Dead Space: Extraction Preview

Mine your own business.

EA doesn't believe in cushions. If you didn't know this before you turned up for their Spring Showcase event, your bottom would know it after spending the first half of a two-hour presentation perched on a rock-hard plinth. Not even the appearance of Steve Papoutsis, executive producer on Dead Space Extraction, would make you excited enough to forget it.

Papoutsis is excited, though. "A big thing I'm excited about is that we're going to show you guys the game today," he tells the audience. "It's going to be the first time we're showing anybody in Europe the game, and I'm really excited to see what everybody thinks." Everybody thinks it's not really that exciting if you've already shown it to the rest of the world, but never mind.

You'd be reminded of the cushions thing later on, while squatting on a fake ammo crate for 38 minutes while a man told you about his World War II game. It would then come as a relief to enter the Dead Space Extraction booth and see there aren't any unfeasibly uncomfortable pieces of furniture they're going to make you sit on. There's just Papoutsis, a telly, a bloke called Sharif holding a Wii remote and nunchuk, and a huge pile of glowsticks.

Everyone who visits the booth gets a glowstick, and not because Steve and Sharif never got over the early nineties and are determined to spread the Message of Rave throughout the world. It's because your character in Dead Space Extraction has one - except they're called glowworms, and they've got a serious purpose.

Specifically, they're used to illuminate dimly lit areas and make shooting evil alien baddies easier. But the fact you have to shake the Wii remote about to charge up the glowworms can actually make this harder, as Papoutsis explains. "It creates an interesting risk-reward dynamic, as you have to stop shooting to charge it. You can try to shoot without the light, but if you use it you'll get better visibility." Presumably, though, charging up the light alerts more enemies to your presence and attracts them to you? "Er, no," says Papoutsis. "That's a cool idea, though. I like that..."

'Dead Space: Extraction' Screenshot 1

Seriously, it was like this when I arrived.

The glowworm is just one of the new features introduced in Dead Space Extraction. This is no straight port of the PC, PS3 and Xbox 360 game released last October, which scored a respectable 7/10 on Eurogamer. It's a prequel, set weeks before Isaac Clarke boarded the USG Ishimura. This time you're not alone, but a member of a group of space colonists who have realised something's gone very wrong in the Aegis VII mining colony.

What's more, Dead Space Extraction plays out from a first-person perspective. It's an on-rails shooter, in essence, with a control system specially designed for the Wii remote and nunchuk. "We wanted to do a game that made sense for people who have Wiis, and to create something that felt intuitive and fun," says Papoutsis. "We started out with the controls in our hands, thinking, 'Well, what do these things do? What do they do well?' Then we focused on nailing that part of the game."

One of the ideas they came up with was allowing you to switch between alternate fire modes by rotating the Wii remote. It's just a matter of twisting it left or right, which shouldn't interrupt the flow of button-presses. You can also use the Wii remote to pick up things with the power of telekinesis, and to solve puzzles.

All the weapons from the original Dead Space are present and correct, including the flamethrower, and the grapple is back; waggling the remote will shake off any enemies who get hold of you. There's also a melee attack, performed using the nunchuk.

Many of the enemies you face will look familiar - there are slashers, reapers and lurkers, for example - but there's also a host of new weird-looking things hoping to cause you trouble. "It wouldn't be a Dead Space game if we didn't have a bunch of giant monstrosities, pus-filled sacks and stuff like that," observes Papoutsis. Just like in the previous game, facing the monstrosities will be made a little easier thanks to your Stasis power, which lets you slow down time and dismember enemies limb from limb.

If it's still too much of a challenge you can rope in a friend to help as Extraction has an offline co-op mode. It's designed to be as accessible as possible, so the second player can drop in or drop out at any time. There will be plenty of opportunities to work together by taking on distinct roles - one of you might be solving a puzzle, for example, while the other provides covering fire. But what about a competitive aspect - will there be a points system so you can see who was the better player when missions are over? "I'm not talking about that today," says Papoutsis, with a twinkle in his eye. "Ask me next time."

Perhaps the most obvious difference between the original Dead Space and this prequel is visual. There's no doubt about it: Dead Space Extraction is a Wii game, and it shows. It's not that they haven't made the effort - full motion capture was used for the body animations. They even went for facial motion capture too, sticking more than 30 markers on each actor's face. It's a shame, then, that they still look weird and wooden compared to what we're used to from the more powerful consoles.

At least the monsters look good; properly horrible and very nearly scary, all dangling limbs and gaping maws and bits of flesh that clearly used to belong to something else. It's good to see a Wii game with real gore and a decent amount of violence. But will enough people agree? After all, MadWorld offered plenty of blood and guts and slicing people in half with chainsaws, and only 89,000 copies were sold in the US. Isn't Papoutsis worried he's going to all this trouble to make a game many Wii owners won't be interested in, or won't even be old enough to buy?

"As a game developer, what I worry about is making a fun game," he says. "I'm excited to be working on Dead Space. I worked on the original and what's important to me is delivering an experience that's in line with the Dead Space universe. I think it's important for us to make a fun game, and hopefully people will enjoy it."

'Dead Space: Extraction' Screenshot 2

Say aaaarrrrghhhhh!!!

Which is all very nice, but what if only 12 of them buy it? "If only 12 of them buy it, that would probably be pretty bad," concedes Papoutsis. "But I'm a gamer. I want a variety of different games. I love to play on my Wii, and all the other systems, so I want people to make stuff like this for me. There's a lot of opportunity with the Wii to bring in new design elements, and it's helping game designers to try different things. I just hope people continue to make games that are a little bit more hardcore."

Here's hoping Dead Space Extraction will be good enough to sell loads of copies. If that happens, perhaps more developers will feel that hardcore Wii games are worth the investment. And perhaps EA will be able to buy some cushions.

Dead Space Extraction will be released for the Wii this autumn.

Comments (37) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • speed182 #1 3 years ago

  • Oh-Bollox #2 3 years ago

    Ask EA if they endorse the use of Ecstasy and watch them ask for the glowsticks back.
  • Grom #3 3 years ago

    Woss that weird dithering on the screens? Just compression artifacts or some fancy pseudo-anti aliasing?
  • kangarootoo #4 3 years ago

    This actually sounds pretty good.

    And this...

    ""We started out with the controls in our hands, thinking, 'Well, what do these things do? What do they do well?' Then we focused on nailing that part of the game.""

    is always good to read when 3rd party Wii games are on the cards.

    All we need now is Co-op dissing this whist simultaneously complaining about the Res 5 review and the collage will be complete ;)
  • JohnnyWashnGo #5 3 years ago

    Hmmm, I am crossing my fingers that this works out well. But a part of me is a little concerned that it might all go wrong.

    That being said, I am a huge Dead Space fan, so I will buy it anyway ;)
  • Wastelander #6 3 years ago

    "It's an on-rails shooter"

    Steve won't like that, it's obviously a "guided first person experience" Don't you dare confuse them.

  • Nocastus #7 3 years ago

    Disappointed. I really wanted this to be the Dentistry Sim that the Wii is still crying out for.
  • Plewt #8 3 years ago

    The gameplay was pretty enjoyable but it really had the worst script ever.
  • Plewt #9 3 years ago

    @simon0044

    Funny cause you're sort of the Wii equivalent of trolls, just not up to par.
  • Coughthulu #10 3 years ago

    If this turns out to be as much fun as HOTD:overkill, I'll be a happy bunny.
  • RESIDENT_nEVILe #11 3 years ago

    Hmm, would have prefered it with full on movement, as the Wii already has it's fair share of on rails horror shooters. Still, if it even has half the atmosphere of the original(puntastic) it'll be a great game.
  • Meho #12 3 years ago

    Even with the reflexive EA hate that the very mention of their name provokes, and the fact that I didn't think Dead Space was actually the second coming of Mohammed, as some would have you believe, I am actually very interested in this game nd would love it to succeed. Wii could use some more ambitious games, even if they are gory lightgun shooters. make a success out of this and more could follow...
  • spekkeh #13 3 years ago

    We wanted to do a game that made sense for people who have Wiis

    I half expected this sentence to end with "therefore you have to insert this bright yellow block into the correspondingly shaped hole, while simultaneously making spastic movements and foaming at the mouth". But it's not the wii gamers that are complete morons, too bad the game developers lack the cognitive capacity to figure this out.
  • Garulon #14 3 years ago

    "Wii could use some more ambitious games, even if they are gory lightgun shooters. make a success out of this and more could follow... "

    I think it'll be a sales disaster on the scale of HotD overkill, people who like this sort of thing like it a little richer than some ancient lightgun game and already have a 360 and/or PS3. Were they supposed to wait for three years while stuff like this appears?
  • Santino #15 3 years ago

    "I think it'll be a sales disaster on the scale of HotD overkill"

    lol?
  • FogHeart #16 3 years ago

    After all the fuss we kicked up on the forums about it, I'd like an answer to the burning question: is it an on-rails shooter? Or have the developers done enough with it to divorce it from the genre?

    Funny, really - it's a Wii game, so they give this to Ellie, but Ellie is dubious about alien-monster-zombies you kill with guns, and yet she still recognises that the Wii needs its share of more adult-themed games and praises the effort EA are making.

    Is this one of the signs that the apocalypse is imminent?
  • makeamazing #17 3 years ago

    I dont think this will sell either, and it will be interesting to see what games companies do, because they cant keep wasting time on a console if 89,000 is the best they can do (or its back to shovelware and Nintendo releases only)
  • penhalion #18 3 years ago

    Loved this on 360 so I'll be looking closely at the Wii version. Someone said the script was terrible. I have to agree with them. If we were really isac, we would have left the psycho girlfriend behind the moment she started spouting ectomorph religion. I suppose in the end he did try to do a runner so here's hoping they pick up the second proper Dead Space game immediately where the last one left off.

    I just hate games where the main character changes from episode to spisode. It doesn't work for movies and it sure as heck never worked for games. Just look at Robocop, Predator, the fast and the furious even star trek etc. etc.

    If you are following the exploits of a hero. It damned well better be that hero for the entire journey!
  • septimus #19 3 years ago

    Hahahahahahahahaaaaa. Looks utter tosh compared to the original.
  • kangarootoo #20 3 years ago

    @lord

    "first person movement controls you idiots"

    Well, not really. To date I think there is only one fps on the Wii that wasn't a bit bobbins.
  • kangarootoo #21 3 years ago

    "Hahahahahahahahaaaaa"

    When people write this sort of thing, do they consider how it makes them look I wonder?
  • HermitArcader #22 3 years ago

    Post deleted at 09:17:39 22-12-2011
  • RESIDENT_nEVILe #23 3 years ago

    @ evilfoxhound

    I see a lot of people complain when generic shooter #32233311 gets released on 360/PS3. Just look at Gears 2's mixed reception.

    The 360/PS3 has an abundance of FPS/3rdPS. The Wii, however, doesn't have this abundance, but has proved it's control system can be used well (Metroid/Resi4).

    I'm think folks that only own a Wii would appreciate a few top tier FPS/3rdPS', and the makers of The Conduit probably agree with that sentiment . Although a saturation of FPS/3rdPS would be a bad thing.
    Edited by 1 at 27/04/09 @ 14:31
  • FogHeart #24 3 years ago

    Good on-rails games for Wii....4 (Ghost Squad, RE:UC, HotD:o, HotD2+3)

    Good FPS for Wii...1. (er...what is that one?)

    Good TPS for Wii....1 (RE4)

    That's why we'd have rather had this game to be one of the latter two.
  • 3william56 #25 3 years ago

    Wow. It's the twenty umpteenth century, you're working on a space ship, and yet you have to resort to an eco friendly waggle torch. Because batteries haven't been invented yet.

    Oh, hold on...

    B*llshit forced motion control game mechanic alert. Reloading is enough of a pain in most shooties. Now the screen's going to go blank as well? No ta.
  • BartonFink #26 3 years ago

    @lord Metroid is not a FPS ;)

    So what is the one decent FPS? CoD?
    Edited by 1 at 27/04/09 @ 15:55
  • hy4000uk #27 3 years ago

    looks like shit, sounds like shiit

    i dont how any hardcore gamer is going to want to play this wank. It's a fucking umbrella chronicles knockoff from eurocom
  • FogHeart #28 3 years ago

    Metacritic gives CoD5 for the Wii 83, so that's good enough to qualify.

    I wouldn't call Super Metroid an FPS in the pure sense but the controls in first person mode - Nunchuck to move forward/back/strafe, Wiimote to point/shoot/turn - are what we're concentrating on here.
  • Garulon #29 3 years ago

    "Because batteries haven't been invented yet."

    I assumed it's because all Wii titles have to have wanking in as a control mechanism.

    Well that and terrible graphics. Is this just going to be stereo as well? I'm just asking because 5.1 in Condemned made all the difference.
  • smelly #30 3 years ago

    "Why are people complaining that it's an on-rails arcade style shooter?
    Yeah, like we need another fucking FPS"


    Having played the original game, where it was 99% a linear experience (apart from the zero g bits), it may as well been on rails itself.


    >Well that and terrible graphics

    *sigh*.

    Did you actually LOOK at the screenshots before you posted that while masturbating furiously telling yourself that your console is betterer as it has prettier pixels?

    *sigh*.. prick
  • smelly #31 3 years ago

    "Metroid Prime 3 is definitely an FPS, it's just pew pew pew all the time with very little else that would set it apart from traditional FPS. It even starts off looking exactly like *censored*."


    HOW DARE you compare metroid prime 3 to THAT medicore pile of overrated mediocrity which i wont even honour with a name?
  • smelly #32 3 years ago

    Actually.. i'm stepping away from this thread never to return.

    too many 360 fanboys in here for my liking, and they're winding me up.. Stepping away from the fanboys.. must remember they're children still living at home and probably have never even kissed a member of the opposite sex..
  • Oh-Bollox #33 3 years ago

    Metroid may not be an FPS, but it's played from a first-person perspective and involves shooting, so the control scheme plaudits stand.
  • bad09 #34 3 years ago

    I must admit while this is not what I want from DS (I really want a proper sequel on the 360, get a move on EA!), I am continuing to look at these Wii on rails shooters. It's just a shame they only do that wiimote in a bit of plastic thing.

    With a tasty decent lightgun (with some recoil) I would actually rebuy a Wii instantly. Even though I have a PS2 I'm stuck with only Time Crisis 4 right now so I'll even take last gen graphics for some gun action (thanks bloody LCD/Plasma).

    Oh and before some of the more helpful EG readers suggest that EMS topgun for my PS2 - it's OK....but it's not great IMO.

    (if you hadn't guessed bad09 is a BIG lightgun game fan - I even like that Rambo one in the arcades!)
    Edited by 2 at 27/04/09 @ 21:52
  • Garulon #35 3 years ago

    "Did you actually LOOK at the screenshots before you posted that while masturbating furiously telling yourself that your console is betterer as it has prettier pixels?"

    Yes, I saw dated rubbish 2002-era graphics, no masturbation required. Sorry this upsets you on a personal level for some reason. Did you design the Wii's GPU?
  • Garulon #36 3 years ago

    Because you didn't do a very good job, if you did. I'm just saying.
  • BartonFink #37 3 years ago

    Some classic smelly in here ... well done sir frothy and entertaining as usual. ;)