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Dead Space: Extraction Preview

Wii Preview by Ellie Gibson

27 April, 2009

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EA doesn't believe in cushions. If you didn't know this before you turned up for their Spring Showcase event, your bottom would know it after spending the first half of a two-hour presentation perched on a rock-hard plinth. Not even the appearance of Steve Papoutsis, executive producer on Dead Space Extraction, would make you excited enough to forget it.

Papoutsis is excited, though. "A big thing I'm excited about is that we're going to show you guys the game today," he tells the audience. "It's going to be the first time we're showing anybody in Europe the game, and I'm really excited to see what everybody thinks." Everybody thinks it's not really that exciting if you've already shown it to the rest of the world, but never mind.

You'd be reminded of the cushions thing later on, while squatting on a fake ammo crate for 38 minutes while a man told you about his World War II game. It would then come as a relief to enter the Dead Space Extraction booth and see there aren't any unfeasibly uncomfortable pieces of furniture they're going to make you sit on. There's just Papoutsis, a telly, a bloke called Sharif holding a Wii remote and nunchuk, and a huge pile of glowsticks.

Everyone who visits the booth gets a glowstick, and not because Steve and Sharif never got over the early nineties and are determined to spread the Message of Rave throughout the world. It's because your character in Dead Space Extraction has one - except they're called glowworms, and they've got a serious purpose.

Specifically, they're used to illuminate dimly lit areas and make shooting evil alien baddies easier. But the fact you have to shake the Wii remote about to charge up the glowworms can actually make this harder, as Papoutsis explains. "It creates an interesting risk-reward dynamic, as you have to stop shooting to charge it. You can try to shoot without the light, but if you use it you'll get better visibility." Presumably, though, charging up the light alerts more enemies to your presence and attracts them to you? "Er, no," says Papoutsis. "That's a cool idea, though. I like that..."

'Dead Space: Extraction' Screenshot 1

Seriously, it was like this when I arrived.

The glowworm is just one of the new features introduced in Dead Space Extraction. This is no straight port of the PC, PS3 and Xbox 360 game released last October, which scored a respectable 7/10 on Eurogamer. It's a prequel, set weeks before Isaac Clarke boarded the USG Ishimura. This time you're not alone, but a member of a group of space colonists who have realised something's gone very wrong in the Aegis VII mining colony.

What's more, Dead Space Extraction plays out from a first-person perspective. It's an on-rails shooter, in essence, with a control system specially designed for the Wii remote and nunchuk. "We wanted to do a game that made sense for people who have Wiis, and to create something that felt intuitive and fun," says Papoutsis. "We started out with the controls in our hands, thinking, 'Well, what do these things do? What do they do well?' Then we focused on nailing that part of the game."

One of the ideas they came up with was allowing you to switch between alternate fire modes by rotating the Wii remote. It's just a matter of twisting it left or right, which shouldn't interrupt the flow of button-presses. You can also use the Wii remote to pick up things with the power of telekinesis, and to solve puzzles.

All the weapons from the original Dead Space are present and correct, including the flamethrower, and the grapple is back; waggling the remote will shake off any enemies who get hold of you. There's also a melee attack, performed using the nunchuk.

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Comments: 1-37 of 37 in total

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speed182
27/04/09 @ 10:07
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Hope this is good!
Oh-Bollox
27/04/09 @ 10:09
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Ask EA if they endorse the use of Ecstasy and watch them ask for the glowsticks back.
Grom
27/04/09 @ 10:11
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Woss that weird dithering on the screens? Just compression artifacts or some fancy pseudo-anti aliasing?
kangarootoo
27/04/09 @ 10:19
#4
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This actually sounds pretty good.

And this...

""We started out with the controls in our hands, thinking, 'Well, what do these things do? What do they do well?' Then we focused on nailing that part of the game.""

is always good to read when 3rd party Wii games are on the cards.

All we need now is Co-op dissing this whist simultaneously complaining about the Res 5 review and the collage will be complete ;)
JohnnyWashnGo
27/04/09 @ 10:20
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Hmmm, I am crossing my fingers that this works out well. But a part of me is a little concerned that it might all go wrong.

That being said, I am a huge Dead Space fan, so I will buy it anyway ;)
Wastelander
27/04/09 @ 10:30
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"It's an on-rails shooter"

Steve won't like that, it's [i]obviously[/i] a "guided first person experience" Don't you dare confuse them.

Nocastus
27/04/09 @ 10:30
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Disappointed. I really wanted this to be the Dentistry Sim that the Wii is still crying out for.
Plewt
27/04/09 @ 10:35
#8
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The gameplay was pretty enjoyable but it really had the worst script ever.
Plewt
27/04/09 @ 10:44
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@simon0044

Funny cause you're sort of the Wii equivalent of trolls, just not up to par.
Coughthulu
27/04/09 @ 10:52
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If this turns out to be as much fun as HOTD:Overkill, I'll be a happy bunny.
RESIDENT_nEVILe
27/04/09 @ 11:10
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Hmm, would have prefered it with full on movement, as the Wii already has it's fair share of on rails horror shooters. Still, if it even has half the atmosphere of the original(puntastic) it'll be a great game.
Meho
27/04/09 @ 11:13
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Even with the reflexive EA hate that the very mention of their name provokes, and the fact that I didn't think Dead Space was actually the second coming of Mohammed, as some would have you believe, I am actually very interested in this game nd would love it to succeed. Wii could use some more ambitious games, even if they are gory lightgun shooters. make a success out of this and more could follow...
spekkeh
27/04/09 @ 11:16
#13
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We wanted to do a game that made sense for people who have Wiis

I half expected this sentence to end with "therefore you have to insert this bright yellow block into the correspondingly shaped hole, while simultaneously making spastic movements and foaming at the mouth". But it's not the wii gamers that are complete morons, too bad the game developers lack the cognitive capacity to figure this out.
Garulon
27/04/09 @ 11:44
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"Wii could use some more ambitious games, even if they are gory lightgun shooters. make a success out of this and more could follow... "

I think it'll be a sales disaster on the scale of HotD overkill, people who like this sort of thing like it a little richer than some ancient lightgun game and already have a 360 and/or PS3. Were they supposed to wait for three years while stuff like this appears?
Santino
27/04/09 @ 12:05
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"I think it'll be a sales disaster on the scale of HotD overkill"

lol?
FogHeart
27/04/09 @ 12:06
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After all the fuss we kicked up on the forums about it, I'd like an answer to the burning question: is it an on-rails shooter? Or have the developers done enough with it to divorce it from the genre?

Funny, really - it's a Wii game, so they give this to Ellie, but Ellie is dubious about alien-monster-zombies you kill with guns, and yet she still recognises that the Wii needs its share of more adult-themed games and praises the effort EA are making.

Is this one of the signs that the apocalypse is imminent?
makeamazing
27/04/09 @ 12:07
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I dont think this will sell either, and it will be interesting to see what games companies do, because they cant keep wasting time on a console if 89,000 is the best they can do (or its back to shovelware and Nintendo releases only)
penhalion
27/04/09 @ 12:23
#18
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Loved this on 360 so I'll be looking closely at the Wii version. Someone said the script was terrible. I have to agree with them. If we were really isac, we would have left the psycho girlfriend behind the moment she started spouting ectomorph religion. I suppose in the end he did try to do a runner so here's hoping they pick up the second proper Dead Space game immediately where the last one left off.

I just hate games where the main character changes from episode to spisode. It doesn't work for movies and it sure as heck never worked for games. Just look at Robocop, Predator, the fast and the furious even star trek etc. etc.

If you are following the exploits of a hero. It damned well better be that hero for the entire journey!
septimus
27/04/09 @ 12:32
#19
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Hahahahahahahahaaaaa. Looks utter tosh compared to the original.
kangarootoo
27/04/09 @ 12:33
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@lord

"first person movement controls you idiots"

Well, not really. To date I think there is only one fps on the Wii that wasn't a bit bobbins.
kangarootoo
27/04/09 @ 12:34
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"Hahahahahahahahaaaaa"

When people write this sort of thing, do they consider how it makes them look I wonder?
Vertical Stand
27/04/09 @ 13:26
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I still would've preferred the third person view, it worked perfectly in Dead Space and can be done on the Wii as with the port of Resident Evil 4 clearly shows. Who knows maybe they could have made it more like the Metroid series, which is what, as polished an effort it was I was hoping Dead Space would be like, taking the exploration of Prime and putting it together with the some but not too much combat. Still I'm keeping an eye on this as it has promise and will try to judge it on its own merits upon release.

@penhalion Again on the Metroid tip felt the lead should have been silent like Samus Aran, I'd also have not had any companions telling you what to do, and certainly no melodrama of cod science babble. Have them brutally killed off in the opening, you put on the excellent suit design and are left all alone trying to figure out how to get around and piece together a means of getting the hell outta there while finding clues as to what happened as you explore.
Edited 1 times, most recently on 27/04/09 @ 14:26
RESIDENT_nEVILe
27/04/09 @ 13:29
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@ evilfoxhound

I see a lot of people complain when generic shooter #32233311 gets released on 360/PS3. Just look at Gears 2's mixed reception.

The 360/PS3 has an abundance of FPS/3rdPS. The Wii, however, doesn't have this abundance, but has proved it's control system can be used well (Metroid/Resi4).

I'm think folks that only own a Wii would appreciate a few top tier FPS/3rdPS', and the makers of The Conduit probably agree with that sentiment . Although a saturation of FPS/3rdPS would be a bad thing.
Edited 1 times, most recently on 27/04/09 @ 14:31
FogHeart
27/04/09 @ 13:54
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Good on-rails games for Wii....4 (Ghost Squad, RE:UC, HotD:O, HotD2+3)

Good FPS for Wii...1. (er...what is that one?)

Good TPS for Wii....1 (RE4)

That's why we'd have rather had this game to be one of the latter two.
3william56
27/04/09 @ 14:41
#25
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Wow. It's the twenty umpteenth century, you're working on a space ship, and yet you have to resort to an eco friendly waggle torch. Because batteries haven't been invented yet.

Oh, hold on...

B*llshit forced motion control game mechanic alert. Reloading is enough of a pain in most shooties. Now the screen's going to go blank as well? No ta.
BartonFink
27/04/09 @ 14:55
#26
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@lord Metroid is not a FPS ;)

So what is the one decent FPS? CoD?
Edited 1 times, most recently on 27/04/09 @ 15:55
hy4000uk
27/04/09 @ 15:39
#27
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looks like shit, sounds like shiit

i dont how any hardcore gamer is going to want to play this wank. It's a fucking umbrella chronicles knockoff from eurocom
FogHeart
27/04/09 @ 16:08
#28
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Metacritic gives CoD5 for the Wii 83, so that's good enough to qualify.

I wouldn't call Super Metroid an FPS in the pure sense but the controls in first person mode - Nunchuck to move forward/back/strafe, Wiimote to point/shoot/turn - are what we're concentrating on here.
Garulon
27/04/09 @ 16:23
#29
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"Because batteries haven't been invented yet."

I assumed it's because all Wii titles have to have wanking in as a control mechanism.

Well that and terrible graphics. Is this just going to be stereo as well? I'm just asking because 5.1 in Condemned made all the difference.
smelly
27/04/09 @ 16:40
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"Why are people complaining that it's an on-rails arcade style shooter?
Yeah, like we need another fucking FPS"


Having played the original game, where it was 99% a linear experience (apart from the zero g bits), it may as well been on rails itself.


>Well that and terrible graphics

*sigh*.

Did you actually LOOK at the screenshots before you posted that while masturbating furiously telling yourself that your console is betterer as it has prettier pixels?

*sigh*.. prick
smelly
27/04/09 @ 16:41
#31
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"Metroid Prime 3 is definitely an FPS, it's just pew pew pew all the time with very little else that would set it apart from traditional FPS. It even starts off looking exactly like *censored*."


HOW DARE you compare metroid prime 3 to THAT medicore pile of overrated mediocrity which i wont even honour with a name?
smelly
27/04/09 @ 16:44
#32
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Actually.. i'm stepping away from this thread never to return.

too many 360 fanboys in here for my liking, and they're winding me up.. Stepping away from the fanboys.. must remember they're children still living at home and probably have never even kissed a member of the opposite sex..
Oh-Bollox
27/04/09 @ 18:52
#33
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Metroid may not be an FPS, but it's played from a first-person perspective and involves shooting, so the control scheme plaudits stand.
bad09
27/04/09 @ 20:50
#34
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I must admit while this is not what I want from DS (I really want a proper sequel on the 360, get a move on EA!), I am continuing to look at these Wii on rails shooters. It's just a shame they only do that wiimote in a bit of plastic thing.

With a tasty decent lightgun (with some recoil) I would actually rebuy a Wii instantly. Even though I have a PS2 I'm stuck with only Time Crisis 4 right now so I'll even take last gen graphics for some gun action (thanks bloody LCD/Plasma).

Oh and before some of the more helpful EG readers suggest that EMS topgun for my PS2 - it's OK....but it's not great IMO.

(if you hadn't guessed bad09 is a BIG lightgun game fan - I even like that Rambo one in the arcades!)
Edited 2 times, most recently on 27/04/09 @ 21:52
Garulon
28/04/09 @ 07:42
#35
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"Did you actually LOOK at the screenshots before you posted that while masturbating furiously telling yourself that your console is betterer as it has prettier pixels?"

Yes, I saw dated rubbish 2002-era graphics, no masturbation required. Sorry this upsets you on a personal level for some reason. Did you design the Wii's GPU?
Garulon
28/04/09 @ 07:43
#36
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Because you didn't do a very good job, if you did. I'm just saying.
BartonFink
28/04/09 @ 08:59
#37
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Some classic smelly in here ... well done sir frothy and entertaining as usual. ;)

Comments: 1-37 of 37 in total

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