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Dante's Inferno Preview

Xbox 360 PlayStation 3 Preview by Kieron Gillen

28 April, 2009

Page 1 of 2. Page 2 ->

It certainly raised eyebrows. As impressively brutal and pummelling as Dante's Inferno appears, the question is why on Earth - bar it being a licence that's handily in the public domain - would you decide to take a 14th century Italian poem and turn it into a modern God-of-War-esque fighting game? A cynic could ask: what's next from EA? Grand Theft Hamlet?

Executive producer Jonathan Knight has a Bachelor's Degree in fine art and is more than ready to rise to the challenge along with your eyebrows. "It's funny you mention Hamlet, as I'd say exactly the same thing about Shakespeare," he says. "The more you actually look into Dante... well, Dante wrote in Italian in the 14th century. That was completely unusual for the time, when most people didn't read or write at all, and if they did, it was in Latin. What he did was set out to write pop culture.

"He wrote a poem, which was a love story, in the vernacular of the time, so people could read it aloud and share it with each other. It was highly unusual for him to do that, and it speaks to his desire to use the medium of the day to reach the masses. It might sound a little bit lofty to say that's what we're doing - or that he'd be proud of what we're doing - but I don't think it's that far off. Guys like Shakespeare and Dante would probably be working in videogames today, because they're all about taking the new technology of the time - whether that was the theatres in London or the Printing Press."

In other words, the question isn't why should we do Dante's Inferno as a game, it's why hasn't anyone taken this twisted vision of the afterlife and brought it into the popular vernacular of the fighting game before. That is, games with punching. "Entertainment will evolve and progress long after we're dead, and there's no real stopping that. Dante has been brought forth in every popular medium since he wrote the poem - and we're trying to carry on that tradition," says Knight.

'Dante's Inferno' Screenshot 1

Kill the rider and you get to ride him. This was in canto VIII.

As such, as a game, much of its charm comes from its attempts to visualise Dante's visions of the afterlife. It's not just relying on internal talents either, with Hellboy and Hellboy II character designer Wayne Barlowe bringing forth visions of characters from the book. And as far as books go, the Inferno is incredibly concrete. With its concentric rings of the damned, it's the GameFAQs of the underworld, allowing it to sidestep the Christian issue into the realm of fantasy. For all its crucifixes-as-ranged-weapons and general stink of damnation, Knight argues, it's not a theological game.

"The poem is fiction, is fantasy," he says. "Arguably Dante is the first fantasy writer of Europe. That's basically what piques people's imagination - that his imagination was so insane. This is a chance to bring some of that imagination to the screen." If in doubt, they return to the book. Which leads an interesting question of what the team decided not to include, and the answer seems to be allusion rather than straight excision. "We'll do a nod to that - we'll build a statue or an environment which gives a nod to [something] in the poem, but we'll move quickly through it because we don't really want to get mired down in it," says Knight.

That's key. It is, after all, a game about biffing. If you want to biff, you don't want to be worrying about Beatrice and Virgil and all that. "The game operates on two levels," explains Knight. "If you're really into the fiction, the mythology, the literature, that'll be there for you. As you punish and absolve these shades, you can just jam a cross in their head and absorb their solve... or you can see each one has a name. As you absolve them, that name will be called out and you can go into the menus and read about them, as all those names have been drawn from the poem. Virgil is in the game as a narrator, but he's optional - you don't have to listen to him if you don't want to. If you just want to kill demons and have a great time, you can do that. But if you want to have a little more a narrative, literary experience - with fighting - then it's there."

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disc
28/04/09 @ 06:53
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They already did do Grand Theft Godfather (but yes sure, Godfather isn't a classical work like Hamlet but still) you know.
Edited 1 times, most recently on 28/04/09 @ 09:04
notmyrealname
28/04/09 @ 07:08
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Spot the corporate PR spinner, trying to link the likely gameproduct with a poem. I've seen politicians that excercize more tact:P
squarejawhero
28/04/09 @ 07:13
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Didn't we already have a preview week? o_0
Maykael
28/04/09 @ 08:16
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no more PC version?... too bad I was really curious what they'll pull of from the Poem.
Metalfish
28/04/09 @ 08:19
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"It might sound a little bit lofty to say that's what we're doing - or that he'd be proud of what we're doing - but I don't think it's that far off."

Nah, it sounds like absolute horseshit. It's like that Churchill the Early years film, only not a joke. If it were a point and click, or something, then he might be more likely to approve.
Plewt
28/04/09 @ 08:31
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Video games at it's worst.
Postumo
28/04/09 @ 08:40
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What a lot of nonsensical stuff...


I'm sure there are developers out there that could do a great and imaginative job bringing Dante's Inferno to life
Tzetrik
28/04/09 @ 08:41
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Really doesnt look as good as EG keep telling me it is.
Plewt
28/04/09 @ 08:44
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Check out the Kotaku preview for some opinion on the actual game instead.

Seriously what was the point of this article?
Edited 1 times, most recently on 28/04/09 @ 09:46
MaxiSleep
28/04/09 @ 09:07
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I honestly find the coverage of this game by eurogamer quite disturbing.
drumbaby
28/04/09 @ 09:28
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I'm sure they're all very excited about it as creators, and to them it must seem like the best thing ever...but it just doesn't come across that way. It really looks and sounds like GOW's scruffier half cousin.
Meho
28/04/09 @ 09:37
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It will be funny after all if the game comes out underperforming and Eurogamer destroys it in the review... Not that I want a bad game to be made but after all this previewing, one can not but feel slightly cynical.
Maledictus010
28/04/09 @ 09:52
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One of the worst mechanics in GOW was the button pressing/quicktime boss killing stuff. One of the biggest immersion killers i've come across in my gaming life; you're not watching the action or killing stuff, you're looking for bright colored icons to appear and making sure you press them on time. How gamey. That has always looked better for people -watching- the game, because they can actually focus on the scripted kill. It's disturbing to see that this is becoming a gaming mainstay and is even touted as a cool mechanic in previews. Devs need to get creative here, not copy existing design choices.
I'm looking forward to seeing some actual reviews when the game's finally released, as is it's not on my watch list.
Edited 1 times, most recently on 28/04/09 @ 10:55
Shrike
28/04/09 @ 10:20
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Nnnngh. Every time they try to justify why it's Dante and not a new licence set in a Dante-esque hell I digest a bit more of my own soul.
Ashen-Shugar
28/04/09 @ 10:30
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Quicktime events are no longer acceptable. As stated, they are surefire immersion killers and not only that, are deeply uninjoyable gameplay mechanics in their own right.

Tombraider:Underworld showed how to make a much more enjoyable alternative which doesnt distract you from the action but still limits your options allowing a more cinematic approach to an encounter.
kendoji
28/04/09 @ 13:00
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Incredible statement: "Guys like Shakespeare and Dante would probably be working in videogames today"
Domovoi
28/04/09 @ 13:34
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Sounds like absolute nonsense. Generic God of War clone they dragged Dante's Inferno into so they could say it was not another God of War clone but Intellectual and Important.

But who knows, they might surprise. Either that, or Eurogamer is getting incredible amounts of money to hype this game.
jeebthegreat
28/04/09 @ 14:09
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Take a step back and look what Redwood did for the survival horror genre; they made a genuinely scary game, something that the guys at Capcom forgot to put in Resi 5. I think Dante's Inferno could turn out to be another Dead Space; a great yet under appreciated game, though with a release of 2010 only time will tell. Looking forward to it though since there'll be no God of War for 360!
MightyMouse
28/04/09 @ 14:34
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Cheesy PR lines aside, the odd thing about this is that it emphasis the source literature so much, when over at Kotaku they say that the limbo level had a completely different tone from that in the divine comedy. Which is it?
Gearskin
28/04/09 @ 19:25
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I'm suprised so many "gamers" have even read Dante's Inferno. I haven't. Not in the original form anyway. The novel adaption.

I don't see how it's a problem.

Did people get so bent out of shape over God of War?
Did they really save Private Ryan?
Did 300 Spartans fight monster Rhinos?

The Inferno is something they can really draw from. Draw hard. The question isn't "should they?" the question is "can they?"

After Dead Space, I'm more than willing to give them a shot.

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