Dead Rising beheading to Wii?
Japanese reports suggest so.
Capcom may be planning to bring zombie slaughterer Dead Rising to Wii.
That's according to Japanese magazine Famitsu (translated by Kotaku), which claims this is a port of the Xbox 360 version, and has some character artwork to go with it.
It seems rather improbable given the technical implications of it all, and Xbox 360 to Wii ports are not something we tend to see. However, Dead Rising had minimum exposure in Japan two years ago; a problem unlikely to manifest on Wii given its popularity in the region.
There's no footage or shots of Dead Rising Wii yet, or any word on it heading West. We remain intrigued.
Originally released in September 2006 exclusively on Xbox 360, Dead Rising scored a respectable 8/10, with Tom moved to describe it as "the epitome of survival horror."
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Comments (39) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/dons flameproof suit
/backs out of the room :-D
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It's not as if this is the first time Capcom have done this...
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A PS3 version please Capcom, and none of that Lost Planet conversion crap. We all know you can do it, don't be lazy.
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Besides, what fun is it if you don't get rewarded for the subquests?
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If you can't see how great zombie Wiimote slaughter could be, then I pity you.
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Match made in heaven!
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Obviously there won't be as many zombies..but I guess they will be powered up a bit.
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Lol @ brining Alone in the Dark into this...
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yeh i don't think you should use alone in the dark as any kind of indication of what's the wii is or isn't capable of... why not say "seeing how awesome RE4 turned out on wii, this should be ace"? look on the positive side for once...
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If the GC can cope with 10-12 in RE4 then the Wii should cope with a few dozen.Won't be as many as 360 but a fair few. I suspect they will split some sections/add additional doors so more zombies can stream in as others are killed.
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http://wi ieveryday.blogspot.com/2008/07/...
Together with Sega's Mad World we're looking at some sweet ultraviolence on the Wii
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But yeah, the third parties and jumping in now. About time too...
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AITD is shite on all consoles. Just because the port to Wii was shoddy doesn't mean the other versions were great. They weren't. They were shite.
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scans look pretty decent. some RE4 style pointer aiming, coupled with some motionplus fuelled sword swishing, could be brilliant. could also be quite shite, will wait and see on this one...
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You sure mean terrible as in terribly good
Seriously, every Capcom game on the Wii was pretty good so far. I can't see Capcom delivering anything else than another good product.
On the other hand, a souped up PC version (like DMC 4) would still be ace.
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"Shake remote now to show your frustration at the inept AI of the people you're saving!"
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Seems like if capcom has discovered some tricks for the wii, first was monster hunter 3 and now dead rising.
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Best game EVER!
Shame i already own it on 360.. But i'll have a wank to celebrate anyhow.
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I *STILL* dont get this.. They STILL are able to play it on THEIR machine so why make such a fuss? Fanboys are weird. If mario galaxy went multiplatform i'd be cheering - it'd mean more people get to see what a good game is (as opposed to only buying shooters, etc)
"400 zombies? That sounds like the Wii version. The 360 version had thousand"
The cpu power on the wii is quite powerful.. it's the graphics which arent up to much cop.. i dont see why you couldnt have (in THEORY) the same number of monsters, etc etc.. just with lower res/toned down graphics (which again in turn gives you more cpu time to spend doing other things)
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But the point of the Wii was to not alienate the core gamer audience. Nintendo did their bit so far. And they've done it well. This and MadWorld suggest that now it's time the third-parties came in and flexed some muscle, because most haven't bothered so far to apply much effort.
I guess it's getting hard to ignore the install base of the Wii...
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"The cpu power on the wii is quite powerful.. it's the graphics which arent up to much cop.. i dont see why you couldnt have (in THEORY) the same number of monsters, etc etc.. just with lower res/toned down graphics (which again in turn gives you more cpu time to spend doing other things)"
Are you sure? Because last time I checked the wii had a single core unit cpu clocked at 729 MHz while the 360 is using a significantly more powerful triple core one.
My guess is they will reduce the numbers of zombies but at the same time come up with some some really cool motion sensing controls which considering the amount of different weapons make very much sense here - think of it as Wii sports meets survval horror
However, if the wii version turns out to be a success the probability for a (multiplatform) DR2 will be even higher.
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Can you imagine this game with mods?
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Mhz means bugger all.
Which car will get to their destination quicker? one driving 70 mph for 10 miles or one driving 30mph for 1 mile?
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Both the 360 and Wii use IBM Power PC chips, so it's fair to say that a 3.2GHz one is more powerful than a 729MHz one.
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"Mhz means bugger all. "
Haha, yeah right
A higher clocked triple core cpu is not only more powerful, it's simply a different league.
Whether DR on the 360 really used this potential is a different question so it remains to be seen what kind of programming magic Capcom comes up with for the Wii version...
My guess is that they're using a highly optimized RE4 engine and are going to make up the lack of massive amounts of zombies with spot on controls and less frustrating design.
Still, a modable PC version would be a dream! You hear me, Capcom