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Dedicated servers for Aliens vs Predator News

PC News by Games Industry.biz

20 November, 2009

The PC version of licensed shooter Aliens vs Predator will support dedicated servers, according to a new statement made by British developer Rebellion.

"Despite rumours, Rebellion has always been planning to support dedicated servers for Aliens vs Predator PC and we can now officially confirm that this is the case. Rebellion has always appreciated fan support," said Rebellion CEO Jason Kingsley. "We're really looking forward to the release of Aliens vs Predator as much as you guys are!"

Previously senior producer David Brickley had remained uncommitted on the question, commenting: "You know what the internet's like. We're obviously used to getting things for free over the years. I guess on our side the thing we're focusing on is whatever your set-up at home, you get the best possible experience from it. We're just trying to use our time and resources wisely."

Brickley's comments were made just as the question of dedicated servers was becoming a flashpoint topic with PC users, following Infinity Ward's decision not to support the style of service. Despite a more than 220,000 signature strong petition Activision indicated it was "not overly concerned" at the backlash.

Nevertheless, other PC developers immediately made their position clear, with both Battlefield's DICE and Brink's Splash Damage committing to continued use of dedicated servers.

John Carmack of iD Software surprised many though, when he admitted that the forthcoming game Rage would probably not support dedicated servers and described them as a remnant of the early days of PC gaming.

Carmack even seemed appreciative that Activision had taken the initial brunt of fan outrage."The great thing is we won't have to be a pioneer on that," he said to Hollywood trade paper Variety. "We’ll see how it works out for everyone else."

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Comments: 1-37 of 37 in total

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trooperdx3117
20/11/09 @ 15:23
#1
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Its a sad day when a developer has to simply confirm the existence of dedicated servers rather than it being a given for. Anyway good on Rebellion for showing they actually care about their community.
lunnyt00n
20/11/09 @ 15:25
#2
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+1
gjgjg
20/11/09 @ 15:30
#3
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even when its not about MW2 its about MW2 lolz.
look4ward2 this one tho. +1
cianchristopher
20/11/09 @ 15:33
#4
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Ouch!

Bobby Kotick's probably online through IWnet right now, knifing Rebellion employees who are also COD gamers in the back!!!
Shakey_Jake33
20/11/09 @ 15:48
#6
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^Except with dedicated server support, players can take such a problem into their own hands.
booner
20/11/09 @ 15:50
#7
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Well I will be buying this
hiddenranbir
20/11/09 @ 16:19
#8
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This is fantastic news, although a bit of a funny sadness to it that developers feel they have to reassure us. The fact they do though? Awesome!
miiiguel
20/11/09 @ 16:22
#9
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developers feel they have to reassure us

I'm not sure it's because "they feel they have to", I think it's more because they have the opportunity to stand out.
AphoticCosmos
20/11/09 @ 16:22
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I feel sad that they had to reassure us, but AvP is one of only two games I am definitely getting next year [ME2 being the other]
shogo10
20/11/09 @ 16:24
#11
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They were probably waiting to see how the whole MW2 fiasco panned out before doing this. I don't believe for a second it was even developed with it in mind.
JJrabbit
20/11/09 @ 16:24
#12
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It was clearly planned from the outset, but due to the MW2 fiasco, the marketing department decided they should spin it to make it look like they're 'listening to the community'. Not that that's a bad thing, mind, I like to see efforts being rewarded and this is one game I'm definitely looking forward to.
IneptPercy
20/11/09 @ 16:39
#13
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This game may just be something special... on the PC at least.
madgerald
20/11/09 @ 16:45
#14
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One of the many questions from the hardcore AvP gaming community we have been asked since the game was announced was "are there going to be dedicated servers?"

Now we can say "YES"
Edited 1 times, most recently on 20/11/09 @ 16:47
FooAtari
20/11/09 @ 17:05
#15
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@jambo
All depends on the sales. bad sales - Dedi Servers for what 6 months?

As shakey said, we can run our own dedicated servers, they don't have to be run by the developer/publisher. This means support for the game goes on as long as people are playing it. Unlike MW2... When IW turn off the matchmaking thats pretty much the end of it.
madgerald
20/11/09 @ 17:20
#16
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@FooAtari - you're right. There are still a hardcore that still play the original AvP and AvP2
spogges
20/11/09 @ 17:33
#17
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LOL I'm gonna get hate for this but this is hilarious coming off the back of the whole MW2 dedi servers business.
the_mtfr
20/11/09 @ 17:38
#18
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What the hell is the deal anyway with this new trend? It's not difficult for the devs to implement user dedicated servers, but on the other hand I don't get what's the business advantage of cutting it out? There is always one when dicks like Activision stab gamers in the back, but I just can't see this one.

Or is it a backstab we are getting just for their fun? Can't believe Carmack is on their tracks now. He used to be my idol.
Machiavellian
20/11/09 @ 17:49
#19
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As shakey said, we can run our own dedicated servers, they don't have to be run by the developer/publisher. This means support for the game goes on as long as people are playing it. Unlike MW2... When IW turn off the matchmaking thats pretty much the end of it.

I believe gamers and publishers/devs are probably not on the same page with this question. Yes, PC gamers can setup their own dedicated servers if the devs release the binaries for the game but what the devs might be considering is to go the EA route, provide their own matching servers or give the PC community the ability to host their own servers.

The choices are not as simple as PC gamers believe. There isn't just the choice of DS and no DS. Now you have DS, but they can only be run on 3rd party servers, you can not totally get rid of DS like IW and provide listening servers and matchmaking or you can provide the PC community the ability to host their own DS.
Machiavellian
20/11/09 @ 17:56
#20
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What the hell is the deal anyway with this new trend? It's not difficult for the devs to implement user dedicated servers, but on the other hand I don't get what's the business advantage of cutting it out? There is always one when dicks like Activision stab gamers in the back, but I just can't see this one.

The benefit for the developer and publisher is control. Without Dedicated Server binaries, it makes it harder for hackers to provide pirated servers that circumvent online authentication in order to play the multiplayer. For FPS games, usually the multiplayer is what get people who pirate a game to actually purchase the game. This is the reason I believe IW has gone the route they have and is why ID is considering doing the same thing. It is also why EA is using 3rd Party companies to host DS instead of giving the PC community the binaries to host their own.
Machiavellian
20/11/09 @ 17:58
#21
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LOL I'm gonna get hate for this but this is hilarious coming off the back of the whole MW2 dedi servers business.

My last back to back post but it's also interesting that IW have stated that they have sold in one week more copies of MW2 then MW1. I believe it's evident that PC gamers are not showing IW/Activision the error of their ways.
Sunyavadin
20/11/09 @ 19:10
#22
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Pfft, dedicated servers are "So last-gen".

Like Rumble.
And DVD.
And reasonable prices.

Rebellion need to get with the times!

:p
Zaiz
20/11/09 @ 19:49
#23
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@Machiavellian

They've already got functioning pirated copies playing IWNet. It took about 3 days after launch. On the other hand, Steam has been releasing almost bi-daily "ghost patches" to the game that are not appearing on my patch notes. And it isn't steam cloud synchronization, it takes a little longer than that.
Machiavellian
20/11/09 @ 20:03
#24
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@Zaiz
I heard those where shut down with the latest update from IW. It didn't take long for hackers to get in but it didn't take IW that much time to fix it either. I believe this will be a game that goes on for some time but a win in IW cap since the more updates pirates have to do to get functionality increases the person just getting the game so they can play.
jambo74
21/11/09 @ 02:03
#25
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May as well go the whold hog and actually promise a working game as described. Unlke Codemasters OFDR game.
TheApologist
21/11/09 @ 10:54
#26
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Carmack in irrelevance shocker
BritishBlue1
21/11/09 @ 15:08
#27
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It breaks my heart to see a PC developer call dedicated servers a remnant, they are the only way to deliver a optiumum online experience to the customer in my opinion. Xbox Live, and to a lesser degree PSN, has a lot to answer for.
Pablo2k5
21/11/09 @ 15:12
#28
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Carmack is a c*nt.
neems
22/11/09 @ 08:45
#29
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The original AvP didn't have dedicated servers though did it? I distinctly remember having having to go through M-Player in order to play online. I have no idea about the second one.
drumbaby
22/11/09 @ 15:26
#30
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"The original AvP didn't have dedicated servers though did it? I distinctly remember having having to go through M-Player in order to play online."

Great days though. :0)
Sparkplug
22/11/09 @ 17:57
#31
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Someone giving the paying customer what they want, about time! Do you hear that Activision?
Gearskin
22/11/09 @ 21:27
#32
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AvP2 lost its dedicated servers a year ago. People still play it, but it's fiddly to get working.

I played AvP at the Eurogamer Expo... and it was a lot of fun. Novelity might wear off. But it was fun.
white_frank_white
22/11/09 @ 22:12
#33
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Using "Dedicated Servers" as a catch all generic term is a little obtuse, as you have been able to run "dedicated servers" on your own PC and your own home connection for over 15 years. This new way of describing dedicated servers (i.e ran on-site on an ISP or some-such) is a little confusing for us players that have been around longer than 5 minutes
StooMonster
23/11/09 @ 01:17
#34
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AvP being a DirectX 11 game could be a reason to upgrade the GPUs in Q1-2010. :)

Back on-topic, support for dedicated servers sounds great, and glad being supported here ... but I think are dying out because of freetard twats using them as means to circumvent DRM and play pirate copies. :(
butler`
23/11/09 @ 09:06
#35
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has carmack played mw2? :[

the disparity between what you see/where you are/what you do as you die, and what happens in the resulting kill cam, should be nothing short of shocking for one of the guys behind Quake.
Chufty
23/11/09 @ 19:11
#36
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The thing is, MW2 is a crap excuse for a PC game anyway. Maybe a good quality game engine with decent netcode won't, in fact, need a dedicated server at all?

Carmack, of all people, should know. I'm not going to throw any toys out of my pram before I've seen the results.
jamesferguson24
14/01/10 @ 11:23
#37
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Yes, This is really a good news. I will check this.

dedicated server hosting services, dedicated server hosting

Comments: 1-37 of 37 in total

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