Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Death Tank's Ezra Dreisbach Interview

Xbox 360 Retro Interview by Richard Leadbetter

19 February, 2009

Page 1 of 3. Page 2 ->

This week's Xbox Live Arcade release is an updated version of the legendary Death Tank, one of the most celebrated, and yet under-played party games ever developed. Devised and programmed by Ezra Dreisbach of Lobotomy Software, the full DT experience is difficult to convey, but it's usually described as a kind of real-time version of Scorched Earth or Worms, as if that's enough to convey the refined, distilled genius of this game. It isn't.

Of course, chances are that you've never played it, because getting access to the game was an ordeal in itself. To access the original version required a US copy of Saturn title Exhumed (aka Powerslave) and you needed to completely vanquish the game, not just by defeating the final level but also by locating hidden "Team Dolls" dotted throughout the levels - a task worthy of a strategy guide in itself. Even after that, you needed the Saturn's eight-player multi-tap to get the full party experience. Things got easier when Lobotomy released its Saturn conversions of Duke Nukem 3D and Quake, which auto-unlocked the improved Death Tank Zwei if you had an existing save-game from another Lobotomy release on your system.

Criminally under-exposed, under-played, and under-appreciated for a game some believe to be a classic of its era, Ezra Dreisbach has spent the last three years re-coding and retooling Death Tank from scratch exclusively for Xbox 360 with full Xbox Live support, brand new single-player game variations, and a handsome new set of graphics. Even the free trial version is rather good.

When Microsoft offered us the chance to talk to Ezra, we jumped at the chance. Aside from the excellent Death Tank, Lobotomy Software produced some of the most technically advanced software of its time, defying John Carmack's belief that Quake could never be converted to the Saturn. The company's PlayStation output - although limited - was similarly excellent, with the conversion of Exhumed/Powerslave proving to be even better on the Sony console than the Saturn original.

In this interview we step back in time, Kylie-style, to the mid-'90s, to the height of the Saturn/PlayStation rivalry, extract the full juicy details of the era from Lobotomy's perspective, and find out why the SEGA machine really was an "insane abortion". Then, remembering that we have an excellent new game to champion, we warp back to the present day and go in-depth on Death Tank for Xbox Live Arcade, and let the programmer tell you why he thinks it's worth 1200 of your precious Microsoft Points.

'Death Tank's Ezra Dreisbach' Screenshot 1

Eurogamer: Ezra, let's start with some history. Not a huge amount is known about the genesis of Lobotomy but according to internet bible Wikipedia, you and the other guys started out at Nintendo of America. Were any of the seeds for your subsequent work planted by what you did with Nintendo?

Ezra Dreisbach: That's really pretty inaccurate. The creative side of Lobotomy came from Nintendo, but the engineering side came from Manley and Associates, an early Seattle area game company. Lobotomy was my first gaming job, so my game programming heritage is really Manley by way of Lobotomy programmers Jeff Blazier and John Yuill.

Eurogamer: During that period, first-person shooters were already hugely popular on PC, but the overall impression was that the consoles weren't up to the job. Your game changed all that. What were you doing that nobody else could?

Ezra Dreisbach: Japan was still the real centre of console game development in those days and Japanese mostly didn't care about first-person shooters. So there wasn't a lot of other console FPS development effort. Later when Lobotomy made the Duke/Quake Saturn ports, people had got good at the PlayStation, but hardly anyone outside Japan cared about Saturn.

The main different thing about console FPS of that era is that every wall has to be diced into a grid of polygons. This is because there is no perspective-correct texture-mapping and, in the case of the Saturn, no way to clip. You really needed some custom tools to deal with/take advantage of this, and Lobotomy had Brew (made by David Lawson).

Eurogamer: Saturn versus PlayStation, let's put this to rest once and for all. You helped oversee two of the most technically accomplished games on those systems, so lay it out for us, which machine did you prefer from a technical perspective and why? What were the most rewarding and annoying aspects of both systems?

Ezra Dreisbach: I didn't exactly oversee anything. Jeff Blazier programmed the entirety of Lobotomy's PlayStation output. But it's not hard to tell the PlayStation is better.

'Death Tank's Ezra Dreisbach' Screenshot 2

The Saturn was really an insane abortion. The graphics hardware was made by guys that obviously wanted to just keep developing 2D hardware and tried to avoid learning anything about 3D. So they made this thing that was totally different from what everyone else in the 3D community was doing and missed some real key ideas, making some things (clipping) impossible.

And then the rest of the system had a whole other batch of warts caused (according to the internet) by a hasty pre-launch upgrade to match the PlayStation. They threw a whole bunch more parts in the box, and none of them worked out that great. The second processor in particular made it both more difficult to program, and impossible to fully utilise.

This probably ultimately doomed the Saturn. With so much different crap jammed in the box, it never got cheap for them to produce it.

To Page 2 ->

Advertisement

Are you excited about Death Tank on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-25 of 25 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
ChadSexington
19/02/09 @ 14:10
#1
0
You buried this comment
Comment below viewing threshold
Show
The Saturn, crap? Take that back!
Widge
19/02/09 @ 14:30
#2
0
You buried this comment
Comment below viewing threshold
Show
Regardless of that, this game looks like a blast!
berelain
19/02/09 @ 14:48
#3
0
You buried this comment
Comment below viewing threshold
Show
Death Tank is an early contender for downloadable game of the year. Possibly even best XBLA game. Braid may have all the indie boys gushing (and dont get me wrong, I love it too) but Death Tank has that marvellous miracle ingredient: FUN!
Grumbler
19/02/09 @ 14:48
#4
0
You buried this comment
Comment below viewing threshold
Show
Errr.. Exhumed is better on Saturn than on Playstation.
retr0gamer
19/02/09 @ 15:19
#5
0
You buried this comment
Comment below viewing threshold
Show
Have to agree, saturn version of exhumed was way better.
mfnick
19/02/09 @ 15:28
#6
0
You buried this comment
Comment below viewing threshold
Show
I almost came in here shouting off about him calling the Saturn crap. But he never said that, just it was difficult to work on & that it was rushed & had a lot of aftermarket crap shoved in the box to do 3D. Which is true.

Saturn was an awesome console.
rhubarbandcustard
19/02/09 @ 15:30
#7
0
You buried this comment
Comment below viewing threshold
Show
I had a Saturn back in the day.

The memory is kinda hazy but 'crap' pretty much covers it. Expensive crap too. That's the worst kind of crap.
rhubarbandcustard
19/02/09 @ 15:31
#8
0
You buried this comment
Comment below viewing threshold
Show
"I almost came in here shouting off about him calling the Saturn crap. But he never said that, just it was difficult to work on & that it was rushed & had a lot of aftermarket crap shoved in the box to do 3D. Which is true. "

In other words, it was crap.
Rash'
19/02/09 @ 15:34
#9
0
You buried this comment
Comment below viewing threshold
Show
I have to admit if it wasn't for my Sega biase I would have had a better time as a gamer on PS1. Saturn was crap hardware with brilliant games. Still, at least I got Panzer Dragoon Saga for my problems. :)

Oh, and Exhumed was better on Saturn. Check your facts EG. tut tut.
Edited 2 times, most recently on 19/02/09 @ 15:35
Rirekon
19/02/09 @ 16:03
#10
0
You buried this comment
Comment below viewing threshold
Show
I suck at this game so badly but I can't stop playing it...
mrmonkey1980
19/02/09 @ 16:43
#11
0
You buried this comment
Comment below viewing threshold
Show
AH Worms' grandad! The joy
IkariW
19/02/09 @ 17:01
#12
0
You buried this comment
Comment below viewing threshold
Show
I for one had all of Lobotomy's games on my Saturn, and playing Death Tank Zwei was one of my all time gaming high points!

Oh and EuroGamer, it was only 7 player, the Multi tap housed 6 pads, but had to plug into one of the Saturns 2 ports. This left one port free. Fill all 7 slots and you unlocked the hidden 'Multi coloured' tank....awesome. ;)

Anyway, Ezra and the guys at Snowblind, fine work on the re make, like all my christmas's coming at once, you've made an old man very happy. ;)

And well done to every one at Lobotomy (RIP) for keeping the faith back in the day....you've created a master piece. (I remember reading about the origiinal Red and Blue tank battles described back then!)

Anyone who moans about it having no depth has obviously never played it. and the people moaning about it costing 1200 MS points rather than 800, you all must be bonkers! you realise you are complaining about £3 (Ish) difference? right?
Good grief, I've lost £3 before now and not been as bothered as you guys about it!!!

If your not sure, download the demo, play it multiplayer (As it should be) and then you'll buy it!
Oh, and can we stop comparing it to Scorched Earth or Worms....its way better than either!!!

No one should under estimate the power of Death Tank.....

Buy it!

Happy days!
Ikari







Edited 1 times, most recently on 20/02/09 @ 09:47
ScrewYouHippy
19/02/09 @ 17:15
#13
0
You buried this comment
Comment below viewing threshold
Show
My only comment is:-

I miss blitz rounds (Hey kids! it's time for a blitz round!)
I miss the intro music... Death Tank! READY FOR ACTION - Ka-boom


Otherwise, awesomeness
sneetch
19/02/09 @ 17:27
#14
0
You buried this comment
Comment below viewing threshold
Show
Scorched Earth.

Damn, that's brought back memories. :)

Reminds me that I still owe two of my friends a hideous death (in a game, I hasten to add).
lucky_jim
19/02/09 @ 17:38
#15
0
You buried this comment
Comment below viewing threshold
Show
Death Tank does look good, I'm just not sure if it's 1200 points good.
ChadSexington
19/02/09 @ 18:01
#16
0
You buried this comment
Comment below viewing threshold
Show
I'd buy Death Tank, but not for 1200 MS Points. As for Saturn vs PlayStation Exhumed, they have some differences, but both are great.
El_MUERkO
19/02/09 @ 18:13
#17
0
You buried this comment
Comment below viewing threshold
Show
No question about the high price of the game?
Synthesis
19/02/09 @ 18:16
#18
0
You buried this comment
Comment below viewing threshold
Show
Should have queried the reasoning behind him wanting 1200 points rather than 800 points but it was kind of already answered when he said he had to make money.

If it is anything like the original then 1200 points is definitely worth it.

Death Tank was simply fantastic and now the ability to play it online has taken it to a whole new level of brilliance.

fluff_the_tiger
19/02/09 @ 20:06
#19
0
You buried this comment
Comment below viewing threshold
Show
very good reading eurogamer !


This game meets my list of games / game types i would like to see on xbox live arcade -

1) worms - check
2) bomberman - check
3) scorched earth type game - check
4) trials 2 port - :(
5) emulated infinity engine - baldurs g 1&2, planetscape t, etc :(
radlord
19/02/09 @ 20:55
#20
0
You buried this comment
Comment below viewing threshold
Show
I would have liked a question on whether there were technical reasons for it only being 4 player on the same console. One of the best things about the first was that you get 7 of you on the same TV. Surely with HD this would be even better these days...

I was thinking maybe it'#s not possible to connect up 7 different wireless controllers or something. Seems a missed opportunity if it is though :(
riz23
19/02/09 @ 21:23
#21
0
You buried this comment
Comment below viewing threshold
Show
The Saturn wasn't crap, leave it alone! PS1 was better though.
Eighthours
20/02/09 @ 09:29
#22
0
You buried this comment
Comment below viewing threshold
Show
I would have liked a question on whether there were technical reasons for it only being 4 player on the same console. One of the best things about the first was that you get 7 of you on the same TV. Surely with HD this would be even better these days...

Only four ring of light segments on Xbox controllers! The console doesn't currently support any more than that. Sure, a firmware update could probably "solve" it, but there are so few games on the 360 where 8 players would be possible, it would hardly be worth it, and they'd have to do some kind of workaround for the controller problem.

By the way, EG, I'm surprised you don't have a review up yet. Could give this game a leg up in its horrible release slot. I mean, seriously - sandwiched inbetween TLAD and SFIV, and costing 1200 points. Nasty. It's been left to die.
Edited 1 times, most recently on 20/02/09 @ 09:31
Pasco
20/02/09 @ 12:28
#23
0
You buried this comment
Comment below viewing threshold
Show
I liked the Saturn more than Playstation because of the games but from a hardware design point of view, it was crap. I didn't want to believe it back then but I have grown up.

Also, I can't remember when I was last so excited about a game.
gelf
21/02/09 @ 02:24
#24
0
You buried this comment
Comment below viewing threshold
Show
Agreed on some of the other comments, Saturn had crap hardware(for 3D at least) but some truly great games despite that. Sega still made some amazing games back then and the hardware doesn't change that.

And yes Exhumed was better on the Saturn.

I was even mad enough to get all the team dolls including putting up the seemingly hundreds of failed attempts at the one hidden behind the huge one hit kill laser maze. Though the euro version didn't have death tank as reward for that sadly, just a flight mode.
Edited 1 times, most recently on 21/02/09 @ 02:29
romanista
23/02/09 @ 15:43
#25
0
You buried this comment
Comment below viewing threshold
Show
question Ezra, i you make a multiplayer game, which only people buy if they have enough opponent, why make it 1200
good 60mins demo though ,even for online play

Comments: 1-25 of 25 in total

Want to comment on this article? Log in, or register!

X View gallery