Destroy All Humans PS3 cancelled
Xbox 360 version still on the way though.
THQ has confirmed that the next Destroy All Humans game is coming to Xbox 360 only - and not PS3 as previously announced.
Speaking to Shacknews, the publisher blamed "development issues" for the cancellation. Destroy All Humans! Path of the Furon is now due to launch in the US on 1st December, with a European release date still to be confirmed.
Here's hoping it's more enjoyable than the DAH game for Wii released earlier this year. Still burns.
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Comments (44) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Also, lol @ lack of development skills.
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Does seems like the devs are just rubbish, since there are enough PS3s to justify making PS3 games now. Still, after the first one they've not really changed, so I'll just buy that for my alien needs.
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ps3 and 360 are next gen :/
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I also find it funny that in the Shopto magazine which I got when Resistance 2 was delievered there's a text code for pre-ordering L4D on the PS3.
It was in print ffs.
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I take it your not a business negotiator.
Concentrate on the 360 guys, cut your potential market in half you know it makes more sense.
Fixed.
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rrod much? Both badly designed, in different ways though. The future should be a playbox4-720.
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Devs
Financial crisis
the world
the universe
One thing is clear, it's not Sony's fault.
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sacré bleu!
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Nice to see that the faux troll accusing touchy SDF members are out early today.
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"Concentrate on the 360 guys, cut your potential market in half you know it makes more sense. "
To be honest, it's more like losing a third of their potential market rather than half. If that is balanced by cutting your development costs in half, or potentially more if the PS3 is requiring more resources, then it's not necessarily a bad business decision.
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I own a PS3, 360, DS and iMAC. So I'm not really a troll, but it's my opinion that the PS3 is kinda boring, which is why I use it as a Blu-Ray player.
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To be honest, it is closer to a half than a third.
If it cuts development costs in half then they were doing it wrong.
So as I said many moons ag0, lol @ lack of development skills.
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NickJC - enjoy your sh*t game. We won't miss it.
"... Sony... stop developing for it"
You really are not the brightest troll under the bridge, are ya?
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It’s not lack of development skills though. It is a lack of time, money and resource.
It’s a well documented fact that the PS3 is more difficult to develop for. Multi-format titles can look as good, if not better than their Xbox equivalents, but it takes a lot of the three things I mention above, which not every developer/publisher will have.
It’s the PS3’s architecture and development tools that are the cause of poor ports and cancellations, not the developers.
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I thought they turned to stone during the day?
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What like the 360 and the PC ?
It makes no sense to me why Sony didn’t adopt the same architecture as the 360/PC. That’s what developers know, so why make it more difficult for them ? Coming a year later to market they would have had the graphical edge over the 360 as well.
The cynic in me thinks that Sony being last generation’s market leader thought that the PS3 would be the lead platform again and therefore it would make it difficult to port to the 360. In actual fact the opposite has happened.
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I played many times on a PS3 and it does nothing for me.
But then we dont care that you dont care... dont forget not everyone has your opinion on it.
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PS3LOL
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50% revenue does not neccesarily equal 50% costs. You fail at business.
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So why do games get canceled for it then?
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[link url=http://www .gamersyde.com/news_7358_en.html
]http://www .gamersyde.com/news_7358_en.html
[/link]
And it still looks terrible to me... graphically sub-standard yet still managing to cram in obligatory screen tearing *and* a poor framerate. Looks like one to avoid to me...
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Has anybody thought that maybe they developed for X360 first and then were going to convert it for PS3 like most multiplatform games are apparently made today?
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Seems to me that Sony still haven't learnt anything from all the similar complaints about their PS2 and seem to have thrown together the machine with the intention of making it look good compared with the competition but with little regard for how it all would work practically. Coding for it seems to be a lot of hassle from what I've read but unlike the previous generation where the PS2 dominated, it's the Xbox 360 and Wii that are leading the market so there's less desire to make games for the PS3 anyway. I seem to remember the GameCube getting a lot of cancelled games for the same reasons; it was the smallest market.
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I'm sorry to say that the intelligent people get lost on the many, many forums of idiotic people.
I think it's a bit ridiculous that people are arguing over Destroy All Humans though..
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Nope dont think so, but I sincerely hope its the death knell for the 'blind brand loyalty', as whilst the machine itself is pretty comparable to X360 with slightly less advantage in visual stake (AA, graphic memory). Its the company who overpromised the potential of the PS3 for too long and that still not easily forgiven.
This particular game get cancelled is not really big news at the end of the day, what would be a really worrying news is if mroe games get cancelled for PS3 akin to Gamecube but come on, PS3 will not get into the same situation as Gamecube! PS3 is not just a game machine but quite successful home media hub as well. PS3 is also entrenched as HD movie player in the mind of a lot of people.
PS3 will do well!
/Goes back to imported Silent Hill: The Home Coming on PS3
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/chuckle
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"50% revenue does not neccesarily equal 50% costs. You fail at business. "
I never said it did. I was simply pointing out that reducing your potential sales is not necessarily bad idea. If the cost saving is substantial enough it may be possible to make more profit on lower sales. Now my original post was "If that is balanced by cutting development costs in half", key word being "If". As several people have pointed out, due to shared assets, time already in development etc. etc., it is never going to be that simple.
@mcbi4kh2
Taking worldwide sales figures from VGChartz, the PS3 is on 17m and the X360 is on 23m which makes it a 42.5/57.5% split. So, I'll concede that it is closer to half than I realised.