Deus Ex 3 announced
First title from Eidos Montreal.
Eidos has announced the development of Deus Ex 3, the next instalment in the award-winning franchise, GamesIndustry.biz reports.
The game will be developed by Eidos' new studio in Montreal.
"This is a very exciting day for Eidos," said Rob Murphy, managing director of studios at Eidos.
"Deus Ex is one of our finest franchises, often cited as one of the best PC games of all time. By developing this game at our new cutting-edge Montreal studio we have the opportunity to really push the boundaries of expectation for Deus Ex 3."
"We are thrilled to be working on such a prestigious franchise as Deus Ex in Montréal, which has a well-known reputation as a hotbed for experienced, talented developers," said Stéphane D�Astous, general manager of Eidos-Montreal.
"Our new studio enables us to work with a passionate and talented group of people and helps strengthen our position as industry leaders."
No release date or platforms were mentioned with respect to the next Deus Ex game, but there's a brief trailer on the Eidos Montreal website (and on Eurogamer TV if you want to keep it real).
The new Montreal studio intends to fill 100 positions before the end of the year and a total of 350 positions by 2009.
Read GamesIndustry.biz regularly to keep up with all the factings-on in the games industry.
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Comments (51) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Please prove me wrong.
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While I hope they can do something along the lines of 1, I don't see how it could compete in today's market.
Deus Ex had an immense and gripping story on top of the gameplay, which is something that we are seeing a lot more of nowadays.
Gah! I need to find 40+ hours to go back and play 1 again.
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If they dropped the Deus EX name from the front I think it would be remembered a lot better.
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I don't want the wishy washy mess of 2 again.
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On top of that it WAS a huge letdown from the first game, especially in the way the story was presented, the quality of the story, the characters, the locations you traveled to, the way NONE of your choices had any real consequences, how the VERY LAST choice you made in the game decided which ending you'd get and so on and so forth.
They not only made a bad game in Deus Ex: Invisible War, they also raped the Deus Ex franchise.
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Edit: Mkreku understands me lol
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remember my predictions.
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Cant help fealing apprehensive, though Eidos have done some good work recently turning tomb raider around.
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Im just glad this has been announced as after 2 (which ill re-iterate that i liked) they said that they probably wouldn't do another (which was a shame).
So yay!
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yea, fair point
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27-Nov-07 09:16:59
the way NONE of your choices had any real consequences, how the VERY LAST choice you made in the game decided which ending you'd get and so on and so forth.
_______________________
Aye. That was incredibly lame alright.
Although I did enjoy the game that decision left a bit of a bad taste.
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the tech is more than capable these days to do it justice.
I think also in the current climate, it should be made for consoles first, which i wouldnt have said a few years back
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DX2 was reasonably enjoyable while it lasted but suffered more flaws, was too short, and whatever else. It was in essence a slightly better than average game. What it absolutely failed to do though was recreate the feel and atmosphere of DX1. If it had managed to do that, then the other flaws could have been forgiven. Half life 2 is a good example of how to make a sequel feel 'right' even with a wide gap in time/technology. DX2 isn't.
Oh, and yeah - unified ammo was rubbish. Completely removed those moments in the game where you're forced to improvise with less than ideal weaponry because you're out of ammo in your main ones.
Still, it's not as if DX2 was that well recieved, so they might learn from this for 3!
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The only things to change are the cheesiness of the plot and to give the player a better choice in who you work for (if I want to be a facist and date Anna Naverra it should let me) but don't do it like the second game which made your choices feel irrelavant.
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There's potential for some very atmospheric, bladerunneresque stuff with the tech available these days.
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Which I suppose I'd better hurry up and complete, now!
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I thought the problem with Invisible War was that it was a part of a full game (DX2), which they then had to sculpt into a full game in its own right? There was Clan Wars, which then changed to Project Snowblind (which would have formed the multiplayer part of DX2) then the singleplayer part was left to stand on its lonesome as DX: Invisible War. Isn't that how it was?
Bring Thief 4, thanks Eidos.
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I thought IW was ok, but didn't quite do it for me the same way as the first. Anyway, here's hoping they score a really excellent writer or two for this one, probably the most important thing for this kind of game.
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Oh yeah. America. Censors.
"I don't give two tugs of a dead dogs cock about bio mods, Jaime. Now pull down your pants."
They better have seperate ammo, and a better interface this time.
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The truth.
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You're thinking of John Romero. He was the Daikatana guy. Warren Spector was in charge of that other team at the same company (based in a different city. Austin to Romero's Dallas).
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- Ditto
Expect this to get dummeb down for PC as it will no doubt be ported to X360 and PS3 in addition to at being unoptimised for PC AND it will likely be released on the consoles before PC. I would like be proven wrong on those points however as the potential is enormous!
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I remember the final level on liberty island being split into something like 4 zones, and being smaller overall, than the original and just thinking 'this isn't how things are meant to be with a sequel, surely...'.
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Intelligent gaming here we come
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I expect this to go the way of Bioshock in comparison to SS2. Though a lot of people seemed to like that, so there you go. Guess we'll find out in 2010.
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Deus Ex2 was an ok game but nothing special compeared to the first one, mostly because it was made on consoles terms, small levels wich was the first notable thing in DX2. Besides that everything good about DX1 was dumbed down in DX2 so it'd work with console. Maybe a good example of this would be that.. sniper rifle had absolutely no use in any of DX2's levels them being so small for such weapon to do anything other than gathering dust in the corner.
I'm afraid DX3 will suffer the same fate as the previous game if it'll be made yet again on consoles terms, we'd be plagued with small levels yet again, constant loading screens, annoying inventories etc.
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My expectations were set by reviews of IW and although it didn't reach the heights of DX it was pretty good.
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fuck these idiots and let them shut up until the game comes up. fuck off and eat your own shit eidos - leave out the hype unless you want me to cut you with a blade
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Trouble is, the more futuristic Deus Ex gets, the less interested I am. I loved the whole close-to-now/basically the 90s feel of the first one with the crappy bots and the crappy mutant beasts and the Not Too Sci-Fi... that's what I missed most.
In Two, you had all the bio-engineered ninja people and sexy holograms and loads of bloody gloss. It was, to me, the difference between the junk bucket Millennium Falcon and the sleek, shiny Naboo starfighters.
If they carry on down that trend, three's basically going to be in space and the boss is going to be a super intelligent version of one of those bloody lizard mutant things, breathing fire and quoting Voltaire.
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It is one great game with an awful sequel.
A new studio, unproven team, no links with the original team, and the current emphasis on producing console titles first and porting them to PC - no thanks
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