EA Games Europe's Patrick Söderlund reckons that Dead Space and Mirror's Edge will be considered "successful" based on their lifetime performance, despite a slow start contributing to a massive loss in the company's third quarter.
Asked by Gamasutra whether he agreed with analysts that EA's current drive for quality over quantity wasn't working out, based in part on the performance of both games, Söderlund said, "I think that's way simplistic.
"I think if you analyse games like Dead Space and Mirror's Edge for their lifetime performance, I bet you'll find them to be seen as successful."
Söderlund didn't explain why he believes the games will go on to become successful, but he did admit that EA "could have done a better job as far as ship timing on, probably, both of those", given the difficulty of launching new IP against established series like Gears of War and Call of Duty.
"I think that in the case of Dead Space, I think that we executed well on our quarter targets; probably better than we could have hoped for," he said.
As for Mirror's Edge, "Is it perfect? No. Are there things in there that we will address for future versions? Absolutely. Was it a good first attempt? Yes! That's kind of how I summarise it."
You can see how we kind of summarise it in our reviews of Dead Space and Mirror's Edge respectively. EA has already announced a Wii version of Dead Space, subtitled Extraction, and released some rather excellent DLC for Mirror's Edge in the form of the 9/10-scoring Pure Time Trial Pack.
The publisher has also said that sequels to both games are likely.