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Dead Space for PC, sequels possible News

PC Xbox 360 PlayStation 3
News by Robert Purchese

16 January, 2008

EA has confirmed that Dead Space will appear on PC, and says downloadable content for all three versions is under way.

Speaking exclusively to Eurogamer Germany, executive producer Glen Schofield also revealed the story would not finish there, opening the door to future sequels. Shock.

"I would definitely like to make future Dead Space games," said Schofield, probably through Gordon the Gopher. "I'd love for this to become a well established franchise; we've created a huge and rich back story and universe, so other games could easily be made."

Dead Space is a survival-horror game concentrating on "scaring the heck out of you". You are Isaac Clarke, a spaceship engineer on a routine mining vessel call. But uh-oh those look like space zombies.

Whatever they are, Schofield says unchecked they would be a threat to humanity, and they lurk about the enormous vessel as you try to rescue survivors.

You will see far more than the inside of a ship though, spending some time on a nearby planet and wafting about in Zero-G outside. Gravity will play a big part in the puzzle-solving and boss fights.

Dead Space focuses heavily on story and atmosphere, taking liberal doses from Half-Life 2 for in-engine and non-distracting cut-scenes; and BioShock for its upgradeable equipment and mini skill trees.

No cluttered HUD will break your immersion either, as all you will need to know is visually represented on your character. Somehow.

Interestingly your space suit is linked to Ishimura (the ship) and will provide you with readouts and other top-secret bits Schofield is keeping to himself.

Unfortunately all this focus on an engrossing single-player experience means there is no multiplayer included. If that is unfortunate at all. And you should expect a demo before launch.

"Right now we are creating our vision which is to be the scariest videogame ever," concluded Schofield.

Dead Space is due out on PC, PS3 and 360 this autumn.

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Comments: 1-16 of 16 in total

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Yodzilla
16/01/08 @ 16:20
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Oh boy DLC planned for a game that's not even finished. Maybe EA will let us buy our way to the end of the game without actually playing! That seems right in line with what they offer for Pro Street.
Triggerhappytel
16/01/08 @ 16:26
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How about they concentrate on finishing the first game before talking up DLC and sequels, eh?
Eraysor
16/01/08 @ 16:39
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I'm sorry but if they're making DLC already, it's simply going to be paying for stuff already included on the disc.

And they're going to struggle to make a game scarier than Eternal Darkness.
dudefella
16/01/08 @ 16:43
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Sounds neat, but knowing EA they'll nickel and dime us to death by making us pay for stuff already on the disc, or release content separately that was already done when the game got released.
CptFantastic
16/01/08 @ 16:46
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So...basically System Shock 3 then?
MrChuckles
16/01/08 @ 17:09
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'That said, nobody at the BBC seems to have noticed that Russell T Davies can't write SF for shit either... meh.'

Hurrah, i'm not the only person to notice this. I've never really noticed bad writing until the new Dr Who, my god it is cringworthy!
mkreku
16/01/08 @ 17:39
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This would be an interesting title to look out for.. if it weren't for EA.
DAN:SOLO
16/01/08 @ 18:20
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So they are gong to hold back content on the disc and then charge people extra to put it back in?
Sounds really scary to me!!!!
hiddenranbir
16/01/08 @ 18:27
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I hope this is co-op.

I'd like to be scared the crap out of with a friend by my side. So scared we have to cuddle. :(

Hehe, remember that Simpson episode when Homer and Wiggum do that?
Guv
16/01/08 @ 19:59
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Several times I've got really excited about this game... Bioshokish gameplay... set in space... it has a lot going for it. And then I read EA and get depressed.
Lim-Dul
16/01/08 @ 20:36
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Right now we are creating our vision which is to be the scariest videogame ever

Yeah - and to achieve that effect you should definitely resort to cheap tricks as seen in the teaser. Slimy things popping up suddenly, lots of flashlight usage (wow - it really seems we won't come up with better devices in the future) spiced up with "scary" sounds - of course the flashlight has to have the smallest cone possible, so that the player can be even MORE scared when something appears in his field of vision...
Don't forget the whole "sole survivor on a big ship taken over by aliens" crap... We've seen it all before... System Shock 2 anyone?

Is nobody able to make GOOD horrors anymore? The same can be said for the film industry... Really, there ARE good ways to scare people other than this formulaic bullshit. Sadly some of the scarier movies are now labeled "only" as thrillers because anything that doesn't follow the B-film pattern is quickly re-categorized. Take Alien - the creature appeared for like, I don't know, a couple of minutes in the whole film? It was all about the atmosphere.
Edited 1 times, most recently on 16/01/08 @ 20:39
MeBrains
16/01/08 @ 21:46
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I am growing so frikken sick and tired of all this FPS nonsense. Djesus christ, gimme back the sprites of yore. gimme new things to wonder about. gimme more patapon, ico, shadow, okami. gimme overboard or 1942. bleeeeeeehhhhh. I clicked this thinking this would be a space sim. :/

where the hell on earth is all this crap coming from? and please make it for 360 only. ps3 can live without the same fps overdose.
Edited 2 times, most recently on 16/01/08 @ 21:48
Triggerhappytel
16/01/08 @ 23:44
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@ MeBrains - chill dude, it's not even a FPS -- third person.

I expect this will turn out much like Cold Fear: decent enough but lots of very cheap shocks (although I'm not dening that they work!) and pales in comparison compared to the likes of Resi 4, Silent Hill, Project Zero.
Waldo
17/01/08 @ 01:01
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I think this game sounds pretty cool; c'mon, it's The Thing on a spaceship! ;)
systems
17/01/08 @ 09:18
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Isaac Clarke? Honestly. I suppose the ship is called the Millenium Nostromo.
peppergomez
17/01/08 @ 17:22
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1st or 3rd person? skipping it if 3rd...

Comments: 1-16 of 16 in total

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