Dead Space 2 almost in production
Movement and combat stuff in place.
Visceral Games' follow-up to Dead Space is "in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place".
That's according to a job posting from earlier in the month on LinkedIn, which superannuation spotted today and we've not seen mentioned elsewhere.
"We have complete autonomy and creative control over our own decisions," says the advert page, which seeks a "lead combat and controls designer" to join the studio formerly known as EA Redwood Shores.
"This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world."
It's the second time Dead Space 2 has been outed by LinkedIn, but then EA doesn't make much secret of its intention to persist with the horror series. Silver-haired fox John Riccitiello has mentioned the desire for follow-ups in the past, and the game has already expanded successfully onto Wii.
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Comments (38) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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and personally, i can't wait. first game was ace
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Oh, EG don't give it to Dan to review
WRONG WHITEHEAD!
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Would like to see more puzzles and more different locations.
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Some more of the same would be much appreciated. Just no multi player nonsense please. In fact, take a look at Resi 5 and make sure you are as far away from that as possible and I will be happy.
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Best game next to F3 and Fable 2 last year.
@Paul.doh
I hope they fucking don't.
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I've said it before, it's weird how RE4 turned RE into an arcade shooter and DS "borrows" heavily from RE4 and makes survival horror. Go figure..
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The first game was (to me) an unexpected winner.
I hope they'll have the same people around that did the audio design of the first one, that was the best I've heard in ages!
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Don't break the combat!
Do correct the useless nodes on weapons nonsense!
Do continue to have the survivor use future tools for weapons.
Do give the story some more open-ended missions.
Do start the new game exactly where the old one left off. So few developers understand the importance of this.
I'm going to buy it but, I've long since learned not to just buy something because the previous iteration was good. Developers have a knack of breaking what wasn't broken to begin with.
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The way Isaac looked and moved was just so cool, and amazingly satisfying combat.
Can't wait fot this.
(By the way, PLEASE GOD no co-op for this)
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Just look at Batman or Bioshock for proof.
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Hope they can keep the quality, and I hope it's not like Ken Levine not being involved in BioShock 2.....
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And you can quote me on that.
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I hope the developers realise that one of the things that made dead space great was that feeling of lonelyness. They somehow managed to capture the "lonelyness of the long distance runner" feel. There may be dozens of other survivors but, you are always aware that none of them can actually save you.
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It was longer than most other games. I completed it 2,5 times for the 1000/1000 and it wasnt done in a couple of days. I think it took 10 hours. Thats 25+ hours if you want to complete it on the hardest unlockable difficulty + fully upgrade all weapons.
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And reiterating what others have said, please don't include any kind of multiplayer in this. Unless it's a drop-in monster replacement deal ala L4D.
"So-and-so has joined your game" - OH SHIT! That really would be scary
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My hopes for this game:-
Will be controllable like resi 4 for the Wii, BUT using the Wands. It'd be great if they made it for the Wii too but I don't have much faith in that I'm afraid.
Steal some ideas from System Shock 2...buy 'abilities' from the shop, like make ammo half price, or more inventory slots, or be more effective against certain enemies, or half damage from fire etc etc.
Make the locked storage lockers hackable with tools you can buy or a skill you can develop (like upgrades on the RIG).
If you're gonna make the player run about fixing things make it clear from the outset so he sees it as an overreaching mission (get the Ishimura stabilised) split into sub-missions (power the engines, clear the debris field etc), rather than being ordered from pillar to post.
A flamethrower that works!
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But yes, if they do implement it for the PS3 it must be optional, since the outlay for the wands - sticks and eye - would limit how many people could play it.
Edit: I hate being marked down when I don't see later posts with disagreements or counterarguements. If you disapprove, I'd like to know why, even if it's 'well learn how to aim then'.
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Roll on Dead Space 2!
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The sections that were meant to 'creep me out' didn't work for the most part. The main problem being I never once felt, after the very first encounter, that I was in any danger. The moment I completely lost it with the plot is when you find the 'news report' in uniology. It's just a big old joke at scientology and felt completely out of place with the rest of the game. Even worse when I realised it was a major plot point! Were they trying to be serious?
Also, while the sound in general is great, the whispered voices managed to drag me out of the game once I could hear what they were saying. For those that didn't play with headphones - one says 'blah blah blah' and another quotes a character's bio - 'She went to the university of engineering at the age of...' not exactly the scariest things to hear :-/
Edit: Aww I got marked down for a change
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Apart from the REALLY COOL zero grav bits, the first may as well have been on rails..
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Hope they do great with Dead Space 2. First one was great addition for our consoles and PCs.
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