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Dead Rising beheading to Wii? News

Wii Xbox 360 News by Kristan Reed

16 July, 2008

Capcom may be planning to bring zombie slaughterer Dead Rising to Wii.

That's according to Japanese magazine Famitsu (translated by Kotaku), which claims this is a port of the Xbox 360 version, and has some character artwork to go with it.

It seems rather improbable given the technical implications of it all, and Xbox 360 to Wii ports are not something we tend to see. However, Dead Rising had minimum exposure in Japan two years ago; a problem unlikely to manifest on Wii given its popularity in the region.

There's no footage or shots of Dead Rising Wii yet, or any word on it heading West. We remain intrigued.

Originally released in September 2006 exclusively on Xbox 360, Dead Rising scored a respectable 8/10, with Tom moved to describe it as "the epitome of survival horror."

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Comments: 1-40 of 40 in total

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Lebowski
16/07/08 @ 10:47
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Best zombie game ever. Would prefer news on Dead Rising 2 for 360 though.
asphaltcowboy
16/07/08 @ 10:49
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As above!
groovychainsaw
16/07/08 @ 10:57
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It will be like dead rising, only with 4 zombies instead of 400 ;-)
/dons flameproof suit
/backs out of the room :-D
Kami
16/07/08 @ 11:08
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Well, if RE4 is anything to go by, it's entirely doable... hell, they downgraded it for the PS2 to get a wider audience, why not do the same with Dead Rsing?

It's not as if this is the first time Capcom have done this...
muscleblade
16/07/08 @ 11:13
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400 zombies? That sounds like the Wii version. The 360 version had thousands.
Edited 1 times, most recently on 16/07/08 @ 12:13
ParanoidZombie
16/07/08 @ 11:14
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Mmmh, I guess it's possible, but it's probably gonna look like dynasty warriors, with a very small drawing distance and lots of pop-up. Why no PS3 version?
Ghost_Dog
16/07/08 @ 11:22
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A Wii version sounds like a waste of time.

A PS3 version please Capcom, and none of that Lost Planet conversion crap. We all know you can do it, don't be lazy.
Xerx3s
16/07/08 @ 11:24
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"It will be like dead rising, only with 4 zombies instead of 400 ;-) "

Besides, what fun is it if you don't get rewarded for the subquests?
bigbadbeasty
16/07/08 @ 11:26
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A waste of time??!!

If you can't see how great zombie Wiimote slaughter could be, then I pity you.
Vertical Stand
16/07/08 @ 11:28
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PS3 port downloadable via the store for a cool 20 squideroonies would be more to my liking, oh and more silly suits in there, Viewtiful Joe costume please!
Pac-man ate my wife
16/07/08 @ 11:35
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Dead Rising + Wii RemotePlus = slicing and dicing zombies like never before.

Match made in heaven!
CallousB
16/07/08 @ 11:41
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There are scans. It has Resident Evil 4 style over the shoulder pointer aiming..so Eurogamer will hate it :D.

Obviously there won't be as many zombies..but I guess they will be powered up a bit.
Darren
16/07/08 @ 11:45
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Seeing how horrid Alone in the Dark translated onto the Wii, I'm really not expecting this Wii version of Dead Rising to anything better than passable. How will the Wii cope with dozens of zombies on screen at once? Perhaps the game will turn out to be an onrails shooter akin to those (awful) Resident Evil Survivor games? Having enemies in fixed locations and making the game on-rails would certain by do-able on the Wii I'd imagine.
Bluetribe
16/07/08 @ 11:50
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Looking forward to this, considering this is Capcom this should be a quality port, although I'd much rather see a RE2 Remake or new game based on RE5.
Lol @ brining Alone in the Dark into this...
Edited 1 times, most recently on 16/07/08 @ 12:51
bitesize
16/07/08 @ 12:02
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yeh i don't think you should use alone in the dark as any kind of indication of what's the wii is or isn't capable of... why not say "seeing how awesome RE4 turned out on wii, this should be ace"? look on the positive side for once...

CallousB
16/07/08 @ 12:11
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"How will the Wii cope with dozens of zombies on screen at once?"

If the GC can cope with 10-12 in RE4 then the Wii should cope with a few dozen.Won't be as many as 360 but a fair few. I suspect they will split some sections/add additional doors so more zombies can stream in as others are killed.
Edited 1 times, most recently on 16/07/08 @ 13:12
Skeletor
16/07/08 @ 12:16
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Odd platform choice considering that a PC version would be much easier to do. Seems there are already screens available. Check these scans:

http://wiieveryday.blogspot.com/2008/07/...

Together with Sega's Mad World we're looking at some sweet ultraviolence on the Wii;-)
Edited 1 times, most recently on 16/07/08 @ 13:24
Bluetribe
16/07/08 @ 12:27
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Yeah I checked the scans earlier as it was posted on Kotaku, I think it's looking good and a few pics show a decent amount of zombie mobs. It's funny that the graphical limitations actually make the environments look more gritty which I think is a plus.
andywilkie35
16/07/08 @ 12:27
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on the wii, this will be terrible
Kami
16/07/08 @ 12:28
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Yeah, have to say even though that doesn't look as glossy, I don't doubt it'll be a riot and a half! And as for the technical aspects, Capcom are usually very very good at this stuff, so there is hope for Dead Rising Wii being actually pretty damn decent.

But yeah, the third parties and jumping in now. About time too...
Oh-Bollox
16/07/08 @ 12:30
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"Seeing how horrid Alone in the Dark translated onto the Wii..."

AITD is shite on all consoles. Just because the port to Wii was shoddy doesn't mean the other versions were great. They weren't. They were shite.
bitesize
16/07/08 @ 12:31
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scans look pretty decent. some RE4 style pointer aiming, coupled with some motionplus fuelled sword swishing, could be brilliant. could also be quite shite, will wait and see on this one...

Katsumoto
16/07/08 @ 12:34
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I really hope this is good. I've wanted a PC port since it came out on the 360, this will have to do in lieu of anything on that front.
Skeletor
16/07/08 @ 12:39
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@ andywilkie35
You sure mean terrible as in terribly good;-)
Seriously, every Capcom game on the Wii was pretty good so far. I can't see Capcom delivering anything else than another good product.
On the other hand, a souped up PC version (like DMC 4) would still be ace.
Doctor_What
16/07/08 @ 12:46
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Will they make it less bloody annoying this time? And the fonts readable? I do hope so.
kinky_mong
16/07/08 @ 12:48
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Wonder if all those casual gamers will enjoy the mandatory three restarts because they weren't powered up enough to deal with a boss battle in a tight time limit.

"Shake remote now to show your frustration at the inept AI of the people you're saving!"
aniki
16/07/08 @ 13:21
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Like a lot of people I'd have preferred Dead Rising 2, but maybe this will get Capcom the cash to continue the series, even if it's not on 360.
CaoSlayer
16/07/08 @ 15:17
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Considering that the ps2 can handle 65,000 creatures on-screen (demon chaos), I guess that the wii can handle a couple of hundred of zombies.

Seems like if capcom has discovered some tricks for the wii, first was monster hunter 3 and now dead rising.
drumbaby
16/07/08 @ 15:19
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All we need is Onimusha 5 on Wii, and then, along with Mhunter 3 and Dead Rising we have all the proof we need that Capcom have lost the plot.
azmol01
16/07/08 @ 15:50
#30
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I don't get what the problem is here. Capcom for monetary purposes have decided to port one of their top sellers of recent years to the best selling console in the world. It won't cost much and will most likely sell in decent numbers, encouraging Capcom to make new games for the Wii or other systems.

Why all the moaning and whining? If Capcom want to do a DR2 then, they will, in the meantime what's the problem with millions of people having access to play DR, correct me if I'm wrong but isn't one of the best things about FF13 going multi, is that now more people can play it?

As long as they correct the obvious problems from the original, i.e. the save system, unreadable text, do the controls and graphics properly and bring it out around £29.99, then that's one sale already.

As for Monster Hunter 3 again, another sound business decision imo, which should be obvious for all to see, but I guess it's hard being a Sony loyalist right now huh drumbaby? :D (I'm joking)
smelly
16/07/08 @ 17:33
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OMFG!!

Best game EVER!

Shame i already own it on 360.. But i'll have a wank to celebrate anyhow.
smelly
16/07/08 @ 17:35
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"Oh and the best part about FF going multi was watching the Sony fanboy's virtual screams almost imploding the internet. "

I *STILL* dont get this.. They STILL are able to play it on THEIR machine so why make such a fuss? Fanboys are weird. If mario galaxy went multiplatform i'd be cheering - it'd mean more people get to see what a good game is (as opposed to only buying shooters, etc)


"400 zombies? That sounds like the Wii version. The 360 version had thousand"

The cpu power on the wii is quite powerful.. it's the graphics which arent up to much cop.. i dont see why you couldnt have (in THEORY) the same number of monsters, etc etc.. just with lower res/toned down graphics (which again in turn gives you more cpu time to spend doing other things)
Kami
16/07/08 @ 19:03
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Mario 64 and Mario Galaxy are certainly not old-school platformers. They're very polished platformers and I still don't get why people have such issues with them - I find them to be the pinnacle of their genre.

But the point of the Wii was to not alienate the core gamer audience. Nintendo did their bit so far. And they've done it well. This and MadWorld suggest that now it's time the third-parties came in and flexed some muscle, because most haven't bothered so far to apply much effort.

I guess it's getting hard to ignore the install base of the Wii...
Skeletor
16/07/08 @ 19:03
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@smelly

"The cpu power on the wii is quite powerful.. it's the graphics which arent up to much cop.. i dont see why you couldnt have (in THEORY) the same number of monsters, etc etc.. just with lower res/toned down graphics (which again in turn gives you more cpu time to spend doing other things)"

Are you sure? Because last time I checked the wii had a single core unit cpu clocked at 729 MHz while the 360 is using a significantly more powerful triple core one.
My guess is they will reduce the numbers of zombies but at the same time come up with some some really cool motion sensing controls which considering the amount of different weapons make very much sense here - think of it as Wii sports meets survval horror;-)
However, if the wii version turns out to be a success the probability for a (multiplatform) DR2 will be even higher.
Edited 1 times, most recently on 16/07/08 @ 20:04
hahayou
16/07/08 @ 19:47
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PC Version please Capcom.
Can you imagine this game with mods?
smelly
16/07/08 @ 20:25
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>729 MHz

Mhz means bugger all.

Which car will get to their destination quicker? one driving 70 mph for 10 miles or one driving 30mph for 1 mile?



smelly
16/07/08 @ 20:27
#37
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@JSPOOLE: That's like saying (insert shooter name here) is the same as operation wolf.. as it's just pointing cursor at the screen and shooting...
Browntracky
17/07/08 @ 16:40
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Over the shoulder shooting like Res 4. Come on, just give us Res 5. I will buy this though. Gesture based frying pan to zombie face. Back devil!!!
Bander
17/07/08 @ 17:39
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Smelly: "Mhz means bugger all."

Both the 360 and Wii use IBM Power PC chips, so it's fair to say that a 3.2GHz one is more powerful than a 729MHz one.
Skeletor
17/07/08 @ 18:29
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@smelly

"Mhz means bugger all. "

Haha, yeah right;-) Why don't you just accept that you don't have the slightest clue what you're talking about here.
A higher clocked triple core cpu is not only more powerful, it's simply a different league.
Whether DR on the 360 really used this potential is a different question so it remains to be seen what kind of programming magic Capcom comes up with for the Wii version...
My guess is that they're using a highly optimized RE4 engine and are going to make up the lack of massive amounts of zombies with spot on controls and less frustrating design.
Still, a modable PC version would be a dream! You hear me, Capcom;-)
Edited 2 times, most recently on 17/07/08 @ 19:36

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