Devil May Cry 4 Review
I am cry.
Version tested: Xbox 360
It's almost three years since the last Devil May Cry, with its self-consciously angsty Emo shapes. Despite its awful music and dialogue, we were happy to dish out 8/10 for what was one of the best hackandslash fighting systems around. It wasn't a big step up, but it didn't need to be. It just needed better balance, and to make us forget about the awful second instalment. Refining the 2001 original into something truly fleshed out and compelling, it did the job.
That said, a lot's happened in the last three years, not least the arrival of next generation consoles with a larger, unforgiving audience, and some serious competition from two God of War games - all of which may have had some bearing on how DMC4 has turned out, whatever Hiroyuki Kobayashi says. The Capcom of old was happy to back a single-platform release, start the game's difficulty on 'hard' and expect players to admire its work, but this one has to retain its loyal following while opening DMC to a wider audience.
The first step was the most obvious: make it a multiformat title from launch day - a concept to which Capcom's been strangely resistant. Second sensible decision: make it accessible from the start rather than beating players around the head. It might irk the hardcore to see their beloved series being compromised, but Capcom's decision to offer 'Human' or 'Devil Hunter' difficulty from the off - and, gasp, a tutorial - is the sign of a developer chasing and trying to retain an audience in a mature way. All too aware of shortening attention spans, DMC4 is eminently playable even if you're a self-confessed button-masher, yet pretty challenging for series veterans, with a further four difficulties to unlock for the truly committed.

It's hard to be annoyed with a plant. Unless it's trying to eat your face.
So yeah, times change. It's easier from the off, and the move-set is less convoluted, but the payback is that the learning curve is smoother, and the game allows you to make (and alter) upgrade choices without giving you the impression these are bad decisions. Someone at Capcom has gone through series conventions with a big red pen, and made sure that a whole host of things that patently weren't fun were kicked out. You can't help love them for bits like 'Auto Skill Up', which selects upgrades for you but still gives you the option of tinkering with them if you change your mind. If you want to admit you're a ham-fisted, combo-fearing 'Novice', it'll select the moves best suited to hammering the buttons. If you're rather more proficient with your finger gymnastics, then you can go for a more demanding set of moves. The best thing about this approach is that there's always the option to cash in old upgrades and try something else (check out some combat footage from early on in the game on EGTV
).
As you'll no doubt be aware from the endless previews and trailers over the past 30-odd months, DMC4 is the real sequel to the 2001 original - in chronological terms, at least. The big news is that surly newcomer Nero is the lead character, although he appears to go to the same barber and tailor as Dante. The game starts with the cocksure Dante bursting into a church and killing the leader of religious group The Order of the Sword. This prompts the incredulous Nero to give chase and seek revenge.
Like Dante, Nero is blessed with angst, and a nice line in grumpy quips. Just like all the other DMC games, the result is unbearably, self-consciously serious narrative interludes with chiselled looks, intricate Gothic attire, floppy fringes and frowns as standard-issue. It's still entertaining, but perhaps not for the reasons intended. However, if you've played any of the others, you'll know exactly what you're in for, and there's no denying that the actual quality of the choreography, animation and detail levels are exceptional. But as much as Capcom likes to devote so much effort to creating quality FMV sequences, we're here for DMC's intriguing blend of swords and guns.

Never a hair out of place. Perhaps he's a L'Oreal men expert.
Strange, then, that Nero's Blue Rose double-barrelled revolver is actually a bit weedy compared with Dante's equivalent firearm. The emphasis here is much more on Nero's Devil Bringer attack, and its ability to project a spectral arm out ahead of him. As well as being able to grab hold of enemies in the air (and smash them down), you can use it to propel Nero around the environment at speed, although this is limited to a few pre-determined areas where you'll be able to grab onto glowing blue blobs. Another new addition is the 'Exceed' system - the ability to 'rev up' your Red Queen sword, charge it up three times and unleash a red-hot powerful blow, except despite much experimentation, frenzied combat reduced charging opportunities too much to get a handle on it. Your mileage may vary.
A better idea is switching between slashing with the uncharged Red Queen and using the grapple powers of the Devil Bringer, locking on, and varying attacks depending on the type of enemy. Some aerial enemies have to be grabbed first with the Devil Bringer, then slashed furiously once they're on the ground. Others, you might need to actually jump up first, grab onto the enemy, and then pull off a combo mid-air, perhaps before finishing them off in a flurry of slashing steel on the ground. If you've got enough magic charged up, you'll gain access to the Devil Trigger, which in simple terms makes Nero faster and more powerful for a brief period, and proves a useful way of draining enemy health quickly. As ever, it's satisfying once you become confident with the broader move-set. The greater emphasis on aerial combat, new weapons, a different upgrade system and different enemy types puts a newish spin on the combat, although repetition drags down some of the initial excitement relatively quickly.
Indeed, in many respects DMC4 is far too faithful to its existing design template. The game can't decide whether to opt for a fixed camera perspective or to give you freedom, and as a result you're often forced to run into the screen before the perspective switches arbitrarily. Suddenly you're pulling down on the stick, yet moving up the screen, causing all sorts of confusion as you force yourself not to change direction, even though logic holds that you should. If you do flick direction as the perspective changes, you'll run back onto the other screen. Sometimes the game wants to be modern and give you full camera freedom, but mostly you're treated like a child. During moments when you can't see what's arriving to attack you, it really does remind you of the bad old days when this sort of thing was routine.
There are other areas where the gameplay feels old - like the way you're penned into a predetermined area to fight demons, which respawn upon your return but with no requirement to fight them other than as a means to harvest more of the game's currency. Elsewhere, the accessibility doesn't extend to keeping you informed as to what to do or where to go next, so you're left to wander around until you find an arbitrary object. Then there's what to do with that, of course. A little mini-map on the bottom right of the screen helps slightly with navigation, but you get no Metroid Prime-style objective markers on it. Backtracking between areas (dodging the respawning goons) becomes commonplace when the smallest amount of prompting would have done away with it. When it does things like this, it just feels like a high-def re-skin of a 2001 game design.

Reptile halitosis is a big problem.
Much has been said of the visual splendour, too, but it's a bit uneven. There are some stunning, picture-postcard moments when the game looks jaw-dropping, but many of these are in the early sections. Later on, you'll be watching Nero's lurching run animation and wonder how it all became so bland. At its worst, you'll see dreadfully blocky shadowing (check out the tree shadows), and areas with nothing to do other than run through them. Next to, say, Uncharted, it looks quite old-fashioned in places, like a scrubbed up version of what we used to think looked amazing. Under the harsh microscope of HD, there's sterility to a lot of DMC4, and when Capcom's not quite lavished the same level of detail in certain parts of the game, it really shows.
Overall, oddly, DMC4's approach isn't a million miles from Lost Planet's. Both games hinge upon spectacular bosses at the end of each level (check one of them out on Eurogamer TV
), and both feature levels where you trudge from A to B and clear out the cannon fodder in-between. Worse still, DMC4 recycles not only the locations for the second half of the game, but most of the boss monsters. And then, just as you're zoning in on completing the game, it recycles a few more in a tiresome boardgame to pad things out. Few games I've played in the past few years have been this obviously padded, and it reduces the incentive to go and play it again.

Now that's just cheating.
If that wasn't disappointing, the role that Dante plays is little more than a bit part; a concession to appeasing the fans who would have been annoyed without him. But his inclusion is half-hearted and taints the latter third of the game. There's not even an unlockable option later after multiple play-throughs to play as him throughout. Again, with this knowledge, there's even less reason to invest the time and effort going through the game over and over again. On the plus side, the appearance of online leaderboards gives serious players the chance to compare their ranking performance with the best in the world, and on that level alone there will undoubtedly be a lot of players out there replaying the game purely to test their mettle against the community.
When we finished DMC3, we wondered what Capcom would do with new hardware. The answer is not an awful lot. The visuals are better, the combat's more accessible, the upgrade system's pleasingly flexible, but in practically every other sense Capcom has passed up the opportunity to do something new and exciting. After more than seven years, the Devil May Cry series finds itself in the same kind of safe, reliable trough that Resident Evil was in before Resi 4. DMC4 can still fall back on rock-solid combat mechanics and some standout moments, but it feels as though it's comfortable to slowly refine what was good about previous versions rather than evolve into something spectacular.
7 / 10
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Comments (164) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Still nice and cheapo on 360... will go for it. Or... should I play my copy of Conan that I won?
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that'll do
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I'll still buy it though.
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The padding comment, in particular, just makes it sound like a fairly uncherished piece of work.
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No. Stop.
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As the review points out this game is little more a prettier remake of the original games, somewhat dated in design but trying to appeal to casual and hardcore gamers, rather than being a 'proper' reinvention of the series. Still the reduced difficulty and other friendly features Capcom having thoughtfully added to this game means it may be the first DMC game I can actually finish so that's good news for me. I found DMC3 especially frustrating in difficulty but the DMC4 demo seemed just right which the bosses being where the real challenge lay.
I'm looking forward to playing it on (hopefully) Thursday as there's no denying it's all very stylish, slick and tongue-in-cheek. The demo definitely made me want to play the full game and the videos I've seen from other sections on Gamersyde only make me want it more. Quite surprising really seeing as I wasn't that fussed over it prior to playing the demo! LOL
P.S. Which version was reviewed... 360 or PS3?
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21 minutes...
My C64 called - it wants its tape drive back!
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No. Stop
Well he does have a point... it's virtually a budget game at that price and so you can forgive their flaws more, e.g. Earth Defense Force on the 360.
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Any chance Eurogamer could start putting info like this in, the same way you guys used to report on the presence of borders etc in PAL releases? Or would that be too much hassle for too few people using VGA cables?
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If you mark one game down for being unoriginal then you have to mark them all down for the same crime. Most games I play are the same as the last game in their series
Silent hill
COD
God of war
PGR
Forza
Splinter cell
Every JRPG
GTA
Zelda
and so on...
originality died along time ago.
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A HD remake of the original with a friendlier learning curve is all i really wanted so i'm happy, my 360 Special Edition should be landing on my doorstep before the weekend.
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This is what I thought about the demo, to be honest.
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also I love how DMC4 gets slated for being same old with a new engine and stuff like Dynasty Warriors keeps raking in 8/10s, even though those games are mediocrity embodied, even if you like them. Stop giving preferential treatment to games just because you'd like to see them do better over here?
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Quite enjoyed the demo, very satisfying to kill things, and it's cheap.
Should I bother?
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The reason this game is multi-format is because of spiralling development costs so it would have been risky had Capcom reinvented the series only to alienate the hardcore fans and produce a game that didn't sell. At least they've attempted to make the game more accessible to casual gamers by dropping the default difficulty, that's terrific news for me. Shame they didn't bother to fix the camera though but from the demo everything else seemed spot on and it's looking like it'll be the first game to impress me this year.
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I can't see how anyone expected this to play different from the other DMCs to be honest, and I'm not sure reviewing it on the basis of what you reckon it should be like is a fair thing to do.
Oh well, I suppose fans know what they're getting - and ARE getting it anyway. It's just ironic how Dynasty Warriors get away with being the same game over and over at this site because the reviewer's simply decided it's okay in that case.
For the record, I am a closet DW fan too, but these are murky waters if some games get special treatment.
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"DMC4 is eminently playable even if you're a self-confessed button-masher, yet pretty challenging for series veterans, with a further four difficulties to unlock for the truly committed."
Also, it's not been 'more than seven years' since the original, it's been more than six.
I'm not trying to be a know-it-all twat, just a few mistakes I noticed. I'm available to hire as a proof-reader, if you're interested EG
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What they could do is add a larger and more persistent environment with multiple objectives and ways to achieve them.
But japanese games design prefers hokey plots and set paths, the japanese love a set path (see any of their home-grown tourist attractions, or those masss coach parrtes that descend on tourist sites in europe) it's all about folliowing the marked path, shared and standardised experiences etc etc.
This pattern is then reinforced by repeated completions at harder difficulty level. I loved RE4 but I'm starting to give up on my long-term love affair with big japanese releases.
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It's comparing apples with oranges. During the 20 min install you can do other things while that's not the case whith the two second wait every five minutes. So in the end it allowes for a more efficient use of time.
But 20 minutes still seems a bit ridiculous (though numerous PC games take even longer), probably due to Capcom's inexperience with the PS3 hardware. Maybe those idiots just used the regular PC compressed DVD assets and uncompressed them to the HDD or something... Definitely not a title that shows what the PS3 is capable of, that's clear by now. Would have been amazed if it had BTW, given that it's multiplatform. Like the previous gen, in general only the platform exclusives on each system are worth a buy.
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Bit like Halo 3 then...
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Edit: Darren, do I need to state the obvious? Let me put it this way, I would rather drop dead than call a male CG character "pretty"
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ninja gaiden 2>>>>>>>>>>>>>devil may cry 4
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I know that compressing the file may speed up the download but its just another thaing to have to do before I get to play the demo, which I may only play for 5-10 minutes anyway.
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Lordy lor, best have a 60Gb eh..
Kinda glad they sold the XB core now otherwise i'd have to buy a 120gig hard drive instead of sticking with lil old 20Gb
Loading times ftw..
From the demos I wouldn't have given the Club a better score than this...british devs get an easy ride over there ere shores..
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As for the game even though £24.99 is a bargain, I'll either hire or borrow it or failing that pick up dirt cheap pre-owned in 6 months or so. Same goes for The Club. I enjoyed the demo's for both but I have just been lent Ninja Gaiden Black (coming to Xbox originals next week apparently!) with that plus all my other uncomplete games I have plenty to tide me over until RB6V2
Edited for linkage. [link url=http://www.computerandvideogames.com/article.php?id=18 1483
]http://ww w.computerandvideogames.com/art...[/link]
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Oblivion had to have that because Sony said they'd never let games with installers on their console, which is what was planned for Oblivion.
It just copies the data over while you're in menu screens.
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I'll stick to DMC1 and DMC3.
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]#=-qwasi8óqwas íóqwas íóqwas íóqwas íóqwas íó222
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@Arbiter
I agree...just as Mass Effect lives and dies on its character growth, dialogue & story --It is a role playing game after all. Though it received a lower score because of its combat. I'm happy that Bioware didnt settle for turn-based dice rolling combat as most RPGs do and attempted to refine its KOTOR/Jade Empire combat style for Mass Effect. You cant please everyone, though
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The reviewer probably thought that next-gen hardware should mean more than just putting the graphics in a higher resolution. To be fair there are a lot of combat tweaks, but I thought overall that the demo was like playing a better looking version of a game from 2001.
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You are buying very few games thins gen then.
"It's comparing apples with oranges. During the 20 min install you can do other things while that's not the case whith the two second wait every five minutes. So in the end it allowes for a more efficient use of time. "
I love your spins (I realy do, no bullshit, is fun), it's like I can make a cup of cofee, or go to the bathroom so it's the best!
Developers doesn't seem to know what PS3 is capable of..., right, why don't you teach them?
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What about Half-Life ?
What about...
tip: make a poll, and let us chose thy scores.
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I'm actually not that bothered about the score. I enjoyed the demo and I'm still getting it.
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It is strange that it is compulsory instead of optional though, and I don't see why the 360 version doesn't have an install *option* either.
Anyway, still can't wait to play this, good enough rating for a fan of the genre imo.
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Because, in your example, Rez HD IS a revamped version of itself. This one is DMC4, not 3 nor 2, nor even 1 remade. It's a new one.
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I mean, reviewers shouldn't take me wrong, but a game is not as easy to review as movie. A relationship grows (sometimes), and takes time to know it. Reviewers, not only here, should accept this fact and score the games good/bad/mediocre or something like that, because a scale (even only working with integers) isn't apropriate, IMHO.
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I mean you gave Double agent 9/10 and that was more of the same, + was a bit shit...but I won't go there.
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The short answer is because the 360 doesn't need one. The load times are longer on the 360, but only by a second or two. I'm sure it could be optional on the PS3 but we don't know what the load times would be. They might not be that long, Capcom might simply be taking advantage of every PS3 having a hard disk, but given the relatively slow start-up of BR drives and the memory bandwidth problems of the Cell architecture it's more likely the easiest solution to slow loading - just not the most elegant.
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dmc4 looks repeditive - will rent
@ Darren
NG combat far surpasses DMC combat - the difficulty in DMC is based on your own abilities in using combos and the toughness of the characters in that they have alot of energy but in NG games its the clever enemy AI that poses the threat to the players ability which proves to be a more engaging combat system - NG is just a cleverer more involving game in my opinion - NG also seems graphically ahead of its time when comparing with the visuals of dmc4
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That would be a plausible explanation had the reviewer not been a professional games journalist who's been getting off of HD graphics for the past 2 years, handing out inflated review scores by the dozen. A reviewer complaining about lack of progress nowadays just makes me sad. Give the poor fellow something innovative and it'll get a low review score because he doesn't understand it...
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No thats just you being a gay!
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Xbox World Australia 90 out of 100 90.0%
IGN 8.7 out of 10 87.0%
GameTrailers 8.6 out of 10 86.0%
Electronic Gaming Monthly 8.5 out of 10 85.0%
1UP 8.5 out of 10 85.0%
VideoGamer 8 out of 10 80.0%
GameTap 8 out of 10 80.0%
GameSpy 4 out of 5 80.0%
Maxi Consolas(Portugal) 8 out of 10 80.0%
Official Xbox Magazine 7.5 out of 10 75.0%
Eurogamer7 out of 10 70%
DMC4 average rating 83%
Not trying to start anything but it seems Eurogamer are very fond of being last on the Gamerankings lists. I've seen it so many times before where they go against the grain to be edgy or to get noticed. This game is a solid 8/10, most reviewers agree. And if you think Nero is pretty then you are gay, it's ok to say he's handsome, but pretty?, get a room.
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@Les
I see the 2008 Les is the same as the 2007 Les...negative, judgmental and never satisfied....makes me sad(will Les ever be happy?)
But I will not give you a low score just because I don't understand you
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Devil May Cry 3 also had a tutorial.
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hey Joni, now I've put it all behind me too
forget the future
these times are such a mess
tune out the past, and just say yes
it's 1963
it's 1964
it's 1957
it's 1962
put it all behind you
now it's all behind you
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DMC is one of those games that shouldn't need constant reinventions all the time.
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"...although repetition drags down some of the initial excitement relatively quickly."
"There are other areas where the gameplay feels old - like the way you're penned into a predetermined area to fight demons..."
"Backtracking between areas..."
"Much has been said of the visual splendour, too, but it's a bit uneven."
"Worse still, DMC4 recycles not only the locations for the second half of the game, but most of the boss monsters."
"If that wasn't disappointing, the role that Dante plays is little more than a bit part..."
"When we finished DMC3, we wondered what Capcom would do with new hardware. The answer is not an awful lot."
etc.
The fact is, DMC4 could still be a good old DMC but without all this negatives - there's no excuse for them other then developer's "laziness". I presume the reviewer would give DMC4 a higher score if it didn't have all those negatives mentioned, even though it would basically still be "just" another DMC, but in HD (what else?). At least that's how I understand this 7/10.
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nice review, seems like the demo, cheers
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Nonsense. The ending of DMC 3 shows the title to be both clever and poignant.
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I checked there and it is £39.99, LE for 44.99 - I bagged it from MovieTyme for £31...
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http://ww w.eurogamer.net/forum_thread_po...
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I've ordered the Special Edition PS3 version in the steelbook case, which I wasn't going to do originally, as I thought it looked nice and I don't yet own a BD/PS3 case-sized metal tin yet so it makes it just that bit more appealing than the 360 version even though it's costing me a bit more. Should get it tomorrow with any luck (pre-ordered it from GAME by the way).
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Also, please keep in mind that this is just an opinion; yours may well be different.
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A REAL CAPCOM GAME - [link url=http://ruliw eb.empas.com/ruliboard/r...s&find=&ftext=
]http://ru liweb.empas.com/ruliboard/r...s...[/link]
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Having said all that, this just means that the design philosophy of DMC4 is decidedly the same as for the previous title (at least it looks that way to me from my short playtime) and that an already imperfect game has just been made slightly more imperfect through virtue of being another iteration that adds little new stuff in, repairs some of the faults but doesn't repair others, has a questionable idea about who the protagonist of the game should be (and, no, I don't hate Nero, but he might turn out to be this series' Raiden) and does some things that are pretty sure to put some of the newbies of (recycling of environments and bosses) just as it was luring them in with easier difficulty and a more elaborate tutorial than in previous games.
And again, having said THAT, the very existence of the Bloody Palace mode is more than enough to get me excited about completing the game at least once, but the omission of Dante as unlockable character for the whole second playthrough depresses me... I for one LOVED playing DMC 3 as Vergil.
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Multiple discs on the 360 isn't a problem anyway, Blue Dragon didn't really suffer from two disc swaps the entire time you play.
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Oh I say..
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What might have been fine in a PS2 game two years ago isn't necessarily acceptable now, especially as people expect a better standard of gaming on current-gen systems. I mean a sequel should improve on what went before not simply retread it with better graphics as so many games do sadly. I think the 7/10 score is fine given that it reflect the words of the actual review and that others have criticised the game for the same reasons, only EG obviously think it warrants giving the game a lower score than, say, GameSpot or IGN. Different people, different opinions, that's all it is.
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And those old design laziness (magic force field + enemies, half baked puzzles, stupid camera, moronic enemies, empty areas, level repetition..) were already there in DMC1. Capcom had 7 years to fix those issues, they didn't, so it's perfectly fair that DMC4 gets "only" a 7.
If you think DMC4 is cutting edge, check some Ninja gaiden 2 gameplay footage or download ninja gaiden black when it's released on the marketplace (feb 11th), you'll be shocked and awed and realize how obsolete the DMC franchise is.
PS: and stop comparing halo3 with dmc4, please, I mean stop comparing halo3 with anything, it's getting really boring. What's next? halo3 vs GTA4? Halo3 vs FF13?
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Yet all of your comments here reek of an arrogant assumption that you know better then Kristan. And I'm sure you do believe just that, so, if you can have that arrogant stance, calling his or someone else's opinion an "arrogant assumption" is kind of ironic. Every opinion is basically arrogant. And if you disagree with the score (have you even played the game?), there's also a reader reviews section on this very site, where you can "make it right"..
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Fanboy nonsense of the highest order.
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As for NG 2, well I can't say I'm particularly excited about it personally but then I am still reeling from the disappointment that was NG Sigma on the PS3. I expect it'll be little more than a prettier version of NG Black myself because Team Ninja certainly haven't shown much innovation or imagination in any of their other games recently. I hope I'm wrong but NG 2 just isn't a game I'm itching to play... unless the developers tone down the excessive difficulty and make it more accessible like Capcom seem to have attempted to do for DMC4.
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Ng sigma was nothing but NGB's HD port, there was nothing much to expect in terms of innovation or imagination.
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It seems like you buy every version of multiplatform games. Why? And how come you have the time to play them?
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I found the original NG difficult so I never finished it but bought NG Black because I knew it would be easier and I admit I did finally get to enjoy but I don't hold the game in the same high esteem as others. I bought NG Sigma more out of curiousity than anything else and because there wasn't a lot else out on the PS3 at the time but, as you might have guessed, kind of regret doing so. NG Black just suited the Xbox more as it makes better use of its host hardware; the game feels kind of wasted on the PS3 and the graphics were underwhelming.
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"Noone complained about it then, so why is it suddenly "a bad thing" ?"
Because that was then and this is now. Developers/designers have more hardware power at their disposal, other titles have improved/refined the game formulas etc. Evolution and all.
More, after what Capcom did on RE4, it's only natural to expect more than the same old. This is the fourth installation of a game, first on the next generation of hardware and for some new audience (non PS onwers), potentially a great chance to re-invent the wheel. Capcom chose not to and that is fine for some, not fine for others.
I agree that games should be judged for what they are, not what the should be. However, reporting camera/control issues, empty areas, repetition, lack of evolution etc. is valid criticism in my book, as long as it's true.
Finally, what constitutes a useful review is tricky business, in my opinion. This particular review comes to me as a recommendation to DMC lovers that they will enjoy the game (as long as they want more of the same and not the world on a stick) and as a word of caution to new comers that it contains some questionable design decisions. These decisions (good and bad) are reported in detail, so that everyone can weight for or against them. Isn't that a purpose served?
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'I hope I'm wrong but NG 2 just isn't a game I'm itching to play... unless the developers tone down the excessive difficulty and make it more accessible like Capcom seem to have attempted to do for DMC4.'
players like you are making games weak , it just annoys when casual gamers want games (RB6, NG, DMC4) watered down because they have no skills, dont want a game to get watered down that was made initially hard, just buy a already watered down game.. get Viva Pinata and everyone is happy
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Maybe it's not a highpoint for innovation or 360 but the 360 really hasn't got many games like this. ~And it nicely broadens my portfolio of games. It also looks quite stunning in places (some more than others, agreed). and the combat plays like a dream.
Human mode is way to easy though. Switching to Devil bringer tonight.
This is an old school hack n slash game. But that's fine with me. Just as fine as Blue Dragon was with me. I played games for 25 years now and sometimes I get tired of all the physics based 60 man multi player UR3 behemoths released. I just want to get that old fun feeling again when I could take the whole thing with a grain of salt. It may not be innovative, but thta's not to say it can't be fun. Burnout innovated a lot and I thought it was for the worse. Nothing wrong with a nice concept. .I like my SP games better and this fills a nice gap in the 360 line-up. Plus my girlfriend loves it too so that's a plus, she completed all of the previous outings on hard.
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Except that DMC 3 punishes button mashing more than almost any other action game. It rewards players who think ahead, plan their attacks, and time their button presses exactly. Again, your lack of skill means you weren't able to appreciate the extremely deep gameplay, but that's not the game's fault. I'm 30 and loved evey minute of the 60 hours I put into into DMC 3, so clearly your age has nothing to do with your lack of enjoyment of the game.
Dante's chessy pizza eating cool guy performance in the early cut scenes are clearly done tounge in cheek, and the story sequences towards the end are much more serious, and even moving when Lady explains what Devil May Cry means.
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What's wrong with making a game that caters for both casual and hardcore gamers, eh, like DMC4 clearly does and Ninja Gaiden clearly didn't (until the Black edition)? Do you think that I might actually enjoy playing games for... you know... fun at the end of a hard working day rather than for a challenge? That's something I get from my day-to-day job so I want something that's entertaining and relaxing. I buy a £40 game and I'd like to finish it, thanks. And what's so great about playing hard games anyway? If it's a personal challenge that gives you a sense of self-satisfaction then fine but, please, please, don't be pathetic enough to suggest that it's a genuine skill that actually means anything; that's would be just plain sad!!! LOL
And, no, I'm not someone who likes really easy games, I like one that gets the balance right between being moderately challenging and supremely fun/entertaining and since everyone is different, it's obvious that developers need to include a range of difficulty levels or at least make a game that gradually gets harder so you learn as you play instead of just dumping you straight in it, again like Ninja Gaiden did for me.
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Good luck with your future trolling.
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thought you might have learnt by the age of 30 that assumption is the mother of all f*ck ups lol.
Lets get one thing straight not every fighting game is a mindless button masher, a game like ninja gaiden for the hardcore is something that requires lightning reflexes, timing and to a smaller degree tactics in advance. Devil may cry caters for a wider degree of skill levels but at heart its old skool mechanics still means you have to love challenging/unforgiving games in the first place to even bother enjoying this, if its a chore then thats fine move onto something more casual, however im glad this game is fairly rock hard (and we all like a bit of cheese on our toast) cos i wanna be beating the sh!t out of people on street fighter 10 when im 60, not struggling to throw a wii bowling ball down the lane at the old retirement home.
also cant wait for NGB on Monday, like i said games like these are a dying breed which if your nearly 30 like me also makes you wanna re-live the good old times when games had balls!!!! (and cheese)
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Its like me saying forza 2 is a game for morons because i can't comprehend how making my car go faster by tweaking it in the garage etc benefits me as a gamer who likes to try everything in a game not just bash the buttons. And devil may cry if you ever played it on devil hunter mode would show you that technique is uselss after the first 10 levels. maybe not if your playing streets of rage 2 but games have moved on since then.
Ninja Gaiden admittedly is a more skilled game but the difference isnt that big so i don't see why you got qualms. id also love to know what figthing games you consider to have a high skill level, VF4 for example should be on that list. Street Fighter 3???
anyways indeed each to there own so try and avoid playing any moronic games ok
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DMC (4 probably as well) is light years ahead of drab like Ninja Gainden when it comes to design and execution from a presentational POV. It's way behind God of War though (at least till part 3, haven't seen 4 and don't plan on doing so soon).
"Ninja Gaiden admittedly is a more skilled game but the difference isnt that big so i don't see why you got qualms."
Not sure whether it is more skilled than DMC. It sure has a bigger focus on defense but whether that makes it more skilled? Beating any boss in the original DMC was quite a task and getting rid of the common foes in DMC3 without taking a hit requires sharp reflexes. They have completely different play styles and therefore require different play skills.
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one is a little more hardcore than the other but both remind me of the old skool gameplay lacking from games these days that hold your hand through every scene etc.
anyone purchased NBG?? all this time and still the gameplay is rock solid, which lets face it is the most important thing in a game like this.
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DMC 4 is one of the best games in this generation in my opinion and its rather easy on human and devil hunter, but thats just practicing for the harder difficultys anyway.
Ninja gaiden was easy on normal exept for Alma first form. Ninja gaiden Black on hard is, eh hard....and fun.
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"7!? My arse."
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