Realtime's Dave Jones defends APB
Full Eurogamer interview on Monday.
Realtime Worlds' Dave Jones has responded to criticism of APB in a wide-ranging interview due to be published on Eurogamer next week.
Jones blamed disappointing review scores on "misconceptions" and "huge expectations".
Eurogamer gave the game a 6/10 this morning, criticising the combat, matchmaking, and vehicle handling, but praising it for "the vast amount of intelligent thought and clever design that has gone into the structure of the game".
"It's not for absolutely everybody," Jones admitted. "If some people are diehard FPS guys and Modern Warfare is their life, they're going to struggle to make the change.
"But Splinter Cell players, or guys who are in to more tactical combat and they just love being online with their friends in a multi-player game, we're finding we're really resonating with those guys. There are a lot of misconceptions.
"Funnily enough I'm just reading the Eurogamer one just now, and there are misconceptions about more powerful characters and more powerful guns.
"There are no more powerful characters and there are no more powerful guns in the game. But people die and they see a rating on a player. Rating has nothing to do with the kind of equipment they have. Our weapon system is exactly the same as Modern Warfare. We don't have more powerful weapons. We just have a different range of weapons."
Jones said APB suffers in comparison to Grand Theft Auto, a series he helped create while at DMA Design (later Rockstar North).
"Some people had too high expectations. The game years ago was initially tagged as GTA MMO, which we'd never said. Obviously people put two and two together - our history and the fact it was online - and said, 'Oh it's going to be like a GTA MMO'. I think that's set huge expectations. That's not what we were building, so I was expecting that."
Despite the less than stellar reaction to APB thus far, Jones remains upbeat.
"I remember on GTA 1, people laughed at it because it was a 2D game when Ridge Racer appeared. They laughed at the screenshots. They said, 'These guys are crazy releasing a 2D top down game'. But once they played the game a fair bit they go, 'Well actually it's kind of good fun'. And they saw past that. Crackdown was the same. Every game - I think it's a bit of a curse of mine. We just try and make sure we do something different every time."
Expect more from our interview with Dave Jones when it goes live next week.
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Comments (53) Latest comment 2 years ago
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Sorry - won't happen again!
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There ARE powerful guns (I would like like to see Jones play against someone who takes less damage and who's gun has less recoil with extra power while he uses the stright of the bat stuff).
The combat is crappy with the damage the same no matter where you hit someone and the missions usually put you against a group of high level friends.
It's also not an MMO, when did 100 people in a rather small city (smaller than a single island of GTA) become a massively multiplayer online game?
PCgamer gave it a 55%.
Basically buy RDR, it has less people and little customization but it is actually fun a feature Realtime Worlds forgot to add in APB.
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If people had misconceptions and the wrong expectations, then you need better PR people.
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Edit: If you read (admittedly early) press releases and interviews they describe it as GTA+MMO themselves. Links on wikipedia.
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No. PC Gamer have also reviewed it. They gave it 55%
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Take MW, the starting weapons are usually very good all-rounders which still see plenty of use a few months down the line. In this no one is going to be using the basic load out in a few weeks....
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PC Gamer gave it 55%.
[link url=http:// www.pcgamer.com/2010/07/02/apb-review/
]http://ww w.pcgamer.com/2010/07/02/apb-re...[/link]
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Having played the beta for quite a while it was painfully obvious that there were a couple of weapons that weere simply better. The allround wonder N-Tec 5 springs to mind.
And the many many times I got my arse handed to me I also had a look at what I was killed with and usually they were a permutation of one of the good weapons with added enhancements. Which increased thiongs like: range, accuracy and damage. Often at the same time.
Thzese weapons were of course int he hand of the most expirienced players. So while mediocre once in a while players (like me and my friends) and newbies got to survive with unaugmented (and unaugmentable) weapons the people who put tons of time into the game honing their skills got these monsters into their arsenals.
This leads to an horrible lack of balance that becomes more and more pronounced as the game goes on.
This looks to me like a bad disgn decicion and also like bad business because two weaks from now every newbie will get slaughtered by the more expirienced players. Hardly something that makes you want to come back.
Thislack of balance was pointed out in the forums time and again.
The only thing that has changed is that the higher level weapons can now be bought if one grinds sufficiently.
It is really tragic because the game is great fun when played with a couple of friends. It can be played for a short 10 to 20 minute bout or for a prolonged multi hour session driving around the city in a silly car listening to silly music.
Also in the begining when everyone was still using the same weapons the fights were more fun and tactics did actually help.
Later a team of five could be destroyed by one single campre on a rooftop with a enhanced rifle with which he could simply snipe everyone while being out of reange for everyone else.
Or the fun of losing a long range sniper duel to someone with a ridiculously modded assault rifle.
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EDIT: Having played the beta, I urge everyone to either not buy the game or not resubscribe once your 50 hours have elapsed unless they make some significant changes, especially the ridiculous 32-bit graphics limit. I mean, I can play Metro 2033 maxed out but not this. Madness.
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GTA 1 was actually just that - kind of good fun, but thats about it. Sub based gameplay has a much higher bar.
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"But Mr Game Maker, your game is only these wonky mechanics."
"Well we still deserve a 10/10 for being the guys who made GTA."
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I wonder if the developers are willing to introduce some radical changes that the game needs to work better.
Getting rid of the 'leveling' weapons would be a great start. It is far less jarring getting owned by a skilled player and also much more satisfying to win through skill instead of wondering whether one only did well because of superior equipment...
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They did listen to players during the beta and they made adjustments to the game accordingly. The requirement to use RTW points (IE micro transactions) was removed following repeated complaints on their forums, now its just an alternative to in game cash for people who dont want to wait.
I completely disagree with his comments about "better guns". Take the standard sub machine gun that you have access to early in the game.. take someone of equal skill and then give them the high ranked triple upgraded version of the same submachinegun, with increased clip size, reduced recoil and high damage per shot, give that player slightly increased health or improved health regen times or reduced bullet damage... sorry but 9 times out of 10 the player with the uber gun is going to win. Its the one part of the game I really dislike and wished they had sorted out during beta. I'm a pretty reasoanble player typically threat ranked 12/15 .. but ive seen 3 threat 15 players with triple upgraded guns absolutely wipe the floor with us, against 7 of us. This is what I fear will kill the game, because new players joining are going to be coming up against more and more opponents with that gear as time goes on.
People do have the wrong expectation of this game, not about it being good or bad, but a lot of people seem to think it should be like COD. Its more like planetside or guild wars really. Problem is people rush in and try to play it like they would COD - jump in and just run at the enemy all guns blazing, then get their arses handed to them and start crying that the game is shit because they are too lazy to learn how to play a tactical shooter properly.
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But APB is not a tactical shooter. It is an arcadey shooter that benefits from sound tactics.
While tactics do help, flanking being a sensible option as is using supressive fire,players with better equipment still win. Also the regenerating health makes it very hard to use 'proper' tactics, although it can be of course used to ones advantage.
Example: criminal is supressed by two enforcers taking pot shots. Third enforcer flanks the criminal and opens fire with automatic weapon. The criminla noticing that he is being hit turns around and shoots the enforcer with his buffed up machine pistol. He then hides behind a crate to regenerate his energy and goes on to slaughter the other two.
Oh and another favourtive is getting respawned in the same place as the enemy players so that one has the incredible pleasure of being shot in the back while trying to get back to the conflicted area.
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Except Guild Wars had its mechanics nailed and everything worked silky smooth. Oh, and it was a typical MMO. >.> Not much of a similarity there at all, really! And APB isn't really tactical, its more...wonky and camping focused. There's almost no reason to play aggressively since the game doesn't reward aggressive play as much as it rewards camping. Except in Capture and Hold missions, which are best played by bum-rushing the capture spot in the last 20 seconds.
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That's a nice, blatant lie, there (and ignoring the fact that MW2's balance is absolutely terrible, and CoD4's is only slightly better).
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It's not spin. Reviews aren't published the day they're written, especially for magazines. There will be reviews for this already, tens of them, and RTW will have seen them. You, and the rest of the public, won't have.
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No other developer gets the chance to argue against review scores via a convenient and timely interview...
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Now...why would anyone think that this was going to be like a GTA MMO?....
[link url=http://www .youtube.com/watch?v=0DnXvGDmPoE
]http://www .youtube.com/watch?v=0DnXvGDmPoE[/link]
I mean...sure...it's made by the makers of the original GTA....and looks exactly the same as Grand Theft Auto...and promises 100 000 players in the world... but aside from those little details, it looks nothing like a MMO GTA...
@ Derblington
re 'there will be reviews for this already, tens of them, and RTW will have seen them. You, and the rest of the public, won't have.'
That's not necessarily true - from personal experience I can tell you that sites don't always send reviews to publishers before putting them online.
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Suck it, bad reviews and 66% MetaCritic score.
I don't ever remember WoW having in-game advertising with its 10 dollar monthly fee.
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The 4 hours in Beta (The servers were shut down while I was still playing it) showed me a dull game with repetitive missions.
The thing that was the oddest to me was that once a mission was won / lost Criminals and Enforcers were just standing there where seconds before a big battle has happened.
Then everyone shrugs and goes back to their cars since you can't shoot the guy that pissed you off on the other side anymore.
Hilarious situation.
I'd rather be ported back to my HQ instead after a mission.
Unless you are big into customization of your chars / vehicles this game is hardly worth any money let alone a subscription fee.
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Overall the weapon balance and unlock system in APB is pretty good for the basic version of the weapons. They did a really good job of balancing them during beta. The idea behind the weapon unlock system is not to make your character more powerful but to give you more options and choice of weapons to better find something that suits your play-style and the map.
Where things start going wrong is when you start receiving upgraded/upgradable versions of the basic guns. Suddenly the well balanced system is ruined. I can sort of understand why they did it since you can unlock all the basic versions of weapons easily in your 50 hours of playtime. They wanted to keep players playing.
The main suggested change that the community requested was slightly different to the current upgrade system. Current upgrades improve range, rate of fire, accuracy etc with no negative effect. What has been suggested is each upgrade improves one attribute at the cost of another. So say you went for extra range, you'd have a smaller magazine. Or you went for more damage then you'd have a slower rate of fire. This would be in demand by players as it would give them better choices on how they played the game. While not making them more and more powerful then newer players or players with less time to unlock the best weapons.
Of course in the end the whole system becomes pointless eventually. Once everyone has the best weapons you have the same very well balanced game you started with...
Hopefully Monday will clear things up.
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I've never seen Blizzard bring up MW/2 in an interview either...
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Well, considering Dave Jones is referencing them it clearly is true.
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Then why not come out last year and set the record straight.
Having played the Beta considerably I'm surprised it got a 6. It's a flawed game with such huge potential. The key thing for me is lack of NPC. That what made WoW a success as it allowed for solo play and varied missions, whilst ofeering online combat.
APB purely is online combat that becomes very tiresome.
High expectations? What a muppet!
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In short Realtime worlds time would have been better spent if the people who created the character and content creation stuff, which if the game is anything to go by is most of them, were hired to add similar creation stuff to the inevitable Saints Row 3.
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