Dead Space, Mirror's will be "successful"
But EA exec says launch timing was off.
EA Games Europe's Patrick Söderlund reckons that Dead Space and Mirror's Edge will be considered "successful" based on their lifetime performance, despite a slow start contributing to a massive loss in the company's third quarter.
Asked by Gamasutra whether he agreed with analysts that EA's current drive for quality over quantity wasn't working out, based in part on the performance of both games, Söderlund said, "I think that's way simplistic.
"I think if you analyse games like Dead Space and Mirror's Edge for their lifetime performance, I bet you'll find them to be seen as successful."
Söderlund didn't explain why he believes the games will go on to become successful, but he did admit that EA "could have done a better job as far as ship timing on, probably, both of those", given the difficulty of launching new IP against established series like Gears of War and Call of Duty.
"I think that in the case of Dead Space, I think that we executed well on our quarter targets; probably better than we could have hoped for," he said.
As for Mirror's Edge, "Is it perfect? No. Are there things in there that we will address for future versions? Absolutely. Was it a good first attempt? Yes! That's kind of how I summarise it."
You can see how we kind of summarise it in our reviews of Dead Space and Mirror's Edge respectively. EA has already announced a Wii version of Dead Space, subtitled Extraction, and released some rather excellent DLC for Mirror's Edge in the form of the 9/10-scoring Pure Time Trial Pack.
The publisher has also said that sequels to both games are likely.
You may also like...
-
Motorola Xoom 2 Tablet Reviews
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Why Devs Owe You Nothing
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Rockstar mulling LA Noire 2 development
-
Face-Off: Final Fantasy 13-2
-
Halo 4 Master Chief action figure flaunts new suit design
-
Dear Esther Review
-
Mojang: no plans for Minecraft on Vita
-
DICE working on multiple Battlefield 3 fixes
-
3DS Ambassador Super Mario Bros. game updated
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Who Killed Rare?
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Mass Effect 3 Demo: The First 20 Minutes
-
Kingdoms of Amalur: Reckoning Review
-
EGTV: Eurogamer playtests PlayStation Vita
-
Gotham City Impostors Review
-
Tim Schafer: publishers aren't evil
-
App of the Day: Monkey Bump
-
Apple begins Foxconn factories inspections
-
Ridge Racer Unbounded delayed by four weeks









Comments (54) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Truly the atmosphere in that game is awesome. Which is ironic... etc
Comment below viewing threshold Show
Comment below viewing threshold Show
Both were brilliant games, and both could of had new lease of life with a new advertising push etc in these recent quiet months...
Comment below viewing threshold Show
Comment below viewing threshold Show
Now DICE listen less gun play more free running/parkour ok?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The controls in Dead Space is perfect imo.
Comment below viewing threshold Show
Hoorah for EA!
Comment below viewing threshold Show
I like Dice as a company, Battlefield Bad Company online was perhaps my fav multiplayer game - enjoyed it more than COD4 and Halo3.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I also enjoyed Mirror's Edge, but it's not faultless, and i think that type of game was never going to be a smash hit however fantastic it was.
For these 2 games (and that they finally made Fifa excellent) EA had it's best year in 2008 in a quality of games sense, i for one hope they don't go back to churning out just sports game sequel when they've moved on to publishing fantastic titles aswell.
Comment below viewing threshold Show
Comment below viewing threshold Show
the terrible demo didnt help convince those of us on the fence...
Comment below viewing threshold Show
By saying that you have proved yourself to be pure cockmunch
Comment below viewing threshold Show
"EA exec says his games will sell some more."
Whoopee. Clucking. Do.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Mirror's Edge was my favourite game of 2008.
Comment below viewing threshold Show
(if I get off SF4 of course)
Comment below viewing threshold Show
I hope each game goes on to break, say, 2 million in its lifetime. They definitely deserve good sales figures.
Comment below viewing threshold Show
If it ever gets very very cheap it might be worth shelling out for so you can just play the dlc. linky
Comment below viewing threshold Show
Comment below viewing threshold Show
Ultimately, regardless of sales figures, I really really don't think anyone should be knocking EA too badly because they've taken an incredibly brave stance in developing these games when they could have just carried on churning out shit.
Comment below viewing threshold Show
Comment below viewing threshold Show
I haven't had a chance to have a go at the DLC yet but it sounds lovely.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Its Doom 3 with rubbish enemies and sluggish controls. "
Only Doom 3 is Doom 3 with rubbish enemies and sluggish controls.
Comment below viewing threshold Show
I'd say its relatively poor sales were mostly down to EA's insistence on releasing it alongside a zillion other games in the Xmas season, although the crappy demo probably didn't help. Here's hoping they've learnt their mistake - it'd be nice to have a steady flow of games throughout the year rather than this crazy glut and drought situation.
Comment below viewing threshold Show
If there were a Dead Space 2 I'd buy it in a second.
Comment below viewing threshold Show
I think that's what he meant. He's probably right, as well.
Comment below viewing threshold Show
Something (20 years of big game releases coming at Xmas time) tells me they haven't.
The "relatively low sales" were relatively low for Christmas time. If they'd released it during the summer, it wouldn't sell any more (probably) than it did, and it would likely sell less.
Xmas releases suck for us gamers, but publishers won't change their ways because it is a tried and tested tactic to maximise profit that has proven itself in every country that celebrates Christmas.
Comment below viewing threshold Show
Comment below viewing threshold Show
Hopefully the economy will make such a dickhead approach unsustainable for some of these companies, they'll realise it and then, hooray, everybody wins.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Still, I'm kinda shocked; EA's backing up its original franchises even though they weren't day one insta-super-duper megahits. That's an impressive turn of events for the corporate giant, and their level of confidence in this decision is something I think should be applauded.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Plus ca change, plus c'est la meme chose, eh EA?