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Darkfall Online Review

MMO PC Review by Ed Zitron

5 May, 2009

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Darkfall Online has subsequently been re-reviewed. You can find that feature elsewhere on the site.

There are many games out there that I'd go ahead and call "special". Assassin's Creed was special, even if it wasn't great. Half-Life 2 was special, even though it very much was. Independently-run MMO Darkfall Online is certainly special - special in the way in which it so flagrantly ignores many of the rules of what makes a great, playable game. And no, this isn't a preamble to me saying that it's a rough gem, or made for the hardcore audience.

Sadly, every little thing Darkfall does is tragic, but without a personality that might make you feel sorry for its developers, Aventurine. From the grubby textures and grammatically incorrect quest text to the anarchic control system, any attempt to glean joy from this torrid husk of an entertainment product is met with disdain. It's almost as if Darkfall doesn't want you to play. But nevertheless, a job is a job, and play I must.

As with many MMOs, you walk around using the WASD keys. However, to 'do' anything - talk to an NPC, bind yourself to a location, loot a corpse, and so on - you have to click the right mouse button to toggle between interaction or movement mode. Unbelievably, to do anything that involves any interaction at all, you have to stop still - this includes any and all inventory management, looting, chatting - anything interactive. It isn't totally clear whether this was a decision or a design oversight, as many other elements of Darkfall don't quite work.

'Darkfall Online' Screenshot 1

You can't turn off the UI - the game just occasionally forgets to load it.

For example, inventory management is done through dragging items from the corpses of enemies. I mean this literally - you open your bag, and physically drag the items from one pouch to the other. There are no inventory 'blocks,' and thus your inventory quickly becomes a horrid mess of vague icons left on top of each other. This gets particularly thrilling when you descend into the wonderful world of harvesting, or try to loot something from a corpse in a particularly dangerous area, and find yourself massacred while farting about with a tree for four minutes. Worse still, the entire economy is player-driven - meaning that anybody wanting to get involved in crafting has literally hours of harvesting wood, or rock, or any of the other generic resources.

Adding further insult to injury is combat - usually the only saving grace of a bad MMO. Darkfall's system is totally twitch-based, in that you click your mouse and you swing a sword, or fire a bow, or shoot some magic. You have a crosshair, and your hits are dependent on whether or not this crosses the enemy at any given time - like an FPS, except with little to no reference point. Enemies' AI boils down to running in circles, which is actually surprisingly effective, considering how slow and floaty the controls tend to be. The difference in feedback between a sword hitting or missing is negligible, and thus much of your melee combat becomes a ridiculous ring-around-the-roses of chasing an enemy frantically clicking the left mouse button.

'Darkfall Online' Screenshot 2

Beware large, irrelevant warnings in bold Arial font.

As much as this might sound like Diablo II, Darkfall's combat is rather more similar to a Quake mod circa 1997. The lack of hit detection saps the combat of any weight or skill, and makes it incredibly frustrating to fight enemies during PVE or PVP combat. Judging the distance that one needs to be at to fight a foe is largely guesswork, and, worse still, your combat skills affect how often you actually connect. It isn't even an issue of timing your clicks based on the connection with your sword - it's nigh-on random. Using spells or arrows is somewhat less exhausting, but usually ends messily when an enemy decides to run at you, leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble) or running backwards in the vain hope of not dying.

While playing for a few hours of reasonably solid combat only netted me a few increases in sword handling, a kindly fellow informed me that it would only take me "about six or eight hours to get good". On further questioning, this was revealed to mean "keep banging your head against the same goblins until you can reliably hit something bigger".

'Darkfall Online' Screenshot 3

Awkwardly moving things between bags was my favourite part of Lord of the Rings.

And so hit those bloody things I did, not enjoying one second of it.

You see, everything in Darkfall is based on attrition. You slowly but surely gain stats in everything as you do it, ranging from running to wood-chopping to sword-fighting to spell-casting. This sounds as if it would make for an incredibly individual and adaptable experience, but the lacklustre presentation of the game melds with the tortoise-slow skill-up speed to make the experience quintessentially painful. Not even old-school EverQuest - which was actually graphically superior- felt quite as stiflingly slow and ponderous in its levelling curve.

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Comments: 1-50 of 1103 in total | next 50 »

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Nasty
05/05/09 @ 13:12
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Ouch
JayKwon
05/05/09 @ 13:14
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Dreadful.
iokthemonkey
05/05/09 @ 13:16
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I thought I'd stumbled into a re-re-review of Age of Conan.
Xeaon
05/05/09 @ 13:16
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Ouch indeed.
neilka
05/05/09 @ 13:19
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darklol
spimmy
05/05/09 @ 13:29
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DarkFail Online more like
b00n
05/05/09 @ 13:33
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the game's title sounds right then.
Machetazo
05/05/09 @ 13:33
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Downfall Online.
spenner
05/05/09 @ 13:35
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SOLD!
Benno
05/05/09 @ 13:37
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lmfao
Benno
05/05/09 @ 13:38
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lolfallonline
Benno
05/05/09 @ 13:38
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shitfallonline
Benno
05/05/09 @ 13:38
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darkfailonline
SilasMalkav
05/05/09 @ 13:38
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The fact that a small group of people were actually able to make an MMO is pretty big. Obviously their idea of a fun game is pretty far removed from what normal people view it as, but I think they deserve some measure of respect. It's definitely not a game that I'd consider playing, but I find it encouraging for independant game developers. I'm really surpised this didn't become vaporware.
Plewt
05/05/09 @ 13:40
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Vaporware would've been the better choice.
Guv
05/05/09 @ 13:42
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So... you didn't like it then?
Eraysor
05/05/09 @ 13:44
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It's games like this that make me think EG should do a "Top Ten Terrible Games of the Year" section.
DFawkes
05/05/09 @ 13:46
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Makes me appreciate Free Realms even more. I do like the sound of the town building, but I have a feeling it won't live up to anything like what I expect when I hear that.

But no protection from being ganked and a dodgy subscription don't inspire me to buck the trend and try and enjoy it.
menage
05/05/09 @ 13:46
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Seems more like money laundering instead of game design. Quick, flush that cash now!
Tyranix
05/05/09 @ 14:02
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Superb review I must say and the first honest one I have seen. Good show ^^
Retry90
05/05/09 @ 14:07
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Oh dear.
Maybe they wish it was vaporware afterall.
I think I'd be embarrased of this review after spending 6 years or w/e it was making it.
sweatshop78
05/05/09 @ 14:11
#22
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I will defend DF, not in the way that the rabid shit-stain of a community does- but that review isn't representative of the game I have been playing for little over a month.

KipsDK
05/05/09 @ 14:19
#23
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Worst article ever.. Doesnt even begin to describe what playing Darkfall is like..

All i can say is that the article writer prolly got killed loads at goblins and rage quit.

It's just too bad they cant get a prober writer to write a review of the game.
Edited 1 times, most recently on 05/05/09 @ 15:20
Aviyur
05/05/09 @ 14:28
#24
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But nevertheless, a job is a job, and play I must.

If your job is to review MMO's you should lose it.

While I have quit Darkfall because it is actually bad, you seem to have been playing a different game, or you have 1 hand and can't manage simple tasks. Also including reading the manual. Try reading the manual, then actually playing the game and maybe you can give a proper review.

Yes. DF is bad. But not as bad as you made it out to be. And your review is nowhere near accurate on how it plays. The way I see it is. You played like a mug, hit some people, they killed you, you got upset threw your rattle out of the cot and then wrote a discrediting review based on that. .
Pike
05/05/09 @ 14:29
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Worst article ever.. Doesnt even begin to describe what playing Darkfall is like..

Erm, it describes vividly what plaing Darkfall is like and it sounds like it is about as enjoyable as pulling out your fingernails. That is also, most likely, why the game's fanbase seems to consist soley of nerd raging 14-30 year old males who mostly equal fun with ganking and quality with a small userbase.
Edited 1 times, most recently on 05/05/09 @ 15:32
PearOfAnguish
05/05/09 @ 14:31
#26
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Perhaps they should have hired you, Kips, you sound like a prober writer.

The best thing about these bad reviews is when the games have a nerd-raging niche fanbase. It's not that the game is totally shit, you just slagged it off because you don't understand it!
Edited 1 times, most recently on 05/05/09 @ 15:31
sweatshop78
05/05/09 @ 14:31
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Yeah Pike, that review really gets to the nitty gritty of PVE and the mob AI- in a PVP focused sandbox game.
Pike
05/05/09 @ 14:33
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I'd imagine proper hit detection and fluid controls are rather essential parts of a good PvP game. What else is there to discuss in that regard?
Edited 1 times, most recently on 05/05/09 @ 15:35
stupidreviewer
05/05/09 @ 14:40
#29
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Hahaha this is the worse review ever.

I have been playing Darkfall for almost 3 months now and this is certainly one of the best sandbox pvp mmo out there. Sure it needs polish, but this release is more stable than all those shitty themepark clones out there, and the game system is good, gameplay is fun and the world is awesome.

I have never seen such a bad tester, you should change your job Ed Zitron, or maybe give a real try when you test a mmorpg.

Well, we didn't want that players anyway.
lolwutisthis
05/05/09 @ 14:40
#30
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To any people looking to play darkall, completely ignore this failure of a journalist. So many points lead me to believe he barely played 2 hours and has no hand-eye coordination/reflex, and obviously has no idea how to pvp.

Read some real reviews on the DF forums or try the game for yourself. This guy is a total dipshit. Many reasons why he is obviously a failure at making a review can be found here: http://forums.darkfallonline.com/showthr...


Aventurine is improving this game every week with new patches. It just needs some fixes and fluff, but even without it, pvp is VERY fun.
sweatshop78
05/05/09 @ 14:41
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I disagree with the reviewers comments on hit detection- I have never had much of a problem hitting players or mobs. The UI, whilst not what you would call wonderful is perfectly functional.

The method of looting (drag and dropping items into a non-organised bag) is supposed to be chaotic. meaning you fight until the battlefield is clear and it is safe to loot (ideally with mates to watch your back). All forms of gathering/looting restrict your view and ability to move making you vunerable when alone.

AOFanboi
05/05/09 @ 14:41
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For example, inventory management is done through dragging items from the corpses of enemies. I mean this literally - you open your bag, and physically drag the items from one pouch to the other. There are no inventory 'blocks,' and thus your inventory quickly becomes a horrid mess of vague icons left on top of each other.

Welcome back, Ultima Online. Oh, wait...

Edit: It is amazing how every MMO attracts its distinct portion of "but poop is nutritious to plants" defendoids.
Edited 1 times, most recently on 05/05/09 @ 16:00
PearOfAnguish
05/05/09 @ 14:45
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"Read some real reviews on the DF forums"

I'm sure we'll get an unbiased and balanced opinion from a bunch of insane neckbeards obsessed with a shitty fantasy MMO.

Do the characters still move like they're skating, or was that patched?
iokthemonkey
05/05/09 @ 14:47
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Would the review have been so harsh had the developers been offering a load of free trial keys?
Pike
05/05/09 @ 14:47
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Well, sweatshop78, balanced comments on the review. Sadly I suspect those will be drowned out by the fanboy shitstorm we'll start seeing coming in now.

Now personally the "hardcore" playstyle Darkfall does't appeal to me in the slightest. However if the main portion of the games fanbase had been reasonable, like you, it would have been sad to see reviews like this of a dedicated niche title. However, since the majority of the fanbase seems to consist of raving douchebags I find it merely amusing.
Lim-Dul
05/05/09 @ 14:48
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@lolwutisthis Ha, ha! "REAL REVIEWS" on the Darkfall Forums. ;-)

I see that somebody posted a link to this review over there - expect hordes of fanboy trolls invading the comments section.

Truth be told this was to be expected - I mean, I am SURE that somebody out there enjoys the game for whatever reason (most likely because he/she didn't get to play better ones) and hence will defend his/her opinion to death. Luckily the Internet credibility of such people isn't very high, while Eurogamer is an established video game portal.

I recall when some dude was trying to convince me that Archlord (a game I like to call "Arschloch" ;-) was awesome because he read some comments on its official forums. Boy, was he in for a disappointment after he spent some money on it.
sweatshop78
05/05/09 @ 14:50
#37
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I wouldn't recommend reading the darkfall forums, you can physically feel your IQ dwindling reading that shite.
mmsys
05/05/09 @ 14:51
#38
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http://forums.darkfallonline.com/showthr...

in this thread, it explains how far off Ed Zitron. He probably didn't even play the game for more than a few hours and probably was frustrated by being ganked a bunch of times.
Read the review part of his article on the forum, and you will understand.

DFawkes
05/05/09 @ 14:57
#39
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Good god, if that's the level of the player base, that's the final nail in the coffin!

EDIT: In the linked thread, not you mmsys. You're cool, the people in that thread aren't. Frequnt references to "factual errors" but failing to name them? Nah.
Edited 2 times, most recently on 05/05/09 @ 16:01
PearOfAnguish
05/05/09 @ 15:00
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I think I can smell the fanbase from here.

Either that or the drains have backed up.
iokthemonkey
05/05/09 @ 15:03
#41
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Good god, if that's the level of the player base, that's the final nail in the coffin!

---

It's a game that promotes consequence-free ganking as a way to provide "content." What else did you expect?

I'm sure there is an audience for that and I'm not going to sit and denegrate anybody who plays it simply as it's not to my tastes, but from what I've seen of it, it does look arse and there's nothing in there for me, personally.

TheStylishHobo
05/05/09 @ 15:05
#42
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I would be more inclined to believe the people who were defending it if they weren't getting so damned worked up about it... By being hyper-defensive you achieve nothing, and also comply with the raging nerd stereotype.

I understand that it's technically circular logic because no matter what you say, even if you genuinely have good points to make, that you are classed as a raging nerd, but for fucks sake, don't be so petty about a bad review.
ChthonicEcho
05/05/09 @ 15:07
#43
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Boy, someone must be really bored if he created three accounts to praise the game. One of the devs, perhaps?
Azazel
05/05/09 @ 15:07
#44
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I thought it said 'Daggerfall' for a fleeting moment :(
TheStylishHobo
05/05/09 @ 15:07
#45
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Oh and another thing, I imagine most people supporting the game aren't actually active in the EG community, but flooding in with anger from that thread on their website that linked here.
Slabbathepave
05/05/09 @ 15:10
#46
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The game sounds awful and probably is. The review is complete bollocks though.
Azazel
05/05/09 @ 15:12
#47
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Oh! And: "Trolls Sar! Fasands of 'em!"

/readies the Sword of Flame +1, +3 vs Regenerating creatures
seasidebaz
05/05/09 @ 15:17
#48
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Boy, someone must be really bored if he created three accounts to praise the game. One of the devs, perhaps?

I reckon it IS one of the devs. Seems to have the same lack of grammar and spelling in his posts AND in the quest descriptions.
iokthemonkey
05/05/09 @ 15:23
#49
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From the Darkfall Forums:

-------------------------------------

"There are none of the intricacies of World of Warcraft or Warhammer Online"

EXACTLY DOUCHBAG

-------------------------------------

Best defence of a game ever.
SharpyVII
05/05/09 @ 15:25
#50
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Im sorry i posted this link on the darkfall section of mmorpg.com... i think it attracted the fans.

Think it's a bit harsh calling this guy a failure because he disagree's with you, from what i have seen of darkfall this is quite close to the mark.
Edited 1 times, most recently on 05/05/09 @ 16:26

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