Darkfall date and pricing firmed up
PVP MMO available for download next week.
Darkfall Online, the independently-developed player-versus-player MMO, will be released for download next week by Greek developer Adventurine.
The game will cost EUR 42 (approximately GBP 37) and come with a month of play-time. After that, a subscription will cost EUR 11.77 (GBP 10.36) per month, according to the developer. There will be 10 and 15 per cent discounts on the subscription rate for three- and six-month packages. These prices don't include VAT.
Pre-orders will be available "in the next couple of days". If you're interested in Darkfall, you might want to consider it - Adventurine is limiting the number of copies of the game it puts on sale, to ensure it has enough server space to cope with demand.
Although the launch is European only, players from North America are welcome to join in, and will be offered free character transfers to US servers as and when these become available.
Darkfall is a levelling-free, skill-based MMO with completely unrestricted PVP combat, and full corpse-looting on death, just like in the good (or bad) old days. You can find more information on the Darkfall gamepage, and look out for a full preview soon.
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Comments (18) Latest comment 3 years ago
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i will have a look at some reviews before i buy i think
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I don't. I thought this blog post points out pretty well how unfun this will no doubt turn out to be: [link url=http://www.brokentoys.org /2009/02/18/darkfall-nda-lifted-uo-wants-their-backpacks-bac k/
]http://ww w.brokentoys.org/2009/02/18/dar...[/link]
Also, check out this discussion on the UI: [link url=http://www.cuppycake. org/?p=651
]http://www.cuppycake. org/?p=651
[/link]
Yuck.
Wendelius
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I have no opinion on Darkfall beyond "it doesn't interest me."
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But...its an MMO.
I'll let the shit eaters play it for a few months before i go anywhere near its undoubtedly broken arse.
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Perhaps but i suspect they are aiming for the hardcore market and the only other outgoings they have are Everquest 2 subs.
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Also pictures and videos don't do the game justice, the graphics are fine, borderline between Morrowind and Oblvion, leaning towards Oblivion and one hell of a huge world that begs to be explored. Game engine is excellent, in two weeks not one CTD and FPS aprox 60 and very stable...pings are way under 80. All in all, not bad coming from a small Indy team.
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I don't like marmite mutch, but then again I am not british. I do like some smelly cheeses, tho. And cured fish. And other oddities. And maybe Darkfall, will have to see.
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Malke sure you all write that down in your Slabbatepave journals that i shall be issuing later this week.
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From the sound of it, the FFA nature is open to exploit (much as AoC's "murderer" flag was - that's what you get for having "non-targetted" combat) and the item system sounds pretty flawed. If gear is so worthless that you don't mind losing it so much, what's the incentive? And if you can "fight back" to get gear with your newbie sword, why would you need to?
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Could you, for example, stick to your newbie perma-blade and beat people?
What I mean is that if the game is purely "skill" based, equipment isn't worth anything. But if it is worth anything, doesn't that negate the whole "it's all about skill" thing?
I'm not criticising - as I say, I really have zero interest in playing DF but I do wish 'em every success with it - I'm just trying to understand how itemisation works in a skill-centric game.
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Considering they had tens of thousands of people trying to preorder at the same time, for their beta tester "exclusive" preorder, I'd say it's not crazy. I think they could have charged more in fact and still sold out their limited number of preorders.
The game is awesome. It's nothing like WoW, WAR, AoC, LotRO or any of the other cookie cutter MMORPGs, which will turn a lot of people away from it. You fight for your life in Darkfall. When you die, it stings. When you kill, it's glorious. The AI is excellent, although still a bit buggy as of beta build 125. The AI will actually attempt to dodge your spells and arrows, even taking cover sometimes.
There is no game competing with it right now, which is why it will do extremely well the next couple of months. When competing games like Mortal Online start showing life signs, we'll see how well it holds up. As it is though, this is what all the big companies missed. AoC could easily have filled this niche and given a year extra for development might have been as polished as this game is. Too bad everyone hopped on the Everquest/WoW money train hoping to cash in on sameness.