Deep Silver picks up S.T.A.L.K.E.R. prequel
Make your own jokes.
Deep Silver has picked up the publishing rights to S.T.A.L.K.E.R. prequel Clear Sky.
It ends citywide speculation over who would put the title in shops, as Valve had already pointed to Steam as the digital place to get it.
So buses can once more chug past the clock tower and bakers can bellow out orders for fresh bread and chimney sweeps can scuttle along the cobbled paths and plunge into dark and clogged shoots.
S.T.A.L.K.E.R.: Clear Sky takes place one year before the acclaimed original. Some stalkers have reached the heart of the Zone - you know, the one with Chernobyl in it - and you then have to shoot people in a free-form manner to, er, just because. I stole that from Tom.
It's due out "later this year" on Steam, although Deep Silver has kept its mouth closed about retail dates.
If the atmospheric and "really bloody actually terrifying underground bits" Dan goes on about from the first game are anything go by, then this should be a sumptuous follow up to a rather unsung hero. As Dan puts it, "Broken, but brilliant".
S.T.A.L.K.E.R. was our 10th and was your 14th favourite game of 2007, beating the likes of World of Warcraft and Crysis along the way.
Pop over to our S.T.A.L.K.E.R. review to find out why, or head to our Clear Sky first impressions for an idea of what to expect.
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Comments (22) Latest comment 4 years ago
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I would normally be sceptical of a sequel so soon, but this one doesn't have to reinvent the game, and can reuse a lot of the same graphics, maps and assets perfectly justifiably. If they make the new storyline tighter and functional, and get rid of more bugs (the original has improved muchos since release), I'll happily pay for more of the same.
If they really want to improve the experience, though, several things should be done - alter the weight restrictions, improve shopping and weapon/armour progression, let vendors repair stuff. These ahave already been dealt with by mods, but should be integrated into the prequel.
One harder to fix bugbear- you should be able to see your own body in game. The player's model should change depending of the armour you're wearing, and the HUD should alter depending on hemet type, etc. They really missed an opportunity to immerse the player in the game world there. You shouldn't be able to instantly switch suits in the middle of a massive patch of radiation with fuck all effect, either!
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Not at all. I don't think there was something fundamentally wrong with Stalker. It had a few niggles, but that's pretty much it. I understand if people didn't get along with it very well, but it wasn't broken. An entirely broken, but nonetheless enjoyable game was Oblivion, for example, with its entirely screwed up levelling and mob-levelling mechanics. Stalker just lacked a little polish. I never, ever had to "endure" anything, or force myself to continue playing despite any flaws - something I had to do quite often in Oblivion as well as, to name another example of an in my opinion really flawed, but enjoyable game, Bioshock. Both were more accesible and more polished than Stalker, but strained my nerves and tolerance level a lot more with their all in all much bigger problems. All in my humble opinion, naturally.
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No it wouldn't.
I'm glad there's still some PC exclusives left. I don't want S.T.A.L.K.E.R.: Invisible War.
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Hi-five Lou. Keep preaching the good stuff.
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For the record: I've played games on all platforms imaginable since the 80s. Stop assuming stuff.
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STALKER takes me back to a period when games like Deus Ex and System Shock 2 were made. I'm seeing this game series as the end of the line of this kind of game design (and it's way behind those two, but there are parallells).
If it were to go console I'm pretty sure that the console version would be to the PC version what Bioshock is to System Shock 2. Meaning, it wouldn't objectively be a worse game - it just wouldn't fit my preferences as well.
And there's already an abundance of "regular" shooter on the consoles, so that's why I'd like this to stay a PC exclusive.
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Worth the wait though
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+1
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I would guess GSC have a direct contract with Valve for Steam distribution, so Steam price should probably be unaffected by publisher.
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