo III as a downgrade of Lord Of Destruction, very oriented to be played by console fans with a pad -noattribute points to spent, lack of potions, only 5 players support, etc...

    These are very solid aspects to support my criticism towards the game. Diablo II LOD is my most played game of all time, and I'm genuinely worried about some departments of the deploy process of the game. Look the new screens. Lord Of Destruction icons to the weapons and gear were high quality rendered CGs, now are replaced by low-quality small-size pictures as in games like Warcraft III, Guild Wars or Hellgate.
  • Jaxxkelly #18 3 years ago

    I think the interface looks pretty sweet! Further the Barbarian talents or skills are great and I can't wait to find out how they will be affected by the runesystem.