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Darksiders: Wrath of War Hands On

Xbox 360 PlayStation 3 Hands On by Will Porter

19 May, 2009

Page 1 of 2. Page 2 ->

It would be rude to trace a direct, chunky line from God of War towards Darksiders with a blood-red marker pen and a flotilla of exclamation marks; for a start it would pull attention away from the parallel line leading up to the threshold of EA's Dante's Inferno. Ethereal beatings are just in vogue these days. The way to pull in the button-mashing blood-let brigade, it would seem, is to provide an array of combos within the more pointy-tooth-centric and ancient areas of world religion. With God of War we get Grecian monsters and threesomes; with Dante's Inferno we'll get a medieval-eye view of hell with (hopefully) a final boss that's Judas Iscariot encased in ice with lasers for eyes; and finally, with Darksiders, we get the gaming adaptation of the Book of Revelation.

Or at least we get the bit about the Four Horsemen of the Apocalypse. Well, we sort of get the bit about the Four Horsemen of the Apocalypse. For the purposes of Darksiders the finale of the Good Book has had Tipp-Ex applied and the twosome formerly known as Pestilence and Famine have been rebranded Strife and Fury. With job descriptions thus smudged, and presumably no end of Apprentice-style arguments about exactly who should be PM, the end of the world can now be seen out in a far sexier and teen-friendly capacity.

Well, it would have done if the apocalypse hadn't gone off too soon. Darksiders sees morose horseman War imprisoned on Earth for a crime he did not commit, blamed by all and sundry for getting over-excited and converting the planet into a mixture of mired concrete and lava flow far too early in proceedings. His only guide on this journey is the Watcher, a nasty piece of work with the voice of Mark Hamill, who our big-shouldered hero has been shackled to so that he keeps on the straight and narrow. And as long as that straight and narrow involves slashing zombies into the air and then shooting them in the face with a secondary handgun then all shall be well.

'Darksiders: Wrath of War' Screenshot 1

The game takes place in a vast city, newly perforated by meteor strikes and the pounding feet of various demons and breeds of the living dead. Combat mixes the car-chucking of Prototype with upgradable God of War-esque combos and weapon-play - with 'Get over here!' chains, blades, scythes and guns all thrown into the secondary-armament mix. A wrath meter, meanwhile, whirrs away in the corner, totting up your violence to allow access to fiery super-moves - while collecting the souls of the dearly departed will grant you access to new items and upgrades from a somewhat untrustworthy demon called Vulgrim.

What sets Darksiders apart from the rest is its somewhat free-roaming back and forth nature - borrowing the mentality of a Castlevania or a Super Metroid in the way that new upgrades and weapons will unlock previously inaccessible areas of the city. The same goes for individual levels themselves. For example, an excellent level I played in a baby-bat infested cathedral, in the run-up to a rooftop confrontation with a giant, saggy-bat-boobed mother offers, a sense of exploration and discovery that you really wouldn't expect from the screenshots and videos. Environments are much more like hubs than they are a linear set of demons attacking you from every angle, which makes it a pleasing play for any gamer infected with a degree of wander-lust.

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Comments: 1-26 of 26 in total

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creepylizard
19/05/09 @ 08:08
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I like the look of this bad boy
anomagnus
19/05/09 @ 08:12
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please be good, please be good, please be good

this has been on my radar for over a year now, and i love the look of it

lets hope the developers dont fuck it up
penhalion
19/05/09 @ 08:28
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This game has been quiet for a while now. I was beginning to think it was shelved.
Quint2020
19/05/09 @ 08:38
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Sounds and looks bloody awesome.

/adds to most wanted
Seoh
19/05/09 @ 08:43
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I'm hoping for some kind of god of war and soul reaver hybrid, with the action of the former and the story and exploration of the latter.
jimboton
19/05/09 @ 08:45
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I hope they dare make this an action game with real exploration and no flashing arrows or golden breadcrumb trails to spoil it.

How I long for something like Shadowman or Soul Reaver with current age technology..
Bi50N
19/05/09 @ 08:47
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"I'm hoping for some kind of god of war and soul reaver hybrid, with the action of the former and the story and exploration of the latter"

Heh, that's actually a pretty good shot - although it's probably leaning even more towards Zelda than Soul Reaver (you really need to see the inventory screen)

New trailer just posted on EG TV
asphaltcowboy
19/05/09 @ 08:57
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Still really looking forward to this! Sounds like just the ticket!
menage
19/05/09 @ 09:09
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"What sets Darksiders apart from the rest is its somewhat free-roaming back and forth nature - borrowing the mentality of a Castlevania or a Super Metroid in the way that new upgrades and weapons will unlock previously inaccessible areas of the city.""

Awesome, I love stuff like that.
Huntcjna
19/05/09 @ 09:09
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I have been looking forward to this for bloody ages. I really hope it lives up to its potential but to be honest I was always going to buy it for the artwork by Joe Madureira (Deadpool/X-Men/Ultimates) I just never thoutgh it would actually get finished as he is creative director and is notorious for missing deadlines and then having projects canned.
notmyrealname
19/05/09 @ 09:12
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I wanTz1 t3h s0ftw4r3 H0s3Z t0o m3ek T3h B3zt G43W 3VaH!
Olemak
19/05/09 @ 09:14
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Eurogamer: "For the purposes of Darksiders the finale of the Good Book has had Tipp-Ex applied and the twosome formerly known as Pestilence and Famine have been rebranded Strife and Fury."

Sooo... the four horsemen are now Strife, Fury, War and Death? That is pretty lame and same-y.
killuminati2911
19/05/09 @ 09:15
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Pure awesomeness!!
Ashen-Shugar
19/05/09 @ 09:26
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Looking forward to this a lot.

I like the hack'n'slash genre but am always wishing I could do objectives in a more free-roaming manner. That's what made Viking such a great game.

If they can steer clear of ruining the game with QTE's then even better! There's no place for QTE's anywhere anymore, in any context for any reason. Ever.

EVER!!!
Razorus
19/05/09 @ 09:33
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Yeah, I've also been looking out for this. Nice to know it's still on track with some new gameplay details.

Though shame about the name changes for Pestilence and Famine. I loved those guys.
wittynic
19/05/09 @ 09:38
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Pestilence and Famine allows for much more interesting character designs and powers, shame they've changed it.
sneetch
19/05/09 @ 10:01
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@jimboton
I hope they dare make this an action game with real exploration and no flashing arrows or golden breadcrumb trails to spoil it.

Yes, I agree, although I wouldn't mind a subtle help system that goes, "Pssst! It's behind the throne, you dumbass!" if it detects that I've been going in circles for 10 minutes. ;)

I'm really looking forward to this, the picture of Death on the front page strongly reminds me of 2000AD. Specifically, the guy who did ABC warriors.

Edit: War not Death. Duh.
Edited 1 times, most recently on 19/05/09 @ 11:07
geeza2020
19/05/09 @ 10:05
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Jimboton "How I long for something like Shadowman or Soul Reaver with current age technology.."

I loved shadowman back in the day! I completely forgot about the games existence though.... so maybe it wasnt as good as i remember it...... But this game looks like it might be quite good. Have to keep an eye on this one.
N@
19/05/09 @ 10:05
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i can haz video preview?
Velios
19/05/09 @ 11:23
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Loogs great.
andywilkie35
19/05/09 @ 12:49
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"Armageddon excited?"

Armageddon hard just thinking about it
kinky_mong
19/05/09 @ 13:32
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Andy, you fucker! I was going to post that.

This preview does sound promising, especially the Metroid comparisons. I love games like that.
notmyrealname
19/05/09 @ 14:49
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fuck all this shit, I want another might and magic game old style for console. Hell, they can even release MMVII for psn for 10 bucks and I'd still buy it. I'd love to see those awesome grainy sprites stretched like some gone wrong picture on my 42'' HD screen:D

Also, the insane challenge was great. Those dungeons were sometimes so silly you'd HAD to use guides.

/ hopes sacred 2 for consoles won't get cancelled
Edited 2 times, most recently on 19/05/09 @ 15:52
geeza2020
20/05/09 @ 10:21
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nice relevant post notmyrealname
jimboton
20/05/09 @ 11:02
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@sneetch
as long as it can be deactivated that's fine by me... I don't like being presented with a fun, original puzzle knowing the game may spoil it any time if it thinks I'm not progressing fast enough ;)

@geeza2020
it was!
mikeck
09/06/09 @ 13:49
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How I long for something like Shadowman or Soul Reaver with current age technology..

Oh that would be the best day ever if this were to come true! I loved both games, but Shadowman was something else - so atmospheric, and damn right creepy in places, I still have fond memories of the level where you're hunting one of the serial killers down in a run-down house...

/shudders

Comments: 1-26 of 26 in total

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