Dead Space 2 Preview

Severance package.

Few things could ever hope to top the gurning onomatopoeic satisfaction of pruning malicious spindly limbs from Dead Space's necromorphs. The whump of the stasis blast to stop them in their tracks, the surgically precise thunk and schlick of the plasma cutter carving through bone with merciless efficiency.

But, Visceral Games reckons, in the midst of a particularly savage onslaught, what you really wanted to do was hack off their arms, bludgeon them to death, then pin them to a wall with their own murderous appendages. The key focus of the developer's offering at the EA Showcase in London this week was 'Strategic Dismemberment 2.0' and the many new ways there are to torture your aggressors in its forthcoming survival-horror sequel.

Skipping quickly over the routine claims about more intuitive controls, improved shooting and tweaks to make the TK and stasis systems a little more instant and fun, Dead Space 2 will be all about giving players maximum creativity in the way they approach a combat situation. "We let you take a bit more initiative," says a Visceral representative, before demonstrating the simple pleasures to be had by impaling your aggressors and nailing them to the wall.

It doesn't end there. "You can use alternative fire to electrocute or ignite them," he says, before creating an area effect on-screen by electrifying a javelin fired into the ground. "We have more interactive and reactive environments, and have gone out of our way to make sure Isaac can interact with many more things in the world." We're shown the vastly improved damage system that lets you "tear the s*** out of the place", and how a stray bullet can strike an item and create a weapon that you can use to your advantage.

'Dead Space 2' Screenshot 1

That guy really needs to calm down.

In one section, we see how a bit of cunning and understanding of the environment allows you to take out a pack of five necromorphs with just two bullets. First you shoot out an external window to harness the powerful vacuum of space to suck out an entire group, but if you're not careful you then get dragged into the cold void yourself. On a second attempt, we see how you can save yourself by shooting the shutter activation right button before Isaac is dragged to his doom.

Plenty of nightmarish new necromorphs have been thrown into the sequel, including the sneaky Stalkers. Said to work in packs with their mates, these pointy-limbed freaks constantly try to outflank you and expose your weaknesses, but we soon show them the error of their ways by impaling them with their own slasher blade arms.

Elsewhere we catch a brief glimpse of the Crawlers, who can be turned against other necromorphs by shooting off their heads. Cysts, meanwhile, attach themselves to any surface and shoot out exploding pods whenever anyone gets close. "You have to look and listen so you can grab a pod in stasis to use it against them," apparently.

You hear a distinctive noise anytime you're in a Cyst's vicinity, so even when obscured it will be possible to tread carefully to avoid them. With careful timing you can also use them to detonate approaching necromorphs and save yourself precious ammo.

With the quickfire presentation rattling through only the topline information, the selection of conventional weapons on offer are largely glossed over, but we can expect a similar array of futuristic technology, with the alt-fire abilities, rotation and upgrade systems that proved so effective in the first game.

Visceral certainly won plenty of admirers for its technical composure last time around, and this week's demonstration suggests the sequel will live up to the lofty expectations placed upon it. It's set three years after the events of the original on one of Saturn's moons, and you get to explore the depths of a mining facility as well as a space city known as Sprawl.

Promising the requisite subtle tweaks and improvements, it's "more organic... a very different look, that's still distinctly Dead Space." The already-fantastic visual sheen is embellished further still by heat haze effects, improved lighting and the aforementioned greater interactivity, which lets you bust up just about anything, should you so wish.

As before, HUD elements will be beautifully integrated via holographic projections and details on your weapons and suit, making an already glorious spectacle less 'videogamey'. Gore is still as uncompromising as ever, with no opportunity passed up to make us wince at the brutality. Guts spill, torsos rip apart. It's wonderfully grisly.

'Dead Space 2' Screenshot 2

Pregnant limbo dancing babies. All games should have them.

Once again Isaac Clarke will provide the focus of the storyline, but EA reckons he will be much less of an "errand boy" than previously - arguably the one main failing of the original. You also get to know Isaac a bit more in the sequel: "His helmet will retract and you'll get to hear what he says," we're told. "There will be interesting puzzles that relate to his engineer skills, and we'll let players take the initiative."

One of the new mini-games tasks you with overriding a door control system by yanking out the circuit that's controlling it. Delving into a complicated mass of wires, it isn't clear how you succeed, but Clarke gets a nasty electric shock that sends him recoiling in momentary agony when he messes it up, so we'll probably need to figure that one out.

Other plot details are notably sparse, with EA at pains to ensure everything's locked down and unspoiled. Suffice it to say though that "some interesting stuff has gone on", and we can expect narrative consistency and continuity with the other Dead Space properties. "Whether it's the comic books, animated feature, graphic novel, the fiction is completely intertwined."

Sadly we also don't get to hear much about the promised new multiplayer modes, other than a reaffirmation that they will be in there. "Yes, we will have multiplayer and you will be able to strategically dismember your friends," we're told. As long as we can batter them to death with their own legs, all will be well with the world.

Dead Space 2 is coming to PC, PS3 and Xbox 360 in 2011.

Comments (34) Latest comment 2 years ago

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  • Wedge1985 #1 2 years ago

    Really looking forward to this. Thought the first one didn't get the critical recognition it should have done. Was definitely one of my GOTYs.
  • Captain_America #2 2 years ago

    I'll be interested to see how they develop some personality for Isaac. As mentioned in the article he was pretty much an android in the first game, which stopped me really caring if he got mauled or not.
  • Doctor_What #3 2 years ago

    I liked the first one, but not so much that I've felt any passion to go back to it for more. The sequel would really have to up the ante to get me interested - I've seen a hell of a lot of metal corridors with pipes on the walls in my time gaming and I can't say I feel an urgent need to see many more.

    I did love the level of polish in the presentation though - the HUD and GUI were all very nicely done (the map was pretty useless, but fortunately redundant) and the acting was pretty decent throughout. The plot needed more work to give a sense of escalation, rather than simply a series of events, but I've played a lot worse.

    A sequel is definitely interesting, but I'm cautious that it will be more of the same when I feel I've already had my fill.
  • fiery_jackass #4 2 years ago

    I'm also in the "really looking forward to" camp, although I was starting to flash nervous looks through the first page of the article. Might be over-reacting but it was reading a bit like the developers might be getting a bit carried away with the strategic dismemberment blast-a-thon approach... wouldn't want the game to lose its tension and loneliness in a "wheee gore!" teenaged boy appeasement strategy.

    quite happy to lose the errand boy bit.

    also: what was non-intuitive about the TK/Stasis function before? What they need to do is think of slightly more innovative ways to use those functions and, especially, the much under-exploited zero-G ability...
  • kangarootoo #5 2 years ago

    "First you shoot out an external window to harness the powerful vacuum of space to suck out an entire group, but if you're not careful you then get dragged into the cold void yourself. On a second attempt, we see how you can save yourself by shooting the shutter activation right button before Isaac is dragged to his doom."

    The cynic in me pictures this sort of thing not feeling very "understanding the environment" after the fourth of fifth time you do it (from then on, checking for windows and shootable shutter buttons as a matter of routine).

    That said, DS1 was absolutely brilliant, and I have plenty of faith in the sequel being as good, so the cynic in me can shut up :)
  • Eraysor #6 2 years ago

    Very looking forward to this. I still think the 7/10 EG review of the original is the one I disagree with most on the site.
  • schnide #7 2 years ago

    I loved the first one and was one of many to pick it up cheap not expecting much. I ended up playing it through nearly three times and it's the only game I've ever wanted to get 100% achievements for (and succeeded).

    However it seems to me that the Dead Space 2 team, minus the leads who made the original, don't quite understand what made the original so great and are tweaking things and changing others for the sake of it. I seriously hope I'm wrong, but the minimalist yet highly polished terror and isolation of the first game isn't coming across yet this time.
  • BobsUncle #8 2 years ago

    I wonder what EA will lock out of this game and require a £10 code to reactivate?
  • Cherub007 #9 2 years ago

    It sounds like this game has the mouthwatering potential to take something of the flamboyant versatility of destruction available in Just Cause 2 and add it to what already works. If so, we could have a winner, but it's a big if.
  • Kazzahdrane #10 2 years ago

    Only recently played the first game and absolutely loved it. Planning to play through it a couple more times and get all the achievements before the sequel comes out (something I've only done twice before).
  • SuperNashwan #11 2 years ago

    As a fan of Event Horizon I absolutely loved the first one, encountering the dead crew members to the disembodied strains of 'twinkle twinkle little star' was one of the standout gaming moments of recent years for me.

    Hope they don't overcomplicate the combat too much or loose the claustrophobia that made the first one so intense
    Edited by 1 at 13/05/10 @ 10:01
  • Plewt #12 2 years ago

    "EA reckons he will be much less of an "errand boy" than previously"

    All I wanted to hear really, that was some true horror.
  • cianchristopher #13 2 years ago

    Have they shoe-horned multiplayer into this sequel yet?
  • Crunchers #14 2 years ago

    Don't tinker too much, boys. Combat scenarios sound overly complex judging by what I've read. Plus, Isaac should hold station and keep his trap shut as he rightly did in DS1. The minimalist "errand boy" and "blank canvas" narrative are what made the original so great.
  • AnsemsApprentice #15 2 years ago

    Who cares about multi-player? The single player is what matters most. Horror games especially, creating an immersive single player experience. Having to build multi-player around it usually comes up with something like Bioshock 2, which I enjoyed for a day and never played again in all honesty. I can't see how this could be done with Dead Space at all. A bunch of players turning around really slowly and awkardly bumping into eachother as the necromorph crew tear them to pieces. The game is so claustrophobic it just wouldn't be fun. Co-op is the furthest I would go, but even that is a stretch for Dead Space imo. Looks great anyway, loved the first one. Played it through many times since, even collecting nodes was addictive.
  • dominalien #16 2 years ago

    "Few things could ever hope to top the gurning onomatopoeic satisfaction of pruning malicious spindly limbs from Dead Space's necromorphs."

    Any game scored 8 or more on EG, then. :-P

    I'm really looking forward to it. The first one was ace.
  • RedPanda #17 2 years ago

    Post deleted at 14:31:59 28-01-2012
  • Rodchenko #18 2 years ago

    Ellie for the review. We'll read about wanking necromorphs.
  • bad09 #19 2 years ago

    "Dead Space 2 is coming to PC, PS3 and Xbox 360 in 2011."

    / weeps

    So far away, god I NEED this game!!!!! Good read though, I was half expecting Dead Space Dan to do the preview :)
  • Masarin #20 2 years ago

    Russian Circles is in the soundtrack. Yay!
  • Hunam #21 2 years ago

    Not too keen on having Issac play a proper character this time around. I just have this feeling he's never going to shut up and we'll all hate him or even worse, they stick someone like nolan north in or something equally silly.
  • markymark22 #22 2 years ago

    Cant wait. First one was mint.
    But i read on cvg this mornin the developer saying that its visuals were on par with uncharted 2. I dont see it! How could you even compare such diff syles? Plus nothings on par with uncharted visuals. Makes me want to go on holidays!
  • barkertron #23 2 years ago

    One of the aspects of Dead Space that really stood out for me was the sound design - absolutely fantastic audio throughout the experience, and did a lot to make the brown trouser moments even more... brown. I hope this one is just as good in that respect.
  • Collymilad #24 2 years ago

    Different reviewer this time pls :p
  • DoctorFraud #25 2 years ago

    "Plus nothings on par with uncharted visuals."

    Uncharted is nothing special. Lots of games look better now.
  • GruttyFuttock #26 2 years ago

    I think Dan was right on with the review. DS isn't a bad game by any means, but in many respects, not that great either.
    The premise was better than the actual execution and was bit of a missed opportunity imho.

    Still, each to their own.

    / Hmmm, I can almost smell the negs....
  • TRUTH #27 2 years ago

    I hope Issac doesn't become this all foul mouthed-loud American gun totting hero. It was because Issac did not speak or have GOW or COD gun expertise, was the reason the game had a suspense about it. You had to be more cautious and decide the right weapon ammo/gun.

    I think if Issac starts to speak to much, the mystery of Issac will become non existent!...If he becomes a gun expert; it will destroy what made the original Dead Space so suspenseful.

    I got a feeling to much action will be EA main approach to appeal to the COD gamers.
  • craziii #28 2 years ago

    oh man I thought DS 2 wasn't coming to pc? I am so glad to be wrong.
  • Zebula77 #29 2 years ago

    Any sequel to Dead Space has me interested, but I'm a little disappointed to hear all the focus on combat. Imo the first game was best during the first three levels, when enemy encounters were sparse and the creepiness was amped up. The game got way too combat-heavy after a while and some of the suspense and tension went away.

    Still, sounds like a lot of fun.
  • andromeda #30 2 years ago

    please be a bit scary this time around :)

  • swissorc #31 2 years ago

    I Know everyone rants on here about the score that the first game received from Eurogamer but I have to say that, (if I am right) they were the only sight that gave the game less than 8 (80%) and I agree with them. As much as I liked the game, I only had it because it came free when I up-graded to an elite. Having said that I did have alot of fun with it and I honestly got creeped out one or two times (morge was in particular quite scary). However, it does not change the fact the game was a complete resi 4 rip off a good one but still a rip off with nothing original. I only mention this as I felt that the sequel (we all knew it was coming) would develop the universe and the story in to something truly great. However, they seem to have gone down the whole resi 5 route of turning the game too action based at the expensive of horror.
  • Mashum #32 2 years ago

    It was the atmosphere generated by the vast, brutal architecture of the ship and the haunting music (which got a mention on some radio 4 arts program yesterday) that made the first game ... chopping off bits off the NPCs was just a talking point for the PR goons and... oh ... hang on ..
  • TruWari3r #33 2 years ago

    Absolutely loved the first, hope they add some form of dlc or challenge rooms a la batman arkham asylum to keep you playing the game.
  • TruWari3r #34 2 years ago

    "Different reviewer this time pls :p "

    You want Ellie?