Dead Space has Gravity Gun
Horror shooter takes a hint from HL2.
Electronic Arts' promising survival horror game Dead Space was being shown off in a suitably creepy basement in London this week - and we couldn't help but notice that hero Isaac Clarke is sporting an ability that he's definitely picked up from Gordon Freeman's playbook.
Using a device which executive producer Glen Schofield called the TK Gun, Isaac is able to pull objects to himself and then fire them away - grabbing pick-ups from the other side of a large space, for instance, or firing sharp objects at oncoming nasties to slash their limbs off in a gory mess. The gun is also used to solve puzzles by moving objects around.
Sound familiar? Yes, it's functionally identical to Half-Life 2's gravity gun - the first time that we've seen the mechanism fully implemented outside of Valve's opus, and perhaps a fitting homage to HL2's own rather horrific moments, such as the Ravenholm level.
Dead Space is on track for the PS3, Xbox 360 and PC later on this year. Despite being described as a survival horror game, the action-heavy sections we saw had more in common with scary, atmospheric shooters like Doom 3 than with the slower, more psychological nature of Silent Hill or Project Zero.
We'll be taking a more in-depth look at Dead Space shortly. In the meanwhile, gore-fans can get themselves excited over the fact that the very first feature Schofield listed when talking about the game was "strategic dismemberment". Oh yes.
You may also like...
-
Why Can't Games Do Sex?
-
Fresh Far Cry 3 teaser is full of swears
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
Notch can match Schafer's $13m Psychonauts 2 budget valuation
-
App of the Day: Tongue Tied!
-
Huge range of PlayStation 2 Classics storm European PlayStation store
-
Valve selling a virtual Team Fortress 2 ring for $100
-
Far Cry 3 release date revealed by leaked trailer
-
Dear Esther Review
-
Fresh Resident Evil 6 details bleed in
-
Warp Review
-
PS2 Classics God Hand, Maximo on PlayStation Store today
-
PC Mass Effect 3 does not support game pads
-
PS3 exclusive JRPG Ni No Kuni out in Europe Q1 2013
-
UFC Undisputed 3 Review
-
Comedian takes on Choose Your Own Adventure
-
HTC smartphones and tablets to be PlayStation certified - report
-
Solitaire Blitz Preview: Why PopCap's Approach to Facebook Gaming is Anything But Casual
-
Sony to shut down PSP Digital Comics service
-
Capcom registers new Darkstalkers trademark
-
Alan Wake PC version footage
-
Sonic 4 Episode 2 screenshots leak from Xbox Marketplace
-
Will there be a PS3 version of The Witcher 2?
-
Microsoft Flight behind the scenes trailer
-
Twisted Metal film gets Crank writer/director Brian Taylor









Comments (16) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
fixed
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You find camp to be "horrific"?
Comment below viewing threshold Show
Despite some of the obvious media influences I think this could be kind of fresh.
It needs to be dripping with atmosphere, though.
Comment below viewing threshold Show
Timesplitters Future Perfect?
Comment below viewing threshold Show
Cutting the zombies with saw blades was horriffic, the atmosphere was horriffic, plenty about the level was horriffic, just because it wasn't so scary doesn't mean it wasn't horrffic.
Hmmm...I used horriffic a lot
Comment below viewing threshold Show
Comment below viewing threshold Show