Devil May Cry 4 on 360, PC
No longer PS3-exclusive.
Devil May Cry 4 will be released on Xbox 360 and PC as well as PlayStation 3, Capcom said overnight. The 360 version will apparently be released at the same time as the PS3 one - although a release date has yet to be determined.
The publisher said that each game would be refined to take maximum advantage of its home system's capabilities. Capcom's Mark Beaumont added that DMC was "one of Capcom's pillar franchises" and gave the impression the publisher had always wanted it to reach "as wide an audience as possible".
Speculation that the game would make its way to Xbox 360, at least, has been rife for a while, and regularly dismissed by the publisher. That it's true is still slightly surprising, as Devil May Cry 1, 2 and 3 only ever appeared on Sony consoles, although the third game did show up on PC too.
Indeed, Sony will be a bit unhappy, we suspect, about the timing of Capcom's announcement - coming as it does just days before the PS3's launch across PAL territories, and hot on the heels of various short-term slippages that threaten to hamper the console's launch day line-up.
Still, good news for 360 and PC fans. For more on DMC4, check out our Tokyo Game Show first impressions from last September.
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Comments (142) Latest comment 5 years ago
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Based on what have been shown so far, it doesn't look to push the PS3 or 360 in anyway
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There's no way in hell, that come september MGS4 still will be PS3 exclusive.
How awesome is it, that you will be able to buy a much cheaper 360, and get ALL the great games from the mistake that is PS3.
Seems like the only exclusives in the future will be for the Wii. Happy days indeed \o/
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Anyway... this thread will get ugly.
/signs off
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Or in other words, previously they could release only on the PS2 and have no worries about reaching as large an audience as possible, whereas now that's not the case with the PS3.
Edit: @Morztan - I wouldn't be surprised to see MGS4 as a Sony exclusive still when it's released. I'm pretty sure DMC hasn't been a huge performer for the last two versions, whereas we all know that MGS goes like hot cakes and is a definite system seller. Put it this way: if Sony do let that one slip then they've definitely taken their eye off the ball.
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Seems Sony need to do something do stop losing all these exclusives. Drop the console price maybe XD
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All those answers and more in a year's time or so.
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I can't say I've ever been that fussed about DMC, but IF that ^ were to turn out to be true, it'd just leave Final Fantasy XIII and Team ICO holding my allegiance to Sony's machine... Bill hasn't won me over yet, but Sony are doing a worryingly bad job of holding on to the things that make Playstation special...
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EDIT: beaten to it! damn!
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GoW is a Sony developed title... will never be on Xbox.
GoW2 is not backward compatible - but the PS3 may be backward compatible with GoW2
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"Team ICO" is also keeping my eyes on the PS3, but with so many of the great games moving to the 360, it won't be so hard waiting a couple of years to buy a PS3 thus saving a couple of hundred.
@Tricky
Konami REALLY have to have confidence in MGS4 if they believe it will turn in enough profit by just releasing it on PS3. If the PS3 price hasn't been cut by september, I'm not so sure that it will sell by the millions in the western world.
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Except the PC version which, rather than being refined, will be like digital crude oil.
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Which is good, as I didn't want to have to wait 3 years for DMC - that would have been arse.
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GTA4
DMCry
VTennis
VFighter
Assasins Creed
Armoured Core 4...and others
...Sony must be really pissed about all this...
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unlike capcom konami are still chummy with sony, so i expect mgs4 to remain a ps3 exclusive for a period of about 12 months...
but to be honest when has it ever been good to make 3rd party games exclusives?
the developer is cutting off a third of it's potential sales by doing so...
the system sellers will and should always be the first party exclusives, developed to take advantage of that system to the full... 3rd party ones are just ports of each other with little tweaks here and there...
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From what I hear the White Engine used for FF XIII is cross platform. Makes you wonder....
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Anyway I'm a bit bored of having digs at Sony, it's getting to the stage where I almost feel sorry for them :/ What's left now? MGS4, GT5, and waaay way off GOW3.
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haha.
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I just hope it never turns into the Microsoft generation...
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You might wanna re-think you´re concept of "promise", and remember who made this promise in the first place, and how it ended with previous promises....
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Whether or not this (games going multiplatform in general) is good for gamers remains to be seen. If you like your stuff generic it probably is. But if you like cutting edge games that take 100% advantage of hardware, mutiplatform games are killing.
The start of this generation will be all about first party. With current development cost and the still limited installed bases (compared to prev. gen) of the three brands, it's practically impossible to get third party exclusivity.
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DMC is running on a cross platform engine from the start (the same as Dead Rising engine) so the fact that it is coming to 360 will not change the game for the PS3.
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Imaging the sinking feelings among diehard zealots, the types who won't get AAA games if its not on Sony machine and diss them as being for girls (Wii) or bland (X360).
MSG4 will go multi platform, not a question of if but when.
Will get PS3 at some point far off for the few dwindling exclusives but in no damn hurry!
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Heh...another death rattle for Sony then? Well, its another big loss. But they still have some pretty good exclusives...can they hold onto them though?
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And even if the PS3 didn't have any exclusives at all, the machine would still sell in huge numbers because of the allure of the brand name and the diehard Sony fanbase who wouldn't touch any other console not made by Sony.
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It is a million seller but not one of those uber sellers like Halo, Mario or GTA.
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In fact, it's more than sad, it's embarrassing. Please, take a look at yourselves.
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Hmm...
hyp·o·crite (Pronunciation [hip-uh-krit])
noun
1. a person who pretends to have virtues, moral or religious beliefs, principles, etc., that he or she does not actually possess, esp. a person whose actions belie stated beliefs.
2. a person who feigns some desirable or publicly approved attitude, esp. one whose private life, opinions, or statements belie his or her public statements.
Sony PS3 haters aren't hypocrites (Because they'd have to have a PS3 or have one on pre-order for that to be accurate), but any reasons for them to let go of the hate are so far unfounded with the whole way the PS3 is being handled. Losing DMC4 is a blow, because it's another franchise which people know about and has to now been primarily seen as a Sony/Playstation title.
As for Metal Gear Solid... as said, it's a best seller but I don't get why people think its a system seller, besides - will it be PS3 exclusive forever? I doubt it if past titles are anything to go by...
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Couldn't agree more with you.
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Though once PS3 hits over the 10million mark, you'll start seeing more exclusives again.
I would go holding your breath on MGS4 coming to 360, Sony is likely to pay them off for that one, just PS3 has cost them so much that I dout they have the money keep hold of as many exclusives as they've had in the past.
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anyway DMC its a huge system seller in the US, not really in EU but we know our market is so little that nobody gives a crap. see many examples...
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"Sony PS3 haters aren't hypocrites (Because they'd have to have a PS3 or have one on pre-order for that to be accurate),..."
Wrong! Sony haters are hypocrites!
They put down anything that is Sony, but when they get the same thing for their machine they get all excited about it. F...... hypocrites, yes.
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As for DMC not being a system seller. It is in Japan, its much more of a big deal over there than here. Sure its not as big as MGS or Final Fantasy, but that was a big selling point for Sony. Its a big loss. Though it won't kill Sony, it has definatly killed all chances of Sony dominance this gen. They can't compete on the 1st part front. Fact.
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Pleaaaaaaseeeeee.......
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They put down anything that is Sony, but when they get the same thing for their machine they get all excited about it. F...... hypocrites, yes. "
Not really...Sony haters are bashing Sony, their brand and their console. The game has no association with Sony other than being available for their console (along with other consoles) so in actual fact no its not hypocritical to like a great game, but hate a poorly marketed console.
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They put down anything that is Sony, but when they get the same thing for their machine they get all excited about it. F...... hypocrites, yes. "
Christ almighty, that would make them biased or, possibly, bigoted.
To be hypocrites they would have to dis other people for doing what they do themselves ...
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This is one of those statements that people seem to think if they say it often enough, it will somehow miraculously become true. The 'diehard Sony fanbase' is a tiny, tiny minority. The rest of the market really, really doesn't give a flying fornication.
If they did, Atari would still be with us, Sega would be making the Megadrive V as we speak, Commodore would still rule the home computer market, Apple wouldn't have come along and kicked the living shit out of the Walkman brand, and Sony wouldn't have even been able to get a foothold in the games console market.
It will come down to the software. It always comes down to the software.
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So I finally looked into the lineup but really there is *nothing* there that interests me (except for little big planet maybe but thats next year). So however hard I look I can't justify buying the PS3.
I still would if I could then sell the 360 because I hate its noisyness so much but I cant sell the 360 with games like bioshock, halo3, mass effect on the horizon. And I couldnt live with not being able to play gears anymore.
Still from what I observe here in NL I very much doubt if the limited nr of exclusives will have a lot of effect on sales. I read forums where I see many people selling the 360 to buy a PS3. To play what you ask? Resistance is their main answer - so that leads me to conclude for Sony it's not just about the games but much about the brand too. People just buy it because of the power of the PS brand even if there are hardly games. They just live with the games that are available. It's amazing. I think therefore that PS3 will be much bigger in NL soon.
Long term Sony needs to show games of course, and I dont doubt they will.
In the meantime - I need MS to shut the 360 up - it's keeping it from being the perfect console / home entertainment hub for me.
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So do Sony own Insomniac then?
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The start of this gen was 16 months ago, not 4 months ago. Everything released for the 360 prior to the PS3 release was an 'exclusive' (in its gen) ...
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I just cannot rationalise that kind of decision making, it really is hard to believe that people would sell their 360 to get a PS3 NOW
"In the meantime - I need MS to shut the 360 up - it's keeping it from being the perfect console / home entertainment hub for me. "
Ditto, it's my number one (only) problem with my 360 ...
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Anyone know if this is true? If so that's bad news for Sony, and doesn't give me much hope at FFXIII stay exclusive!
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Same here, that and the number of them that have broken down! We have 2 360's in our house that we got at launch and both died with the red ring of death. The newer builds we have now seem more stable. But has left me constantly fretting that they break again in 6 to 12 months from now. If PS3 had come out same time as 360 there's no dout in my mind the PS3 would have stamped the 360 into the ground!
And despite all the Sony bashing at the mo, the PS3 is still going to do well, as there a large gaps in the 360 line-up which left there wil allow the PS3 to step through and take the top spot again.
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There are some, yes, but MS are quickly working to fill them. I can think of at least 5 potentially awesome RPG's that will be available for the 360 by the end of this year, for example.
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This is still leaving current owner high and dry, with an infirour model!
And the spring update worries me, as the only way to make the DVD drive quieter is to change how it access the disc, this could lead to slower loading times in games.
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The lack of platformers is a big issue for the 360, i've been happy the last 12 months cos I practically for got platformers existed!! Now see the Rachet & Clank, i'm reminded of how much I enjoyed the first Jak and Daxter. Yes I know Banjo and Kazooie is coming to 360 (though not heard about it in a long time) but can it stand up to J&D and R&C.
The lack of a new Quantum redshift for the 360 is also a big let down.
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Right, I heard about that but I'll believe it when I hear it. It should be possible though - I mean when Im pausing GRAW2 (or any other game) wtf does it keep spinning at 30000rpm? And its at these times that it annoys me the most - not when Im actually in the middle of GRAW2 battlefield
So when is spring? Ah thats in 2 days from now. Bring it on!
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"Sony is set to sell 4 million PlayStation 3 units to European consumers by the end of 2007, according to Screen Digest.
Speaking to The Times Online, analyst Nick Parker dismissed suggestions that plentiful stocks of the console could be seen to indicate poor sales performance.
"The lack of shortage is supply driven; what Sony has shipped will sell," he said.
"We estimate that Sony will sell around 4 million units in Europe this year, with 1 to 1.5 million in the UK."
This would mean, according to Parker, that PS3 could overtake Wii in the sales stakes next year - if not by the end of 2007.
The analyst also said that with the European PS3 launch just days away, sales of Xbox 360 are just 1 per cent higher than this time last year - suggesting that demand for Microsoft's console has peaked."
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"Man alive! I sold my 360 to buy a PS3, and i'm getting cold feet. Well, i say that but i also have a fast PC with an 8800GTX etc. I still play on the PC more than the 360, thats better for me, but everyone is looking at this whole PS3 vs 360 thing with a very short term view. I like both companies but Sony's marketing division should be sacked for the Euro PS3 launch. Its a howling balls up."
Why should they be sacked? You still bought one ......
Come to that - why did you sell your 360 to get a PS3? Not being funny but I can't think of any reason why someone would do that or are you just a gotta-have-the-latest-kit kinda guy? (which is fine, I'm just asking
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The analyst also said that with the European PS3 launch just days away, sales of Xbox 360 are just 1 per cent higher than this time last year - suggesting that demand for Microsoft's console has peaked." "
ROFL....
Tell that to the shelves full of PS3 preorders. I think it is pretty obvious that PS3 won't even come close to the Wii in 2007. Xmas 2007 is 360 playground as well.... Halo alone will probably ensure that.
"Sales of the 360 are starting to worry me a little. If it's going to get close to the PS2's success surely they should have sold more units by now, like twice as many units by now! Yes 10million is a magic number but no where near enough! "
Errr??? Have you checked sales curves of PS2? PS2 sold 7M in it's first year. It started to take off in year 3. Also nobody suggested that 360 would be selling like the PS2... I think that will be hard to beat.
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Asking the same question myself, but alot of 360 games, Bioshock etc are coming out on the PC and thats my poison of choice. I can see Home being rather good too. I am no fanboy and yes @Dizzy i just love tech
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The facts on the ground are this. The Wii is selling like hotcakes, the 360 is already sitting pretty at 10 million plus, and Halo 3 will blow the doors off console sales at Christmas, while the sales of the PS3 have been largely underwhelming so far. Those are the iron-clad facts right there. 'Analysts' be damned.
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Man, talk about spin!
Correct me if I'm wrong but the demand this time last year was pretty darn good, yes?
So that would suggest that being at the same level or even higher was also pretty darn good, yes???
Also, re 'only' selling 10 million so far - bear in mind that this was at 'full price'. IF, as expected/hoped, MS drop the Premium to £200 and bring out the uber 360 at £300 then I would expect MS to almost double their tally to 20 million by this Xmas ...
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I'd never really thought about the impact of PC/360 crossover games but it's a valid point.
Of course, I'd rather stick red hot needles in my eyeballs than play a game on my PC but hey each to their own
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"Of course, I'd rather stick red hot needles in my eyeballs than play a game on my PC but hey each to their own
And therein lies the rub!
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Well MS doesn't mind. PC and 360 are both MS gaming platforms.
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"As Sony's European PlayStation 3 launch on March 23rd draws closer, rumours have again resurfaced about Microsoft hiding a revamped Xbox 360. If we continue to stir the gossip pot with a giant spoon, we might also believe that the low-grade 'Core' Xbox 360 pack will be cancelled, and the 'Premium' pack will benefit from a price drop and include the external HD DVD drive as standard."
and
"HMV store cancels midnight PS3 launch"
Just a couple of news/rumours to add to an already interesting week. Back to Zoo Keeper now.
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I could care less about what MS think. Just saying it's less of a reason for me to get a 360. Though MS don't make money from PC games sales, just the sales of windows.
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Indeed. Luckily Windows is pretty uber cheap.
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OnlyMe: "Oi Sony, get over here!! I'm bent over and my trousers are down, bugger me to kingdom come. PLEASE, I LOVE YOU GUYS, BUGGER ME!"
Sony: "You European? Yeah? You drive a Saxo and think everythings 'wicked innit'? You do? Oh alright then.."
/buggering commences
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I'm 90% convinced that MGS will make it's way to the 360 too. People forget that mgs 2 already went to the xbox. And the series is not as big as a seller as it once was (especially in japan land).
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Very likely, to persuade Capcom to do it, M$ has to wave royalties for DMC4 and four more games. M$ has the money to do so. This could create another problem for Sony. DMC4 PS3 should have better graphic than Xbox360 DMC4. That would be a problem for M$. I am afraid Capcom would tune down the PS3 graphic to level with Xbox360. This has to be part of the M$-Capcom deal otherwise the joke is on M$.
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Do you seriousely still believe that the PS3 is capable of noticably better graphics then the 360!!!
So far most of the multi-platform games have looked better on 360 and had a better frame rate!!!!
In 2 years time once people are used to PS3 it might start looking better, but as far as MGS4 and DMC4 are conserned there's unlikely to be a noticable difference, no matter how hard the developers try.
Yes CELL is more power then XENON
BUT...
XENOS is technically better then RSX - And it's the graphics chip that influences how the graphics looks more then the CPU.
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Getting a last generation game while the competition gets the next gen sequel isn't really in the same league as getting one next gen competition exclusive after another to go multi platform, is it?
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Indeed. I agree that it will be the age of multiplatform with the underlining on 1st party (GoW, PGR, Wipeout, Mass Effect, Fable, J&D/R&C, Mario, Metroid, Halo, etc.).
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A) Most exclusives are paid for, you don't go exclusive unless it is more beneficial than multi platform.
B) Surely the sales of DR and the ratio of 10 million 360's vs 4 million ps3's has nothing to do with it. Let's face it, they need to sell to make a profit, you want as many potential customers.
C) Oh look at me! I still use $ signs when I write M$! $ony! See what I did there?! LOL!!!one!
D) Yeh, obviously the ps3 will have the best graphics. It is absolutely impossible that the graphics are equal or better on the 360. If they are, ms obviously paid for it to happen. LOL!!!one!!!
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We can only look on the current situation with the loss of exclusives but don't count Sony out yet.
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Personally I'm wishing for the day when we have the fabled 'single format' and it finally becomes all about how good the games are. Until then (I'm thinking some point between 2050 and 3050) it just means that I only going to stump up the cash for a 360 OR a PS3.
Halo 3 or Final Fantasy XIII?
Decisions, decisions.
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Capcom has spent two years in DMC4 as PS3 exclusive. With Capcom's experience and skill, they mind crack the power of the PS3. I don't see there is overwhelming evidents that ATI's Xenos is better than Nivida's RSX but Nivida is a better video card maker.
But that is not the main point. Cell is better than XENON, BlueRay is better than DVD. The overall performance of PS3 is better than Xbox360. For example: if DMC4 has the size of twenty gigabyte. PS3 has the advantage here.
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That wasn't one of 2 or 3 games that made people want to buy an Xbox now was it?
Another reason for me not to waste half a grand on it...
All that's left is Final Fantasy XIII...
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Personally I don't think it's a great loss to Sony. The big ones are FFXIII and MGS4 and Sony would do well to keep them exclusive.
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Makes me wish EG only covered PC games...
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Capcom has spent two years in DMC4 as PS3 exclusive. With Capcom's experience and skill, they mind crack the power of the PS3. I don't see there is overwhelming evidents that ATI's Xenos is better than Nivida's RSX but Nivida is a better video card maker.
But that is not the main point. Cell is better than XENON, BlueRay is better than DVD. The overall performance of PS3 is better than Xbox360. For example: if DMC4 has the size of twenty gigabyte. PS3 has the advantage here.
I just wanted to quote you on this so you can't remove it later on.
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For starters RSX is based on the G70 which can't do HDR and anti-alisasing at the same time!
The R560 chipset that XENOS is based on has been proven countless times to be better then G70.
As for NVIDIA vs ATI they keep swopping which is better, but ATI has consistantly had better more stable graphics drivers.
Also there's the memory issue, RSX only has 256Mb where as XENOS has access to all 512Mb in the 360 so it can use what ever the CPU doesn't need.
As for the old blu ray argument, the only reason games like DMC4 are so big is because the programmers aren't bothering to compress anything cos they don't have to. If Crysis can fit on a DVD then anything the PS3 or 360 can do surely can as well.
And as a case in point I'm pro both system, they are both amazing systems, with their own strengths and weeknesses, which balance out in a way that will stop us seeing any majour differences for some years to come.
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Rubbish.
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Where do you come up with this stuff? DMC 4 was developed first for the PS3 so how it can it suddenly become a port?
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Cor.
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I mean, I thought DMC looked sensational, in all of its style and flair on those older Playstations, so I'm in stunned anticipation to see what Capcom can do with so much more powerful technology. Bring it on, guys.
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There are three critical performance aspects of a console:
* Central Processing Unit (CPU) performance.
* The Xbox 360 CPU architecture has three times the general purpose processing power of the Cell.
* Graphics Processing Unit (GPU) performance
* The Xbox 360 GPU design is more flexible and it has more processing power than the PS3 GPU.
* Memory System Bandwidth
* The memory system bandwidth in Xbox 360 exceeds the PS3's by five times.
PU
The Xbox 360 processor was designed to give game developers the power that they actually need, in an easy to use form. The Cell processor has impressive streaming floating-point power that is of limited use for games.
The majority of game code is a mixture of integer, floating-point, and vector math, with lots of branches and random memory accesses. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit.
The Cell's seven DSPs (what Sony calls SPEs) have no cache, no direct access to memory, no branch predictor, and a different instruction set from the PS3's main CPU. They are not designed for or efficient at general purpose computing. DSPs are not appropriate for game programming.
Xbox 360 has three general purpose CPU cores. The Cell processor has only one.
Xbox 360's CPUs has vector processing power on each CPU core. Each Xbox 360 core has 128 vector registers per hardware thread, with a dot product instruction, and a shared 1-MB L2 cache. The Cell processor's vector processing power is mostly on the seven DSPs.
Dot products are critical to games because they are used in 3D math to calculate vector lengths, projections, transformations, and more. The Xbox 360 CPU has a dot product instruction, where other CPUs such as Cell must emulate dot product using multiple instructions.
Cell's streaming floating-point work is done on its seven DSP processors. Since geometry processing is moved to the GPU, the need for streaming floating-point work and other DSP style programming in games has dropped dramatically.
Just like with the PS2's Emotion Engine, with its missing L2 cache, the Cell is designed for a type of game programming that accounts for a minor percentage of processing time.
Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games. In fact, when analyzing real games one finds almost the opposite distribution of general purpose computing and DSP calculation requirements. A relatively small percentage of instructions are actually floating point. Of those instructions which are floating-point, very few involve processing continuous streams of numbers. Instead they are used in tasks like AI and path-finding, which require random access to memory and frequent branches, which the DSPs are ill-suited to.
Based on measurements of running next generation games, only ~10-30% of the instructions executed are floating point. The remainders of the instructions are load, store, integer, branch, etc. Even fewer of the instructions executed are streaming floating point—probably ~5-10%. Cell is optimized for streaming floating-point, with 87.5% of its cores good for streaming floating-point and nothing else.
RSX GPU
* 550 MHz
* Independent vertex/pixel shaders
* 51 billion dot products per second (total system performance)
* 300M transistors
* 136 "shader operations" per clock
The interesting ALU performance numbers are 51 billion dot products per second (total system performance), 300M transistors, and more than twice as powerful as the 6800 Ultra.
The 51 billions dot products per cycle were listed on a summary slide of total graphics system performance and are assumed to include the Cell processor. Sony's calculations seem to assume that the Cell can do a dot product per cycle per DSP, despite not having a dot product instruction.
However, using Sony's claim, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 - 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.
It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8 GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS.
With the number of transistors being slightly larger on the Xbox 360 GPU (330M) it's not surprising that the total programmable GFLOPs number is very close.
Bandwidth
The PS3 has 22.4 GB/s of GDDR3 bandwidth and 25.6 GB/s of RDRAM bandwidth for a total system bandwidth of 48 GB/s.
The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth.
Why does the Xbox 360 have such an extreme amount of bandwidth? Even the simplest calculations show that a large amount of bandwidth is consumed by the frame buffer. For example, with simple color rendering and Z testing at 550 MHz the frame buffer alone requires 52.8 GB/s at 8 pixels per clock. The PS3's memory bandwidth is insufficient to maintain its GPU's peak rendering speed, even without texture and vertex fetches.
The PS3 uses Z and color compression to try to compensate for the lack of memory bandwidth. The problem with Z and color compression is that the compression breaks down quickly when rendering complex next-generation 3D scenes.
HDR, alpha-blending, and anti-aliasing require even more memory bandwidth. This is why Xbox 360 has 256 GB/s bandwidth reserved just for the frame buffer. This allows the Xbox 360 GPU to do Z testing, HDR, and alpha blended color rendering with 4X MSAA at full rate and still have the entire main bus bandwidth of 22.4 GB/s left over for textures and vertices.
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:/
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Please, not again...
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bill gates IS A FUCKING PRICK!
get it into your thick heads please!!! (he fucking monopolises EVERYTHING on the fucking planet!!!!-and they're shit products!!!)
christ all mighty....
*breaths deeply* rant over...you may proceed.
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There are three critical performance aspects of a console:
* Central Processing Unit (CPU) performance.
* The Xbox 360 CPU architecture has three times the general purpose processing power of the Cell.
* Graphics Processing Unit (GPU) performance
* The Xbox 360 GPU design is more flexible and it has more processing power than the PS3 GPU.
* Memory System Bandwidth
* The memory system bandwidth in Xbox 360 exceeds the PS3's by five times.
PU
The Xbox 360 processor was designed to give game developers the power that they actually need, in an easy to use form. The Cell processor has impressive streaming floating-point power that is of limited use for games.
The majority of game code is a mixture of integer, floating-point, and vector math, with lots of branches and random memory accesses. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit.
The Cell's seven DSPs (what Sony calls SPEs) have no cache, no direct access to memory, no branch predictor, and a different instruction set from the PS3's main CPU. They are not designed for or efficient at general purpose computing. DSPs are not appropriate for game programming.
Xbox 360 has three general purpose CPU cores. The Cell processor has only one.
Xbox 360's CPUs has vector processing power on each CPU core. Each Xbox 360 core has 128 vector registers per hardware thread, with a dot product instruction, and a shared 1-MB L2 cache. The Cell processor's vector processing power is mostly on the seven DSPs.
Dot products are critical to games because they are used in 3D math to calculate vector lengths, projections, transformations, and more. The Xbox 360 CPU has a dot product instruction, where other CPUs such as Cell must emulate dot product using multiple instructions.
Cell's streaming floating-point work is done on its seven DSP processors. Since geometry processing is moved to the GPU, the need for streaming floating-point work and other DSP style programming in games has dropped dramatically.
Just like with the PS2's Emotion Engine, with its missing L2 cache, the Cell is designed for a type of game programming that accounts for a minor percentage of processing time.
Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games. In fact, when analyzing real games one finds almost the opposite distribution of general purpose computing and DSP calculation requirements. A relatively small percentage of instructions are actually floating point. Of those instructions which are floating-point, very few involve processing continuous streams of numbers. Instead they are used in tasks like AI and path-finding, which require random access to memory and frequent branches, which the DSPs are ill-suited to.
Based on measurements of running next generation games, only ~10-30% of the instructions executed are floating point. The remainders of the instructions are load, store, integer, branch, etc. Even fewer of the instructions executed are streaming floating point—probably ~5-10%. Cell is optimized for streaming floating-point, with 87.5% of its cores good for streaming floating-point and nothing else.
RSX GPU
* 550 MHz
* Independent vertex/pixel shaders
* 51 billion dot products per second (total system performance)
* 300M transistors
* 136 "shader operations" per clock
The interesting ALU performance numbers are 51 billion dot products per second (total system performance), 300M transistors, and more than twice as powerful as the 6800 Ultra.
The 51 billions dot products per cycle were listed on a summary slide of total graphics system performance and are assumed to include the Cell processor. Sony's calculations seem to assume that the Cell can do a dot product per cycle per DSP, despite not having a dot product instruction.
However, using Sony's claim, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 - 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.
It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8 GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS.
With the number of transistors being slightly larger on the Xbox 360 GPU (330M) it's not surprising that the total programmable GFLOPs number is very close.
Bandwidth
The PS3 has 22.4 GB/s of GDDR3 bandwidth and 25.6 GB/s of RDRAM bandwidth for a total system bandwidth of 48 GB/s.
The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth.
Why does the Xbox 360 have such an extreme amount of bandwidth? Even the simplest calculations show that a large amount of bandwidth is consumed by the frame buffer. For example, with simple color rendering and Z testing at 550 MHz the frame buffer alone requires 52.8 GB/s at 8 pixels per clock. The PS3's memory bandwidth is insufficient to maintain its GPU's peak rendering speed, even without texture and vertex fetches.
The PS3 uses Z and color compression to try to compensate for the lack of memory bandwidth. The problem with Z and color compression is that the compression breaks down quickly when rendering complex next-generation 3D scenes.
HDR, alpha-blending, and anti-aliasing require even more memory bandwidth. This is why Xbox 360 has 256 GB/s bandwidth reserved just for the frame buffer. This allows the Xbox 360 GPU to do Z testing, HDR, and alpha blended color rendering with 4X MSAA at full rate and still have the entire main bus bandwidth of 22.4 GB/s left over for textures and vertices. '
hey look....i just did what you did!
(thank god for cut an paste eh -im sure i read something 'similar/plagerised' about a year ago via a microsoft employee)
shame
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Just when Sony thought they were out of the woods.....
How long to the Playstation melt down?
6 or 12 months?
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Virtua Tennis 3, Virtua Fighter 5, Gta 4, Resident Evil 5, Assassin Creed, Armoured Core 4, Devil May Cry 4, urm just some PS3 exclusives gone!
Dead Or Alive 4, Elder Scrolls, Lost Planet, Gears Of War, Dead Rising, F.E.A.R, Vina Pitna, Crackdown, Project Gothem Racing, Burnout Takedown, Ghost Reacon 2,Splinter Cell Double Agent, Kameo, Xbox Live, Xna, Xbox 360 HDTV...that's the reason i prefer the 360 above my PS3.
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You sure write/copy-paste a lot of bullshit. Are you by any chance affiliated to Crazy mike_mgoblue?!
Back to the topic:
While titles going multiplatform is good news for those of us short of cash, for gaming in general this isn't too good IMO. No serious gamer can be happy with a next gen that consists mainly of average ports and few titles that really tap into the power of the various hardware configurations. I can understand it from the perspective of the publishers, they have to make money. But if they think that stuffing generic dross to the public is the way to expand the video game market, I think they are very wrong. Unfortunately there are few people that can see past the short term...
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20-Mar-07 20:31:03
"You're just spamming now, and no way do you have a PS3. "
Hells donkeys Jedi. It is perfectly possible to have a ps3. Its just sony was too crap a manu/engineering outfit to have them in Europe at the same time (officially) as us/japan.
Your pro sony blinkers need adjusting methinks. You cant see the oncoming traffic
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If you understand the CUSTOM graphic chips/cpu developed especially for 360, you'll understand the advantage capabilities the 360 has over the PS3. It has all been developed for it's main purpose - GAMING!...Also the flexible and higher bandwidth is another leap over PS3. Add to this the software thar MS put into place.
I.m not a fanboy as i have owned most consoles (sadly the Atari Jaguar & 3DO too!) but for a price the PS3 my brother paid for, i honestly belive it has a hell of lot of work to do before it can justify it's cost. As seeing/playing the games on PS3 has
simply reminded of Sony's previous mega powerful claim they made with the PS2 (PS2 emotion engine is capable of guideing missiles - GT only uses 10% of PS2 emotion engine, it can produce real time graphics that equal Toy Story)
As for the Wii - urm Zelda!
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The delay was there! Sony also put date back for USA/Japan due to get the games up to scratch too. Motorstorm originally started over 2yrs ago. Remember the Fmv showen by Sony for mud particles about a 1+ years ago. showing the development for
PS3. At this time 360 showed Kameo/Pgr.
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Twat.
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Ninja Gaiden Sigma on the PS3 is just a remake of the game called Ninja Gaiden Black on the original Xbox.
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This makes sense to me, because the Xbox 360 has a LOT more high-quality exclusive games, and all of the games appearing on both systems have better graphics and better online play on the Xbox 360.
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Just consider that Microsoft is invited to the May celebration of the 20th anniversary of the Final Fantasy franchise, and then consider that Microsoft is the publisher of the Square Enix designed game called, Silpheed, and you will think that there is an EXCELLENT chance Final Fantasy will also be released for the Xbox 360.
If not, who cares, Mass Effect and Lost Odyssey will blow it away!!!