Deus Ex 3 not exclusive to PC after all?
Eidos puts kaibosh on internet rumours.
A spokesperson for Eidos Montreal has dismissed talk that the third Deus Ex game will be exclusive to PC.
The rumours began after a story on Bit-Tech stated, "[Deus Ex 3] won't be getting a console release due to the complexity of the game."
However Eidos man Rene, writing on the company's forum, stated, "Only the PC version has been announced so far... I dunno where that website is getting its info from!"
The Bit-Tech story has since been changed to read, "Eidos has previously hinted that it might not be getting a console release."
So, er, only the PC game is official, but it's probably coming to consoles too. Or not. Yep, slow news day. Might as well watch the trailer.
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Comments (41) Latest comment 2 years ago
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EDIT: I'm afraid I left out the 'not' in my original comment. Thanks Doctor_What for pointing that out.
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Though I do sincerely want to see a proper speccied up version of DX3 and a reasonably fanastic port for the consoles.
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Is it because irresponsible play means you can chew through all your ammo too quickly with a machingun and not be left with any in reserve for your pistol or something? That's the only tangible disadvantage I can think of.
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There have been very few "pc exclusives" that have ran for me smoothly and without hiccup, as I think PC exclusivity makes certain developers lazy and most PC engines don’t scale very well, even if touted to.
That aside, why does it even matter to people that much? Does it really matter that 360 users can play the game as well? TBH I'd rather the experience be shared by as many people as possible. Not only does it better the chances of new games in the series (or new IP) but it also brings people together.
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The problem is the companies don't care about proper gamers, they care about the complete idiots as they are more likely to buy a game because it has a flashy tv spot rather than performing well in a weighed review. (And this is not a stab at MW2, but watch the advert and notice how the action is as intense as bad but popular action movies and anything by Michael Bay)
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Yes
Though I'm not sure what "irresponsible play" means. I was just shooting bad guys.
My issue with it is that it makes all weapons more similar than they would otherwise be. A rocket launcher with a few rockets is a rare treat in many gamnes, saved for the times when it really matters. But in DE2, it all came down to working out which weapon did the most damage per ammo unit, and sticking with that.
And scavenging ammo still happens in DE2, more so if anything as running out of ALL ammo for ALL weapons is a more frequent occurrence.
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I'll admit, whenever I see someone use the term "proper gamers", I immediately form an stereotyped opinion of them. Ah well.
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It was an appalling gameplay choice in DX2 because you had no idea how much ammo you really had because every gun used a vague amount of your supply per shot. It felt like you were carrying around a giant battery or something. It also made no sense, how exactly does a ammo you pick up manage to be both bullets and high explosive rockets? Irresponsible play is one thing, but in my case I was reluctant to use any weapons at all, quite handy for playing stealthy you might think but it just felt annoying. Then one firefight and suddenly you have no ammo.
I also like scavenging for ammo, it forces you to use different weapons which aren't always ideal for the circumstances.
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Whats up with the missleading article titles today? This is not professional you know.. First with Bioware and now this ' When someone says "Only the PC version has been announced so far... I dunno where that website is getting its info from!" means : Where the fuck did your source come up with those things?! Where along the lines did you get the impression that Deus Ex 3 is coming out on a console..? Wtf is going on here, I have to be missing something. VERY slow news day isnt it?
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DE1 wasn't that complex you know.
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Is it really that big? I know it has a huge reputation on PC but most of the console gamers I've spoken to in my office have never heard of it.
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I'm talking about gamers who want a bit of investment from games and have more than a passing interest in the latest fad.
Bioware have shown games don't need to be simplified for consoles, I just wish other companies follow suit and give the gaming population the experiences we used to take for granted.
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I don't think that's true at all. All Bioware have done is made their games accessible to everyone. You can play both Mass Effect and Dragon Age with as much or as little involvement as you want. ‘Hardcore’ PC games can control every nuance, every skill tree and upgrade path, delve Into crafting, control every characters attacks and movement individually and so on..
But likewise ‘casual console gamers’ can also play the game with as much or as little involvement as they like. Personally I fall into this camp. I still enjoy Bioware games for their storycraft, but I leave the game to auto level party characters and use the preset tactic macros to control what they do during fights and do all the other stuff that I would consider mundane .
I don’t know if the same sort of thing could be translated in a single character FPS like Deus Ex though. Perhaps it could do what Bioshock did by relying on Difficulty to trim all the complex extraneous stuff out at lower difficulty levels?
My mere mentioning of Bioshock has probably discredited me now though and caused a collective gasp amongst the elitist PC gamers forcing them to reach to the negative rep button!
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More enough than its sequel.
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It is a very cult classic game sure, but I'd imagine Eidos are going to market the series as the father of the RPG shooter and try and out do Bioshock.
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Yes, the sequel was massively dumbed down, and that could be blamed on the consoles, but primarily it was done just to appeal to a wider audiance. The same way Oblivion was massively dumbed down, not because of console users, just to make it appeal to a broader audiance as a whole. The Xbox version of Morrowind sold just as well as the PC version, if not better.
And there were plenty of PC users who didn't get into it because of it's complexity. We've started seeing a trend lately of developers being less afraid of making their games difficult or complex, so hopefully it's something that continues with Deus Ex.
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I'd love to see a return to that big-world gaming, and I'd happily lose a few atmospheric lighting effects and triple mip-map wibbling to get them. Couldn't give a monkey's about ammo, unified or otherwise.
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I'm not saying it was the right thing to do, I was just trying to explain that consoles aren't the reason why games like Oblivion and Invisible War were simplified.
I'd completely agree that both games were ruined because of their over simplicitiy compared to their predecessors.
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Because it's business... when you're making a AAA title you're making it for money, to put food on your table, to keep your job, and to satisfy whoever is paying for it. It doesn't matter if your game gets a 94% on metacritic, if it only sells a hundred thousand copies it failed. Just business.
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Does all that mass market Wii shovelware you see clogging the shelves in anywhere that sells games (seriously, the Tesco near me doesn't bother with anything non-Nintendo any more) really make every publisher that much money? If so, why make anything else?
And is it *really* impossible to make a hardcore/connoisseurs' title? Does catering to the specialists not exist in business? Are Bang & Olufson or Aston Martin just anomalies?
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Even if both games had been PC-only, can you imagine the specs required to create, say, the Liberty Island level from Deus Ex with all the graphical doohickies implemented in the sequel? The minimum spec for the "dumbed-down" version still required 256MB RAM back in 2003. That's before we even consider if both games would have made it past the accountants as a PC-only release.