Dev would "love to do" console Total War
"It would be an immense challenge."
Creative Assembly has told Eurogamer that it would "love to do" Total War on consoles.
The developer has dabbled in console spin-offs such as Spartan: Total Warrior and Viking: Battle for Asgard in the past, but both stopped short of Total War levels of critical acclaim.
"It's something we've talked about a lot over the years, but nothing has really happened with it," said Kevin McDowell, lead artist, during a roundtable session. "We've definitely thought about it," added senior designer Jamie Ferguson.
Lead programmer Guy Davidson offered: "We'd love to do it, yeah. Whether or not we will..."
Converting the series to console would, as Davison pointed out, be an "immense challenge". Total War is famed for complex real-time strategy battles and an intricate campaign element not unlike playing Sid Meier's Civilization.
Also, reasoned battle AI boss Richard Bull, console lifespan would be too short to create and fit a proper Total War instalment into.
The PC series returns in February 2009 with Empire: Total War, which adds fully-implemented naval warfare plus a host of other features, including a brand new historical setting that takes place between 1700 and 1800.
Periods of history covered so far by Total War include ancient Japan, ancient Rome and the medieval times. So, where next?
"There are so many periods of history; there are so many ways we can go." said Jamie Ferguson. "We're not short of ideas of new stuff to do."
"We do have a question of like, do we go bigger? Do we go to the future? Do we go to the past? Do we go smaller again? Who knows?" pondered Kevin McDowelle, who added that it was a "fair consideration" to leave behind solid historical fact in favour of a self-made setting.
"If we did it," interjected Ferguson, "it would have to be stonkingly amazing."
Empire: Total War is due for release on 6th February 2009. Head to our Empire: Total War preview to find out more.
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Comments (23) Latest comment 3 years ago
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fantasy might be a bit cheesier, but it'll have so much more tactical depth.
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I'm all for tactical depth but straight off people know 18 riflemen are likely to fair well against four blind kangaroos. What I'm trying to say is - realistic settings and equipment at least give people an easier in-route to understanding what to use where and when. If you start playing with four homsgard spoons and wicked mustard gas versus a black wombat you arent going to know your arse from your elbow.
However - you could well mean fantasy as in cavemen with sticks versus dinos, in which case the above point should really be invisible.
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As for fantasy in Total War. No. Definatly not. Its the historical accurecy (not totally acurate but close enough) that appeals to me as a game. Add magic and monsters and it will diminish the gameplay, the tactics and the feel of the game. Also alienating its fanbase all together. Yes, fanasy could add many alternative strategies, but they would undermind fundemental strategy of any given era. Any magic, monster summoning etc will always win over numbers or quality of soldiers and people will just stock up their armies with wizards and what not, not experienced troops. Not to mention it would break the gameplay as every battle on Total War is based upon who panics and runs first. Introduce magic and battles will be won or lost in seconds.
I'd be interested in seeing a more streamlined, war based Total War. It could work, but the PC version will always be number one.
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It's a question of whether there is a market for a tactically 'realistic' game based in a fictional setting. All the TW fans I know are history buffs or history students, I think that's who get the most out of the games. As a side effect the games are great for anyone else because they are made for obsessives, and feature that level of depth, but a crossover title might be a bit of a hard sell.
We all know how well BC fared (best game not to get made in the last five years).
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And em, Bring on Rome 2 : Total war
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